background top icon
background center wave icon
background filled rhombus icon
background two lines icon
background stroke rhombus icon

Download "САМЫЕ ИЗБИТЫЕ ХОРРОР-ШТАМПЫ [ЗАКРЫТАЯ ДВЕРЬ]"

input logo icon
Video tags
|

Video tags

игры
пк игры
консоли
igm
скримеры
маленькие девочки
бессмертные монстры
боссы
темнота
психи
головоломки
худшие хоррор игры
Silent Hill
Five Nights at Freddy’s
Resident Evil
Alien: Isolation
Dead Space
Cry of Fear
F.E.A.R.
The Evil Within
Demonophobia
Amnesia
Slenderman
Forbidden Siren
Fatal Frame
Dino Crisis
P.T.
Outlast
ужасы
Subtitles
|

Subtitles

subtitles menu arrow
  • ruRussian
Download
00:00:03
cannot die so make yourself
00:00:06
comfortable a new excursion to the other side awaits you
00:00:49
we've seen them 1000 times already in games
00:00:53
and movies, we've all been tired of them for a long time, but
00:00:57
what's strange is they still scare us
00:01:00
how it works now let's look at it, let's go
00:01:06
there are two ways to cause fear in the player
00:01:10
1 build up tension for a long time
00:01:13
flirt with the psyche and arrange
00:01:15
other things for the gamer silent hill 2
00:01:19
jump out at him from around the corner with a scraper, but before the
00:01:22
screamers, it’s not about them or even
00:01:26
about them, although in the screamers ah, the screamers, that
00:01:29
is, there are also enough sudden boo moments, it’s
00:01:31
their excess that is the main problem and the
00:01:35
main cliche of most horror films, and
00:01:37
it doesn’t matter about the movies we're talking about games or
00:01:40
what, even in 1 silent hill the
00:01:43
unexpected appearance of monsters could
00:01:46
scare quite a bit
00:01:47
[music]
00:01:49
maybe now the appearance of an air screamer does
00:01:53
n't look very impressive, but in
00:01:55
ninety-nine it
00:01:57
made many people jump on the couch, even
00:02:01
classic psychological horrors weren't
00:02:03
enough without this stamp, what can we
00:02:05
say about games that are completely
00:02:06
built on screamers, just
00:02:08
run five nights at freddy's and you will
00:02:11
immediately understand what we are talking about what to
00:02:14
do, a screamer is the easiest and fastest
00:02:17
way to scare a player, even if only
00:02:20
for a short time, but very much,
00:02:25
although the screamers themselves will not work
00:02:29
no, flinch, then the player will flinch,
00:02:31
but quickly calm down and then
00:02:34
get used to throwing him out of his comfort zone,
00:02:37
each time it will be more and more difficult for
00:02:40
the surprise to be a real scarecrow, you need
00:02:43
real danger, you need monsters, not that
00:02:47
they will not just jump out at the hero from
00:02:50
the corner, but will also hurt him and
00:02:59
with the design of monsters ugame virgins have
00:03:02
big problems with bosses, it’s still
00:03:06
customary to work somehow, but the roles of ordinary
00:03:08
servants of evil are usually played by the
00:03:11
same walking clichés
00:03:13
zombies vampires ghosts mummies mannequins,
00:03:19
all of them made me sick even during the first
00:03:22
parts of drawing and blood, they are actively
00:03:25
used and today, remember at least
00:03:28
resident evil village, which has collected
00:03:31
all possible monster cliches
00:03:33
here from zombies and vampires and werewolves and
00:03:37
God knows who else and nothing, one of the
00:03:40
best games of last year, although being so
00:03:43
banal and at the same time remaining an excellent
00:03:46
game can probably only be resident
00:03:48
evil usually all these evil dead
00:03:51
by themselves don’t even scare children,
00:03:54
however, here the game designers have
00:03:56
another proven trick
00:04:01
the most terrible enemy here over which the
00:04:04
player has no power fundamentally
00:04:07
unkillable invulnerable and therefore
00:04:10
invincible immortal monsters were
00:04:12
even in Batman even if this is not horror,
00:04:18
many horror authors have clearly learned the ability to create tension from him; at
00:04:20
least they use the same technique: the
00:04:23
tyrant from resident evil, the
00:04:26
pyramid-headed one from silent hill 2, the hunter
00:04:29
from dead space, the alien from Helen, and the chainsaw runner can be heard sparking offie;
00:04:37
we have already recalled the stories of the creepiest of them. in
00:04:39
our videos, each of them pursues
00:04:42
its victim with the tenacity of a hellhound,
00:04:45
everyone wants to kill only one
00:04:47
and as cruelly as possible, fortunately
00:04:51
not all of these monsters are so without
00:04:53
laughter; some of them could still be
00:04:56
somehow defeated
00:04:59
[music]
00:05:02
but none of them doesn’t give up easily and most
00:05:05
often you have to either run away from them
00:05:08
or die
00:05:14
[music]
00:05:15
there is an independent type of clichéd
00:05:18
monsters that is worth talking about
00:05:20
separately
00:05:21
little dead girls
00:05:28
they came from films but
00:05:31
fit perfectly into the interactive format alma
00:05:34
wade from fi al s from silent hill laura
00:05:39
Victoriano from yes and it would be Dan and Rea from
00:05:43
Dima on phobia kind book is knock-knock
00:05:47
although she is more like a giant dead
00:05:50
girl in general quite kind it does
00:05:53
n’t change the essence as a rule they are very similar
00:05:56
pale skin long black hair floor-length
00:05:59
nightgown hidden in the dark
00:06:02
eyes before the image is gloomy but at first
00:06:06
glance quite harmless, what’s so scary about them,
00:06:08
apparently it’s precisely the
00:06:11
contrast of innocent appearance and black
00:06:13
soul from these little ones that you always expect
00:06:16
some kind of meanness and even though they are
00:06:18
almost everywhere,
00:06:19
this does not make them any less scary,
00:06:22
especially since they are small dead girls are also
00:06:25
mostly
00:06:27
immortal, such a paradox,
00:06:33
but what remains for the hero if fighting
00:06:36
with immortal monsters is pointless and there is nowhere to
00:06:38
run, the only thing is to endlessly
00:06:42
play hide and seek with them, wherever we
00:06:45
had to hide in wardrobes and in
00:06:48
tool cabinets and under beds,
00:06:51
in short speaking everywhere
00:06:54
a person can fit without violating
00:06:56
bodily integrity,
00:06:57
how many times have we shook with fear in the
00:07:00
next chest when an
00:07:02
invincible monster like another
00:07:04
granny walked nearby, I can’t count
00:07:07
who likes this approach; others
00:07:10
prefer to fight the monster and
00:07:12
face to face they save their skin in
00:07:15
which -the holes are a matter of taste, but stealth
00:07:18
definitely adds spice to the horror,
00:07:21
you can’t argue with that, but where is the best place to
00:07:23
play hide and seek
00:07:24
in the dark, it’s not surprising that
00:07:28
there are games that consist only of it and
00:07:30
most of all we are afraid of
00:07:33
what we cannot see in the dark, this is not the
00:07:36
only thing we are all afraid of literally
00:07:38
at the genetic level is the absence of light,
00:07:41
it is also a great way to hide
00:07:43
graphics flaws, so most often
00:07:46
indie horror games are simply dark to the extreme;
00:07:49
however, there are games that do
00:07:51
without any lighting at all or almost without
00:07:54
darkness, but this does not make it any less
00:07:56
scary let's say little miss tulle is cute
00:08:01
but rather creepy and not at all a children's
00:08:03
fairy tale Dima na phobia the standard of an
00:08:06
independent horror game from a
00:08:09
single developer or a happy game
00:08:11
psychedelic horror full of happy
00:08:14
faces of children's toys blood and dismembered
00:08:18
bodies after all, real horror is not so much in
00:08:21
the eyes as in the head where darkness there and the
00:08:25
next cliche is about a flashlight
00:08:28
whose battery constantly runs out or runs
00:08:31
out of oil paws like you gape
00:08:34
without a light source the hero in most
00:08:37
games is doomed to long and tedious wanderings
00:08:40
in complete ignorance and sometimes to
00:08:43
death, but of course the mechanics
00:08:45
of the flashlight do not work the same everywhere For example, in the
00:08:48
third part of doom, the worst thing was
00:08:51
that the hero could hold either a
00:08:53
weapon or a flashlight in his hands, that is, the player was
00:08:56
able to either see the enemy or
00:08:58
defend himself from him, even the situation was in a fresh
00:09:02
retro shooter fu giv mi fa in the metro
00:09:05
2033, the main feature of the flashlight was that
00:09:08
that it needed to be constantly charged
00:09:10
from a dynamo,
00:09:12
you can’t say anything atmospherically, especially
00:09:15
when you suddenly find yourself in complete
00:09:17
darkness alone with a horde of mutants, well,
00:09:20
how can you not remember alan wake where the lantern
00:09:23
was our main weapon against black
00:09:25
ghosts, however, we always have a lantern, a benefit
00:09:29
for the hero, light is more often of all, attracts
00:09:31
enemies, for example, in a network harare for a flag, a
00:09:35
player with a lantern must run away from
00:09:37
hunters and the damn lamp makes him
00:09:40
visible literally from everywhere,
00:09:43
but more often than not, a portable light source is more of a
00:09:46
blessing than a curse, and certainly a
00:09:49
great way to create a romantic
00:09:51
atmosphere of primitive horror,
00:09:55
diaries should also work on the atmosphere with
00:09:57
notes with which almost
00:10:00
every horror is simply teeming, remember at least Andy
00:10:02
hit Slenderman where the search for all the notes
00:10:06
is the main goal of the player it worked, let’s face it, not
00:10:09
bad
00:10:10
text in general is an excellent tool for
00:10:13
creating a worthy nightmare Lovecraft
00:10:15
Killing and Matheson will not let you lie
00:10:18
especially well the text is suitable by the author
00:10:20
independent horror games, after all, it’s almost
00:10:22
free and allows you to talk about
00:10:25
something that you don’t have enough time or effort
00:10:29
or budget to show, but the text should be,
00:10:31
firstly, capacious, secondly, accurate, and
00:10:35
thirdly, to the point, and in game development there is
00:10:39
quite a bit of Lovecraft of Lovecraft, so it turns out that all
00:10:42
this Literature does not help as much
00:10:44
as it hinders immersion, especially when
00:10:47
game designers forget that they are
00:10:50
not doing a text quest, but the game also needs
00:10:53
graphics and sound, someone is trying to find a
00:10:56
replacement for endless letters and diaries
00:10:59
and bloody inscriptions on the walls, but only
00:11:01
audio recordings and scenes with ghosts
00:11:04
who are performing a performance and from
00:11:06
the past, as a rule, no better the
00:11:09
main character is in very poor physical
00:11:11
shape, another horror strain Alan Wake
00:11:15
ran a maximum of 20 meters without shortness of breath
00:11:19
Sebastian Castellanos, if he could
00:11:23
overtake him, then not by much Leon Kennedy also
00:11:26
instantly ran out of steam for nothing that the former
00:11:29
cops are secret agent, how do these
00:11:31
supposedly trained and experienced people have
00:11:34
such health problems? It’s a mystery, although
00:11:37
the most interesting thing here is that they are all
00:11:39
capable of withstanding unexpectedly
00:11:41
serious damage.
00:11:42
Of course, by game standards, a character
00:11:45
who dies after three or four
00:11:47
hits cannot be called healthy,
00:11:49
however, in real life, most of
00:11:51
us one bullet is quite enough, let
00:11:54
alone 3, think about it
00:11:57
very close to this stereotype lies the
00:12:00
next cliches of games coming soon talk about
00:12:03
poor management
00:12:06
resident evil silent hill cupid syron
00:12:10
daina crisis fate of rain almost all
00:12:14
horror games of the nineties of the 2000s were affected by the
00:12:16
infection of tank control and not
00:12:19
only horror games, in fact, even the first
00:12:21
part of GTA were controlled in a similar way, it’s
00:12:24
difficult to describe in words the feeling of it,
00:12:27
but believe me, it’s worth trying once and
00:12:30
you won’t confuse it with anything, just
00:12:32
imagine that instead of a person you are
00:12:34
driving a tractor on tracks, and even
00:12:37
though the camera is not suspended over your shoulder the
00:12:40
main character and not even above his
00:12:42
head, but somewhere in the most inconvenient
00:12:44
corner, in the end the player sees everything except
00:12:47
what is needed very conveniently, however, then 20
00:12:53
years ago there were reasons for tank control for a
00:12:55
fixed cinema camera
00:12:58
because these are excellent ways to
00:13:01
create tension if the heroes of
00:13:03
resident evil could do the same thing as
00:13:05
some prince of Persia, there would be no
00:13:07
atmosphere and no talk; besides,
00:13:09
the gamepads for the first curling iron were devoid of
00:13:11
analog sticks, and finally, the power of the
00:13:15
then iron was simply not enough to
00:13:17
calculate the complex three-dimensional images of the games;
00:13:20
beautiful, atmospheric or
00:13:23
comfortable, and the developers of horror games logically
00:13:26
chose the first, but the funniest thing is that
00:13:30
this feature of the classics is also repeated by
00:13:32
modern followers of traditions,
00:13:34
say the authors of Diamond gives the player
00:13:37
the opportunity to choose one of the options,
00:13:40
namely the classic fixed camera with
00:13:43
tank controls, and in the instructions from
00:13:46
torment of souls, for clarity, even
00:13:49
depicted a tank, the
00:13:51
main character of a good horror film is not only
00:13:54
weakly clumsy, he is also
00:13:57
mentally ill, or at least not
00:13:59
very stable, list all the
00:14:02
horror games where we get into the shoes of a not entirely
00:14:04
healthy person, impossible,
00:14:07
James Sunderland
00:14:09
from silent hill 2, Isaac Clarke from Grandfather
00:14:12
Space, Daniel from amnesia
00:14:19
they all suffered from hallucinations,
00:14:22
nightmares and visions, most often the
00:14:25
developers flirt with the hero’s psyche
00:14:27
through the mechanics of fear, then
00:14:29
not only the player but his character experiences horror from what is happening on the screen, a
00:14:34
character who is forced to balance
00:14:36
on the brink of sanity and madness,
00:14:38
almost all games based on Lovecraft use
00:14:41
this approach. take too much
00:14:43
damage or stare at the monsters as it
00:14:45
begins
00:14:49
[applause]
00:14:53
interference runs across the screens the basket is
00:14:56
distorted, everything is filled with red from the corners
00:14:59
strange shadows creep out of the corners, a hackneyed technique, but you
00:15:03
can’t deny its effectiveness
00:15:05
in many horror games to match the hero and
00:15:08
puzzles that you can’t even imagine
00:15:13
it seems that a completely healthy person will not be able to solve them, here again
00:15:16
it’s worth returning to the classics, remember the
00:15:19
puzzle of you piano in the very first
00:15:21
silent hill in a dark bridge classroom of an empty
00:15:24
school there is a bloody background our
00:15:27
task is to unravel the sequence of
00:15:29
pressing the keys and it is encrypted in
00:15:32
poems about birds hanging on the walls
00:15:35
around -firstly, the very connection between the verses and the
00:15:38
keys needs to be somehow guessed, and secondly, the
00:15:41
pirated Russian translation turned the
00:15:43
verses into devils, that sometimes there were none at all,
00:15:46
many, because of this nonsense, simply
00:15:49
abandoned one of the main horror films in
00:15:51
history in the middle of them, you can understand about the
00:15:54
eternal competition of Lynn Hill resident
00:15:57
evil to open the secret door you need to
00:16:00
insert into the statue three medals that
00:16:02
fall out of other statues on which you
00:16:04
need to enter codes from three pictures
00:16:06
that are drawn in the dead man's diary
00:16:09
okay, why are we not used to it or the
00:16:13
final puzzle 5 you need to wait
00:16:16
until the clock strikes midnight then do it
00:16:19
at any side exactly ten steps
00:16:22
hear the children's laughter
00:16:25
say the words j several times into the microphone until the
00:16:27
child laughs again then
00:16:30
wait until the controller stops
00:16:32
vibrating the child laughs for the
00:16:34
third time after that
00:16:36
the phone finally rings the game can be finished if
00:16:40
you say j not clearly enough take an
00:16:42
extra step or make any other
00:16:45
mistake, you’ll have to start all over again and
00:16:48
what puzzles from the choirs
00:16:51
stumped you, tell us in the comments,
00:16:53
meanwhile we got to the lucky 13th
00:16:57
place in our selection, in fact, it’s the
00:17:01
right place,
00:17:03
half the atmosphere of any horror, but it
00:17:06
just seems like all the good places have been around for
00:17:08
a long time dismantled these places, certainly
00:17:11
something abandoned
00:17:14
abandoned toy factory in the ass play
00:17:17
time crazy hospitals in daylight and outlast
00:17:21
pioneer camp in so more of fifty
00:17:24
in front of the underwater scientific base catfish
00:17:27
laboratory in stalker sewerage in
00:17:30
resident evil zero at the spaceship
00:17:33
in grandfather space system shock & pray
00:17:36
abandoned school hospital prison
00:17:39
mansions entire cities very rarely
00:17:42
surrounded ceases to be just
00:17:43
scenery and begins to play a real
00:17:46
role in the story often an orphanage
00:17:48
can be replaced with a department store and the essence will
00:17:51
change little, besides,
00:17:52
some horror films manage to put together
00:17:55
entire combos, say in the same 1 silent
00:17:58
hill there and schools and hospitals and prison
00:18:02
sewers, everything else, as you can see,
00:18:05
real pillars of genres sometimes collect a
00:18:08
whole pack of cliches and this does not make them
00:18:11
worse, as Jim
00:18:14
Jarmusch rightly noted, there is nothing original, so
00:18:17
if a cliche works, then it has the
00:18:20
right to life, and finally, let’s add that
00:18:23
in the genre There are also enough good games that
00:18:25
do without this stereotype, for example,
00:18:28
acting in man slip takes place in an ordinary,
00:18:30
not abandoned house,
00:18:36
but in a fran bow fairy-tale world, albeit
00:18:39
similar to a royal wonderland on
00:18:42
acid. Many excellent choruses of plots
00:18:45
unfold not just anywhere, but in the head of
00:18:48
the main character, perhaps we
00:18:51
We’ll tell you more about them, but another time,
00:18:54
which horror cliches are the most boring to you,
00:18:57
tell us in the comments and that’s
00:19:01
all for today, don’t forget to leave
00:19:03
a like under the video, ring the bell, join the
00:19:06
server in discord and
00:19:08
subscribe to our profile on tik tok
00:19:11
twitch telegram and of course youtube channel
00:19:14
so you don’t miss new videos or
00:19:16
even Jim and remember there is nothing worse than a
00:19:20
closed door we will be back and this time
00:19:25
much sooner than you think
00:19:33
[music]

Description:

Покупай игры в нашем магазине IGM.GG со скидками до 85% - https://igm.gg/ Штампы. Клише. Тропы. Мы видели их уже тысячи раз в играх и кино. Они всем нам уже давно надоели. Но вот что странно: они до сих пор пугают! Как это работает? Сейчас разберём. Другие ролики рубрики - https://www.youtube.com/playlist?list=PL4pzaVpkOFQSdtKFSY3V_FxktidD4MYC3 ТЕЛЕГРАММ - https://t.me/+kFB8m6ZBqwI0MDZi Discord - https://discord.com/invite/igm%E2%80%8B VK - https://vk.com/igm Twitch - https://www.twitch.tv/igmtv TikTok - https://www.tiktok.com/@igm.tv

Preparing download options

popular icon
Popular
hd icon
HD video
audio icon
Only sound
total icon
All
* — If the video is playing in a new tab, go to it, then right-click on the video and select "Save video as..."
** — Link intended for online playback in specialized players

Questions about downloading video

mobile menu iconHow can I download "САМЫЕ ИЗБИТЫЕ ХОРРОР-ШТАМПЫ [ЗАКРЫТАЯ ДВЕРЬ]" video?mobile menu icon

  • http://unidownloader.com/ website is the best way to download a video or a separate audio track if you want to do without installing programs and extensions.

  • The UDL Helper extension is a convenient button that is seamlessly integrated into YouTube, Instagram and OK.ru sites for fast content download.

  • UDL Client program (for Windows) is the most powerful solution that supports more than 900 websites, social networks and video hosting sites, as well as any video quality that is available in the source.

  • UDL Lite is a really convenient way to access a website from your mobile device. With its help, you can easily download videos directly to your smartphone.

mobile menu iconWhich format of "САМЫЕ ИЗБИТЫЕ ХОРРОР-ШТАМПЫ [ЗАКРЫТАЯ ДВЕРЬ]" video should I choose?mobile menu icon

  • The best quality formats are FullHD (1080p), 2K (1440p), 4K (2160p) and 8K (4320p). The higher the resolution of your screen, the higher the video quality should be. However, there are other factors to consider: download speed, amount of free space, and device performance during playback.

mobile menu iconWhy does my computer freeze when loading a "САМЫЕ ИЗБИТЫЕ ХОРРОР-ШТАМПЫ [ЗАКРЫТАЯ ДВЕРЬ]" video?mobile menu icon

  • The browser/computer should not freeze completely! If this happens, please report it with a link to the video. Sometimes videos cannot be downloaded directly in a suitable format, so we have added the ability to convert the file to the desired format. In some cases, this process may actively use computer resources.

mobile menu iconHow can I download "САМЫЕ ИЗБИТЫЕ ХОРРОР-ШТАМПЫ [ЗАКРЫТАЯ ДВЕРЬ]" video to my phone?mobile menu icon

  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

mobile menu iconHow can I download an audio track (music) to MP3 "САМЫЕ ИЗБИТЫЕ ХОРРОР-ШТАМПЫ [ЗАКРЫТАЯ ДВЕРЬ]"?mobile menu icon

  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "САМЫЕ ИЗБИТЫЕ ХОРРОР-ШТАМПЫ [ЗАКРЫТАЯ ДВЕРЬ]"?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.