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Download "Моделирование стула в Blender 2.8 - Часть 6 | Уроки на русском для начинающих"

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уроки
архитектурная визуализация
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обучение
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blender уроки на русском
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  • ruRussian
Download
00:00:02
this chair, this is an adapted translation of a
00:00:03
series of lessons from Andrew Price,
00:00:06
hello everyone, Leather Day on my
00:00:07
channel, I share the secrets and tricks of
00:00:09
computer graphics and also do
00:00:11
detailed lessons in which I show you step by step
00:00:13
how to get to the result
00:00:14
if this is your first time here subscribe to the channel
00:00:16
and press the bell so you don’t
00:00:18
miss anything last time we settled
00:00:19
on this result, we can make an
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additional mirror dictator for these
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legs, select an object relative to
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which we will make a mirror copy,
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select seats so we will get
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two legs at once, then you can either,
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depending on the shape change the
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Chinese seats a little with a kick or cut
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these legs, this is at your discretion,
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our task is to get rid of this
00:00:52
protrusion and you can do it in any way
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convenient for you, try and
00:00:58
where are the two points and pull them out, or you can
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try cutting this parameter
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further here I have some nonsense happened on the leg,
00:01:06
you can try
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to remove this farce, so then everything
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is fine and these two so
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that by closing now everything is fine, then
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we are left with these junctions of the
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legs, let's start the sauna cube, scale
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it to make it smaller, go to the front view,
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for example, move this one I
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don’t comment too much on the actions
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because I think they are already clear
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and if you watch this series of video lessons
00:01:43
from the very first, then
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anyone can understand, if not, then you should start
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with the first ones, so then here we will add
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a modifier to the world, take these points,
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we can move them here Initially, I
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’ll take them like this in warframe mode, I’ll shift them like
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this, now I’ll add worlds to get
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confused, clipping these points, let’s take them like
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this with 2 of them ready, it’s in this
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direction approximately, and then it’s a
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very important point if we look at it in
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solid mode, more precisely, even your husband’s frame is
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the best of us here. face it
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shouldn’t be inside we delete it the phone
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so that we don’t have anything here and
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then I’ll add the subdivision
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surface modifier, let’s see if everything is fine,
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it displays itself well we can go to
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edit this part
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next to make it tougher I’ll
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add an additional edge like
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this and here, too, you can, for example,
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select this polygon and make it backwards,
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or you can, like Andrey Price, delete it
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or and make these and g
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through the sharp mark, for example, or in this
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case there was Chris and like this
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you increase it and he thinks that they should
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be firm,
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decide at your own discretion or through.
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from or through tweezers
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we can do it like this and
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get something like this were firmly and
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ending further if we start
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turning these faces, I made our frames, well,
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you see that they decrease in height,
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we need to maintain this height, what would be
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better, in my opinion, with such
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manipulations, select this stage and
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delete it for a while, or ran the
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same thing to do for these
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internal ones and j to quickly
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select them, select the polygon, then
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switch to and Judy Hall fingers,
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it’s not scary that we have so far this, this
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matches me, the main thing is this
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set it in a normal way and here we
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have the sher tool to quickly
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gain access and press shift spacebar
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and here we can select chart there is no
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mouse to climb, you miraculously then select
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the axis and
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move it like this and then we can move it
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and lean it against the leg like this yes you can
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press shift spacebar and snow box to
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go back exit this
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tool
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here we can change the height
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press twice jam here if you
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want either by selecting press alt or
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press c and it will also extend
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all these functions here at the top are written here
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I will also press two once Jim, having chosen the
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desired direction c and extend it like
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this further when we have received the shape
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that we need,
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we return an additional forehead through control-r
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and here through tweezers
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and hardness we do this in any way convenient
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for you and in the viewport
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we increase the clipping well further we have
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here we need to add an additional one and
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jim to make it more solid and to
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make them uniform we can press
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control bam and make it happened but in this
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case I don’t like that on the left we
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don’t have a large distance and here it is
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much larger so I’ll probably
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just use the controller
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here Ivan turned on and like this
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I’m setting it here too,
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and this is to enable the same
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flip distance, I pressed f so that it
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uses the bottom one, sometimes they
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need to be reflected and then
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we look here, it seems to me that it’s more
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rounded, so I’ll select it there
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twice g down and here I’ll raise the jacks much more
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so we got this shape,
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we can go to oriflame in the side view,
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move it here, scale it along
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this green asia like
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this, for example, with this r and rotate it
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is ready and then press shift d, select
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this axis, press r for rotation,
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leave it approximately like this in
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this case is located below, so
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we can’t reggie lower it down here, I’ll
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hide this one for a while to
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see how the back sits down, I’ll switch
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to the mode for editing points
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g in this country and move it a little bit,
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so I’m ready, if you’re
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happy with this result, then great, no,
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you can visit a little more to fit the
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contours,
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but in the end we already have all the
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basic shapes for this chair and then it’s up
00:07:02
to your discretion if you want to
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make these video details from these
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bolts, you can make them as a
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model or you can make them on the texture
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if you want to model, you can
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do the following: press
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shift and select the circle, we have
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a hexagon there, so I will select 6, the radius will be
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reduced, let's make the ding centimeter,
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then I'll press the dot on us
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to get closer, we can even
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isolate by pressing slash,
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then go to edit mode,
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select everything, squeeze out along the z axis down
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further we can add a
00:07:44
smoothing modifier, for example by pressing control one
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we will add one iteration to the viewport
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control 2 2
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control 33 iterations and so on I
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will stop at
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one iteration or maybe 2 for spice,
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well then we see that we have this
00:08:01
hexagon shape is not lost added
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like this, one edge here and
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here on all sides, I know that this
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could be done with one element then
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through the world or through something else,
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rotate it to reflect it on me, it seems to me in
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this case it will take the same amount of
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time as to do everything like this we
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Then we make a more rigid shape through the
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ball of these and j.
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Then we’ll select the entire forehead, press f
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and then buy a frame will probably be
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more convenient for me, or all the years the optimal display will be
00:08:41
good for him from below, I’ll just press Ansat and
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I can somehow,
00:08:47
for example, leave the warframe like this
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here is the mesh, but it’s not scary
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on flat surfaces,
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it’s allowed if you’re worried, it’s all the
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same where the vision source
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will close this shaft square and then
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depending on how hard we
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need it, we can, on the contrary,
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pull it somewhere further away like this I’ll
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press z z z so that only along the x axis and one
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bala that’s why it leaves through
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the controller, you can
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add an edge like this, I’ll raise it, it’s not clear to me
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where it’s taking them, you durov flowers
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viola m
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buy distance ok, try the shifrin, they
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recalculated it normally and the thing that’s
00:09:49
not clear there is with them it does this, I clicked and
00:09:53
canceled, although Panova is made here,
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we click and it squeezes out like this, you
00:10:01
can’t press escape, then we press c and
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scale it to the side,
00:10:05
it turns out this is the geometry here,
00:10:07
the controller is here, and for some reason it still
00:10:10
does this kind of nonsense well Well, let's
00:10:14
delete all this, to be honest and without any idea what
00:10:19
happened to it, I'll make a new
00:10:24
extrusion of the z axis in the editing mode, add it
00:10:29
among the vision surveys, go back to
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editing and make the g through the ball
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harder until it's normal, I'll select the fms here,
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first I'll make it small so that the ribs
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are hard there another
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big one, for example, like this so that you don’t have to
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mess around with extra work, don’t do
00:10:58
control-r here, and here I have no idea
00:11:01
what it starts doing and extrusion with I
00:11:06
scaling,
00:11:07
it continues to jump somewhere
00:11:10
when it’s here so I
00:11:13
just did this right click on
00:11:16
this bow 2 times g and that’s what I pushed in,
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let’s try to press control and
00:11:21
play she sang all the transformations, I
00:11:25
understood what was happening, he decides that he needs to
00:11:28
use the vertex autoworld
00:11:30
and with such a small object he
00:11:33
starts welding points in one so
00:11:37
if I turn off this function everything will
00:11:39
work fine,
00:11:42
so everything is fine here too, so then
00:11:47
I’ll select this one for a while so that I do
00:11:50
n’t need it for now, hold your fingers,
00:11:53
select this, that’s all, and then you
00:11:55
need to enable it in the preference addons look
00:11:58
to us this then right click luctus
00:12:03
and here the brand shuffled he will do it
00:12:05
in a circle further press r z other along the
00:12:08
z axis of the leg like this so that it
00:12:11
looks normal press and for x labor
00:12:14
select the z axis first squeeze out a
00:12:16
small value then on a large one
00:12:19
again small at all for so on
00:12:25
fns from a short distance we have
00:12:29
this form that comes out if necessary, you can
00:12:34
make it more rigid here and you’ll get a
00:12:38
screw like this next, I’ll press it again, hear,
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I’ll go back to all objects, you can press
00:12:44
shift and
00:12:45
well, just in case, if everything is good jay-z,
00:12:49
we’ll move it up here further look at the
00:12:52
reference, how big it should be,
00:12:55
it should fit somewhere in the
00:12:58
size of this one, so first of all,
00:13:01
let's link it correctly here,
00:13:03
select the face and
00:13:05
liner nausea target when queen
00:13:07
press Jim and press control, it
00:13:10
snaps to the types of surface
00:13:12
I would make it smaller maybe something like this
00:13:16
or a little bit more
00:13:18
and now you’ll tie the James kontron
00:13:22
somewhere because we’re looking here so that it at least
00:13:25
slightly coincides with the
00:13:28
position that we need,
00:13:30
maybe somewhere here and then you
00:13:34
can also turn it manually g 2
00:13:37
times z and according to the local normal
00:13:40
push it like this so that it literally
00:13:41
protrudes slightly into
00:13:43
here we get what will be an
00:13:44
intersection if we return by clicking
00:13:48
audibly we go and select this polygon
00:13:51
further control + several times like this he
00:13:55
gave a minus our task is to raise it with this
00:13:58
same faith jay-z twice like this so that
00:14:02
it is higher and does not intersect again I
00:14:05
will press audibly on mb1 until now it seems like
00:14:08
this is on the surface you press fdm
00:14:11
reason this is me 7 look at the top view yes
00:14:15
in principle it’s not bad somewhere here not he
00:14:19
where - here it’s good to indicate the Angeles control,
00:14:22
maybe in the top view you can
00:14:25
see it better like this
00:14:27
jerzy from twice, raise it twice r
00:14:31
to rotate freely, so maybe
00:14:36
somehow just like that, set it
00:14:39
further, add the mirror modifier,
00:14:42
indicate this object further
00:14:44
we select this one too, mirror,
00:14:46
we indicate this one good, after which we
00:14:50
need to copy it to the top with a large
00:14:53
scandal, we indicate to him the binding somewhere,
00:14:56
but now we are jumping because of the worlds, I will
00:14:59
indicate the
00:15:00
world object to him, I will delete this one for a while, I will
00:15:03
bind it without it, like this here already
00:15:09
twice and I’ll pull out the thing and the backs like
00:15:14
this, a knife and I’ll place it somewhere
00:15:19
here, in principle it’s similar, well here a little
00:15:22
lower already twice like this, then
00:15:27
I indicate this object for operations
00:15:30
in the worlds and here the same thing and as a result
00:15:33
we have these volumes
00:15:36
references can be hidden, this is what
00:15:39
we have, it’s better to let all the objects
00:15:40
rename it, at this point we’ve finished
00:15:42
modeling this table,
00:15:44
if you have any questions, be sure to ask, you can also
00:15:46
write your ideas and suggestions or
00:15:48
answer questions from other participants, and
00:15:50
in the next parts, ma’am, we
00:15:52
’ll do it Let's set up the scan, set up the material and
00:15:54
make a render of this object,
00:15:57
see you in the next series bye

Description:

Из этого видео ты узнаешь основы моделирования в Blender 2.8. Урок по созаднию стула Søborg Chair. Файлы проекта здесь - https://www.patreon.com/denis_kozhar Референсы - https://www.dropbox.com/s/wzf95ovau2igaxj/References.zip?dl=0 Сайт производителя - https://www.fredericia.com/product/soborg-wood-base-3051?PID=63&catid=6219 Программа PureRef - https://www.pureref.com/download.php Файл с горячими клавишами для Blender 2.8 здесь - http://bit.ly/2MGmDsQ Плейлист уроков по блендеру - https://www.youtube.com/playlist?list=PLkxXQ3ugQK2PEUO9a2_FZMmXGXy83P4XN 😎Доступ в закрытое сообщество - https://www.patreon.com/denis_kozhar Инструкция по регистрации - https://www.youtube.com/watch?v=9lCPLZY85ek Что это такое - https://www.youtube.com/watch?v=8s1LlLr-qnM Это развернутые видео уроки и поддержка с подробными ответами на вопросы, а так же другие бонусы ;) 1. Индивидуальное обучение до результата, подробнее спрашивай Вконтакте - https://vk.com/denis_kozhar 2. Работы моих учеников - https://vk.cc/7hqJn1 3. Предложения для видео уроков писать сюда - https://vk.cc/7hqIYr 4. Статьи, новости, подарки тут - https://vk.com/kozhar3d 5. Канал в Telegram - https://t.me/archviz3d 6. Страница FaceBook - https://www.facebook.com/unsupportedbrowser 7. Behance - https://www.behance.net/kozhartist 8. Artstation - https://kozhartist.artstation.com/ 9. Instagram - @kozhartist - https://www.facebook.com/unsupportedbrowser Подписывайся на канал, рассказываю секреты и фишки архитектурной визуализации. Уроки по Сorona Renderer, Unreal Engine 4, Substance Painter, Allegorithmic Substance Designer, Adobe Photoshop, Quixel Megascans, Blender 2.8. *Original tutorial - https://www.youtube.com/watch?v=KzA5fOIq8Qw

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