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Download "Blender 2.8 Уроки на русском Для Начинающих | Часть 4 Уровень 1 | Перевод: Beginner Blender Tutorial"

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уроки
архитектурная визуализация
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Subtitles

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  • ruRussian
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00:00:02
continuation of the free translation of the
00:00:04
UAZ series with a new blender and now we will be
00:00:06
working on this glaze so
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that it drips slightly from this donut
00:00:12
and in the process we will look at new
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tools and for the videos to continue to
00:00:16
appear on the channel, press pause and
00:00:18
write some comment under this
00:00:20
video and put a finger up or down, this
00:00:23
all prolongs the life of the channel now
00:00:25
let's see what's wrong with this
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glaze and how we can improve it, I
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'll go to i did not press the tab button and
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now so that I don't get confused here this is
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the thickness, I can
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click this button here on the solidify modifier which will be
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hidden by displaying the modifier in the
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edit mode of the mod and now we have
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some problem in order to
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add these smudges
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we need to have more geometry, that
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is, these points for which we can
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lower and drag to do this
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we can select them all by pressing the
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e button on the keyboard this is another
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hot key that allows you to
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select everything to
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deselect you can press alt +
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hey on the left all these keys are duplicated so
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that you always see what I press on
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the keyboard
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after we have selected everyone, right-click the
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mouse and press Dwight itself,
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after that we will have this
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function window and here we can set the
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number of cuts,
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this function works almost the same as the
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subdivision surface modifier,
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here we can also set the number of
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cuts and increase the number of
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polygons,
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but for now we’ll stop at number 1, and
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here if we look from the side we don’t
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have enough roundness, or should I
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add it, change the parameter with haze with anti-
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aliasing, when we turn it up to
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one we have exactly what’s
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needed and smoothing with the object is good
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now when we added a little more
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points, we can click somewhere in this place
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and it will disappear further if we start
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taking some point
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using the tool
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and grip, we can start
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changing this geometry,
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but as you can see, it begins to fall
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in and touch the entire glaze but
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for me it is preferable to
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take only this lower part and in
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order to do this, let’s
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first select it for everyone, to
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do this we have the
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Greek key, hold down the alt key and click the left
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mouse button, we can select the entire forehead
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or the whole ring and it works in any
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direction, if we select a
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point or an edge and press alt amp on
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it, then it begins to select a
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ring along this line, well, as far as it can
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select it all, so there is a multi, we
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select this ring like this, after
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which we need to hide everything else
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for this we have an
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invert function, you can either press
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select and
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invert here or use the
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control hotkey and it will allow you to invert the
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selection
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and then we need to hide it so that
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it will not be changed again so that it does not
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bother us and for this there is a hotkey
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eh
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which starts how to hide the words Hyde,
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after which when we
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have hidden it,
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we can now calmly start working on
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this contour and make
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a leak on it, but now if we start as
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before, I will turn off this function of
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proportion of editing now and turn it back on
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if I just start moving, you will see
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that it falls inside you
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or goes somewhere to the side not the way
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I would like it, I would like
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it to be attached to the surface of this
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donut and flow down along it, in order to
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do this, there are bindings,
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they are turned on here, the hotkey
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shift ap after what is it we need to select the
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correct type of bindings by default, that
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this is an increment that is snapped to
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these grid cells and this is definitely
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not what we need here we have the
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opportunity to select the face these are the same
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polygons the surface on this donuts
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so let's select it further we
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will need to enable one more function
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during tying when we use the
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editing piston to move not
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only this point but also the area of ​​influence next to it that
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was standing with a smaller ring,
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and when we start to
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lower it, it is necessary to bind not
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only this. well, lying nearby for
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this, we turn on the project
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individual element checkbox here and then each point
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that will move under the influence of
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this tool
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will be attached to the surface like a
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donut, so now our task is to slightly
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lower this glaze down along the edges,
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example here is how you see
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everything it snaps to the surface like a
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donut, here we can change the type of
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curve or the method of the algorithm by which
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this happens proportionally and
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by editing, for example, we can become
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sharp
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and then this line will not be so
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soft
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but something sharper as you can
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see now if we turn it on for a second
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firing mode we can’t see how it
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starts to look like the tab keys we can
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quickly switch between them and our
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task now is to make different smudges
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not too large just to
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somehow
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modify this shape to make it more
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interesting the most important thing is to be
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careful and not do something repetitive
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action so that it doesn’t work out so it
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will look predictable with repetitions
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and again it will look
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like you made a machine. Our task is
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to add some uniqueness after
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you finish
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adding these flows and modifying
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this form, you will need to make more
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interesting mortgages which will
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reach almost to the bottom of this donut
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so if we look at the reference,
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you can see how these smudges
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happen in real life and our
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task is to do something like
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this or in order to do this we
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need to get acquainted with one more
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tool so if if we just
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started taking, for example, this point and
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pulling it down, it wouldn’t look
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very good because there’s missing
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geometry here, if I return the geometry
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that we hid by pressing the alt key and
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you can see how there’s missing geometry here
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if we go to
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x-ray display mode the button is here or the
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alt hotkey
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you can see how much
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this polygon or face has stretched, it does
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n’t even look close to a square anymore and because of this
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it’s ugly and the
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geometry of each other is falling apart, we
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just need to add it here more
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geometry and to do this I need now
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from the minimum last action by pressing
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kontrol back we will take for example these
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two points and not try to stretch them but
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we will extrude them to create new ones for
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this there is an extrud function, press the
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hot key and on the map it
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looks like a Russian m and
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lower it like this and you see how
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such a drop or smudge begins to appear
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which looks even more interesting, I’ll
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press again to see what it
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looks like and when we press tab we
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see the same more interesting
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drip and here our task is using that 2
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to 3 points, try to make
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some interesting mortgages in those
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places where it would be appropriate,
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for example, and I can take
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three points here with control, press the m key,
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lower it here,
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then we can use the already familiar
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scaling tool,
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hotkey c, in order to - then
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modify these points p to make them
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a little smaller,
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I’ll switch to xara and so that it’s
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better visible here, then you can take some
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separate point and move it, you can
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turn it off altogether bypassed editing rich
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clash of all and
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how to move them independently of each
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other
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for example, something like this, it
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looks more interesting, I would
00:09:05
also move this point closer here, something like
00:09:08
this, now I like the meta more and
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since you have your own unique donut,
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you also move it like these points are located
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in those places where this glaze is already
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what we did in the previous
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step began to leak, and just like that, you squeeze it out with difficulty,
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add a new one, you can change it with a skill,
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do something like this, in
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general, look at the reference
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and try to choose the one you
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like best and try something in the same
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style making
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a reference is a very important component
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since we cannot keep in our heads
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absolutely everything that we saw, we need to
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keep it in front of our eyes so that at the
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moment when we want to reproduce it we can
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do it more accurately;
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they weren’t very repetitive, they weren’t
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predictable and similar to each other,
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here I’m also talking about all.biz menus, I
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went editing like this, I can take
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this point, don’t lower it lower, this
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will all give some random
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changes that can later be in the
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consequences are
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interestingly presented, let’s
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try here to make it along the length through 2 x
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labor like this, I’ll lower it and use my skill
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to scale it like this further, I can
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select these two points and with my skill I’ll
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also make it a little bigger, like
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this here too, it’s starting to
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look something like this I have a donut, I’m sure that
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you will also be able to make something
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nice and interesting and let’s
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move on so that this
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solidify modifier
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looks better around the edges on this glaze,
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we can change the parameter kris note this
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value and but let’s move kris to one and
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then we have it it will look
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a little more pleasant around the edges and in the next video
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we will move on to sculpting, we will make this
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glaze even more believable and
00:11:24
interesting, subscribe to the channel so as
00:11:26
not to miss new videos, put a thumbs
00:11:27
up or down for 70 and if you liked or
00:11:29
disliked this video and write a
00:11:31
comment on the device from the channel it is
00:11:33
possible to record new interesting
00:11:35
videos for you, thank you for watching and
00:11:37
see you next video bye

Description:

📌 Смотри курс "Пончик" на 4.0 версии здесь - https://www.youtube.com/playlist?list=PLkxXQ3ugQK2N2PPxmeOivCT4tP4ne_V1y Blender - уроки для начинающих! Сделаем глазурь похожей на стекающую жидкость используя пропорциональное редактирование и привязки. Новые видео скоро появятся на канале. 🔥 PDF с горячими клавишами Blender (актуальные) - https://vk.cc/cmQEoG 🔥 Бесплатный курс для начинающих "3D Domik" - в ВК https://vk.cc/cmQErl , если нет ВК - https://t.me/Kozhar_3D_bot ----- Подпишись чтобы не пропускать новое: - Группа ВКонтакте - https://vk.com/kozhar3d - Канал в Telegram - https://t.me/archviz3d ----- ✅ ЛУЧШИЙ КУРС для начинающих: ИЗИ Blender - https://vk.com/@kozhar3d-easy-blender или https://linkrr.click/easy_blender Работы студентов курса - https://vk.com/albums-93368814 Отзывы студентов курса - https://vk.com/topic-93368814_47710805 ✅ ЛУЧШИЙ КУРС для продолжающих: Легендарный GameDev - https://vk.com/@kozhar3d-gamedev Всего 2 шага чтобы получить новую профессию и ворваться в GameDev ----- Behance - https://www.behance.net/kozhartist Artstation - https://kozhartist.artstation.com/ Inst - @kozhartist Рассказываю секреты и фишки компьютерной графики. Уроки по Blender, ZBrush, 3Ds Max и др. Веду за руку в геймдев. Ваши комментарии, лайки и подписка, помогают продвижению канала! Подписывайтесь, спасибо 😉 Это вольный перевод серии видео уроков с пончиками от Andrew Price. Оригинал здесь - https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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