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Download "Анимация камеры, вращение по кругу в Blender 2.8 | Уроки для начинающих на русском"

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Subtitles

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  • ruRussian
Download
00:00:02
video we'll look at how to make this kind of
00:00:05
rotation animation in blender, if you want
00:00:08
more interesting videos, subscribe
00:00:10
to my channel, write comments as
00:00:12
they motivate you to create new series,
00:00:15
depending on what stage you
00:00:16
stopped at last time it can
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be either a completely simplified version of a
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model of some animal or a more
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complex one, in any case, we first need to
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select in the filter the display on the viewport
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and the display on the render. Now I
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used the Glazkov race, I hid
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these two planes relative to
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which I was oriented, one thing is the most
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the important thing is that they are hidden in the viewport,
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they will not be hidden in the render, so that
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they do not appear on the render, we need to remove
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these cameras, we
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turn them on here and then so that they do
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not appear in the viewport, we also remove them from here,
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we need to add
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camera objects, click shift and here we select
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the camera for all of our m again shift kai
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we add the path for the camera this we
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will have a curve we get the shuffle this is the circle
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press c to scale and
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make this circle larger for example like
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this then press shift and
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and add an empty object plain xs we
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can press the same
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c to scale it so it's a
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little bigger
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okay now we need to move
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this camera here
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let's put the ion sees from above I
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press control alt club to
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switch to four views and put
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the camera somewhere here then we
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need to make a connection between the camera and the
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circle select in at the beginning of the camera, then
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select the circle and press control pm
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here select set and fall apart
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so our camera will follow
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this line in a circle, then we need to set
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the rotation, check the stage
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by selecting the line here, we come to the splines
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here by
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they are smaller, we will animate this path and
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do it 250 frames
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this rotation will be good enough
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further if we start viewing
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the animation on this timeline, if it is
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not turned on you can turn it on like this
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by scrolling we see how the camera
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will rotate but it does not rotate
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exactly the way we would
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like firstly if we let's press 0 on
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us and let the camera
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behave in the following way, we need to
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force it to look at this empty
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object, for this we go to the camera,
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here there is such a function and a
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constraint volume here we select the track that should
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follow
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if this is the case here we select this one with the
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empty eyedropper 02 this object then here we select
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minus z and here wow we are
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not considering in detail what and how just
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repeat and everything will be fine
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further if we now look by pressing 0
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at the camera we see that it is already rotating
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and keep an eye on this empty
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object that we made next we
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need to raise it so that it is convenient to monitor the
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camera and then what we do in the
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perspective, you can pull out an additional window like this from the side to
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open the camera
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and here the perspective will work since
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we have a connected camera with a circle, press g,
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select the vertical axis and raise it,
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for example, like this then we raise this
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empty object, too, Jim, select the
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vertical axis and edit it too and
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move them relative to the z axis until we
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get the desired view from the camera,
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then we can enlarge the circle further,
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for example like this,
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and now if we start the animation by pressing
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the spacebar, we have this this kind of rotation will
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happen, this is what I would like,
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then we need to configure the render in
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order to do this, go to
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this render properties tab,
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firstly we need to turn on some
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lighting for this, press shift and
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select the light sources, we can select the
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light source,
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raise the sun its higher here in the camera we
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can press z view render
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and now we will have a render
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showing what is going on here
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in order to set some kind of material
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for this object we can
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open the sleep shader editor window here,
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select the object here, see what you
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have the object parameter and here you click
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new so you will create a new material
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here you will be able to choose a
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color for it, I’ll leave it gray for now, then we
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can move this light source
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to adjust its brightness I have a
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string parameter in order to highlight
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this object, it seems that it
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will also be more convenient
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to go here in the render tab further, in the
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material editor we have a Volt scroll,
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this is the world
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illumination, here by default the
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color is gray and the strength is 1, that is, the light is like this,
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if you don’t like this
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dark gray color that illuminates your
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scene, additionally you can remove its
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brightness and make it 0 or the one
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you like best, I slightly
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dimmed it to 0 3 let's go back to
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editing objects, select this
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object, we have here the material from this
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white color, in principle, I'm happy with it,
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then by rotating we can change the position of
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this light source,
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here's something like this, then we
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we can copy it or add a
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new font and san, we are just making
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some simple lighting scheme,
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so we can put a lower intensity here on this side so
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that just
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the shadows are highlighted, and we can add
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another light source,
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move it somewhere here, so we
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do this a simple lighting scheme with
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three light sources so some of
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this side and also made it not so
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bright if you want you can also add
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some colors to these light sources I
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would not make them too bright
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saturated
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so that it still remains more
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neutral and here, for example, some
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kind of cold hue and saturation
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could be less like that, well then
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go to the
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render properties tab, leave the engine at Ivi, it
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will render
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faster, then out properties tab here,
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check that your file format is
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png,
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make a sequence of these files, then
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start the frame and flame and 1 and 250 is
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what we specified
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for the spline so that it rotates for 250
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frames and there should be
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rgb here and then there will also be alpha available
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which will allow you to make the
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object transparent against the background of what is there, that
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is, the background will be transparent, good now
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if everything is done correctly
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click render render animations and
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here you can also specify the folder in which
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the rendering will take place
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I’ll make a new folder everything now let
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’s release render render
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select the animations and then
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this render will start and the camera
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will rotate around this object I
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hope this video was useful to you so
00:08:11
that I have motivation to release
00:08:14
further subscribe to the channel write
00:08:16
comments
00:08:17
so I see that you are interested in this if you
00:08:20
have any questions be sure
00:08:21
to ask them and see you in the next
00:08:23
videos bye

Description:

🔥 PDF с горячими клавишами Blender (актуальные) - https://vk.cc/cmQEoG 🔥 Бесплатный курс для начинающих "3D Domik" - в ВК https://vk.cc/cmQErl , если нет ВК - https://t.me/Kozhar_3D_bot ----- Подпишись чтобы не пропускать новое: - Группа ВКонтакте - https://vk.com/kozhar3d - Канал в Telegram - https://t.me/archviz3d ----- ✅ ЛУЧШИЙ КУРС для начинающих: ИЗИ Blender - https://vk.com/@kozhar3d-easy-blender или https://linkrr.click/easy_blender Работы студентов курса - https://vk.com/albums-93368814 Отзывы студентов курса - https://vk.com/topic-93368814_47710805 ✅ ЛУЧШИЙ КУРС для продолжающих: Легендарный GameDev - https://vk.com/@kozhar3d-gamedev Всего 2 шага чтобы получить новую профессию и ворваться в GameDev ----- Behance - https://www.behance.net/kozhartist Artstation - https://kozhartist.artstation.com/ Inst - @kozhartist Рассказываю секреты и фишки компьютерной графики. Уроки по Blender, ZBrush, 3Ds Max и др. Веду за руку в геймдев. Ваши комментарии, лайки и подписка, помогают продвижению канала! Подписывайтесь, спасибо 😉

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