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下载 "Intro Renderer Feature in Unity URP - Desaturate Post Process Effect ✔️ 2020.3 | Game Dev Tutorial"

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目录
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目录

0:00
Intro
0:34
Set up
1:05
ScriptableRendererFeature
2:28
ScriptableRenderPass
5:24
Desaturate shader graph
6:34
Adding a feature
6:56
Wrap up and credits
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gamedev
game development
development
unity
unity3d
madewithunity
programming
game design
csharp
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uml
nedmakesgames
nedmakesgames dev log
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twitch creative
indiedev
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dev log
shaders
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tutorial
walkthrough
urp
universal render pipeline
renderer
renderer feature
desaturate
shader
shader graph
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✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3: ► When you create a shader graph, set the material setting in the graph inspector to "Unlit" ► Editing properties must be done in the graph inspector instead of the blackboard Renderer features are custom render passes you can add to your game using Unity's Universal Render Pipeline. You can use them to create your own post-processing or special effects! In this video, I introduce you to renderer features with a simple desaturate post-processing effect, which changes your game to black and white. 👋 Subscribe for weekly game development videos! https://www.youtube.com/c/nedmakesgames?sub_confirmation=1 👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files! ► https://patreon.com/nedmakesgames 🔗 Check out my website for a searchable list of tutorials! ► https://nedmakesgames.github.io 🔴 Twitch ► https://www.twitch.tv/nedmakesgames 🐦 Twitter ► https://twitter.com/nedmakesgames 🎮 Discord ► https://discordapp.com/invite/ubxSVBK 📸 Instagram ► https://instagram.com/nedmakesgames 👽 Reddit ► https://reddit.com/u/nedmakesgames 🎶 TikTok ► https://www.tiktok.com/@nedmakesgames ☕ Ko-fi ► https://ko-fi.com/nedmakesgames ✨Follow up videos ► Part 2: https://youtu.be/6Yg2EedqDhc 📚 Reference scripts ► https://github.com/NedMakesGames/RendererFeatureDesaturate/blob/master/Assets/Rendering/Desaturate/SimpleDesaturateFeature.cs ⏲️ Timestamps: 0:00 Intro 0:34 Set up 1:05 ScriptableRendererFeature 2:28 ScriptableRenderPass 5:24 Desaturate shader graph 6:34 Adding a feature 6:56 Wrap up and credits 🎖️ Credits and references: • Script reference: https://github.com/Unity-Technologies/UniversalRenderingExamples • Script reference: https://cyangamedev.wordpress.com/2020/06/22/urp-post-processing/ • Flower vase model: https://www.turbosquid.com/3d-models/free-flower-vase-3d-model/1031039 • Paper texture: https://www.freepik.com/free-vector/wrinkled-paper-texture_711440.htm • Music: https://freemusicarchive.org/music/Computer_Music_All-Stars/May_the_Chords_Be_with_You/May_the_Chords_Be_with_You #GameDev #IndieDev #Unity

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