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Download "Motion Design for Beginners | Illustrator & After Effects Animation Tutorial"

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"videoThumbnail Motion Design for Beginners | Illustrator & After Effects Animation Tutorial
Table of contents
|

Table of contents

0:00
Intro
1:11
Getting started: design inspiration
2:02
Creating your character in Illustrator
3:01
Drawing eyes: creating layers for animation
8:18
Drawing facial features
13:08
Drawing hands: quick tips and shortcuts!
17:23
Creating highlights and shadows
24:09
Creating the rest of the sticker: type on a path tool
32:33
Giving the sticker some texture!
33:22
Getting our layers ready for After Effects
38:55
Moving over from Illustrator to After Effects
39:30
Importing your Illustrator file into After Effects
40:25
Fixing any small issue on your layers
40:51
Parenting layers
43:01
Animating the eyes
50:30
Animating the sticker background and text layers
51:33
Animating the thumbs up!
59:10
Creating the sticker peel animation
1:03:30
Using posterize time to create old school animated motion
Video tags
|

Video tags

motion design for beginners
after effects tutorial
motion graphics
motion graphics tutorial
after effects
motion design
how to use after effects
learn motion graphics
adobe after effects tutorial
motion design tutorial
after effects motion graphics
after effects beginner tutorial
after effects motion
after effects tutorials
illustrator to after effects
illustrator to after effects layers
after effects workflow
ai to ae
vector animation
animation tutorial
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:01
little bit of movement to your work or
00:00:03
perhaps you're an animator looking to
00:00:04
create your own custom designs well
00:00:06
either way this is the short course for
00:00:08
you my name is Jess for envato tuts plus
00:00:10
and I'm a professional graphic and
00:00:12
motion designer my work ranges from
00:00:14
creating branding assets for businesses
00:00:16
all the way up to complex motion design
00:00:18
and animation work and in this course
00:00:21
I'm going to show you how I work between
00:00:22
Adobe Illustrator and after effects to
00:00:25
bring my designs to life if you're
00:00:27
looking to get into motion design but
00:00:28
don't quite know where to start then go
00:00:30
ahead and check out envato elements
00:00:32
where with a simple affordable
00:00:34
subscription you get access to millions
00:00:37
of digital assets that you can download
00:00:39
and use in your projects right away and
00:00:42
this includes great video templates for
00:00:43
after effects as well as graphic design
00:00:45
packages for illustrator music fonts
00:00:48
stock footage and heaps more so to learn
00:00:51
more about invited elements head to the
00:00:53
link in the description below in this
00:00:55
course I'm going to show you how to
00:00:56
design and animate this fun vintage
00:00:58
sticker from scratch to use as a
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Standalone logo or to decorate your
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branding projects this is a really
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common round trip for a motion designer
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and I'm looking forward to jumping in
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and showing you so let's open up
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illustrator and get started okay so this
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is the final product that we're going to
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be making today we've got this cute
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vintage logo freshly squeezed which you
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could use on a cool branding project you
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could replace any fruit you like in the
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middle or anything else really it's a
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pretty variable style so I think before
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making any branding projects I always
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like to get inspired and for something
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like this there's some great artists out
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there making work in this style Steve
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gavan is great you've got Lauren Martin
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who does some really cute stuff yeah
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yeah Wella and Adam the illustrator are
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great people to look up if you are
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interested in making more in this style
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make sure you grab a lot of reference
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from you know a few different artists as
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well so your work stays original but
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yeah these guys are great and I usually
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pull together a bit of a mood board to
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inspire me so it
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that's a first step and then to create
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this logo I've picked this color scheme
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so quite saturated colors for this one
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because I wanted it to really stand out
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but yeah let's get into making it so to
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start off with we're just going to
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create our little orange body and he's
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really easy he's just a circle which is
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great so I'm going to create a circle
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and then color pick it to our orange
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because that's the color that he is I'm
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also going to add a stroke
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um and we're going to make it two one
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two one two one which is just a good
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gray it's also this gray here and we're
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going to make our weight for all of our
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Strokes in this Five Points so it's good
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to always keep your Strokes consistent I
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think it really lifts the final design
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if they're all the same
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um so yeah here basically is our little
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orange boy uh body which is a great easy
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start the next thing we're going to do
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is create his facial features which are
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again really easy shapes so we're going
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to start with
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just a rectangle
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like this this is going to be the back
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of his eye and then if you use your
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direct selection tool which is this one
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you can bring and select the shape make
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sure you click in the middle and not one
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of the corners you can then drag these
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rounded points to to round it off but
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then one trick I always do is to
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simplify this shape before you edit it
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any further so you've only got six
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points because if you don't do that you
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end up with two points at this top bit
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which is just super annoying when you're
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trying to do anything with it so yeah
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always if you've done this to any kind
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of pill shape simplify it down to six
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and then now we've got one nice point
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that we can manipulate how we like so
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yeah then I reckon to get that nice eye
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shape I'm just going to lengthen the gap
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between that top bit and these points in
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the middle
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so I'll select just those with direct
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selection and then press e to bring up
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the transform tools or over here it's
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this one
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and then shrink that down slightly
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so you've got a bit more space
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and then just to sort of even those up
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I'm going to shift C which will bring up
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the
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um I don't know what they call this
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Anchor Point tool
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and then just re-round these Corners a
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little bit so so doing it this way you
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know it's not perfect you're not getting
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like the same exact corners on each side
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because you're doing it kind of by hand
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I actually think that gives it a nice
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end look that's just a little bit less
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perfect than if you were using geometric
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shapes only cool so that's the basic
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shape for his eye I'm going to make the
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center of this white
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and then we're just going to duplicate
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this to make the pupil so command C
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command F should paste in front
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yep and hold option shift to scale down
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and then we're just going to flick the
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color into the center as well so now we
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have a nice pupil all right now the next
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thing we're going to do is create our
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little star for his eye so you can just
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start with a circle and
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um I think maybe for ease of
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seeing this I'll just switch that off so
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we've just got the stroke all right so
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we've just made a circle we're going to
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go to effect and distort and transform
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and pucker and bloat and this is a
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really easy way to get a star quite
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quickly we're going to drag it towards
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the pucker side
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probably about 60 is good 62. that looks
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alright
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hit OK and then because we don't really
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need to adjust this anymore I'm quite
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happy with that I'm just going to go
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object
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expand appearance and then we've got
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this as a path and not an effect because
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the style we're using
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is quite rounded and friendly we don't
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want these pointy Corners either so the
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first thing I'm going to do is go over
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to the stroke panel and let's go show
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all options
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and we're going to flick the corners off
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pointy and make sure that the cap is
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rounded and that's for all of our lines
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as well we'll do we'll make sure that's
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on and then I think we're also just
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going to drag these points in a little
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bit with our direct selection tool so
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that it's a bit bit more friendly again
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so we just want this to be white
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and with no stroke
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as it is there
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so we'll drag this over on top of his
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eyeball and hold shift to scale it down
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while remaining proportional like that
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and that's the basic basis of our eye
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but we also want him to have a little
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eyelid so what I'm going to do is
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duplicate this holding option and shift
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so we have our have our base layer and
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then I'm going to grab the brush tool
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and just draw
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a line across like that
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kind of like a bit of an eyelid shape
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down the bottom here
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and then we're going to use my favorite
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tool which is the shape Builder tool
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which is this one here and we're going
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to separate these shapes
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and then all we need is this one
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that's our eyelid and we can just pop it
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exactly over the top and we'll make it
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the same orange as our orange itself and
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then we're just going to bring this to
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the front so command shift bracket or
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you can right click arrange to bring up
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those tools but I would learn the
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shortcuts they're very handy
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cool all right that's our eye basically
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so we'll just bring that
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over onto our Orange
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and we'll duplicate it to make the
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second one and because he's kind of on a
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bit of an angle I'm just shifting this
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other one up slightly
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so
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they're kind of like he's on a bit of an
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angle
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cool all right what else does an orange
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have on its face probably a nose so this
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one will be pretty easy to do we're just
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going to use the pen tool and draw kind
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of a bit of an oblongy shape only three
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points you know that that should
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basically do it it's pretty simple shape
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maybe a little bit more boldness at the
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top because we want him to be a bit cute
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and make sure again that our Strokes are
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set to these ones
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cool all right now it's got a nose and
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then for the mouth you could experiment
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with all kinds of mouth shapes because I
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think the mouth really helps to show
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expression but today we're just going to
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do a little puckered mouth because he is
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freshly squeezed and we want to get that
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concept across so again with the pen
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tool we're just going to draw a little
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line like this we don't need a fill on
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this one either
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um and then we're going to draw
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a little
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smile
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just little
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and then we can take this shape
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command option shift to drag it out
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again o will be your reverse tool which
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is another very handy shortcut to just
00:09:32
learn but it's up here if you need it
00:09:34
and then hold shift and you can just
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reverse that one around
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and then we'll just move it up into
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place maybe we'll make him a little bit
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more Smiley if we bring up our
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tool we can convert this anchor to also
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be a curved one
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and then adjust them
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and that looks pretty good I'm just
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going to group that so command G oh no
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oh
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what happened we missed an anchor point
00:10:02
maybe I should come in a bit closer
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going blind all right
00:10:07
command G group this together and now
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he's got a little smile
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cute
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okay uh I reckon we need some freckles
00:10:19
as well so these are pretty easy they're
00:10:21
just dots you could draw them with the
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brush tool but I think because we're
00:10:25
going after effects and after effects
00:10:28
doesn't really like differing stroke
00:10:30
types let's do them with a little circle
00:10:34
uh instead so we'll just draw one
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that to the inside so that it's just the
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fill we don't need the stroke on this
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we'll hold option again to duplicate
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these into a nice little
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three and then option drag as well to
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put them on the other side so really
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easily you can get some cute little
00:10:57
freckles on your little orange and maybe
00:11:00
I'll just mess these ones up a bit so
00:11:02
they're not quite the same
00:11:04
because we're sort of going for that
00:11:06
vintagey hand drawn Style
00:11:08
all right cool so that's our face all
00:11:11
about orange he's looking pretty good
00:11:13
the eyes are a bit bigger than what we
00:11:15
had but that's fine
00:11:16
I think that looks good all right so he
00:11:19
needs a little
00:11:20
orange bit as well what do you call that
00:11:23
like the
00:11:24
the stem hole anyway we're gonna do want
00:11:28
to heat those up here and just the pen
00:11:31
tool will do and this shape it kind of
00:11:34
doesn't really matter what it is it just
00:11:35
kind of has to look a little bit like
00:11:38
it's bloated on his top so something
00:11:42
like that we'll do just a full black is
00:11:46
all right and then it might be worth it
00:11:49
just slightly round these Corners again
00:11:52
too so we're matching that that style
00:11:56
um so something like that will work
00:11:58
and we'll also give him a leaf because
00:12:02
he's fresh off the tree
00:12:05
so again with the pen tool you could you
00:12:09
know do this Leaf anywhere you like
00:12:11
really but just a few points should do
00:12:14
it usually I would draw a shape like
00:12:16
this get it somewhere close enough and
00:12:18
then go back with our Corner changing
00:12:21
tool and just adjust these points you
00:12:24
can also switch back to your direct
00:12:27
selection at any point to kind of move
00:12:29
individual points and anchors around
00:12:33
so kind of using those two tools to
00:12:36
really refine this until
00:12:44
to go
00:12:46
that'll do for now but maybe
00:12:51
I'll come back to it we'll make it green
00:12:54
as well
00:12:55
and give it the same stroke as
00:12:58
everything else
00:13:01
two one and
00:13:03
five
00:13:06
cool I'll make it a bit bigger Okay cool
00:13:09
so the next thing we're going to draw is
00:13:11
his arm and his hand and I'll let you in
00:13:14
on a bit of a secret I am terrible at
00:13:16
drawing hands it's been one of the
00:13:18
things that I just have never been able
00:13:20
to crack so uh a good way to go work
00:13:23
around this everybody does it is to find
00:13:26
a good reference so I'm going to use
00:13:28
envato and I'm going to search cartoon
00:13:31
hand
00:13:34
and this one I reckon will probably do
00:13:37
so we're going to download that and we
00:13:39
can bring it into our project and you
00:13:41
could use uh this as it is because it's
00:13:43
a vector which is fantastic or we can
00:13:46
use it like I'm going to is just a
00:13:48
drawing reference for the hand we want
00:13:50
so let's get that in and over in
00:13:54
illustrator here we go we've got our
00:13:55
hand reference I am just going to flip
00:13:59
this 180 and I'm going to use this hand
00:14:02
here as my reference and we'll just I'll
00:14:06
just lock it so Command 2 in illustrator
00:14:09
is look and now that's not going to go
00:14:11
anywhere it'll be out of our way
00:14:14
all right so we're going to use this
00:14:15
hand as a reference and we're just going
00:14:17
to adapt it a little bit because
00:14:18
obviously the finger is pointing out and
00:14:19
we want him to just be full thumbs up
00:14:21
and we're going to keep in mind like the
00:14:24
style is a bit different that we're
00:14:25
going for here we want to have that real
00:14:28
sort of gloved Mickey Mouse cartoon
00:14:30
style so we're going to make all the
00:14:31
fingers pretty bulbous so I'll start a
00:14:35
little bit wider than this but kind of
00:14:37
just gives you a good idea of proportion
00:14:41
using a reference like this
00:14:44
so we've given a nice nice big thumb
00:14:48
and then we're going to go down on a bit
00:14:51
of an angle here
00:14:53
to give us
00:14:55
a finger just move this in a little bit
00:14:57
more and you can you know switch between
00:15:00
the pen tool the The Anchor Point
00:15:03
selection tool and the direct selection
00:15:05
tool to really have like good control as
00:15:09
your as you're drawing these things
00:15:11
all right so pretty happy with that our
00:15:14
gloved hand
00:15:17
I'll just come in G group all that
00:15:20
together so we've got one nice shape and
00:15:22
actually make sure this other side
00:15:25
we'll use the direct selection to just
00:15:28
cut through that group but that's also
00:15:30
filled with white now so if we drag this
00:15:33
over
00:15:34
we've got a nice gloved hand all right
00:15:37
so we'll make this
00:15:39
about as about as big as that I reckon
00:15:43
and for the arm the arm's really easy so
00:15:46
we're just going to start him or start
00:15:48
it off I don't know about there and just
00:15:51
with one one big stroke you could do
00:15:54
both sides but I think it's pretty
00:15:56
simple turn off the fill and then we're
00:15:58
going to make this like oh maybe like
00:16:01
40. maybe a bit bigger
00:16:04
maybe let's try 60.
00:16:09
cool yeah that looks pretty good to me
00:16:12
or maybe even a little bit bigger
00:16:14
it's all in the details
00:16:17
um we'll drag this in front so command
00:16:19
shift bracket again
00:16:21
and just kind of position this until
00:16:25
it looks about right I reckon about
00:16:27
there and then I usually like to keep a
00:16:31
copy of this just in case I decide I
00:16:33
want to change the arm shape later
00:16:35
because it's much easier to do it when
00:16:36
it's in its stroke form but I'll just
00:16:39
move that out of the way and then we're
00:16:40
going to go to object expand
00:16:44
Phil and stroke
00:16:45
and then we've got a nice solid shape
00:16:49
now that isn't a stroke and I just want
00:16:51
the color to be exactly the same as the
00:16:53
rest of his body so I'm going to just
00:16:56
color pick using this eyedropper tool
00:16:58
which will give us both the stroke and
00:17:00
the fill which is really handy in this
00:17:03
case particularly also just going to we
00:17:06
don't need this line here so if you
00:17:07
click your direct selection tool and
00:17:09
then select that particular line and hit
00:17:12
delete it will go away which is also
00:17:14
great we'll Chuck this into our nice
00:17:18
rounded corners
00:17:20
and that's all looking pretty good all
00:17:22
right
00:17:23
now we're just going to do some very
00:17:25
quick highlights and shadows just to I
00:17:29
don't know give this a bit more depth so
00:17:32
I'll do these with the with the brush
00:17:34
tool
00:17:35
so starting over here because he's an
00:17:38
orange and you know they're kind of
00:17:39
lumpy and because we're about freshly
00:17:42
squeezing I'm going to give him like a
00:17:44
bit of a wavy highlight over here
00:17:48
so just draw something like that
00:17:51
and the great thing about the brush tool
00:17:52
is if you're like drawing this line and
00:17:55
then you decide oh it's actually not
00:17:57
quite right I actually want you know
00:17:59
maybe one less wave you can just select
00:18:03
the path and then just go over it again
00:18:05
and as long as you're starting and
00:18:06
ending on the path that you've already
00:18:08
drawn it'll just fix it up and snap it
00:18:11
the way that it was which is great
00:18:14
um so yeah I reckon something like that
00:18:16
maybe maybe we'll just
00:18:18
have it be a little more appeal like a
00:18:21
something like that
00:18:23
we want it to be graphic but also a
00:18:26
little bit illustrative so something
00:18:28
like that will do and I'm just going to
00:18:30
move it out a little bit all right great
00:18:32
so that's a good shape now we're going
00:18:35
to fill it again with this orange but we
00:18:39
don't need a stroke on this one a good
00:18:40
color for a highlight I think always
00:18:42
starts with the base color that you've
00:18:43
got but we'll just pull the black
00:18:45
completely out of it so in your B column
00:18:48
here pull that out and in saturation you
00:18:50
can pump that up a little bit so there's
00:18:52
still a bit of color but you know it's
00:18:55
it's a lighter tint of what we have and
00:18:58
then we're going to also make this
00:18:59
overlay so it's a bit luminescent
00:19:03
all right and that's probably we might
00:19:06
want to make it sort of I think I want
00:19:08
it positioned slightly around the top a
00:19:10
little bit more so I'm just going to
00:19:12
rotate it using the center of the orange
00:19:14
as the the rotation point so if you hit
00:19:18
r that will bring up your rotation and
00:19:20
this little anchor here is where it's
00:19:22
going to rotate from so right now it's
00:19:24
here
00:19:25
but we want it to be from about Center
00:19:27
so I'm just going to just click and that
00:19:29
will change that and then you can click
00:19:32
and drag to rotate the shape that you've
00:19:34
made so
00:19:36
that's probably good and then we
00:19:38
obviously want to crop this into just
00:19:40
the shape of his base so I'm going to
00:19:43
command C to copy and command F to paste
00:19:47
in front and then command shift
00:19:49
uh Open Bracket to bring in the front
00:19:52
and we're going to use the Pathfinder
00:19:55
tool to do this bit so this is a really
00:19:58
powerful tool sometimes it'll end up
00:20:00
over here but if you can't see it go to
00:20:02
window Pathfinder
00:20:05
and you can also bring it out in this
00:20:07
little dialog box so there's lots of
00:20:10
options you can do here to keep you know
00:20:12
to create shapes and and unite shapes
00:20:15
and build new shapes it's really good so
00:20:17
we'll select both our objects making
00:20:19
sure that the circle is in front and
00:20:23
then we're going to hit the intersect
00:20:24
shape today which will give us our
00:20:27
highlight shape and Classic this happens
00:20:29
every time and I forget about it but it
00:20:32
will take the the fill and stroke from
00:20:36
that top object so we just need to
00:20:38
change that again so just go back and do
00:20:41
sort of what we had done before
00:20:44
and overlay that so we get the same
00:20:48
treatment back
00:20:50
and then we're going to put the the leaf
00:20:53
on top all right and we're also going to
00:20:55
do a shadow for under his arm here so
00:20:58
this is going to be pretty important
00:21:00
because this arm is going to move like
00:21:03
this he's going to go thumbs up so the
00:21:06
shadow that we make also has to move
00:21:08
with this and kind of look natural as he
00:21:11
moves his arm so what might be the
00:21:14
easiest is to move it into a position
00:21:16
where you might see most of that shadow
00:21:18
and then we're going to use this as our
00:21:21
base shape for that shadow so just alt
00:21:23
drag to duplicate his arm we're going to
00:21:27
flick the color and then put this behind
00:21:31
that so command bracket to move it
00:21:33
behind
00:21:34
and then I'm just going to adjust this
00:21:36
slightly and pick up this singular point
00:21:41
and drag it to meet that one
00:21:44
so it's coming from Andrew's arm and
00:21:46
then we're just going to square this off
00:21:48
slightly using these handles
00:21:52
so that it kind of comes a bit
00:21:54
straighter down from his arm and then
00:21:56
these ones will whoops
00:21:59
these ones in the shadow
00:22:02
will come up just to
00:22:04
show where the shadow ends so that looks
00:22:07
alright let's just rotate his arm back
00:22:09
so you can change that Anchor Point if
00:22:12
we look before
00:22:14
and then in After Effects we're going to
00:22:17
hide this with a simple mat to his body
00:22:22
shape so if you wanted to finish your
00:22:25
illustration you know to this standard
00:22:27
you could do that same process I did
00:22:29
before where you crop it out but I think
00:22:31
because we're going into animation for
00:22:33
now we'll leave this and do that masking
00:22:36
in After Effects great okay I'm just
00:22:38
going to quickly do some highlights on
00:22:40
this Leaf too so we'll do another kind
00:22:43
of bulby shape up here and same exact
00:22:48
same process as before
00:22:51
just making it that green
00:22:54
taking the black out of it
00:22:56
and making sure it's on
00:23:00
overly
00:23:02
and then you know you can come in and do
00:23:04
a bit of refining to make sure that it's
00:23:07
hitting that line but because it's on
00:23:10
overlay you can't really tell No One's
00:23:12
Gonna
00:23:15
all right
00:23:18
kind of want it to match the leaf as
00:23:20
well
00:23:22
cool and we'll just give it a little
00:23:25
Shadow on this far side of it so I'm
00:23:29
just going to use the brush tool again
00:23:32
and something like that might be a good
00:23:34
start
00:23:36
color pick this because we want it to
00:23:38
just be that and then we're going to
00:23:40
bring
00:23:42
these shapes in front so there you go
00:23:44
it's just subtle kind of a little bit of
00:23:47
extra thickness really on this line
00:23:50
smoothly go into the line that we've got
00:23:52
there we go
00:23:54
cool
00:23:56
all right so there's our character
00:23:58
pretty much done yep that looks pretty
00:24:02
good cool all right so here's our
00:24:04
character
00:24:05
I'm pretty happy with that um so we can
00:24:07
probably just say goodbye to that now
00:24:09
we're gonna do the rest of the sticker
00:24:12
around him so draw a another Circle
00:24:16
which is bigger than him and we're gonna
00:24:18
make it this nice purple color and
00:24:22
um just for easable group all of him
00:24:24
together
00:24:25
command G and then I'm going to drag him
00:24:28
on top just so we have another version
00:24:31
command shift bracket to bring him to
00:24:33
the front
00:24:35
cool all right and we probably yeah we
00:24:38
probably want about that much space and
00:24:40
now we're going to use some fonts so
00:24:44
what we're going to do first is command
00:24:46
C command V this circle and just so we
00:24:50
can see it really easily I will
00:24:53
make it a red line and we're going to
00:24:57
Center this to this circle uh until we
00:25:01
get about about that big
00:25:03
and we're going to use our type on a
00:25:05
path tool which is up here if you hold
00:25:07
down you can select this one type on a
00:25:10
path and then you go over to your path
00:25:12
and when it highlights blue you can
00:25:14
click and it will put the text around
00:25:16
that Circle for you so we're going to
00:25:18
have one
00:25:20
freshy fresh
00:25:22
Lee is the first word we're going to do
00:25:26
so we'll select that or you can just
00:25:28
command a select all of that all right
00:25:31
so I'm going to use a font called standy
00:25:34
Sandy bald which you can find on envato
00:25:38
and there'll be a link in the
00:25:39
description below as to where you can
00:25:42
find this one but you know lots of fonts
00:25:44
you could use for this just try and find
00:25:46
something nice and vintage
00:25:49
um it's a good way to go all right so
00:25:51
there's our font I'm just going to also
00:25:53
give it about
00:25:55
70 on its kerning just so you know with
00:26:00
these bold fonts it's a little bit
00:26:01
easier to read especially on on the
00:26:04
circle like this and I'm also just going
00:26:06
to rotate it up until it looks alright
00:26:10
and then we need a squeezed as well so
00:26:14
alt I'll just drag this out alt shift to
00:26:17
drag and copy and we'll write oops
00:26:22
squeezed
00:26:24
in here but as you can see this is not
00:26:26
going to work because it'll be upside
00:26:28
down which is very annoying
00:26:31
so the the way that you flip it is you
00:26:35
get your direct selection tool and you
00:26:37
find this one so these ones are your
00:26:40
oops you're kind of flow on things so if
00:26:43
you wanted to add another Circle you
00:26:46
could click those but actually generally
00:26:48
they're kind of unhelpful so this one is
00:26:51
the one we want and you can just Flip
00:26:52
Flip that over
00:26:54
and then that will bring your text to
00:26:56
the inside and if you bring that over
00:26:58
now and select our freshly and then
00:27:02
double select it to have this be our
00:27:04
hero anchor and then you can kind of
00:27:08
make sure that they're aligned that way
00:27:10
it's still a bit it's a bit too small
00:27:13
the radius of that because it's taking
00:27:16
it off this one so usually what I do is
00:27:18
just make sure it's all lined up to the
00:27:20
center
00:27:22
and then scale it holding alt and shift
00:27:26
until that blue line hits the top of the
00:27:29
text that you're wanting to match and
00:27:31
then we will just pick that text again
00:27:34
to make sure it's the right size
00:27:36
and then you can just rotate it until it
00:27:39
looks Center
00:27:41
all right so we've got our text I'm just
00:27:43
going to make this a little bit bigger
00:27:45
maybe like
00:27:47
that's good and then
00:27:50
just rotate these
00:27:53
into place
00:27:56
and actually I think you know a bit more
00:27:59
a dynamic sticker let's off center the
00:28:02
the rotation of these so
00:28:05
that looks pretty cool to me I'm going
00:28:07
to make them white as well
00:28:12
lovely okay
00:28:14
um I'm just going to ungroup our little
00:28:16
orange because now he's in the right
00:28:18
spot and bring his
00:28:21
um in front of the text so just
00:28:23
selecting it all in command shift
00:28:24
bracket again
00:28:26
and yeah we're basically there so we're
00:28:28
just going to very quickly now make our
00:28:30
little side oranges
00:28:33
and this is a really easy easy peasy
00:28:36
illustration to do because it's all just
00:28:39
basic shapes so we're going to start
00:28:41
with our orange circle
00:28:43
again
00:28:45
and then select just this point on here
00:28:49
with our direct selection tool and
00:28:51
delete that because we just want a
00:28:53
semicircle and then we're going to close
00:28:55
this shape so if you hover with your pen
00:28:58
tool and you get this little divider
00:29:01
line then it knows that you're talking
00:29:02
about that Anchor Point and you want to
00:29:04
close it and the circle means the shape
00:29:07
is gonna be closed which is what we just
00:29:10
did and then we're going to round these
00:29:11
Corners off a little bit just to match
00:29:13
our style as well
00:29:15
so that's our basic slice shape then
00:29:18
we're going to go up to object and go to
00:29:22
path
00:29:23
offset path is what we want which is
00:29:25
going to give us the same path again
00:29:27
just scaled up so it's a bit sometimes
00:29:30
it's a bit better than scaling because
00:29:32
it'll keep the same like ratios on the
00:29:34
corners rather than scaling will kind of
00:29:36
distort it so sometimes this is a better
00:29:39
way to cut things into pieces cool so
00:29:42
offset 10 that looks alright
00:29:44
hit OK and then this middle shape is
00:29:47
going to be our inside wedge bits so I'm
00:29:51
just going to color pick the same
00:29:53
color is here
00:29:55
so that it matches our highlights and
00:29:57
then to get our little wedges I'm going
00:30:00
to use the pen tool and just draw
00:30:02
a straight line up the center of the
00:30:05
shape and I'll just make this something
00:30:07
visible
00:30:09
and it's not quite Center so just select
00:30:12
both of these and double select the back
00:30:15
one
00:30:17
to Center that
00:30:19
and then we're just going to rotate this
00:30:22
from this bottom point so again press R
00:30:24
for rotate select the bottom anchor with
00:30:27
your rotate so your anchors down there
00:30:29
and then we're going to hold alt shift
00:30:31
and
00:30:33
I'm just going to do this by eye as well
00:30:35
and if you're holding oops
00:30:38
and then if we go back here
00:30:41
and holding Alt
00:30:44
until we get you know some nice quarters
00:30:47
in our wedges like that
00:30:50
and then we're going to select all these
00:30:53
and use again our shape Builder tool to
00:30:57
separate these shapes out
00:31:01
and then we'll delete
00:31:04
these bits we don't need them
00:31:08
and so now oh yeah classic we've
00:31:12
forgotten that it changes our
00:31:15
colors so we'll just make change that
00:31:16
back
00:31:17
and then we're going to do the same
00:31:19
offset pass path thing again to give
00:31:22
these a bit more space so object path
00:31:26
offset path and this time we want to go
00:31:29
negative because we want them to go in
00:31:31
so we'll go negative maybe three and if
00:31:35
you click off it'll show you what it
00:31:36
looks like so that looks pretty good to
00:31:38
me
00:31:39
hit okay and then we can just delete
00:31:41
these backwards
00:31:44
backwards out a little [Applause]
00:31:46
so command G that group it all together
00:31:50
and then we can bring it in
00:31:52
and maybe we'll put it on a bit of an
00:31:55
angle
00:31:57
and copy it over here
00:32:00
all right
00:32:03
how's that looking maybe a bit bigger
00:32:05
all right I'm going to drag this off the
00:32:07
artboard so we can see
00:32:09
better here but we're going to also just
00:32:12
give this an outline using that same
00:32:14
offset path technique again that I mean
00:32:18
there's plenty ways you could do this
00:32:19
but I think offset pass sometimes is the
00:32:22
easiest because then it's still it's a
00:32:25
shape it's not just a stroke as well so
00:32:28
there's our little outside line which
00:32:30
I've just made white to be the edge of
00:32:32
our sticker
00:32:33
all right and now we're going to give it
00:32:35
the texture which is our last design
00:32:37
step so I've got this texture from
00:32:40
envato which is just a poster stick
00:32:42
texture and I'm just going to drag out
00:32:45
alt drag the base the very base of our
00:32:48
sticker on top of that
00:32:51
and we're just going to make a clipping
00:32:52
mask so if you select both you can do it
00:32:55
up here under object clipping mask make
00:32:58
or command 7 which is another very handy
00:33:01
shortcut and then we're just going to
00:33:04
bring it on top so you might select that
00:33:06
back one double select it again
00:33:09
and Center it and then bring it to the
00:33:12
front using command shift bracket and
00:33:14
we're going to
00:33:16
multiply that as well
00:33:19
and there's our sticker all done okay so
00:33:22
we're ready to bring this into after
00:33:24
effects and usually I would use this
00:33:26
great plugin called Overlord which you
00:33:28
can go check out it makes this process a
00:33:30
lot simpler but I'm going to show you
00:33:32
how we can do it without any plugins so
00:33:35
the most important thing is that we
00:33:37
separate this illustration onto some
00:33:39
different layers and for ease as well
00:33:42
we're going to use
00:33:44
this artboard here so if you want to
00:33:49
create a new artboard you can go to
00:33:50
document setup edit artboards and select
00:33:54
this one and we're just gonna alt shift
00:33:57
to copy this artboard as well so this
00:34:00
one's exactly 1080 by 1080 which is a
00:34:03
nice Instagram size
00:34:05
and will be the exact same artboard size
00:34:07
that we make in After Effects so so that
00:34:09
everything comes over in the right spot
00:34:11
we'll just make sure it's the same
00:34:13
artboard
00:34:15
all right so there's our new sticker
00:34:17
and we're gonna first off this uh
00:34:21
multiply effect
00:34:23
we might just remake this in After
00:34:24
Effects I think but we'll put it on to a
00:34:26
different layer anyway and we'll call it
00:34:28
paper texture then the text I think we
00:34:33
can outline this because I'm pretty
00:34:35
happy with it we don't need to edit it
00:34:36
when we're in After Effects and there's
00:34:39
a whole other way that you might
00:34:40
actually have to make this text come
00:34:42
over in a circle in After Effects which
00:34:44
I don't want to have to worry about
00:34:45
today so I'm going to expand this or you
00:34:49
can go it's actually object type create
00:34:52
outlines or command shift o and then
00:34:56
these are just raw shapes now which is
00:34:58
fabulous so
00:35:00
gonna pull that onto a different layer
00:35:02
and call this type
00:35:06
and then we'll grab our little orange
00:35:09
slices and we'll call these these
00:35:12
oranges
00:35:14
all right let's call them orange slice
00:35:18
then we want his arm to be one layer so
00:35:21
that can go into a new layer
00:35:24
and we'll call it um
00:35:27
and then we can put his
00:35:31
his freckles and his mouth and his nose
00:35:35
will do on
00:35:38
a new layer and we'll call this face
00:35:44
and the leaf head
00:35:49
um so the leaf we put on a different
00:35:50
layer because I reckon it'd be cute to
00:35:53
have him you know his little rotate of
00:35:56
his obvious Leaf there so that needs to
00:35:58
be on its own layer the the face I'm not
00:36:01
really planning to move so they're
00:36:03
they're good together but the arm we
00:36:05
definitely want to move and the eyes I
00:36:07
think we're going to have these do a
00:36:08
little rotate and him sort of uh have
00:36:11
his eyelids come up so we want them to
00:36:15
be separate from the rest of his body
00:36:17
I'm also going to put I'll put his body
00:36:22
on a new layer and
00:36:25
on that layer I think we can also have
00:36:27
this which is probably just going to
00:36:29
move with his base so I'll put that
00:36:32
there and the Highlight will keep on a
00:36:35
new layer because we might want him to
00:36:37
rotate but but the angle of the light is
00:36:40
not going to change if he rotates so
00:36:42
that needs to be on a separate layer too
00:36:44
so
00:36:46
let's just bring that back up so this is
00:36:48
orange base
00:36:51
and this is highlight
00:36:54
all right and then we just need to grab
00:36:56
his eyes so let me switch that off
00:36:58
and actually I'm gonna just delete the
00:37:01
whole second eye because
00:37:02
uh we're gonna do this with a pre-comp
00:37:04
in After Effects and it'll be much
00:37:07
easier just to duplicate the eye after
00:37:09
it's animated so we'll just drag the eye
00:37:12
elements onto a new layer but we
00:37:16
actually want to have this broken up
00:37:17
into more parts so I'm going to put
00:37:20
pupil on its own layer
00:37:24
basically everything that you want to
00:37:26
move has to be on its own layer and then
00:37:29
we'll put
00:37:30
this is the eyelid
00:37:34
and this is the eye back
00:37:37
and then on the eye back somewhere
00:37:40
is going to be our
00:37:42
it's white as well which makes it hard
00:37:43
to see but our star
00:37:47
so we've got the start we've got the
00:37:49
pupil
00:37:50
we've got the eye lid
00:37:53
and we've got the eye back so we'll make
00:37:56
a really simple eye rig for that when we
00:37:58
get into after effects using that piece
00:38:01
and all right and the only last thing I
00:38:05
want to do probably is flip
00:38:08
the arm on top of that type there and oh
00:38:11
the other last thing actually no that's
00:38:13
not the last thing the shadow
00:38:16
so I'll just put that on its own layer
00:38:18
as well
00:38:22
um
00:38:24
okay and the last thing we need to do is
00:38:27
just make sure this is the only artboard
00:38:29
in the comp so I'm just going to go
00:38:31
through and delete
00:38:33
this artboard and this artboard and it
00:38:37
shouldn't really matter but I'm just
00:38:38
going to delete all this stuff as well
00:38:40
just so
00:38:41
it's nice and clean all right so we've
00:38:44
saved that
00:38:45
we have saved that and we're going to
00:38:47
jump into After Effects now
00:38:53
[Music]
00:38:57
six my favorite program so we're going
00:38:59
to create a new composition that matches
00:39:01
our one our artboard in illustrator so
00:39:05
let's just call this freshly oh
00:39:09
freshly squeezed
00:39:12
v01
00:39:14
cool so we're just going to adapt this
00:39:16
to be 1080 by 1080 to match that
00:39:19
artboard size 25 frames a second is fine
00:39:21
for what we're doing today and about
00:39:23
five seconds is good too so you just
00:39:26
select those and hit OK and we've got
00:39:28
our artboard so uh to import our file we
00:39:32
can just go file import
00:39:34
file or you can just drop and drag it in
00:39:36
navigate to where you've saved your file
00:39:39
here he is these you don't really have
00:39:41
to play with there'll be another dialog
00:39:43
box just now when I click open that I
00:39:47
usually change the settings in so import
00:39:49
and as composition is good because we
00:39:52
want all of our layers if we imported it
00:39:54
as footage it would import it as one
00:39:56
flat object which is not very helpful
00:39:59
and that's all grayed out so that's fine
00:40:01
footage Dimensions layer size that's
00:40:03
fine because our document and layer size
00:40:06
are the same because we've made it all
00:40:08
1080. so that's okay all right so here
00:40:12
is our it's actually made us a brand new
00:40:15
comp which is fine because it's brought
00:40:18
in the comp and it's exactly the the
00:40:20
right sizes that we need we actually
00:40:21
don't need this other comp that we made
00:40:22
before but you know how to make one if
00:40:25
you do so let's just delete this comp
00:40:28
and we'll just work in this one that
00:40:29
we've got already okay so our paper
00:40:31
texture as you can see it's masked which
00:40:35
is great but it hasn't got the multiply
00:40:37
effect that we need anymore so that's
00:40:39
quite easy to replicate in After Effects
00:40:41
if you come down to mode you've got all
00:40:43
your color blending modes that you would
00:40:45
normally have in any other program which
00:40:47
is great so we'll just put that back on
00:40:50
to multiply so the first thing we're
00:40:53
going to do is parent some things
00:40:54
together so we have to animate less
00:40:59
so our arm the other thing we probably
00:41:01
want to do as we parent is make sure
00:41:03
that our anchor points are in the right
00:41:05
spot because right now if you you know
00:41:08
you can press
00:41:09
if we drop down this menu and bring up
00:41:12
our tools we're rotating from the middle
00:41:14
of his arm which is not where arms
00:41:16
rotate from so we're just going to use
00:41:18
this is called the Pan behind tool or
00:41:21
the Anchor Point tool and we're just
00:41:23
going to drag this point up to where we
00:41:26
want it to rotate from and it will scale
00:41:29
and move and everything from this
00:41:31
position now it's not just rotate so
00:41:33
that's in the right spot there and then
00:41:36
we're going to parent the arm to the
00:41:39
orange base which is his body so if we
00:41:43
move this around that's his body there
00:41:45
the next thing we're going to do is
00:41:47
parent the type to the the back of this
00:41:50
sticker because we're going to add a bit
00:41:52
of rotation movement to the orange and
00:41:55
to the to the text and the these orange
00:41:57
slices as well just to give it a bit of
00:42:00
you know dynamic easing
00:42:03
um so the type actually and the orange
00:42:04
slices can all connect to the sticker
00:42:08
background so that now if we hit r on
00:42:10
our keyboard to bring up rotation that's
00:42:12
going to all move together nicely the
00:42:15
next thing we've got here is the face so
00:42:17
that can just connect to the orange base
00:42:19
which is his body
00:42:21
the leaf the same but we're going to
00:42:25
with the leaf we want this to rotate too
00:42:27
and so we're going to use that same pan
00:42:30
behind tool just to adjust it to where
00:42:32
the leaf would probably rotate from
00:42:34
which is about there
00:42:36
our highlight also has lost its blending
00:42:39
mode so we're just going to make this
00:42:41
overlay like it was in illustrator and
00:42:44
that's done that which is good and we
00:42:47
will parent this one as well to the
00:42:50
orange base like so
00:42:53
all right then what we're going to do
00:42:55
with the eye is a little bit different
00:42:56
we're going to pre-compose the eye and
00:42:58
do our animation in a separate
00:43:00
composition so you can think of comps
00:43:03
kind of like art boards it's a good way
00:43:05
of separating them out and keeping your
00:43:08
layer stack neat so you can focus
00:43:10
exactly on what it is you're trying to
00:43:11
animate so if we select all of the parts
00:43:14
of his eye so the star the eyelid the
00:43:17
pupil and the eye back and right click
00:43:20
to pre-compose we're gonna
00:43:24
get this little dialog box which we and
00:43:27
we're going to name it I you would just
00:43:29
leave it as as these settings I think in
00:43:32
this case it's pretty simple this one so
00:43:35
now our eye is all together in this one
00:43:37
layer and if we double click into it we
00:43:40
get just the eye by itself which is
00:43:42
exactly what we want
00:43:43
so for this
00:43:45
piece of Animation we're going to have
00:43:47
his eye this little star rotate and
00:43:50
we're going to have him look up and have
00:43:54
his eyelid sort of move up as well for a
00:43:56
nice little bit of character animation
00:43:59
so the star is really easy if you press
00:44:01
r on your keyboard to bring up rotation
00:44:03
we're just going to give this a tiny
00:44:05
expression which is a very handy one so
00:44:07
if you press alt and hit the rotation
00:44:11
stopwatch you'll bring up the expression
00:44:13
panel and all it is is time
00:44:17
asterisks maybe like 100
00:44:21
and if we play that it's just going to
00:44:23
keep going at a hundred times I'm not
00:44:27
quite sure what the math is here but it
00:44:29
works
00:44:31
and the bigger the number the faster it
00:44:35
will turn the smaller number the slower
00:44:38
it will turn so maybe 200 is probably
00:44:42
good here
00:44:44
so there you go and then we don't have
00:44:46
to worry about setting any keyframes at
00:44:47
all it's just going to do it and now we
00:44:49
want to have his eye lid come up so it
00:44:55
is kind of squinting as the animation
00:44:58
starts so we're going to do this with
00:45:00
positions so p on the keyboard to bring
00:45:02
up position
00:45:03
and we're going to set a keyframe so if
00:45:06
you just click the stopwatch without
00:45:08
pressing anything else you'll you'll set
00:45:10
a keyframe here which you can zoom in on
00:45:13
down here and see exactly what frames
00:45:15
we're working with
00:45:16
so yeah I reckon maybe about 15 frames
00:45:21
in we can set another keyframe and
00:45:24
that's our final resting spot
00:45:27
and then if we go back to the start and
00:45:30
then drag this down or you can just you
00:45:33
know pull it around wherever you want
00:45:34
here that's probably about you know
00:45:37
where we want it off his eye so that
00:45:39
that's probably all right but maybe it's
00:45:42
a little bit slow and a little bit
00:45:45
flat so
00:45:47
make it a bit faster and then we're also
00:45:49
going to add some easing to these
00:45:51
keyframes so easing basically changes
00:45:54
the velocity of the speed in which you
00:45:58
know an animation moves so we are going
00:46:01
to just right click and go keyframe
00:46:03
assistant easy ease which will turn both
00:46:06
of these into easy ease keyframes and if
00:46:09
we look at this in the graph which is
00:46:11
here you can see what it looks like
00:46:13
you've got a nice curve now
00:46:16
at the start and the end so it's slow to
00:46:18
start and then slow to end unlike what
00:46:20
we had before which was a straight
00:46:23
line as you can see there so let's just
00:46:26
do that again easy ears you can also do
00:46:28
it down here in the graph editor so
00:46:30
we've got a slow start and a slow end
00:46:33
which maybe could still be a bit faster
00:46:36
so what I might do so that we can adjust
00:46:40
this graph a little easier is separate
00:46:42
the dimensions
00:46:44
so you can right click separate
00:46:46
Dimensions here x position is this way
00:46:49
which we're not animating right now so
00:46:51
we don't need that one I'm just going to
00:46:53
click it off but why now we've got
00:46:56
handles here which we can use to adjust
00:46:59
the the easing of this particular
00:47:02
movement and because we don't really
00:47:04
need to have the slow start here we just
00:47:06
kind of want the slow in I'm going to
00:47:08
make this a really steep curve
00:47:12
so that it it's kind of faster the
00:47:15
beginning and then slows in
00:47:17
so something like that maybe a little
00:47:19
bit faster again because a blink is
00:47:21
pretty fast but of course
00:47:24
what good is an eyelid if it's on the
00:47:26
outside of your eye so um we need to mat
00:47:29
this to the back of this eye layer and
00:47:33
illustrator layers are sometimes a bit
00:47:35
hard to work with so we're going to make
00:47:37
shape layers out of this eye as well so
00:47:40
if you right click and then go to create
00:47:44
shapes from vector layer it will give us
00:47:47
the exact same shape just editable in
00:47:49
After Effects now which is really handy
00:47:52
for lots of other reasons as well other
00:47:54
than just this particular scenario and
00:47:57
we're also going to do it with the eye
00:47:59
back as well
00:48:02
there we go and then we can just delete
00:48:04
these layers we don't need them anymore
00:48:06
all right so then you're going to go to
00:48:08
your effects panel which is over here or
00:48:11
if you can't find it it'll be in window
00:48:13
effects and presets to bring that up and
00:48:16
type in set matte
00:48:19
which is the effect we're going to then
00:48:20
drag on to the eyelid and then basically
00:48:24
what this does is tell us from another
00:48:27
layer in our composition when you want
00:48:30
to see this layer and when you don't so
00:48:32
we're going to go up here and select our
00:48:35
matte layer to be the eye back which
00:48:39
will then as you can see easily hide and
00:48:43
reveal that when it's overlapping with
00:48:45
this eye back layer which is really good
00:48:47
but as you can see it's like not really
00:48:49
bringing the stroke with it so we're
00:48:52
just going to duplicate the eye back
00:48:54
outlines and drag that to the top of our
00:48:57
stack and then just remove its fill so
00:49:00
if you go up here and you press the blue
00:49:02
fill you get all the different fill
00:49:04
options so gradient colors and that kind
00:49:07
of thing but we don't want any so we're
00:49:08
just going to hit no and hit
00:49:11
and now we've got a nice mat with our
00:49:13
eye working pretty nicely I think for
00:49:17
realism when you you know when you
00:49:19
squint your eye your pupil is going to
00:49:21
move too so we'll just do a simple the
00:49:24
same position animation on the pupil 2
00:49:27
where that'll be our end State at the
00:49:30
start
00:49:31
we're just going to have it you know be
00:49:33
a bit lower
00:49:35
like that
00:49:36
and then the easing will just make that
00:49:40
the same
00:49:41
as the other one so
00:49:44
separate the dimensions here
00:49:48
of the X and the Y
00:49:51
there's another great plug-in that I
00:49:53
often use called ease copy which lets
00:49:56
you copy the exact same ease values
00:49:59
there we go
00:50:01
and lastly we're going to parent the
00:50:04
star to the pupil as well so that the
00:50:07
position of the star will follow the
00:50:09
pupil
00:50:10
too
00:50:12
okay how's that for an eye
00:50:16
go back into our animation t
00:50:19
cool all right so let's duplicate that
00:50:22
eye so we've got two
00:50:23
as all oranges do and the face is in
00:50:28
front so that's good because we don't
00:50:29
want his little maybe a bit more overlap
00:50:32
with the nose looks good and maybe it'll
00:50:34
bring this slightly closer together
00:50:36
cute all right how's that looking pretty
00:50:39
good
00:50:41
cool
00:50:42
all right now let's add some rotation
00:50:45
for the in you know sort of Animation in
00:50:49
of this sticker so we're just going to
00:50:51
get the sticker uh ground which is this
00:50:54
background layer
00:50:56
and parented to that remember is our
00:50:58
type and our little orange slices and
00:51:02
we're going to make this like negative
00:51:05
maybe negative 30 I reckon but doesn't
00:51:09
really matter animation is all about
00:51:10
what you feel and then about 10 frames
00:51:13
in we're going to make this zero so it's
00:51:15
back to normal
00:51:17
and then ease wise if we go to the graph
00:51:20
editor add some E's to this I think same
00:51:23
as our eyes we want a fast in and a slow
00:51:27
stop
00:51:29
yeah so it's kind of like whipping in is
00:51:32
the movement we want and then we're
00:51:35
going to get the orange base which is
00:51:37
our orange guy and we're going to rotate
00:51:40
him as well maybe oh we've forgotten to
00:51:44
parent some things the eyes because we
00:51:47
just did them parent them as well to
00:51:49
your orange base yeah that looks that
00:51:51
looks alright I will explain this messy
00:51:54
shadow in a second all right so maybe a
00:51:57
little bit less so negative 20 is good
00:52:00
because we want this to move slightly
00:52:02
less than the outside and we'll give it
00:52:04
the same easing as well
00:52:07
something similar
00:52:13
cool
00:52:14
I reckon actually this back one can be
00:52:17
more maybe let's do negative 50 so
00:52:20
there's more
00:52:22
discrepancy and you can also
00:52:25
extend the length by a couple of frames
00:52:28
of the orange
00:52:30
so he lands slightly later
00:52:33
maybe a little bit less maybe I went too
00:52:36
crazy
00:52:37
yeah
00:52:39
it's nice
00:52:42
cool all right now this arm shadow
00:52:46
let's deal with that I think we will
00:52:49
parent it to the arm because when he
00:52:52
moves his arm we want the shadow to kind
00:52:54
of move with him as well but uh
00:52:56
obviously we want it to be stuck behind
00:53:00
this circle so we will I think here
00:53:04
let's use a track map just for something
00:53:06
else so we're going to duplicate this
00:53:09
orange base by pressing command D so
00:53:12
you've got the exact same back that we
00:53:14
want him to be masked by okay with this
00:53:16
new update of after effects
00:53:19
um we can now have a track mat anywhere
00:53:21
we like so you can use it this very
00:53:23
similar way to Parenting where you
00:53:25
select this pick Whip and
00:53:29
um oh it's the other way around isn't it
00:53:30
we want the shadow to be track matted by
00:53:34
our base which has just happened there and you
00:53:37
can flip it to be inverted or not
00:53:39
inverted with these little toggles which
00:53:42
is very handy if you're using an old
00:53:45
version of artifacts it just has to be
00:53:46
the layer on top and then you know use
00:53:49
the same system here so that's pretty
00:53:52
great if this isn't showing up um just
00:53:55
right click click this top bar and
00:53:58
you'll get these columns and you can
00:53:59
turn it on it is the modes one is the
00:54:03
one you're looking for there
00:54:04
lovely all right so we've got a little
00:54:07
bit of rotation we've got our shadow
00:54:09
matted I think all he needs now is maybe
00:54:12
a little bit more rotation on his arm to
00:54:15
give a big thumbs up and maybe his
00:54:17
little leaf so we've moved the Anchor
00:54:19
Point for our arm so it's ready for us
00:54:21
to animate
00:54:22
and we're going to animate both the
00:54:25
rotation and the position so R and P on
00:54:28
your keyboard
00:54:30
and I might drag these keyframes back to
00:54:33
foremost about where the rotation is
00:54:36
going to end and we'll go yeah maybe
00:54:39
another five or so frames up we're going
00:54:43
to rotate it
00:54:44
um when you when you give a thumbs up
00:54:46
you kind of go out and then up and then
00:54:49
settle back down so we need basically
00:54:51
three maybe four keyframes let's see so
00:54:54
we're going to go down first by let's
00:54:57
say 10.
00:54:58
and then another five keyframes let's go
00:55:02
up to
00:55:03
I don't know yeah negative
00:55:05
13.
00:55:07
and then down again back to zero and
00:55:11
then it's nice to have an offset of two
00:55:15
factors like position and rotation often
00:55:17
work really well together so position
00:55:19
wise when he goes down we might have the
00:55:22
arm go down slightly and maybe a little
00:55:25
bit to the right and then when he goes
00:55:28
up
00:55:29
we'll have the arm come up and then back
00:55:33
to the same keyframe that we had
00:55:34
originally so you can just copy and
00:55:36
paste that in keyframe there and then
00:55:39
we'll select all of these
00:55:41
select them in the graph editor and easy
00:55:43
ease them
00:55:45
and let's just look what that looks like
00:55:46
whoa
00:55:49
cool all right it's looking somewhere I
00:55:52
reckon he's probably just got a bit too
00:55:53
much sauce over here on this rotation
00:55:58
so bring that down maybe it's more like
00:56:00
negative
00:56:01
seven and the other thing we're going to
00:56:04
do is just offset these position
00:56:05
keyframes so if you select them all and
00:56:08
you can press alt and arrow keys on your
00:56:11
keyboard to do this really fast or you
00:56:12
can just drag them but about a frame
00:56:15
different
00:56:17
just gives that animation a little bit
00:56:20
more character I think is what it is
00:56:23
it's
00:56:25
yeah
00:56:26
cool so he's going great
00:56:30
all right cool let's just do a little
00:56:33
bit on the leaf we probably want it to
00:56:35
be
00:56:36
as he's coming in it can settle so he's
00:56:41
rotating this way so we probably want it
00:56:43
to start back here with the rotation
00:56:46
at a negative so maybe it's up here
00:56:50
let's do negative 15.
00:56:53
and then as it lands we want this to
00:56:55
come a bit further down than zero so
00:56:57
maybe nine and then it's going to settle
00:57:00
at zero
00:57:03
so
00:57:05
again with some nice easing
00:57:09
let's just see what that looks like in a
00:57:11
basic woo
00:57:13
I reckon it could probably be a bit
00:57:15
tighter
00:57:17
maybe this final resting is quite slow
00:57:20
and we can bring back the
00:57:23
keyframe a little bit more just so it
00:57:26
matches the ease of the rotation because
00:57:28
it's quite a slow
00:57:31
probably also if you want to change the
00:57:33
value of anything you can move these up
00:57:36
and down the graph so that's that's
00:57:38
obviously 10 10 degrees in rotation but
00:57:41
if we want it to be more like five just
00:57:43
move that down
00:57:45
I might move this up so it's just a bit
00:57:47
subtler there we go
00:57:49
not so crazy of a fringe flip all right
00:57:53
so usually at this point I spend a lot
00:57:55
of time watching this over and over and
00:57:58
over again until I'm happy with it and
00:58:01
I'll make very small tweaks to the
00:58:03
animation because it really is about
00:58:06
watching it over and over and over again
00:58:07
sometimes to get it exactly right so
00:58:10
I've just tweaked this a little bit more
00:58:13
mainly just reducing the amount of
00:58:15
animation on his arm I think I always
00:58:17
over animate and then I have to walk
00:58:18
myself back and then the last thing we
00:58:21
want to do before we do a cool little
00:58:23
sticker animation is just parent this
00:58:25
paper texture that we have on top to our
00:58:29
sticker ground which is our main
00:58:31
rotation
00:58:33
so now that will move with our sticker
00:58:37
cool all right so now we're just going
00:58:39
to do that last peel animation which is
00:58:42
very easy and with just one effect but
00:58:46
we need to have all of these elements
00:58:48
pre-composed to do that so you could do
00:58:50
what we did before and select them all
00:58:52
and right click and pre-compose and
00:58:54
everything or you can just grab your
00:58:56
comp up here that you want to
00:58:58
pre-compose if you're using all the
00:59:00
layers and just drag it into this comp
00:59:03
button here and then you'll have the
00:59:05
exact comp that you have with all of
00:59:08
your layers but in a pre-composition the
00:59:11
only thing we don't want in this pre-com
00:59:13
actually is this background so I'm just
00:59:15
going to command X to cut it and I'm
00:59:18
going to put it
00:59:20
in here paste it in there so now we've
00:59:22
got our background and we've got our
00:59:25
freshly squeezed sticker all by itself
00:59:28
okay so we found page turn in our
00:59:30
effects panel and we're going to drop
00:59:32
that onto our main comp here
00:59:35
in any way you like you can drop it onto
00:59:37
there you can drop it onto here plenty
00:59:38
options and then as you can see we've
00:59:41
got a lot of things to play around with
00:59:43
here we've got the fold position so if
00:59:45
you if you can't find it you can press
00:59:47
this but it's this little dot here as
00:59:50
well and you can pull this around to
00:59:52
show you where it's going to fold from
00:59:54
you can change which corner you want it
00:59:57
to fold from so you know top left or top
01:00:01
right I think I prefer top right most of
01:00:03
the time so like that you can change the
01:00:06
fold radius which is sort of how round
01:00:09
it looks or how flat it looks but I
01:00:13
think most of these settings are all
01:00:15
fine I would just like to give it a back
01:00:17
page so that we don't see the sticker on
01:00:19
both sides because at the moment it's
01:00:21
rendering the front and back page as the
01:00:24
same layer which is not what we want so
01:00:27
I'm just going to make a
01:00:30
Circle let me just reset this so it's
01:00:33
flat draw a circle with your shape tool
01:00:36
up here make sure you're deselected off
01:00:39
all the other layers so that it's going
01:00:41
to draw a shape and we want it to be
01:00:43
about the same size as our sticker here
01:00:46
so that looks pretty good and I'll just
01:00:50
call this sticker back oops tight
01:00:53
properly sticker back
01:00:57
and I'm just going to hide it because we
01:00:59
actually don't need to see it we just
01:01:00
need to have it so select back onto our
01:01:03
layer and let me just move this so we
01:01:06
can see if you go to your back page
01:01:09
layer here and click sticker back now
01:01:11
we've got our white there which is
01:01:13
awesome but we want I want the opacity
01:01:15
to be 100 instead of 80 because
01:01:18
we're dealing with an opaque sticker
01:01:21
here
01:01:22
all right cool so that's our sticker
01:01:24
let's give it a little bit of animation
01:01:26
on this fold position so you can press
01:01:28
the stopwatch to turn it on up here and
01:01:31
then you on your keyboard will open any
01:01:34
active keyframes which is a very very
01:01:37
handy shortcut you again will close it
01:01:40
so that's good one to know so let's go
01:01:42
maybe maybe about 10 frames in just as
01:01:46
it lands I think is when we want the
01:01:48
peel to finish two so we'll select that
01:01:50
as our end State back to the first one
01:01:53
and let's pull it right off
01:01:56
and then
01:01:58
we'll give this again ease
01:02:01
whoa that's pretty fast maybe we'll slow
01:02:04
that down a little bit
01:02:06
cool I think I'd let's do the scale as
01:02:09
well so we're gonna start it a little
01:02:12
bit bigger than it ends and we'll give
01:02:16
this
01:02:20
fast in
01:02:22
slow out all right that's looking pretty
01:02:25
good but I think we're missing quite a
01:02:29
bit of that cool animation that we did
01:02:30
at the start apparently so let's just do
01:02:33
a quick time remap on this pre-comp
01:02:36
layer
01:02:37
so we're going to right click it and go
01:02:39
time enable time remapping and then
01:02:42
we're just going to shift this forward a
01:02:46
few frames and our keyframes back and
01:02:48
then drag that start of the layer up
01:02:50
because this basically if I turn off
01:02:52
this
01:02:53
page turn effect it's just still waiting
01:02:56
for this keyframe to hit and then it'll
01:02:58
play the animation that we have from
01:03:00
that first frame so it's a good way if
01:03:03
you just need to extend it rather than
01:03:05
going in you could go in and just do
01:03:07
move them all across and do it that way
01:03:09
but sometimes the time remap is a handy
01:03:12
little trick to do that a bit quicker
01:03:14
so let's turn our page turn back on
01:03:18
again and see what this looks like now
01:03:21
oh yeah
01:03:24
cool I'm just gonna you know we love an
01:03:27
offset let's offset the scale a little
01:03:29
bit
01:03:30
happy with that and then because this is
01:03:33
a vintage logo and you know we we like
01:03:37
vintage effects let's add an adjustment
01:03:40
layer to the top of all of this and
01:03:43
we're going to put a posterize Time on
01:03:47
top of this
01:03:48
which allows us to control the frame
01:03:51
rate separately so
01:03:52
you know in this project you probably
01:03:54
could just set the frame rate of this
01:03:57
comp to 12.5 but you kind of get a bit
01:04:00
more control with the posterize time and
01:04:02
you can still export this comp then at
01:04:05
25 frames per second for Instagram or
01:04:07
something like that so yeah posterize
01:04:09
time kind of keeps it as an effect
01:04:11
rather than the actual frame rate so
01:04:14
let's make this 12
01:04:16
0.5
01:04:18
and now
01:04:19
we're only seeing you know every 12 and
01:04:22
a half frames rather than the full 25
01:04:24
which gives us this kind of sweet
01:04:26
vintage look
01:04:29
and that's it
01:04:31
so there we go we've just seen how
01:04:33
easily we can create a sticker in
01:04:35
illustrator making sure that we're
01:04:36
thinking about how we layer our design
01:04:38
knowing that we're going to be animating
01:04:40
it down the line and then we saw how
01:04:42
simple it is to bring it over to after
01:04:44
effects to give it some real zest I hope
01:04:46
you enjoyed this course let me know in
01:04:48
the comments what kind of work you're
01:04:49
doing and if you have any tips or tricks
01:04:52
for how to do that round trip from
01:04:54
illustrator to After Effects I'd love to
01:04:56
hear about what you're working on till
01:04:58
next time stay fresh
01:05:02
[Music]
01:05:07
foreign
01:05:12
[Music]

Description:

Learn how to animate in Illustrator and After Effects in this motion design course for beginners. Find all the Envato Elements trending fonts and assets used in this video here: https://elements.envato.com/collections/XC3NK6RB9Z Are you a graphic designer looking to add a little motion to your characters? Or maybe you're an animator who wants to learn how to create your own designs in Illustrator. Either way, this course has something for you. Join professional graphic designer and animator Jess Riley as she takes you through her round trip from creating a custom graphic design in Adobe Illustrator to animating it with some cute movement in After Effects—and we're doing this without any plugins! 00:00:00 Intro 00:01:11 Getting started: design inspiration 00:02:02 Creating your character in Illustrator 00:03:01 Drawing eyes: creating layers for animation 00:08:18 Drawing facial features 00:13:08 Drawing hands: quick tips and shortcuts! 00:17:23 Creating highlights and shadows 00:24:09 Creating the rest of the sticker: type on a path tool 00:32:33 Giving the sticker some texture! 00:33:22 Getting our layers ready for After Effects 00:38:55 Moving over from Illustrator to After Effects 00:39:30 Importing your Illustrator file into After Effects 00:40:25 Fixing any small issue on your layers 00:40:51 Parenting layers 00:43:01 Animating the eyes 00:50:30 Animating the sticker background and text layers 00:51:33 Animating the thumbs up! 00:59:10 Creating the sticker peel animation 01:03:30 Using posterize time to create old school animated motion ► Download unlimited photos, fonts, and templates with Envato Elements: https://elements.envato.com/ Learn more about After Effects animation in our free course: https://www.youtube.com/watch?v=XNhxpOT8FMg Read free motion design tutorials on Envato Tuts+: https://tutsplus.com/tutorials/search/motion+design - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Envato Tuts+ Discover free how-to tutorials and online courses. Design a logo, create a website, build an app, or learn a new skill: https://tutsplus.com/ Envato Elements All the creative assets you need under one subscription. Customize your project by adding unique photos, fonts, graphics, and themes. ► Download Unlimited Stock Photos, Fonts & Templates with Envato Elements: https://elements.envato.com/ ► Subscribe to Envato Tuts+ on YouTube: https://www.youtube.com/tutsplus ► Follow Envato Tuts+ on Twitter: https://twitter.com/tutsplus ► Follow Envato Tuts+ on Facebook: https://www.facebook.com/unsupportedbrowser - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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