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00:00:00
Well, why are the gachas settled here?
00:00:02
Some brotherhood got a job at a factory, they are
00:00:05
discussing cool ideas, they came up with them, and you think that’s
00:00:08
all, you think, I’ll always run from you,
00:00:10
I’ll hide in a motel, Gentlemen,
00:00:12
I need a new topic and I know that
00:00:14
you have them, who are you grilling? here there is an
00:00:17
interesting Temka in mind Well, what do
00:00:20
you have to tell? Don’t worry about it.
00:00:22
Tell us. We thought that
00:00:25
we needed a video
00:00:28
about thinking, you can’t think with Sam Fisher, a
00:00:32
very interesting situation came out, not a single game
00:00:35
definitely failed, and the series as a
00:00:38
whole is considered one of the best in the genre
00:00:40
Stealth action players around the world
00:00:43
remember the Adventures of Fisher with warmth
00:00:45
in their hearts and still hope for a
00:00:47
continuation of the beloved spy
00:00:49
thriller. However, practically
00:00:52
nothing has been heard about the series since 2013,
00:00:56
thanks to the tireless enthusiasm of our
00:00:58
Booster Tick in
00:01:00
Tshi, we recall the thorny path of the spell series
00:01:03
and try to understand once and for all
00:01:06
why such a successful franchise has sunk into
00:01:08
oblivion by wearing the iconic
00:01:24
three-pointer with
00:01:27
you we
00:01:28
begin
00:01:30
[music] it
00:01:33
all started in the late nineties of the last
00:01:36
century
00:01:37
in newly formed New York City they were working on a
00:01:40
science fiction shooter with a
00:01:45
retro aesthetic in which the player traveled around the
00:01:48
world on a hoverbike and shoot
00:01:56
faces with the exception of one interesting
00:01:59
element, the main character
00:02:02
had a modular gun in his arsenal that allowed him to
00:02:04
grab onto ledges, change the functions of the
00:02:07
visor to thermal and electric, and
00:02:10
also attach cameras to the walls,
00:02:12
the development did not go well at all and, as a result, the
00:02:15
drift stalled, the head office of
00:02:18
Ubisoft decided to reform the
00:02:21
New York And from the failed concept
00:02:24
to make a game based on the James Bond franchise,
00:02:27
by the way, we already told you about games about this spy, just click
00:02:28
on the net and
00:02:31
take a look if you haven’t yet. However, again something
00:02:34
went wrong and the project was shelved
00:02:36
until Ubisoft
00:02:39
took over rights to produce games under
00:02:41
Tom Clancy's licenses, and here in the
00:02:44
early 2000s, Monsieur Kazima
00:02:47
is going to release the second MGS So the
00:02:50
main people at Ubisoft came to the
00:02:52
Montreal office and said something like
00:02:55
that the MGS 2 killer would be on our table in the
00:02:58
near future after what they left, there was
00:03:02
nothing left to do, the
00:03:03
developers had to get the
00:03:05
concept of The Drift from the mezzanine on fire and
00:03:08
get down to business just a
00:03:11
few years later, apply crunch with
00:03:13
inspiration from the T-series and the same GS, the
00:03:16
guys from Ubisoft Monre in 2002 released
00:03:20
Tom Prince Splinter Cell, which even if it didn’t
00:03:23
become the killer of MGS But ours was
00:03:26
no less successful than the long-awaited sequel from the
00:03:28
brilliant Kojima August
00:03:31
2004 former Navy SEAL officer Sam
00:03:33
Fisher joins the
00:03:36
US National Security Agency And not just
00:03:38
as an Agent, but as part of the secret
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detachment Third Echelon, his first
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mission is a business trip to Georgia
00:03:46
to find two missing CIA agents, in the
00:03:48
future the plot twists in the spirit of the
00:03:51
strongest spy thrillers. Fisher
00:03:53
will have time to fly around half the globe,
00:03:55
visit Myanmar and the Caspian Sea and, as
00:03:58
a result, completely prevent the outbreak of a
00:04:01
large-scale war. It is worth immediately admitting
00:04:03
that the plot of Splinter Sell
00:04:06
has aged very poorly at the time of its release, the game
00:04:09
was on the wave of general spy
00:04:11
hype when stories about special agents and
00:04:13
saving the world from another terrorist did
00:04:15
not arrive in time. So in 2002 it
00:04:18
looked more than decent, however
00:04:21
even now you can get a lot of pleasure from it
00:04:23
if you give a discount on time.
00:04:26
However, it was not for the plot that the players of the
00:04:28
specialized press loved the first Splinter
00:04:30
Cell And for the amazing Gameplay and
00:04:33
cool main character So let's
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talk about everything in order first
00:04:38
on our agenda Gameplay Everyone without
00:04:41
exception already knows that
00:04:43
Sam Fisher's Adventure is a refined sts
00:04:46
Action No, of course you can engage
00:04:49
in open fire with your opponents, but
00:04:51
there is a nuance: health is not enough for such a forte
00:04:54
and there is practically nowhere to replenish ammunition for weapons; you
00:05:00
also can’t pick up a barrel, you also have to make do
00:05:02
solely on your own. Fisher is
00:05:05
not another John Rambo, he is a
00:05:07
highly qualified spy, his friend is
00:05:09
not an M60 machine gun with unlimited ammunition,
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but silence and darkness is a perfectly played
00:05:15
level that Where they not only didn’t
00:05:17
notice you, but where they didn’t suspect
00:05:20
your presence at all. So, be kind enough
00:05:22
to hide in the shadows and make as
00:05:24
little noise as possible to make this task
00:05:27
easier to cope with. Fischer has
00:05:29
several cool spy
00:05:30
gadgets in his pockets, for example, a light indicator
00:05:33
that shows whether you can see you or
00:05:36
three-axis
00:05:38
night vision goggles that have become conical and capable of
00:05:40
becoming a thermal imager at will. Well, don’t
00:05:43
forget about a pistol with a silencer and an
00:05:45
assault rifle with an under-barrel
00:05:47
grenade launcher; the first will help shoot
00:05:50
all unnecessary light sources in the room,
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and the second is used mainly to
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shoot shocker shells from the grenade launcher
00:05:57
and grenades with sleeping gas
00:06:00
remember about the cameras from de Drift the idea is not
00:06:03
dead Fischer can also install them
00:06:05
with the help of a grenade launcher; the spy
00:06:08
who relies only on his weapon is bad.
00:06:10
Forgetting about the body, that’s why Sam is very
00:06:13
flexible, he can hang from ledges,
00:06:16
climb pipes, or even
00:06:17
climb under the ceiling in in a narrow corridor,
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leaning your feet on oppositely
00:06:22
spaced walls and sneaking up
00:06:24
on your opponents from behind, you can interrogate them
00:06:27
to find out information useful for passing
00:06:29
the level, of course, the entire
00:06:31
Arsenal described above may seem
00:06:33
limited and somehow, well, meager or
00:06:36
something. However, in the context of Splinter Cell,
00:06:39
Less is more. After all, it is
00:06:41
thanks to With all of these elements, the
00:06:43
developers managed to create one of the
00:06:45
most balanced Stealth systems in
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the history of video games; each technique and
00:06:51
weapon has a clear area of ​​application and
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none of them seems superfluous,
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especially if you are really
00:06:58
going to play the game as the
00:07:00
developers intended and not trying to
00:07:02
clear every room accurate
00:07:03
shots to the head still won’t work,
00:07:06
for an accurate shot you need to
00:07:08
take a position and wait until the
00:07:10
crosshair converges in the center of the screen,
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just go in and hit
00:07:14
three or four headshots on the ball, the task is almost
00:07:17
impossible. So, in the end, Ubisoft
00:07:20
Montreal turned out to be not just an excellent
00:07:22
stells Action developers We were able to find a
00:07:25
middle ground between the old Tivs,
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this is my personal opinion, please don’t
00:07:30
write angry comments and the more
00:07:33
casual stealth of MGS, if you
00:07:36
ended up being noticed or killed somewhere, then it
00:07:38
was a logical result of
00:07:41
your mistakes as a player. I overlooked the lamp
00:07:44
and came out into the light carelessly. eliminated the
00:07:47
security guard for the failure of the mission, you can
00:07:50
only blame yourself and not the
00:07:52
artificially enhanced intelligence Sam
00:07:54
Fisher turned out to be an exemplary
00:07:58
protagonist, the elephant is able to let go of a couple of
00:08:01
astros, but on the mission the face is as put together as a
00:08:04
brick and the voice is
00:08:06
oozing with self-confidence, and not
00:08:08
feigned, but deserved somehow - no way, he’s a
00:08:11
professional spy who performs
00:08:13
tasks that not everyone can
00:08:15
do. By the way, Sam’s voice was given by the actor
00:08:18
Michael Ironsite. You all may
00:08:20
remember him as that same officer from
00:08:22
Starship Troopers. By the end of 2002,
00:08:26
Splinter Cell sold almost a
00:08:29
million copies and collected pre-orders totaling
00:08:31
over a million. superfluous
00:08:33
speaks more eloquently than excellent sales Only ratings from
00:08:36
players and critics 8 points from the
00:08:39
first and as much as 91 from the second rare
00:08:43
Solidarity for our time was
00:08:45
it an unambiguous Success Is there any
00:08:48
point in asking the numbers speak for
00:08:50
themselves and what follows the successful
00:08:52
original Of course, the Ubisoft monre cycle was
00:08:56
supplied with several truckloads of money and
00:08:59
sent to make a new Splinter Cell.
00:09:01
However, so that there were no
00:09:03
five-year breaks between games, the head office of the
00:09:05
French company called its
00:09:06
Shanghai studio and instructed them to make a
00:09:09
kind of intermediate Splinter Cell.
00:09:11
The main thing is that it is not inferior in quality to the
00:09:13
first game. So Ubisoft Shanghai
00:09:16
cooperated with Ubisoft Milan and
00:09:18
set to work Splinter Cell
00:09:21
Pandora Tomorrow globally in terms of
00:09:23
plot and gameplay, little can be said about the game
00:09:25
since Pandora is not so
00:09:28
different from the first; there
00:09:29
were rather targeted changes
00:09:32
aimed at the convenience of players,
00:09:34
for example, now weapons have a
00:09:35
laser sight that allows you to
00:09:38
see exactly where the shot will be fired, plus first
00:09:41
aid kits are now scattered throughout the level, they are
00:09:43
lying around in the inventory, you can whistle
00:09:46
to attract enemies to open the door while
00:09:48
dragging the body and the like, plot-wise
00:09:51
we are again looking at a strong, worthy
00:09:53
spy thriller in the context of Pandora
00:09:56
Tumorrow, we are primarily interested in
00:09:58
multiplayer Yes, unexpectedly, but I think
00:10:01
each of you who played it at one
00:10:02
time understands to bypass it
00:10:05
would be a crime. Here we have spies
00:10:07
fighting against mercenaries. The gameplay of the
00:10:10
spies migrated directly from the main
00:10:12
game, a third-person view of hide and seek, but with
00:10:16
one condition: the complete absence of
00:10:18
lethal firearms weapons, the task of
00:10:21
spies is to carry out a certain sabotage on the map.
00:10:23
Mercenaries are a completely different
00:10:26
matter. They are armed to the teeth,
00:10:29
move slowly and play with a
00:10:32
first-person view. Dada, don’t be surprised, we have
00:10:34
a pinch of shooter here, but this is only in
00:10:37
words between spies and mercenaries,
00:10:39
radically different gameplay dynamics
00:10:42
if some are capable skillfully hide and
00:10:44
run quickly, then the latter can
00:10:47
shoot accurately. And this is the main thing. It turned out to be a very
00:10:49
interesting concept of almost
00:10:51
asymmetrical gameplay at the time,
00:10:54
it was for this mode that Pandora was praised
00:10:56
most of all for the single player, it was left alone,
00:10:59
it was competently made, and
00:11:02
more between two major releases of the
00:11:04
series and no need, so here we have again
00:11:07
high ratings of 87 points from critics
00:11:10
and
00:11:11
7.9 from players and quite worthy of
00:11:14
sale, because from March to the end of 2004,
00:11:17
Pandora sold half a
00:11:19
million copies, but as I have said more than once,
00:11:23
Pandora was that pestilence rather an
00:11:24
intermediate link. But after it
00:11:27
came the game thanks to which the
00:11:29
Splinter Cell series is still remembered.
00:11:32
Listen, I don’t even know how to approach
00:11:34
Splinter Cell
00:11:36
KS, this is one of those projects that
00:11:39
can be called genre-defining, the
00:11:42
real sacred cow of all
00:11:44
fans of the sts Action genre. So
00:11:47
let’s go straight ahead Let's agree on the shore about
00:11:49
the plot, I won't say a word and there are
00:11:52
two reasons for this: firstly, even without discounts for the
00:11:56
time the game was released in 2005, it is still
00:11:59
good, and secondly, Chaos Theory
00:12:02
has been perfectly preserved and I strongly recommend that
00:12:05
you play it yourself and
00:12:07
watch the plot also
00:12:09
on your own Let's better talk about
00:12:11
Gameplay and technological innovations,
00:12:14
because there are just a ton of them here. One of the
00:12:17
main novelties of the river valley is finally corpses, light
00:12:21
bulbs, shades and other objects
00:12:23
are trying to behave physically Correctly,
00:12:26
this makes the game more immersive when you
00:12:29
can observe the result
00:12:31
The developers have tweaked their actions and the sound
00:12:34
Now, in addition to the light sensor, Fischer
00:12:37
has a sound sensor that shows
00:12:39
how much noise the player makes during
00:12:41
his passage, plus in the last game,
00:12:44
if when leaving a location you left a
00:12:46
lifeless body behind you, then an
00:12:48
alarm was automatically triggered Now if all
00:12:51
the guards are neutralized and the cameras are
00:12:53
destroyed, no one will notice anything, because there’s no one to
00:12:57
notice, it’s trite, they finally
00:12:59
added Yuza Bel a knife to the spy’s inventory,
00:13:02
they can not only threaten a captured
00:13:04
dummy, but also, for example, pierce the
00:13:06
gas tanks of generators to turn off
00:13:08
the lights and why wasn’t this
00:13:10
added before at all Well, like the icing on the cake
00:13:13
players have been added the ability to choose
00:13:15
their equipment for the mission, there is both a
00:13:18
universal set of equipment that is
00:13:20
maximally balanced for the
00:13:22
style of play intended by the developers, and
00:13:24
for more aggressive gameplay
00:13:26
or even for maximum stealth,
00:13:29
taking the aggressor I don’t recommend taking it until I’m
00:13:34
a nerd Aspect it
00:13:37
was somehow a pity to throw away Pandora’s work So the
00:13:39
asymmetric PVP mode migrated to
00:13:42
this part of the series. However, along with it,
00:13:45
they also added a completely independent
00:13:47
cooperative company of seven tasks. The
00:13:50
plot branch of this mode developed
00:13:52
in parallel with Fisher’s adventure. In the
00:13:53
main scenario, together they can
00:13:56
perform acrobatic stunts
00:13:57
inaccessible to SMU; all locations of this mode,
00:14:01
in principle, are specifically designed for a
00:14:03
cooperative playthrough, the idea of
00:14:06
adding another new mode
00:14:08
turned out to be good; in one theory of chaos, it was
00:14:10
as if we were getting three games at once,
00:14:12
each of which had significantly
00:14:15
different gameplay. As a result, we got a game that was already
00:14:18
excellent. The gameplay of the first
00:14:20
part raised the balance to an unattainable level.
00:14:23
with
00:14:27
such attention to detail that it’s
00:14:29
impossible to do better than Pou, he’s
00:14:32
perfect and a real living classic And
00:14:37
as you and I know, this is exactly how everything
00:14:39
was when Chaos Theory came out from the
00:14:42
ubiquitous nines and tens, it was
00:14:44
simply impossible to breathe The game was released in
00:14:46
March 2005 and by the end the same March, it had already
00:14:50
sold 2 million copies
00:14:53
from laudatory reviews, it almost
00:14:55
had to
00:14:57
fight back, it earned its 92 points on
00:15:00
Meta criticism from Izhu and
00:15:03
8.7 from the players, and here
00:15:07
a problem appeared: the game is already ideal and a
00:15:10
masterpiece, but we need to make another
00:15:13
sequel after all, sales are simply Sky-high,
00:15:16
fortunately, Ubisoft Shanghai and Milan are
00:15:18
parallel carpels Over the next part of
00:15:20
Splinter Cell, but will it be possible to jump
00:15:23
above your head, well, the answer We already
00:15:27
know in 2006, Shanghai and Milan
00:15:31
released an extremely atypical Splinter
00:15:34
Cell game called Double Agent
00:15:37
Gameplay it is not so very different
00:15:39
from previous projects But in terms of plot, let’s
00:15:42
say the developers decided to
00:15:44
flirt with nonlinearity and it did
00:15:46
n’t turn out so well, but more on that a little
00:15:49
later. According to the plot of the new game, Fisher must
00:15:52
infiltrate a
00:15:54
terrorist group undercover,
00:15:57
they operate with it more than once choose
00:16:01
which side to take on this or that
00:16:03
issue gain credibility points with
00:16:05
terrorists and penetrate deeper but at the
00:16:07
same time lose the Trust of the government or
00:16:10
do the opposite throughout the game
00:16:12
at certain moments we are shown a
00:16:14
choice window and eloquently explain
00:16:17
how much our level of trust in a
00:16:19
particular country will drop from our
00:16:23
decision on the outcome, depending on the level of
00:16:26
trust,
00:16:27
ist Gen prepared three endings, two non-
00:16:33
canonical ideas, sounds just awesome,
00:16:36
finally, more subtle spy work
00:16:38
with the need to always balance on the
00:16:39
edge, but in the end it only works
00:16:42
on the first playthrough, and even then it didn’t
00:16:44
always seem If the NSA
00:16:47
trusts the phisher so much that it lets him in as a
00:16:49
double Agent into a
00:16:51
terrorist organization that poses a real threat to the country,
00:16:53
then they must understand that
00:16:55
Sam will not be able to escape from meeting with the
00:16:57
notorious gray morality, he will have to
00:17:00
get his hands dirty and break more than a dozen laws,
00:17:02
but all this is for the benefit of the secret
00:17:05
operations Therefore, why the hell
00:17:07
can you not trust him completely,
00:17:09
the guy is raking up such [ __ ] for you, he
00:17:12
would have done it
00:17:14
a long time ago and no one would have been able to
00:17:16
stop him with his level of
00:17:18
professionalism. So I don’t know about
00:17:19
you. But I didn’t have the whole game. it was possible
00:17:22
to believe in the conflicts prescribed by the scriptwriter,
00:17:24
one without elm with the other, fortunately the
00:17:27
gameplay basis itself remained just
00:17:29
as excellent as in the previous
00:17:31
parts, of course,
00:17:34
they didn’t do anything revolutionary new, but as a small
00:17:36
operative before the next release of
00:17:38
mastodons from Montreal, it was more than
00:17:40
worthy based on the total of 80 from journalists and
00:17:44
six pointers from the players, but it didn’t turn out
00:17:47
nearly as well as the previous
00:17:49
times, plus the players complained about the
00:17:52
duration being too short, but okay, they
00:17:54
gave us the bait to cut Montreal,
00:17:57
they’ll come back and they’ll bring something like this again, everyone
00:18:00
will be delighted Yes, everyone thought so, but not only
00:18:04
that that we had to wait
00:18:06
another 3 years for the next game, and Akela missed for the first time,
00:18:10
well, Splinter conviction is
00:18:14
a game that didn’t give a damn about all the achievements of
00:18:17
past games and the feelings of the fans. This is a
00:18:21
nuclear laugh,
00:18:27
then we
00:18:36
moved on, it fell out, but it just doesn’t work out. The
00:18:39
gameplay was castrated to the point of impossibility. Yes,
00:18:42
climb and you can still hide,
00:18:45
but now an open firefight is a much
00:18:47
more preferable option because
00:18:49
you can hide behind cover, cartridges
00:18:51
fall from every corner by pressing a
00:18:54
magic button, in general you can mark
00:18:56
several opponents at once and Fisher himself
00:18:58
shot a pack of headshots from conviction
00:19:01
they tried to make some kind of blockbuster
00:19:04
to blind a competitor with the most popular AA
00:19:07
Franchise, but in the end, thinly stripped, the
00:19:13
advantages of the projects are in the really
00:19:15
decent staging of cut scenes and
00:19:17
colorful interrogation scenes. Every
00:19:20
time we get to the next
00:19:22
main bad guy, Fisher begins to
00:19:24
interrogate him with passion, hit him with his
00:19:26
head and the toilet, pierce his hands with sharp
00:19:29
objects, shoot his arms and legs,
00:19:31
it all looks colorful spectacular and
00:19:34
simply cool, it also turned out to be quite good
00:19:37
Co-op mode, of course, with the same
00:19:40
neutered gameplay as in the
00:19:42
main game but with a cool plot
00:19:44
twist at the end, the game has been around for more than 10 years,
00:19:47
so about the spoiler in the end of the co-op,
00:19:50
you and your friend will have to eliminate each
00:19:52
other after a short joint
00:19:54
Adventure it’s even somehow
00:19:56
felt poorly, but what can we do, the bosses
00:19:59
said, we’ll do it when Konviction
00:20:02
came out, the journalists again bombarded it with
00:20:04
high ratings, but the players saw that
00:20:07
somewhere they had been dirty, so they gave the
00:20:11
game a decent six points. However,
00:20:14
this did not stop Konviction from collecting a good
00:20:16
box office at the markets decided after
00:20:19
comparative success the last game in
00:20:21
Splinter village was assigned to develop the
00:20:23
studio to a newcomer to the Ubisoft series Toronto
00:20:27
Ilu surprisingly well after the kovik
00:20:30
No one really believed that the new Splinter
00:20:32
Cell would be worthy of its name and
00:20:35
would be able to compare with the previous games in the
00:20:37
series What was everyone’s surprise
00:20:40
When in 2013 year, players saw a
00:20:42
worthy sts Action from a third person, then the
00:20:45
book Splinter Blacklist, deliberately
00:20:50
moving away from the legacy of conviction, the developers
00:20:52
under the strict supervision of Ubisoft were able to give
00:20:55
players a new good game about Sam
00:20:57
Fisher. Let this time we again had
00:21:00
a plot about Middle Eastern terrorists and the
00:21:02
threat to the almighty USA, but
00:21:05
Blist was played really well, of course, there wasn’t
00:21:08
that deep system of sound and visibility,
00:21:10
but in general, Stealth was competent,
00:21:13
azulen to the point of disgrace, but competent, you
00:21:18
no longer had to move at a
00:21:20
snail’s speed around the location for fear of making the
00:21:22
slightest noise. However, the Armed Forces still had to
00:21:25
carefully monitor the location of the
00:21:27
opponents to stick their heads out from around the corner
00:21:29
once again, but the developers couldn’t
00:21:32
just brush aside those
00:21:34
players who liked the conviction. So
00:21:36
the ability to kill everyone openly
00:21:38
in a location still remained working. And
00:21:41
most importantly, no less convenient compared to
00:21:44
stealth in an attempt to make both
00:21:46
gameplay approaches equally convenient
00:21:48
In order to attract the widest possible
00:21:50
layer of players, Ubisoft Toronto
00:21:52
eventually turned
00:21:57
even one hundred to the theory of chaos, but it is certainly
00:22:01
two heads ahead of the shameful
00:22:03
conviction, and let’s be honest, by 2013
00:22:07
ST Action had become too niche a genre before the
00:22:10
fifth MSA was still 2 years before
00:22:13
the failure the restart had to be
00:22:15
endured for a year and
00:22:18
there weren’t really any other major projects, so
00:22:20
Ubisoft’s desire to powder it so that it would keep
00:22:23
up with the times is
00:22:26
not clear to the fans. But after
00:22:30
the conviction, they were happy about the Black List. What are the
00:22:33
solid 7s talking about? Meta criticism
00:22:36
So stop, where is the death of the series Well,
00:22:40
the market intervened again already in October
00:22:43
2013 Ubisoft stated that the blist did not
00:22:46
live up to financial expectations and that the
00:22:48
project was considered a failure Although at the
00:22:50
time of its release the game became one of the
00:22:52
best-selling in August
00:22:54
2013 After that we did not see not a single
00:22:57
Splinter for
00:22:58
10 years Ubisoft, as we all
00:23:02
know, is simply not interested in
00:23:05
releasing unprofitable projects, even if
00:23:07
Almost 10 years later, the fans are literally
00:23:09
howling and the same one has proven that ST Action is
00:23:13
still relevant, but there is a small
00:23:15
ray of hope here and there there is
00:23:18
news about the upcoming remake of Splinter
00:23:21
Cell ofir looks at the ogo
00:23:25
in od Novo so
00:23:28
we still don’t see any official announcements
00:23:31
Perhaps this is the strangest
00:23:33
death story that I have ever
00:23:36
told you Success after success and only
00:23:39
one real failure is possible New
00:23:41
time of Sam Fisher so far and it didn’t
00:23:43
come. He really wants to come back, but
00:23:45
rich guys in formal suits are not
00:23:48
ready to take such a risk. Despite the fact
00:23:50
that there are cars around them, a small cart of
00:23:52
examples of successful remakes of major
00:23:55
Franchises. So we can only wait
00:23:57
until the Splinter Cell snake is revealed to the world and we
00:24:00
can hook up again
00:24:20
three-pointer now After all, we are going through
00:24:22
Splinter
00:24:26
Cell

Description:

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