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Download "Using Apple Vision Pro: What It’s Actually Like!"

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Table of contents
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Table of contents

0:00
Intro
1:14
This is a VR headset
4:23
The Battery
6:21
The Controls
8:24
VisionOS
10:21
Passthrough
12:37
Full Immersion
13:45
The Keyboard
15:03
What Does It Actually Do?
18:44
The "Killer App"
21:38
Mac Virtual Display
23:53
The Eyes
27:16
Personas
32:12
Facetimes
35:35
Review Preview
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00:00:00
(upbeat music) - All right, so you've seen the unboxing.
00:00:03
Now it's time for the breakdown.
00:00:05
What is using the Apple Vision Pro actually like?
00:00:13
This is easily one of Apple's craziest, most radical,
00:00:18
possibly dystopian products of all time.
00:00:20
And I have a lot of thoughts here,
00:00:23
like I've been using it for about a week now.
00:00:25
There are some parts of this thing
00:00:26
that are absolutely incredible,
00:00:28
and some other parts that feel weird,
00:00:30
or borderline unfinished.
00:00:33
There are all kinds of new technologies,
00:00:34
from a new operating system to infrared eye tracking
00:00:38
to virtually reconstructed versions of you.
00:00:41
I feel like there are so many actually new things
00:00:45
that you have to understand in order to get a sense
00:00:47
of what this headset actually is and what it does.
00:00:49
So I'm gonna break this down into two parts.
00:00:52
This video is all about using the Vision Pro.
00:00:56
It's everything I've learned from the past week
00:00:57
of wearing and getting used to this thing every single day.
00:01:01
But I'm also working on a more wide ranging,
00:01:04
possibly more existential, review video.
00:01:07
But let's just start with the more
00:01:09
hardware fundamentals, right?
00:01:11
Like what is this thing that I'm holding literally?
00:01:14
Apple Vision Pro at its core,
00:01:17
well, it is a VR headset.
00:01:19
Now, Apple would never say that,
00:01:20
and they probably won't like that I'm saying that word.
00:01:23
You know, I made an entire video
00:01:24
about why they refuse to use those words,
00:01:26
and they're calling it spatial computing instead.
00:01:29
We'll get there.
00:01:30
But the truth is it's a really, really, really high end
00:01:33
virtual reality headset.
00:01:35
It's something we've seen before, right?
00:01:37
It's got displays and lenses and speakers
00:01:40
and fans and buttons.
00:01:42
And this is a form factor.
00:01:44
This is a thing that we have seen before,
00:01:46
but before I even turn this thing on,
00:01:48
there are clearly several things
00:01:49
that are a little different about this one.
00:01:51
So first of all, it's made of metal.
00:01:53
Lots of metal and glass here, which are high quality,
00:01:57
but heavy materials, relatively speaking.
00:02:00
So there's this precisely machined aluminum frame
00:02:03
around the outside.
00:02:04
And yes, those are intakes for fans at the bottom.
00:02:07
And then vents for those fans at the top.
00:02:09
On the right side, there's your digital crown
00:02:11
that can be pressed in or turned.
00:02:13
And then on the other side is just a single larger button.
00:02:16
So kind of basically the same two buttons as an Apple Watch.
00:02:18
And then when you get a little further back
00:02:20
on this band here, these little pods
00:02:22
with downward facing grills, these are speakers
00:02:25
which are pointed straight at your ears,
00:02:27
and work surprisingly well.
00:02:28
Though of course, it also means that people around you
00:02:32
can hear a little bit of what you're hearing.
00:02:34
There's a little bit of bleed,
00:02:35
and I have a lot to say about spatial audio,
00:02:37
so stay tuned for that.
00:02:39
But the main event is at the front.
00:02:41
There is an enormous piece of glass,
00:02:43
which, yes, is very easy to fingerprint and smudge.
00:02:47
And then behind that thing, there's this outward-facing
00:02:49
OLED display and a bunch of sensors all the way around,
00:02:52
outside facing sensors that go forward,
00:02:54
sideways, and straight down.
00:02:57
And there's depth sensors, infrared illuminators,
00:02:59
lidar scanners, and just regular old RGB cameras,
00:03:03
all being processed by an M2 chip
00:03:05
and an R1 chip inside this thing.
00:03:07
And then maybe the craziest part,
00:03:09
inside the headset, there are a bunch more sensors
00:03:12
facing your eyes, tracking your eyes in real time,
00:03:15
for all the eye control and everything that comes with that.
00:03:18
And also then to display a representation of your eyes
00:03:22
on the outside of the headset.
00:03:24
Kinda, we'll get there.
00:03:26
But overall, when you put it all together,
00:03:28
you get a very well made, very high end,
00:03:32
but also pretty heavy computer to wear on your face.
00:03:36
So officially, this headset with this solo knit band
00:03:39
when I weighed it, showed up as 638 grams,
00:03:43
which some of you on Twitter have already pointed out
00:03:45
is actually slightly less than the plastic Meta Quest Pro.
00:03:49
But that Quest Pro also has a lot of battery
00:03:52
on the back of your head as a sort of a counterbalance,
00:03:55
so the weight distribution is very different.
00:03:58
Also, the Quest Pro is not that comfortable anyway.
00:04:01
But the point is this, for Apple, made the choice
00:04:04
of taking the battery off of the headset, which means okay,
00:04:09
now there's nothing on the back of your head,
00:04:10
so you can wear it and lean up against things,
00:04:12
and that might be an upside,
00:04:14
but that also now means you have to deal
00:04:16
with this cable all the time running up to your head,
00:04:19
and the fact that it's very front weighted now.
00:04:22
All of the weight is on the front of your face.
00:04:24
So this is the battery, as you saw in the unboxing.
00:04:26
If you haven't already seen the unboxing, that just went up.
00:04:29
I'll link it below the like button.
00:04:30
But this battery is a surprisingly small
00:04:32
3,366 milliamp hours.
00:04:35
I say surprisingly small because a normal battery bank
00:04:38
of this size, you might expect to be 10, 15,
00:04:41
20,000 milliamp hours.
00:04:43
I suspect there's a lot of heat insulation happening here.
00:04:46
But it comes with a non-removable four foot cable,
00:04:49
and a proprietary connector at the end of the cable
00:04:52
that will twist and lock to the headset.
00:04:54
And so the lock is really solid.
00:04:55
It makes sense that it's not just straight USB
00:04:57
that could get disconnected easily.
00:04:58
Once you connect it, it starts glowing,
00:05:01
and then it starts booting up.
00:05:02
And there's even a little Apple logo that displays
00:05:04
on the outside screen while it takes, you know,
00:05:07
a little under a minute to turn on.
00:05:09
So there is no on or off button
00:05:10
or switch anywhere on this headset.
00:05:12
Maybe kind of like AirPods Max or something like that.
00:05:14
So if you ever take the headset off
00:05:16
and put it down, it will enter a standby mode
00:05:19
after some time, but it won't turn off.
00:05:21
If you wanna turn it off, you literally have to twist
00:05:24
and unplug the cable.
00:05:26
That's the only way to actually turn the headset off.
00:05:28
Now famously already, the battery life
00:05:31
with this included battery, is not super long
00:05:34
on this headset.
00:05:35
Two to four hours is actually realistic
00:05:37
for what you can expect for just like this built-in battery.
00:05:41
But that's also kind of right in line
00:05:42
with a lot of other VR headsets.
00:05:43
Battery life on VR headsets is not that great in general.
00:05:46
If you do wanna use it longer, the only way to do that
00:05:48
is there's USBC port on the battery,
00:05:51
and you have to plug the battery in.
00:05:53
So you could plug the battery into the wall
00:05:55
for infinite battery life,
00:05:56
or I guess you could plug it into like a,
00:05:58
you could daisy chain another battery into the other pocket
00:06:01
or something for even longer life.
00:06:02
But yeah, two to four hours.
00:06:04
Now at first it seemed weird to me
00:06:05
that the port is on the same side of the battery
00:06:08
as the non-removable cable,
00:06:09
but I think it's because they just want you to default
00:06:11
to putting this battery in your pocket,
00:06:14
probably in your back pocket.
00:06:15
So even if it's plugged into the wall,
00:06:17
it can still be in your back pocket.
00:06:20
You're just gonna want to get a longer USBC cable.
00:06:22
So there are no controllers that come with this headset.
00:06:26
Now it does support other input methods
00:06:28
that are like game controllers, and mouse, and keyboard,
00:06:31
and those can be incredibly useful,
00:06:32
but by default the primary input method
00:06:35
for everyone using the Vision Pro
00:06:37
is your eyes and your hands.
00:06:40
So the first time you put on this headset,
00:06:42
it goes through this calibration process,
00:06:45
and it's pretty interesting.
00:06:46
So the first time you ever put it on,
00:06:48
it first adjusts the distance between the lenses,
00:06:51
physically moving them inside the headset
00:06:53
to match the distance between your eyes.
00:06:55
Then it does this sort of a hand scan
00:06:56
so it understands your hands.
00:06:57
And then you go through this process
00:06:59
of basically looking at a bunch of dots
00:07:01
all the way around the screen,
00:07:02
and then tapping your fingers together to select them.
00:07:05
Kind of feels like an eye test or something.
00:07:07
And then you're in.
00:07:08
So first thing you're gonna notice
00:07:09
is you can actually kind of put your hands anywhere
00:07:11
as long as the headset can see this,
00:07:15
just your fingers touching together.
00:07:16
So there's a lot of pictures of people using a headset
00:07:19
with their fingers, like out in front of them,
00:07:21
pinching like that.
00:07:22
But you actually don't have to do that.
00:07:23
It's such a wide angle because of the sensors
00:07:26
facing forward and sideways and down.
00:07:28
You can kind of just rest your hand anywhere,
00:07:31
in front of you, in your lap.
00:07:32
As long as you pinch like that,
00:07:33
it can generally pick it up, which is impressive.
00:07:36
So you're pinching to control anywhere
00:07:37
in that 180 degree bubble in front of you.
00:07:39
And then the digital crown, you hit that once,
00:07:42
and the app drawer comes up, pretty simple.
00:07:45
Doesn't seem that impressive.
00:07:46
But this is actually a peek at the first really impressive
00:07:49
thing about this headset to me, which is it seems to have
00:07:52
incredible spatial positioning lock,
00:07:56
and like, it's really hard to have you appreciate this
00:08:00
through a YouTube video.
00:08:01
Reviewing VR headsets is hard.
00:08:03
But turn around in the room you're in,
00:08:05
and picture a wall or a window
00:08:08
just appearing locked in place in 3D space in your room,
00:08:13
and no matter how much you move your head,
00:08:15
or move around, it stays exactly kind of floating
00:08:18
where it's supposed to be. But when I say floating, I think you're picturing like a,
00:08:21
a soft float, but it's locked, and that's how it starts.
00:08:25
So now you're in Apple's new Vision OS
00:08:29
I would describe this as kind of similar to iPad OS,
00:08:33
but way more glassy, and of course
00:08:36
with the extra dimension of 3D space.
00:08:38
So hitting a digital crown will always get the app drawer
00:08:41
back in front of you, and then simply look at the icon
00:08:45
you want and pinch your fingers together,
00:08:46
to select it and open that app.
00:08:48
Scrolling is basically as you'd expect,
00:08:50
you just kind of pinch and grab in the air,
00:08:53
and then pull as if it's on a string,
00:08:55
and physics let you pull things through the air.
00:08:57
It's pretty intuitive, it's responsive, it's fluid.
00:09:01
Sometimes it's kind of bouncy even.
00:09:03
I would say the biggest adjustment
00:09:05
is only being able to control
00:09:07
exactly what you're looking at.
00:09:09
And I don't think people realize
00:09:10
how often they're controlling things
00:09:12
that they're not exactly looking directly at
00:09:14
with other computers and other UIs.
00:09:16
But with this, you can look at the button to select it,
00:09:20
and if you look at the next thing you're gonna do,
00:09:22
you're no longer controlling the button.
00:09:23
You have to look exactly where you're trying
00:09:25
to interact with things.
00:09:26
It takes a few extra brain cycles
00:09:28
to remember to always be looking
00:09:30
exactly at the thing you're controlling.
00:09:32
So when you open a window of a Vision OS app,
00:09:34
like any one of the default Apple apps here,
00:09:37
it locks into place, it's floating there.
00:09:39
It kind of looks, again, like an iPad app,
00:09:41
but very glassy, like this frosted glass around the UI
00:09:44
sort of lets you see through a little bit
00:09:46
to the color behind it.
00:09:47
And it even sometimes casts a shadow on the ground
00:09:50
in the correct Z space, so it really solidifies
00:09:53
that it's floating in front of you.
00:09:55
All this makes it feel like the window
00:09:57
is in the space around you.
00:09:59
Then if you look at the bottom of the window,
00:10:01
you get a little bar, you can always just look at that bar
00:10:03
and pinch to drag it around.
00:10:06
So drag it forward, backward, anywhere you want
00:10:09
in X, Y, and Z space, and then let go
00:10:11
and it just stays absolutely locked.
00:10:13
And then you can look at either bottom corner to resize
00:10:16
to make it bigger or smaller.
00:10:18
And then finally there's a little X at the bottom,
00:10:20
you select that, that closes it.
00:10:22
So that is the basics of Vision OS,
00:10:25
and just using an app.
00:10:26
Now this entire time, by default,
00:10:29
and almost any time they can, passthrough is on,
00:10:32
which means you have the headset on,
00:10:34
but you can see with the cameras
00:10:35
right through to everything around you.
00:10:37
And I think this is where Apple really wants
00:10:38
to normalize the term spatial computing,
00:10:42
because it feels like augmented reality.
00:10:44
It feels like you're always able to see the space
00:10:47
around you, but technically it's not actually AR,
00:10:50
because you are still looking at a reconstructed version
00:10:53
through a camera feed of the world around you
00:10:55
instead of the actual world around you.
00:10:57
But maybe it's all just semantics.
00:10:59
I will say, this is the best passthrough of any VR headset
00:11:03
I've ever used, and it's not even that close.
00:11:05
Now again, it's so hard to get this through a YouTube video.
00:11:09
It does have screen recording built in,
00:11:11
so I'm gonna try to use that.
00:11:12
But imagine putting a headset on,
00:11:14
and not really feeling like you're looking at a screen
00:11:17
with the real world.
00:11:19
Because of the pixel density,
00:11:20
because of the 90 hertz refresh rate,
00:11:22
and because of the impressive dynamic range of the cameras
00:11:25
and the correctly adjusting shutter speed,
00:11:27
you just almost don't,
00:11:29
you almost just feel like you're looking
00:11:31
at the real world, not through a headset.
00:11:32
Also the passthrough is so close to real time
00:11:36
that I could legitimately interact with all kinds of things.
00:11:39
I could catch items flying at me.
00:11:41
I even tried playing ping pong.
00:11:43
It was easy, no hesitation.
00:11:45
So officially, the R1 chip is doing all the processing
00:11:48
of all this stuff and adjusting the shutter speed
00:11:50
for different lighting conditions
00:11:51
and always keeping passthrough latency
00:11:53
under 12 milliseconds, which is the lowest in the industry.
00:11:57
But it's really combining that with how close to reality
00:12:01
the colors and brightness and everything are
00:12:03
that keeps it feeling kind of real.
00:12:06
Basically, the only noticeable restriction
00:12:08
is super close up items and objects can get a bit blurry,
00:12:12
and then you can't quite make out really small
00:12:14
or fine texts, so you can't read an email
00:12:17
or a tiny text on your phone in your hand,
00:12:19
but you can absolutely text people,
00:12:21
or read your notifications, while keeping the headset on.
00:12:23
If you've tried other VR headsets,
00:12:25
you know how impressive that is.
00:12:26
It's just, it's really good with the tech
00:12:29
that exists now for VR headsets.
00:12:32
But you can definitely still take the headset off
00:12:35
and be like, oh, it's way brighter in here
00:12:36
than I thought it was.
00:12:38
Either way, that's all passthrough,
00:12:40
but if you ever wanna fully immerse yourself,
00:12:43
I mean it is a VR headset after all,
00:12:45
all you gotta do is rotate this digital crown clockwise,
00:12:49
just keep turning it, and it will slowly
00:12:51
dial your environment more and more into your field of view
00:12:55
until you dial it all the way up to fully surrounding you.
00:12:57
So all of the windows you might have had open
00:13:00
will still stay stuck where they were,
00:13:01
but everything you're doing is just on the moon now.
00:13:06
So yeah, there's a couple environments
00:13:07
Apple has built in here,
00:13:09
most of them relaxing scenic locations,
00:13:12
like in California somewhere,
00:13:14
or one really nice one is Mount Hood
00:13:16
with a little bit of rain falling.
00:13:17
They're not quite photorealistic,
00:13:20
but they're just short of photorealistic,
00:13:22
like they're the most realistic digital environments
00:13:26
that I've seen. So then the last two big quirks of the UI, control center.
00:13:32
So the only way to get to control center
00:13:33
is to look up, and you can't just look up,
00:13:36
but you have to physically turn your head up
00:13:38
and look at this arrow that appears above you.
00:13:39
So once you see that, you select that
00:13:41
and then you get your control center for things like,
00:13:43
you know, battery life and notifications, focus modes,
00:13:46
and screen recording, and pairing to a Mac.
00:13:49
But the other big quirk is text input.
00:13:52
So you might be wondering how does text input work
00:13:55
with no physical controllers?
00:13:58
So there's basically three ways to do this.
00:14:00
So let's say you are in Safari,
00:14:02
and you want to go to mkbhd.com.
00:14:04
You really want one of those shiny new Chevron hoodies
00:14:07
for the rest of winter.
00:14:08
Great, how do you do it?
00:14:09
So the first way is to literally hunt and peck
00:14:12
poking the keys on the keyboard
00:14:14
that appears in the air in front of you.
00:14:17
So this one is tough, because it literally only reacts
00:14:20
to your pointer finger on each hand.
00:14:22
So you actually can't type fast,
00:14:24
like with home row or anything like that.
00:14:26
Not great. The second way, though, I think is actually kind of good.
00:14:29
It's at least faster, which is looking at the key
00:14:32
you want to interact with, and then pinching to select it.
00:14:35
So just looking around the keyboard like this,
00:14:38
and selecting the keys.
00:14:39
And you might be surprised how fast you can type like this
00:14:41
if you actually know your way around a keyboard pretty well.
00:14:43
I actually prefer this to poking the virtual keys
00:14:47
because I at least get a little bit of haptic feedback
00:14:49
from my own fingers tapping together.
00:14:51
But then in Safari, the last way to do it
00:14:53
is literally to just look up at the microphone
00:14:54
and say the URL out loud.
00:14:56
MKBHD.com.
00:14:58
And then it just hears you
00:14:59
and goes to the site pretty quick,
00:15:01
if it's a URL that you can actually say out loud.
00:15:04
So, what can you actually do with this thing?
00:15:09
Like now that we know what it is, it's the M2 chip,
00:15:12
a computer on your face with the displays
00:15:15
and the lenses inside, and all sorts of sensors everywhere.
00:15:18
What can this thing actually do?
00:15:19
And I feel like the most common way to phrase that
00:15:21
is what is the killer app?
00:15:23
Because that's, we feel like we need some sort
00:15:25
of justification to spend three, $4,000 on this thing.
00:15:29
Like applications made the iPhone what it is as we know it,
00:15:33
like apps made the iPad.
00:15:35
So what is the app situation on the Vision Pro?
00:15:39
So there are two types of apps on the Vision Pro, actually.
00:15:43
The first is apps that are built specifically
00:15:46
for the Vision Pro to take advantage
00:15:48
of its awesome experiences.
00:15:50
And there are a few of those right now,
00:15:52
and then there are all the other apps,
00:15:55
which basically are iPhone and iPad apps
00:15:57
that happen to be compatible
00:15:59
because the developer didn't opt out.
00:16:03
And the first kind is way cooler.
00:16:05
So these are Apple's stock apps here
00:16:08
that come with the Vision Pro.
00:16:09
And so these are all, of course, made just for Vision Pro.
00:16:13
So they're gonna have stuff that takes full advantage
00:16:16
of what this thing is capable of.
00:16:17
Apple Music is a pretty classic one,
00:16:19
like it has all the same functionality
00:16:20
of any other Apple Music app,
00:16:22
but in this super glassy frosted window,
00:16:25
and shows the colors of whatever's behind it.
00:16:27
And you have the sort of sorting menu on the left hand side
00:16:31
instead of across the bottom.
00:16:32
That's the basic layout.
00:16:34
Same thing with the Notes app and the Settings app.
00:16:36
Very glassy, almost looking like an iPad app in the air,
00:16:39
just rebuilt with this new material design.
00:16:42
And then there's the media apps.
00:16:44
So Apple TV and Disney+, they both come pre-installed,
00:16:48
which they have built entire environments
00:16:50
inside of them for watching media.
00:16:52
And there's even a small collection of videos
00:16:55
on the Apple TV app that are shot
00:16:57
on a new proprietary format
00:16:58
specifically for Vision Pro.
00:17:00
So it drops you into a space with a full 180 degree video,
00:17:04
and Alicia Keys walks right up to you
00:17:07
and starts singing right to your face.
00:17:09
It's crazy. There's also the Photos app,
00:17:10
which will let you look at panoramic photos,
00:17:13
for example, in this fully immersive view.
00:17:15
So you can blow them up to full screen,
00:17:18
and then it gives you a bit of a parallax effect
00:17:19
around the edges, so it feels like you're looking
00:17:22
into a window of your own photo and looking around.
00:17:25
It's kind of incredible.
00:17:26
And then there's also some other really fun
00:17:28
third party apps that I've tried
00:17:29
that were built ahead of time.
00:17:30
So Sky Guide, this is a good one.
00:17:32
You can look around a real representation of the sky
00:17:35
around you or any of the constellations would normally be,
00:17:39
you can look at it a little longer and it'll pop it out.
00:17:42
You can pull it outta the sky
00:17:43
to get more information about it.
00:17:45
It's a pretty great idea.
00:17:47
There's another one called Jig Space,
00:17:49
which is, it's a sick app,
00:17:50
I don't know if I'd ever use it,
00:17:51
but basically it lets you load 3D models
00:17:54
into the space you're in and mess around with them,
00:17:57
take 'em apart, view them in actual size.
00:17:59
And this really takes advantage of how good
00:18:01
the placement lock is on the Vision Pro.
00:18:03
And you can walk around, and really gets you
00:18:05
a better understanding of the scale of things
00:18:07
that you don't get to see up close very often.
00:18:10
And then Keynote is another funny one.
00:18:12
So you can of course go through and edit a Keynote
00:18:15
just like normal if you want to,
00:18:17
but then they've built this whole environment
00:18:20
for practicing your presentation skills.
00:18:22
So you press that and it says, oh, would you like to go
00:18:24
to a conference room, or the literal Steve Jobs Theater,
00:18:27
so you can rehearse talking to your audience
00:18:30
with your Keynote slides behind you.
00:18:32
It is genuinely incredibly immersive.
00:18:35
And there's already a bunch more apps like this
00:18:37
in the App Store already at launch
00:18:38
that are specifically built for Vision Pro.
00:18:41
So they'll take advantage of its various strengths.
00:18:44
Now, are any of these a killer app?
00:18:48
Not really.
00:18:49
I mean I don't, if you're looking for any one of these
00:18:52
to be the reason why you spend like $4,000 on this headset,
00:18:55
I don't think we have that yet.
00:18:57
But then at least there's all the other non-native,
00:19:00
but technically still compatible, apps
00:19:03
that are in the App Store.
00:19:04
And these are gonna look just like iPhone and iPad apps.
00:19:07
Actually, there's a pre-installed folder on the home screen
00:19:10
when you get this thing literally called Compatible Apps,
00:19:13
and there's a bunch of them from Apple here.
00:19:16
They look exactly like iPad apps.
00:19:17
I'm surprised actually that more of them aren't
00:19:20
fully built out to take advantage of Vision Pro,
00:19:23
but like, Apple Maps is just the iPad app.
00:19:26
And so it would be cool if there were some fun
00:19:29
augmented reality overlay walking directions type stuff,
00:19:32
but nope, it's all the exact same functionality
00:19:35
that you would find if you opened this app on your iPad.
00:19:37
And you can go to the App Store
00:19:38
and search a bunch of the names of apps
00:19:40
you already know and love, and find them by name
00:19:42
and grab them, and they'll work the exact same way.
00:19:44
Crazily enough though, there are already
00:19:47
some notable exceptions.
00:19:50
No Netflix app for the Vision Pro, no YouTube app
00:19:54
for the Vision Pro, no Spotify app for the Vision Pro.
00:19:57
Apple has kind of a contentious relationship
00:20:01
with a lot of developers right now,
00:20:02
especially some of the bigger ones.
00:20:04
And so some have made the active choice to opt out.
00:20:08
They're like, we don't wanna be there.
00:20:10
This won't be a big enough platform to matter to us
00:20:13
to justify the work.
00:20:14
So they're not there.
00:20:15
Now I totally get it,
00:20:16
but also now as a Vision Pro owner
00:20:18
and someone who's using it,
00:20:19
I'm like, oh, it's kind of a bummer.
00:20:22
I really wanted to be able to watch a Netflix show offline,
00:20:26
downloaded it ahead of time, but you can't do that now.
00:20:29
But at least, at least for now, for the record,
00:20:32
you can use the browser,
00:20:33
and anything that would work in the browser.
00:20:35
So if you pull up Safari,
00:20:36
and you get a full screen 4K YouTube video going,
00:20:39
and locked in space, or even in an environment,
00:20:42
it looks great.
00:20:43
It's razor sharp.
00:20:44
Like, I could totally watch YouTube videos like this.
00:20:47
But you will definitely be missing the features
00:20:49
of having the dedicated app, like offline video.
00:20:52
Honestly to me, the killer app of the Vision Pro
00:20:56
isn't just an app, it's actually the ecosystem.
00:21:00
And we knew this was coming,
00:21:02
but the second you log into a Vision Pro with your Apple ID,
00:21:05
immediately it starts pulling all the services,
00:21:08
and all the stuff that you're used to
00:21:09
from all the other Apple devices you already have.
00:21:12
And I said this before the Vision Pro was announced,
00:21:14
I was like, this is the most obvious strategy for Apple
00:21:16
because there are lots of people out there
00:21:18
who have never considered buying a VR headset
00:21:20
that are considering only this one
00:21:22
because they have an iPhone,
00:21:24
and this is the one that works with the iPhone,
00:21:26
and none of the others are particularly close.
00:21:28
So all of your iMessages are already here,
00:21:30
all of your photos are already here
00:21:32
and loaded up and backed up.
00:21:33
All your Notes are already at your fingertips.
00:21:36
You already saw the Keynote app.
00:21:37
But okay, easily my favorite feature
00:21:40
is connecting to your Mac, right?
00:21:42
So anytime your Mac is in front of you
00:21:44
and it's turned on, hit that arrow
00:21:46
and then there's this little icon
00:21:47
to Become My Mac's Virtual Display.
00:21:50
So I click that, and then pick my Mac,
00:21:52
and it pretty much instantly, it actually blacks out
00:21:54
the display of my Mac, and then turns that display
00:21:58
into a 4K window inside of the headset.
00:22:02
So now my keyboard and trackpad still work,
00:22:05
even if it is a desktop.
00:22:06
The keyboard and the trackpad still control everything,
00:22:08
and you can continue using it just like a normal computer,
00:22:11
but with the ability to make your new 4K monitor
00:22:14
as big or as small or close or far away as you want,
00:22:18
which is super sick.
00:22:19
And then the bonus is you can still open up
00:22:22
and place other Vision Pro apps around your Mac computer.
00:22:27
So like you can have your Mac in the middle here,
00:22:29
and maybe you're editing or doing some work on the Mac app,
00:22:32
and then you have a Safari window, or Messages,
00:22:35
or whatever else you want right next to it around it.
00:22:38
And then your keyboard and trackpad can move
00:22:41
seamlessly between them all to control all of them.
00:22:45
This, to me, as a Mac user, the ease of use for setup
00:22:49
to make this happen, this feels like
00:22:51
the biggest game changer,
00:22:52
like the most compelling futuristic feeling
00:22:55
use of this headset to me.
00:22:57
Especially on a plane.
00:22:58
Oh my god, I can't tell you how many times
00:23:00
I've had an awkward conversation because,
00:23:02
like, I'm editing a video on the plane,
00:23:03
the person next to me sees I'm editing a video of myself,
00:23:06
and it's kind of weird and hard to explain,
00:23:08
but I'm picturing putting the headset on,
00:23:11
the display blacks out,
00:23:12
but now I can do all the editing I want,
00:23:14
and I can make the screen as big as I want.
00:23:16
So I've really enjoyed using that feature.
00:23:17
Again, the biggest challenge, though,
00:23:19
is still remembering to look exactly at the thing
00:23:23
you want to control.
00:23:24
So aside from typing on the real keyboard
00:23:27
on whatever window is open, if you want
00:23:29
to control something, you have to be looking at it.
00:23:33
Again, it doesn't sound like a big deal,
00:23:34
but when you try it, you'll see what I mean.
00:23:37
And then also, odd limitation, one monitor only.
00:23:40
From the Mac, one virtual monitor only at a time.
00:23:44
So if you usually run a dual display setup like I do
00:23:46
for Final Cut Pro, big preview on one side,
00:23:49
timeline on the other side, you can't do that.
00:23:51
You have to use the big one monitor version of your setup.
00:23:55
All right, so you might have realized
00:23:56
I've left one thing out this whole time.
00:24:00
One thing, you could call it one more thing, sure.
00:24:02
It's one more huge crazy thing,
00:24:06
but it's kind of the defining characteristic of this product
00:24:09
and that is Personas.
00:24:11
So in all the advertising you've seen of Vision Pro,
00:24:15
there's these eyes on the outside of the headset
00:24:19
that looks like they're kind of in a passthrough,
00:24:21
like in a dark astronaut helmet type of thing.
00:24:24
Easily the most memed, most unique aspect
00:24:27
of this headset, right?
00:24:28
It's the only headset with an outward display.
00:24:31
And I mean it's very, very prominent in those videos,
00:24:34
but in real life, as you've started to see
00:24:36
from some of my footage, it is very different,
00:24:40
and I think I figured out why.
00:24:42
So first of all, it's not actually see-through, right?
00:24:45
There's a whole bunch of computer
00:24:46
in between me and you right now.
00:24:48
So the eyes aren't on the outside.
00:24:50
It's a representation of my eyes
00:24:53
based on what all the sensors on the inside are seeing.
00:24:55
It's reconstructing it on the outside.
00:24:57
So those sensors are tracking at 90 frames per second,
00:25:00
and they give you optic ID, which is,
00:25:03
it's how you log into the headset and keep things secure.
00:25:05
It's basically the same as face ID, or touch ID,
00:25:08
it's just looking at and identifying your eyes.
00:25:11
And it also powers the one beta feature of this headset,
00:25:15
which is Personas, which is, it's the most impressive
00:25:20
and weirdest thing about this headset at the same time.
00:25:23
I'm calling it right now.
00:25:24
So the purpose of the eyes on the outside
00:25:26
is really not for you, the wearer of the headset.
00:25:29
In fact, you'll never see it.
00:25:30
But it's for the people around you.
00:25:32
So when you're in a passthrough mode,
00:25:34
your eyes will shine through
00:25:36
to indicate that you wearing the headset
00:25:39
can see the person outside.
00:25:41
So that right there is already pretty unique.
00:25:43
But then, when you're in something immersive
00:25:45
and you can't see what's around you, it covers up your eyes
00:25:48
with this sort of like a blue, purple glowing animation.
00:25:52
So that intuitively makes sense.
00:25:53
You can see the eyes when they can see you,
00:25:54
you can't see the eyes when they can't see you.
00:25:56
But crazily enough, there's also a feature
00:25:57
where if you have someone who's outside the headset
00:26:00
looking at you, talking to you,
00:26:02
and you are in an immersion,
00:26:04
but you want to talk to them through that,
00:26:08
they will kind of appear through the fog
00:26:11
of whatever immersive environment you're in.
00:26:13
So you just start talking and looking in their direction.
00:26:16
It detects that, and sort of parts a little bit of a fog
00:26:20
and that person's eyes will show through the fog.
00:26:23
It's pretty decent.
00:26:24
It basically only shows one person at a time.
00:26:26
And when this is happening on the outside of the headset,
00:26:29
it shows a little bit of your eyes poking through
00:26:32
the purple and blue glow.
00:26:35
It's, as you can see, it's all working,
00:26:38
but also, I think it looks nothing like the eyes
00:26:41
from the ad.
00:26:42
So in an effort to make the eyes
00:26:44
as presentable as possible, two things.
00:26:47
First of all, this screen is actually behind
00:26:50
a lenticular film, which I didn't even realize that
00:26:53
from the initial media they had published.
00:26:55
But if you've ever heard of that,
00:26:56
it's sort of what gives it this 3D depth.
00:26:59
You might have seen this on other holographic displays
00:27:01
and stuff, but the point of that
00:27:03
is to make the eyes appear to be sunken into the display,
00:27:07
like on your actual face,
00:27:09
instead of glued to the front of the headset,
00:27:12
which would look a little more weird.
00:27:13
But then two, to represent your actual eyes,
00:27:16
they've built in a way to scan in
00:27:19
and create a digital representation of your face,
00:27:22
which is called your Persona.
00:27:25
And it looks like this.
00:27:26
So to get those eyes on the outside
00:27:29
of the Vision Pro headset, you have to do something
00:27:31
called registering your Persona.
00:27:33
This is how it creates the digital version of you
00:27:36
that includes your eyes that will show up here.
00:27:40
So let's do that now.
00:27:42
It's actually kind of a cool process.
00:27:43
So I'm gonna put it on, and hopefully the screen recording
00:27:45
works so you can see exactly what I'm doing.
00:27:47
I'll hit the digital crown.
00:27:48
I'm gonna go to Settings.
00:27:50
And you can do this when you first set it up.
00:27:51
But I'm going to Persona, and I'm gonna hit Get Started.
00:27:57
So let's refine my hands real quick.
00:28:00
This is capturing detail from the front of the headset
00:28:03
of the hands in front of me.
00:28:07
Once it's done with that-
00:28:08
- [Automated Voice] Your Persona, remove Apple Vision Pro.
00:28:10
- It's gonna ask me to take it off.
00:28:12
So this is how it goes.
00:28:13
- [Automated Voice] When you're ready,
00:28:15
hold Apple Vision Pro at eye level.
00:28:18
Keep your arms and shoulders relaxed.
00:28:21
Align your entire face within the frame.
00:28:23
- [Marques] My face shows up like face ID.
00:28:25
- [Automated Voice] Slowly turn your head to the right.
00:28:30
Now slowly turn your head to the left.
00:28:36
Now tilt your head up,
00:28:41
then tilt your head down.
00:28:46
Next, let's capture your facial expressions.
00:28:48
Smile with your mouth closed.
00:28:52
Then make a big smile with your teeth showing.
00:28:56
Now raise your eyebrows.
00:29:00
Close your eyes for a moment.
00:29:03
Capture complete.
00:29:05
Put Vision Pro back on to continue.
00:29:10
- I will do that.
00:29:11
So now I have a menu that says Creating Persona,
00:29:16
and it says it's in beta,
00:29:18
and now there's my Persona right there.
00:29:24
Kind of uncanny.
00:29:26
The hair's a little bit different, but the face.
00:29:33
Wow, wow.
00:29:34
Okay.
00:29:35
So there's different lighting. You can choose it to always be in studio lighting,
00:29:37
and always be in contour lighting.
00:29:39
I'll just leave it at natural, and hit next.
00:29:43
You can change the color temperature of your skin tone.
00:29:47
Cool to warm, I think I'm around there.
00:29:51
Brightness, darkness.
00:29:54
I think I'm around there, near the middle.
00:29:59
Next.
00:30:01
And then I can add glasses.
00:30:02
So if I typically have glasses,
00:30:03
which obviously I wouldn't be able to wear
00:30:05
in the Vision Pro, you can still look like you have glasses,
00:30:08
anytime you're on that FaceTime call.
00:30:10
And then next.
00:30:13
Save.
00:30:14
And that's it.
00:30:16
So I think now
00:30:20
you should see my eyes.
00:30:24
Maybe.
00:30:26
And that that's the thing, it barely shows up.
00:30:30
You can barely see my eyes when I'm wearing the headset.
00:30:33
Now I've tried a couple other scans subsequently,
00:30:36
so I've tried different lighting conditions,
00:30:38
I've tried different backgrounds, simple backgrounds,
00:30:40
tried different shirts and things like that.
00:30:42
It doesn't really ever appear any brighter.
00:30:44
I think if you have a darker skin tone like me,
00:30:47
just don't expect the eyes to show up very brightly
00:30:50
on the outside of the headset.
00:30:51
It's pretty subtle.
00:30:52
Even when it does show up, it's a little weird looking.
00:30:55
The eyes are a little too far apart sometimes.
00:30:58
They're a little dim.
00:30:59
You see one eye at a time.
00:31:01
It's kind of weird.
00:31:02
But that Persona though.
00:31:04
Whew.
00:31:05
That is some pretty interesting stuff.
00:31:07
It's crazy that this is actually a real thing being shipped,
00:31:11
like first Meta started doing it.
00:31:13
Now Apple's doing this.
00:31:15
This is, again, it's technically in beta.
00:31:17
So I dunno, there's room for improvement,
00:31:19
but it still works.
00:31:21
But as of right now, I feel like this is
00:31:23
both incredibly impressive and slightly unsettling.
00:31:28
Like, it's very impressive that this thing,
00:31:32
this headset I'm wearing on my face,
00:31:33
is tracking all these little micro expressions
00:31:37
and little movements for my eyes and my cheeks
00:31:39
and my mouth and everything.
00:31:42
But at the same time, it's just not quite human.
00:31:47
It's right at the edge of the uncanny valley
00:31:49
of I'm not looking at a person.
00:31:51
So yeah.
00:31:54
But the crazy part is you can now use this Persona
00:31:58
as your camera feed for any apps in Vision Pro
00:32:01
that require a front facing camera, like FaceTime.
00:32:06
And so I've tried, I've been using FaceTime
00:32:09
a few times in the Vision Pro,
00:32:11
and it is, technically speaking, incredible.
00:32:15
So I've made a few FaceTime calls in the past few days
00:32:17
with some fellow reviewers,
00:32:19
who you'll probably recognize from their Personas,
00:32:21
who are also testing the Vision Pro.
00:32:23
And universally, once we all got past the shock of,
00:32:27
oh my god, it's you.
00:32:29
It looks like a digital version of you.
00:32:30
This is crazy.
00:32:31
I've never seen anything like this before.
00:32:33
Once we got past that, there is a ton happening here.
00:32:36
So you can see the FaceTime windows
00:32:39
literally appear as just that.
00:32:41
They're just like glassy windows floating in space
00:32:44
with people looking through them.
00:32:46
And then the angle that you look into the window
00:32:49
is gonna match the angle that they see you looking at them.
00:32:54
Meaning if we're all in Vision Pros on this call,
00:32:57
unlikely, but hear me out.
00:32:58
If we're all in Vision Pros,
00:33:01
and you've got a bunch of people on this FaceTime call,
00:33:03
so there's somebody to the left,
00:33:04
and somebody to the right, if I look to the person,
00:33:07
and make eye contact with the person to the right,
00:33:09
the person to the left sees the side of my head,
00:33:13
because I'm looking at somebody else.
00:33:16
That's already pretty cool.
00:33:17
And then the same thing is true for hand gestures.
00:33:19
So we tried this out.
00:33:20
Turns out you can reach out
00:33:22
and make hand gestures that are tracked by the cameras
00:33:25
in this bubble in front of you,
00:33:26
and they show up at the correct angle
00:33:29
towards the person that you're gesturing at,
00:33:31
so not towards everybody else on the call.
00:33:34
Oh wait, wait, wait.
00:33:35
Okay, good test.
00:33:36
So wait, Justine, do you see this?
00:33:37
- Yes.
00:33:38
- And Brian, do you see? - I don't see that.
00:33:39
I don't see that, Marques. - Whoa.
00:33:40
- Now wait.
00:33:41
So now Brian, do you see this? (Justine gasps)
00:33:42
- Now I can see that, Marques.
00:33:43
- And then on top of that, spatial audio here
00:33:45
is incredibly well developed.
00:33:47
So again, you're on the call, the voice of the person
00:33:50
to the right comes from the right side.
00:33:52
The voice of the person to the left comes from the left.
00:33:54
But also, you can just pick up and move the window around,
00:33:56
and that angle will match where the people are in the room
00:34:01
and where their sound and video comes from.
00:34:03
If I put you on the other side of the room,
00:34:06
it sounds like they're further away.
00:34:08
And if I turn up the environment,
00:34:12
and bring them into the moon, or some other 3D space,
00:34:16
it actually sounds much more like I'm in a gigantic space
00:34:20
with no echo, versus in the actual room.
00:34:22
It's all very subtle, but very well considered.
00:34:25
So once you're in this a while,
00:34:26
you start to notice all these little smaller things.
00:34:29
Again, it's not quite human-like.
00:34:31
It's not like looking at a video feed of a human face,
00:34:35
but it is still, like it has a lot of like,
00:34:37
this would be the best avatar anyone's ever made in 2K.
00:34:40
Like no one's ever done a 2K face scan
00:34:42
and had it look this good,
00:34:43
but it's still not as good as a perfect reality.
00:34:46
It's a, you've heard the uncanny valley thing before.
00:34:49
I think the number one weakness for the avatars
00:34:52
or the Personas that I've seen is hair.
00:34:55
So basically everyone I've talked to has
00:34:56
like a frozen lump of hair
00:34:58
instead of flowing realistic hair.
00:35:01
And that's true about all flowing things,
00:35:02
like however your hair was when you did the scan,
00:35:05
it's frozen that way.
00:35:06
And so is any necklace you're wearing,
00:35:08
whether it's crooked or not,
00:35:10
or I guess, technically also any makeup you had on,
00:35:13
or however you looked when you did the scan.
00:35:15
Maybe that could be a good thing.
00:35:17
Maybe you did a scan when you were looking all dolled up,
00:35:19
and then you get on a 7:00 AM call,
00:35:20
and you still look perfect even though
00:35:22
you look like you just woke up in real life.
00:35:24
So I guess there's that too.
00:35:25
But anyway, all that is to say FaceTime.
00:35:28
FaceTime is the most well thought out,
00:35:33
like most futuristic Vision Pro experience.
00:35:37
It just is.
00:35:38
So I'll end this video with this.
00:35:40
Now you know what it's like to use and operate
00:35:45
the Vision Pro.
00:35:46
But there's still a lot more to consider
00:35:48
when actually considering if you should buy
00:35:50
and own this thing, from the use cases,
00:35:53
to the things that work well, and don't work well,
00:35:56
the philosophy behind it, the prices, all of that stuff.
00:35:59
That's what's gonna be for my full review.
00:36:02
Like there are parts of this thing
00:36:03
that are absolutely amazing,
00:36:05
unparalleled, best I've ever seen.
00:36:08
But the reason it's so interesting
00:36:09
is because it's actually a young category.
00:36:12
Like we're so used to this slow, boring iteration
00:36:15
in mature categories, like smartphones, and laptops,
00:36:18
and you always see the comments
00:36:19
talking about how tech is so boring,
00:36:21
but now they're actually jumping into something risky,
00:36:23
and it's actually fun, and there is downfalls and flaws,
00:36:27
and it's fun to actually weigh the pros and cons.
00:36:29
So I'll be expanding on all these way more
00:36:31
in the full review, but I'll leave you with this.
00:36:33
I've got my upsides and downsides to Vision Pro.
00:36:37
It's been a week.
00:36:38
Upsides, some of the stuff that's the best I've ever seen
00:36:40
in a headset.
00:36:41
Immersion, placement in space, eye tracking
00:36:45
and hand control, passthrough, ecosystem,
00:36:49
and spatial audio.
00:36:51
And the downsides, weight and comfort,
00:36:54
the eyes on the outside,
00:36:56
app selection right now, battery life, and price.
00:37:01
So the full reviews in the works.
00:37:03
Definitely get subscribed to be among the first
00:37:05
to see that when it drops.
00:37:07
Either way, till the next one.
00:37:09
Thanks for watching.
00:37:11
Catch you later.
00:37:12
Peace.

Description:

Everything you need to know about using Apple Vision Pro Vision Pro Review: https://www.youtube.com/watch?v=86Gy035z_KA Apple's Forbidden words: https://www.youtube.com/watch?si=x4J7EDrLZOId2fh6&v=kvN5_GXlg2Y MKBHD Merch: https://mkbhd.com/ Tech I'm using right now: https://www.amazon.com/shop/MKBHD Intro Track: Jordyn Edmonds https://www.linkfire.com/en-us/linkfire-acquired-smarturl Playlist of MKBHD Intro music: https://open.spotify.com/user/mkbhd/playlist/0ZXVX604hmghJgqWCMsqcU Headset provided by Apple for review. 0:00 Intro 1:14 This is a VR headset 4:23 The Battery 6:21 The Controls 8:24 VisionOS 10:21 Passthrough 12:37 Full Immersion 13:45 The Keyboard 15:03 What Does It Actually Do? 18:44 The "Killer App" 21:38 Mac Virtual Display 23:53 The Eyes 27:16 Personas 32:12 Facetimes 35:35 Review Preview ~ http://twitter.com/MKBHD https://www.facebook.com/unsupportedbrowser https://www.facebook.com/unsupportedbrowser

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