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ダウンロード "How to Make a Video Game Soundtrack (from scratch) | Art of Game Design | OST/VGM"

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目次
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目次

2:33
SoundFont Instruments
3:15
Discovering a melody
5:16
Variating melody
5:45
Chords
8:40
B Section
10:02
Reforcing the Melody, Bassline and Effects
12:27
Intro and Right Ear Reinforcement
13:39
Percussion
15:11
Outro Section and Loop
16:34
Battle Theme
20:44
Drop
24:52
Other Section and Start Transition
29:33
Check the SoundTrack Out!
29:52
Melancolic/Sad Theme
31:10
Melody, Bassline and.. music box?
33:03
Chords, Snares And Second Melody
34:07
Tips And Second Section
37:05
Transition, Outro Section, Triangle Wave, Pad
38:08
Explanation
38:53
Ambient Track
39:22
Area Look And Motif) (motifs are patterns from other musics, in this case he used the character theme one
40:18
Ambience and Chords
40:37
Character Theme Modified Motif
40:55
bass that sound like a 808
41:10
Automated Arpeggio And Vinyl Effect
41:34
existential crisis
41:36
Valhalla Vintage Verb, train vibe
42:01
Finishing Track Timelapse
ビデオのタグ
|

ビデオのタグ

Soundtrack
OST
VGM
Video Game Music
Tutorial
How to make Game Music
Game Music
Composition
Music Theory
8bit
SNES
Soundfont
Soundfonts
FL Studio
Toby Fox
Undertale
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説明:

Hello and welcome back to another video! Today I go in-depth through the actual process of creating Video Game music and creating a Soundtrack, if you're a Solo Developer or a small team (or anything above or in-between!). I tackle a CHARACTER THEME, and BATTLE THEME, a SAD/EMOTIONAL THEME and a AMBIENT/AREA-BASED THEME. I hope the video gives you can learn from the process, gain some tools, inspiration, and start working on your own music. TIMESTAMPS (Provided by c4tt): Character theme (2:33): 2:33 -- 3:15 (SoundFont Instruments) 3:15 -- 5:16 (Discovering a melody) 5:16 -- 5:45 (Variating melody) 5:45 -- 8:40 (Chords) 8:40 -- 10:02 (B Section) 10:02 -- 12:27 (Reforcing the Melody, Bassline and Effects) 12:27 -- 13:39 (Intro and Right Ear Reinforcement) 13:39 -- 15:11 (Percussion) 15:11 -- 16:20 (Outro Section and Loop) Battle Theme (16:34): 16:34 -- 20:44 (Intro, Chords, BPM/Tempo and Build-up) 20:44 -- 24:52 ("Drop") 24:52 -- 29:33 (Other Section and Start Transition) 29:33 -- 29:52 (Check the SoundTrack Out!) Melancolic/Sad Theme (29:52) 29:52 -- 31:10 (Tips for a Sad Theme) 31:10 -- 33:03 (Melody, Bassline and.. music box?) 33:03 -- 34:07 (Chords, Snares And Second Melody) 34:07 -- 37:05 (Tips And Second Section) 37:05 -- 38:08 (Transition, Outro Section, Triangle Wave, Pad) 38:08 -- 38:53 (Explanation) Ambient Track (38:53): 38:53 -- 39:22 (Instruments) 39:22 -- 40:18 (Area Look And Motif) (motifs are patterns from other musics, in this case he used the character theme one) 40:18 -- 40:37 (Ambience and Chords) 40:37 -- 40:55 (Character Theme Modified Motif) 40:55 -- 41:10 (bass that sound like a 808) 41:10 -- 41:33 (Automated Arpeggio And Vinyl Effect) 41:34 -- 41:36 existential crisis 41:36 -- 42:01 (Valhalla Vintage Verb, train vibe) 42:01 -- 42:28 (Finishing Track Timelapse) The music I created for this video are the first 4 tracks of this album: --- https://jaies.bandcamp.com/album/vignettes-of-vgm --- https://soundcloud.com/jaiess/sets/vignettes-of-vgm It was all created using the Earthbound, Yoshi's Island, Chronotrigger, Donkey Kong Country, and Mother 3 soundfonts in sforzando. Other synthesizers were used occasionaly like Fabfilter Twin 2, FM8, and SERUM. I used the DAW FL Studio 20 to create the music. I downloaded the SF2/SFZ (Soundfont) files from HERE: http://www.williamkage.com/snes_soundfonts/ I take Inspiration from Toby Fox, (Undertale Composer) and Nightmargin (ONESHOT Composer) adnd Shogo Sakai (MOTHER 3 Composer). WATCH EPISODE 1 (THE FORMULA): https://www.youtube.com/watch?v=VTYh-sIZfMA Background music used in the video: - https://avec-audace.bandcamp.com/album/- (Western Reader) and (Retour) - jinsang - Summer's Day v2 - VIRTUAL TUSCANY - NEO SPA - Corp. - Consumer (kahvi) Thank you everyone. Please do leave a comment! - JUDE BAUER

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