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Download "Трюк со светом в Blender о котором вы не знали / A light trick in Blender that you don't know about"

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Video tags

blender
blender 3d
blender render
blender tutorial
blender materials
blender for beginners
blender cycles
blender shader
3d
3d render
cinema 4d
blender lesson
graphic design
3d design
3d tutorial
3d text
glass shader
блендер
блендер 3д
блендер для новичков
уроки блендер
текстура в блендер
блендер освещение
dispersion
lighting
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  • ruRussian
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00:00:02
dispersion Again again, but now it
00:00:05
will be dispersion no longer on glass,
00:00:07
but dispersion using really, that is,
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yes, it may sound a little
00:00:12
strange, but I think in the preview you saw
00:00:15
that in principle it is possible and if
00:00:18
before I I recorded a video where
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exactly on the object itself on the
00:00:23
glass texture itself, I divided
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the colors into this Spectrum, now
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we will be able to do this, but with the
00:00:31
help of reallights and essentially with
00:00:34
the ability to project onto absolutely
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any surface, so let's start
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this video will not be too long and
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Let's actually see what this is
00:00:43
all about. First, I'll just create
00:00:45
some kind of plus or minus working scene so that
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we can just somehow
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fix this result,
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so Let's
00:00:54
just put something on the stage and
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throw it in the division Surface,
00:01:03
let's say something like this So, of course, I’ll include the
00:01:06
addon screencast case
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because maybe now someone might get
00:01:09
confused about what I’m going to do. But
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it’s not difficult what we’re doing. First, we
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remember What is dispersion,
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dispersion, then we have, as it were, a division of
00:01:18
color into, or more accurately, a division of light into
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Color spectrum if I’m wrong in
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practice, not of course, but I think everyone
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understands what I’m talking about now and If
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you think about it, white light consists
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of essentially all colors, that is, all the
00:01:35
basic ones green blue red Yes, but what
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if you make 3 sources light three lights
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At the same time, mix them as if they were
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separated and actually I did it,
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it gave its result which I want to
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share today It’s not just that I’m
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recording this video to begin with, what we are
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doing we are doing some kind of are Light
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which will have The main form that we
00:01:57
will use this time is
00:02:00
x90, let’s assume something like this, excuse me, I’ll
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arrange it like this too, and what does it mean
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we have to do first, we have to
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set it to green, pure green,
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this is very important, the sequence is important,
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that is, from left to right, red green and
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blue since this will be the
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Central color because it will be
00:02:22
easier for us to work We
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put pure green here, that is, we
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leave green and Bloom and Red We take it to 0 and
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take it down and Let’s immediately
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throw the force there 200 for example then It
00:02:36
will be very important for us so that this light does not scatter too much.
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Therefore,
00:02:41
we reduce this spread value to about 50, then
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this can also be adjusted, but
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for now, what we do next is we
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press Shift D and press the right
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mouse button to return this
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to its original position. That is,
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on the place of our first one, but now we
00:03:00
need to take and rotate
00:03:04
this Light source a little in the Z axis to create
00:03:06
such an imitation by division,
00:03:08
so we do R to rotate Z and
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Let's 3 to rotate
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this Light source 3 degrees to the left, okay, we
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did it and now we only need
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to change the color to pure red, so
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we remove the green, leave red and
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now we do the same, but for blue
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we take green or Light our Shift right
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mouse button to return the original
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position p Z but minus 3 now
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we have everything equally deployed Ours all the
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light sources just need to take and
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put the blue color here and this
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way we have the first Light source
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Let's sign it Green the
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second Light source that looks
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to the left that is, our very first is Red
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and the last It was That is, if in short
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everything is quite clear but nevertheless, I
00:04:01
think that we need to draw this
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Ray here, it’s red, it’s
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so average, it
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was somehow so clear for us, and it was the one on the
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right that we had
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in general, and just so that no one gets
00:04:23
confused because this often happens
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and what we have, let's take them
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all, select them and let's go to the render
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and what we see We see essentially the effect of
00:04:32
dispersion, set yourself what
00:04:35
render settings you want just to make it easier
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to look at. So if you notice,
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here there is such a dispersion on the floor
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which is very characteristic of the
00:04:44
dispersion material on the
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glass itself, that is, it seems like white glass, but
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at the same time it has such
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something like a nose, texture
00:04:53
dispersion. But the most important thing that we
00:04:56
will see is that we essentially have the
00:05:00
same dispersion that Now, if we
00:05:02
now unfold it, we
00:05:04
see that we have such a
00:05:06
flow of this Spectrum,
00:05:09
but of course, that is, without any
00:05:12
such additional colors. We
00:05:15
can take, for example, reduce the
00:05:18
light sources to make
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it all a little sharper, for example, here’s how
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so now we can actually clearly see
00:05:24
how this Spectrum is, it just
00:05:27
goes right well to the moment where it mixes with the
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other colors, of course, which are not
00:05:33
visible, but nevertheless, I think that
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you managed to check out the effect and what else can we
00:05:38
do, for example, Let’s just increase it a little
00:05:41
so as not to lose, we can
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go to, for example, a spread and put,
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for example, 10
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and for everyone else, too, 10, and for
00:05:54
green, no, for red, too, 10.
00:05:58
Now you can see even better how these colors
00:06:00
simply mix, but nevertheless, it’s
00:06:03
probably like this form, it’s hard
00:06:05
to use But if you increase it, that is,
00:06:08
this dispersion, then it will look
00:06:10
really super, but nevertheless, this is the
00:06:12
effect that I
00:06:15
was able to find absolutely at random. I think that it can be used in many places,
00:06:18
even if the light
00:06:20
is not directly on ours. look at the seasons
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somehow on the side there, I don’t know, let’s
00:06:25
zoom in there
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Well, in general, it’s all very interesting,
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we’re getting it all, that’s all I wanted to
00:06:33
show today, simply because I’ve
00:06:36
never seen anyone do this at
00:06:38
all from the outside it looks like
00:06:41
some kind of crutch, but nevertheless,
00:06:43
I think that this may also have some kind of
00:06:45
application that Well, why not
00:06:47
try to implement it into something more
00:06:50
interesting, for example, by the way, let's increase
00:06:53
the spread. Just let's see right away,
00:06:54
for example, 180 in my opinion to the maximum
00:06:56
possible here, in my opinion,
00:06:59
this effect will be slightly lost
00:07:03
if not completely lost
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like that
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Well, Yes, in general, so keep in mind that
00:07:11
Well, it only
00:07:13
becomes visible on the sides, by the way. Perhaps this can also be
00:07:15
used in some interesting way. Therefore, let’s
00:07:18
reduce the spread in general I thank you all
00:07:21
for watching this
00:07:24
video If you liked it
00:07:26
Like it If you have never seen something
00:07:28
like this Please share with
00:07:30
your friends who also work and
00:07:33
until the next video thank you

Description:

В этом видео я расскажу о моём эксперименте с Area Light, который дал отличный результат похожий на дисперсию. - In this video I'll talk about my experiment with Area Light, which gave an excellent result similar to dispersion. - Мои карты если будет желание поддержать / If you would like to support: 5375414135982014 - (Monobank UAH) 5375418805778255 - (Monobank USD) Спасибо за поддержку: 1. Capas 2. Михайло Каян - Gumroad: https://nazariydudnik.gumroad.com/ • Behance: https://www.behance.net/nazariydudnik • Instagram: https://www.facebook.com/unsupportedbrowser • Dribbble: https://dribbble.com/nazariydudnik • TG Chat: https://t.me/volumechat

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