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Download "ИНТЕРВЬЮ СО СКОТТОМ - ПОЛНЫЙ ПЕРЕВОД - РУССКИЕ СУБТИТРЫ"

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Table of contents
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Table of contents

0:00
Вступление
1:21
Первый контакт и ФНаФ 1
2:24
О том, как Скотт относится к оригинальному дизайну аниматроников
4:07
О том, как Скотт пришёл к игровой механике
5:50
Об изменениях в процессе создания ФНаФ 1
7:08
О волне популярности ФНаФ 1
9:00
Любимое воспоминание о ФНаФ 1
12:11
О том, почему была отключена камера на кухне
13:18
О том, приходили ли Скотту идеи о создании сиквела или другого во время программирования ФНаФ 1
14:14
О том, стал бы Скотт что-то менять или добавлять в ФНаФ 1, если бы он мог вернуться назад во времени
15:21
ФНаФ 2
15:52
О том, как Скотту пришла идея немного изменить механику
17:17
Вырезанный контент ФНаФ 2
18:27
О том, была ли причина, по которой клюв Игрушечной Чики пропадает после того, как она сходит со сцены
19:21
О том, как были придуманы мини-игры
20:15
Воспоминания о ФНаФ 2
20:56
ФНаФ 3
22:49
О том, как Скотт относится к Спрингтрапу
23:53
О первой тролль-игре
24:31
О первом тизере ФНаФ 3
24:56
О том, какая концовка произошла на самом деле
25:54
О том, могла ли эта игра быть финальной
27:49
ФНаФ 4
28:46
Воспоминания Давко и Скотта о ФНаФ 4
30:46
Об изменениях в механике игры
32:15
О моделировании персонажей
33:57
О том, почему язык Кошмарного Фокси был убран
34:41
О том, как Скотт относился к реакции на ФНаФ 4
36:26
О теориях GameTheory по ФНаФ 4
37:44
ФНаФ Ворлд
37:52
О том, почему Скотт решил всё изменить и сделать ФНаФ Ворлд
40:15
О том, как Скотт относится к игре сейчас как к опыту
42:12
О письме, написанном только для Фокси
43:53
О том, вернётся ли когда-нибудь Чиппер, как он говорил в ФНаФ Ворлд
44:58
ФНаФ: СЛ
45:21
О том, почему Скотт решил добавить озвучку
46:18
О том, как Скотт создавал модели для игры
47:24
О том, чей был костюм на 4 ночи ФНаФ: Сестринская Локация
47:49
Воспоминания или любимые моменты при разработке
48:57
О том, как Скотт создаёт кат-сцены и трейлеры
50:05
О старых анимациях Скотта и Коте Демоне
52:32
ФНаФ 6
53:05
О том, почему Скотт держал в тайне разработку ФНаФ 6
55:25
Впечатления Давко
56:50
УКН
57:08
Было ли изначально задумано 50 персонажей
58:49
Были ли какие-то отменённые идеи для игры
1:00:04
Доволен ли Скотт игрой
1:01:44
Имя Тени Ди-Ди
1:02:39
О режиме 50/20
1:07:12
Впечатления Давко
1:07:50
Был ли теоретик, который был в чём-то прав
1:08:42
Было ли тяжело не раскрывать что-либо
1:11:18
Типы теоретиков
1:13:22
Давление, испытываемое МэтПэтом
1:14:17
Как идут дела с фильмом
1:18:20
Идеи насчёт фильма
1:20:27
Будущие проекты (VR, AR, порты)
1:23:15
Если бы Скотт мог вернуться в 2013-2014, сделал ли бы он всё так же
1:24:23
Какие идеи давала семья Скотта
1:25:53
Любимые игры Скотта
1:26:56
День рождения Скотта
1:27:48
Последние мысли
1:32:11
Прощание
Video tags
|

Video tags

фнаф
пять ночей с фредди
скотт коутон
интервью со скоттом коутоном
фнаф интервью
fnaf
scott cawthon
интервью со скоттом на русском
five nights at freddy's
фильм фнаф
фильм fnaf
фнаф 1
фнаф 2
фнаф 3
фнаф 4
фнаф сл
ффпс
фнаф 6
укн
хелп вантед
спешл деливери
фнаф вр
фнаф ар
fnaf 1
fnaf 2
fnaf 3
fnaf 4
fnaf sl
ffps
fnaf 6
ucn
help wanted
special delivery
fnaf vr
fnaf ar
dawko интервью
давко интервью
фильм пять ночей с фредди
Subtitles
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Subtitles

subtitles menu arrow
  • ruRussian
Download
00:00:02
[Music]
00:00:11
what's going on guys
00:00:12
dual code back again hope you're
00:00:13
fantastic today and welcome to
00:00:15
the interview with scott corfin i am so
00:00:18
so excited and nervous at the same time
00:00:21
um i'm
00:00:22
so freaking nervous for this um but it's
00:00:24
gonna be great i've got a bunch of
00:00:25
questions to ask him
00:00:27
uh from all of the games so for one
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through till ultimate custom night
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and the future as well so we're gonna
00:00:32
ask him some future updates what he's
00:00:34
planning and um stuff about himself as
00:00:38
well so it's gonna be a great interview
00:00:39
please understand as well that that i've
00:00:42
got a lot of questions
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but i couldn't ask everybody's of course
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i got like
00:00:46
literally ten thousand questions from
00:00:48
you guys so
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i had to pick each one's and i gave
00:00:52
scott the questions and
00:00:53
we've reviewed them together for the
00:00:55
ones he wants to answer
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okay so yeah that's all i need to say
00:01:00
thank you so much for the support and
00:01:01
again thank you scott for the
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opportunity to give you an interview i
00:01:06
am incredibly nervous this is a once in
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a lifetime opportunity and i'm
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incredibly
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grateful for you guys and scott as well
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and this franchise
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happy anniversary to fnaf four years
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today it's insane let's go
00:01:27
hello uh hello hello hello
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um if you're hearing this that means
00:01:32
that you beat 50 20 mode and i have to
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do an interview now which i'm kind of
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uncomfortable with but i'm going to do
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it ah forget it okay i'm done with the
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phone guys stick so
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i was gonna try and keep it going for a
00:01:44
while but no i think i'll just end it
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right there
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yeah that's perfect that's perfect how
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are you doing today lord
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i am very scared
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and nervous because you know no
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no that's that that's that's crazy talk
00:01:58
yeah i'm i've been
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a little anxious about this too because
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uh you know i tend to ramble on with my
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answers sometimes but i haven't i
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haven't
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prepared any answers for this i'm just
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gonna try to uh
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speak from the heart and just uh talk
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about some stuff and
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yeah it'll be good yeah awesome because
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today
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um is the four year anniversary of five
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nights at freddy's
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so four years it's crazy yeah four years
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and we'll just get straight into it so
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the first game so four years since five
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nights at freddy's one we're gonna go
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straight into that
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um so the first question i'd love to ask
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you kick it off with
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how did you think of the original
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designs of the animatronics
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so the original gang um you know
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the the main three characters uh freddy
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bonnie and chica those designs just kind
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of
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i didn't really i didn't really plan
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ahead like what animals they should be
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those three just kind of seemed natural
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to me for some reason
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you know the only one i really struggled
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with was
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trying to think of the fourth character
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you know who would be on the separate
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little
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stage kind of by himself yeah and i'm
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trying to remember all the
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all the options that i'd come that i uh
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originally
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was kind of debating between i mean one
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of them one of the contenders was
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the fox obviously which ended up winning
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the other one was
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a wolf another one was going to be
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a beaver but then later i decided
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against that because because i thought
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that was too on the nose from chipper so
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i decided against that but
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yeah actually if i remember correctly i
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really think that
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a a beaver character was the front
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runner
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until i finally decided against him
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because of chipper and then went with
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fox instead yeah so freddie was always
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going to be the original light leader
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instead of
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um chipper yeah yeah freddie was always
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the freddie was always going to be the
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main character he was the first
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character that i made
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um it just came naturally i didn't
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didn't have to plan him out i just knew
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that he was going to be
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a bearer with a top hat holding a
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microphone
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yeah you know he was always he was
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always going to be the
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leader of the leader of the pack and the
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next question
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is how did you come up with the game
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mechanic so sitting alone
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in an office not being able to move and
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i think someone mentioned about sit and
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survive did that having
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any inspiration for that any like old
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games inspire you for this one
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um well i don't think it was sit and
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survive sit and survive was just kind of
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you know uh you know all of these games
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well then again i guess i guess it was
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my mindset at the time because my
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mindset at the time
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was uh to make
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those smaller smaller games
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and that would be kind of a shorter
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experience because for a while i was
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trying to make these
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you know big kind of sweeping epic games
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like the desolate hope and stuff
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and you know it was just too too much of
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a gigantic commitment
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that ultimately you know that they just
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weren't paying off and at the time i was
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really struggling you know to find
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you know something to kind of you know
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support my family and everything
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and five nights at freddy's was
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kind of the result of me switching to
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this idea of making these shorter
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experiences that i can make a bit
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faster you know without committing you
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know two years to them
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you know while also um
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you know just making it a really robust
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experience it's just a shorter game
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you know uh so i think that that played
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a big part in it
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you know everything everything is
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designed to where you see everything
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right away you know as soon as you jump in you're
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in the experience
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you know and so it doesn't matter if it
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lasts for five minutes 10 minutes 30
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minutes an hour
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you know you're in the middle of it
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right away
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and yeah and did anything change along
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the course of making uh for nath1 um
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i i don't i don't think i had i don't
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think it had any problems lots of the
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stuff that
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was in there i don't know finance at
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freddy's one
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i i think just was a result of just all
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the right ingredients to be there you
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know i
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i threw a bunch of stuff in there and
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then you know people would kind of
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the people who test it would kind of
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give me say i know i'm not my kids i let
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some other people test it as well but you know they would
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give me some advice
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like one person said oh i think you
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should leave out phone guy i think
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that's too much exposition
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and then you know my mother jumped in
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and said oh i don't think he should have
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backstory about anybody getting killed
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you know i don't think the game needs
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that you know and then i think i've made
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a lot of good decisions about what to
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leave in you know and what to take out and it
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just it was all the right ingredients
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all the right ingredients were there you
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know um
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so yeah i'm really happy yeah it really
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stood out
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from all of the indie games everybody
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was playing at that time
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and um that's definitely how it
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like became successful it just stood out
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from
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any other horror experience as well um
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so yeah good job you know
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really good job um speaking about that
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about it and exploding did you think it was
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going to
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you know get a huge reaction on the
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internet
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no of course not i mean but like i said
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at the time
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you know i was i was i was just trying
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to
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you know make a bunch of little games to
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kind of
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you know help support my family at the
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time i think i was making
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you know slot machine games and just you
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know anything would bring in an extra
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you know 40 or 50 dollars a month you
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know engine trying to accumulate all
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that stuff
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up so no i when you know whenever i and
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i mean don't get me wrong
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you know that wasn't just an
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afterthought of a game and i put a lot
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of
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you know time and effort into five
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nights at freddy's obviously but
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as far as you know expecting it to
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explode no of course
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not you know i remember whenever i
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released it you know i didn't get it on
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steam or anything it was a website
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called dessert at the time
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which was just more immediately
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welcoming of you know anybody who wanted
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to post games i think there are other
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sites that do that now
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but you know i was watching the download
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count on that
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and i was watching it just kind of
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skyrocket and yeah um
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you know and eventually my wife would
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come over and she'd be like
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let me look at the number let me look at
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the number she come over every 10
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minutes waiting to see because
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she was just astonished at how quickly
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that number was just going from
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you know five thousand downloads ten
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thousand fifteen thousand twenty
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thousand it was just
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going through the roof just by the
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minute you know and and
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really at the time i was just kind of
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enjoying it that evening i was like well
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you know this this is this is great you know this
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you know but it'll be over tomorrow
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you know and that was really my mindset
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it's like oh wow this is you know it's a
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big big spike everybody's really enjoying it
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i wonder what i'm going to make tomorrow
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i had no idea that four years later i
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was still going to be in the middle of a
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bunch of
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you know five nights at freddy's project
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yeah that's awesome
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that's really awesome um
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do you you have a favorite memory of
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five nights at freddy's one
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uh yeah yeah i do and it's the
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first uh first jump scare for me and the
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first jump scare for my two kids
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you know and and it was all bonnie which
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thrills me because bonnie is kind of the
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the only one that i think is a scary
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design for me like i've i've never had a
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nightmare about any of my own characters
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except for bonnie um
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so yeah i remember when i was when i was
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developing the game at the time bonnie
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was just a still image and not an
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animated jump scare
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that i just had an image of bonnie up in
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your face for whenever
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you know it you know he had reached you
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yeah and and and that and that startled
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me you know i was flipping through the
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panels and stuff and i was and i was
00:09:47
intentionally hoping i was testing out
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the ai
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yeah you know i think i even had a
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little map showing me that there was a
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little red dot moving through the
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building
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but even though i was expecting it i put
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down the monitor and there was bonnie
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looking at me and it
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was it was upsetting you know it was
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startling yeah
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you know and and that you know now that
00:10:03
doesn't really startle anybody anymore
00:10:04
but at the time
00:10:06
yeah it got me and then so then i was
00:10:08
letting after i'd animated i was letting
00:10:10
my two sons uh play it and
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i was getting to you know watch the you
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know i had i had a good seat behind
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both of them so i was able to get a good
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view of them playing and what they were
00:10:20
playing and everything
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and i knew what was coming and they had
00:10:23
no idea and
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uh and you know and the younger the two
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he got jump scared by bonnie and he just
00:10:30
launched backward on his chair you know
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good good times good times tormenting
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the children
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i mean you still do you you made them
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test um ultimate custom night as well
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four years old no i'll tell you i'll
00:10:46
tell you i'll tell you what
00:10:47
you know my my two sons ian and braden
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they're
00:10:51
they've been great they've been they've
00:10:52
been great supporters
00:10:55
you know all these years i couldn't have
00:10:56
done any of this without those two you
00:10:58
know they've been just faithful beta
00:10:59
testers for me
00:11:01
and whenever they were really little you
00:11:03
know i'd pay them through
00:11:04
ice cream and stuff like that but yeah i
00:11:06
made a bit i made a big mistake this
00:11:08
last time with brayden
00:11:09
you know you know obviously i don't make
00:11:11
them do this so i tried to incentivize
00:11:13
them and uh braden and
00:11:15
and you know braden's gotten wise to it
00:11:16
he's like well you know what how about
00:11:18
if i go and be all these challenges you know and
00:11:20
i just thought well you know i don't
00:11:22
know i'll give you you know i'll give
00:11:23
you
00:11:24
20 bucks for each of the challenges
00:11:25
you'd be thinking he was going to be one
00:11:26
or two i was like yeah he'll spend 30
00:11:28
minutes on this
00:11:29
you know i'll commit 20 you know 20
00:11:32
40 60 whatever he sat there and he did
00:11:36
like a 12-hour
00:11:37
marathon on that game he was playing a
00:11:38
non-stop he was raging so hard in there
00:11:41
and he completed every single one of
00:11:43
those challenges
00:11:44
like the last one i think yeah that that
00:11:47
boy made bank that day he walked away with about
00:11:49
three hundred dollars
00:11:53
oh worth it yeah
00:11:56
yeah man but but it was it was totally
00:11:59
worth it because he found he found
00:12:01
bugs and glitches yeah that would have
00:12:03
been that would have been really bad i
00:12:05
mean that and that's the whole point
00:12:06
anyway you know he found
00:12:07
these things that i need that i needed
00:12:09
to fix before
00:12:10
before i released the game so okay
00:12:12
here's an interesting question about
00:12:14
fanath1
00:12:15
um was there any reason why the kitchen
00:12:18
camera was disabled like
00:12:19
due to gameplay limits on click team or
00:12:22
anything like that uh
00:12:24
and no no i i thought it would be
00:12:26
interesting uh
00:12:27
i mean you know that mechanic ended up
00:12:29
not really
00:12:30
playing a big role in anything um i i
00:12:34
think originally
00:12:35
you know i had wanted you and i i i just
00:12:38
got better with this in later games how
00:12:39
to how to make audio play a bigger role
00:12:41
in it you know i got better at that
00:12:43
but in the first one that was just my
00:12:44
attempt to make audio play a bigger part
00:12:47
in it
00:12:48
yeah um but yeah it kind of ended up
00:12:51
just being
00:12:52
just something different and not really
00:12:53
being a major mechanic or anything yeah
00:12:55
i mean i think it was a good mechanic to
00:12:58
let know that freddie was in the kitchen
00:13:00
as well because when freddie's in the
00:13:01
kitchen he plays his
00:13:03
music right um that's right
00:13:06
that's right that's right so it it
00:13:09
i think it does play a you know a
00:13:12
mechanic because you know that freddie's
00:13:13
in there and usually when freddie's
00:13:15
roaming around you see his eyes
00:13:16
but you just see nothing inside there so
00:13:19
so
00:13:20
when you were making five nights at
00:13:21
freddy's one were you already planning
00:13:23
on making a sequel
00:13:25
or any other ideas what were flinging in
00:13:27
your head
00:13:28
and what to do um i i definitely
00:13:31
left a lot of things open-ended you know
00:13:34
in case i wanted to expand upon them
00:13:36
later i mean obviously
00:13:38
like i you know i didn't i did not have
00:13:40
the entire story
00:13:42
planned out as i know there's much
00:13:43
debate about that on the subreddit like
00:13:45
oh you know she's some kind of mad
00:13:46
genius that had you know seven games
00:13:48
playing up from the beginning
00:13:50
no i didn't uh
00:13:54
but you know but i definitely knew that
00:13:57
the story i was telling in the first
00:13:59
game was a was a was a small
00:14:03
snippet of a larger story even if i
00:14:07
didn't have all the details of that
00:14:08
story fleshed out yet
00:14:09
you know i knew that the story being
00:14:11
told in that game was a smaller part of
00:14:13
a whole
00:14:14
and if you could go back in time is
00:14:17
there anything you would
00:14:18
change or add to five nights at freddy's
00:14:20
one no not not the first one
00:14:22
um i can go back and think about all the
00:14:25
other games and be like
00:14:26
i wish i'd done this i wish i'd done
00:14:27
that but now the first game was just
00:14:29
kind of a perfect storm of ingredients
00:14:31
it was you know it was just the right
00:14:32
time
00:14:33
you know when you know uh
00:14:36
everybody was really into indie horror
00:14:37
games and i think it was the right look
00:14:40
and it was the right feel because
00:14:41
something you know different than what
00:14:43
everybody else was playing
00:14:45
and it was you know kind of a
00:14:48
a type of horror game or at least um
00:14:52
the antagonists were something that
00:14:54
hadn't really been explored in horror
00:14:55
games i didn't feel
00:14:57
you know the idea of animatronic
00:14:58
creatures
00:15:00
so and you know and everybody really
00:15:02
liked foam guy obviously
00:15:03
everybody liked the little easter eggs
00:15:05
thrown in and and the backstory no
00:15:07
it was just a good a good mix of
00:15:09
ingredients and it was kind of lightning
00:15:10
in a bottle and i don't think
00:15:12
i was ever able to fully capture that
00:15:15
again and i don't think i really will be
00:15:17
able to and and that's okay i mean like
00:15:18
i said that was kind of a
00:15:20
it was kind of lightning in a bottle
00:15:22
right we'll go on to five nights at
00:15:23
freddy's 2 next
00:15:24
um november uh 2014
00:15:29
if you didn't make this game i wouldn't
00:15:30
be here now basically
00:15:32
honestly it's the truth and so
00:15:35
for enough 2 is the game that really
00:15:38
means a lot to me and i'll be
00:15:40
forever grateful for it so
00:15:44
yeah thank you just wanted to quickly
00:15:47
plug that in
00:15:50
good i appreciate it about five nights
00:15:53
at freddy's 2
00:15:54
how did you get the idea for you know
00:15:56
changing the mechanics up a little bit
00:15:57
so the masks and the vents
00:16:00
you know watching the puppet you know
00:16:02
there wasn't a really in-depth
00:16:03
planning phase for like the overall
00:16:06
feel of the games like a lot of these
00:16:09
were
00:16:10
i just kind of knew what they were
00:16:11
supposed to be or just kind of just kind
00:16:13
of felt the way up the stairs should
00:16:14
progress like i knew that
00:16:16
part two should be chaotic you know part
00:16:19
two should be
00:16:21
you know a lot more chaotic than the
00:16:23
first one it should be just
00:16:24
crazy it should it should it'll be all
00:16:26
overwhelming panic
00:16:28
and then i also knew even at that time
00:16:30
before as i was working on part two i
00:16:31
knew that three
00:16:32
should be a very personal experience it
00:16:34
should be the opposite of what two was
00:16:36
you know part three should be kind of one-on-one
00:16:39
and i knew that part four should be
00:16:41
[Music]
00:16:42
um kind of kind of
00:16:45
unique as far as setting and things like
00:16:48
that
00:16:49
and i knew that part five should be kind
00:16:50
of high tech and i even kind of already
00:16:52
had
00:16:53
color schemes picked out like i knew
00:16:54
that part five should kind of be
00:16:56
purples and blues yeah um i knew that
00:16:59
three should be kind of green
00:17:00
and i knew that two should be kind of uh
00:17:03
do two should be feel kind of industrial
00:17:05
which i think that does
00:17:06
yeah um but but outside of that uh
00:17:09
outside of that i'm i'm not really sure
00:17:11
and maybe there was more to it at the
00:17:12
time but
00:17:13
you know it all happened so fast you
00:17:15
know yeah
00:17:16
yeah yeah um did you have any scrapped
00:17:20
content or anything for the game and
00:17:22
because some people
00:17:23
um mentioned the um tox
00:17:27
top toxicity is that toxicity meter
00:17:33
yeah the toxic meter i i think if i
00:17:35
remember correctly i think that the
00:17:37
toxic meter
00:17:38
was was an early idea on um
00:17:41
just something so that players couldn't
00:17:43
put the mask on leave it on for yes
00:17:45
leave it on forever
00:17:46
you know i had ideas if you put the mask
00:17:47
on this meter starts running out
00:17:49
yeah but i don't know that that seemed
00:17:51
that didn't really seem to
00:17:53
to fit i know it just didn't seem to
00:17:56
it didn't make quite as much sense and
00:17:58
so then the way that i solved it was
00:18:00
you know obviously having the need to go
00:18:02
and wind the music box every once in a
00:18:04
while and the fact that you know foxy
00:18:05
was immune to the mask you know i came
00:18:07
up with other ways that felt
00:18:09
that i felt a little more natural than
00:18:10
just putting on the mask and seeing a
00:18:11
meter depletes like oh okay i can only
00:18:13
wear this for five seconds it seemed
00:18:15
a little too artificial and it works
00:18:17
perfectly anyway so
00:18:19
i don't think it was needed anyway
00:18:20
because of what you just said
00:18:22
uh the things that you've added you're
00:18:23
not gonna always keep the mask on
00:18:25
forever anyway so yeah was there a
00:18:27
reason why you decided to remove
00:18:29
toy chica's beak after she left the
00:18:32
stage to make probably to make her more creepy right
00:18:35
you know once again i'm not entirely
00:18:36
sure what my mindset was
00:18:38
on that i think it was just kind of a
00:18:41
way to distinguish her
00:18:43
stay you know like stage presence chica
00:18:45
from now i'm a monster coming to get you
00:18:47
you know like yeah yeah she's entered
00:18:48
attack mode or something
00:18:50
you know uh well once again um
00:18:53
actually i think maybe part of it is
00:18:55
because like you know a classic
00:18:56
chica even on stage was still kind of
00:18:59
creepy looking but the toy versions
00:19:02
just in their in their standing state on
00:19:04
stage weren't quite as creepy i mean
00:19:06
i think boy bonnie still retains some of
00:19:08
that but like toy chica isn't really
00:19:10
scary looking toy chica by herself isn't
00:19:12
very scary i didn't think
00:19:14
and um yeah so removing the beak was
00:19:16
just one thing to just kind of push it
00:19:17
into
00:19:18
you know making her look a little more
00:19:20
uncomfortable um
00:19:22
so um how did you come up with the
00:19:24
minigames because this was the first
00:19:26
game to ever have uh minigames was this
00:19:29
to
00:19:30
you know um show the law
00:19:34
not on paper if that makes sense so you
00:19:37
know instead of just giving like
00:19:39
this and this and this oh blah blah blah
00:19:41
blah blah blah and the killer killed
00:19:42
five kids yadda yadda
00:19:44
but instead you didn't show it on paper
00:19:47
you put in
00:19:48
into a mini game right um i i think was
00:19:51
because i don't know
00:19:52
i want to keep the gameplay experience
00:19:54
similar and but i also wanted to make
00:19:56
the game a little bit
00:19:57
more fleshed out than the first one and
00:19:59
so that just seemed like a kind of a
00:20:00
natural
00:20:02
way to do that while not interfering
00:20:04
with the gameplay you know putting it in
00:20:07
in kind of an unexpected way
00:20:10
that would make it interesting but while
00:20:11
also not making the player feel like
00:20:13
they're forced to sit through cutscenes
00:20:15
and things like that
00:20:16
and do you have any good memories of an
00:20:18
f2 at all
00:20:19
or bad um that was that was a really
00:20:23
stressful
00:20:24
time for me i think because yeah
00:20:26
obviously you know my life was changing
00:20:28
a lot at that point you know there was
00:20:30
a lot of there was a big frenzy going on
00:20:33
with just
00:20:34
all aspects of my life
00:20:37
and i was really trying to to work on
00:20:39
that but i mean
00:20:40
it and it there there's still there's
00:20:42
still good memories
00:20:43
but i just wouldn't want to revisit that
00:20:45
you know it was just it was really
00:20:46
chaotic
00:20:47
and i was really stressed out um
00:20:52
yes i mean yeah all good memories but i
00:20:55
wouldn't want to revisit
00:20:56
okay we'll move on to five nights at
00:20:58
freddy's 3 then
00:21:00
so this one this is the this is when i
00:21:03
emailed you
00:21:04
um for early access i only had
00:21:07
i literally had only like uh i think it
00:21:10
was like
00:21:11
six 6k subs or something like that
00:21:14
and i i've still got the email i was
00:21:16
like hey scott uh
00:21:18
my name's dork i'll make for enough
00:21:20
videos um
00:21:21
is there any chance i can get it early
00:21:23
when it comes out you said yeah
00:21:25
you're probably on your list which is
00:21:27
insane and that
00:21:29
and that like honestly i've still i've
00:21:31
still got that list i still got that
00:21:32
list on my desktop the same one
00:21:34
from from all those years ago and it's
00:21:36
literally called and it's literally
00:21:37
called my
00:21:38
the vip list yeah no no yeah you said
00:21:42
that
00:21:43
in the email you said i'll put you on
00:21:44
the vip list
00:21:46
and i was i went i was so happy i was
00:21:49
screaming when you replied
00:21:51
oh such a good memory yeah and i don't i
00:21:54
don't use that list
00:21:55
very often anymore but i still keep it
00:21:57
you know because you never know you
00:21:58
don't know what's going to come up
00:21:59
you know for future events i always keep
00:22:01
that vip list that's awesome
00:22:04
am i still on it yeah oh yeah of course
00:22:07
you're still on it yeah everybody's
00:22:08
i never take anybody off the vip list
00:22:10
okay so i can do
00:22:12
i can be bad and then you'll never take
00:22:14
me off right
00:22:16
don't test it
00:22:21
i was kind of testing it with all the
00:22:22
custom night with this
00:22:24
50 20 mode uh fiasco
00:22:28
five nights at freddy's three another
00:22:29
good memory for me uh february
00:22:32
i after this game came out i i was
00:22:35
i was in university studying law at the
00:22:38
time
00:22:39
and i quit to carry on with this game
00:22:41
franchise for my channel
00:22:43
and so yeah another good memory um
00:22:47
with for now free first off how did you
00:22:50
think of spring trap
00:22:51
i don't know um once again
00:22:54
once again he was just he was just the
00:22:56
character for that game i i did not i
00:22:59
did not sketch out a whole bunch of characters
00:23:01
and write pros and cons list
00:23:03
you know he was he was just the natural
00:23:05
he was just the natural villain for that
00:23:07
you know
00:23:08
i i knew what the villain was supposed
00:23:09
to be and i just kind of
00:23:11
started modeling him and um he just kind
00:23:15
of came together
00:23:16
yeah and this model was like um
00:23:20
a big difference compared to the other
00:23:22
ones that you did because you had to go
00:23:23
through all the details of the
00:23:25
you know being withered and having like
00:23:29
body parts and gore and stuff like that
00:23:32
yeah so he he did take longer to model
00:23:35
and you know his his purple corpses in
00:23:37
that whole body that whole time
00:23:39
you know even majority of the game you
00:23:41
never see it
00:23:42
you know yeah purple guy he's he's in
00:23:44
there
00:23:45
yeah and well we got those secret um
00:23:48
um
00:23:52
yeah and the troll was this the first
00:23:54
time you did the troll game as well was
00:23:56
this the first this was you this was
00:23:58
when you first
00:23:59
the launch of control guys yeah that was
00:24:01
the first troll game
00:24:02
and it was um there was oh we we were it
00:24:06
was like a platformer from one of your
00:24:07
old games right
00:24:08
yeah yeah old game uh there is no pause
00:24:11
button i thought yeah
00:24:12
that's it yes but that was the first
00:24:15
time we saw um
00:24:16
springtrap as well because you put
00:24:18
springtrap in the menu
00:24:20
and there were some frames where he did
00:24:22
have his like um
00:24:24
his mask and stuff going crazy like
00:24:26
coming on and off
00:24:27
um but that's right i remember the
00:24:31
first teaser you did with i o um
00:24:34
he always comes back and stuff and
00:24:36
people originally thought that it was
00:24:38
like um
00:24:39
fred bear didn't they instead of uh
00:24:42
yeah they thought it was golden freddy
00:24:43
yeah yeah instead of it being like a a
00:24:46
a rabbit character so i remember those
00:24:49
times but
00:24:50
i was one of them by the way i
00:24:52
originally thought it was a
00:24:53
golden freddy this game
00:24:57
um was when things went a little bit
00:25:00
crazy with like the mini games and stuff
00:25:02
and the
00:25:03
good ending and the bad ending and
00:25:07
if you can answer this which ending
00:25:10
really happened
00:25:11
given a lot of thought as to whether or
00:25:13
not i should answer
00:25:15
this question okay and i went back and
00:25:18
forth and back and forth and back and
00:25:20
forth
00:25:22
and the answer is very interesting
00:25:25
okay the answer is very interesting the
00:25:28
answer is complex
00:25:30
however i'm not going to answer it
00:25:32
because
00:25:34
because it's only going to cause strife
00:25:36
i mean you you
00:25:37
you see the kind of trouble that that
00:25:40
you that erupts especially several
00:25:42
years ago the flamewars that would go on
00:25:43
over mangle's gender something as simple
00:25:45
as that
00:25:46
you know yeah yeah i mean i mean you
00:25:48
know people with torches and pitchforks
00:25:50
you know no yeah i don't i don't think
00:25:52
i'm gonna answer this one i'm afraid
00:25:54
so um the good ending
00:25:58
um you know it was very
00:26:02
you know um sad and it seemed like it
00:26:06
was like the
00:26:07
end of the franchise and was this meant
00:26:10
to be the final game
00:26:12
i think when i was making that game
00:26:15
in my mind that was the end of a trilogy
00:26:19
yeah you know i i think i think in my
00:26:22
mind the original
00:26:23
the story was going to be three games
00:26:26
and in all honesty i think
00:26:30
five nights at freddy's 3 was where
00:26:33
i kind of started letting myself be
00:26:35
driven
00:26:36
a little bit more by
00:26:39
criticisms of the game than maybe i had
00:26:42
before before it was just really really
00:26:43
excited
00:26:44
you know happy to have all this stuff
00:26:46
but whenever three came out
00:26:48
um i i was i really was starting to pay
00:26:50
attention to criticism
00:26:52
you know for instance you know even
00:26:55
though i i may have you know in some you know
00:26:58
alternate life may have left
00:26:59
the series alone at three people were
00:27:03
not happy with the jump scare
00:27:04
and it's kind of it's kind of as simple
00:27:06
as that people weren't happy with
00:27:08
the jump scare of spring trap and that
00:27:10
and that really bothered me
00:27:12
um and so then
00:27:15
that kind in my mind that wouldn't let
00:27:18
the series rest in a way because i i wanted
00:27:21
i wanted to make a another entry that
00:27:24
was really really
00:27:26
scary again you know and and
00:27:29
yeah and i think i accomplished that
00:27:30
with five nights at freddy's you know
00:27:31
what really focusing on
00:27:33
really cool really quick unexpected jump
00:27:35
scares
00:27:36
kind of make you jerk so yeah so so
00:27:38
honestly the series
00:27:39
kind of was nudged forward
00:27:42
by me wanting to improve upon the last
00:27:45
entry
00:27:46
okay awesome that's interesting speaking
00:27:49
about five nights at freddy's four this
00:27:51
was the next one
00:27:52
um july well you originally planned it
00:27:56
for it to be a halloween release right
00:27:58
and then you released it in july
00:28:02
right well i have things to do you know
00:28:04
the way that the way that i see it is
00:28:05
that you have something ready to go just do
00:28:07
it yeah i mean
00:28:09
what what what what's the point you know
00:28:11
i'm not a you know
00:28:12
i wasn't the gigantic corporation you
00:28:15
know with
00:28:16
you know you know releasing uh
00:28:20
you know advertise with a big marketing
00:28:22
campaign targeting a specific date
00:28:24
trying to squeeze it between other
00:28:25
releases
00:28:26
you know i mean i had people who were
00:28:27
excited about the game and and who were
00:28:28
looking forward to and there's only
00:28:29
people that i was thinking about you
00:28:30
know it's like hey
00:28:31
you know there's a there's a fan base
00:28:33
here and they're excited for this
00:28:34
you know there's you know why i just go
00:28:36
ahead and
00:28:38
let them have it and i'll hop i'll just
00:28:39
hop into the next project you know yeah
00:28:41
and that serves me really well for
00:28:42
you know for the majority of the games
00:28:44
yeah
00:28:46
um because i remember um i was on
00:28:49
holiday
00:28:50
wasn't i and you emailed me about um
00:28:52
doing
00:28:54
every like uh first thoughts on the game
00:28:57
and
00:28:58
i remember you emailing me like i think
00:29:00
it was like literally the day after
00:29:01
saying you know what
00:29:02
i'm just going to release it
00:29:04
[Music]
00:29:05
so i think i think that made everybody
00:29:08
excited about
00:29:09
it though like everyone was like right
00:29:12
we know what it's like now
00:29:13
scott please just release it now um
00:29:16
because
00:29:17
and you did so i think like you know
00:29:21
i i played it on holiday and i have a
00:29:23
lot of good memories playing through it
00:29:25
um
00:29:26
you know while i'm get screaming when
00:29:30
people are next
00:29:31
door to me because you know on cruise
00:29:32
ships cabins are really close together
00:29:35
so i was full of screaming in my cabin i
00:29:39
was
00:29:40
honestly wondering what the next door
00:29:42
neighbors were thinking about what the
00:29:44
hell i was doing
00:29:47
well i'm glad that it ended up being a
00:29:48
good memory sorry to stress you out
00:29:49
you're not the only person that i stress
00:29:51
out by the way so don't you don't feel
00:29:53
like you're getting isolated trying to
00:29:54
cause you trouble i think um
00:29:56
yeah if i remember correctly right after
00:29:58
i released financial phrase before i was
00:29:59
sending out an email then hey this
00:30:00
game's out
00:30:01
hey this game's out i had someone to
00:30:02
markiplier you know
00:30:04
and he emailed me back saying you know
00:30:06
dude i can't play this i just got to
00:30:08
you know this game conference just
00:30:10
started it's gonna be going on for four
00:30:11
days you know so
00:30:12
i stressed him out too because obviously
00:30:14
at the time everybody was pestering him
00:30:16
you know to play it immediately and i think that
00:30:19
he you know he was able to
00:30:21
you know you know being the good sport
00:30:23
that he is he's still he's still
00:30:24
just like you did you know even even
00:30:25
though you're inconvenienced you still
00:30:27
found time to
00:30:28
you know do videos yeah i always try to
00:30:32
if you remember with the naf world and i was in hospital
00:30:36
i still played it
00:30:39
oh yeah yeah that's right that's right
00:30:40
you sure are yeah oh
00:30:42
god oh i could i could never miss
00:30:45
anything
00:30:46
ever so with five nights at freddy's 4
00:30:47
like you said um i think you basically
00:30:50
answered this question anyway about the
00:30:52
game and the mechanics like
00:30:54
you said that you wanted to make this
00:30:55
more scarier and
00:30:58
you know back to like you know being
00:31:01
anxious all the time
00:31:02
and the interesting thing you did with
00:31:05
this one is i feel like every game you
00:31:07
make
00:31:08
you try and implement a new mechanic
00:31:10
that you haven't done before
00:31:12
and this one was specifically to do with
00:31:15
sound because you had to go to the doors
00:31:17
and listen
00:31:18
closely for breathing and i think that
00:31:21
impacted the jump scare like
00:31:24
a million times scary
00:31:27
because you know you you full-on
00:31:29
listening to the game you have to listen
00:31:31
to the game
00:31:32
so when you get that jump scare out of
00:31:34
nowhere while you're listening
00:31:36
waited for them to breathe you know i
00:31:39
think that really
00:31:41
you know made the game stand out yeah
00:31:44
well
00:31:45
yeah lots of the games were kind of
00:31:46
experimental with different
00:31:48
ways of initiating you know the jump
00:31:50
scare to see what was really effective
00:31:52
and and yeah i think i think looking
00:31:55
into you know
00:31:57
this big dark chasm in front of you not
00:32:00
knowing if there's a face
00:32:02
you know two inches from your own face
00:32:03
looking back at you yeah and you having
00:32:05
to commit
00:32:06
to turn on the flashlight and then
00:32:08
you're you know
00:32:09
yeah i think i think that one really
00:32:11
worked i think that one really worked
00:32:12
yeah it's terrifying
00:32:14
and so how were these to model uh were
00:32:17
they
00:32:18
you know just as hard as springtrap you
00:32:20
know because it seemed like you were
00:32:23
going all out on these nightmare
00:32:25
animatronics
00:32:27
for the designs yeah the nightmare
00:32:29
animatronics were probably the most
00:32:31
elaborate to model i mean i remember um
00:32:35
which yeah any time i started a new game
00:32:37
that's always the most difficult phase
00:32:38
it's just starting into the modeling
00:32:40
phase because i know that it's going to
00:32:41
take
00:32:42
a really long time and i it's good it
00:32:43
takes a lot of patience
00:32:45
you know a lot of attention to detail
00:32:48
you know the finance phrase
00:32:50
one models weren't that bad i think i'm
00:32:52
out ready in two days
00:32:54
and then i think i took that model and
00:32:55
adjusted to make bonnie in another day
00:32:58
um and then the ones from finance
00:33:00
appraised two were probably about the
00:33:01
same day maybe you know
00:33:02
uh you know one or two days per
00:33:04
character i mean that's working all day
00:33:06
on them but still just a day or two per
00:33:08
character yeah i think springtrap took maybe four
00:33:11
or five days to make him
00:33:13
yeah and each of the nightmare
00:33:14
animatronics i think i spent about a
00:33:16
week and a half on each one
00:33:18
i think a couple even two weeks on each
00:33:21
one just because
00:33:22
lots of teeth well you know a lot lots
00:33:24
of tears and
00:33:25
in the fabric you know which are not
00:33:27
texture mapped on i mean those are
00:33:28
actually kind of
00:33:29
torn out into the model because i just
00:33:31
think it looks a lot more convincing
00:33:32
than trying to try it
00:33:33
you know uh texture map them on there
00:33:35
you know so i'd have to go in there
00:33:37
really close and i would have to
00:33:38
actually you know cut into that
00:33:41
character you know yeah uh delete
00:33:43
polygons and then straighten them all
00:33:45
out to make them look like they're
00:33:46
sharp corners rather than you know
00:33:48
blocky squares yeah it's a lot of
00:33:50
a lot of work but but but i mean totally
00:33:53
totally worth it though you know yeah
00:33:55
yeah exactly so about the models
00:33:58
um people were wondering about foxy's
00:34:00
tongs so foxy
00:34:02
originally had a tongue in the teaser
00:34:04
did you take that out
00:34:05
because of complications with the game
00:34:08
or anything
00:34:09
uh no i i took it out because i didn't
00:34:11
think it was like it was scary on the
00:34:13
teaser
00:34:14
you know there's there's something about
00:34:15
the you know those you know
00:34:17
long snake-like demonic tongues that
00:34:20
yeah have they're kind of
00:34:22
cool in theory but they're not really
00:34:24
scary in practice
00:34:26
like i don't think i've ever seen a
00:34:28
monster in a movie you know
00:34:30
extend out you know it's long tongue and
00:34:32
you know snake it around and then
00:34:34
me be scared by it you know that's not
00:34:36
very scary so yeah i just took it out
00:34:38
for the game yeah awesome um about this game it
00:34:41
created a bit of a
00:34:43
divide between people and specifically
00:34:46
the box at the end
00:34:47
and then the um the tv advertisement
00:34:51
with
00:34:52
1993 and then the uh boiler battery 7
00:34:55
debate
00:34:56
how do you feel about the reactions to
00:34:59
that
00:35:00
kind of like with financial phrase three
00:35:01
where there was something i was kind of
00:35:02
left unsatisfied with
00:35:05
the reaction to five nights at freddy's
00:35:06
four and the box is tied into this
00:35:09
you know very very closely i don't think
00:35:11
that uh people weren't really happy from
00:35:13
a lore
00:35:14
standpoint you know even though i got
00:35:15
the jump scares kind of right
00:35:17
yeah and the box really fit into that
00:35:19
that lore aspect
00:35:21
you know i felt that it had all gone
00:35:23
kind of too
00:35:25
it had strayed too far from an actual
00:35:27
story in a way
00:35:29
me just saying that i'm going to get
00:35:30
torn apart for even saying that because
00:35:31
people are going to look at
00:35:32
what i've ended up when they're like you
00:35:34
call this a story
00:35:35
uh but but the buying financial phrase
00:35:38
for it just it got
00:35:39
it it just it kind of went a little too
00:35:42
broad it cast this net too wide
00:35:44
for interpretation i guess that's the
00:35:45
best way to say it you know it went too
00:35:47
broad for interpretation
00:35:49
and that left people unsatisfied you
00:35:51
know because whereas the other ones yeah
00:35:53
there were there were mysteries
00:35:54
four ended up just too mysterious to the
00:35:57
point where you really
00:35:58
couldn't you know there was no real way
00:36:00
to figure out what was going on
00:36:02
a lot of people unsatisfied and and and
00:36:04
like i said with you know
00:36:06
jumping from three to four i knew that i
00:36:08
knew that i had to go in and straighten
00:36:09
that out so you know people aren't
00:36:10
really happy with this you know i need
00:36:11
to make another game i need to kind of
00:36:13
ground this again not necessarily in
00:36:16
reality but i need to ground it
00:36:17
in kind of storytelling again you know
00:36:20
and and
00:36:21
and really lay this down with like
00:36:24
with what's going on you know obviously
00:36:26
i i watch all the game theory videos
00:36:29
you know and you know me and matt have
00:36:31
some had
00:36:32
sometimes had an antagonistic
00:36:33
relationship back and forth you know i
00:36:35
inconvenienced him with my games and
00:36:37
sometimes he inconvenes
00:36:38
me with his theories you know but it's
00:36:40
all in good fun you know
00:36:41
but but i'll tell you he he did a video
00:36:44
on that box
00:36:45
and he kind of said that he thinks the
00:36:47
contents of the box
00:36:49
changed over the years you know and i
00:36:51
bet nobody gave that a whole lot of
00:36:53
thought but i saw that i was like he's
00:36:54
absolutely right he's absolutely right
00:36:56
the contents of that box have changed
00:36:58
over the years because you know it's for
00:36:59
that very reason it's because
00:37:02
you know of what i was intending the
00:37:03
game to be when it happened
00:37:05
and then after the reaction of it i was
00:37:07
like i need to i need to craft this into
00:37:09
something better
00:37:11
for the for the people who see this as
00:37:14
important
00:37:15
and that in and that kind of indirectly
00:37:17
does change the contents of the box you
00:37:19
know because it changes the contents of
00:37:22
everything that came before um yeah so i
00:37:24
thought that was i saw that was an
00:37:25
interesting observation on his part
00:37:27
yeah and uh i think he said i think you
00:37:30
mentioned this
00:37:31
on um on one of your steam posts or
00:37:34
something that you
00:37:36
um you put some things into the location
00:37:39
to
00:37:40
ground out the story of an f4 right
00:37:44
yeah right so um i mentioned about the
00:37:46
hospital fiasco this was when
00:37:48
fanathworld
00:37:49
was on the scene and so
00:37:54
why did you decide to change things up
00:37:56
and make
00:37:57
for enough worlds well i do have some
00:37:59
reasons for why i made it even though
00:38:01
they're not
00:38:02
it doesn't mean it was a good idea just
00:38:04
you know just because
00:38:05
i want to go and get that out front just
00:38:06
because i had reasons for making it
00:38:08
doesn't mean it was a good idea but you
00:38:11
know one part of it was just that i mean
00:38:13
you know there's only
00:38:14
there's only so much that you can let
00:38:15
your mind focus on
00:38:17
you know murders and tragedy and stuff
00:38:19
like that before
00:38:20
you know you kind of start cracking even
00:38:22
if it's just stories that you're making
00:38:23
up
00:38:24
there's only so much there's only so
00:38:25
much human suffering that
00:38:27
a human mind can sit around and think
00:38:29
about and at that point you know i was
00:38:31
two years in you know just fully
00:38:33
committed to this
00:38:35
grisly story of murders and i had to i
00:38:39
had to make something more lighthearted
00:38:40
and
00:38:41
in hindsight what i should have done is
00:38:42
you know i should have used that for a
00:38:44
troll game or i should have
00:38:46
you know made something like you know uh
00:38:48
foxy fighters you know
00:38:50
i should have just i should have just
00:38:51
done something that was obviously
00:38:53
for fun and not tried to somehow tie it
00:38:56
in to a canon game
00:38:58
you know and that's obvious to me now
00:38:59
but like i'm saying you know like i was
00:39:00
saying i'm not
00:39:01
i wasn't i wasn't thinking completely
00:39:03
rationally
00:39:04
at the time um you know and whereas
00:39:08
like i was saying financial phrase one
00:39:09
was the right game at the right time
00:39:11
the knife world that wasn't a good time
00:39:14
for it to be made because
00:39:15
i was already in the rhythm of making
00:39:17
games that were
00:39:18
you know coming out not too far apart
00:39:20
from each other you know making them
00:39:21
pretty fast
00:39:23
and that's what people were wanting and
00:39:24
expecting and that's what i was wanting
00:39:26
to do anyway i'm not you know blaming people for wanting that
00:39:28
that's why i had created that pattern
00:39:30
and i was happy with that i liked making
00:39:31
games really fast you know but that was
00:39:33
just a really poor decision of a game to
00:39:35
try to make fast
00:39:36
you know in hindsight like now would
00:39:38
have probably been a better time to sit
00:39:40
back and work on something like that
00:39:41
yeah yeah i mean you know like after all the
00:39:44
kind of after i'm kind of after i was kind of
00:39:46
satisfied with all the canon games and
00:39:48
other other companies that you know kind
00:39:50
of taken on some other projects
00:39:51
then i could sit back and maybe enjoy
00:39:53
making an rpg you know and spend a
00:39:55
couple of years on it you know just make
00:39:56
something really nice kind of you know
00:39:57
that looked like the
00:39:59
you know the desolate hope you know
00:40:00
really make some nice 3d models for it
00:40:02
oh and another mistake i made was snap
00:40:04
world i was designing it for mobile i
00:40:05
don't know yeah i can
00:40:06
this is a whole separate interview about
00:40:08
what went wrong with fenetrol so let's
00:40:09
just look
00:40:10
let's just move along okay
00:40:14
okay um so how how would you treat the
00:40:17
game now as an experience
00:40:18
like have you learned anything uh making
00:40:21
this game
00:40:22
oh oh yeah i i i learned a lot in fact
00:40:25
right before
00:40:26
right before you called i was kind of
00:40:27
thinking over that game and i realized
00:40:29
that
00:40:30
you know that's probably the the least
00:40:32
valuable game
00:40:33
i've ever made as far as profit is
00:40:35
concerned but it's also
00:40:37
the single most valuable game yeah the
00:40:40
entire franchise
00:40:42
and the reason is because what i learned
00:40:45
from fnaf world
00:40:46
is what is driving every single project
00:40:48
going on right now
00:40:49
it is it is serving as the gemstone of
00:40:52
quality control in my mind and it has
00:40:54
solidified exactly what i have to do
00:40:56
going forward if if i was treating
00:40:59
the movie as i was treating my game
00:41:02
series
00:41:03
at the time i made snap world we would
00:41:05
be three movies in
00:41:06
to the to the fnaf movies by now yeah
00:41:09
they would probably
00:41:10
probably be terrible you know if i
00:41:14
if if i had the mindset that oh hey it's
00:41:17
a praise people will love it you know
00:41:18
regardless of of
00:41:20
of quality then we would we would
00:41:22
already have several movies and they
00:41:24
would all be terrible i mean i
00:41:26
you know and and this you know ultimate
00:41:28
custom night would have come out way too
00:41:30
soon and
00:41:31
it just served as a really important
00:41:32
lesson for me that you should never take
00:41:34
it it taught me to never take for
00:41:36
granted yeah how special it is to have a group
00:41:39
of people
00:41:40
who are eager to play what you make
00:41:42
whenever i made the
00:41:44
you know i'll use the desolate hope as
00:41:45
my example again i saw one
00:41:47
one person made a piece of fan art of
00:41:49
that on the internet i found it on
00:41:50
google someone had drawn the characters
00:41:51
that was the most special thing to me
00:41:53
yeah in the world that someone had drawn
00:41:56
a picture
00:41:57
of one of my characters like i can't
00:41:59
even tell you how important seeing that
00:42:00
one drawing was just
00:42:02
you know i'd have no idea who it was you
00:42:05
know but then you know to have
00:42:07
to have a fan base and have kids that
00:42:09
are drawing these pictures and you know
00:42:10
send i got i got a letter i got a letter
00:42:13
from the other day i dressed too boxy
00:42:15
oh you know and and and
00:42:18
and god bless the post office in my town
00:42:21
for knowing me and for sending me these
00:42:22
letters anyway
00:42:23
i kid you not it was it was addressed to
00:42:25
foxy
00:42:27
only to foxy and i think below it it
00:42:29
might have they might have had some
00:42:30
other clue as to who was
00:42:31
who it was for but the post office made
00:42:34
sure to pass it along to me
00:42:35
oh you know i mean how how awesome is
00:42:37
that you know and and the letter was
00:42:39
written to foxy
00:42:40
you know it was asking foxy a question
00:42:42
that's so awesome
00:42:44
you know that that that that's so
00:42:46
there's nothing more
00:42:47
priceless than that yeah you know and
00:42:50
and to have
00:42:51
to have a fan base you know of people
00:42:54
who care about these characters in the
00:42:55
games
00:42:56
you know that is the only thing that
00:42:58
matters you know
00:42:59
and they should never be taken for
00:43:01
granted yeah and
00:43:03
you know and you know who cares if
00:43:06
something is commercial and who cares if
00:43:07
something is going to make a whole bunch
00:43:09
of money you know
00:43:10
you just have to make sure that you that
00:43:12
whenever those people finally get to see
00:43:14
this next thing that it's something that
00:43:17
that
00:43:18
lifts them up and makes them happy and
00:43:19
it's something that it was everything
00:43:20
that they wanted to see
00:43:21
you know like that that's all that
00:43:23
matters you know and i i need to write
00:43:25
that kid back i'm going to go get a big
00:43:26
envelope and put a bunch of boxy plush
00:43:28
toys and i'm going to write a letter
00:43:30
as foxy i've never done that before but
00:43:32
i'm going to totally do it and and i'm
00:43:33
going to even make a little tear in the
00:43:35
paper
00:43:36
and say that it was my hook yeah
00:43:40
yeah that's awesome that's really
00:43:42
awesome so yeah so
00:43:43
yeah that's that's a long story but no
00:43:46
finance world taught me
00:43:48
to to never take for granted your fan
00:43:51
base yeah exactly and the final question
00:43:54
which everybody's wanting to ask
00:43:58
is will chipper ever return like he said
00:44:01
he would
00:44:02
[Music]
00:44:04
hey chipper chipper is listen
00:44:07
all of these games are haunted by by
00:44:09
different spirits right
00:44:10
right but the real spirit haunting this
00:44:12
whole franchise is
00:44:13
chipper chipper is haunting this whole
00:44:16
franchise i mean i i received you know i received
00:44:19
a box of
00:44:20
of merchandise the other day you know
00:44:22
like uh manufacturer samples
00:44:24
and there's a plus toy of chipper cool l
00:44:27
chip you know yeah yeah but i but i i but i
00:44:30
held that plush toy
00:44:31
and i was looking at l chip i was
00:44:33
thinking to myself
00:44:34
you know you got merch you got merch
00:44:37
chippers yeah you know
00:44:38
you were you were you were an abysmal
00:44:40
failure but you found your way into this
00:44:42
merch
00:44:43
that goofy grin on your face you know
00:44:46
yeah no so chipper's already back he's he's
00:44:48
infiltrated the franchise
00:44:50
yeah well he's so el chip to you was um
00:44:54
a reference to chipper oh yeah of course
00:44:56
he is yeah i thought so
00:44:58
now this location
00:45:01
um i feel like this was like the biggest
00:45:04
change up in the franchise because you
00:45:07
added voice actors
00:45:09
and you know you went beyond the limits
00:45:12
of click team
00:45:13
and to a lot of people where you know
00:45:15
you added a sense of free roam
00:45:17
in this like huge location is that
00:45:21
maybe why you decided to put voice
00:45:22
acting in and to change things up a
00:45:25
little bit
00:45:26
i think i think i think for five minutes
00:45:28
of phrase one through four
00:45:29
i consider that all like one one sitting
00:45:32
for me like i sat down i feel like i
00:45:34
just said i made all four games in one
00:45:36
sitting yeah it was only after that that i sat
00:45:38
back and thought hmm you know how can i
00:45:40
improve upon this how can i add
00:45:41
something new so that's when i was you
00:45:43
know
00:45:44
entertaining new ideas in my mind and
00:45:47
yeah voice acting is just kind of
00:45:49
i don't remember exactly what it was but
00:45:50
man i'm sure glad that i did you know i
00:45:51
bumped into just some incredible talent
00:45:53
you know they got to use um obviously
00:45:56
i mean almost all of them if not all of
00:45:59
the voice actors they got for sister
00:46:01
location have come back to reprise their roles or
00:46:04
other roles you know yeah
00:46:05
yeah exactly that's awesome amazing
00:46:08
people
00:46:09
yeah they really are hello by the way
00:46:11
voice actors if you're watching
00:46:14
hello voice actors um
00:46:17
so i think you've basically answered
00:46:20
some of these so i asked like what
00:46:22
inspired you to make the game
00:46:23
style so different i mean like i think
00:46:26
you've answered that throughout the interview you just
00:46:29
wanted to make
00:46:30
something different compared to the
00:46:31
others so how were these two
00:46:33
model and design um i i think the
00:46:38
i think the sister location i think the
00:46:40
sister location
00:46:41
characters are probably were my favorite
00:46:44
ones to model
00:46:45
um i i just i really like the really
00:46:47
like the metallic
00:46:48
kind of look i i always kind of tend to
00:46:51
lean sci-fi
00:46:52
which has actually gotten me in trouble
00:46:53
a couple times with this franchise you
00:46:55
know
00:46:56
anytime i try to lean sci-fi which is my
00:46:58
natural
00:46:59
inclination you know people are like hey
00:47:01
whoa whoa whoa this is a horror story
00:47:03
and then i have to
00:47:04
somehow try to guide it back you know
00:47:07
um and then rightfully so the first
00:47:08
game's a horror movie it's not sci-fi um
00:47:10
but yeah i don't know i just i i wanted
00:47:12
it to be sci-fi i wanted to look really
00:47:15
sleek and polished and i really enjoyed
00:47:17
modeling all those characters
00:47:18
and yeah like i said i think those are
00:47:21
probably some of my
00:47:22
favorite characters of the series so
00:47:24
here's an interesting one which i
00:47:26
i i don't know if you're gonna answer or
00:47:28
not and
00:47:29
so in night four when we're inside the
00:47:33
suit a lot of people
00:47:34
wanted to know who's who is that
00:47:38
whose food is that
00:47:41
i'm afraid i'm not going to be able to
00:47:43
answer that for you that's fine
00:47:46
that's going to have to remain a topic
00:47:48
of discussion any
00:47:49
memories or favorite moments i really
00:47:52
enjoyed making that game i have i have
00:47:53
nothing but good memories about that
00:47:55
yes i really enjoyed making that and i
00:47:58
really enjoyed working on the trailer i
00:47:59
think i think that's
00:48:00
my favorite trailer the ones that i made
00:48:01
and i loved seeing the reactions
00:48:03
everybody just everybody just seemed to
00:48:04
and honestly i think i think that's what
00:48:06
that's what creates the memories
00:48:08
for me is just seeing how things are
00:48:10
kind of
00:48:11
received and you know obviously if
00:48:13
something is received really well then i
00:48:15
know i did my job right you know and i
00:48:16
know that
00:48:17
you know i know that i did something
00:48:19
right and yeah being about
00:48:21
so i think my favorite moment was
00:48:23
getting to release that trailer
00:48:25
and just seeing all the excitement from
00:48:26
it and then i knew and then i knew that
00:48:28
i was on the right track
00:48:29
awesome yeah i loved that trailer i
00:48:33
think i did a reaction yes i did i did a
00:48:35
reaction
00:48:36
um i loved it they're so good and
00:48:38
different as well
00:48:40
um compared to your other trailers too
00:48:43
because i think um the favorite trailers
00:48:46
from you
00:48:47
to me um are most likely
00:48:51
for nf3 and sister location
00:48:56
and i love it when you put like um
00:48:59
your own cutscenes in the trailers i
00:49:01
think it's really awesome
00:49:03
um i have no idea how you did that um
00:49:06
how did you do that
00:49:07
if i can ask that like how did you put
00:49:10
the models in cut scenes was that with click
00:49:13
team i don't know anything about
00:49:15
this stuff oh well we i mean
00:49:19
before i before i was making video games
00:49:21
i mean i was
00:49:23
i was an animator you know i mean i got
00:49:25
my degree in computer animation and i
00:49:27
had a
00:49:28
several jobs where i was you know none
00:49:30
actually none of my jobs have ever
00:49:32
involved making games at all you know
00:49:35
it's always been about using
00:49:37
3d studio max obviously the modeling
00:49:41
software that i use
00:49:42
and you know and that's a full animation
00:49:45
program
00:49:46
you know so whenever i went to make the
00:49:47
cutscenes i wouldn't use click team at
00:49:49
all i would just you know go back to my old
00:49:52
school skills bring my characters together and
00:49:55
animate them
00:49:56
you know render out you know movies drop
00:49:58
those into
00:50:00
my video editing software and there you
00:50:02
go yeah that's awesome
00:50:04
um i've watched some of your old um
00:50:07
animations by the way
00:50:09
on youtube they're all out there scott
00:50:13
oh i know i know man i know there's no
00:50:15
getting away from them no
00:50:17
they were good honestly i'm not even
00:50:19
kidding
00:50:20
they were really good my favorite one
00:50:23
right was um with the cat
00:50:26
so the the cat under the bridge and the
00:50:29
kid was always scared to
00:50:31
uh see the scene but he always used to
00:50:34
leave her food and what he didn't know
00:50:36
is that
00:50:37
she had babies that's so cute hey hey
00:50:40
that that that's a true story that is
00:50:42
based off of a true story
00:50:43
uh my family was we were living in a
00:50:46
little apartment complex
00:50:49
and there was always this this creepy
00:50:52
ratty looking cat that we all started
00:50:54
fondly calling demon cats
00:50:56
you know and in fact i took you know and
00:50:59
my two sons now who are teenagers you
00:51:01
know they were just three and four at
00:51:02
the time
00:51:03
yeah but we actually went out searching
00:51:05
for demons we made an event of it one
00:51:07
night we all got flashlights and went
00:51:08
searching around the apartment complex
00:51:09
looking for the demon cat
00:51:11
and i haven't got a photograph of it and
00:51:13
man i i don't i don't know whatever
00:51:14
happened to it but
00:51:15
you know we we peered under a car and i
00:51:17
took a picture and of course his eyes
00:51:18
were glowing green
00:51:20
and we found demon cats you know but but
00:51:23
then but but then but then true to the story
00:51:26
like
00:51:27
uh i don't know if it was a week or two
00:51:29
later or whatever
00:51:30
you know it was a mom and cat had little
00:51:32
babies you know so it
00:51:34
wasn't really it wasn't really this big
00:51:35
bad cat it was it was just a mama
00:51:37
and of course everybody was taking care
00:51:38
of it like every single person was
00:51:40
setting out food for
00:51:42
for her so she was well taken care of
00:51:44
that's awesome
00:51:45
um actually uh thinking about your voice
00:51:48
right now you you
00:51:50
didn't alright those right oh oh yeah
00:51:52
you know that that was that was
00:51:54
me and all of the voice roles i mean
00:51:57
uh really all the all the male roles
00:52:00
obviously but yeah um well i mean you know these days
00:52:03
i'm so fortunate
00:52:04
to you know i'm so fortunate to be able
00:52:07
to go online and be able to connect with
00:52:09
voice talent uh not that i i mean i
00:52:11
wouldn't have been able to afford it
00:52:12
back at the time anyway but
00:52:14
you know the internet was brand new
00:52:16
you're talking we're talking
00:52:18
15 16 17 years ago
00:52:21
when you know i mean yeah the internet
00:52:23
was around but you couldn't just go
00:52:25
online and connect with the kind of talent that you
00:52:27
can today you know
00:52:29
so i was pretty much on my own when it
00:52:30
came to voice acting okay
00:52:32
moving on to your that i'd say the
00:52:35
highlight of your
00:52:37
trollness five nights at freddy's six
00:52:41
the game you originally planned for to
00:52:43
be a pizza simulator an eight-bit
00:52:45
feature simulator
00:52:47
and everyone was like okay okay let's
00:52:51
let's let's have it um and you release
00:52:54
the whole game without
00:52:58
anybody knowing anything
00:53:01
for a whole year like
00:53:04
why just for the surprise
00:53:08
well no there are there actually was
00:53:10
reasoning behind it it wasn't just to be
00:53:12
a troll okay and the reason the reason
00:53:14
was
00:53:15
the reasoning was kind of complicated it
00:53:17
was not a very fun
00:53:18
it was not a fun year i mean that was a
00:53:20
game that that was a game that
00:53:22
was born out of necessity because i
00:53:24
needed to i needed to kind of
00:53:26
bring a conclusion to several several
00:53:28
events from the series
00:53:30
however whenever i was in whenever i was
00:53:33
in the early stages of it
00:53:34
and i think i'd i think i'd released a
00:53:36
very early idea that i was working on
00:53:38
another game
00:53:39
but i think it was someone on the it was
00:53:41
someone on steam that just made a
00:53:42
passing comment it was just a passing
00:53:44
comment you know nobody paid me attention to it
00:53:46
you know he better not just start
00:53:47
teasing a game like he always has been
00:53:49
before you know because it's just not going to
00:53:50
cut it anymore or something like that i
00:53:52
don't know it was just some it was just
00:53:53
some passive comment
00:53:54
but it just made me start thinking it's
00:53:55
like this this next
00:53:57
game i i i really can't do that you know
00:53:59
i can't just i can't just do the same
00:54:01
thing that i did before i can't just
00:54:02
start releasing teasers
00:54:04
because for some reason at that time i
00:54:07
just knew
00:54:08
that if i went through another year of
00:54:09
just releasing teasers
00:54:11
that would give everybody a lot of
00:54:13
fatigue like that that would fatigue
00:54:15
people that would wear people out and it
00:54:17
was it was gonna rub people the wrong
00:54:19
way
00:54:20
you know i can't explain why i felt that
00:54:21
way but i just i just really felt that
00:54:23
way
00:54:24
but at the same time i needed to resolve
00:54:27
a lot of issues with the story and so
00:54:30
those two factors combined
00:54:31
that's the way that i handled it the way
00:54:33
that i did i worked on a whole i worked
00:54:35
on that game for a year in secret all
00:54:37
the while
00:54:38
the fan base was you know getting pretty
00:54:40
agitated that
00:54:41
you know i wasn't talking to them and i
00:54:42
wasn't working on anything but i but i
00:54:44
knew that that was the way that it just
00:54:45
had to be it had to be this was
00:54:46
this game could not have a lot of hype
00:54:48
behind it because that wasn't the
00:54:50
purpose the purpose of it was not to
00:54:51
make
00:54:52
a lot of money the purpose of it was not
00:54:54
to build a lot of hype
00:54:55
it was just to resolve some plot points
00:54:59
that people wanted to see and so the
00:55:01
result of that was
00:55:03
me going into the dark for a year and
00:55:06
then [Music]
00:55:08
and then just dropping a game and there
00:55:09
you have it and and you know
00:55:11
and even on the steam store you know it
00:55:13
it's not there it's not there to draw a
00:55:15
bunch of attention to itself you know
00:55:16
it's using all the really simplest
00:55:18
screenshots
00:55:19
that is truly there for just people who
00:55:21
wanted to have kind of a resolution
00:55:23
to some of the story it was a it was
00:55:25
still a
00:55:26
a big highlight though but it like
00:55:30
the surprise just i think blew everybody
00:55:32
away though to be honest
00:55:34
i mean the it's one of my favorite
00:55:36
memories
00:55:37
where i'm just you know being freddy
00:55:40
throwing pizzas
00:55:42
and then the guy glitches and then you
00:55:45
sat in a room with scrap baby
00:55:49
do you know what i mean like it was the
00:55:52
biggest surprise ever
00:55:54
well good we'll see a little bit and
00:55:55
that's exactly what it needed to be
00:55:56
because just like every game
00:55:58
kind of needs to be a little bit
00:55:59
different yeah you know the way that
00:56:01
it's approached needs to be different
00:56:02
too and the reason why i brought that comment
00:56:04
was because it just kind of reminded me
00:56:05
it's like
00:56:06
you know you can't just do you can't
00:56:08
just do the same thing that you've been
00:56:09
doing
00:56:10
you can't just start releasing teasers
00:56:11
again randomly just expect everybody to
00:56:13
keep caring
00:56:14
you know so i knew that i had to handle
00:56:15
it differently and and yeah and i think
00:56:17
that i was successful with that
00:56:18
yeah i think it worked out well yeah it
00:56:20
did um
00:56:22
specifically as well with changing
00:56:23
things up a little bit you added the um
00:56:26
the simulator starts you make your own
00:56:28
pizzeria you
00:56:30
put your own animatronics and designs in
00:56:32
and i think that was a really really
00:56:34
cool idea
00:56:35
and you know it it split it split the
00:56:37
game up as well
00:56:39
so you're not just always in an office
00:56:40
you have a break from being scared
00:56:43
and you know you can make your own
00:56:45
pizzeria
00:56:46
simple as that yeah i'm pretty happy
00:56:48
with how it turned out awesome
00:56:50
next up is ultimate custom night so this
00:56:52
was the
00:56:53
literally released uh
00:57:00
a a month ago has it been a month
00:57:03
already
00:57:05
what maybe maybe a little more even with
00:57:08
ultimate custom night
00:57:09
you know having 50 plus animatronics was
00:57:12
this bigger than you originally wanted it to
00:57:15
be
00:57:17
so did you originally think right i'm
00:57:19
going to put 50 animatronics into this
00:57:21
game or did you just keep building it up
00:57:23
i i mean i always planned i always i
00:57:26
always knew that it was going to be
00:57:27
a a full a full-sized game i mean you
00:57:30
know originally
00:57:31
i mean i guess at the very beginning it
00:57:33
was going to be an add-on to pizzeria
00:57:35
simulator
00:57:36
but it was very it was very soon
00:57:38
afterwards that i realized you know this
00:57:40
is going to be just a full
00:57:42
financial difference experience you know
00:57:43
this just needs to be it's its own full
00:57:45
game and yeah and originally it was going to
00:57:47
be you know 40 characters
00:57:49
but then i kind of filled those slots up
00:57:51
pretty quick and there were just too
00:57:52
many characters left out you know so i
00:57:54
had to add an extra row
00:57:55
and even there were too many characters
00:57:57
left out so i just kept on adding an
00:57:58
attic
00:57:59
and i found a lot of really good uh
00:58:02
i found some really good tricks to
00:58:05
really help the program be able to
00:58:06
handle it
00:58:07
you know because like my pro my biggest
00:58:08
problem with p3 simulator and i'm just
00:58:10
kicking myself
00:58:11
was that you know i i just i wasn't
00:58:14
utilizing
00:58:15
i wasn't utilizing some of the graphic
00:58:16
features properly
00:58:18
you know especially with the jump scares
00:58:20
you know because i had these i had these
00:58:21
high resolution jump scares
00:58:23
and it would just run out of video
00:58:25
memory so that's why i had to just chop
00:58:27
out frames but you know but there were
00:58:28
just some really neat tricks
00:58:31
you know to to render them smaller and
00:58:34
then scale them up for the sake of the
00:58:35
game
00:58:36
and you really can't tell when you're playing it they might look a little bit
00:58:38
fuzzier but they still look pretty high
00:58:39
quality but you know it just allowed me
00:58:41
to
00:58:42
squeeze in all these characters and all
00:58:44
these jump scares just all this content
00:58:46
you know really seamlessly and was there
00:58:49
any scrapped ideas at all uh for the
00:58:52
game
00:58:53
so anything that you wanted in but you
00:58:54
couldn't or you just didn't like how it
00:58:57
turned out
00:58:58
no whereas where in some of the in some
00:59:00
of the prior in some of the
00:59:02
some of the other games yeah there had
00:59:04
been some different ways i considered
00:59:05
taking it but now ultimate customized
00:59:07
that was really only the way that
00:59:08
it it could go you know i kept on just
00:59:10
kind of uh adding on to it
00:59:13
oh oh yeah but i but i will i will say
00:59:15
this just for the record you know to all
00:59:16
your viewers listening i'm going to give
00:59:18
you credit where credit is due
00:59:19
for for coming up with the idea for
00:59:22
being able to
00:59:23
purchase new office skins because i
00:59:26
think that because
00:59:27
originally i had had it to where they
00:59:29
would just randomly pop
00:59:30
up you know whenever i gave you that
00:59:31
original test copy to play
00:59:33
you know you had a one percent chance of
00:59:35
each of those offices appearing
00:59:37
and you made a you made a comment saying
00:59:39
hey it'd be cool if you could unlock
00:59:40
those you know and then i changed that and now
00:59:42
it's a i think it's a great feature of
00:59:43
the game so
00:59:44
awesome i feel i feel like i've
00:59:47
participated in something
00:59:52
yeah no i thought the having the offices
00:59:54
as a reward would be good
00:59:56
and i think you put the um the uh
00:59:59
the score amounts for each office like
01:00:02
perfectly so i think you just said that
01:00:05
you were satisfied with the game
01:00:07
and but are you satisfied with this
01:00:09
possibly being the last game
01:00:12
that you might create the last for
01:00:13
enough game yeah i
01:00:15
i am i i really am starting with finance
01:00:17
at phrase three there was always
01:00:19
something
01:00:20
that i wasn't completely happy with and
01:00:22
that would become a core
01:00:23
principle of the next game yeah with
01:00:25
three i wasn't completely happy with the
01:00:27
jump scares so i worked on four with
01:00:29
four i wasn't completely happy
01:00:31
with the story line so i made sister
01:00:33
location with sister location
01:00:35
i feel like it leaned a little too
01:00:37
sci-fi
01:00:38
and left a few plot points well there
01:00:41
were a few plot points
01:00:42
that were really bothering people so
01:00:43
then i made pizzeria simulator but then
01:00:45
even with pizzeria simulator even though
01:00:47
i was really happy with the game
01:00:49
um i don't know i just felt like i
01:00:51
needed a i needed a capstone it needed a
01:00:54
you know another another some other
01:00:56
bookend just some
01:00:57
experience in ultima custom night
01:00:59
brought in all of the characters
01:01:00
you know and um and it's been and i
01:01:04
think it's i think so i think so far it's been the
01:01:06
best reviewed of the games which you
01:01:07
know thrills me of course i'm really
01:01:09
happy to see that
01:01:10
everybody's just seemed to really enjoy
01:01:11
it
01:01:13
people people that have even welcomed a
01:01:15
dd into their hearts
01:01:16
after all this time you know it took
01:01:19
everyone a little bit of time but i
01:01:20
think
01:01:21
i think i think everybody likes dd now
01:01:23
so
01:01:24
wow maybe not no am i wrong
01:01:30
i'll say what everybody just leave a
01:01:31
comment in taco's video if you disagree
01:01:35
i no i like dd um
01:01:38
she can just sometimes spawn at awkward
01:01:40
times for me
01:01:42
um i mean with 50 20 mode there's no
01:01:45
stopping
01:01:46
um so you know i wasn't really bothered
01:01:50
about
01:01:51
uh i'm just going to say does shadow d
01:01:54
does she have a specific name should you
01:01:56
say shadow dd
01:01:58
um i named shadow dd
01:02:01
xor and i'm not sure why
01:02:05
but but like with uh most of the other
01:02:07
characters in this franchise whenever
01:02:09
i'm making them
01:02:10
some name immediately comes to mind it
01:02:12
doesn't mean anything
01:02:14
but that's that's the name of shadow dd
01:02:16
xor
01:02:18
okay was that people said that might be
01:02:21
zore or is it xlr it's just xor
01:02:25
okay awesome and but yeah xlr was just
01:02:28
with the
01:02:29
mechanics of 50 20 mode anyway so you
01:02:31
can't you couldn't be annoyed with
01:02:33
xor because it was part of the mechanics
01:02:36
on what to do to try and beat it
01:02:38
speaking about 50 20 mode have you
01:02:42
tried it after the game has like been
01:02:45
released you
01:02:46
you know it's possible now oh no no no
01:02:49
no my squirt my high score is still just
01:02:52
six thousand eight hundred
01:02:53
yeah making making custom nights the the
01:02:56
tricky thing about it and actually i
01:02:57
only really had to worry about this here
01:02:59
but you know i know i've mentioned other
01:03:00
times that any time i've ever made a
01:03:01
custom
01:03:02
a custom night i've always assumed that
01:03:04
the most difficult mode was impossible i
01:03:06
mean because that was never the intent
01:03:07
of the game
01:03:08
when making the game there are always
01:03:09
five nights and i make sure that those
01:03:11
knights are beatable i make sure that
01:03:12
the
01:03:13
sixth night is beatable i make sure that
01:03:15
nightmare mode is beatable you know
01:03:17
but as far as like you know finding as
01:03:19
far as setting all the you know the
01:03:21
difficulties all the 20
01:03:23
it's never been a goal to make it
01:03:24
possible and really one of the main
01:03:26
reasons is because
01:03:28
if i ever get to a point where i could
01:03:30
beat it
01:03:31
then everybody else would beat it within
01:03:33
the first 12 hours of the game being
01:03:34
released you know
01:03:36
i mean uh i i don't me being able to
01:03:39
beat something is not a super high bar to clear as far
01:03:43
as you know someone else
01:03:44
being able to come along and beat it
01:03:45
with ultimate customer i was really
01:03:46
tricky because
01:03:47
unlike the other games i did
01:03:51
there was there was a burden on me to
01:03:54
make sure
01:03:55
that it could be beaten and
01:03:58
this is one of the areas where i think
01:03:59
you know all these years of designing
01:04:01
games
01:04:02
really benefited me because even though
01:04:04
i could never
01:04:05
beat it and i still can't beat it
01:04:08
everything was designed in such a way to
01:04:10
where i was
01:04:12
99.9 percent confident that nothing was
01:04:15
going to
01:04:16
conflict with something else in a way to
01:04:18
where it would genuinely make it
01:04:19
impossible
01:04:21
and it will okay okay with one exception
01:04:25
one oversight might have been the whole
01:04:26
issue of coin collection
01:04:30
because i think i do agree that it might
01:04:32
it might have actually been impossible
01:04:33
to collect enough coins
01:04:35
you know but but other mechanics
01:04:38
provided kind of a back door to solve
01:04:40
that
01:04:41
you know i mean i'd you know being able
01:04:43
to watch keep something on your camera
01:04:44
and them not moving
01:04:45
you know that that is that is
01:04:47
intentional it might have been you know
01:04:48
used in ways that i hadn't intended
01:04:50
you know but it but it was intentional
01:04:52
because obviously you don't want to be
01:04:54
you want to have a character on screen
01:04:57
and then suddenly pull down your screen
01:04:58
and jump scare you that would be
01:04:59
teleporting that gives
01:05:00
it gives you know it's kind of immersion
01:05:02
breaking if something
01:05:04
is one place you know so the idea of
01:05:06
locking them in place by watching them
01:05:08
is is a game mechanic and it was used by
01:05:10
everybody in a really clever way to kind
01:05:12
of bypass
01:05:13
mechanics that might have otherwise made
01:05:15
the experience
01:05:17
unplayable yeah yeah exactly that's
01:05:20
awesome to know
01:05:21
so the watching the plushies was um
01:05:23
intentional where they couldn't
01:05:25
get you basically uh yeah yeah i mean
01:05:29
well you know and like lefty is there
01:05:31
are several characters at the bay that
01:05:33
way lefty is one of them also
01:05:34
as long as you keep the camera on lefty
01:05:35
lefty will never attack you yeah i mean
01:05:38
that's kind of been a feature in i think
01:05:39
pretty much all
01:05:41
all of the games or at least many of
01:05:42
them yeah yeah i think i think you could
01:05:45
actually get um
01:05:46
30 fast coins by the way
01:05:49
i don't think i didn't try that though
01:05:51
um because what we
01:05:53
what we did was we kept lifting up the
01:05:56
monitor
01:05:57
which made uh bb and jj and helpy spawn
01:06:00
so we just you know we could get i we
01:06:03
could get 10 fast coins for the death
01:06:05
coin
01:06:06
in literally 10 seconds so i think i
01:06:09
think
01:06:10
i think it is possible to get the
01:06:13
plushies if you just you know i think it was i
01:06:15
think it was just like a month ago that
01:06:17
someone finally
01:06:18
beat custom knight for sister location
01:06:21
before the patch came out
01:06:23
you know because of that yeah with the
01:06:25
power you know
01:06:26
someone did that so i'm sure that you
01:06:28
know who knows maybe six months
01:06:30
nine months a year two years down the
01:06:31
road someone's going to take it upon
01:06:33
themselves
01:06:34
to beat custom night you know no death
01:06:37
coin buying all the plushes yeah and just
01:06:39
really just really
01:06:40
and just really torment themselves with
01:06:42
that and
01:06:44
that'll be that'll be interesting yeah
01:06:45
and i'm that's not going to be me
01:06:47
just letting you know that it's not
01:06:49
going to be you come on man
01:06:51
well i would do it in front of a bet but
01:06:54
you know [Music]
01:06:57
no no you you've served your time wow
01:07:00
okay i i don't think i would be able to
01:07:03
honestly maybe like for a charity stream
01:07:06
like
01:07:07
uh something like that i could maybe do
01:07:10
something with it but yeah ultimate custom night and one
01:07:13
of my favorite games by the way
01:07:15
in the in the series it's in it's on the
01:07:17
top for me
01:07:19
really really awesome and a nice
01:07:20
send-off as well scott
01:07:22
bringing them all together yeah you know
01:07:25
and i feel like it was a great send-off to
01:07:27
the game and i think it's left a lot of
01:07:29
people satisfied as well though that's
01:07:31
that's a point i wanted to make um i'm
01:07:34
satisfied
01:07:35
just letting you know that and i think a
01:07:36
lot of people are satisfied with this
01:07:38
too like
01:07:39
you know we understand that it's
01:07:42
the last one and yeah for speaking about
01:07:46
it being
01:07:47
that's all that matters to me so i'm
01:07:49
glad to hear that awesome
01:07:50
um you mentioned um in the during the
01:07:53
interview that you've be
01:07:55
you've watched matt pat's theories and
01:07:56
stuff um
01:07:58
has there ever been a theorist or
01:08:00
somebody you've watched on youtube and
01:08:02
you thought you know what
01:08:04
this is actually quite close or like
01:08:06
very accurate to
01:08:07
the story i wanted to tell or something
01:08:10
like that like if they were right close to being right
01:08:13
or something
01:08:14
yeah yeah but but i can't i can't say
01:08:17
anything whenever i see that
01:08:18
yeah yeah yeah you know but but like i
01:08:21
said i can't jump in and confirm it
01:08:23
because then people would stop stop
01:08:25
caring at all then they would just wait
01:08:27
for me to
01:08:28
yeah yeah yeah yeah so i would just have
01:08:31
to look at that so i would just have to
01:08:32
look at that comment and just kind of
01:08:33
nod to myself like you got it you know
01:08:36
you you you got it right friend but
01:08:38
you can't say anything but no one's
01:08:40
gonna ever know yeah
01:08:41
has that been hard to do that to stop
01:08:44
yourself from
01:08:45
you know trying to reveal stuff because
01:08:47
i remember a while ago
01:08:49
um in the uh matpat's livestream when we
01:08:53
were all involved you were putting
01:08:54
things on the website about um
01:08:57
like some little hints and stuff to try
01:08:59
and like guide us to the right direction
01:09:03
[Music]
01:09:04
but we still never got it um
01:09:07
um it has it has been difficult and the
01:09:10
times that i have
01:09:11
tried to to step in and say something
01:09:15
have usually been mistakes yeah um
01:09:18
because that's part of the fun of it right you
01:09:20
know people
01:09:21
you know the the discussion is just as
01:09:24
much fun
01:09:26
as that that's what it's all about you
01:09:28
know people really people really enjoy
01:09:30
that
01:09:31
and the times that i've stepped into i
01:09:34
don't know i i've learned to just
01:09:36
i've learned to just focus on making the
01:09:37
games yeah and let the community do the
01:09:40
talking and
01:09:41
they really enjoy that but yeah but
01:09:42
sometimes i'll see like i said sometimes
01:09:44
i'll see someone
01:09:46
say something that was way out there and
01:09:49
i want to jump in and say no
01:09:50
no no that's that's that's not like like
01:09:53
one of the big things for a while was
01:09:55
you know whenever sister location first
01:09:57
came out there was
01:09:58
adult theory you know yeah
01:10:03
and i saw that and i'm like oh no you
01:10:05
know and it wasn't completely off base
01:10:07
like i could see where it was being
01:10:09
derived from so it's not like it was
01:10:10
someone just trying to
01:10:11
cause trouble for no reason yeah it was
01:10:13
just a theory but i but i was like
01:10:15
like i i have to step in like i have to
01:10:17
do something to fix this right away
01:10:19
and and and my response to that to fix
01:10:22
it
01:10:23
evolved into you know a pretty simple
01:10:26
solution i would just release a new
01:10:28
teaser
01:10:29
that would just kind of steer it in the
01:10:30
correct direction you know and and that
01:10:32
is and that was the right way to handle it
01:10:34
it's not to directly interact with the
01:10:36
community
01:10:37
but to just release a new teaser you
01:10:39
know that just kind of guides it back
01:10:40
and i did that very soon very soon like
01:10:42
within a couple of days after yeah
01:10:44
gaining popularity and i kind of guided
01:10:46
it back to where it was supposed to be
01:10:48
um yeah and then like i said sometimes
01:10:50
someone would get a good idea but i
01:10:51
can't say anything about that either
01:10:53
you know i just have to i've just tried
01:10:54
to monitor the community monitor the
01:10:56
comments monitor the theories
01:10:58
and then when the group as a whole
01:11:01
starts getting the wrong idea
01:11:03
that usually means that um you know i
01:11:07
you know sometimes it just means i need
01:11:08
to do a better job of storytelling and
01:11:10
then i try to
01:11:11
use that as kind of course correction
01:11:12
for the next thing that i do to
01:11:15
god destroy the right way you know yeah
01:11:16
exactly have i
01:11:18
ever been right on anything
01:11:23
like close to anything at all i've just
01:11:26
been completely wrong for four years
01:11:29
that's a difficult question to answer
01:11:31
because they're really two kinds of
01:11:33
people who have there are two kinds of
01:11:34
theorists you know
01:11:36
one one kind is the kind of
01:11:41
viewer or a member or whatever who just
01:11:42
who takes all the known
01:11:44
facts and only uses those to put
01:11:47
together a storyline yeah you know which is kind
01:11:50
of kind of what you know
01:11:51
matpat does yeah and then the other kind
01:11:54
is taking those few facts and then
01:11:57
you just add you know ad-libbing a lot
01:11:59
more taking more creative freedom as to
01:12:00
where the story might go
01:12:02
yeah yeah you know so in other words one
01:12:04
type of trying to figure out what
01:12:05
happened and the other type of kind of tries to
01:12:07
figure out what might happen like
01:12:09
like after another six months or after
01:12:12
another year after the next game or
01:12:13
whatever you know and then try to figure
01:12:14
it off so
01:12:15
one is much more speculative than the
01:12:17
other i guess that's what i'm trying to
01:12:19
say so it's hard to so you know that being
01:12:21
the case is hard to gauge
01:12:22
people is how right or how wrong they
01:12:25
were whenever one you know whenever a lot of people
01:12:27
are you know
01:12:28
obviously adding a lot more of their own
01:12:30
imagination you know what i mean
01:12:32
yeah but i can't i cannot all right i'll
01:12:36
say this i cannot remember a time
01:12:37
whenever i
01:12:38
watched one of your theory videos and
01:12:40
just rolled my eyes like oh my gosh
01:12:42
you know you know he he lost it you know
01:12:46
so okay i'll take that i'll take that
01:12:51
yeah because i'm i'm like um i
01:12:54
just do videos on just ideas and stuff
01:12:56
like if i have an idea i just say it and
01:12:58
because i like to try and make the
01:13:00
community expand more do you know what i
01:13:03
mean
01:13:04
not just set their mind on one idea
01:13:07
like you know without any theory there's
01:13:10
always multiple ideas to something and
01:13:12
that's what i tried to do with ultimate
01:13:13
custom night and stuff recently
01:13:15
he's tried to give the community ideas
01:13:17
to have their own
01:13:19
judgment on the game and i think
01:13:22
matpat has a lot of pressure to just do
01:13:25
one
01:13:26
set plan in because if he tries to go
01:13:29
with other ideas and stuff
01:13:30
his audiences start to feel like well
01:13:32
hold on here you you're going all over
01:13:34
the place you you're telling us loads of
01:13:35
ideas and not just one solid idea
01:13:38
well well i mean yeah you know he's got
01:13:40
a lot more pressure on him obviously
01:13:42
just because you know the audience yeah you know that
01:13:45
that goes with anything else there's
01:13:46
always going to be a lot more pressure
01:13:47
on him
01:13:48
and a lot more scrutiny and a lot more
01:13:51
criticism you know focused on him you know i think
01:13:54
i think he's managed it really well without uh yeah
01:13:57
he has yeah i think he's done really
01:13:58
well you know and
01:13:59
and yeah like like i was saying uh
01:14:02
that's why it's hard to
01:14:03
tell you if you've ever been really
01:14:04
right or really wrong because you lean
01:14:05
more in the into the speculative crowd
01:14:08
your your your theories are much more
01:14:10
speculative about what
01:14:11
could be going on rather than trying to
01:14:13
put together solid timelines and stuff
01:14:15
like that you know yeah
01:14:16
yeah okay next question
01:14:19
i'd like to ask is how is the movie
01:14:22
going because i know a lot of people
01:14:23
have been
01:14:24
wondering about this the movie's been
01:14:25
going really well you know
01:14:27
the the first few years
01:14:30
of the franchise everybody was trying to
01:14:35
get a movie out as fast as possible i
01:14:37
could catch the
01:14:38
hype wave and stuff but now looking back
01:14:40
i'm really glad that that didn't happen
01:14:42
because something i've really started to
01:14:44
something that i've really started to
01:14:45
come to to to want over these last few years
01:14:48
is i want that movie
01:14:49
to be able to stand on its own as a good
01:14:53
movie and not ride the coattails of a
01:14:56
different part of the franchise
01:14:58
you know because because then you know
01:15:01
for instance
01:15:02
you know if you if if you were to make a
01:15:04
movie
01:15:05
that just had the name five nights at
01:15:06
freddy's without a whole lot of emphasis
01:15:08
on the quality of the movie itself
01:15:10
then yeah if if it happened during the
01:15:12
the peak of the popular five nights at
01:15:13
freddy's it would do really well
01:15:15
but if the franchise as a whole you know
01:15:17
had waned a little bit then the movie
01:15:18
wouldn't do
01:15:19
well either like i want the movie to
01:15:21
stand on its own
01:15:23
i want the movie to be good on its own
01:15:25
right i want it to be a great movie
01:15:27
and for that reason i'm really glad it
01:15:29
didn't happen in those first few years
01:15:30
because
01:15:31
i think too much emphasis would have
01:15:33
been placed on getting it out as fast as
01:15:34
possible
01:15:36
and you know
01:15:39
one of the challenges one of the
01:15:40
challenges with the movie one of the
01:15:41
reasons why it has taken so long
01:15:44
it's actually really difficult to it's
01:15:47
really difficult to make a script of
01:15:48
this i've seen i've had the privilege of
01:15:50
working with
01:15:51
a couple of studios now obviously
01:15:54
talk to a lot of directors i've had a
01:15:56
lot of scripts
01:15:58
come across my desk i've had a lot of
01:16:00
ideas pitched
01:16:02
and you know one of the biggest
01:16:04
challenges oh yeah and i've written
01:16:05
three scripts on my own
01:16:07
um uh just and i've
01:16:11
struggled honestly with the same problem
01:16:13
as lots of these other directors which
01:16:15
is just the fact that
01:16:16
with eight games what five
01:16:20
books including the the security log
01:16:22
book and the the
01:16:23
uh i forget the name of the files yeah
01:16:26
yeah exactly
01:16:27
you know so with the eight games five
01:16:30
books you know just thousands over thousands
01:16:33
of
01:16:34
videos and fan theories and and this and
01:16:38
that's and and timelines and all stuff too many
01:16:41
you know the people i work with so far
01:16:44
have either looked at it all
01:16:46
been completely overwhelmed and decided
01:16:47
to do something completely original just
01:16:50
start completely over and obviously that
01:16:51
doesn't work
01:16:52
and a couple other guys have tried to
01:16:54
incorporate everything
01:16:56
into some you know master script that
01:16:58
includes
01:16:59
every you know every aspect every
01:17:02
character
01:17:03
every idea and obviously that doesn't
01:17:04
work either because then it's just a
01:17:06
you know a dumpster fire it's just too
01:17:08
much to squeeze into two hours you can't
01:17:10
do it you know you cannot do it
01:17:12
and you know originally the script was
01:17:14
going to be based on the books
01:17:16
which eventually i decided was not was
01:17:18
not the way to go you know
01:17:19
the books were the books were originally
01:17:21
designed for people who just wanted
01:17:23
who just wanted extra stories you know
01:17:25
they wanted a little bit more detail
01:17:27
more story but that wasn't that i was
01:17:29
never intended to be
01:17:30
the definitive story of five nights at
01:17:33
freddy's and
01:17:34
people who are people who go to see the
01:17:36
movie aren't going to want to see a
01:17:37
retelling of the books they're going to
01:17:38
want to see the first game they're going
01:17:39
to want to see
01:17:41
a retelling of the story that got them
01:17:42
interested in the first place you know
01:17:43
the first game had
01:17:45
the right atmosphere the right
01:17:46
characters and that's what people are
01:17:48
gonna want
01:17:49
and um ideally if the first movie does
01:17:52
really well i think it would work great
01:17:54
as a trilogy um
01:17:58
i went to phrase one financial phrase
01:17:59
two encounters at first three
01:18:01
based on the first three games i'm not
01:18:03
going to go into the first movie with
01:18:04
that mentality though
01:18:06
i've seen too many i've seen too many
01:18:09
good movies get kind of sidetracked by
01:18:10
trying to set up future movies i'm
01:18:12
i'm not going to fall into that um
01:18:16
i'm just going to really focus on
01:18:17
telling a good start with this first one
01:18:18
but yeah i've i've seen some interesting
01:18:20
things and i'm going to try to be really
01:18:21
careful
01:18:22
you know not to not to sound critical
01:18:26
of some of the ideas that have that i've
01:18:28
seen because
01:18:29
like i said you know there are a lot of
01:18:30
challenges to writing a script for this
01:18:33
even even for me because there's just so
01:18:35
much information
01:18:37
but there are some things that i'm
01:18:38
really glad never never made it
01:18:41
you know and one of them being one of
01:18:43
them being that i
01:18:44
uh something that i actually heard on i
01:18:46
think it was a
01:18:48
matte pattern a live stream was musing
01:18:51
about
01:18:52
bad ideas bad ideas that could
01:18:54
potentially happen
01:18:56
in a five nights at freddy's movie and
01:18:57
one of the ones that he just brushed off
01:18:58
and laughed about was the idea of
01:19:00
plush toys coming to life and i heard
01:19:02
that and that's another time where i
01:19:04
wanted to jump in and say something but
01:19:05
i knew that i couldn't
01:19:06
because that's that is something that
01:19:09
actually
01:19:10
could have happened you know it wasn't a
01:19:12
full-blown script but
01:19:13
somebody somebody had that idea
01:19:17
and could have implemented it and there
01:19:18
wouldn't have been a whole lot that i
01:19:20
could have done about it
01:19:21
at the time so that's that's that's a
01:19:24
scary thought and that's that's kind of
01:19:26
a risk
01:19:27
you know of that's kind of the risk of
01:19:30
not really understanding a franchise
01:19:33
really well and then trying to
01:19:35
come up with something that's i don't
01:19:38
know that that would have been
01:19:39
that would have been really bad yeah i
01:19:40
heard him i heard him mention that
01:19:42
comment on his live stream i was
01:19:43
thinking myself
01:19:44
you have no idea that that actually
01:19:45
almost happened that specific idea
01:19:48
plush toys coming to life and taking
01:19:49
over manhattan that actually almost
01:19:50
happened
01:19:53
uh i actually kind of want to see that
01:19:55
now though
01:19:57
well you know i don't know it just
01:20:01
maybe it would work better with a
01:20:02
different name but yeah i mean the
01:20:04
community's so
01:20:05
um talented and stuff maybe they could
01:20:07
make a little uh
01:20:09
cartoon or something like an animation
01:20:11
of it happening as a joke
01:20:12
[Music]
01:20:16
i don't know man
01:20:20
[Music]
01:20:23
where it needs to be right now you know
01:20:25
um um
01:20:26
so what's next and what are you got any
01:20:30
future projects or anything or
01:20:32
anything that you're working on i'm i'm
01:20:34
gonna try to take life
01:20:35
a little easier i think i did finally
01:20:38
get a couple of
01:20:40
a couple of big deals signed with some
01:20:42
companies and i'll be able to
01:20:44
provide details on that later but there
01:20:45
are a few a few
01:20:47
of a few big things in the works that
01:20:49
are that are happening
01:20:50
right now which is the virtual reality
01:20:53
game is
01:20:54
is going and the uh augmented reality
01:20:58
game
01:20:59
is going i know most people uh you know
01:21:01
the only example they can think of for
01:21:04
augmented reality would be pokemon go
01:21:06
you know
01:21:07
but really augment throughout a game
01:21:08
game just means you know you hold up
01:21:09
your phone
01:21:10
and you see it kind of overlaid on the
01:21:12
screen yeah you know it's kind of half
01:21:14
and half between what you're really
01:21:15
seeing
01:21:16
and then something superimposed so yeah
01:21:18
like i you know i don't think it's not
01:21:20
going to have any kind of
01:21:21
you know you're not going to be running
01:21:23
through the bushes and your neighbors
01:21:24
you are trying to catch brave pads or
01:21:26
anything like that
01:21:30
i'm thinking it'll be kind of like a you
01:21:32
know a party game something to do with
01:21:34
your friends you know creeping through the dark you
01:21:36
know creeping through your house
01:21:38
and then somebody's going to jump out at
01:21:39
you yeah you know but that's that's in
01:21:40
the early stages but i think it's going
01:21:41
to be really cool
01:21:43
um so that that's in the works
01:21:46
and uh i'm i'm in talks with the company
01:21:49
right now to start porting
01:21:51
five nights at freddy's to um
01:21:55
some major consoles right now and i'm
01:21:57
gonna hold off on that because
01:21:58
you know until i have more details on it
01:22:00
yeah
01:22:01
but yeah you know i'm really encouraged
01:22:03
by that for for the longest time i
01:22:04
wasn't willing to sign on with any
01:22:06
companies because i was keeping the
01:22:08
series two type underwraps you know i
01:22:10
really wanted to be protective of the
01:22:12
story i didn't want other companies to come in
01:22:14
and add characters i didn't want other
01:22:16
companies to come in and add story lines
01:22:18
yeah i'm still and i'm still holding on
01:22:19
to that you know my you know my deals
01:22:21
with them are very very specific you know they they
01:22:24
don't have free reign to add
01:22:26
story lines and characters um
01:22:29
but i am but i am more open to
01:22:32
getting help now you know i'm more open
01:22:34
to letting other companies
01:22:36
do do what i can't do like you know i
01:22:37
don't know how to make an augmented
01:22:38
reality game i can't do that
01:22:40
i don't know how to make a virtual
01:22:41
reality i can't do that on my own yeah
01:22:43
so oh so yeah i'm working really closely
01:22:48
you know i've done my best to pick
01:22:51
really good people to work with so yeah
01:22:54
good things exciting very exciting so we've got
01:22:58
these these um the vr the ar the the movie
01:23:03
and it's a cop possible console
01:23:06
port so yeah really excited
01:23:09
so i think a lot of people are gonna be
01:23:11
excited for those definitely
01:23:13
if you could get the second i think
01:23:15
you've just answered this
01:23:16
but this is a little bit different if
01:23:19
you could get
01:23:20
a second chance um to go back to 2013-14
01:23:25
would you do it all over again in the
01:23:27
same way uh
01:23:29
i don't know i don't think i'd go back
01:23:31
and i mean obviously they're a little
01:23:32
detailed i want to
01:23:34
maybe polish up on but no i wouldn't i
01:23:36
wouldn't change anything
01:23:37
i mean you know in 2014
01:23:40
i think i mentioned this on an online
01:23:43
interview interview but you know i was considering
01:23:45
making another
01:23:46
legacy of flan game which is some series
01:23:49
i used to make some obscure series they
01:23:50
used to work on
01:23:51
many years ago that like two people know
01:23:53
about
01:23:54
um or or work on another
01:23:58
or work on the sequel to desolate hope
01:24:01
or make an indie horror game
01:24:03
you know featuring security cameras you
01:24:04
know and that was a long that was a long
01:24:06
decision you know it could have gone any
01:24:08
direction and i chose the indie horror
01:24:09
game and the same thing with the sequel
01:24:11
after i made the first one
01:24:12
i almost didn't make a sequel to it you
01:24:14
know i was considering two or three
01:24:15
different game ideas
01:24:17
um but no you know it everything turned
01:24:20
out for the best i think i wouldn't go
01:24:21
back and
01:24:22
mess with it did your family through the
01:24:25
course of these years give you
01:24:26
any good ideas or like any did they
01:24:29
implement
01:24:30
anything in any way or influence the
01:24:32
story
01:24:33
well i i will tell you my oldest son my
01:24:36
oldest son
01:24:37
ian he contributed an idea for the first
01:24:40
game
01:24:41
that has become iconic to the series and
01:24:43
the series could not go on without it
01:24:45
right and i need to take a moment to
01:24:47
give him full credit for that
01:24:49
my son ian whenever after they had been
01:24:51
beta testing
01:24:53
i was like hey so you guys have any
01:24:54
suggestions for anything like what do
01:24:55
you all think i should add to this
01:24:57
and ian said you should make it so that
01:24:59
when you click on freddy's nose it honks
01:25:03
and and i was like oh like that that'd
01:25:05
be kind of a fun easter egg
01:25:06
yeah so i added it in and now and now
01:25:08
the rest is history like
01:25:10
like a game can't go by without being
01:25:11
able to already know like it's become
01:25:13
just you know
01:25:14
we all expect it yeah okay so yeah so
01:25:17
big big shout out to a big shout out to
01:25:19
ian thank you
01:25:20
coming up with that that's awesome
01:25:24
um yeah you know but but but
01:25:28
i mean in all seriousness i mean it's
01:25:29
just you know it's just nice to have a a
01:25:31
support group it's great to have people
01:25:32
around you to support you
01:25:33
yeah i mean that's really that's really
01:25:35
the most important thing even more
01:25:36
important than
01:25:38
directly contributing ideas just you
01:25:40
know people who are
01:25:41
people who are around you and love you
01:25:43
and support you and encourage you to
01:25:46
try one more time you know you can't
01:25:48
can't find anything more valuable than
01:25:49
that
01:25:50
yeah you're exactly right there yeah um
01:25:53
do you have any favorite games
01:25:57
i think you said before that you liked
01:25:59
mega man
01:26:00
or am i completely wrong here
01:26:04
uh all right well i'm definitely
01:26:07
i'm definitely a retro gamer whenever i
01:26:09
pick a system to play on i never go
01:26:11
beyond super nintendo so i'm so i'm
01:26:14
stuck in 1993.
01:26:15
i have my i have my nintendo and i have
01:26:17
my super nintendo all the games that i
01:26:18
play around those two and yeah
01:26:20
i pick a game every once in a while i'll
01:26:21
try to really you know master whatever
01:26:23
yeah mega man 3 was my big
01:26:25
accomplishment i could play through that
01:26:26
game bust your own
01:26:27
very proud of me and and uh and only
01:26:29
recently i know this will be this will
01:26:30
be really random but recently i
01:26:32
i found a new a new gym that i that
01:26:35
defeated me as a kid which is
01:26:37
un squadron on super nintendo it's a
01:26:39
side scrolling
01:26:41
airplane game you know used to used to
01:26:44
tear me apart as a kid you know but i've
01:26:45
been really
01:26:46
playing that every day and dedicating
01:26:47
myself to it and i beat it on normal
01:26:49
mode now i'm fighting through on hard
01:26:50
mode
01:26:51
um you know just whenever i get a chance
01:26:53
i don't have a whole lot of time to play
01:26:54
games
01:26:55
i mean a a a few days ago by the way on
01:26:58
the reddit
01:26:59
and a lot of people were posting things
01:27:01
about your birthday
01:27:02
right um a lot of people would like to
01:27:05
know when your birthday actually is if you're
01:27:08
allowed to say
01:27:09
it's just so we you know we could say
01:27:12
happy birthday
01:27:14
okay okay yeah there's been a lot of a
01:27:16
lot of confusion about
01:27:18
this yes because depending on what year
01:27:21
you would try to look me up a different
01:27:23
birthday would appear on wikipedia yeah
01:27:26
in a different picture yes that yes the
01:27:28
original picture
01:27:30
yep i remember that
01:27:34
so so i'll just tell us right now my
01:27:36
birthday is february 31st
01:27:39
okay for some reason i've always thought
01:27:42
it was like summer uh for some reason
01:27:46
so february awesome okay so
01:27:50
that's the wrap for the interview apart
01:27:52
from
01:27:53
one final thing would you like to say
01:27:55
any final thoughts
01:27:57
um to the people i i think i think i
01:28:00
would just like to
01:28:02
make sure everybody out there knows how
01:28:04
much i how much i really appreciate
01:28:07
this this fan base and just how much i
01:28:09
appreciate all of the support
01:28:11
um whenever back whenever before all
01:28:14
this five nights at freddy's stuff
01:28:15
had started and i had just made the
01:28:18
desolate hope i was online and i found
01:28:20
one piece of fan art that someone had
01:28:21
made of the desolate hope
01:28:22
characters you know just randomly i have
01:28:25
no idea who it was i have no idea what
01:28:26
happened to that picture
01:28:28
but you know like that that was so
01:28:30
special to me seeing that someone out
01:28:32
there
01:28:33
had enjoyed that game and drawn one of
01:28:36
those characters like that was just
01:28:37
incredible to me it made me feel so good
01:28:39
made my day made my week
01:28:40
made my month you know and so and so now
01:28:44
to be able to
01:28:45
you know go online and just see this
01:28:50
you know incredible community of people
01:28:52
you know with
01:28:53
people that are that have 10 times the
01:28:55
artistic talent
01:28:56
as i do you know with all this all
01:28:59
you know with this this fan art
01:29:02
you know these fan games you know
01:29:05
i mean there are some incredible games
01:29:07
out there and and and
01:29:08
i don't want to like i'm scared to
01:29:10
mention names
01:29:11
because i know that i'm going to leave
01:29:12
out important you know
01:29:15
but i mean you know like like seeing
01:29:16
these you know
01:29:18
insane games that nixon comes up with
01:29:21
you know
01:29:22
and you know and and i've always heard
01:29:24
nothing about good things about like the
01:29:26
story lines
01:29:27
of in pop goes um and then
01:29:30
you know the artistic direction of games
01:29:32
like uh flumpty's
01:29:34
yeah you know and and it's like
01:29:38
everybody has these these specialties
01:29:40
where they're just where they just
01:29:41
flourish and the stuff that they make
01:29:43
you know and
01:29:44
and like you go into angel and just see
01:29:46
these pages of pages of all these
01:29:48
really cool ones you know and i picked
01:29:50
out a few but
01:29:51
you know because you know those are
01:29:53
probably the more experienced
01:29:55
members of the community but you know i
01:29:57
don't want to overlook people who are up
01:29:58
and
01:29:59
up and coming game designers who decide
01:30:01
to make fan games as their first game
01:30:04
you know and what an honor that is you
01:30:06
know what an incredible honor that is
01:30:07
for someone to want to be a game
01:30:08
developer and to
01:30:10
have their first couple of games be the
01:30:12
five nights at freddy's fan game you
01:30:13
know
01:30:14
it's just such an honor and and like i
01:30:16
said just the incredible artistic
01:30:18
community like on deviant art and
01:30:20
anytime i go on reddit just these
01:30:21
illustrations of people like you and
01:30:22
i've and i've been fortunate enough to
01:30:24
snag a couple of those artists to do
01:30:26
official artwork for me
01:30:28
um but
01:30:31
you know and and you know and the memes
01:30:34
are great too
01:30:35
i've been very fortunate to see myself
01:30:38
featured in memes
01:30:39
you know not many people get to say that
01:30:41
and to see my characters featured in
01:30:43
memes that's always exciting
01:30:45
yeah um but yeah you know and just the
01:30:48
youtube community
01:30:49
just you know amazing i mean you know
01:30:51
you razbowski
01:30:53
the ryans you know yeah corey kenshin
01:30:57
you know fusion just this whole whole
01:31:00
community of great
01:31:02
great youtubers have just been so
01:31:03
supportive over the years i'm just i'm
01:31:05
just blessed
01:31:06
i'm just really blessed this isn't so
01:31:08
much a thank you was just a
01:31:10
i'm just i'm just grateful i'm grateful
01:31:12
to be surrounded by just such a
01:31:13
incredibly talented community this
01:31:17
has been an amazing experience it really
01:31:19
has been yeah and
01:31:21
for many years to come by the way scott
01:31:24
like we'll always be supportive with the
01:31:27
community and you
01:31:28
always well i'm going to try not to let
01:31:31
you guys down but i hope
01:31:33
you know i mean i i don't i don't always
01:31:36
i don't always get these things
01:31:38
just right but i hope everybody in the
01:31:39
community believes at least that you
01:31:41
know just like what i said you know how i've
01:31:43
been trying to write this script it
01:31:44
doesn't mean it's going to be
01:31:46
it doesn't mean the movie is going to be
01:31:48
perfect and it doesn't mean that these
01:31:49
next few games are going to be perfect
01:31:50
but i hope everybody at least believe
01:31:52
that i'm that my number one goal is to make sure
01:31:54
that i don't let anybody out there
01:31:56
down you know i know that yeah a lot of
01:31:57
people enjoy this
01:31:59
enjoy these characters and enjoy these
01:32:01
games and that means the world to me i'm
01:32:03
just going to try to
01:32:04
try to let anybody down that's always
01:32:05
the at the forefront of all of my
01:32:07
thoughts
01:32:08
just making sure that i do right by
01:32:09
everybody so yeah
01:32:11
thank you so much thank you so much
01:32:13
scott i really do
01:32:14
really really do appreciate it you know
01:32:16
it's been a long interview and i really
01:32:18
do appreciate the fact that you know
01:32:20
you took the time to do this means a lot
01:32:23
to me
01:32:24
and everybody watching of course well i
01:32:26
hope i haven't uh i hope i haven't
01:32:28
misspoke anywhere i hope the fan base
01:32:29
will forgive me if i over complicate it
01:32:31
at some point the last thing i want to
01:32:32
do is start up a
01:32:33
see a flame where erupt on reddit right
01:32:35
after this interview with everybody
01:32:37
taking something that i said so so once
01:32:39
uh let me just make the disclaimer again
01:32:41
like no no lore has been hidden in this
01:32:44
interview like
01:32:45
this this is all this is all off the
01:32:47
cuff nothing was pre-planned
01:32:48
you know and and this is just some guy
01:32:51
you know talking about his experiences
01:32:53
making the game series so i hope nobody
01:32:54
will read
01:32:55
you know too much into that you know but
01:32:57
but yeah this is this has been a lot of
01:32:59
fun louis i really appreciate you taking the
01:33:00
time to talk with me thank you very much
01:33:02
and yeah and
01:33:03
that's what the community's like now
01:33:04
they're trying to
01:33:06
think about things too much and so yeah
01:33:10
well and i've been able and i've done
01:33:12
that that's my fault you know that
01:33:14
that this is what i have created curious
01:33:17
people
01:33:18
um i think that's it guys thank you so
01:33:19
much for watching and let me know your
01:33:21
thoughts in the comment section about
01:33:23
everything
01:33:24
i really hope you've enjoyed it i really
01:33:25
hope that the interview has
01:33:27
satisfied you um you know because
01:33:30
there's been a lot of hype for this so
01:33:32
hopefully like
01:33:33
the questions were good and you know
01:33:35
everything was perfect for you guys so
01:33:37
yeah thanks for watching
01:33:55
[Music]
01:33:56
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ИНТЕРВЬЮ СО СКОТТОМ - ПОЛНЫЙ ПЕРЕВОД - РУССКИЕ СУБТИТРЫ **************************************** - https://youtube.com/c/Dawko - https://youtu.be/03E_hZdXqBE?si=Y6ESutEkBra85dRn __________________ 0:00 Вступление 1:21 Первый контакт и ФНаФ 1 2:24 О том, как Скотт относится к оригинальному дизайну аниматроников 4:07 О том, как Скотт пришёл к игровой механике 5:50 Об изменениях в процессе создания ФНаФ 1 7:08 О волне популярности ФНаФ 1 9:00 Любимое воспоминание о ФНаФ 1 12:11 О том, почему была отключена камера на кухне 13:18 О том, приходили ли Скотту идеи о создании сиквела или другого во время программирования ФНаФ 1 14:14 О том, стал бы Скотт что-то менять или добавлять в ФНаФ 1, если бы он мог вернуться назад во времени 15:21 ФНаФ 2 15:52 О том, как Скотту пришла идея немного изменить механику 17:17 Вырезанный контент ФНаФ 2 18:27 О том, была ли причина, по которой клюв Игрушечной Чики пропадает после того, как она сходит со сцены 19:21 О том, как были придуманы мини-игры 20:15 Воспоминания о ФНаФ 2 20:56 ФНаФ 3 22:49 О том, как Скотт относится к Спрингтрапу 23:53 О первой тролль-игре 24:31 О первом тизере ФНаФ 3 24:56 О том, какая концовка произошла на самом деле 25:54 О том, могла ли эта игра быть финальной 27:49 ФНаФ 4 28:46 Воспоминания Давко и Скотта о ФНаФ 4 30:46 Об изменениях в механике игры 32:15 О моделировании персонажей 33:57 О том, почему язык Кошмарного Фокси был убран 34:41 О том, как Скотт относился к реакции на ФНаФ 4 36:26 О теориях GameTheory по ФНаФ 4 37:44 ФНаФ Ворлд 37:52 О том, почему Скотт решил всё изменить и сделать ФНаФ Ворлд 40:15 О том, как Скотт относится к игре сейчас как к опыту 42:12 О письме, написанном только для Фокси 43:53 О том, вернётся ли когда-нибудь Чиппер, как он говорил в ФНаФ Ворлд 44:58 ФНаФ: СЛ 45:21 О том, почему Скотт решил добавить озвучку 46:18 О том, как Скотт создавал модели для игры 47:24 О том, чей был костюм на 4 ночи ФНаФ: Сестринская Локация 47:49 Воспоминания или любимые моменты при разработке 48:57 О том, как Скотт создаёт кат-сцены и трейлеры 50:05 О старых анимациях Скотта и Коте Демоне 52:32 ФНаФ 6 53:05 О том, почему Скотт держал в тайне разработку ФНаФ 6 55:25 Впечатления Давко 56:50 УКН 57:08 Было ли изначально задумано 50 персонажей 58:49 Были ли какие-то отменённые идеи для игры 1:00:04 Доволен ли Скотт игрой 1:01:44 Имя Тени Ди-Ди 1:02:39 О режиме 50/20 1:07:12 Впечатления Давко 1:07:50 Был ли теоретик, который был в чём-то прав 1:08:42 Было ли тяжело не раскрывать что-либо 1:11:18 Типы теоретиков 1:13:22 Давление, испытываемое МэтПэтом 1:14:17 Как идут дела с фильмом 1:18:20 Идеи насчёт фильма 1:20:27 Будущие проекты (VR, AR, порты) 1:23:15 Если бы Скотт мог вернуться в 2013-2014, сделал ли бы он всё так же 1:24:23 Какие идеи давала семья Скотта 1:25:53 Любимые игры Скотта 1:26:56 День рождения Скотта 1:27:48 Последние мысли 1:32:11 Прощание __________________ Интересные группы ВК: Переводы книг по ФНаФ - https://vk.com/faztranslate Переводы теорий и книг по Бенди - https://vk.com/batimtheories **************************************** Спасибо за просмотр!) Оцени это видео лайком или дизлайком, а также подпишись, если нравится мой контент!

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