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Download "How to Build a Title Sequence in After Effects - Part 1"

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Video tags

after effects
motion graphics
after effects tutorial
adobe after effects
after effects title tutorial
adobe after effects tutorial
how to
after effects title animation
after effects tutorial title animations
motion graphics tutorial
title animation
motion graphics after effects
motion science videos
motion science after effects
motion design tutorials
motion design after effects
motion design animation
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Subtitles

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  • ruRussian
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00:00:00
hey what's going on it's cameron and
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this is proflus plus and we're talking
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about lights and shadows and for this
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more advanced lesson today
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i want to
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show you
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well i want to create like a like a
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really simple title sequence
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and
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i saw something like this similar done
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and i can't remember who did it
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but uh it was inspiring to me when i
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instantly saw that i love being inspired
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you know when i see something if it
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immediately sticks out to me if
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immediately says well i say wow like
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that's inspiration to me
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and i pull from that so what we're going
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to do here is we're going to do like a
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simple camera pull out um of this guy
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and we're going to add some typography
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um around him in 3d space and we're
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gonna reveal like a final just title
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um it could be anything but we'll
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probably just call it title um
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and we'll like i said we'll add lights
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and shadows to make it more interesting
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so
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we've learned how to
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work with type how to work with
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um
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texture how to work with 3d cameras and
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we're working with lights now so we're
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building upon everything we've been
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learning so far
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so
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i'm gonna turn down my music here i've
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got some music playing
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some m83
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if you don't know m83 gotta definitely
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check them out this is an older song i'm
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listening to so anyways i've got um i've
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got a camera here
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and i've got a man
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here and this is something i pulled off
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uh i don't know how you pronounce it but
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it's px
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h-e-r-e
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i always call it sphere.com
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[Music]
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i don't know if that's how you pronounce
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it but it's a
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creative commons image
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so it's included in the project file
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and i've just got black solid here
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that's just a 2d layer so i'm going to
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lock that that's just my black solid
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um sometimes i work with with 100 black
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sometimes i work with off black it just
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depends
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so we've got our guy he's uh he's in 3d
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space i've pushed him back here a
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thousand pixels just to start
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right so
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um if i brought him in at zero this is
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where he'd be based on my camera but
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i pushed him back a thousand pixels
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and i've got
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a camera here
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and i'm just gonna do like a very i'm
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gonna set a keyframe here
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and in my testing
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um
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title a i'm not gonna show you that
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whenever you see an a and b here on my
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timelines that's because the a is
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usually my test right so i do a lot of
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testing
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to figure out what i want to teach you
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guys so i put a lot of time into that
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and i create these things so i've
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created this already
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um if i just jump in really fast i don't
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want you to see what the images we can
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see how many layers are here there's 20
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layers well actually there's the title
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so there's 20 layers here there was like
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50 but i really um
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brought down
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the complexity of it
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because i can't make this into like an
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eight-hour tutorial right that's just
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it's too much we don't have enough time
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for that
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so
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in my testing i figured out that my
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keyframe my camera pulls back here i do
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want to add more depth in this version
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which versus the one that i did the
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testing on
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i think on the testing i pull back to
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around here
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uh so negative 33.96 in pixels but i
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want to pull way back
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like three times as far so this is
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really going to change up
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how this looks
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um but that's what i want to do and then
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when i'm when i'm here
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i do want to see some type right this is
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where my title is going to be and i'm
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just going to call it
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title i've actually got my type face
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pulled up here it's big castle on fb
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again this is an adobe
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font
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so if you don't have it you can just
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install it really easily off adobe type
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kit
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i also like to
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work with
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my align tab here so i'm going to align
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layers now what's interesting is when
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you have a 3d layer
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you can't align it for whatever reason
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so
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unless they fix this in versions that
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you're watching
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in past versions you haven't been able
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to line it so i always align in 2d i
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center things up it's just how i work
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and then i make it 3d so now it's
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three-dimensional
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i'm going to bring it really far forward
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in z space and i'm actually going to
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change the two views
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here
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so i can see here's my
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uh portrait
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here's my type and here is my camera
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way the heck over here
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which you know looking at this now i
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think that's this is too much space so
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we'll go
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let's go negative six maybe
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i can deal with this because i want my
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portrait guy back here he's going to be
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the very far back uh maybe i'll put some
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texture behind him
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[Music]
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but there's going to be things lined up
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here in the
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middle ground so actually let's just go
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even
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closer we'll do five thousand negative
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five thousand like i said in the
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original example i think i was negative
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three thousand
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so let's bring title
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up here i also want to hit a a for my
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camera i'm going to turn on depth of
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field
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and this is one i already played with
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a little bit i found that my aperture i
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set my focus distance here you can see
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this is just
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620 620 pixels and my aperture 69.
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just based on some testing
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since i am rebuilding this there's
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always a chance i'm going to change that
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stuff but
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there you go
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let's zoom in here so you can see here
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is my focus distance i just want to make
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sure that this guy
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is closer there so there we go so
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there's title
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and
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in my original example i had title
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pretty big i liked it
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like that so we'll just
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put something like this
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and
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using lights it's going to
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eliminate
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how we see things right so right now we
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see this guy back here but let's just go
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ahead and add a light to this guy
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and i think for him we're going to use a
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spotlight
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and we're going to use falloff
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we're going to use shadow darkness
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diffusion we're going to turn it up
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cache shadows yes
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and there you can see immediately that
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the guy
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the man is lit up the text is not
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so go back to two views here and just
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see where is this light out here let's
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just take a look at where the slide is
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okay there we go
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so we're gonna push this light
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one thing i should mention is if i turn
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the light off i don't like
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i back this guy up i don't like how this
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guy
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is cut off here on the side
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but that's how the image was right i
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didn't have an entire image to work with
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so
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he's already cut off i think i did a
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really rough
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cutout job on this guy actually now that
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i think about it i think i
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was going to show you guys that and i
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didn't so let's open up photoshop really
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quickly here
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and
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i'll go ahead and give you this
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photoshop file
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but when i brought this guy in when i
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downloaded them off
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sphere.com
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if i turn off the
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layer mask here you're gonna see
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this is what the original image looks
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like right so it's pretty cool i like
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this texture that's going on around here
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um
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but
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i wanted to be able to see my own
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texture in the background so i just did
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a really quick lasso
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actually i think i did a quick selection
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and i just went around and picked the
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guy out like this
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and could have really feathered the
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edges but i didn't because i knew that
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he was going to be against a textured
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background
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i knew that he was going to
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be in focus just for a short amount of
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time and then be out of focus and
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somewhat blurry so
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that rough cut out job works for this
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right you can see here he is again he's
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it's a rough cutout but because i'm
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using lights and things like that we're
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going to mask some
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imperfections of this image
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if i was doing this for a client i would
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probably take the time i know i would
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take the time to
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you know spend
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15 minutes
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intricately cutting him out
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probably with the pen tool that's my
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kind of go-to
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and um just to give it that extra subtle
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um you know umph
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if that's even a word but
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um
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just to give it a little bit more detail
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that it's just so subtle that a client
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or actually the first time you saw this
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you didn't notice that he's not a
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perfect cutout but just having a little
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bit more detail in here would help
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but for this example i did want to show
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you that you can also get away with
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doing like quick selections
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in photoshop because we're hiding things
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with lights and depth of field and it
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can just speed up your workflow
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i like to do things as quick as possible
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for the most part um in my testings you
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know i spend a lot more time testing
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building these projects out
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uh just to see what's going to work right
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and not work right so
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um
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yeah i'll quit rambling now
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so here's our light again
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uh i think for now it's gonna work but
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i'm gonna change this to
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man
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spotlight just so i know because i want
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this light to be
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just pretty much focused on this guy
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okay
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so just to give an idea
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we could start on
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black if i start on
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0 here i could actually
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keyframe the intensity here
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so i could start it
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at zero so this is like a real quick
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fade up right so we'll start it at zero
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and we're at i believe our composition
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is 24 frames a second yeah
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so we could do like a quick one second
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fade up here
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so there we are at 100
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intensity
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and he's kind of pushing back in space
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and as he's pushing back in space we're
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seeing
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other
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type and textures moving through space
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so i don't want him to stay in focus
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you know for too long so by here let's
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say he's he's back out
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and i don't know that the yellowish
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light is
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ideal
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so let's just go with white because i
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like him being in black
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but again you can see just just by
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looking at this right here if i turn off
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my
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depth of field let's just turn it off
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there's our dude and if i turn the
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spotlight off
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look how much
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nicer this the spotlight makes him right
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and i i just brought in a spotlight i
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just made it almost 100 it's not 100
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white but it's white colored
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i just use the default position of the
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spotlight
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and
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the cone
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you know i have the cone angle turned
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down
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uh if it's turned up we can see kind of
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the edge there
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over in here that we don't want to see
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but just adding a simple spotlight
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really brings some some interesting life
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to this guy
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you know something like that
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looks really nice so simple spotlight
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and then we're controlling him fading in
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and fading out with this
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simple spotlight
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so now let's go ahead and let's add in
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maybe let's try adding in the background
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i found that i like this chalkboard
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texture like this
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in the background
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so i'm going to bring it behind this guy
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go back as far as i need to go and
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let's just hit s for scale and let's
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scale it up so it fills the frame here
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you know it's interesting because i
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can't even see the chalkboard because of
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this light that's in the scene so if i
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turn the light off there's our
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chalkboard again so what i want to do
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now just so i can see a little bit of
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that chalkboard is i'm going to add
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another light
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and i'm going to make this an ambient
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light and this is just going to be my
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i'll leave the word ambient in there
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ambient fill
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again i want to make it more on the
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white side definitely not 100 intensity
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maybe something really low like 20
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percent and when i add this it's going
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to affect how this guy is lit
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so i'm gonna have to take that into
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account
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but
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yeah
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not enough so far something else i'm
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going to look at is with this i'm going
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to hit a8 i want to make sure that he is
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not casting shadows
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he is not casting shadows okay so there
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we go so there's cash shadows on
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only off
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so i just want to make sure he's not
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casting any shadows because i don't
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see a need for him to cast a shadow onto
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my background
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what else could i do here i could also
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[Music]
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just gonna turn this ambient back on hit
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aa
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just bring it in there a little bit so
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that's at 53 let's just try 55 you know
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i like to have things
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even
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now i don't like that
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at all okay
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excuse me so
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maybe what i need to do then is just
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turn off this ambient fill
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maybe i just make a
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another light
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that's going to affect the chalkboard
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only
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and if that's the case i'm going to
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actually pull this chalkboard even
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further back here
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and i'm going to add another
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light
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and we'll make this
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let's make this a point light
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and we'll do inverse actually we don't
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need any falloff here
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i don't need to cast shadows either
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and we do need to make sure
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that
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this light is
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behind my guy here
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so the light is behind my guide so it's
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not lighting my guy right there in front
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it's lighting him
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behind him he's not lighting them
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and
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a-a against we have no fall off
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one thing to keep in mind too i know i'm
00:15:14
jumping around a lot here but if i turn
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falloff off for my man spotlight if i
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say none
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it is going to light up that chalkboard
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back there you can see it's very subtle
00:15:23
but it's just enough fall off so it's
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just reaching that guy
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and then not going beyond the guy
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and not lighting up this chalkboard back
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here
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so let me go back to my point light here
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i'm actually going to try and
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change it
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to a spotlight with a really wide
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angle let's see what that
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does let's turn up the intensity
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oh it's facing the wrong way
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that would help
00:16:20
and my guy is turned to lighten so let's
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change him back to normal
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for now
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i want this to be pretty subtle
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and let's change it back to lightning
00:16:38
again
00:16:41
i don't love it when it's lightened so
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we'll leave it there
00:16:45
and let's just change spotlight back to
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point light just to see
00:16:52
i think i like point light better
00:16:54
just less intensity
00:16:57
change him back to lighten
00:16:58
[Music]
00:17:00
yeah that's nice so it's just a very
00:17:03
subtle background
00:17:06
texture that's there i like it
00:17:08
next let's add another light for the
00:17:10
title here so the title is actually
00:17:12
white text we can see here but it's
00:17:15
black because there's no light for it
00:17:17
okay so ambient fill i'm going to go
00:17:19
ahead and bring up here to the top again
00:17:21
i'm going to turn it on
00:17:23
so i have a feeling we're going to need
00:17:25
some ambient
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fill light
00:17:28
i'm also i can see now the chalkboard is
00:17:31
way more uh visible
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and it's not big enough
00:17:36
so we're gonna scale it up there we go
00:17:38
[Music]
00:17:39
and let's turn ambient off and be on
00:17:44
you know what let's leave it off for now
00:17:45
in my test i had to use an ambient light
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i'll lock the chalkboard
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we'll call this
00:17:54
chalkboard light
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would unlock that
00:17:59
the man walk i just like to lock these
00:18:02
things in place
00:18:04
now let's add another actually let's
00:18:06
just duplicate
00:18:07
the man spotlight here
00:18:09
[Music]
00:18:10
duplicate it and let's bring it up here
00:18:12
and we'll change this to
00:18:15
tidal light
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and tidal light we're going to bring
00:18:24
way back here so that we can see
00:18:28
the title
00:18:32
and we're going to bring him
00:18:38
left side view here
00:18:42
and bring this guy
00:18:45
down
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like so
00:18:57
okay so
00:18:58
the light is not lighting up the title
00:19:02
and
00:19:03
[Music]
00:19:06
it's because i duplicated the light and
00:19:08
we're down to an intensity of zero
00:19:10
that's why so let's just bring the
00:19:12
intensity back up there we go so we'll
00:19:15
just go back up to a hundred
00:19:17
and
00:19:18
[Music]
00:19:21
you can see now
00:19:24
i'll go back to one view here
00:19:27
maybe
00:19:30
you saw from previous lessons i prefer
00:19:32
to use point lights
00:19:36
just because like so you saw there so
00:19:38
there's there's my spotlight see how
00:19:39
it's just kind of cutting off the coning
00:19:41
i could i could expand the cone angle
00:19:43
here easily right and cover this but i
00:19:46
like to work with
00:19:48
less um
00:19:49
options right so it's it's uh less
00:19:52
things to control less like you know
00:19:53
with the spotlight you've got the point
00:19:55
of interest and the position and with
00:19:57
the point light you only have a position
00:20:00
and just changing to point light lights
00:20:03
this up so that's going to work for me
00:20:05
for right now
00:20:07
and we'll go ahead and leave inverse
00:20:08
square clamped on
00:20:09
[Music]
00:20:11
so
00:20:12
there we go
00:20:13
it's looking
00:20:15
starting to get there so next thing
00:20:16
let's do let's bring in some of this
00:20:19
i've got three layers of texture here
00:20:21
okay
00:20:22
and these are just
00:20:25
documents that i downloaded off the
00:20:28
internet creative commons
00:20:30
i was looking for like old
00:20:32
writings old typewriter writings things
00:20:34
like that
00:20:36
and i found things like this so
00:20:39
that's what we're going to use so
00:20:41
nothing i don't want
00:20:42
the writing doesn't have to be anything
00:20:44
that we have to necessarily be able to
00:20:46
read it's just texture that's in there
00:20:49
that's in this piece for us to
00:20:52
add some visual interest okay
00:20:55
so let's
00:20:57
find an area here
00:21:02
one thing that makes this more
00:21:03
challenging is that there's like this
00:21:05
you know cursive writing so like the g
00:21:07
extends down to this line so if i wanted
00:21:09
to get
00:21:11
you know these lines they have these
00:21:12
these letters that extend way down
00:21:15
and i like to make things easy and i
00:21:17
can't just do like a simple mask
00:21:20
so let's actually
00:21:22
just
00:21:23
use the pen tool
00:21:25
[Music]
00:21:28
and let's zoom in here
00:21:33
i think we'll go with this line
00:21:56
there we go
00:21:59
now i want to do is i want this type to
00:22:00
be white versus dark so let's just go to
00:22:04
channel invert
00:22:08
yep
00:22:09
let's also go to color correction black
00:22:11
and white
00:22:13
there we go
00:22:15
and let's go to effect
00:22:17
color correction
00:22:19
levels
00:22:20
and what i want to happen here is i want
00:22:22
the black
00:22:23
to go away in the white to really pop
00:22:26
so to do that
00:22:28
we need to set this to screen
00:22:32
and we need to play with our levels here
00:22:34
i can never remember the right one so we
00:22:36
want to play with with the black level
00:22:38
here okay and probably the gray
00:22:47
it's okay if i see a little bit of this
00:22:48
kind of chalk texture in there that's
00:22:50
okay
00:22:51
because everything is going to be kind
00:22:52
of blurry anyways since we're going to
00:22:55
depth of field on i think
00:22:57
so
00:22:59
let's take this let's make it
00:23:02
three dimensional
00:23:04
and you can see my point of interest is
00:23:06
way down here is when we hit y
00:23:08
and i'm just going to drag this up you
00:23:10
don't have to do this i just like things
00:23:12
to be a little tidier
00:23:14
so if my point of interest is closer to
00:23:16
my center point of the actual part of
00:23:18
the layer i'm using that's going to be
00:23:19
better
00:23:20
for me
00:23:22
and let's zoom back here
00:23:25
and
00:23:27
i just want this guy to be somewhere in
00:23:29
the middle i could go to my two views
00:23:31
again
00:23:32
i could so i'm on the side view here i'm
00:23:34
gonna hit
00:23:35
v for my selection tool
00:23:36
[Music]
00:23:38
oh
00:23:39
you know because i did point i did push
00:23:41
the portrait guy back so at zero
00:23:44
this layer is actually right here um you
00:23:46
know this would work actually but
00:23:49
let me just bring this guy
00:23:53
i don't know i'm just looking at
00:23:54
composition
00:23:55
like
00:24:00
i guess you should understand you know
00:24:02
what makes a good composition and where
00:24:03
things should kind of line up i do teach
00:24:05
that in stylecraft
00:24:11
so there we go so we're kind of flying
00:24:13
past it now as i start adding more
00:24:15
lights and things like that it's going
00:24:16
to get a little bit more
00:24:18
intensive
00:24:19
for the
00:24:21
my computer here but right now we're
00:24:22
still able to kind of scroll through it
00:24:24
pretty quickly
00:24:27
and i'm not going to add a light just
00:24:29
yet to this at this point
00:24:31
let's go ahead and let's just duplicate
00:24:33
this
00:24:34
layer let's go back into our one view
00:24:36
here
00:24:38
and let's solo this layer
00:24:40
and
00:24:42
let's delete this mask
00:24:52
and let's just find a different part
00:24:53
here that we could
00:24:56
sample from
00:24:59
right here
00:25:20
there we go
00:25:23
and we'll zoom back out
00:25:26
and we're going to hit y
00:25:28
for our point of interest or
00:25:30
it's this tool right here it's called
00:25:31
pan behind but it actually controls
00:25:34
our point of interest as well
00:25:37
our are not our point anchor point
00:25:40
sorry two views again and
00:25:47
let's go ahead and bring this guy back
00:25:49
here
00:25:50
maybe up in here
00:25:58
and i could rename these layers to keep
00:26:00
things
00:26:02
a little tidier but this is fine for now
00:26:06
i'm going to kind of keep the text
00:26:09
and an interesting looking kind of block
00:26:12
here
00:26:13
so this is my other line of text here
00:26:15
here's this guy let's go ahead and bring
00:26:17
in
00:26:18
let's actually duplicate
00:26:21
this and i'm the reason i'm duplicating
00:26:23
this is so i don't have to apply all
00:26:24
these effects again and i'm going to go
00:26:25
ahead and bring in
00:26:26
[Music]
00:26:27
i'm alter option clicking dragging
00:26:31
replacing there we go
00:26:34
ooh that looks interesting already
00:26:37
but you can see here
00:26:38
instead of having to apply reapply
00:26:40
invert black and white levels
00:26:43
i just copy and
00:26:45
replace it's easier that's what the
00:26:47
original looks like so invert makes it
00:26:50
white
00:26:52
black and white makes it truly white
00:26:55
and levels
00:26:56
levels is going to be
00:26:58
a little bit different
00:27:00
so if i really want to kind of boost the
00:27:02
the text up the white that's what i'm
00:27:04
going to drag the right side levels here
00:27:08
and it makes me think that maybe i
00:27:09
should just take a look at
00:27:11
this one and maybe intensify it a little
00:27:13
bit
00:27:15
yup
00:27:16
same with this
00:27:18
one cool
00:27:22
and
00:27:23
let's just take a look let's sew this
00:27:25
guy
00:27:26
let's get rid of the mask
00:27:29
i do like this a lot and that's
00:27:31
interesting right there so
00:27:33
let's just do a simple
00:27:37
mask like so
00:27:39
awesome
00:27:41
and
00:27:42
[Music]
00:27:43
why
00:27:45
there we
00:27:46
go
00:27:48
two views and
00:27:55
i like to kind of just position
00:27:59
elements around and then come back after
00:28:02
my camera i see you know i'm flying
00:28:03
through it i see things
00:28:07
kind of reposition at that point
00:28:15
maybe something like that and let's
00:28:16
duplicate this one again
00:28:20
and [Music]
00:28:22
you can tell i really like to work in
00:28:23
one view
00:28:30
that's cool right there just that
00:28:35
boom
00:28:38
and
00:28:40
why again you don't have to move the
00:28:42
anchor point
00:28:45
like this but i like to
00:28:50
now you can see here with the whites
00:28:52
being drug you know
00:28:54
taking the slider to the left here it's
00:28:57
making this texture inside this image
00:28:59
come out too much and i don't want to
00:29:00
see
00:29:02
too much of that so i have to be careful
00:29:03
of that
00:29:10
that'll work
00:29:12
i also don't want to be too close to
00:29:15
my title here
00:29:17
because by the time i get to this point
00:29:18
i just want to see the title
00:29:26
again you can see this one there's too
00:29:28
much texture happening here
00:29:32
so this is a tricky one because if i get
00:29:33
rid of this texture it's getting rid of
00:29:34
this as well
00:29:41
let's forget to see about this one
00:29:47
hmm
00:29:48
let's just go ahead and keep this for
00:29:50
now
00:29:54
something i could do here is i could
00:29:55
feather
00:29:57
quite a bit
00:30:00
and kind of
00:30:08
that helps a little bit but you can see
00:30:09
what is this back here
00:30:13
is that my chalkboard
00:30:20
okay so there's a layer right here
00:30:24
okay that's that so let's feather this
00:30:26
one
00:30:29
let's bring this guy up
00:30:36
okay i want to bring this guy
00:30:38
back and z
00:30:48
that's looking kind of cool
00:30:54
save
00:31:01
and i'd probably go ahead and turn my
00:31:04
aaa camera depth of field on
00:31:09
and let's hit u for position
00:31:12
we're going to make this guy ease in
00:31:14
here
00:31:16
and the reason i'm doing this is because
00:31:18
here i'm at um
00:31:20
i'm 10 seconds into my animation right
00:31:22
so if this is like a title
00:31:24
i don't want to go take a full 10
00:31:26
seconds to get to this end title because
00:31:29
then it leaves me like what do we have
00:31:31
here
00:31:32
so that's 12 seconds so we're at 10
00:31:35
let's actually make it even
00:31:38
let's go right here to 10 seconds even
00:31:40
so if i if i'm fully pulled out with my
00:31:43
camera at this point that's 10 seconds
00:31:45
the end of my timeline here is 12
00:31:47
because my entire
00:31:48
title sequence here is 12 seconds
00:31:50
i don't want to just give it two real
00:31:52
quick seconds to read
00:31:54
because we've been seeing so much
00:31:56
information flying past us visually
00:31:58
we're looking at everything we want to
00:31:59
have some time to really settle on this
00:32:01
title whatever this title is so i want
00:32:03
to
00:32:04
move
00:32:05
my camera in quicker to this end point
00:32:07
so easy ease by default is going to stop
00:32:11
you know it's going to default to this
00:32:12
value which is what 33
00:32:17
let's just take it
00:32:20
i think in my testing i was around 60
00:32:23
[Music]
00:32:25
so that would probably work right in
00:32:26
there i've got depth of field on
00:32:30
now again we can see this text here and
00:32:33
we don't want to see that text by the
00:32:34
time we're to our title by the time i
00:32:36
get to my title i just want to be
00:32:37
focused on that title
00:32:38
let me save here i'm going to
00:32:41
okay ambient is not turned on
00:32:43
there's the ambient so we need some
00:32:45
light
00:32:47
to only affect our
00:32:50
textures here so what is the lighting
00:32:52
title okay so our tidal light is the one
00:32:55
that's lighting up
00:32:56
all this back here so what we need to do
00:32:58
here is we need to go aa on our title
00:33:00
light
00:33:01
we could change this back to spot or we
00:33:03
could just play around with our inverse
00:33:05
square clamped here
00:33:07
um i'm going to play around with radius
00:33:10
i'm going to bring it way down you can
00:33:11
see as i'm bringing it down everything
00:33:13
back here is going away
00:33:17
and but now our title is going away so
00:33:18
we want to make sure our titles
00:33:22
lit up there
00:33:40
you know it doesn't have to be perfectly
00:33:44
dark back there
00:33:53
but i could also even add another light
00:33:56
back here that
00:33:58
and let's try that let's just add let's
00:34:00
duplicate the title light and let's call
00:34:02
this
00:34:04
negative light
00:34:07
and this one we're obviously going to
00:34:09
make it negative
00:34:11
to pull light away right
00:34:14
but to do that we also need to be past
00:34:16
our title here so we don't want that to
00:34:18
affect our title so let's go past the
00:34:20
title
00:34:21
so we're just inside the title here and
00:34:25
you can see
00:34:26
it's doing its job so if i turn it off
00:34:29
there's
00:34:30
the text
00:34:31
there's without the text now the trick
00:34:33
here is to have it just enough
00:34:35
because like right here i want to see
00:34:38
the texture so i could do is actually
00:34:41
set a keyframe here
00:34:43
so let's make this zero so it's not
00:34:45
affecting it's not taking light away
00:34:48
but as it moves past
00:34:50
this title
00:34:53
there it's pulling
00:34:55
light away
00:34:58
maybe
00:35:00
i'm gonna have it coincide with this guy
00:35:01
back here
00:35:02
[Music]
00:35:04
so let's maybe do something
00:35:08
but not to be perfect
00:35:11
looks pretty cool
00:35:14
save that
00:35:15
and let's go ahead and
00:35:18
let's actually duplicate this guy again
00:35:20
[Music]
00:35:22
now let's bring in our third texture
00:35:24
which is this guy
00:35:27
and let's just solo that
00:35:30
let's take the mask let's delete the
00:35:32
mask
00:35:41
and if i turn if i had a aaa and i say
00:35:43
accept lights off
00:35:46
now i can fully see this so
00:35:48
even though we're only soloing this
00:35:50
layer because lights are in our our
00:35:52
timeline they still affect the layer
00:35:54
that's soloed so lights are always on
00:36:00
so let's save that
00:36:04
and for this one we don't
00:36:07
i don't think we want to invert this one
00:36:11
let's just turn off our effects here
00:36:15
this is pretty big image
00:36:18
you know might be kind of cool to see
00:36:29
just kind of looking at this this is
00:36:30
kind of an interesting block right here
00:36:33
and if i'm not totally sure on the part
00:36:36
of the image i want to use i'll do
00:36:38
things like this where i'll just draw a
00:36:39
rough mask um you know
00:36:42
obviously this isn't something i
00:36:44
probably want
00:36:45
because of this vertical line here i
00:36:47
don't love the way that looks but
00:36:50
if i decide to use this
00:36:54
i can always refine my mask so if i
00:36:56
invert this
00:36:58
okay
00:36:59
black and white
00:37:01
yeah and then levels
00:37:05
so we need to let's actually reset the
00:37:06
levels here
00:37:11
i need to get rid of
00:37:12
that texture in there
00:37:20
and let's just try feathering
00:37:24
a large amount here
00:37:28
and we're out of focus here
00:37:33
and
00:37:34
my anchor points way up there
00:37:45
so i definitely don't like those
00:37:48
vertical lines there
00:38:10
that's not too bad it might be usable
00:38:16
depending on where
00:38:19
we position everything here
00:38:27
no i'm not a fan i can already tell it's
00:38:30
because i'm cutting too much off here so
00:38:32
let's solo that again
00:38:35
take the mask
00:38:37
do that here
00:38:45
and let's just look around inside this
00:38:47
image here so i think
00:38:50
i think previously maybe i used
00:38:53
this right here so let's just
00:38:55
take the pen tool
00:39:02
and
00:39:03
[Music]
00:39:06
let's do that
00:39:08
yeah
00:39:11
and we'll unsolve that and we're going
00:39:13
to take y to move our anchor point up
00:39:15
here
00:39:20
so maybe somewhere in here
00:39:24
let's actually back it all the way up
00:39:26
here because i want to see a little bit
00:39:28
of text
00:39:29
maybe in here
00:39:31
so go two views here
00:39:35
something like this
00:39:43
yeah so it's just on the edge here
00:39:46
so that our first focus is on this guy
00:39:49
he's the important character in the show
00:39:52
and then we start to see some additional
00:39:53
text come in here i don't like
00:39:56
the
00:39:57
texture there so we need to get rid of
00:39:59
that texture so let's
00:40:02
play around here this
00:40:06
and there are different ways you can
00:40:07
remove
00:40:08
you know portions of this texture you
00:40:10
could do
00:40:12
luma keying
00:40:14
i just find that levels
00:40:16
curves
00:40:18
is a quicker way
00:40:20
now you can see here now the text all of
00:40:22
a sudden looks way blown out compared
00:40:26
to the image so you have to keep things
00:40:27
like that in mind so i was i got the
00:40:29
texture removed but all of a sudden the
00:40:30
white in the text was way too powerful
00:40:32
compared to the rest of it
00:40:37
and i'm gonna just reposition some
00:40:39
things here
00:40:41
so elements aren't competing
00:40:44
too much
00:40:46
it's also okay just to see
00:40:49
um portions of elements right we want to
00:40:51
see the entire
00:40:54
piece
00:41:00
this guy
00:41:02
is really far over here
00:41:05
don't need to be that far over
00:41:09
maybe something in here
00:41:13
i'm actually going to move this guy over
00:41:14
here
00:41:25
now it's funny because now this texture
00:41:27
we just brought in is so powerful it's
00:41:29
still there
00:41:30
even with the lights
00:41:33
off so let's make sure it's accepting
00:41:34
lights
00:41:36
it's not accepting lights
00:41:38
there we go that's why
00:41:44
so now you can see this guy's not even
00:41:45
being lit up at all
00:41:47
because he's not accepting lights and
00:41:48
he's too far away from other lights so
00:41:50
let's add
00:41:52
a light
00:41:54
we'll keep it a point light and this
00:41:56
will be called
00:41:57
texture light
00:42:00
actually we'll call it
00:42:02
word
00:42:04
texture
00:42:05
light and we're going to say one just in
00:42:07
case we need to add extras
00:42:09
and i actually want to turn uh they
00:42:11
don't need to cast shadows
00:42:18
now you can see i added that and look
00:42:19
what it did to the guy
00:42:21
way too much light there
00:42:24
so let's take the intensity down
00:42:27
let's find our texture here's our
00:42:29
texture right here that's not being lit
00:42:32
there's our light
00:42:40
so with light
00:42:41
without
00:42:42
so you can see the lights affecting the
00:42:44
man it's also affecting the the words
00:42:47
here so let's back it up just a little
00:42:49
bit more here
00:42:55
take them over to the right side
00:42:58
and then again i'll turn the light off
00:43:01
on just to see how he's affecting
00:43:03
the entire composition uh he's affecting
00:43:05
the man but it's not too much
00:43:08
but i may turn it down just a little bit
00:43:10
more
00:43:12
turn it off
00:43:14
on something i could play with again is
00:43:16
the fall off
00:43:29
and then off on off on so now the light
00:43:33
is only affecting this texture here i
00:43:35
think i'm going to duplicate this light
00:43:39
bring it back
00:43:40
and have it affect
00:43:43
some of these other textures here
00:44:20
not super happy with the placement of
00:44:21
elements so i'm redoing them a little
00:44:24
bit here just
00:44:26
for my eye just to see what i like
00:44:27
that's looking a little bit better i'm
00:44:29
going to save that
00:44:30
and i want to add
00:44:32
a couple more elements here
00:44:34
and those are
00:44:37
right here under footage
00:44:39
i've got two footage layers here this
00:44:42
one is a
00:44:43
i believe it's a free texture from
00:44:47
is it premium bead it's all linked to it
00:44:49
in the description below it's a
00:44:51
volumetric light with some dust moving
00:44:53
through it and you can go to their
00:44:55
website and you can download this
00:44:56
texture i can't give it to you
00:44:58
i can't redistribute it but i also have
00:45:00
another one here and this is air
00:45:02
particles wendy and this is from our
00:45:05
friends at vf action vfx
00:45:08
they've got amazing stuff i'll link to
00:45:10
their site as well if you want to pick
00:45:12
up any of their
00:45:13
product packs but you're going to get
00:45:14
this
00:45:15
element here
00:45:17
they create just different uh
00:45:20
footage
00:45:22
for compositing in visual effects and
00:45:25
it's great for like
00:45:26
visual effects shots but it's also great
00:45:28
for like motion graphics stuff like this
00:45:31
so let's bring both of these in but
00:45:33
we'll start with
00:45:35
this subtle dust and what this is going
00:45:36
to do with the volumetric light is it
00:45:39
puts a nice atmosphere
00:45:41
into our piece here
00:45:46
and make it three-dimensional
00:45:54
and we're going to pull it forward in
00:45:56
space
00:46:00
let's just kind of figure out what's
00:46:01
going on here
00:46:03
let's go back to two views
00:46:22
let's tell it to ignore the lights
00:46:26
there it is
00:46:32
and i need to also set it to screen
00:46:38
there we go so it's a nice you can see
00:46:40
there's a really nice volumetric feel to
00:46:43
it
00:46:45
and let's just see here
00:46:47
yeah that looks really nice
00:46:51
now the only thing that doesn't look
00:46:52
nice is when it gets
00:46:55
out here
00:46:56
and we're just gonna solve that by
00:46:59
scaling it up now remember i probably
00:47:01
will add a light to this and we we won't see
00:47:04
it by the time it hits this point but
00:47:05
just to be safe i scaled it up
00:47:08
so let's save this
00:47:11
we're at full res here let's go ahead
00:47:12
and preview this and see how let's see
00:47:14
how it looks
00:47:18
okay so here's our playback
00:47:21
it's looking pretty good
00:47:23
there's a few things i want to change
00:47:25
about it
00:47:26
for one i don't love the
00:47:29
like the atmospheric light here looks
00:47:31
pretty nice
00:47:32
it does need to fade away i believe
00:47:36
i want tidal to be more on its own
00:47:38
but it looks nice
00:47:40
adds a little bit of depth to it uh some
00:47:42
of this type works some of it doesn't
00:47:43
this line doesn't work the rest of the
00:47:45
stuff right here works so let's move on
00:47:47
let's wrap up this video and let's move
00:47:49
on to part two
00:47:54
[Music]
00:48:08
you

Description:

Here’s how you create organic, tactile, and visually stunning motion graphics that truly stand out. Download my FREE Guide to Mastering Organic Motion Design → https://www.motionscience.tv/guide In this video, I'll show you how to create a moody title sequence using After Effects. This is the first in a series of two videos. In Part 1 of this tutorial series, we'll set up the design elements and layer them in 3D space. We will also create visual interest through the use of lights and shadows, and we will animate a 3D camera. The techniques taught in this series can be applied to any type of title sequence. Discover, Transform, & Elevate your motion design at The School of Cinematic Motion Design. Join our community and master advanced techniques. Click to start: https://www.motionscience.tv/mastery Level Up Your Looks With These Texture Packs: https://www.motionscience.tv/offers/ZeP9DhfW https://www.motionscience.tv/offers/sC8YSDgm How I Organize My Creative Ideas: https://workflowy.com/invite/4fff13fe.lnx The Music I Use: https://www.epidemicsound.com/campaign/invite-a-creator/?_us=Referral&_usx=8hlgyn Follow Motion Science: Instagram: https://www.facebook.com/unsupportedbrowser Pinterest: https://www.pinterest.com/motionscience Website: https://www.motionscience.tv/

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