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you
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I just need a fun
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to
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to
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you
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hello and welcome to our first ever
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stream on this new YouTube channel
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called viz economy UK so quickly I will
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introduce myself I'm Mike and I'm going
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to be the mind voice for this channel so
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I hope that you like it and also I would
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like to quickly put in some few words
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about our school so we're busy cata me
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and you probably seen our posts on
00:03:46
Facebook or other social media like
00:03:48
Instagram so you know you probably know
00:03:52
us that's why you were here
00:03:53
so let's just jump into our schedule so
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today we're going to show you a few
00:04:01
metals how to model out some basic but
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still very impressive quick quick
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methods how to model out some parametric
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facets and you know it's going to be
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exciting and I hope that you'll learn a
00:04:21
lot we're going to go briefly through
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those techniques you'll be able to
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follow up on the methods I'm going to
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show you if you have some basic 3d
00:04:34
knowledge so here I'm showing you now
00:04:37
our Instagram page quick information for
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you each image shown here is basically
00:04:45
done by our students so we on our course
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we teach people how to actually create
00:04:52
this kind of visualizations in just a
00:04:55
few short weeks you too will be able to
00:04:58
create images like those and as you can
00:05:02
see those are professional works that
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are pretty neat I guess we're really
00:05:08
proud of our students so let's just move
00:05:11
on and move back to our schedule and
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before we start I should probably ask
00:05:18
you guys can you hear me well I mean can
00:05:21
you actually hear me oh hi hi I can see
00:05:24
the chat now so hi guys okay so moving
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on this is our minor web page and oh no
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this is our mind web page also I'd
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recommend you to visit it when you have
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some free time and now continuing
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talking about what exactly are we going
00:05:48
to do today so I'm going to show you how
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to approach this kind of images like
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like so and as you can see those are
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pretty basic but still impressive
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mmm elevations that if you would like to
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create in programs like Sketchup or
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AutoCAD it would probably take you a
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while and today we're going to try to
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flex on those that use Sketchup and
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think that it's the most let's say
00:06:21
efficient program to use in 3d so still
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this is going to be our main course I
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mean we're going to approach this kind
00:06:33
of folding elevation we're just going to
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quickly show you the method methods and
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also a few extra warm-up warm-up
00:06:47
modeling so I'm quickly going to jump to
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three years max earlier on I prepared
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some scenes so please don't mind that
00:06:59
anyway if you would like to approach a
00:07:02
scene like this you would probably have
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a little bit of a little bit of problem
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in Sketchup because when working in
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Sketchup you probably need to add all
00:07:16
those dimensions and when it comes to 3d
00:07:20
visualizations we can have a little bit
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of flexibility we don't need to care
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about the centimeters we aim for the
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meters so quickly to show you how to
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approach this kind of
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building I'm going to move ahead to the
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perspective view and create I mean
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change the view to clay
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I mean display mode okay so now changing
00:07:48
this object into editable poly going to
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connect those like five times here I'm
00:07:58
going to connect those six times and
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using the inset I'm going to quickly
00:08:05
show you how to create those holes for
00:08:11
the balconies and also we're going to
00:08:13
use over the use the leftovers of this
00:08:17
of those elements so as you can see in
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if you would do it in any other software
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it would probably take you a while so as
00:08:31
you can see it's going pretty smoothly
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now I'm copying those elements and
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moving those to create balconies
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themself scaling down now moving those
00:08:47
elements down again to reach the bottom
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and to actually make use of those I'm
00:08:55
going to rotate them by 90 degrees and
00:08:59
tilaka I tell me guys
00:09:01
and in the meanwhile why I follow this
00:09:04
thing out could you tell me where you're
00:09:07
from or what brought you here
00:09:10
that they'll be even better question I
00:09:12
mean are you truly enthusiasts or
00:09:15
architects students please write it down
00:09:20
in chat so we can see what who are we
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hosting today
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okay oh no I wasn't showing the screen
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I'm so sorry for this let me start over
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okay yeah as I said this is one of those
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moments that could be unexpected when
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going live
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okay so pretty embarrassing
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I'm going to start over so as I said the
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chat should be actually up all the time
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because you were trying to show it to
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tell me it all the time okay he's sorry
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for that let's do it again I'm going to
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divide this object by creating some
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extra segments on the width we're going
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to have five elements so we're going to
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need six segments at five segments now
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six hates height segments and we're
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going to convert this object into
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editable poly so again I'm going to
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select the front of this object use the
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insert tool change it to change it to
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polygon and again apply it and extrude
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okay so oh we've got somebody from
00:10:58
Argentina hi so again as I said this is
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this element is going to be called and
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left over we're going just to copy it by
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holding shift moving this elements to
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scale them down and now we are going to
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use them as our balconies so this is
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going to be the border of the balcony
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again I'm going to copy those objects so
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to avoid over selecting the objects I
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prefer to copy those so we can create
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quickly create the floor plane for this
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object
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okay let's go to the left view change it
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to vertex and again by using snap tool
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we're going to quickly align those as a
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floor okay
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now don't worry you can see you nowadays
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okay so I'm going to detach this floor
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because your client may think that you
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should probably create a few versions of
00:12:17
the floor or any type of element so
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since we're not going to add any kind of
00:12:24
material in this webinar we're going to
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quickly just show you a fastest way to
00:12:32
populate this kind of balcony so you
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know for the quick sketches that you
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create on a daily basis we prepared some
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models that you can download from the
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internet from pages like three sky or
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any other so as you can see those are
00:12:53
really neat a balcony type of plants so
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I'm just going to scale those down
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because we're just trying to show you
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this type of elevation and how to
00:13:08
quickly approach it so scaling it down
00:13:13
again it suits my needs so now I'm going
00:13:19
to hide our object and this is where the
00:13:23
magic happens so we're going to use the
00:13:26
Corona renderer mostly in our class
00:13:30
we're going it in depth about each
00:13:32
aspect of this program so I hope that
00:13:35
you're familiar with this software and
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if not we're going to teach you from
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zero because and let's say approximately
00:13:45
90 percent of our students actually
00:13:49
start from zero knowledge above of 3ds
00:13:52
max
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and Corona renderer and those are our
00:13:56
mine tools that we use by pressing X you
00:14:03
can open this dialog always in this type
00:14:09
I mistyped okay so by opening by
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pressing Z I mean X at any time in the
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viewport you open this dialog where you
00:14:21
can search for your actions so if you
00:14:23
know the name of object that you want to
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create you can quickly type in the name
00:14:28
instead of looking for it in the menus
00:14:31
so I'm going to open the transform tools
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this is a very handy tool that I use on
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a daily basis it allows you to quickly
00:14:43
receipt or reset your objects and I
00:14:47
don't know why it happened like this
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anyway okay and also align the pivot to
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the bottom of your object which is
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necessary in this case so we're just
00:14:59
going to press insert to apply the
00:15:03
position of our pivot and now we're
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adding those objects into scatter as our
00:15:11
instanced object to quickly populate
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this Tarin okay I'm going to scale down
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here to let's say 5% okay 3% yeah we're
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going to add randomness to this and we
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need approximately 150 or 50 of those
00:15:35
objects now I'm going to open the full
00:15:44
preview of those and as you can see
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we're quickly populated our balconies
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okay I'm going to increase the scale a
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bit to quickly look at those and as you
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can see those are a little bit interest
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interlacing
00:16:04
we can quickly grab the floor object and
00:16:08
again scale it down so high this object
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quickly now moving again
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oK we've got it covered now so now no
00:16:29
object is intercept intersecting and
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okay so as you can see this this was a
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quick way to populate this we can also
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copy the windows into into it but we're
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not going to cover it because we know
00:16:45
that all of you are here to actually see
00:16:48
how to approach this kind of objects
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here and this elevation so I'm going to
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move forward and quickly show you the
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benefits of using the morph tool
00:17:04
I mean modifier so as you can see here
00:17:07
with we created a few objects that work
00:17:13
with one another so okay this type of
00:17:17
object is called a tractor work because
00:17:20
it's attractive to some vertexes and as
00:17:23
you can see as I move this object the
00:17:26
mesh changes also if I scale this object
00:17:30
down or app it's going to change the way
00:17:34
the area if it effects so as you can see
00:17:39
you can create many interesting
00:17:46
pavements like this so okay now how to
00:17:50
actually approach this so it's quite
00:17:53
easy and since there are videos like
00:17:57
this over the internet we added a few
00:18:01
twists to it so you can actually use it
00:18:04
in your 3d visualizations instead of
00:18:06
just you know seeing a video that you
00:18:10
cannot actually use ever so okay and now
00:18:14
let's clear clear this up a little bit
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okay I'm going to copy this element here
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and I'm going to delete my attractors so
00:18:26
you can see each step that we actually
00:18:28
take to approach this object so I'm
00:18:32
going to place this simple box 25 by 25
00:18:35
in this
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and I'm going to copy it like gazillion
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of times so I guess 50 is enough okay
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50 was too much now I'm going to move to
00:18:51
the top view and again I'm going to copy
00:18:55
it a little bit less this time and let's
00:18:59
go with 40 so as you can see it actually
00:19:04
worked this time so by pressing ctrl Q
00:19:08
you can select the similar objects in
00:19:11
3ds max Dutton doesn't need information
00:19:15
I guess so
00:19:17
now we've got only our box is selected
00:19:20
to save resources I'm going to hide all
00:19:23
those other objects and by pressing hide
00:19:27
unselected now I'm going to quickly move
00:19:32
this object into our editable poly mmm
00:19:40
okay and attached and the quickly align
00:19:46
those are attached those objects to
00:19:48
create one big mash now I'm going to add
00:19:55
more modifier and I'm going to save this
00:20:02
state as our starting point in channel
00:20:10
parameters so capture this we're going
00:20:13
to capture the state of this object as
00:20:16
it looks and as it looks like now so
00:20:19
captured current state and I'm going to
00:20:21
name it state Oh 1 and remember it's
00:20:27
very important at each scene to actually
00:20:31
name your objects properly and to have
00:20:33
your scene tidy and clean use as many
00:20:39
tools that will help you to sort out
00:20:41
your scene as possible because if you
00:20:45
don't it's going to affect your workflow
00:20:48
because
00:20:50
pretty sure that you named your files
00:20:52
you know as the FD of the 115 and two
00:20:58
weeks later you didn't know what to do
00:21:00
now because you cannot find the file
00:21:02
here we're looking for so this is going
00:21:05
to be our state number two and this is a
00:21:10
state Oh - okay and now we're planning
00:21:16
to add our modifier it's which is vertex
00:21:19
selection
00:21:20
oh no it's of volume select sorry again
00:21:28
we're going to change it to vertex and
00:21:30
here we're going to add mesh object and
00:21:34
what is important for you to remember is
00:21:37
that each object that you add as a
00:21:40
tractor is actually going to affect your
00:21:43
object accordingly to number of the
00:21:48
vertex vertices that it has so remember
00:21:51
to actually don't go crazy with your
00:21:53
segments and lower them to some
00:21:56
reasonable value volume values I'm going
00:22:01
to add it as mesh now okay great and
00:22:06
since we're you want this object to
00:22:09
actually do something we need to use the
00:22:12
fall-off and I'm going to set it to
00:22:15
let's say 50 or 80 so okay now how to
00:22:22
actually make it work
00:22:23
we're going to move this modifier here
00:22:26
and we're going to increase this number
00:22:30
to 100 in the state 1 so when I move
00:22:35
this object here it's going to affect
00:22:38
all those objects so it's pretty neat I
00:22:41
guess and at this point we're going to
00:22:44
go to preferences and turn off the
00:22:47
render
00:22:48
render ability for this object okay and
00:22:52
also I'm going to display this as box
00:22:54
because I don't want it to obstruct your
00:22:56
view but as you can see it works we need
00:23:00
we need to inverse this selection
00:23:03
and for this we have volume select and
00:23:06
you just go to invert and this way now
00:23:08
we actually create the holes not those
00:23:11
pavements so I hope that this is still
00:23:16
that you're able to follow I mean that
00:23:19
you understand what I what I am creating
00:23:22
is everything allright I mean can you
00:23:26
see the screen now and can you hear me
00:23:28
please write a plus or some other as a
00:23:34
symbol so I can see it
00:23:42
so if you want to
00:23:47
use this technique it's going to be have
00:23:50
some downsides oh thank you so many
00:23:52
pluses so if you're going to use this
00:23:55
technique it's going to have some
00:23:57
downsides it's going to only affect one
00:24:01
object or one mesh so if you want to
00:24:05
create another attractor you basically
00:24:08
need to go to edit poly or any edit edit
00:24:13
action mode edit mode and attach your
00:24:18
object so as you can see it still works
00:24:21
pretty neat but if you want to avoid
00:24:23
this you can also go with Corona scatter
00:24:27
method that we are going to show you a
00:24:31
little bit more info about during our
00:24:35
class also it's pretty neat way using
00:24:40
the distance map I'm actually going to
00:24:43
cover it briefly now because the
00:24:46
premises of this the idea is pretty
00:24:49
pretty much the same so you need to add
00:24:52
this plane as this distribution object
00:24:56
you add this plane as the object is
00:25:00
going to actually have those scattered
00:25:04
objects like this brick here displayed
00:25:08
on it so those are instanced objects and
00:25:12
by using current distance in with this
00:25:16
settings here black white black and a
00:25:19
colored inside turned on we're going to
00:25:23
actually be able to quickly use move it
00:25:27
and this time we're able to actually add
00:25:30
next objects into this stock piranha
00:25:35
scatter is a really good tool for this
00:25:38
type of work but it has some downsides
00:25:41
downsides again no it's should be here
00:25:47
sorry
00:25:50
okay sorry you can add it in distance
00:25:53
map it's just the magic of streams you
00:25:59
make so many mistakes that you can
00:26:01
barely talk but still it's going to be
00:26:03
fun because this method is going to be
00:26:07
posted on YouTube in just a few days
00:26:11
we're going to create a short video
00:26:14
about this and there's a downside to
00:26:16
scatter method because you can't add
00:26:19
animation into it or any kind of real
00:26:22
mass displacement so if we want to move
00:26:26
to this type of scenario like here we're
00:26:31
going to have a little bit a little bit
00:26:34
more difficulties by going with Corona
00:26:38
scatter so now as you can see we've got
00:26:43
this beautiful elevation that we are
00:26:47
going to create from a scratch using the
00:26:50
method with more I shown you and we're
00:26:54
going to make make it actually work in
00:26:57
300 degrees like here so we're going to
00:27:00
create this Tower and you also will be
00:27:02
able to use this method later for your
00:27:06
own designs because this is 100%
00:27:09
editable so you can just add your own
00:27:12
modifiers if you want to change it you
00:27:15
just want to bend it or you know shape
00:27:20
it to your likings
00:27:23
so now let's jump back to our welcome
00:27:28
screen and guys please say could you ask
00:27:32
her a few questions
00:27:33
tops because I seen that we have a few
00:27:38
questions okay yeah I told you that
00:27:43
we're going to have a Q&A during this
00:27:46
stream and I guess I should answer those
00:27:49
questions at at this point we had a few
00:27:53
questions about VR and iar those were
00:27:56
pretty interesting and
00:28:01
you asked if we see any future in this
00:28:03
type of fields and to be honest I must
00:28:07
say that yes but the technology is still
00:28:10
not there because it's a pretty bulky
00:28:13
and hard to use and it takes a lot of
00:28:16
resources but still it's some amazing
00:28:18
technology that will be standard in a
00:28:20
few years which few years time so I
00:28:24
would if I were you I would probably be
00:28:27
on hold for those
00:28:29
okay so let's reset the scene or let's
00:28:33
just go to our previous scene and reset
00:28:36
it so okay I'm going to quickly show you
00:28:41
how to use the technique with morph -
00:28:44
actually I'm going to quickly show you
00:28:47
the technique with morph - quickly I
00:28:52
want to learn today use program do they
00:28:57
give courses yes please please visit our
00:29:00
or mine page it's three deepest
00:29:02
academy.com okay so again resetting 3ds
00:29:07
max and we're starting from scratch so
00:29:11
to do it the fastest way I'm going to
00:29:13
create an end gone from a creation panel
00:29:17
and I'm going to pick the angle so it by
00:29:24
default it has six sides and at this
00:29:27
point you can see that it's pretty bass
00:29:33
basic shape so we're going to change it
00:29:37
to editable poly and remember when I
00:29:41
told you about this small twist that
00:29:44
we're adding into this stream we're
00:29:47
going to actually make this technique
00:29:51
usable and you know when your teacher or
00:29:55
client is going to demand you to
00:29:58
actually deliver the product when you're
00:30:03
going to you know add a lot of changes
00:30:07
because you know he still hasn't decided
00:30:09
what he actually wants so
00:30:13
by using this technique you can go back
00:30:16
and forth and change all the elements
00:30:20
when working with this type of objects
00:30:24
so now what is important before you move
00:30:30
before you move forward I would like you
00:30:32
to select this edges here and also make
00:30:36
sure that you've got your vertex s
00:30:39
selected like so because we're going to
00:30:41
change a lot of objects at the same time
00:30:45
we're going to need to have those as
00:30:49
selection options so remember too that
00:30:53
you shouldn't deselect those before you
00:30:57
copy this object and right now I'm I'm
00:31:01
going to copy this object like so by
00:31:05
holding shift I'm going to copy it or
00:31:08
I'm going to copy it like this and now
00:31:12
let's just go with I know 25 that sounds
00:31:19
good mmm okay again I'm going to enlarge
00:31:23
the screen and go to the clay displayed
00:31:25
mode so you can better see what we're
00:31:28
working on okay now we're going to copy
00:31:33
this object again and now it's we're
00:31:36
going to create this pattern and this
00:31:38
hexagon or honeycomb pattern if you will
00:31:41
three this sky here and again I can see
00:31:46
that the color is a little bit dark so
00:31:48
I'm going to pick some brighter color
00:31:52
for you guys okay and again we're going
00:31:58
to copy this like let's say eight or
00:32:02
nine times yeah that is enough so when
00:32:07
we have this object now we're going to
00:32:10
actually attach all of those so we have
00:32:14
this large portion of our end guns in
00:32:17
just one object one match with a lot of
00:32:20
elements so it should work like this and
00:32:23
since we
00:32:26
didn't deselect our vertexes and we
00:32:30
didn't deselect our our edges we're
00:32:35
going to be able to quickly work on
00:32:38
those and create the effect that we're
00:32:40
looking for okay so I'm just going to
00:32:44
quickly drag those down to create some
00:32:48
extra extra detail and now I'm going to
00:32:55
move to elements now clear all smoothing
00:33:01
groups we don't need those at this
00:33:02
moment and again I'm going to add our
00:33:07
favorite modifier which is Morpher and
00:33:11
now this is going to be our basic state
00:33:15
for our object so we're going to capture
00:33:20
this state as and name it the state 1 ok
00:33:29
state a 1 and now I'm going back to
00:33:34
editable poly and by selecting edges
00:33:39
pressing 2 I'm going to scale those down
00:33:42
and as you can see we actually have
00:33:46
those shutters closed I mean yeah they
00:33:49
shrank again since we don't want them to
00:33:55
change their actual shape and we're
00:33:58
going to use them later we're still
00:34:01
going to drag them those vertexes a
00:34:03
little bit down so they look more
00:34:05
believable and now we've got this
00:34:09
beautiful hexagon or triangle pattern
00:34:12
done we're going to move to motive
00:34:18
Morpher again and save this in as a
00:34:22
state - okay thank you for this link
00:34:26
we're going to capture this estate - and
00:34:33
again we're adding the volume select
00:34:38
modifier vertex now we're going to add
00:34:47
the mesh object and again something
00:34:51
really simple so I'm going to go with a
00:34:54
box and as you can see now we'll just
00:34:59
need to select our object as our
00:35:02
attractor so use a soft selection again
00:35:06
let's make it 150 I guess the box is a
00:35:11
good shape here and now let's see if it
00:35:15
works at this point no it won't work
00:35:17
because I need to use move this modifier
00:35:21
a little bit down okay and again why oh
00:35:28
yes I need to add 100 in the state okay
00:35:33
here we can see that by moving this
00:35:36
object our shutters closed and so we
00:35:40
just need to invert this again by going
00:35:44
to volume select and this is pretty much
00:35:50
this technique but if you would like to
00:35:54
put it on as your elevation or you want
00:35:59
to cover your roof with it whatever
00:36:03
we're going to show you how so first of
00:36:07
all we're going to create reference of
00:36:10
this object and from this point now on
00:36:14
when we're working on this object it
00:36:18
won't effect above this modifier stock
00:36:22
if we add anything let's say editable
00:36:25
poly if we have add anything it's not
00:36:30
going to affect the original object so
00:36:33
it's going to be pretty useful for us if
00:36:37
you want to
00:36:38
actually work with some kind of
00:36:41
architectural objects and to create the
00:36:47
kind of tube that we had earlier we're
00:36:50
going to use bend modifier and since
00:36:53
this object was erected in in this way
00:36:58
I'm going to use the x-axis and we need
00:37:02
approximately 160 degrees to close it
00:37:07
but there's still going to be a small
00:37:10
gap that we can eyeball and let's just
00:37:14
add six degrees because this should be
00:37:17
enough and right now if we move our
00:37:20
attractor we're going to see this
00:37:23
beautiful effect here as you can see it
00:37:27
works pretty neat so if you want to have
00:37:31
your object I mean you're up
00:37:34
if you want to your object to be a
00:37:36
little bit fancier shape you just need
00:37:41
to edit it out or you know you can pick
00:37:43
pick any object as you like
00:37:47
so tell me nice do you have any
00:37:50
experience in 3ds Max or if you have any
00:37:55
prior knowledge about tree rendering or
00:37:59
basically tell me what brought you here
00:38:01
so I'm just going to create another
00:38:06
screen now quickly select these and go
00:38:11
to perspective mode select our view and
00:38:15
as you can see we're already we already
00:38:19
have this neat effect where we can just
00:38:25
copy our our mesh again and if you if
00:38:31
you want you can simply go ahead and
00:38:35
pretty much render it out at this point
00:38:37
as a quick sketch so you know we're not
00:38:41
going to cover many details in in this
00:38:45
video but we
00:38:48
a lot of those during our class and if
00:38:51
you want to sign up we already posted
00:38:53
those links and you know here the most
00:38:59
important thing is that when you take
00:39:01
away the attractor or just turn on/off
00:39:04
the Morpher it's going to revert your
00:39:08
object into the previous state so to
00:39:10
avoid that we're just going to move away
00:39:12
the attractor and at this point you can
00:39:17
add any kind of detail in editable poly
00:39:20
as you like so you can split all of
00:39:24
those and you can let's say add extra
00:39:29
detail like insert okay that's a pretty
00:39:33
large mesh wait a second
00:39:37
and I believe I may okay now again so so
00:39:50
yeah I was trying to read your question
00:39:52
your answers and yeah I see our support
00:39:56
is bravely answering all of those
00:40:00
so right now I'm trying to move along
00:40:04
but the mesh is trying to actually trick
00:40:08
me and let's just add ten and apply this
00:40:12
so you can see that you can edit out
00:40:14
this those elements okay ten was too
00:40:20
much okay I'm not going to stress out on
00:40:25
this element it's unreal event at this
00:40:28
point if we would use some proper scale
00:40:32
that I didn't you would probably get the
00:40:35
proper effect by adding those proper
00:40:39
values and again right now we're going
00:40:44
to quickly jump into our Q&A s again so
00:40:49
if you've got any questions you can
00:40:51
shoot away in the chat please do because
00:40:54
it's all this stream is all for you
00:40:59
this is a free stream part of a series
00:41:02
that we're going to create there's a
00:41:04
there's an option to actually get into
00:41:07
some exclusive options that we can
00:41:12
discuss with you if you're willing to
00:41:15
actually receive this kind of
00:41:17
information and I'm now going to again
00:41:23
flex on those that use Sketchup because
00:41:26
from people from my experience and what
00:41:30
I've encountered during my work I'd
00:41:34
noticed that creating this kind of
00:41:36
objects in Sketchup is really annoying
00:41:38
because you cannot really create any
00:41:41
curvature without extra plugins that may
00:41:44
cost you a fortune
00:41:45
so Trias max has you covered because it
00:41:49
actually has tools specially designed
00:41:52
for this kind of work and we're going to
00:41:56
quickly put this object on the zero axis
00:42:00
and the in the axe and change the pivot
00:42:05
point to zero which is which is here and
00:42:09
now I'm going to use tools awry and I'm
00:42:14
going to preview what I'm actually doing
00:42:16
when I'm creating those copies so let's
00:42:20
just go ahead and rotate this by a few
00:42:23
degrees
00:42:25
and let's just go crazy with all those
00:42:29
objects so I'm pretty satisfied with the
00:42:32
amount of objects I created mmm how much
00:42:39
is the online course well right now
00:42:42
we've got some special offer for you
00:42:44
guys so if you leave us your email we
00:42:47
can send you all the details this video
00:42:49
is going to youtube so many things may
00:42:52
change in the future but right now
00:42:54
please send us your email or contact our
00:42:58
support on Instagram Facebook or just
00:43:02
write to us directly ok so when you have
00:43:06
this object you can you can go ahead and
00:43:09
add
00:43:10
four-by-four ffd 4 by 4 by 4 modifier so
00:43:15
when when selecting the vertex is here
00:43:20
we're going to be able to manipulate
00:43:22
this object and create this smooth
00:43:25
curvature that cannot be achieved in
00:43:28
Sketchup or any program program that's
00:43:33
used by architects overly like ArchiCAD
00:43:38
so right now it took me like I don't
00:43:41
know three minutes to create this thing
00:43:46
again I'm going to quickly jump to our
00:43:53
queen and guys right now I would like to
00:43:57
add a few few informations about our
00:44:01
school so again visit us on three visit
00:44:06
kademan
00:44:07
slash English so you can get more
00:44:11
details and as I stated before all the
00:44:15
images that we post post our images
00:44:19
created by our students all the
00:44:21
techniques and many more are covered in
00:44:26
our course so if you want some more
00:44:29
information please contact our support
00:44:32
or leave us leave your email to us
00:44:35
contact details I mean and at any point
00:44:39
we've got 24 hour support we will help
00:44:44
you at any time of the day or night we
00:44:47
we split our course into three main
00:44:51
elements so when you're when you're part
00:44:56
of our
00:44:57
when you're our student we always are on
00:45:01
a lookout for any questions that you may
00:45:03
have because you know you work in your
00:45:05
own time and you probably should be able
00:45:08
to you should probably be able to you
00:45:13
know sit at the work that you want to do
00:45:16
in 3dsmax at your own time and you know
00:45:19
you're probably student or you're
00:45:21
working and we're not going to we want
00:45:26
to be able to help you at any time so if
00:45:28
you're going to work at 3:00 a.m. we're
00:45:30
going to be there for you with all the
00:45:32
answers that you may need all this works
00:45:34
that you can see now on the screen are
00:45:36
were created by our students and all
00:45:40
those posts were actually posted payasa
00:45:45
of course but those images are created
00:45:48
by our students and we're really proud
00:45:50
of those guys so going back to the main
00:45:54
information about our class you know
00:45:58
guys we need to actually tell you that
00:46:01
we said we have our own instructional or
00:46:06
tutorials or lessons instruction videos
00:46:10
that we send to you that you can use at
00:46:12
any time for you can keep those and also
00:46:17
use them for educational purposes so
00:46:20
that's the base also we've got webinars
00:46:25
more complex than this three times a
00:46:29
week and also the in my opinion that's
00:46:32
the most important thing is that we can
00:46:35
support you 24 hours and you know nobody
00:46:41
else is doing and does this and you know
00:46:44
it's in my opinion that's the strongest
00:46:47
part because we've got a team of
00:46:49
experienced people in invisi Kadim e our
00:46:54
founders both are award-winning people
00:46:58
with many accomplishments and as you can
00:47:02
see we've teamed up to you know show you
00:47:06
all the details that you may need our
00:47:10
team consists of three visualization
00:47:13
specialists architects and also our
00:47:17
support is also experienced in all those
00:47:20
details we work with you we treat you
00:47:23
like you know we're not going to be too
00:47:27
stiff during the course so we want to
00:47:30
have friendly atmosphere and you know if
00:47:34
you have any extra questions please
00:47:36
should shoot now we're going to move to
00:47:39
some real Q&A s and we're going to
00:47:44
probably stay here and answer your
00:47:48
questions for another few minutes and
00:47:50
you know I think that'll be it if you
00:47:55
have any extra questions please shoot
00:47:58
away we should be able to answer all of
00:48:02
those in just a few seconds so during
00:48:06
you during the time you actually create
00:48:11
type in your questions I can give all
00:48:14
that go ahead and actually do this
00:48:18
scatter method from scratch so it's not
00:48:23
like you know there's those situations
00:48:27
when somebody tells you to create
00:48:29
something from scratch it shows you some
00:48:32
basic steps and then you know and add
00:48:36
the all the rest of the details is this
00:48:42
also for people with no knowledge
00:48:43
exactly 90% of our students started with
00:48:48
zero knowledge of true Diaz max or
00:48:51
Corona renderer usually they don't
00:48:55
really know that this program exists so
00:48:59
we basically show you each step how to
00:49:02
become
00:49:04
you know professional grade 3 art
00:49:07
visualization specialist okay that was
00:49:11
too much too many words I mean so
00:49:15
basically if you don't have any
00:49:18
knowledge we're going to be able to help
00:49:22
you at each step so these is this
00:49:30
software free to use 3ds max is not free
00:49:34
to use but Autodesk has some extra
00:49:37
offers for students it's allowing them
00:49:41
to use it in non-commercial way for free
00:49:46
you should probably visit their site to
00:49:49
get more information
00:49:51
also Corona renderer is a really great
00:49:54
engine that is really cheap and is if I
00:49:59
may say say it according to my
00:50:02
experiences you know beneficial to
00:50:04
actually buy it and use it because it's
00:50:08
one of the best engines at truly
00:50:11
rendering engines on the market so I
00:50:15
strongly recommend it for all of you how
00:50:22
to sign up to the course well please
00:50:24
leave your e-mail to us or send us some
00:50:28
information on this email provided to
00:50:31
you we're going to give you all the
00:50:34
information about the pricing about how
00:50:38
does how do we work how much information
00:50:41
you're going to receive from us and also
00:50:44
how are we approaching all of those
00:50:47
elements of 3d design as I stated our
00:50:52
team's consists of architects so you can
00:50:56
shoot away and ask any questions about
00:50:59
the architecture we may help you how to
00:51:02
create your portfolio also how to
00:51:05
prepare for your exams you know all the
00:51:08
all the sort of time things that may be
00:51:12
helpful for you so
00:51:15
strongly recommend you sign up to us and
00:51:19
right now we're mmm right now we're
00:51:26
going to add this object to Corona
00:51:29
scatter which I created earlier on like
00:51:33
three seconds ago I mean so we're going
00:51:37
to add this brick box one two as our
00:51:40
instance object and at this moment you
00:51:44
can see that it's already scattered on
00:51:46
our object okay I overdid it again
00:51:50
always right-click on your viewport to
00:51:54
turn off this small plus okay to avoid
00:52:00
adding extra objects now I'm going to
00:52:02
move this Corona a distance map to our
00:52:07
scale so it works like this if you have
00:52:14
this if you have this object that is
00:52:17
near your object that you've selected in
00:52:22
distance from your objects are going to
00:52:25
basically run away from this object so
00:52:28
you can use this technique to make your
00:52:31
grass grow or you hide some elements or
00:52:36
avoid your home if you're going to
00:52:39
create let's say you alone you can use
00:52:42
this technique to scatter some grass and
00:52:45
also you can distance it distance this
00:52:50
from this box so you can see the grass
00:52:54
is not growing all around the house so
00:52:57
it's going to be pretty neat especially
00:53:00
when you're going to have some
00:53:02
back-and-forth with your client and you
00:53:05
know he wants to change the position of
00:53:07
the house or move it a little bit to the
00:53:10
left because he likes this tree on the
00:53:13
right whatever it's going to allow allow
00:53:16
you for a lot of flexibility and it's
00:53:20
going to help you create your design as
00:53:25
efficient as possible
00:53:28
mm okay thank you for the smashes
00:53:31
message on facebook we're going to take
00:53:33
care of it in just a few minutes so you
00:53:38
know guys I guess they'll be it for
00:53:40
today I hope that you liked our stream
00:53:43
the next stream that we're going to post
00:53:47
we're going to create a beautiful
00:53:51
bathroom that we're going to show you
00:53:54
how to create this type of bathroom that
00:53:57
were posted in our Facebook event on
00:54:05
Facebook event that you can see in our
00:54:08
feed and separate and and please visit
00:54:12
our page both Facebook Instagram are
00:54:16
always welcomed to you so also I got
00:54:21
this extra let's say a gift for you if
00:54:25
you were able to stay with us for so
00:54:27
long if you will invite 20 people to our
00:54:31
next stream you'll get all those scenes
00:54:35
that I've created so you can just look
00:54:37
into it and have a look how was it done
00:54:41
and you can just play a play with it as
00:54:44
much as you want so this is going to be
00:54:48
this let's say a reward for inviting
00:54:52
people also you'll get some basic
00:54:54
tutorials of terima 3ds max that those
00:54:58
are starting videos but if you invite
00:55:02
approximately 40 people we're going to
00:55:05
award you with some extra videos that
00:55:08
we've we marked as more intermediate or
00:55:15
about to remodeling and it's going to
00:55:18
cover topics like this and also many
00:55:22
important aspects how to actually
00:55:24
approach it what techniques used at what
00:55:27
time and you know it's still going to be
00:55:31
the basic but you know I
00:55:34
intermediate but still it's going to be
00:55:36
very beneficial so we're going to send
00:55:39
it for free what yeah what we ask is
00:55:42
just a proof screenshot or let's say
00:55:46
just a quick memo anyway thank you for
00:55:51
joining in and I hope that you liked our
00:55:54
stream and you know this is going to be
00:55:58
part of Sirius so till the next time
00:56:01
right thank you very much and have a
00:56:04
good evening
00:56:06
[Music]
00:56:17
you

Description:

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