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Download "3d max Урок 5.02 | Тайна OpenSubdiv в 3ds max. Теория и практика"

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opensubdiv 3ds max
opensubdiv vs turbosmooth
crease 3ds max
crease set 3ds max
3ds max 2020
3ds max
3d modeling
3d max
моделирование в 3ds max
уроки 3d моделирования для начинающих
subdivision surface 3ds max
sds 3d
уроки 3ds max
3d моделирование
уроки 3d max
3д макс
курсы 3d max
3д моделирование
полигональное моделирование в 3d max
урок 3d max
3d max моделирование
обучение 3d max
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00:00:02
Pinsky here in the game and today we will talk about
00:00:04
opensource div continues the topic of
00:00:06
separation surfaces in 3d studio max,
00:00:09
I will try to break this topic down as simply and
00:00:11
clearly as possible and with practical examples,
00:00:14
I will
00:00:24
remind you what happens when partitioning
00:00:26
from division surveys this the
00:00:29
same thing that we throw on the
00:00:31
turbosmooth modifier, let's
00:00:34
do it better this way and what happened when we
00:00:37
applied it to the corner of the polygons, the
00:00:40
geometry of each polygon was split
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into four other polygons; in
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subsequent iterations, these polygons will be
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split into four more and so on,
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this is
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the split sap de vision and what happens
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to the corners, the corners are rounded and the rounding
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occurs approximately from center to
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center, and if we want to
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make this corner sharper, we do the
00:01:08
so-called underlining using the
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swift club, we added two edges, this
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is called supporting robe, and now
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the rounding will occur from from this
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center to this center, that’s actually the
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point: if we want to make this angle
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sharper, we need to move the
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supporting
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edges closer to the corner itself, then
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accordingly the angle will be this
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type of underlining is called
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geometric, that is, we use
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geometry with the help of supporting edges
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to make it sharper now let's look at the
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geometric underlining on the example of
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boxing from the box itself, apply turbo
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smooth on the third iteration there and what
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will happen is it will become similar to a sphere,
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but we will add supporting edges
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using connect, the closer they are to the
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corner, then these corners will turn out
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let's connect and connect at this distance
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and this is what we have with the basic
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principles of SDS, friends, I think you were
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familiar with the very first psd video from
00:02:31
the introduction,
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and now we’ll talk about
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software underlining,
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before that we talked about geometric
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underlining when we added
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supporting edges, and now we’ll talk about
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software, what it is that means
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let's apply the alpen
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subdiv modifier apply 3 iterations we can even
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remove and wish the display
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actually nothing unpredictable
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happened for you but if we go
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back to from this was the field
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let's turn on only the display of the
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final result let's go to the edge
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and here there is a function
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called chris let's enlarge and
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see what happens, we actually
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do the underlining, only without
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supporting edges, the only thing is only
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for the penny div, or rather, this principle of working
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with software underlining requires
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more iterations,
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let's look at the example of the open
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subdiv box, let's put five operations at once,
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select the edges, put the final
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display and let's try to
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apply Chris,
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and thus we make an underline,
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but programmatically we can also change the strength of
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this underline
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according to our need. As for the
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geometric underlining, here
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we would have to move the
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geometry itself, which is not very convenient, or rather, not
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always convenient. Friends, we
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now have 2 underlined boxes, one
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geometric. another program,
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can you determine where which one I think that
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there is no actually and the essence of the alpen subdivision was to
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create the ability to make software
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underlines that will be indistinguishable
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from geometric ones,
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if we remove the open subdivision and
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apply turbosmooth, it will also
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respond to the kris function, but it
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reacts differently another let's see, no matter
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how we do Chris, we will not
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get closer to such a result that is
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created geometrically, so open by
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constructing it brings it closer, it does not bring it closer, it
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makes exactly such a result to
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geometric underlining but without
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adding supporting edges, this
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is the main idea of ​​this open
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subdivision format was invented by pixar and it is
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universal
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between all basic packages three-dimensional
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graphics you can transfer if you
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saved something in max you can
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drag it into my essence opens up ziv this is
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the ability to make software
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underlines indistinguishable from
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geometric ones
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plus versatility so that you are
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sure that if you transfer it is acceptable
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in Maya
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this
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cube will be saved by your function Chris and it
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will look exactly as you
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made it in max universality in
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[music]
00:06:30
as an example friends let’s make such a
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fantasy on the theme of a pontoon chair first with
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geometric poker and then with the help of
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alpen subdiv I will periodically be
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included in division surveys is the
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same as applying turbosmooth, I
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have it on the hotkey, if
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necessary, add an underline,
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I will do it using chamfer chamfer also
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created a geometric underline, the
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closer these edges are to each other, the more we speak is the angle
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to get rounded corners on top,
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apply insead and now they shine with
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diagonal ones diagonal corners, as you
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know from the first lesson, are rounded, and from
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below you can make right corners, then they
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won’t be rounded; you can use the cat to
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add,
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turn off and
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use the shell to give thickness,
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add a couple of segments so that there is an
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underline, then
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since I’m modeling now in a
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destructive way, that is, we convert
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it was a field and I don’t use
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the modifier drive field, then you need to make a
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backup copy, then select stripes of this
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type to create geometry and
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use the local extrusion twice so that
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underlining occurs about this and
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underlining
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in general such operating principles, look
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in the first video with gives a magical way
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of modeling and actually this is what we
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got now let’s draw another
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pontoon chair but using open
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subdiv we will start again from the plane
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convert more geometry into the field
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until we need it we will use altyn
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subdiv we will put several iterations let it
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be 5 and then with the help of kris we will make
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our edges of the required degree emphasized
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sti we will put it to see the final
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result also friends, look in the open
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subdiv there is such a setting for vertex
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bandera if we put it and jess
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then the corners will be rounded too
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now we need to emphasize the points
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with the help of kris for these models we
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will use a non-destructive
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way, that is, we will apply the
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edit poly modifier
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so we applied it went on three operations and
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the field goes on top
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we swamp we will make stripes from these shows
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we no longer need underlining we
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can do it programmatically
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not quite 1 thick it turns out if
00:10:30
something is easy to correct us after all it’s
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a fantasy on the topic the pontoon chair
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used on top is open subdiv and
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then we can emphasize the edges we need
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programmatically,
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so friends, we created the first model
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using turbosmooth and geometric
00:11:16
underlines;
00:11:29
program highlights is that we don’t have to
00:11:31
think about the
00:11:33
extra geometry, but don’t create it,
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don’t think about these supporting loops,
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but the downside is that when opens up Zeus, a
00:11:41
larger number of geometries are created,
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we can also combine,
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we can, for example, take that
00:11:48
pontoon chair that we made with using
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null tourist centers with the first method and
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modify some elements using
00:11:56
upon subdivision, take it better, let's do the
00:12:01
next thing with you, apply
00:12:04
the field on top, let's act in a non-destructive way
00:12:08
and make
00:12:11
such a soft part inside, select the internal
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geometry,
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simply disconnect dt and apply to this part then we will
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then attach the curtains back and carefully merge the points
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so that nothing unnecessary
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merges,
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then select the much formed
00:13:00
geometry, this is what is selected,
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convert it through control into edges and
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apply the extrusion, the first value is
00:13:15
the depth a little bit in we drown them inward, and the
00:13:18
second
00:13:19
expansion if we apply open from above
00:13:25
subdividing this effect is obtained, but in
00:13:31
general it’s not bad, we’ll make the river
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these stripes, we’ll
00:13:38
also capture these edges, we
00:13:42
’ll also emphasize them, we’ll use thunder
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and we’ll increase the value of kris, this is
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the result we got, maybe the
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places
00:13:59
turned out to be not very beautiful, but it’s not difficult to fix it, I
00:14:03
highlighted it a few rhombuses to
00:14:07
twist them a little and add
00:14:09
chaos his friends,
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why don’t we use the experience of alpen
00:14:16
subdiv even in relation to some
00:14:18
elements because it
00:14:23
would be much more difficult to do such an underlining geometrically than
00:14:26
programmatically
00:14:28
[music]
00:14:34
together the sultan subdiv comes with a modifier
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called kris the set can be
00:14:39
described in words as an
00:14:41
underscore manager, I’ll show you in practice
00:14:44
how it works, let’s
00:14:46
model the leg of this chair,
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create a box, convert it, this was a
00:14:53
field, remove the front and back walls
00:14:59
using connect, add geometry on top,
00:15:03
this deflection, just make it
00:15:07
wider and apply the shell
00:15:11
from how fast be sure to put the
00:15:15
end of right angles with the person and apply
00:15:24
opens from diw and the house open subdiv apply the
00:15:30
chris set modifier in this modifiers
00:15:34
we can select
00:15:36
edges or points we will select the edges on the edges
00:15:41
we will make a bow and create the so-called
00:15:46
chris set it will be something like
00:15:50
control lever underlining my there
00:15:52
can be several such levers club
00:16:00
ring this will be the second lever
00:16:07
and this will be 3 and look the first lever
00:16:15
adjust the rounding of the edges 2
00:16:22
the rounding of the corners and the third internal
00:16:26
deflection
00:16:29
we can change their name
00:16:35
1 more border corner and middle middle for
00:16:41
me friends this is very convenient thing,
00:16:43
especially since we can apply the squat not
00:16:46
only to one object to several at once
00:16:48
and deal with their
00:16:50
underlining my
00:16:51
edges, we can see which
00:16:56
edges are in this set select elements
00:17:01
and set it
00:17:03
this will add a sap track subtract update this reassign
00:17:07
if we have something selected another thing,
00:17:10
let's friends, I'll also show you a very
00:17:12
important thing,
00:17:16
let's say we have nothing, I'll leave, no
00:17:20
rats, this will be converted into a field, so here's
00:17:25
information about this rats, information about
00:17:31
underlining, it will be saved even if
00:17:35
we apply Chris Seth again, there's a
00:17:38
jennie reid auto function to generate and
00:17:41
it will find
00:17:42
our set even if we transfer it from another
00:17:45
program, let’s say from May, and it
00:17:49
should still find it further, use
00:17:53
open subdiv Ivan
00:17:58
will do the underlining in the way we need
00:18:03
[music]
00:18:06
another example, friends, to show
00:18:09
you Chris Set and a pensar div, let’s take boxing
00:18:13
let's remove the unnecessary apply shell inc on the
00:18:17
bottom edge of the
00:18:19
extrud once again extrud diagram 3 work is
00:18:25
simple once again extrud next apply altyn
00:18:28
subdiv now friends assign
00:18:31
some internal
00:18:35
edges externally to the internal part of the object
00:18:43
external part of the edge we will make
00:18:49
the leg the transition between sharp or unsharp the leg and the
00:18:57
seat itself and the transition between the leg and the
00:18:59
base, we will also make the sacrum and the
00:19:02
base of the leg,
00:19:04
I just prescribed it a little out of the blue,
00:19:07
now we will adjust it and you see
00:19:10
the result, you can even
00:19:13
create such things at the concept level just by making an
00:19:17
underscore in the right place, here I
00:19:21
made a mistake, let’s update It is also necessary to say
00:19:26
how to open a subdiv by working with texture mapping.
00:19:29
I created such a figure and made a
00:19:32
geometric underlining. Next,
00:19:35
apply turbosmooth.
00:19:36
You see what is happening, probably many of
00:19:39
you have encountered this;
00:19:40
the texture stretched a little in this
00:19:45
example; I made a software
00:19:47
underlining to the simpleton ribs; I applied
00:19:50
Chris soup and myself div and you see here
00:19:53
nothing stretched everything is very good
00:19:56
also friends you can use open
00:20:00
subdivision with geometric underlining
00:20:04
here too nothing will stretch
00:20:06
if you select the desired mode edge and
00:20:10
can and friends as far as I remember open
00:20:14
subdivision appeared in 2005
00:20:16
automaxi you can 2014 with one of its
00:20:20
additions extent and
00:20:21
and this I consider one of the most important
00:20:25
additions to max in recent years, but
00:20:29
opens up Zeus is still an
00:20:31
expansion of surfaces, but the very topic of the
00:20:35
surface of separation, but in no way does it
00:20:38
replace the fact that we study the
00:20:40
creation of geometric chamfers, topology,
00:20:44
and so on, this is the basis just
00:20:46
out once wrapping this is just a very important and
00:20:50
significant expansion of existing
00:20:52
knowledge
00:20:53
thank you friends for your attention I hope it was
00:20:57
useful write in the comments what
00:20:59
you think Evgeniy Grebenskikh was with you
00:21:06
[music]

Description:

Opensubdiv 3ds max существенно расширит ваши возможности 3d моделирования. 1. Подчеркивания Crease геометрические и программные OpenSubdiv vs Turbosmooth 2. Основная идея OpenSubdiv в 3d max 3. Практический пример в 3ds max 2020: стул Пантона 4. Модификатор CreaseSet (3ds max 2020) 5. Еще один пример. Как работает SDS с UV _____________ 3D MAX моделирование для начинающих. (25 уроков) - https://www.youtube.com/playlist?list=PLnKVKLAAkY2L6sfpYr5uJkq84tuMo-huf Spline моделирование в 3Ds MAX - https://www.youtube.com/watch?v=lQrxQ3dqy0k ____________ Поддержать канал - https://www.donationalerts.com/r/gripinsky Инста - https://www.facebook.com/unsupportedbrowser Группа ВК - https://vk.com/school3d Мой ВК - https://vk.com/gripinsky

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