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Download "ИСТОРИЯ БОЛЬШОГО ПРОВАЛА - MIRROR'S EDGE: CATALYST"

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Video tags

игры
пк игры
консоли
igm
igm паблик
mirror's edge catalyst
миррорс эдж
mirror's edge
история большого провала
игм история большого провала
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  • ruRussian
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00:00:00
listen to the hard workers Do you remember your
00:00:03
childhood, that carefree time that we
00:00:05
never appreciated as we grew up? You
00:00:08
probably often think about how
00:00:10
great it would be to go back to that period
00:00:12
when the grass was greener; games didn’t cost
00:00:16
10,000 rubles and the only thing you
00:00:19
cared about was what you grew up over the summer boobs of
00:00:22
classmates when I remember my
00:00:24
school days, the first thing that comes to my mind is
00:00:27
not how the Chemist cooked yashka
00:00:30
during class, or even what kind of crazy thing
00:00:32
happened in the men's shed during recess.
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My first association is the street
00:00:37
subcultures of the 2000s, skateboarding,
00:00:39
graffiti, breakdancing, and of course
00:00:42
[applause]
00:00:47
Yes, even though now all these topics have long
00:00:50
sunk into the summer and in modern youngsters they
00:00:52
only evoke feelings of cringe, back then
00:00:54
such hobbies were at the peak of their
00:00:56
popularity, every self-respecting zoom
00:00:58
was just
00:01:00
for it because otherwise they would immediately follow it the
00:01:05
status of Loser was consolidated, jerked off by Botan and others
00:01:09
were driven by the Paleozoic times, we decided to make
00:01:12
no exception and quickly rolled
00:01:14
into Dvizhukha just shortly before this, the
00:01:17
film The Thirteenth District of Ntsu was released
00:01:19
about how a cool Sigma male, coupled with a
00:01:22
fomo and a physical education teacher, jump on the roofs Rutu
00:01:25
and the nightmare on the map
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shouted a voice Yes, it’s
00:01:33
literally me, after which we firmly and clearly
00:01:35
decided to take up parkour. Let’s miss
00:01:38
the moment that in reality it looked
00:01:40
something like
00:01:42
this, because what was more important was that then
00:01:45
we really got excited about it and you
00:01:47
can’t even imagine how
00:01:50
ah, I was there when, a couple of years later,
00:01:53
the studio Yes, under the wing of Electronic ards,
00:01:56
announced its Mirrors Edge game about
00:02:00
how the juicy TN wine parkours on the
00:02:03
futuristic rooftops of Saratov and fights with
00:02:05
the police, that’s what could be cooler for a child from the 2000s,
00:02:08
I was so obsessed
00:02:11
with this game that I even tried to dress
00:02:13
like the main
00:02:15
character So stop, I’ll answer right away No,
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thank God it didn’t go any further and I didn’t
00:02:21
become a gangster, except that I borrowed her sweatpants from my mother a couple of times
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No, well,
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look at who you don’t happen to be with, right now you’re
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clean on Barbie
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But I don’t call you gays BC
00:02:33
This means that I was looking forward to the game,
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and when it finally came out in 2008 with a
00:02:39
wild hard-on, I started
00:02:41
jerking off to it now. I don’t even remember
00:02:44
how many times I’ve completed the game, but
00:02:46
I can say for sure this is the only one one of my
00:02:48
favorite video games to this day, moreover,
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in my opinion, the project is one of the
00:02:54
most unique games of all time,
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unlike anything else, stylish visuals
00:03:00
for those years, motion animation, complete
00:03:02
lack of interface, and most importantly, a
00:03:05
gameplay concept fresh for the industry
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Yes, games whose main feature
00:03:11
lies in the mechanics of movement
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existed before but they were all
00:03:15
in third person Mirrors ED was an
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action game its entertainment Oddly enough the
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experiment was a success the game turned out
00:03:34
great I still remember my Delight
00:03:36
when A few years later the developers
00:03:39
announced the long-awaited sequel oh
00:03:42
but at that moment no one even
00:03:43
suspected what kind of five-times
00:03:46
digested feces they would end up with,
00:03:50
this game turned out to be terrible in absolutely
00:03:52
all aspects; none of the things that people
00:03:55
loved about the first part worked here
00:03:58
and every component of this craft was
00:04:00
implemented simply disgustingly. Why
00:04:03
did this happen? Let's understand the text
00:04:07
the video was written and edited by Konstantin
00:04:09
Chekhov and voiced by whining Anton Kireev
00:04:13
subscribe to the channel and ring
00:04:15
the bell
00:04:20
[music]
00:04:22
let's go to understand how the sequel
00:04:25
buried the franchise we must
00:04:27
run through the first part and find out
00:04:30
why its Gameplay was so
00:04:32
fun one of the main things advantages of
00:04:34
Mirror Edge - This is its PHYSICAL developers
00:04:37
tried to do everything possible so
00:04:39
that the parkour in the game was perceived
00:04:41
realistically and the player received the maximum
00:04:44
merciful experience from controlling the characters
00:04:46
and the boys succeeded; they made a
00:04:49
risky but very competent decision; the
00:04:52
game designers did not focus
00:04:54
on speed of movement And on Impact, all the
00:04:57
animations of jumps, pull-ups
00:05:00
and other elements are worked out in the
00:05:02
smallest detail, each movement
00:05:04
looks smooth and natural thanks to
00:05:06
which you can feel the weight and inertia of
00:05:09
the character, so when the mother asks
00:05:11
you And if a fey jumps from the roof, you
00:05:14
will also jump You will answer, yes, this is the
00:05:17
approach creates a very strong immersion
00:05:19
due to which the player and the heroine
00:05:21
merge together. What can I say,
00:05:23
even the death animation is made so
00:05:26
believable that when Chan falls from the
00:05:28
roots it seems as if you are flying with
00:05:33
her, despite the believable physics of
00:05:36
speed, the game was by no means devoid of
00:05:38
just You have to earn it The gameplay is
00:05:42
designed so that
00:05:43
the user will achieve a fast pace of movement only
00:05:46
when each of his movements is
00:05:49
seamless. If you want to fade more
00:05:51
Golya in the location like on speed, then don’t even
00:05:54
think about stopping, dumbing down or
00:05:56
stumbling on the platform. The gamer must
00:05:58
analyze and build the optimal
00:06:00
route right on the go and in the game. there is a
00:06:03
function of visual cues in the form of
00:06:05
highlighting the necessary platforms, but no one
00:06:07
says that this is the only correct
00:06:09
option for passing You can easily
00:06:11
find a more rational way As
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for the combat, at first glance it is
00:06:15
very simple in the arsenal We have
00:06:18
only a couple of techniques and also the ability
00:06:20
to take away from the enemy gun and shoot a little,
00:06:22
but at the same time, clashes with
00:06:24
enemies don’t make you want to ventilate
00:06:26
the room or, God forbid, go touch the
00:06:29
grass. It’s still fun to play. The point is that it’s
00:06:33
not the kombu and other
00:06:35
[ __ ] with the keyboard that influences, but the recoil from the
00:06:38
blows of the fade. There are a lot of stylish
00:06:40
animations Attacks And the finish due to which
00:06:43
you feel the heaviness of each deuce
00:06:45
written in the face of the enemy and because
00:06:48
of the joint work of all the previously
00:06:50
described mechanics, the Gameplay plunges
00:06:52
you into a trance and the game is played in one
00:06:54
breath. However, Mirror sege loves not
00:06:56
only for the Gameplay, the first thing that catches your
00:06:59
eye when launch of the game - This is its
00:07:01
visual style, the art design task was
00:07:04
to create a
00:07:05
memorable image for the game and they succeeded in doing it
00:07:08
brilliantly. The boys strictly stuck to a strict
00:07:11
color palette. High-tech decorations and
00:07:14
minimalism in the locations there are no
00:07:16
unnecessary objects. And the colors of the environment
00:07:19
are kept in within two or three shades,
00:07:22
such a design is pleasing to the eye and does not
00:07:24
contain unnecessary visual noise,
00:07:26
allowing the player to focus attention
00:07:28
only on objects that are important for the gameplay.
00:07:30
But the most important thing is that the appearance of the
00:07:32
project does its job and if you
00:07:36
see something at least once in your life, or
00:07:37
a location from the game, then remember it for a very
00:07:40
long period, although sometimes designers
00:07:43
go too far with the amount of
00:07:45
bleach on the screen. Why do you
00:07:47
have to go into the settings and look for
00:07:49
where to turn on the dark theme? Be that as it
00:07:52
may, it was a completely new look at the
00:07:54
genre and the game on its merits appreciated by both
00:07:57
critics and ordinary gamers But
00:07:59
despite the good ratings,
00:08:00
the fan base formed around the project as
00:08:03
a result of the market was decided and sales of Mirror
00:08:05
sege did not live up to expectations in the opinion of the
00:08:08
mass consumer The gameplay of the game was
00:08:10
too niche, you see, it was
00:08:14
the first time that normies saw a game in which there was no beer and
00:08:16
blood and others in quotation marks, adult
00:08:20
things, surprisingly Even despite
00:08:22
this outcome, electronics did not give up on the
00:08:25
franchise and a year after the release of the first
00:08:27
part, the project was launched,
00:08:30
the project immediately fell into production
00:08:32
hell, when asked by journalists, the developers did
00:08:34
their best to
00:08:37
dump a bunch of excuses, tease
00:08:41
their new engine is small, look at the work
00:08:44
does not stand still in such radio silence,
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another couple of years pass, after which it
00:08:48
becomes known that the development of the
00:08:51
second part has been officially canceled and the entire
00:08:53
team has been disbanded, like,
00:08:56
subscribe to the channel And write in
00:08:57
the comments about how the screenwriter Genius is so
00:09:00
funny. He joked like the video
00:09:03
ends here, watered down Yes, it’s tough He’s cool Well,
00:09:05
you’re burning Kostyan, this has never happened And here it is
00:09:08
again, it’s funny Well, yes,
00:09:13
after six months from this statement,
00:09:16
the company suddenly changes its shoes and announces
00:09:18
that Yes, no one canceled anything And
00:09:21
in general, now the main thing is not to make a fuss and not to
00:09:23
destabilize the situation in EA guys,
00:09:26
don’t fuss, sit quietly at this rate,
00:09:29
another 2 years of agonizing waiting are passing,
00:09:31
E3 2013 is coming and the evil corporation is
00:09:35
finally announcing the official
00:09:37
continuation of the game, it
00:09:39
was decided to abandon the two in the title and from now on the game
00:09:41
bears the meaningful title “
00:09:44
catalyst” at this moment the fans
00:09:46
breathed a sigh of relief and began to
00:09:48
wait again release but it wo
00:09:51
n’t happen soon, there were many years of
00:09:53
development ahead and attempts to find the right
00:09:56
formula, ultimately the game was
00:09:58
released only in 2016, 3 years
00:10:03
after the announcement, it turns out that in total the
00:10:05
development of the catalyst took 7
00:10:09
years, at first glance this is even good
00:10:11
because that in this case the game Well, it
00:10:14
will definitely come out high-quality, polished, that’s right,
00:10:17
that’s how it works, and cyberpunk doesn’t
00:10:20
give a damn, but let’s figure it out on
00:10:23
our own and see what
00:10:25
poor studio Das
00:10:27
has been working so hard on all these years, but before that,
00:10:30
we advise you to look at our boost
00:10:32
every week we are uploading a new
00:10:34
exclusive video there, unlike the tube, there is
00:10:37
no censorship here and we don’t have to
00:10:39
hold back in the expressions and themes of the
00:10:42
videos. For example, just recently a
00:10:45
new part of porn games
00:10:47
dedicated to horror was released, as well as a video about the
00:10:49
most crazy and crazy mods for
00:10:52
video games, remember that thanks for your
00:10:54
subscriptions, we are working hard on a video about
00:10:57
how igm died, fly in and
00:11:00
Subscribe so you don’t miss it and we
00:11:03
continue the sequel’s actions
00:11:05
unfold in the same city of
00:11:07
mirrors after the events of the first part, Faith
00:11:10
sits down on a bottle and honestly
00:11:12
serves her sentence upon leaving the crosses, it turns out that
00:11:15
During her absence,
00:11:17
the world has changed a lot. The corporations have
00:11:19
developed a social surveillance system
00:11:21
under a very creative name and connect
00:11:25
Neuleniya
00:11:31
new rad device and
00:11:35
[music]
00:11:36
in the words of the rtsu systems create a
00:11:39
resistance group in the hope of stopping
00:11:42
corporate tyranny. As soon as Faith managed to
00:11:45
cross the threshold of the prison,
00:11:47
some kind of person immediately jumps up to her. then Zoomer in
00:11:49
Alex Mercer cosplay and says to follow
00:11:51
him in a little
00:11:57
while, we urgently need to leave the street to
00:12:00
move to the roof where the rest of the parkour lads hang out,
00:12:05
Yanka arrives and meets her longtime mentor
00:12:07
Noah and after sentimental hugs we
00:12:10
set off to carry out our first
00:12:12
assignments during one of In them, the heroine
00:12:14
again sticks her nose into things that aren’t her own, and so we
00:12:17
end up with a
00:12:19
hard drive with secret data from the
00:12:21
largest corporation Kruger Seek
00:12:24
decrypted, we learn the terrible truth
00:12:27
that soon the capitalists
00:12:29
are going to launch
00:12:31
reflection technology with which they will be able to
00:12:34
control everything From
00:12:37
this moment on, the population of the city decides to
00:12:39
prevent the
00:12:41
implementation of this plan at all costs and Make the city of
00:12:43
mirrors Great again And I, in turn,
00:12:46
have to once again
00:12:51
kill the game with a claim to a
00:12:53
futuristic setting You didn’t go there, there
00:12:56
will always be one and the same the same premise Okay,
00:12:59
I won’t be particularly fussy about this, after
00:13:01
all, I couldn’t boast about the original with its special
00:13:03
elaboration, which is much more
00:13:05
important. Was the sequel able to preserve the
00:13:08
unique visuals and atmosphere of the first
00:13:10
part? In general, art design is
00:13:12
the only Aspect of the catalyst that I
00:13:15
can unironically praise The
00:13:17
environment artists managed to not only
00:13:19
recreate the style of the original, but also
00:13:22
competently complement it without depriving the visual
00:13:24
identity of the locations.
00:13:26
Minimalism and a restrained
00:13:28
color palette still prevail, but at the same time the world itself
00:13:31
began to feel more alive, now the roofs
00:13:34
have become the same full-fledged residential section
00:13:36
as the lower part of the city in the sequel,
00:13:38
you can meet other people upstairs;
00:13:41
in addition,
00:13:43
more advertising banners and other
00:13:45
little things have appeared on the walls of houses that can tell us certain
00:13:47
details about the in-game
00:13:49
world; interior design has completely gone into
00:13:51
Cyber ​​aesthetics and is full of high
00:13:54
technology due to these changes.
00:13:57
Visual components are accepted
00:13:59
much more holistic The atmosphere acquires
00:14:02
new layers The art director of the project clearly
00:14:05
understood what the identity of the
00:14:07
first game was based on and therefore was able to correctly
00:14:09
develop the distinctive features of the original without
00:14:11
losing the main essence of which Unfortunately, one
00:14:14
cannot say about the game designer, the
00:14:18
gameplay is over, the laudatory part is over.
00:14:23
innovation which
00:14:26
lies in the fact that the developers decided to
00:14:28
adapt to modern trends and
00:14:30
crap into the game an absolutely unnecessary
00:14:33
non-working open world and the problem
00:14:36
here is not even the presence of a gadfly, but the
00:14:39
incredible level of nonsense with which it is
00:14:42
implemented at first, such a solution
00:14:45
may even seem quite good, because
00:14:47
now it’s yours movement is not
00:14:49
limited in any way, players are able to choose a
00:14:51
variety of paths, find some
00:14:53
interesting places for parkour and simply
00:14:55
explore locations. In search of all sorts of
00:14:57
secrets, on paper it is so, but in reality the
00:15:01
entire location can be run through in almost
00:15:03
5 minutes because of this, throughout
00:15:05
throughout the game, all you will do is
00:15:07
engage in bkt ingo for each mission you
00:15:11
will get to the same
00:15:13
places Open World was added simply
00:15:16
to artificially stretch
00:15:18
the timing of the game, almost all tasks
00:15:21
boil down to the fact that you have to run
00:15:22
from one end of the map to another
00:15:25
talk to the character to take the quest from him
00:15:27
and then run back [ __ ] again
00:15:31
to do some banal crap
00:15:33
like Find three dead pigeons and this is not
00:15:36
a joke this is a real quest from the game [ __ ] the
00:15:39
pigeon clearly died and every task in the
00:15:42
first part was a fully
00:15:44
developed level with a unique level
00:15:47
design and situations, just the moment
00:15:49
with the train was worth it, don’t think that
00:15:52
such missions are also present here and there
00:15:54
are no complaints about them, but most of the game
00:15:56
consists of annoying escapes.
00:15:59
This especially reaches the point of absurdity when you
00:16:02
come across additional tasks with a
00:16:04
race against time. are completely devoid of
00:16:06
any meaning because the route
00:16:09
is laid over and over again in
00:16:11
places that are already familiar to you, also just
00:16:13
think about it, in a game about parkour and movement
00:16:16
mechanics for some reason there is Fast Travel For what it is
00:16:19
not clear Do I need to
00:16:22
talk about the fact that the content itself
00:16:24
this tiny world, to put it mildly, does not
00:16:27
shine, the content
00:16:29
geniuses on slaves did not bother to
00:16:31
compensate for the size of the map Well, at least some
00:16:33
activities BC what you can
00:16:36
do here is work as a
00:16:38
Yandex food courier in the same type of
00:16:40
delivery orders or collect endless Kolex
00:16:43
Gentlemen developers I understand everything you
00:16:46
need to sell game and all that, but
00:16:49
really it was impossible to try at least a little
00:16:51
on the open world, even the YouTube
00:16:53
software wankers in comparison with
00:16:56
this misunderstanding look like the
00:16:58
Word Standard But if you thought that the empty
00:17:01
Open World is the main problem of
00:17:03
the project, then no, these are just flowers,
00:17:06
you understand the developers very much they really
00:17:08
tried to adapt the game to current
00:17:10
trends, but in the process they forgot about the most
00:17:13
basic aspect thanks to which the
00:17:14
gameplay of the first part worked and
00:17:16
was enjoyable, they managed to
00:17:19
screw up the physics of the character in the catalyst
00:17:22
Faith feels not like a real person
00:17:24
who has weight, but like an anorexic with
00:17:27
Let them say in the sequel they are completely pro-na
00:17:30
all the painstaking work on the animations
00:17:32
that was done in the original source,
00:17:34
from the former smoothness and impact there was no
00:17:37
trace left of the heroine’s movements, they became crumpled and
00:17:40
torn;
00:17:51
and with the body, after all, the somersault simply
00:17:54
happens in a split second, and after
00:17:56
the roll, the running speed does not decrease;
00:17:59
the same because of this, creating the impression that
00:18:02
the puller does not put
00:18:03
any effort into the movements and does the BC began also
00:18:07
if in the first part, when Faith was caracing
00:18:10
up the stairs or climbing up a pipe, you could
00:18:12
to feel first-hand how
00:18:14
hard it is for her, here she does it Well, with
00:18:16
such ease, it’s as if she weighs
00:18:18
20 kilograms; in other words, Fion has become very liquid and
00:18:22
Arkam, and the reason for this is the desire of the developers
00:18:25
to add
00:18:27
speed to the game, that now the gameplay does not
00:18:29
require any skill from the player at all,
00:18:32
regardless of your Faith's actions
00:18:35
will always rush around the location like a potlatch from a
00:18:37
gopota. There is no talk of any competent combination of
00:18:40
movement or control of inertia.
00:18:42
Moreover, the gameplay has been adjusted
00:18:45
to such an extent that they have added
00:18:47
dash mechanics to the game, which boosts the
00:18:49
character's speed with one click of a button. That
00:18:52
is, even if you stuttered or
00:18:54
stopped somewhere, all you need to do
00:18:56
to return the fast pace is to
00:18:58
press,
00:18:59
here
00:19:00
it is in all its glory. Note, for some reason the game is
00:19:03
trying to motivate the user to run in
00:19:05
one
00:19:07
breath, break the rhythm like I am now
00:19:10
because it reduces the damage received by the heroine
00:19:12
But what in this is the point, because no matter how hard you
00:19:14
try to lose speed, it’s
00:19:16
impossible. Such an omission makes the
00:19:19
gameplay too predictable and playing
00:19:21
becomes banally uninteresting.
00:19:24
Unfortunately, the game designer doesn’t keep it.
00:19:29
And among other things, he decided to
00:19:31
cram another cancerous element into the project:
00:19:33
pumping Yes, as you progress, the
00:19:36
fade will open new
00:19:38
acrobatic or combat skills, I would
00:19:41
understand if these were really
00:19:43
useful cool techniques Well, [ __ ], you
00:19:45
even need to pump up a roll and no, you
00:19:48
heard right, such a default skill as a
00:19:50
roll is not available by default Well, you
00:19:53
wanted the developers to create the
00:19:55
illusion of progression, so DOB
00:20:02
Lost with you ability things are even
00:20:05
worse. On the one hand, the combat has become more
00:20:08
complex than in the original and now
00:20:10
we have many more techniques available to us, but on the
00:20:13
other hand, it’s
00:20:15
not at all necessary to use them; just learn a
00:20:17
few blows that you will
00:20:18
alternate in battle; the artificial intelligence is
00:20:20
very weak and leaves much to be desired. In
00:20:23
addition to this, some enemies they are
00:20:25
too fat, which is why you have to poke into
00:20:27
them for a few minutes.
00:20:29
Yes, in battle you can use design and
00:20:32
combine parkour with attacks, this
00:20:34
adds a little variety, but
00:20:36
the weather doesn’t do much. But this Fight is the
00:20:39
apotheosis of stuffiness; all we do is for
00:20:42
5 minutes like Jumpy
00:20:45
we jump around enemies on the same
00:20:47
platforms, occasionally causing damage. But the most
00:20:50
offensive thing from the ride was the possibility
00:20:53
of shooting. And this would have fully compensated for the boring
00:20:57
side in combination with hand-to-hand combat and
00:21:00
parkour, it could have added the
00:21:02
missing dynamics to the battle, but they didn’t
00:21:04
bother to do even that. Such
00:21:10
disregard the game's Gameplay simply does
00:21:13
n't work. I could sit for a long time and
00:21:16
take apart every broken
00:21:18
element of the gameplay, but you ca
00:21:20
n't turn back time, the game won't get better from this,
00:21:23
so on such a minor note,
00:21:26
I suggest you move on,
00:21:28
taking into account the above, it becomes
00:21:31
obvious that the game has become failure However,
00:21:34
now not only from a commercial point of view
00:21:36
but also on all other fronts,
00:21:38
I honestly have no idea what they were
00:21:41
doing during these 7 years of development, but it
00:21:44
feels like they themselves didn’t understand what
00:21:46
aspects made the first part a good
00:21:48
game; the game design of the original was perceived
00:21:51
as the result of a balanced analysis and a
00:21:53
meticulous approach to development, but in the case
00:21:56
of
00:21:57
Kalim it looks like a series of random
00:21:59
decisions made after a couple of liters of
00:22:01
Baltic I’ll be honest with you before
00:22:04
going through the sequel to create this video
00:22:06
I couldn’t stand it and dropped this feces in the
00:22:08
last hours of gameplay the project
00:22:10
turns into torture by the middle of
00:22:12
playing It has to be through force, this is
00:22:14
not at all the legacy that the world of
00:22:17
sege deserves, the franchise is worthy of a good sequel
00:22:19
With the development of its strengths and not
00:22:22
destroying them in the bud as it turned out,
00:22:24
in the end I want to sincerely hope
00:22:26
that the catalyst is the decline of the series
00:22:29
Electronic ards will still try
00:22:31
to revive it, but based on from the ratings and sales of
00:22:33
the sequel, such an outcome is unlikely Okay,
00:22:36
guys, I got emotional, I’ll go
00:22:39
again to
00:22:40
replay time, like,
00:22:42
subscribe to the channel and don’t forget
00:22:44
to look at our other social networks VK
00:22:46
discord lega tiktok Twitch And where
00:22:50
would you go without this? Until we meet again
00:22:58
[music]
00:23:11
H

Description:

Покупай игры в нашем магазине IGM.GG со скидками до 85% - https://igm.gg/ Первая Mirrors Edge была поистине инновационной игрой с уникальным геймплеем. Однако ее сиквел умудрился наплевать на все достоинства оригинала и стал грандиозным провалом для EA. Почему так вышло? Об этом мы постарались рассказать вам в этом ролике! ЭКСКЛЮЗИВНЫЙ КОНТЕНТ НА BOOSTY (18+) - https://boosty.to/igmtv TWITCH - https://www.twitch.tv/igmtv/%E2%80%8B ТЕЛЕГРАМ - https://t.me/+kFB8m6ZBqwI0MDZi VK - https://vk.com/igm TikTok - https://www.tiktok.com/@igm.tv DISCORD - https://discord.com/invite/IGM

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