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  • ruRussian
Download
00:00:00
friends Hello everyone And we continue the
00:00:01
creation of our game in the last video we
00:00:05
did the following, that is, we approach
00:00:07
our character, press e here he
00:00:10
tells us that the robbers destroyed the bridge,
00:00:12
you were sent here to help and so on,
00:00:14
respectively Yes, we answer here
00:00:16
Hello Yes, I was sent to free these
00:00:18
land finally I need help, collect
00:00:20
me three apples I will give you a mark I teach
00:00:22
you to swim and here you can answer
00:00:23
let’s say there is good I will help you everything there is a
00:00:25
map on it apples are marked
00:00:27
according to the maps of the map we will return in the
00:00:30
next video we will create it already
00:00:32
such a mini map It’s interesting today I
00:00:35
would like to do such a little lesson
00:00:36
I would like to add these same
00:00:39
three apples to our map and,
00:00:40
accordingly, so that we have a counter
00:00:42
That is, let’s say I crossed one apple
00:00:44
here, let’s say now it does
00:00:47
n’t open here for me Well, it in general, it
00:00:50
appears in my corner There, let’s say you’ve
00:00:52
collected 1 apple, let’s go let’s collect the
00:00:54
second one, it appears that two are here, I take 3
00:00:57
apples, a third apple appears, and
00:00:59
basically that’s it, there will be such a lesson on
00:01:02
collecting objects Yes, there is That’s what you
00:01:04
can call it, so let’s start
00:01:06
signing up, I also remind you about my
00:01:09
boost where you can support me
00:01:11
financially if my lesson turns out to be
00:01:13
useful to you Well and also Yes Subscribe,
00:01:15
comment and let’s start So
00:01:17
accordingly, I already have the
00:01:19
Apples folder prepared here, in general it’s
00:01:21
correct, in fact, probably Apple
00:01:22
we will have one apple So it turns out
00:01:25
Apple I already have here all
00:01:27
the materials are configured That is, everything here is configured there
00:01:30
is So the mouse and so on, if you need
00:01:32
a folder with these I with this apple, write
00:01:35
to me by email, the mail is indicated in the description
00:01:37
under this video, I will send you materials
00:01:39
for these very apples So what do we
00:01:42
need to do in first of all,
00:01:44
create accordingly, right-click here
00:01:46
were the princesses and
00:01:49
we will have this
00:01:51
and we call this pi
00:01:54
Apple great, we go now here
00:01:58
we add register the Static mesh
00:02:02
here this is the component yes
00:02:05
we have a Static mesh here and Let's also Well,
00:02:09
let's immediately Static, we
00:02:10
will install something, we will register here Apple,
00:02:14
we indicate our Static mesh accordingly,
00:02:16
so now I have everything here a little
00:02:19
quickly, so it
00:02:20
turns out here we have this apple Yes, everything is
00:02:23
fine here, the textures are all
00:02:25
good, everything is great and what do we do
00:02:29
next Next I would I wanted to add
00:02:31
some kind of sphere just so that we
00:02:33
have that is, Let's write down
00:02:35
the reconciliation here, we lie like this, in
00:02:38
fact, this sphere can be
00:02:39
configured there in different ways, by the way, yes, there is
00:02:42
light here, let me have a light
00:02:44
like this
00:02:47
Ship Color Well, yes, in principle, let it be in
00:02:50
this way that the sphere is
00:02:52
added to us. We now drag this sphere
00:02:54
here and we make this Static mouse
00:02:56
as if it were a child
00:02:59
component, that is, we attach it
00:03:01
here, that is, we get
00:03:04
a sphere and we have as if attached to this sphere
00:03:08
this
00:03:10
apple is excellent I would like to somehow
00:03:12
highlight this apple in the game So I’ll do it here,
00:03:14
let’s say this and here it turns out I’ll
00:03:17
register the
00:03:20
Murman lotion Yes, it’s excellent in terms of
00:03:23
settings Make sure Go here
00:03:25
rotation Movement and we have here
00:03:26
it turns out later Let us have 180
00:03:28
degrees, it’s spinning here I kind of
00:03:31
think that’s normal So let’s me
00:03:33
here and now we throw this apple
00:03:35
our BP Apple here on stage and
00:03:38
let’s enlarge it somehow
00:03:41
this apple Well let’s do it like this So,
00:03:44
I start the game like this,
00:03:45
accordingly, here we have this apple,
00:03:47
it’s spinning,
00:03:49
now we’re approaching, nothing is
00:03:51
happening here. And by the way, yes, we ourselves have
00:03:53
this Lejeune reconciliation that’s not
00:03:55
displayed here, so in fact,
00:03:58
we’ll make this sphere visible and simple
00:04:00
so that we can easily find this
00:04:03
very apple, so it turns out where we have
00:04:05
this hidden Game thing here, yes it
00:04:07
turns out we remove the check mark here and
00:04:11
Let's run it again,
00:04:13
great, here we have this is our sphere We
00:04:16
can all go in, everything is great So what do
00:04:19
we do next We go to Apple and
00:04:22
winecraft and here where the event actor Begin
00:04:25
overlab here we stretch out the following
00:04:27
we make a cost of BP varior that is we
00:04:30
make a Cast specifically for our character
00:04:31
that we cross and throw this firing
00:04:34
in Over and then here we
00:04:36
prescribe Destroy eter
00:04:40
accordingly now with at the intersection
00:04:42
we will have this very apple destroyed,
00:04:44
we go in all the apples, we have this destroyed,
00:04:47
everything is great So what do we do
00:04:49
next we need to create the counter itself
00:04:51
so we do the following let's
00:04:54
basically here you can do a lot of
00:04:56
ways how to make a counter we
00:04:59
will do the following we go in
00:05:00
Main corrector we go to our player BP
00:05:04
Warrior and it turns out we do the following
00:05:07
we here create a new variable Jews
00:05:09
was pressed plus
00:05:12
and I call it Apple Apple Counter
00:05:17
and I make the type of the variable it turns out so not
00:05:21
fleet integer
00:05:24
everything is fine and in principle everything we press
00:05:27
campile
00:05:28
Save and in principle here by Warrior we do
00:05:31
n’t need anything else, that’s why
00:05:34
we close it all here
00:05:36
and what we do here is where we have this
00:05:39
Cast stupid Warrior we pull it out and
00:05:42
we get
00:05:43
Apple Counter Yes Get Apple Counter and
00:05:48
then it turns out we pull it out here and
00:05:50
register it plus we can register it that
00:05:53
is add and it turns out we do
00:05:55
the following
00:05:57
in principle, well, let’s Yes, I’ll press
00:06:00
double here twice and from here I’ll pull out the Apple
00:06:04
Counter only here already Make sure that
00:06:06
Set Apple Counter is already here, this
00:06:09
way I’ll drag it here
00:06:11
I pulled it here and it turns out
00:06:14
we’ll push the Apple Counter here in
00:06:17
this way like this here where plus
00:06:19
we put one here in place of the units zero
00:06:21
and it turns out that in principle what we
00:06:24
have done now let’s now just for the
00:06:26
purpose of checking I now Print the string you do
00:06:29
n’t have to do the frequency although in principle
00:06:30
you can do it in principle to
00:06:32
check what everything is fine and this is what we
00:06:34
drag here, great, click
00:06:37
campire Save and Let's now
00:06:40
duplicate these 3 apples like this
00:06:42
Control D,
00:06:45
let's put it somewhere here Control
00:06:47
D
00:06:49
and we'll put it
00:06:52
Well, let's launch it somewhere here,
00:06:54
great and now Pay
00:06:56
attention now I will cross
00:06:58
here at the top in the left top of the screen the
00:07:02
number of how many of
00:07:04
these apples we created will appear, so
00:07:07
look here I click but there you can see
00:07:09
one now I press two
00:07:11
and three it turns out but if of course you can see
00:07:14
here it turns out for us
00:07:18
Everything it works great, so this
00:07:21
prinsling we delete everything, we deleted it all,
00:07:24
and it turns out we now
00:07:26
need to create the widget itself that will be
00:07:28
responsible for Well, it turns out to be displayed in a
00:07:30
normal way The number of
00:07:32
apples collected, so I go to Apple with the right
00:07:35
mouse button and it turns out we create a
00:07:38
widget User interface blueprint widget
00:07:40
select this Kamon general User
00:07:42
widget select this and it turns out V
00:07:48
Apple Apple Counter
00:07:51
We go into this very widget,
00:07:56
then here we
00:07:58
throw out the canvas here, here it is and then
00:08:01
what we do is we
00:08:03
write the text here,
00:08:05
put this text block here
00:08:08
So let me do this now right away I’ll
00:08:12
rename it so where is this text
00:08:14
content I’m here writing down the following
00:08:18
number of
00:08:20
collected apples like this I
00:08:23
put a tick on the site content and here in principle
00:08:26
we can put it here like this
00:08:29
in principle so let’s now
00:08:33
move it somewhere somewhere
00:08:35
here Yes and it turns out that
00:08:39
the text is so that on all devices
00:08:41
the text is located in one place, we
00:08:43
push this petal here.
00:08:46
Great, and it turns out we
00:08:49
throw another text here, we
00:08:51
get the same text. So where do we get it?
00:08:54
Here
00:08:59
we push it here.
00:09:03
somehow in this way there
00:09:06
you can set it all up yourself
00:09:07
more or less like this site 100 content
00:09:09
in principle this is not necessary Well,
00:09:10
let it be Let it be so and
00:09:13
accordingly what we do next we here is
00:09:15
where the text is we click
00:09:16
Bind here and here it turns out creat banding we
00:09:19
select
00:09:24
we create such a thing here
00:09:31
next
00:09:34
sbp
00:09:40
Warrior it turns out we are here Get Apple
00:09:44
Counter we get and pull this is
00:09:48
all here, banin, we now have everything ready,
00:09:51
click campile Save and
00:09:54
then we go to Apple and, in principle,
00:09:56
for now let us have this whole widget
00:09:58
launch immediately, that is, Ivan bi
00:10:00
Gameplay immediately Let me then, of course,
00:10:02
set it up so that This widget
00:10:04
appeared for us when Let’s say we took
00:10:06
the same quest of our
00:10:09
NPC character, so here for now I’m doing it this
00:10:12
way, that is, I’m pulling out the
00:10:15
Create widget,
00:10:17
the widget we have is called V Apple Counter
00:10:21
and here I’m pulling it out so we
00:10:24
add it to the viewport like this by
00:10:27
clicking campile Save let's go into
00:10:30
the game and look, we get
00:10:32
the number of collected apples, it's
00:10:34
not displayed now. But now I
00:10:36
'll cross one so so so so
00:10:38
so the text doesn't work for us a little
00:10:41
and why and because now I
00:10:45
'll see why it's so I'm dragging it
00:10:48
here then again I
00:10:50
'm dragging the text block here, too, I
00:10:54
'm dragging
00:10:56
this thing here I'm dragging the compile here
00:10:58
Save let
00:11:00
's go like this, yes, of course, here's the problem
00:11:04
with doing all this
00:11:06
smoothly, but now everything should be
00:11:09
fine, so yes, now we see the
00:11:11
number of collected apples One two three
00:11:15
All excellent In principle, this is how it
00:11:17
all works, that is, we made
00:11:20
such a Quite a simple lesson on collecting
00:11:23
objects and displaying the number of these
00:11:25
objects on the screen, that’s why Let it
00:11:28
be like this for now in the next
00:11:30
video We have, in principle, already prepared everything
00:11:31
in the next video we will already make a
00:11:33
mini map That is, I will press the
00:11:35
m button and cards will appear that
00:11:37
this guy will give us, that is,
00:11:39
you see Yes, where to look for the map they are
00:11:42
marked with apples, respectively,
00:11:44
apples will appear only when we
00:11:47
already have this very card, so
00:11:49
Subscribe and
00:11:52
comment accordingly If you have any questions, bye
00:11:54
everyone And see you again

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По вопросам сотрудничества: [email protected] Финансовая поддержка канала: https://boosty.to/makeyourgame

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