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Download "Подробный разбор Red Dead Redemption 2"

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Table of contents
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Table of contents

0:00
Введение
1:45
Предисловие
4:32
О чём была Red Dead Redemption?
5:10
Сюжет Red Dead Redemption 2
36:10
Разбор истории и персонажей
45:16
Датч ван дер Линде
55:11
Артур Морган
1:06:48
Художественный стиль
1:09:19
Пиксельная живопись
1:16:20
Звук в Red Dead Redemption 2
1:23:20
Скриптовый диссонанс
1:38:11
Новый открытый мир
2:00:56
Red Dead Online
2:05:00
Заключение
Video tags
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Video tags

stopgame
стопгейм
история rockstar games
игры rockstar games
история серии red dead
обзор red dead redemption 2
обзор red dead redemption ii
обзор rdr2
прохождение red dead redemption 2
прохождение rdr2
анализ red dead redemption 2
анализ rdr2
сюжет red dead redemption 2
сюжет rdr2
артур морган
arthur morgan
red dead redemption 2 review
rdr2 review
red dead redemption 2 analysis
rdr2 analysis
red dead redemption 2 walkthrough
rdr2 walkthrough
Subtitles
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Subtitles

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  • ruRussian
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00:00:00
[music]
00:00:03
before you start writing
00:00:05
this text, I sat down and reviewed my own
00:00:08
video dedicated to the first part of red dead
00:00:10
redemption
00:00:11
best gaming wester game looks
00:00:14
fascinating
00:00:15
one of the best protagonists in gaming
00:00:17
rockstar games
00:00:19
grand theft mare now when red dead
00:00:23
redemption 2 completed which is symbolic
00:00:26
twice I see how strong the first one is
00:00:29
some of it just looks like haze 2 because
00:00:33
that Arthur Morgan is one of the best
00:00:36
protagonists I've met in games
00:00:38
in general, like the story of red dead itself
00:00:41
redemption like its open world and
00:00:44
a unique approach to its construction
00:00:47
partner as I would say if we were in the wild
00:00:50
in the west I sit down by the fire the clock will be
00:00:52
tell stories
00:00:53
but you are on stopgame.ru me
00:00:57
name is Ivan Loev and I have a fire
00:00:59
unfortunately no, but there is a story about one
00:01:02
of the best games of the outgoing console
00:01:04
generations and even an explanation why
00:01:07
half the mechanics don't work in it and
00:01:10
this is right
00:01:11
[music]
00:01:36
approach such a monolith as red
00:01:38
dead redemption 2 is definitely scary
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firstly because it's just a mountain
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content
00:01:44
the script took more than 2000 pages
00:01:47
only the main storyline
00:01:49
500 thousand lines were occupied by various
00:01:52
dialogues about 1200 actors were needed for
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their voice acting and bringing the characters into
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movement of about three thousand programmers
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scriptwriters designers artists
00:02:03
animators, sound directors and others
00:02:05
specialists were busy developing
00:02:07
games for seven years
00:02:09
ok not all three thousand straight 7 years and and
00:02:12
specifically did it rather peak
00:02:14
figure but still in total above the game
00:02:17
about 5,000 people worked and secondly
00:02:21
this is not just an incredible amount but
00:02:24
and quality of content about history
00:02:26
game development
00:02:28
there’s nothing special to say, just a few words already
00:02:30
was said at the end of issue 12
00:02:32
history of rockstar games since then
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time to add essentially nothing studio
00:02:37
still true to her policy
00:02:39
maximum secrecy so that's all
00:02:41
info
00:02:42
the first trailer was shown in the fall of 16 a
00:02:45
after two years of waiting and a couple
00:02:47
predictable postponements, the game ended up on
00:02:49
counters and at the end of the year stubbornly moved
00:02:51
years in and for the title of best not everywhere
00:02:54
successful for reasons that I will tell you
00:02:57
Then now stop pounding the water in a mortar
00:02:59
let's move on to the subject
00:03:01
conversation
00:03:05
[music]
00:03:10
yes I decided everything as much as possible
00:03:13
structure this time first
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because today there will be random facts
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less secondly because it's well
00:03:20
we assume
00:03:21
a mage game and thirdly it clearly divides
00:03:24
narration so that she does not turn
00:03:27
in a monotonous stream it is curious that red
00:03:29
dead redemption 2 excluding max payne 3
00:03:32
this is the first in the company's history
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story sequel let point of view
00:03:37
timeline of this joke - all games in the ge series
00:03:39
even though they barely occur in the same world
00:03:42
are they directly related to each other there
00:03:45
there are nomadic minor characters
00:03:47
references some other connections
00:03:49
but always first of all it is closed
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the work is a story in itself, both parts
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manhunt related rather
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ideologically and mentioned at the beginning max payne 3
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strictly speaking, it is a sequel to the game from
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other developers
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and I’m glad 3d action is formal
00:04:06
being a game in the red dot series no way
00:04:08
events preceding red dead
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revolver was not connected although in the process
00:04:13
while preparing this video I met one
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very interesting theory but about that
00:04:17
later anyway and red dead
00:04:20
redemption 2 is closely related to the first
00:04:23
part however, being a prequel it does not require
00:04:25
preview of events
00:04:27
original which I let's super bio
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eye I see in your memory a former member
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gangs and now a family man and farmer John
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Marston under government duress
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agents
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goes in search of his two exes
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accomplices deals with them and after
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this takes on his ex
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mentor dacha van der lind and after
00:04:48
how he seems to eliminate himself
00:04:52
finds a peaceful life but in reality
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gets a tragic ending from these same
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agents if you want to know more
00:04:59
please refresh your memory
00:05:00
corresponding issue of company stories
00:05:02
rockstar games at number 10 and we
00:05:05
finally move on to the thickness and history
00:05:08
in red dead redemption 2 winds around
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the period when the van der Linda gang was
00:05:12
still assembled
00:05:13
specifically events develop over 12 years
00:05:16
before red grandfather redemption that is in 1899
00:05:22
and unlike the first part
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the game of not disinhibiting immediately jumps from
00:05:32
quarry space
00:05:33
the gang just pulled off some kind of
00:05:35
very unsuccessful robbery in black
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atari and in order to hide from the forces
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law enforcement is forced to climb mountains in
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blizzard many injured some have already died
00:05:45
someone is dying in general the situation
00:05:48
critical and while survivors are looking for shelter
00:05:51
among the snow we are introduced to the players
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with the characters
00:05:56
the main character's name is Arthur Morgan
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sort of the gang leader's right hand man
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dacha van der Linden with whom we have already
00:06:03
familiar
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he, in turn, in the first minute
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reveals himself as an excellent leader
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charismatic who immediately pushes
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motivational for tired and cold people
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speech so that they write more than once because
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their survival depends on it
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state to stay
00:06:31
in a storm
00:06:34
tone I am so the first chapter begins
00:06:38
plot-wise and like a classic
00:06:40
prologue to a great work of us
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slowly introduces him to numerous
00:06:45
heroes here is Arthur Morgan during the chaos in
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the benefit of the container was at the other end
00:06:50
city ​​and now helps gang members
00:06:52
at the same time trying to figure out
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why everything went wrong and who
00:06:57
It's Mr. Pearson's fault, just like his ex's
00:07:06
a sailor who needs to change for a stew
00:07:18
Here is Charles, the son of a black man and an Indian woman.
00:07:21
who received a burn and is now accounting
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Arthur hunt here crime tying
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they are not over young friends now
00:07:30
it it is of you here's Javier who's in
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Unlike Arthur, he doesn’t want to quit
00:07:36
John Marston who disappeared somewhere and
00:07:38
persuades the hero to go on his
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the search, however, Arthur is not that much
00:07:43
fights back
00:07:44
[music]
00:07:48
sim-sim masters
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written
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such a new wave and here comes John himself
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Marston just received from the wolves
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your famous scars
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hide and bastards number tons and here they are
00:08:13
wolves a word about wolves
00:08:17
here's Mika, who found a house nearby with
00:08:19
people in which they unexpectedly found themselves in
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first guys from a rival gang
00:08:24
calma address rock with which van der
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Linda has old scores and secondly
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survivors of the attack and widowed
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girl Sadie Adler who is in the country like
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gentleman offering blood food and protection
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to replace the house that burned down due to Mickey's grace
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here is kiran one of the gang members address
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the rock which the hero takes prisoner from
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intention you are trying to obtain information
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about where their leader is upset
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move and if i lose crushes you
00:09:00
change conference knows filter
00:09:04
juergen file here's the young truth for now
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give the more enticing the prospect
00:09:11
rob the train they are targeting
00:09:14
competitors and that's why billu master
00:09:18
over explosives which is so clever and and
00:09:20
laid down that I had to deal with the hero
00:09:22
exercising them at ringside
00:09:25
[music]
00:09:30
you must
00:09:35
for the player, this stage acts as
00:09:38
as basic training because
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they immediately throw us a huge amount
00:09:43
a variety of new or greatly
00:09:45
changed mechanics, there's shooting
00:09:48
it would seem the same as everywhere else, but
00:09:51
in fact, it is implemented in an unusual way
00:09:54
because the shot is fired and the trigger is cocked
00:09:55
are performed by separate clicks that
00:09:58
automatically reduces rate of fire
00:09:59
not the platoon weapon itself, although
00:10:02
revolvers, carbines, whatever
00:10:05
it takes some getting used to
00:10:07
also increases the importance of each individual
00:10:09
shot and then it appears for the second time
00:10:12
because unlike most games
00:10:14
hero under fire in red
00:10:17
dead redemption 2 does not save full
00:10:19
composure and his sight begins
00:10:21
sway from side to side
00:10:23
as a result of the shootout it becomes impossible
00:10:25
so much a measure of the hero's accuracy
00:10:27
Well, that is, how much skill does a player have?
00:10:30
choose the right tactical thought
00:10:32
position so that the hero is in
00:10:34
cover and visibility was great and shoot
00:10:37
it was convenient to keep an eye on the enemies because
00:10:39
that they behave quite correctly
00:10:41
and adequately constantly trying to get around
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the enemy has not disappeared anywhere and the systems of the 1st but
00:10:46
it has not undergone significant changes
00:10:49
there is a hunt, but it is also realized on
00:10:52
manners of some simulator because
00:10:54
that animals are shy; loud noise or sudden
00:10:58
movement and remember everyone's name little
00:11:01
Moreover, they can even smell the main thing
00:11:04
hero so we also need to take into account the wind
00:11:07
You can track game with your eyes and ears
00:11:09
or following the tracks, and it should not be killed from
00:11:13
whatever happened and not anywhere, but better in
00:11:15
head and from a weapon of a suitable caliber
00:11:18
there are horses that seem to
00:11:21
same as in red dead redemption
00:11:23
however no the horse is now
00:11:26
The hero's inventory is now all stored there
00:11:29
weapons and you can take heroes with you
00:11:31
only what will fit in the holster later
00:11:33
according to the plot, it will become 2 on a horse, but they can
00:11:36
Store up to 5 sets of all kinds of clothes
00:11:38
the carcasses of the dead are piled on top of the hats
00:11:41
animals or their skins if you decide
00:11:43
take not everything but only the most valuable
00:11:46
and the horse also needs to be fed and cleaned
00:11:49
Briefly speaking wow and after a fairly successful
00:11:52
train robbery and when the player finally
00:11:55
got used to how everything around exists
00:11:57
and managed and when the snowstorm finally
00:11:59
ends the gang goes on
00:12:02
East it's clear to valentine city
00:12:05
just come to the city and move in
00:12:07
hotel wanted criminals can't do that
00:12:10
what a gang
00:12:11
sets up camp in the outskirts of the city
00:12:14
this is how the second chapter begins
00:12:22
this is essentially a prologue to part 2
00:12:26
because briefly indicated in the first
00:12:29
chapter suspicions are formalized here in
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final picture perception
00:12:33
works red dead redemption 2 this
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the game is not about a lonely person jumping around on his own
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the hero's deeds, in a sense, continuing
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theme with multiple protagonists from
00:12:43
gta 5 in the sequel rdr rockstar games
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placed the narrative at the center
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group of people
00:12:49
the whole gang but control is up to the player
00:12:52
I trusted only one of them - Arthur
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Morgan and in chapter 2 becomes
00:12:57
obviously colossal differences between the game and
00:13:00
everything rockstar games did before
00:13:03
and first of all this concerns working with
00:13:05
characters
00:13:06
heroes of rockstar games never
00:13:10
differed in depth at least
00:13:12
when we talk about games with open
00:13:13
world in grand theft auto
00:13:16
they were always more charismatic
00:13:18
eccentric upstarts than real people
00:13:21
with real problems in the first part
00:13:23
red dead redemption despite
00:13:25
a much more serious tone and
00:13:27
the presence of the cool John Marston
00:13:29
charming pain not mcfarlane
00:13:31
cool sheriff of the town of armadillo
00:13:34
there were still individuals like
00:13:36
Seth and the Irishman
00:13:39
and this whole Mexican story about
00:13:40
the revolution was also a big fat one
00:13:43
farce so not particularly burdened
00:13:46
there was enough confusion in the meaning and in the sequel
00:13:49
initially meeting the characters in
00:13:52
prologue, preparing for what
00:13:54
the parade of eccentrics is about to begin
00:13:56
fools and strange adventures of all
00:13:59
this gang
00:14:00
after some time the players came across
00:14:02
to the realization that it did not begin instead
00:14:05
this is all the characters that surrounded
00:14:08
Arthur acquired features inherent
00:14:11
they loved something about living people
00:14:14
they were afraid of something they had dreams
00:14:16
beliefs personal history point of view
00:14:19
current events
00:14:21
This opening was achieved in two ways: 1
00:14:24
more familiar due to dialogues in
00:14:26
mission time on the way to the mission
00:14:28
on the way back in the process of heroes
00:14:30
always something
00:14:32
discuss their past, their present
00:14:35
your attitude towards certain events
00:14:37
or a character if grand theft auto 5
00:14:40
was full of enchantingly written but
00:14:42
empty dialogues in red dead redemption
00:14:44
2 I probably can’t remember a single one
00:14:47
frankly filler is new and unnecessary
00:14:49
conversations, they are all like bricks, even if
00:14:52
small ones formed
00:14:54
and complemented the images of the heroes in the second way
00:14:57
character reveals linked
00:14:59
simply with their place of residence
00:15:01
this is the camp this is the home for the gang and so that he
00:15:06
felt like a rockstar games home
00:15:08
invested in the development of these locations up to
00:15:11
camps during the game we
00:15:12
we will change several man-hours
00:15:15
how much can he probably afford?
00:15:17
only this studio is here every second
00:15:20
there's so much going on that sometimes
00:15:22
I just want to stand up and shake my head
00:15:25
looking at everything around
00:15:26
listening to dialogues watching how people
00:15:29
busy with their own affairs, communicating, playing
00:15:32
wash their face in the morning, drink and sing in the evening
00:15:34
songs as a person prepares his signature
00:15:36
stew like miss grimshaw with someone
00:15:38
swears to give it away, reads another book and
00:15:41
picked up an interesting quote from there
00:15:44
says it out loud therefore in the course
00:15:47
this chapter introduces
00:15:49
so much with the outside world and new
00:15:51
how deep the characters go
00:15:53
understanding of those who already surround the main one
00:15:56
hero, among other things, to us
00:15:58
demonstrate how the gang works outside
00:16:00
critical situations all
00:16:02
both boys and girls are scattered around
00:16:04
district and begin to collect information about
00:16:07
where is the money found here and how is it
00:16:09
can be pocketed or something else useful
00:16:12
or have fun
00:16:14
A
00:16:16
[music]
00:16:28
and everyone brings benefit as best they can
00:16:31
Leopold Strauss is responsible for this
00:16:34
called legal cash flow
00:16:36
funds to the gang because he gives away
00:16:38
loans at high interest rates and if the client
00:16:41
does not return money on time
00:16:44
enters Arthur or someone else Mary Beth quietly and on
00:16:48
first glance and an easy-going girl
00:16:50
finds a convenient point to
00:16:51
rob a train that Arthur is in company with
00:16:55
John Charles and Sean Fresh
00:16:57
freed from the clutches of hunters
00:16:59
heads of a young Irish boy and
00:17:01
cranks
00:17:04
Karen loud girl offers to rob
00:17:08
rural bank and arthur with her and
00:17:10
cooks with a beat and this business is not Mika
00:17:14
girl but his Arthur is not only that
00:17:16
have to pull it out
00:17:17
from behind bars and he starts to get hysterical oh
00:17:20
I need to pick up something here
00:17:21
also conceived by him as
00:17:23
thanks easy robbery
00:17:26
stagecoach turns into an attempt
00:17:27
whoa, whoops, but the heroes themselves
00:17:30
[music]
00:17:41
just x
00:17:43
but Hasee Matthews is essentially the second
00:17:45
gang leader but not so charismatic
00:17:48
much more logical and
00:17:50
the pragmatist drags Arthur off to hunt
00:17:52
legendary bear
00:18:01
the second chapter ends with the appearance
00:18:03
our type
00:18:05
antagonists first heroes politely
00:18:07
Agent Milton visits menacingly
00:18:10
Pinkerton Detective Agency and
00:18:12
novel eggman seats model turned out to be
00:18:16
your love gave dinner from noisy
00:18:22
King Romashov and then openly against
00:18:26
Mr. Cornwall performs for them
00:18:28
railroad tycoon train with valuables
00:18:30
whose papers our guys robbed
00:18:33
instead of the address it's chipped and now he's hiding
00:18:36
towards the heroes, anger, anger, insult, insult
00:18:40
so the gang hastily pack their belongings and
00:18:42
goes to look for a new place for
00:18:44
camp on this second chapter
00:18:47
ends
00:18:53
at 3 they are already fully involved
00:18:56
external forces because the gang
00:18:58
turns out to be in the south in the town of road behind
00:19:00
influence over which two idiots are fighting
00:19:02
old and aristocratic families
00:19:04
braithwaite and game and which are frantic
00:19:07
they hate each other here too
00:19:10
interesting things are happening first
00:19:13
charismatic dacha at the first meeting
00:19:15
with the local not-so-smart sheriff
00:19:17
gets so excited that he also announces
00:19:20
Secondly, the heroes find out themselves as a lawyer
00:19:23
that the family feud seems to be involved
00:19:25
what kind of gold and luck light up
00:19:28
eyes he decides to lead both families
00:19:31
us to find out where the gold is
00:19:33
is to play them off and on the sly
00:19:35
having enriched himself, go off into the sunset in the third
00:19:38
somewhere in the background Arthur is watching history
00:19:40
local romeo and juliet
00:19:42
lovers who want to escape
00:19:43
away from all this hostility
00:19:45
but can't afford their families
00:19:47
find out about their relationship and fourthly
00:19:51
the gang encounters some
00:19:52
warriors stuck in the past
00:19:54
raiders
00:19:56
if my in spite of
00:19:58
the end of the civil war continues
00:20:00
fight your obsolete
00:20:01
ideals and along the way from most of
00:20:04
Is it my gang of raiders?
00:20:05
gets rid of Sadie who Adler and
00:20:08
grieving widow is reincarnated into a very
00:20:10
fighting madam and then the problems begin
00:20:15
there was a truce with Audrey
00:20:17
rocks turns into Arthur's captivity
00:20:20
from which he independently selects
00:20:23
and then a few weeks of his gang
00:20:24
you have to take care of it and most importantly
00:20:27
manipulative plan to put warring
00:20:29
family goes as planned only in
00:20:32
At the beginning, the heroes steal to her from Braithwaite of
00:20:35
they burn the gray plantation but then
00:20:39
tempera
00:20:40
[music]
00:20:41
which not only flows into
00:20:44
shootout with almost the entire city
00:20:47
also the mother of the Braithwaite family
00:20:50
Katherine quietly decides to kidnap her son
00:20:52
John Marston's gang is a clear matter
00:20:55
infuriates all capable
00:20:57
members are going to hold weapons in their hands
00:20:59
together and storm the estate
00:21:02
rich people curve the city out and power
00:21:06
[music]
00:21:09
there's some bbb going on here
00:21:11
okay, hurry up, bpl, drag your grandma along
00:21:14
stairs and it turns out that the kid is already
00:21:17
transported to the glorious city of Saint-Denis
00:21:20
to a certain Angela Bronte
00:21:25
[music]
00:21:32
and after the next one is already open but that’s it
00:21:35
still exclusively threaten and flax
00:21:37
verbal confrontation with agent milton am
00:22:04
panda moves closer to civilization
00:22:07
Is it in my former abode?
00:22:10
raiders from where to the big city
00:22:12
close at hand
00:22:21
Chapter four starts with smoke
00:22:24
big city and also ends in
00:22:27
smoke but of a different kind
00:22:29
in general, our ragamuffins from the highway
00:22:31
swam to something very unusual for them
00:22:33
territory of civilization although primordial
00:22:36
the plan was the opposite the gang wanted
00:22:39
move west into the interior of the country
00:22:41
away from all this fuss of smoke and people
00:22:44
and on the one hand everything seems to be fine
00:22:58
Finding Angela Bronte quickly and easily
00:23:01
the hero makes contact with him and does not
00:23:03
They're just taking the Marston boy
00:23:04
back but also receive an invitation to
00:23:15
reception where big city bigwigs will be
00:23:18
and as you know, where the bumps are, there’s the money
00:23:20
and Dach makes two decisions first
00:23:24
you don’t just have to go west into the depths
00:23:26
America and in the common country in Tahiti in
00:23:30
Australia secondly the money needed
00:23:33
for this he intends to steal from
00:23:35
City Bank Senda not yet himself
00:23:38
bronto gave me a tip about what's in the box office
00:23:40
the railway station should be
00:23:42
a lot of money
00:23:43
that's just the outcome of this whole scenario
00:23:45
it didn't turn out at all like
00:23:47
supposed heroes of money at the box office
00:23:49
it turned out to be not enough; besides, he set bronto on
00:23:52
on almost the entire city gang
00:23:53
city ​​police angry dacha decides
00:23:56
that we need to take revenge
00:23:57
attacks the mansion
00:23:59
exploded king of the underworld
00:24:01
Senda Ne and Ulta Actor That's About
00:24:08
running from the chugunov who gives a [ __ ]
00:24:15
he didn't stay with us there the birds menu i'm
00:24:18
on set me free
00:24:22
and feeds the brontes to those around
00:24:25
crocodile but no one is in the process
00:24:27
notices how kiran has disappeared somewhere
00:24:29
who by this moment is already a prisoner
00:24:32
became a full-fledged member of the van der gang
00:24:34
Linda immediately there is a powerful attack
00:24:41
address of the calls who found out where
00:24:43
the dacha is hiding and despite all the raised
00:24:47
noise with the city with competitors van der
00:24:50
Linda decides that they need to raid the bank
00:24:52
no stands
00:24:53
and sail to Tahiti and the largest
00:24:56
this is what turns into tragedy
00:24:58
episode
00:24:59
because master matthews gets shot
00:25:03
like young laziness about which I even
00:25:06
John Marston didn’t really have time to tell
00:25:09
falls into the clutches of lawyers and forced
00:25:11
in a hurry to retreat gold robbers
00:25:13
lose touch with the rest of the gang
00:25:15
are laid out at some random
00:25:17
the ship is in the port and let the dacha
00:25:20
later agrees with the captain that their
00:25:22
I'll take you to Cuba but the ship is hit by a storm
00:25:25
The barely alive heroes are drowning along with the gold
00:25:28
turn out to be a naked army
00:25:39
This chapter takes place on
00:25:41
territory completely isolated from
00:25:43
the main game card it is almost
00:25:46
linearly and plottically acts as such a point
00:25:49
watershed dogu arm and dachas still at least
00:25:52
somehow I could control myself and
00:25:53
hold back because he always had
00:25:55
housewives to whose rationality he
00:25:57
Arthur listened faithfully
00:25:59
which he had no doubt
00:26:01
but now the master is dead mo arthur watching
00:26:05
after giving it first threw it on
00:26:07
sinking ship then strangled for no reason
00:26:09
grandma
00:26:24
cancel
00:26:26
but begins to openly accuse him of
00:26:29
that he doesn’t understand what he’s doing
00:26:32
origin in your ear sing the case site would
00:26:35
play and on 8 out of 12 almost all shadows
00:26:38
which allows you my dreams art
00:26:45
I'll return it to you otherwise
00:26:48
locally in the gu army another thing is happening
00:26:50
class struggle of the oppressed commoners
00:26:53
plantation workers and rich people
00:26:55
planters who want to squeeze out all the juices are not
00:26:57
only from the earth but also from the people on it
00:27:00
working our heroes get involved in this
00:27:02
history because the rebels promise that
00:27:04
if they get help they will send
00:27:06
Americans back and after a couple of hours
00:27:08
fierce shootouts with flooding
00:27:11
whole warship heroes
00:27:13
really go home and then
00:27:23
it turns out that the gang has withdrawn from the previous one
00:27:25
place and went to the swamp in the absence
00:27:28
dacha and other responsible persons and
00:27:29
took over leadership among
00:27:31
Adler and after a brief moment of joy from
00:27:34
reunion and also after reflection
00:27:36
pinkerton cypher's first open attack
00:27:38
heroes migrate north to the forests where
00:27:42
Murphy's gang lives
00:27:44
beaten psychopaths, sadists and
00:27:46
perverts Arthur discovers that
00:27:50
he has tuberculosis
00:27:59
Chapter six turns out like this
00:28:02
say
00:28:04
turning the consciousness of the main character
00:28:06
swing you
00:28:07
because throughout his life he did
00:28:10
things are not for yourself
00:28:11
but for others, and here suddenly it’s not only that
00:28:14
his main moral guideline and ideal
00:28:16
dacha
00:28:17
before his eyes he began to lose his
00:28:19
human form so and so
00:28:21
tuberculosis made me feel my own
00:28:24
mortality and the near end and realize
00:28:26
what has Arthur acquired?
00:28:31
and as if this is not enough attitude in the gang
00:28:33
basically starting to burst at the seams
00:28:34
molly ascii who is throughout
00:28:37
at that time it was formally considered
00:28:39
woman's dacha
00:28:40
drunk in the trash returns to the camp in
00:28:43
tears and says that she gave in
00:28:45
past position of Camp Pinkerton himself
00:28:48
because Dach broke her heart and miss
00:28:51
Grimshaw saves the poor thing some time
00:28:53
Such a life saved by Arthur and Sadie
00:28:56
John Marston I'm glad to be back with my family, just give
00:28:59
be angry that Arthur is acting without permission because
00:29:02
that he did not give such an order
00:29:04
Mika was the opposite and behaves like this
00:29:07
like he's the boss here now
00:29:21
breaks the dorm money box and everything is in
00:29:24
the camp begins to constantly quarrel with each other
00:29:26
with a friend and give completely
00:29:29
ignores the situation and continues to think
00:29:32
about somewhere to run away and
00:29:34
another bright idea lights up
00:29:36
next plan and turns to the gang for
00:29:39
with the help of a tribe of Indians whose chief's son
00:29:41
flying eagle
00:29:42
is at war with the American authorities in
00:29:45
as a whole in the person of the army and with a comrade
00:29:48
Carnival in particular Evander Linda
00:29:50
decides what they finally need
00:29:53
right life on your copper to help the Indians
00:29:56
in their struggle to alarm the authorities of all
00:29:58
office staff and under a veil of fog and
00:30:01
dust to rush to New York and from there to
00:30:04
Tahiti to Australia anywhere and whether it is necessary
00:30:07
to say that everything is not going well here
00:30:10
as if
00:30:11
planned ambush on a small patrol
00:30:14
detachment turns into a massacre with the military
00:30:16
which ends with a brutal chase and
00:30:18
speech dacha echoing the fact that he
00:30:21
will push John before his death
00:30:33
praise from the river ai
00:30:46
I can live while 1 and then fly
00:30:52
Orla takes a pancake and Arthur and Charles
00:30:54
we have to save him and in the end
00:30:57
the boy still catches a bullet and dies
00:30:59
in my father's arms without watching all this
00:31:01
Arthur intends to save at least someone
00:31:05
of the people dear to him the name turns out to be
00:31:07
John Marston Abigail their son Jack for
00:31:11
whom he comes up with a plan for how to
00:31:13
get out of this whole mess before
00:31:15
how it became too late then
00:31:17
A fatal train robbery occurs in
00:31:19
the time of which john catches a bullet and the gang
00:31:22
by order of the dacha leaves him that
00:31:24
finally takes the main character out of
00:31:26
he returns to camp and
00:31:29
the conflict finally breaks out in full
00:31:31
force
00:31:37
healthy
00:31:47
[music]
00:31:51
only for military purposes
00:31:55
and you don't know
00:32:03
and it’s true that Pinkerton came running and interfered
00:32:11
it’s okay to talk to a hero, but no matter how
00:32:14
cool, this is where it all happens
00:32:16
it is formally variable but in all
00:32:19
cases includes two points in
00:32:22
Mika fights with a dying Morgan for the first time
00:32:24
secondly, Arthur Morgan dies either from
00:32:29
the hands of a scoundrel or himself in the morning
00:32:33
seeing the light of the sun
00:32:37
[music]
00:32:53
and then suddenly it turns out that it is
00:32:58
far from over
00:32:59
we still have an epilogue waiting for us
00:33:02
duration can be compared with
00:33:04
some independent games
00:33:06
I’ll retell the truth of his events completely
00:33:09
briefly
00:33:10
because there are really important points here
00:33:12
not so much
00:33:13
a few years later John Marston
00:33:15
control of which passes to the player and
00:33:17
abigail still trying to start a regular
00:33:20
peaceful life
00:33:22
but because Marston is all himself
00:33:23
so impudent and harsh they have to
00:33:26
constantly moving again
00:33:28
settling down at john's ranch the first time
00:33:30
day club that he is not much of a farmer but
00:33:33
strong in other matters and in the end that's all
00:33:35
comes to open firefights and
00:33:37
attacks on the cart when John and his son
00:33:40
went to town to get things in short Abigail
00:33:43
tired of such a life, she freaks out and leaves
00:33:45
Jonah she still loves him but live like this
00:33:49
can't then the main character is going
00:33:52
with strength and goes into the world
00:33:54
civilization with horror in his eyes he takes in
00:33:58
bank loan
00:34:02
[music]
00:34:05
buys a plot of land deals with
00:34:08
parasites living there and then with
00:34:11
accidentally met by Uncle Charles
00:34:14
is building a house there
00:34:17
[music]
00:34:35
thus gradually turning this
00:34:38
a piece of land into something of its own in parallel
00:34:42
he moonlights as sadie adler who
00:34:43
has become completely legal and very
00:34:45
famous bounty hunter
00:34:48
repay the loan from the bank and final
00:34:50
two important events occur
00:34:52
Abigail's son returns to John and he
00:34:55
proposes to her using a ring
00:34:58
inherited from Arthur
00:35:03
CD Adler knows where Mika is hiding and was
00:35:07
the three of them with charles go to
00:35:10
mountains to take revenge
00:35:18
from one frequency.
00:35:25
another one
00:35:31
[music]
00:35:41
and then it turns out that the gold is from
00:35:44
blockers have been here all this time and
00:35:46
Now she's in John's hands and it's like
00:35:49
we could rejoice, but we know what
00:35:52
the first part ends here
00:35:54
left alone to travel around
00:35:57
available now gaming
00:35:59
territories of power history red dead
00:36:09
redemption 2 lies in the fact that it
00:36:11
takes the original and places it under it
00:36:13
laconic formulations huge
00:36:16
the amount of context is incredibly expanding
00:36:19
and deepening their simplest banality
00:36:21
now we know that together with john in
00:36:24
that day at the ranch, not only him died
00:36:26
legacy but also the legacy of Arthur character
00:36:29
in some ways much more tragic
00:36:32
I'm dumb we'll talk later we're now
00:36:35
we know that the gang that John described
00:36:37
like a handful of evil damn them on the world of the young
00:36:40
there were actually only a handful of people
00:36:43
interesting and diverse personalities
00:36:46
watching them throughout
00:36:48
the plot you get is incredible
00:36:49
pleasure from how they
00:36:52
reveal themselves and change along the way as
00:36:54
miss grimshaw starting from position forever
00:36:57
Grumpy madam spanked by lazy youngsters
00:37:00
so that they do business they just do
00:37:02
horrible but still with a good heart
00:37:05
near the end he loses his grip because
00:37:08
she has to try to keep people
00:37:10
in working order
00:37:11
and for this you need to be able to use
00:37:13
only with a stick but also with a carrot and the latter
00:37:16
she doesn’t have it and her nerves are getting worse
00:37:18
and this leads to her killing
00:37:20
poor molly despair which by the way
00:37:24
Mary Beth understands perfectly well
00:37:27
spending part of the time reading books
00:37:29
but interested in what is located
00:37:31
around which Arthur can sometimes
00:37:33
have a heart-to-heart chat about what's going on and
00:37:36
she understands that Molly has come to the insole
00:37:38
drunk and said it all perfectly
00:37:41
knowing that he deserves a bullet
00:37:43
and she was counting on her because
00:37:45
she [ __ ] loved the dacha and wanted to help him
00:37:49
he behaved as if you were her in communication
00:37:51
Of course not all characters exist
00:38:06
deep as a wormhole leading into
00:38:08
wonderland and for example about the one mentioned
00:38:10
formerly Bella Master of Explosives
00:38:13
you won't talk for a long time, he's stupid
00:38:15
aggressive and quite selfish, but he too
00:38:18
takes its place in this family or so
00:38:21
Javier who stands out because he
00:38:24
Mexican and accordingly
00:38:26
dresses and speaks with an accent and can
00:38:29
to play guitar
00:38:30
why is everyone in the gang happy but interesting
00:38:33
personal point is
00:38:34
that when everyone is pointing at each other
00:38:37
pistols despite the fact that he
00:38:40
moved to the side of the dacha he directs
00:38:43
weapons up and not at accomplices because
00:38:46
what considers them brothers is a curious little thing
00:38:49
which was leaked into the game at the request of
00:38:51
actor although considering how Javier appears in
00:38:54
the first part doesn't look like it at all
00:38:57
definitely how to write and kentaki for me
00:39:04
fried mind and love me do
00:39:18
but time is an inexorable thing in 12 years
00:39:22
between events
00:39:23
games, you never know what could happen to him in
00:39:25
Mexico on the other hand, here's my uncle
00:39:28
one of the strangest characters in the first
00:39:30
no games at all during this time
00:39:32
he has changed like he was his grandfather forever
00:39:34
complaining of a mysterious disease called lumbago
00:39:37
hit his back
00:39:38
and remained a man with a second name
00:39:40
whose laziness
00:39:42
part of the name is clearly not real
00:39:47
the dean is the least healthy mistletoe in the world and by the way
00:39:54
I was still wondering about my uncle's real name
00:39:57
on the Internet and collected information
00:39:59
relatively
00:40:00
games I came across an interesting theory
00:40:02
which claims that in fact
00:40:04
uncle is the main character
00:40:06
the first part of the game series from Readom Harlow
00:40:10
reddit or Walder is really necessary here
00:40:12
make a small digression in both
00:40:14
parts of red dead redemption
00:40:16
heroes and events of red dead are mentioned
00:40:18
revolver
00:40:19
most often in stories that are told
00:40:22
people around the fire, which seems to explain
00:40:24
stylistic difference between reality
00:40:26
and gr and love storytellers capri
00:40:29
decorations and sort of like that
00:40:31
describes the fact that red dead
00:40:33
revolver according to the developers is not
00:40:35
is canon of the red dead universe
00:40:37
redemption
00:40:38
but these stories simply exist as myths
00:40:42
ancient greece
00:40:43
however, quite physically in the open spaces
00:40:45
there is a farm in new austin state
00:40:48
fatally reminiscent of the one who was a freak
00:40:51
and his family, what does uncle have to do with it?
00:40:55
first of all, they never call him
00:40:58
secondly, he occasionally brags about
00:41:01
how cool he was in his youth and what in general
00:41:04
Of course you can ignore it
00:41:05
considering how much of a babble he is
00:41:07
but the right series of videos
00:41:20
millions of tea
00:41:22
thirdly, Ed had a red handkerchief and
00:41:26
burned after this incident
00:41:28
Uncle's palm is also red
00:41:42
handkerchief and palm which is normal
00:41:46
see before photo mode appears
00:41:49
the players had no luck here of course
00:41:51
the question arises: palm handkerchief is it
00:41:54
of course good but what about quite
00:41:56
noticeable and expressive scars on the face
00:41:58
which you can’t hide with a beard and why
00:42:02
the farm in the first game is so small
00:42:04
dr2 big nous farms simpler and and
00:42:07
explain banal gaming conventions
00:42:09
zooming space and scars on
00:42:12
the face could well have been invented
00:42:14
narrator red dead revolver
00:42:15
and she has a third person narrator
00:42:18
to give greater brutality to the main thing
00:42:21
the hero is red
00:42:22
it's a kind of cult but that's what makes me
00:42:25
really puzzling so this is this
00:42:28
madam she is normal in this context
00:42:31
there is no explanation but there is something else about it
00:42:35
later anyway I really like
00:42:37
I like the idea that a person has become
00:42:39
prototype of reed harlow in the past
00:42:42
old age turned into lazy
00:42:43
grumpy grumpy grandfather who
00:42:46
the finale of red dead redemption after all
00:42:48
set the heat for cinvara or Leopold
00:42:57
Strauss is also a curious specimen in appearance
00:43:00
he is polite and has manners and
00:43:02
decorum middle aged man well dressed
00:43:05
thin built wears glasses at first
00:43:08
the look seems like he doesn't care at all
00:43:10
place among the robbers and killers of the van gang
00:43:13
der Linda but this is only for the first time
00:43:15
in fact, Strauss is a skilled manipulator
00:43:19
hiding behind the legality of your business
00:43:21
he practically gives money to people
00:43:24
I'm sure of the desperate
00:43:25
and that even if the client cannot
00:43:28
repay the loan with tasty interest
00:43:30
the Van der Linden boys will beat the [ __ ] out of him
00:43:33
that a 100 percent guarantor will be required
00:43:36
return and example with a patient
00:43:39
tuberculosis to farmers from which Arthur
00:43:41
apparently he is catching the disease and
00:43:46
he perfectly demonstrates that on people
00:43:57
Strauss doesn't care, he's not doing this from
00:44:01
compassion or desire to help
00:44:02
those in need care only about percentage and
00:44:06
so at the end when Arthur throws him out
00:44:09
this is what he looks like from the camp
00:44:11
lost after all without a gang as without
00:44:13
he guarantees the return of funds and interest
00:44:16
will not be able to continue his business as much
00:44:19
successfully if he can at all and Charles
00:44:22
the master of the hunt, on the contrary, loses
00:44:24
self-control just once it's in
00:44:26
at the beginning of the game when he sees poachers
00:44:28
who kill bison just because
00:44:31
why immediately violates his own
00:44:33
words that he kills only when
00:44:36
necessity
00:44:37
and there is also a militant widow among
00:44:40
Adler who was able to cope with her grief
00:44:42
turn the anger and rage that started
00:44:45
boiled in it so that sometimes it overflowed
00:44:47
over the edge
00:44:49
wine bar
00:44:51
[music]
00:44:55
but then she pulled herself together and
00:44:58
immersed in a predominantly male
00:45:00
the world is bounty hunting with such zeal
00:45:03
that there are legends about her
00:45:10
[music]
00:45:13
and above them all, of course, towers
00:45:18
figure dacha vander lind largely red
00:45:21
dead redemption 2 this game is about him
00:45:24
how he gathered his gang, what attracted him to
00:45:27
yourself people and of course about the fall
00:45:29
character give van der lind
00:45:34
feverish romantic his romanticism is barely
00:45:37
Isn't that a key character trait?
00:45:39
On the one hand, he allows the dacha to be
00:45:42
very powerful charismatic leader
00:45:44
who has no
00:45:46
practical skills nevertheless
00:45:48
can make people around you do anything
00:45:50
what he needs that's why he's in
00:45:53
critical moments can be collected and
00:45:55
organize people into the mouth of Zion famously
00:45:58
cling to the sheriff posing as
00:46:00
a lawyer in Saint Denis easily finds a common one
00:46:02
tongue with bronn and other politicians
00:46:05
and so easily manipulates the flying eagle with
00:46:08
never give the other side
00:46:10
looks at the reality of things
00:46:13
focusing on something vague
00:46:15
future therefore despite constant
00:46:17
the gang's movement east instead
00:46:20
planned movement west into
00:46:22
in the first chapters of the dacha everything is fine
00:46:24
satisfied with the money and the money left in
00:46:27
black water and Mika is happy with any business
00:46:30
with which it turns into a massacre
00:46:31
Parasite Strauss is happy with everything
00:46:34
he does not perceive what is happening now
00:46:36
more serious than minor interference on
00:46:39
path to the inevitably great bright
00:46:42
future and the paradox is that this
00:46:45
image and captivate ellen
00:46:47
dacha in the eyes of the people around him is
00:46:50
Danko who tore out his heart to
00:46:53
light the way in the dark forest to
00:46:55
bring lost souls to the light here
00:46:57
only if Danko wanted to help people and
00:47:00
was ready to die for them then dachas on
00:47:04
in fact he only talks about it on
00:47:07
practice leaving a trail of
00:47:09
corpse tragedy in black watari sean kiran
00:47:13
haze am I not John whom he was ready for
00:47:17
leave in prison
00:47:21
Grace and I’ll introduce the same impractical
00:47:26
romanticism
00:47:27
dacha and values ​​only one quality in people
00:47:31
loyalty is invested in this
00:47:39
meaning loyalty as unquestioningly I believe in
00:47:42
each of his words without arguments without
00:47:46
human questions without clarification
00:47:49
quality practical skills and everything
00:47:51
other tinsel it doesn't bother the dacha
00:47:54
he's like Ostap Bender on methamphetamine ah
00:47:57
so eager to get out of
00:47:59
everything that surrounds him, that completely
00:48:01
stops perceiving it as something
00:48:03
existing essential
00:48:06
and appreciate this feather motion waltz from Aaron and
00:48:12
Jeffrey
00:48:13
[music]
00:48:14
Varakin boldly
00:48:17
for him it’s like a dream and he really wants
00:48:19
wake up and therefore read books and
00:48:22
appreciates the idea that is emphasized there but
00:48:24
even the youngest gang member
00:48:27
lazy and tells him that prices are people
00:48:29
ideas are the best way to solve problems
00:48:33
for van der Linda it is ignoring them
00:48:35
or switching attention to something
00:48:37
something else happened with the Kolyma address like this
00:48:40
it happened with a Tomy razor it happened even with
00:48:43
Molly which are clearly accustomed to expensive and
00:48:46
good things but she also loved the dacha and
00:48:50
Apparently it was for the sake of this love
00:48:52
ready to give up luxury but dacha
00:48:54
I saw it in her as probably in an ostrich
00:48:57
a kind of bridge from your current self
00:49:00
surrounded by dirty and sweaty guys to
00:49:03
future self in the secular
00:49:06
society because despite the announced
00:49:08
he is clearly at war with the civilized world
00:49:11
got a kick out of being in Saint Denis
00:49:14
he clearly didn't just bury himself in
00:49:16
listened to all this classical music in the book
00:49:19
but directly molly him
00:49:23
worried a little more than her beloved
00:49:25
gramophone, just how to shut up the device
00:49:28
let me know what to do with a woman no
00:49:43
Agafonova I.B.
00:49:45
small ears however is it possible to give a van
00:49:50
der Linden the villain is of course the question here
00:49:53
is also what to invest in
00:49:55
concept of a villain but I would say that he is not
00:49:59
hostage of his torn from
00:50:01
reality of worldview but for the time being
00:50:03
he had time left
00:50:05
limiting factors in their role were
00:50:08
the owner of the dacha, Matthews, was like a brother
00:50:11
I would say that together they formed
00:50:14
the left and right hemispheres of the brain
00:50:16
gangs or the brain and heart of a gang in general and
00:50:19
rational and irrational beginning
00:50:22
which is the conflicting and sinner of the hero
00:50:24
allowed the gang to choose the optimal
00:50:26
ways
00:50:27
for the time being, which is typical by the way
00:50:29
haze I'm a little older than dacha
00:50:31
one was 44 the other was 55 at the time
00:50:34
the beginning of red dead redemption 2 believed that
00:50:36
he has already outlived his
00:50:38
and treated everyone with respect
00:50:40
the adventures he went through and to
00:50:43
people with whom he had a chance to communicate and
00:50:45
now he just wants to leave with dignity
00:50:48
peace the second limiting factor was
00:50:51
Arthur Morgan whose dacha
00:50:53
abkhazia were the first to be accepted into their gang
00:50:55
when he was still just a kid
00:50:58
and in fact they raised him and
00:51:01
brought up but despite these restraining factors
00:51:04
which along the course of the story are also in the basement
00:51:06
if anyone was at the dacha
00:51:08
negative influence recently
00:51:11
Mick joined the gang
00:51:13
actively indulged his madness
00:51:16
judging everyone around him for doubting him
00:51:18
words sow chaos and confusion and to
00:51:22
At the end of the story, I simply couldn’t give a dacha
00:51:24
resist Mickey's flattery and they're already there
00:51:27
we planned something incomprehensible together
00:51:29
while Arthur rushed to save John from
00:51:32
prison and tried to help the Indians you
00:51:34
obviously a losing initiative
00:51:37
Mika
00:51:38
is the main villain of the game
00:51:41
Cornwall who kills dacha is not an agent
00:51:43
Milton whose brains he sends to
00:51:45
Airing Abigail John Marston
00:51:48
calm address call to the death of which heroes
00:51:51
come see with your own eyes
00:51:53
amiko who was here from the beginning
00:51:55
and which Milton admits to
00:51:58
death surrendered to the Pinkerton gang himself from
00:52:01
with whom the dacha planned that same business in
00:52:04
black Watari because of which Bundy and
00:52:07
had to run at the very beginning in general
00:52:10
the difference from the first part comes out so
00:52:13
rdr 2 is a full-fledged tragedy which
00:52:17
of course it is designed as emotional
00:52:19
swing when you're happy for the gang what
00:52:21
they managed to do something
00:52:23
successfully then you empathize with someone
00:52:25
bummer but globally all the topics and problems
00:52:29
which will be decided further
00:52:31
are designated and predicted in the very
00:52:33
prologue and beyond the situation is inevitable
00:52:37
will only change from bad to
00:52:40
the worst is why the ending works simply
00:52:44
to break
00:52:46
someone and even many, judging by
00:52:49
the Internet may wonder what
00:52:52
in both endings it seems like a dacha
00:52:56
very important both for the hero Arthur and for
00:52:59
hero john character why isn't he
00:53:01
takes no active action
00:53:03
well, formally it’s one action
00:53:06
undertakes
00:53:07
shoots at Mecca but in general it’s this one
00:53:12
look like a dead fish
00:53:14
it is explained quite simply that
00:53:17
survived arthur during chapter 6
00:53:19
revolution in worldview
00:53:23
happens in between the ending
00:53:25
main plot and epilogue
00:53:27
because what happened before him became
00:53:29
only reach here but he looks at
00:53:33
him from that very evil side
00:53:36
for him it all comes down to the fact that he
00:53:39
understands that he is surrounded
00:53:41
traitors people who don't believe in him
00:53:44
ideals
00:53:45
they turn away from him they leave and
00:53:50
disappointed in them, he also leaves
00:53:54
and something else actually happened
00:53:58
the game quietly loosened the soil for
00:54:01
understanding another less loud but
00:54:05
perhaps the most tragic tragedy
00:54:08
sorry for this oil series oil and
00:54:11
it is connected with a character who has
00:54:14
screen and time in both parts but he
00:54:18
constantly remains in the shadows we are talking about
00:54:21
son of John Marston who is in part 1
00:54:24
was just a boy, but it was here in
00:54:28
prequel they showed him to us like such a son of the regiment
00:54:32
and now after all these events
00:54:37
it becomes clear how much effort Arthur and
00:54:41
John was made to ensure that his life was not
00:54:44
was similar to their life and what resulted
00:55:00
ay-q
00:55:09
as I noted above
00:55:12
Arthur Morgan is a well-mannered man
00:55:14
give something to the owner and give it back to him
00:55:18
got fanatical faith loyalty
00:55:21
refusal and some are still pragmatic
00:55:24
the view of the mind and this largely determines
00:55:28
the main character of the game first thing
00:55:30
players cling
00:55:31
this is of course his charisma because Arthur
00:55:35
very well played, very textured
00:55:38
expressive character wildly wide
00:55:40
he knows how to be emotional and
00:55:43
funny and thoughtful and scary and
00:55:46
scared however defines the heroes
00:55:51
other arthur this person for
00:55:53
this gang of people around is a family behind
00:55:58
any of them he is in fire and water and in
00:56:02
hell and not only in words he is not very
00:56:06
willingly but goes in search of John Marston
00:56:08
at the beginning he was not at all willing, but he
00:56:11
goes to pull the moment killed from prison
00:56:14
want to stand him can't stand it but dutch
00:56:18
said it means it needs to be done when
00:56:20
he is captured by the rocks and no one
00:56:22
he doesn't give up, he doesn't count on anyone
00:56:25
saves himself
00:56:27
and he returns to the camp barely alive, but
00:56:31
faithful more than that, having met a girl
00:56:34
whom he fell in love with, Arthur couldn't live with her
00:56:38
escape not once there in the past not
00:56:40
here and now when they are again
00:56:42
met and realized that feelings
00:56:44
despite the passing years they have not cooled down
00:56:47
for Arthur, loyalty is even higher
00:56:49
own emotions, even such strong and
00:56:52
irrational like love
00:57:09
on the other hand, they are imbued with ideas
00:57:12
let's fight the surrounding reality with
00:57:15
civilization and not accept it Arthur to
00:57:18
people around are treated knowingly
00:57:20
they are all negative to him, if not enemies then
00:57:22
at least indifferent
00:57:24
so he has no qualms
00:57:26
ready to rob them, beat them and kill them
00:57:44
however, this is where the dog is buried, Arthur
00:57:47
more than a blind faithful dog
00:57:50
He also has brains and observation
00:57:52
so the first seeds of doubt
00:57:54
regarding what the dacha is doing
00:57:56
get into his mind when the hero
00:57:58
trying to figure out what happened
00:58:01
in the black world and they sprout somewhere
00:58:04
towards the end of the third chapter when
00:58:06
Sean dies and at 5 Arthur is already open
00:58:09
casts doubt on the sensor's plans
00:58:12
a very strong piece for two reasons
00:58:15
first when what you believe in
00:58:17
in your eyes it is destroyed by itself
00:58:21
It’s very hard for myself and secondly it’s happening
00:58:25
this is still in the background of the news
00:58:26
tuberculosis and the realization that Arthur lives
00:58:30
there's not much left and he has nothing
00:58:32
Arthur doesn't have his own in his arms
00:58:35
understanding that he dedicated his whole life
00:58:38
even if it seems noble
00:58:40
I rob and rob but I rob and rob and
00:58:44
if before he didn’t have so much
00:58:47
justification even how much immunity to that
00:58:49
to think that he did something
00:58:51
bad because he saw in it that he
00:58:54
helps the family and now I discovered that he
00:58:57
destroys other people's lives and now this
00:59:01
the barrier fell and Arthur
00:59:03
looks at his life full of violence and
00:59:07
sees only violence in her
00:59:12
Aries
00:59:14
26 iphone ios 7 million aka motto
00:59:35
to be afraid of together morgan thai
00:59:40
gamble.
00:59:41
exercise on quite so the finale is
00:59:45
the character comes out logical but sad
00:59:49
a person for whom loyalty and faith
00:59:51
were the meaning of life at the moment when these
00:59:54
concepts have lost all meaning
00:59:56
ended up and metaphorically thrown out on
00:59:58
the shore like a fish greedily grabbing oxygen and
01:00:01
in a sense literally and
01:00:04
Arthur's last impulse is trying to do
01:00:06
at least something right at least someone
01:00:09
save and at least gain in this
01:00:11
redemption and that's why the ending
01:00:15
and works for that same gap despite
01:00:18
for the obviousness of the thought, well, for the first time
01:00:21
parts of arthur they mention means he died
01:00:23
did the tragedy float away somewhere and
01:00:26
achieved when with a character who
01:00:29
the viewer empathizes, the worst happens
01:00:32
possible scenarios save john like me
01:00:36
already said John Marston who in
01:00:39
this part represents uncertainty
01:00:42
being kind of a little brother
01:00:44
Arthur John has a slightly different warehouse
01:00:47
crazy and he does things for himself
01:00:50
Why is Arthur like this at the beginning of the game?
01:00:53
actively dislikes John because
01:00:55
he went AWOL from the gang
01:00:57
several months leaving not only
01:00:59
their battle brothers
01:01:01
but also Abigail with the child whose
01:01:04
wanted to recognize John as my own
01:01:06
changed his mind and came back and everyone forgave him
01:01:08
but not Arthur who saw it
01:01:11
violation of that same unspoken oath
01:01:14
fidelity and even returning to the camp
01:01:17
gang john is torn between his father and
01:01:20
he is the husband
01:01:21
or still a member of a gangster brotherhood
01:01:23
because he loves abigail and jack but
01:01:26
At the same time, he realizes that very many
01:01:28
owes the dacha to the rest and on his counter
01:01:32
example, Arthur convinces him to forget about
01:01:34
all this sublime robber nonsense
01:01:37
who treated the ideological daddy and live
01:01:40
here and now with people who give him
01:01:42
close and dear they are somewhere out there in the light
01:01:45
distant future in mythical australia
01:01:50
Kurds but lttb but where he feeds is important to me
01:02:00
everything was to your depth in rally fashion
01:02:11
cybergun
01:02:16
long another interesting achievement
01:02:20
the plot lies in the absence
01:02:23
traditional sagging middle
01:02:25
at first I wanted to leave it alone
01:02:28
comments because I do
01:02:29
I’ve been praising history for an hour and then
01:02:31
it seems like everyone just crashed the global one
01:02:34
narrative on local arches within
01:02:36
where something is always happening
01:02:37
interesting here's a story without
01:02:40
obvious drawdowns but with constant
01:02:42
dynamics and then I thought about it and realized
01:02:45
What but this same system is only less
01:02:48
expressed already worked in gta 5 and it gave
01:02:52
the basis for a global rethink
01:02:53
plot of the game because she immediately explained and
01:02:57
number of antagonists in demand
01:03:00
the finale because the climax
01:03:01
developed not outside but inside the heroes and
01:03:05
now all these developments have been developed into
01:03:08
something really grown up and big
01:03:11
in red dead redemption 2
01:03:24
I remember once I talked about the fact that
01:03:26
rockstar games
01:03:28
this is a rather good matter of history
01:03:31
fast food than fine restaurant
01:03:34
molecular cuisine
01:03:35
and now I can't stop talking about
01:03:37
plot in red dead redemption 2
01:03:39
but this is how the world of rdr works in an interesting way
01:03:42
2 scatters a whole bag in front of the player
01:03:45
unexpectedly serious questions why
01:03:48
people gather in gangs how they work
01:03:51
what is family
01:03:53
how great is the price of beautiful words and
01:03:55
ideas and what we leave behind and
01:03:58
what is worth dedicating your life to and through
01:04:02
stories of living and breathing characters on
01:04:05
screen the game gives its answers to these questions and
01:04:09
what’s cool is that it’s in addition to the main story
01:04:12
there are also a huge number of side effects
01:04:14
lines that open through
01:04:17
secondary tasks and no I won't
01:04:19
Now I can analyze them in detail, but I don’t
01:04:22
I can’t tell you how much they are
01:04:24
thematic are related to ideas that
01:04:27
they interfere with the main plot, which is not allowed
01:04:29
call yourself family and become family forever
01:04:31
family is a work about the true nature of things
01:04:47
that dog with a lion's mane stuck to me
01:04:50
will become a predator, he is a predator.
01:05:02
about the fact that if you want to escape, you have to
01:05:05
run and not pound water in Rubens' mortar
01:05:12
I'm talking about obsession with ideas that
01:05:17
ultimately lead to your death
01:05:21
what the hell are they talking about obsession?
01:05:27
past times that are long ago
01:05:30
sunk into oblivion about the meaningless struggle
01:05:40
for the sake of fighting and thinking about a person and
01:05:56
the nature of loneliness and heritage
01:06:13
those heads didn't do anything to you dream
01:06:19
about an old enmity that is long overdue
01:06:22
stop already and about what to bring into this
01:06:34
peace is possible not only destruction
01:06:47
the scope of the plot and history of red dead
01:06:50
redemption 2 evokes only
01:06:52
with a great novel truly told
01:06:55
video in game language because of what the actor
01:06:58
and had to start recording the replica
01:07:00
motion capture for about five years in a row
01:07:03
It would probably be worth saying a few words here
01:07:05
about directing
01:07:06
but I understand it quite poorly
01:07:08
somehow show off special angles
01:07:11
the game doesn't try and instead the camera
01:07:14
regularly takes close-ups very
01:07:16
expressively animated faces because
01:07:19
that emotions are what she wants
01:07:21
show and remember this thought
01:07:23
but sometimes when necessary the game can do it
01:07:27
important emphasis to somehow tilt the plan or
01:07:31
my favorite micro moment to give to the gamepad
01:07:34
vibration like a strong heartbeat
01:07:36
to give a subtle hint
01:07:38
another detail that I like and
01:07:41
it probably applies generally to
01:07:43
the whole game is the lack of romanticization in
01:07:46
displaying something most
01:07:48
on-screen deaths are not only that
01:07:51
unexpected and very naturalistic
01:07:54
they don’t give it to non-heroes or players either
01:07:56
time to be normal
01:07:58
realize what happened
01:08:00
because most often at this time it is necessary
01:08:02
saving your life you expect everything
01:08:05
you will begin to knock your hands to the sky and it will begin to play
01:08:08
some mournful music will flow
01:08:10
tears but no figurine
01:08:14
although as far as expectations are concerned there are more
01:08:16
globally relevant thesis red
01:08:18
dead redemption 2
01:08:20
like constantly flirting with
01:08:22
expectations of a man with a gamepad in his hands
01:08:24
and the point is not that on the next case
01:08:26
everything is bound to go wrong
01:08:29
from gta 5 this expression is here
01:08:31
something really applicable all the time
01:08:33
goes wrong but there is an excuse for it
01:08:36
van der Linde's gang are of low intelligence
01:08:39
and therefore, instead of clear planning
01:08:41
heroes most often simply improvise on
01:08:44
I'm on my way, but I'm a friend of a task that
01:08:47
starts out like a fishing trip
01:08:49
could easily turn around
01:08:51
railroad chase with swinging
01:08:53
fisted simple ride of 1
01:08:56
cities in another can turn into
01:08:59
firefight with ambush or extraction
01:09:02
someone from the trap hunting in
01:09:05
some strange research
01:09:07
locations that were shaved in the process
01:09:10
in general, as in reality, it’s hard
01:09:12
predict what will happen next though
01:09:20
there is the way the camera moves on her
01:09:23
barely moves at all
01:09:25
one interesting feature
01:09:27
every plan is built as you want
01:09:30
The easiest way is to click on the screenshot button
01:09:32
say but it's because the game is awesome
01:09:35
beautiful but the camera doesn't move
01:09:37
create an effect
01:09:38
authenticity because in those days
01:09:40
equipment fun and so on so on
01:09:43
so on, yes, but it's not just about
01:09:48
technologies that have come so far
01:09:50
what they squeeze out of playstation 4 even pro
01:09:52
versions
01:09:53
all juices but also something else in that
01:09:57
Game frames look like paintings
01:10:00
there is a certain visionary plan
01:10:02
a simple idea whose implementation resulted in
01:10:05
in a colossal amount of work and
01:10:08
it lies in the fact that the visual style
01:10:11
rida 3d action 2 messe as they say
01:10:15
the British are inspired by the works
01:10:19
artists of that era and not only that
01:10:21
because the artist's eyes and brush are
01:10:25
no camera he has freedom anymore
01:10:28
expressively reflect some shades
01:10:30
saturate through barely noticeable details
01:10:33
surrounded by emotions and
01:10:35
this is exactly what rockstar wanted to achieve
01:10:38
games in your game so the command
01:10:40
developers took over to aggregate
01:10:43
a huge number of works by artists 19
01:10:46
century and not only in particular
01:10:48
landscape painters hudson sky schools who have
01:10:50
at one time it was like a mission
01:10:53
express the beauty of America's nature in everything
01:10:56
its diversity conveys freedom of scale
01:10:59
and they undertook all sorts of expeditions to
01:11:01
different parts of the country and it turned out
01:11:03
impressive collection of landscapes
01:11:05
very detailed and almost all
01:11:07
regions of America
01:11:09
and environment artists and level designers
01:11:11
rockstar games started doing it all
01:11:13
study first to see what
01:11:16
characteristic formations were in either
01:11:18
what was the landscape like in another place?
01:11:21
what trees and shrubs grew
01:11:23
what living creatures lived there and how they behaved
01:11:25
dust on the roads clouds and so on and
01:11:30
I suspect that in addition to nature lovers
01:11:33
the developers took inspiration from
01:11:35
those who painted cities besides
01:11:37
there is nature here and senda is not one of
01:11:41
such artists of just that era
01:11:43
there was John Atkinson Grimshaw with whom I
01:11:46
met by chance this year
01:11:48
seventeenth and I don’t know if it was named
01:11:51
miss grimshaw in his honor and generally had
01:11:54
whether the place is inspired by his works, however
01:11:56
first of all why don't you show them
01:11:58
beautiful in theme, authentic and mine
01:12:01
video I do what I want
01:12:03
and secondly the largest collection of it
01:12:06
works is located in the town of persons
01:12:08
Great Britain where it is located
01:12:11
division of rockstar persons second
01:12:16
studying a huge number
01:12:18
artistic material allowed
01:12:20
develop a unified color scheme
01:12:22
space of each region so that
01:12:25
each state had its own unique and
01:12:29
recognizable atmosphere and thirdly
01:12:32
to see technical points like
01:12:35
beautifully draw macro light from the moon and
01:12:38
sun and micro from a candle or fire
01:12:41
how best to convey a sense of scale
01:12:44
surrounding space what has become
01:12:46
critically important, coupled with the fact that
01:12:48
drawing distance and detail
01:12:51
objects in red dead redemption 2 released
01:12:54
unprecedented for open world games
01:12:57
magnitude and ensuring that all this
01:13:00
worked statically
01:13:02
the authors decided to take a step further
01:13:04
the picture is not just beautiful here and
01:13:07
now but also so that she constantly
01:13:10
the clouds were changing and moving with
01:13:13
shadows moved with them, night gave way to day
01:13:16
the thunderstorm replaced clear weather and in the mornings
01:13:20
lowlands on crawled
01:13:21
man and so that all this is smooth and does not disturb
01:13:25
the original concept
01:13:27
visual style and it was not necessary
01:13:32
just to make the game look
01:13:35
Beautiful
01:13:36
the opportunity to be more picturesque and
01:13:39
expressively reflect the surrounding characters
01:13:41
space allowed the authors to load
01:13:44
his full emotional strength
01:13:47
reflect the state deeper through it
01:13:50
heroes in the first chapter of the gang turns out to be
01:13:53
sandwiched among snow-capped mountain peaks
01:13:56
and is forced to resist not so much
01:13:58
internal conflict how much to unite
01:14:01
for the sake of survival in the second chapter comes
01:14:04
the long-awaited relief is coming
01:14:07
a kind of spring the sun shines softly in
01:14:10
the air feels fresh under your feet
01:14:12
heroes are squelching mud, somewhere sheep are bleating
01:14:15
cheerful music plays from the tavern
01:14:18
in the third chapter the sun is already shining
01:14:20
much brighter than at first no one
01:14:22
gives meaning and the heroes continue
01:14:24
rejoice and then get sunny
01:14:28
blow discovering that the earth is around
01:14:30
red not only because this clay
01:14:32
but also because it is soaked in blood
01:14:34
many years of enmity and this brings heroes
01:14:37
covered in industrial smoke and
01:14:40
the stands are not filled with swamp fogs
01:14:43
people ready to tear each other to pieces and
01:14:45
surrounded by the same swamps in
01:14:48
which are swarming with alligators which
01:14:50
don't mind eating a human
01:14:53
after which the heroes are thrown out of
01:14:55
familiar reality on a frying pan guar
01:14:58
we need more exactly how
01:15:00
episode of emotional withdrawal
01:15:02
everything familiar
01:15:03
and then they return but end up in
01:15:07
the thicket of the most mysterious gaming
01:15:09
region because the majority of all
01:15:11
game happening right here and
01:15:14
he is suffocating SBU RK in this regard
01:15:17
even the epilogue works well because
01:15:19
after filled with life and adventures
01:15:22
open spaces of America we find ourselves in new
01:15:24
Austin State in the vastness of which
01:15:26
the events of the first part took place
01:15:28
environment adapted to the realities of red
01:15:31
dead redemption 2 and its entire area for
01:15:33
with the exception of Mexican
01:15:35
half is available for study and little
01:15:39
that here comes the realization that
01:15:41
rockstar games
01:15:42
can afford to model
01:15:44
a huge piece of the map and don’t leave it
01:15:46
are involved in me only in events
01:15:48
main game but also in side games but also
01:15:51
there is a radical change of scenery
01:15:54
from the world of fresh greenery we find ourselves in the world
01:15:57
eternal cacti which is for us
01:16:00
players are populated by the voices of what is here
01:16:03
happen in the future but for John for now
01:16:07
it just becomes something that needs to be done
01:16:09
get used to voices, he also hears but in
01:16:12
other places
01:16:17
[music]
01:16:20
and perhaps the only thing better than the game looks is
01:16:25
sounds
01:16:26
because you'll forgive me but the sound is in
01:16:30
red dead redemption 2 is just awesome
01:16:35
sound engineering sound design music
01:16:39
just space and a complete ear orgasm
01:16:42
let me try to break it down
01:16:44
as long as at least about this I understand how
01:16:47
say the simplest thing first
01:16:49
seemingly banal sounds let's call them
01:16:52
active
01:16:53
shots taken not ammunition this is it
01:16:56
I won’t go on and on about everything now
01:16:59
number of records about how much
01:17:01
all these sounds are tactilely correct
01:17:03
selected about what if you put on
01:17:06
spurs then they start jingling from the board
01:17:08
they crunch and squeak correctly, let's talk about it
01:17:11
another look in the game there are mechanics
01:17:14
degradation of weapons so that behind it
01:17:16
It is advisable but not necessary to look after a
01:17:19
now listen
01:17:21
that's what it sounds like, broken and slack
01:17:24
trunk and here it is, freshly cleaned
01:17:37
feel the difference I'm about to start
01:17:43
complete demolition of the roof because
01:17:56
[applause]
01:18:00
how different here there is no sound itself
01:18:03
shooting I shoot from the same
01:18:05
rifles and the echo is diverging echo like
01:18:10
he's not in the forest at all
01:18:14
how on the plain it spreads echoingly but
01:18:18
not a clear picture and how sharp it is
01:18:25
reflected from top
01:18:29
the game doesn't just apply effects to
01:18:33
depending on the room you are in
01:18:35
you are how it usually happens
01:18:38
takes into account the macro environment and this is already
01:18:43
seriously secondly my favorite in games with
01:18:49
open world it's a soundscape their still
01:18:52
I can’t think of a Russian word but
01:18:54
in short, the way the game draws the environment is not
01:18:57
visible to the player draws in the sense of sound
01:19:00
as is usually done for all locations in
01:19:04
game cities there forests fields in general
01:19:06
Audio files are created depending on the game
01:19:08
containing sounds characteristic of the location
01:19:11
rustle of grass in the wind, some singing
01:19:14
certain birds distant knocking
01:19:16
a blacksmith's hammer, the hum of machines like this
01:19:19
things and then during the gameplay
01:19:21
these files are played in
01:19:23
corresponding locations performing such
01:19:27
atmospheric substrate finishing drawing in
01:19:29
in the player's imagination things that are not
01:19:32
are present in the frame and maybe even in
01:19:34
the game itself
01:19:39
a red dead redemption 2 this is not enough she
01:19:43
goes further there are no pre-recorded
01:19:46
empty sets of sounds for different types
01:19:49
her surroundings
01:19:51
environment generates these singing sounds
01:19:54
birds clicking animals talking
01:19:56
riders passing by and others
01:19:59
the sounds are all tightly tied to something
01:20:03
currently existing in the world
01:20:05
around the hero be it a deer screaming and
01:20:08
yelling in a bad voice somewhere in
01:20:10
half a kilometer from the protagonist or
01:20:12
a pebble rolling under his feet
01:20:15
as a result, you can't just
01:20:17
with closed eyes, distinguish swamp
01:20:19
surrounded by plains or forests
01:20:22
to the voices of animals there and somehow
01:20:24
characteristic sound and even more so from
01:20:26
urban if you train
01:20:29
you can tell by ear which part
01:20:32
maps where you are and what time it is
01:20:34
days and it’s super convenient during hunting
01:20:39
because you can tell by ear
01:20:42
what animals are there in the area and in which
01:20:44
the side of course needs to do it first
01:20:46
work hard and remember how crazy it is
01:20:48
sounds, but it’s just a different kind of buzz
01:20:52
hear the rabbit behind you
01:20:55
third ones are usually above the soundscape for this purpose
01:20:58
to distract from its monotony
01:21:00
put background music
01:21:01
its author, as last time, was
01:21:04
woody jackson and for the new game he
01:21:08
proposed a new approach in calm
01:21:10
moments in the background sound separately
01:21:12
recorded musical excerpts literally
01:21:16
there are several types of not which game
01:21:18
plays randomly and sometimes
01:21:21
pausing between them on one side
01:21:23
it breaks up the monotony of the background
01:21:26
sounds of nature
01:21:27
and on the other hand, thanks to randomness
01:21:29
combinations this does not draw any
01:21:31
specific melodic picture which
01:21:34
could either distract from what is happening
01:21:36
or you just need to eat with
01:21:38
over time these sounds act as
01:21:41
instrumental ambient they don't work
01:21:45
us at the logical level and at the level
01:21:47
creating a feeling of coldness
01:21:51
space or viscous gurgle while still in
01:21:54
swamp which once again emphasizes
01:21:57
the nature of the location as for more
01:22:00
intense emotional bright
01:22:02
expressed music is all here
01:22:05
still good
01:22:06
Jackson hasn't lost his talent
01:22:08
[music]
01:22:15
so the quality level of performance
01:22:18
it's very cool here the music can now
01:22:20
change your mood right on time
01:22:22
shootings and stealth a little more
01:22:24
elegantly
01:22:25
besides, what was written was like this
01:22:27
quantity that is in almost every
01:22:29
a separate story mission or something
01:22:32
at least every important mission has its own
01:22:35
theme song created for the show
01:22:38
specific mood and disclosure
01:22:41
specific background in addition to this for
01:22:44
individual songs were written
01:22:45
attracted
01:22:46
and other music authors
01:22:49
and combining all of the above
01:22:51
describes a world that brings one
01:22:53
pleasure in his perception
01:22:56
he looks expressive and unusual
01:22:59
sounds great but that's when you get into it
01:23:02
launch the player
01:23:04
most people start having problems
01:23:14
[music]
01:23:21
at first glance red dead redemption 2
01:23:23
typical open world action game from
01:23:25
rockstar games
01:23:26
you have this very open world
01:23:28
which you are free to move around
01:23:29
mind your own business run ride
01:23:32
on horseback to rob passers-by
01:23:34
skirmishes with police in short
01:23:36
entertain yourself and
01:23:38
in principle, the arsenal seemed to remain
01:23:40
you can still hunt for
01:23:43
heads which is not very different from
01:23:45
past implementation of the concept just
01:23:48
greatly upgraded by hunting but in
01:23:50
introduced fishing to rob everything and everyone
01:23:53
passers-by shops trains and you can
01:23:55
perform firmly about the bath script and
01:23:58
story or side quests and
01:24:01
this is one of the main troubles of red
01:24:03
dead redemption 2 like games and and constantly
01:24:06
storms between two extremes
01:24:09
sandbox in which the player can
01:24:10
use all provided to him
01:24:12
at the disposal of mechanics to achieve
01:24:14
the set goal then a linear corridor
01:24:18
action in which step to the right step to the left of
01:24:21
instructions for the game and everything was shot in
01:24:24
I personally don’t see anything in both approaches
01:24:27
the criminal issue is always in implementation
01:24:30
exaggeration of conventions and some
01:24:33
dissonance
01:24:34
I'll give you a couple of examples, there's a mission in
01:24:38
which Arthur needs to get into the office
01:24:40
a man to take away his valuable
01:24:42
waste paper and this must be done discreetly
01:24:45
otherwise he is in the USA under the cover of darkness I
01:24:48
I sneak past the guards and climb on
01:24:50
I find the roof of the office and try to climb through the window
01:24:53
and this is the game for me
01:24:58
and I don’t feel there’s a big plot point
01:25:01
differences in the forest bar tour through the window or
01:25:03
I walked through the door and as a player I'm no good
01:25:07
important information along the way that I need
01:25:10
the game offers I don’t get it after
01:25:12
cutscenes start a shootout
01:25:15
which knowledge of who was where three
01:25:17
minutes ago
01:25:18
will not help me in any way or is there someone else
01:25:22
example Marston crawls up the mountain
01:25:25
kill mecca but meets
01:25:27
I personally want to kill him with a sniper
01:25:31
from here, judging by the hit marker, I get it and
01:25:35
by the way, I should have even killed him
01:25:36
its but no you fail yes the game tells me
01:25:40
I need to come closer then I'll solve this
01:25:42
shoot the bastard, what was the problem
01:25:44
shoot him 5 seconds ago
01:25:46
moments like these you want to throw up your hands and
01:25:48
ask but in fact it's more likely
01:25:54
sticking out bright flaws than something
01:25:57
systematic if you don't try
01:26:00
to get into trouble on purpose
01:26:02
look for workarounds and just do it
01:26:05
what the game asks
01:26:06
everything will be fine if she doesn't forget there
01:26:09
because there are still bugs
01:26:10
unfortunately there are few problems in
01:26:14
that sometimes these script vices
01:26:17
break into free gameplay here
01:26:20
I really need to do something too
01:26:21
retreat first as in the first part
01:26:24
valid in red dead redemption 2
01:26:26
for example, the bounty system is not
01:26:29
wanted stars if the main character
01:26:31
got into trouble first they chase him
01:26:33
lawyers with proposals to go to jail
01:26:35
or lie in a coffin
01:26:36
they are very eager to reprisal
01:26:38
a hero for the slightest mistake and then
01:26:41
bounty hunters get down to business
01:26:43
who will haunt the hero for now
01:26:45
he will not pay a fine to the state so that
01:26:48
it is proposed to smoke without consequences
01:26:50
use a mask and change clothes
01:26:54
isolated laboratory situations all
01:26:57
it's good and cool if the hero does
01:26:59
some crime hits someone in the face
01:27:01
kills or even just fries
01:27:03
unconscious body and
01:27:05
someone sees him, a witness can rush
01:27:08
report an offense
01:27:10
and the system works honestly character
01:27:12
will report only what he knows and carry out
01:27:15
investigative actions will already be taken
01:27:17
police the hero, in turn, can either hide
01:27:20
from the crime to the arrival of the authorities
01:27:22
law enforcement or try to stop
01:27:25
witness and hint to him what is possible
01:27:28
you should keep your mouth shut while they
01:27:30
there is also
01:27:31
but as soon as you start being cunning and
01:27:34
engage in banditry system in response
01:27:38
installing script walls is the easiest
01:27:41
example, the Internet has not yet been invented
01:27:44
a way to pull off the perfect heist
01:27:47
a simple store where I never entered
01:27:51
don't necessarily change your clothes during the process
01:27:53
a witness will show up and cause panic
01:27:55
it also makes no sense at all
01:27:58
try to rob trains because bye
01:28:00
you will have fun taking away change from
01:28:02
passengers, okay, sometimes it’s not like that there
01:28:04
trifle meets police telepathically
01:28:07
finds out what's going on on board and
01:28:10
teleports his best people to the area
01:28:12
disaster resulting in both cases
01:28:15
even if you don't die you most likely
01:28:17
you'll end up giving away a fair share of your earnings
01:28:19
authorities, that is, in a game where the main character
01:28:22
criminal gang member who needs
01:28:25
get money
01:28:26
planned and prepared
01:28:28
robbery of a store or train in
01:28:31
the features of the train are amazing
01:28:33
waste of time
01:28:36
True, a counter question arises here, but
01:28:39
Why
01:28:40
Arthur needs to earn money and the answer
01:28:43
as simple as a hero in red dead
01:28:44
redemption 2 not just one but a whole gang at once
01:28:47
it’s clear that we will work
01:28:49
not only for your wide pocket but also for
01:28:51
In general, in the camp everyone has their own common fund
01:28:55
responsibilities person prepare stew
01:28:57
girls clean wash darn miss
01:29:00
grimshaw makes sure everyone is
01:29:02
busy with something useful mole or
01:29:05
listening to the gramophone
01:29:06
and the rest go on patrol to hunt
01:29:09
fishing is generally beneficial
01:29:11
and Arthur acts as a kind of
01:29:14
as a laborer he can hunt and
01:29:16
bring animal carcasses can go fishing and
01:29:18
bring fish can rob and share
01:29:21
money and can help others when
01:29:23
those asking for help or support and to
01:29:25
this is the essence of most plots
01:29:27
tasks including Arthur is responsible for
01:29:30
improvement of the camp yes there is pumping
01:29:32
you can order ammunition provisions
01:29:35
medicines and can you put a card for
01:29:37
fast movement for example or
01:29:39
where can I return a horse from
01:29:41
anywhere on the map damn eat about horses and
01:29:44
still haven't told me ok that's it
01:29:47
later and this is where things get weird
01:29:51
because on the one hand
01:29:53
camp as game mechanics doesn't work
01:29:56
if Arthur completely neglects all his
01:29:59
responsibilities the plot will still continue
01:30:02
move and nothing significant at all
01:30:05
there will be no consequences for the hero morality
01:30:08
in the camp until it settles and people will walk
01:30:10
not very happy but no more
01:30:13
on the other hand, if we assume that
01:30:15
camp will also become a game mechanic
01:30:18
a number of complications arise, firstly
01:30:20
the plot narrative will fall apart because
01:30:23
what will need to be entered
01:30:24
or some kind of completeness check
01:30:25
bins to continue the story that
01:30:28
sounds weird or something
01:30:30
a special type of game over and when the camp died
01:30:33
because of the laziness of one of its members you
01:30:35
By the way, what you hear is somewhat absurd
01:30:37
sounds 20 people died due to laziness 1
01:30:40
I think so too if Arthur
01:30:43
forget about the gang, people will be able to talk about themselves
01:30:45
they just won't take much care of it
01:30:47
secondly, we’re glad how soft this system is
01:30:51
didn't work but it will connect players by
01:30:53
arms and legs and red dead redemption 2
01:30:56
this game is open they are semi open
01:30:58
peace and you can go looking
01:31:01
adventures on your horse's ass in
01:31:03
any moment in any direction and so on
01:31:06
how is the world around
01:31:07
amazingly saturated you can easily
01:31:09
forget about everything and why
01:31:13
sculpt game over
01:31:16
besides, for Arthur if he is very
01:31:19
I haven't been to camp for a long time and so
01:31:21
will send a messenger and remind you that
01:31:23
dude, do you even have anything to do?
01:31:26
concerns robberies of shops and trains
01:31:28
then don’t do them additionally
01:31:30
motivated by the fact that the main character is for
01:31:32
completing story missions receives
01:31:35
times more money that's of course
01:31:37
one-time payment from the store is possible
01:31:39
rob repeatedly and by cunning players
01:31:42
could start farming in obloya from
01:31:43
stores if there was a script for this
01:31:46
affairs in short, the subtleties of economic balance
01:31:49
open world game is such a jungle
01:31:51
that you can go crazy but since
01:31:53
let's talk about money
01:31:55
I've been running around closing the topic and let's sort it out
01:31:58
what can you buy with them? why?
01:32:00
they are needed here first of all, of course
01:32:03
weapons arsenal in the game even
01:32:05
relatively modest but extremely
01:32:07
carefully crafted and authentic
01:32:10
besides, the gunsmith can sell any gun
01:32:13
rich in customization to suit your taste
01:32:16
more specifically visually than visually
01:32:18
characteristics and this is probably not very good
01:32:19
realistic but allows you to create
01:32:22
give yourself a unique arsenal secondly
01:32:24
there are horses in the game, they are very different
01:32:28
and the faster the horse gallops, the more expensive it is
01:32:30
it costs accordingly and is also possible
01:32:33
curl your mane, recolor your tails and
01:32:37
change saddles in great detail thirdly
01:32:42
clothes if in the original red dead
01:32:44
Marston's redemption can only be changed
01:32:46
the whole costume is in the second part of
01:32:49
Arthur can be made into a homeless person at least
01:32:52
cowboy at least urban dandy at least
01:32:54
put on him the skins of those he killed
01:32:56
animals
01:32:57
and fourthly, probably the smallest
01:32:59
expense items this barber
01:33:01
barbershop of late nineteenth
01:33:03
there hasn’t been a century and there’s a need to look after
01:33:06
behind the hair was in red dead
01:33:08
redemption 2 it works as follows
01:33:10
way over time on the head
01:33:12
Arthur's hair grows back on its own and
01:33:16
hairstyle and mustache with beard
01:33:18
and if the latter can soon be shaved off in
01:33:21
camp then put things in order
01:33:24
It's better to see a specialist
01:33:27
however, the paradox is that
01:33:29
red dead redemption 2 is the first game
01:33:31
rockstar games in which the broken
01:33:34
the economic system works on
01:33:37
the story because at the beginning there is no
01:33:39
as much hero as the player wants money
01:33:42
wants to buy a cool horse revolver and
01:33:44
rifles customize it all
01:33:46
himself wants to put all the improvements in
01:33:50
camp closer to the middle of the game he is
01:33:52
receives and transformation occurs
01:33:54
for example, a found treasure warms the soul
01:33:57
not because it’s a thousand bucks, but by ourselves
01:34:00
adventures that were experienced for
01:34:03
in order to find the treasure at the end of the game
01:34:06
protagonist money accumulates more
01:34:08
than it already makes sense to spend it just
01:34:11
you won't get Arthur back for any amount of money
01:34:14
faith in the sensor without uniting those who had quarreled
01:34:18
and divide the Shui Xia family and therefore Arthur
01:34:21
starts giving money to everyone
01:34:24
see that it will help because
01:34:26
he is no longer able to help
01:34:29
In general, the game still has stealth, but it
01:34:32
only works in one case
01:34:34
story missions when we are clearly told
01:34:36
where to go where to look who to shoot
01:34:38
free mode to try to eliminate
01:34:40
enemies silently can eat onions 10 knives
01:34:45
there is a quiet finishing move but it gets the job done
01:34:48
the end is almost impossible because
01:34:50
you should do one sloppy thing
01:34:53
movement is worth someone to find one corpse
01:34:56
how instantly everyone will be around
01:34:59
know where the player character is hiding and
01:35:03
will open fire
01:35:08
the second main problem of red dead redemption
01:35:10
2 is confusion and
01:35:12
interface
01:35:13
trying to cram shootouts into the game with
01:35:15
using different ammunition
01:35:17
crafting food riding a horse dressing up
01:35:20
a million different things with simplicity and
01:35:23
concise controls and interface
01:35:25
unfortunately had to sacrifice though
01:35:28
this is only true for
01:35:30
the first one with at least that interface
01:35:32
that the game is constantly hanging on the screen
01:35:34
deals with it quite diplomatically, allowing
01:35:38
customize it in all directions
01:35:40
minimap that I complained about in GTA 4
01:35:43
5 a little less in the first part of rdr
01:35:46
by pressing just one button it turns
01:35:49
either into a larger version of yourself or into
01:35:52
a laconic compass or disappears altogether with
01:35:55
screen and at first glance it seems that
01:35:58
the latter must be terribly inconvenient
01:36:00
because it's one thing to get probation
01:36:02
rbg task
01:36:04
get to balmorra in morrowind and
01:36:06
slowly set out on the road
01:36:08
guided by the signs and clarifying
01:36:11
oncoming traffic and it’s completely different when in
01:36:14
hot firefight you are burning idea there
01:36:16
this is there this is some kind of highlighted on
01:36:19
minimap zone however in practice
01:36:22
Disorienting doesn't happen that often
01:36:24
usually when Arthur is sent somewhere
01:36:27
the characters don't say abstractly go there
01:36:29
but they say specifically and if you don’t click
01:36:45
beak then you will be enough
01:36:46
navigate your surroundings and understand
01:36:49
where should the hero move when speaking
01:36:52
comes about moving more global
01:36:54
then on most trips
01:36:56
Arthur accompanies someone and he doesn't need
01:36:59
make your own way
01:37:01
on the other hand, it seems to me the sizes
01:37:03
minimap and not that big
01:37:04
number of forks in the roads
01:37:06
do not initially create eye syndrome
01:37:09
stuck to the corner of the monitor
01:37:11
in addition to this characteristics as
01:37:13
character and horse can be done
01:37:16
quietly hide out of sight
01:37:18
and low health how low
01:37:20
the game will successfully tell you about endurance
01:37:22
camera behavior or filters to this
01:37:25
it takes some getting used to, but again it’s very
01:37:28
cool, you can customize the form so much
01:37:30
sights and others popping up on the screen
01:37:32
inscriptions
01:37:33
these are the details I want to pay attention to
01:37:36
no matter how much the game
01:37:38
relies on the player to
01:37:41
look at the interface and see the state
01:37:43
this or that school that oh my
01:37:46
the character feels bad, she takes it and delivers it
01:37:49
information directly showing how
01:37:52
the main character is crouched and holding on to
01:37:54
God thanks to what
01:37:56
the player learns to feel his hero
01:37:59
your horse and the world around and in this
01:38:03
the main trump card of the game
01:38:15
play red dead redemption 2 very
01:38:19
nice shooting very smooth
01:38:21
spectacular naturalistic
01:38:24
river valley engine of euphoria continues
01:38:26
generate euphoria auto aim
01:38:29
effective hand-to-hand combat works on
01:38:31
two buttons actually but thanks
01:38:33
taking into account the context of movements and the environment
01:38:35
look varied enough to
01:38:38
don't get bored
01:38:39
the hero's movement is still the same
01:38:41
inertial although nowadays what is called from
01:38:44
boxes have been added to the game from the first one
01:38:46
faces control of both the character and the horse in
01:38:49
which is much more direct and
01:38:53
it feels like something different hero
01:38:55
aim at least shoot at me
01:38:57
it turns out to be a sword and in first person
01:38:59
than from 3 although it still seems more to me
01:39:02
spectacular and correct just like that
01:39:04
approach but this is purely my subjective
01:39:06
opinion nevertheless I wanted to talk about
01:39:09
another about how in red dead redemption 2
01:39:11
the open world has evolved as
01:39:14
it is known that there are two chairs on one full
01:39:17
freedom to do whatever you want with what's available
01:39:19
arcade game mechanics and reset
01:39:21
all the wild on the other [ __ ] questions
01:39:25
on every corner from assassin's creed or
01:39:27
cyberpunk for visiting which
01:39:29
the developer strokes the player
01:39:31
the head due to which it produces
01:39:33
the desire to clean everything
01:39:35
and strictly speaking before and rockstar games
01:39:39
games were closer to the first scenario
01:39:41
now she has gone her own way
01:39:46
because the open world is red dead
01:39:49
redemption 2 tries its best
01:39:51
look alive
01:39:57
the easiest way in this regard is with npc
01:40:00
they came up with a million and one
01:40:02
an authentic activity so that people don’t just
01:40:04
walked along the roads back and forth
01:40:06
the authors went even further, every resident
01:40:09
small towns
01:40:10
has its own daily routine
01:40:13
people on the Internet really after the release
01:40:15
for some time I was doing what
01:40:16
documented the lives of ordinary people
01:40:19
living in different cities and on farms
01:40:21
it's clear that it was only
01:40:23
illusion if you shoot someone
01:40:26
next time we return to a peaceful city
01:40:28
you will find this man again at his best
01:40:31
case different looking quintessence of this
01:40:34
became, of course, insanely elaborate in
01:40:37
in this regard van der gang camp
01:40:38
Linda members who submit
01:40:41
complex internal schedule
01:40:43
but still find time to discuss
01:40:45
latest news with each other
01:40:47
talk to arthur and sing in the evening
01:40:49
songs every time a hero
01:40:51
comes home and this place feels
01:40:53
this is where you can hang out at home
01:40:56
a good half hour just watching
01:40:58
going on in full swing people
01:41:01
disperse during some
01:41:02
holiday
01:41:05
but this world is inhabited not only and not even
01:41:10
so many people but also all kinds of living creatures
01:41:13
and for that matter red dead redemption 2
01:41:16
makes a huge leap forward because
01:41:19
that the animals in the game are extremely reliable
01:41:22
again we are not talking about some kind of system
01:41:24
type and life is stalker animals
01:41:26
spawn go spawn but they do
01:41:29
it is at a sufficient distance from
01:41:31
the main character so that this doesn't happen
01:41:33
in front of his eyes and under his nose and then they
01:41:36
don't just wander around, but try
01:41:39
live, that is, behave as best as possible
01:41:42
authentic to how they would do it in
01:41:45
wildlife
01:41:46
it all starts with the crows
01:41:48
possums flock to fresh corpses
01:41:51
pretend to be dead when they feel it
01:41:53
danger ends with observation
01:41:56
as the fox chases at the watering hole
01:41:58
like a hare, an eagle snatches a fish right out of
01:42:01
water and bears are rubbing and people are on trees
01:42:04
YouTube uploads entire films about this
01:42:06
how does wild life work in the game and in
01:42:09
combined with what I have already said about
01:42:11
intellect animals about the power of sound
01:42:13
diving is a living animal surrounded
01:42:17
turns hunting almost into the most
01:42:20
what's exciting about this game
01:42:22
because the process forces
01:42:24
concentrate as much as possible on that
01:42:27
what's going on around
01:42:28
to track down your target
01:42:31
having previously assessed where to look and found
01:42:33
a copy of the required quality and in the required
01:42:36
moment to shoot the right weapon
01:42:39
don't miss yourself and don't get caught
01:42:42
lunch for another grumpy bear flock
01:42:45
wolves or a smart-ass cougar as
01:42:47
main course
01:42:48
and hunting is an important process killed
01:42:51
animals provide a lot of useful resources for
01:42:54
crafts from bird feathers will be made up to
01:42:56
More accurately, meat arrows can be improved
01:42:59
cook and it restores well
01:43:01
characteristics and if you sprinkle it
01:43:03
spices
01:43:04
herbs and berries and all sorts of mushrooms now too
01:43:07
By the way, you can collect it, it’s not easy
01:43:09
will restore but will also become
01:43:11
anything but skins, horns and others
01:43:14
spare parts can be sold if there are enough of them
01:43:17
good quality
01:43:20
and it's really cool you're spoiling the hunt a little
01:43:23
legendary animals unique fluffies
01:43:25
which are found on the map in the only
01:43:27
number in specific locations but spoil in
01:43:30
what key
01:43:31
when they are introduced you think that they are
01:43:33
it will be super difficult to search and kill or
01:43:36
that at least from this there will be
01:43:37
unfold something unique
01:43:39
situations as it actually happened with
01:43:41
bear, in fact, everything is fine
01:43:44
on the contrary, as soon as you find yourself in
01:43:46
spawn area of ​​the legendary animal
01:43:49
complete the mini game without lifting a big one
01:43:51
noise will pass 1 highlighted point to
01:43:54
the other three times and then it will work
01:43:57
the beast script will spawn and remain
01:43:59
just kill her and it doesn’t matter from what
01:44:02
which part of the body will you shoot?
01:44:04
how many shots will it take anyway?
01:44:07
as a result, find and kill the three-star
01:44:10
a moose is more difficult than heels like these
01:44:13
legendary beasts somehow
01:44:16
sad
01:44:18
and as I already mentioned there is fishing in the game
01:44:21
And it’s also not like he threw out a fishing rod
01:44:24
and sit and smoke instead what a body of water
01:44:27
is in front of you
01:44:28
figure it out because in the flow and
01:44:31
still water fishing is carried out
01:44:33
choose the right bait in different ways
01:44:36
because in rivers and lakes and swamps
01:44:38
there are different fish that are different
01:44:41
they prefer food for lunch and then you
01:44:44
this fish while it was leaking
01:44:46
gently bring her to you so that she
01:44:48
the line didn't break
01:44:49
and decide whether it’s worth it at all
01:44:51
save however following the path everything
01:44:54
creatures and objects in this world must
01:44:56
exist physical form game
01:44:58
really puts fish under water and
01:45:01
shores can sometimes be directly damaged and
01:45:04
even drive, which sometimes allows
01:45:06
do what I call not
01:45:09
orthodox
01:45:10
fishing and most of all the hero will be
01:45:13
interact with which animal at home
01:45:16
between the legs there is neither with the horse nor with this
01:45:20
aspect in red dead redemption 2 is given
01:45:23
great attention from the horse, not only that
01:45:27
represented by some wild amount
01:45:29
breeds and colors also look and
01:45:33
act so realistic
01:45:35
as far as modern ones allow
01:45:37
technology moves eyes ears breathes
01:45:40
clattering hooves, complete delight in the relationship
01:45:44
with the horse, or rather its trust in the rider with
01:45:47
is pumped over time and this is relevant and
01:45:50
for the fresh from the humble wild horse
01:45:52
and for a purchased nag this affects
01:45:55
parameter on handling and ability
01:45:57
horses stay calm in
01:45:59
stressful situation when predators are nearby
01:46:01
gunfire or other danger
01:46:03
despite the fact that horses in rdr 2 can
01:46:06
they cost a lot of money
01:46:09
their realistic restrictions left
01:46:12
somewhere in the distance an animal will not gallop
01:46:15
master's whistle far away
01:46:17
no matter how hard you work and even more
01:46:20
Koniks are quite mortal and if so
01:46:24
you'll have to get out
01:46:26
wilderness on your own two feet and then buy
01:46:28
new horse and re-pump removed
01:46:31
on previously with the horse there is a whole spectrum
01:46:34
opportunities to interact
01:46:36
it can and should be cleaned and calmed down
01:46:40
if something worries him he can
01:46:42
feed you can call you can say
01:46:45
to move further away without a horse
01:46:48
the main character is like without hands
01:46:50
[music]
01:46:56
so we have a world that looks like
01:46:59
alive enough how to make it so
01:47:02
create an even greater feeling for the player
01:47:05
the reality of what is happening to begin with
01:47:08
you can have a long conversation about
01:47:10
animations and how cool everything is in the game
01:47:13
both characters and horses and wild ones move
01:47:15
animals
01:47:16
but I’m not very good at this, so I’ll say
01:47:19
briefly they move cool for sure about
01:47:22
this can be said no less than
01:47:23
I was told about the sound but in someone else's words
01:47:25
I don’t want to talk, but I myself have
01:47:28
Unfortunately, competence is not enough
01:47:30
important point regarding animation
01:47:32
there are many of them and they are all
01:47:36
not very hasty if shooting then with
01:47:39
separate cocking
01:47:41
or shutter if skinning the carcass of a dead person
01:47:43
the beast is right with all the details and
01:47:46
at all stages
01:47:47
if a body is searched then what is in all pockets
01:47:50
if frying has become then each box
01:47:54
you need to open each item separately
01:47:57
pick it up separately and put it in your bag
01:47:59
if crafting is also not instant and
01:48:03
one piece at a time and it's not made for
01:48:07
so that you can be pretentious
01:48:08
we boast about 650 million
01:48:11
animations picking up cans alone
01:48:14
beans and for other purposes, firstly so that
01:48:18
minimize the destruction of illusion
01:48:20
reality of what is happening on the screen
01:48:22
game conventions objects characters
01:48:25
and animals exist in the game world
01:48:28
physically they do not appear out of thin air
01:48:31
teleport to your bag
01:48:33
It's not telepathy that opens doors, it's the hand
01:48:36
heroes the skin never comes off the beast
01:48:38
on your own and when you go into
01:48:40
the store then part of its assortment can be
01:48:43
look at the shelves
01:48:44
and the rest you will find in paper
01:48:46
catalog made by the way in
01:48:49
as authentic as possible with its real
01:48:51
prototypical manner
01:48:52
however, the fact that rockstar games is meticulous
01:48:55
approaches the development of the initial
01:48:56
material is not surprising
01:48:58
papers in the game there are generally a lot of heroes
01:49:01
a diary where he writes down everything
01:49:03
happens both in the plot and beyond it
01:49:05
board and are marked on the map over time
01:49:08
animal habitats
01:49:09
signatures appear at the location and in
01:49:12
at special points there are even drawings for that
01:49:14
all objects are physical correctly
01:49:16
interact with each other and during
01:49:18
shootings everything falls apart and
01:49:20
shatters into pieces
01:49:22
secondly, in this way everyone
01:49:25
action appears
01:49:27
weight which greatly changes the usual gaming
01:49:30
pace and logic
01:49:31
for example, I have heard many complaints that
01:49:33
It is impossible to loot during firefights
01:49:36
corpses they say Arthur is so slow that he
01:49:38
at this moment they definitely kill
01:49:41
Naturally, who will fumble under fire
01:49:44
in the pockets of enemies, kill them all first
01:49:46
then shmanay including this is done and
01:49:49
to not be a hero
01:49:51
and the player at that time had the opportunity
01:49:54
assess the situation with your own eyes and
01:49:56
ears because he is annoying and screaming
01:49:59
there is no illumination of objects, look at everything
01:50:01
you need to do it yourself and not only for that
01:50:03
to find useful things but also simply
01:50:06
because artists and decorators
01:50:07
attached
01:50:08
a ton of effort to give to the environment
01:50:11
lived-in view from the other side to
01:50:15
interaction with living people is not
01:50:17
was reduced solely to shooting at
01:50:20
rockstar games got tired of it so that
01:50:22
make a simple dialog system with
01:50:24
any person the hero meets
01:50:27
in the game he can spread at least
01:50:29
a couple of phrases say hi or insult in some way
01:50:32
players immediately learned to extract from
01:50:34
this is funny sti run away from
01:50:43
Stefan of course and cool roleplaying
01:50:49
there’s no question but he wasn’t needed
01:50:53
first of all the writers would go crazy
01:50:56
prescribe this and secondly this
01:50:58
a small stroke performs the same role as
01:51:01
and the prolonged animation described above
01:51:04
makes people on the streets more real
01:51:07
because the game wants you
01:51:09
perceived them as real people
01:51:11
so if you come to the city after hunting
01:51:14
and smeared in blood but without prey to you
01:51:18
may try to hand over to the sheriff if
01:51:21
walk with weapons in their hands, they are in a holster
01:51:23
or on the back people will be on it too
01:51:25
react and someone might even start
01:51:28
threaten the hero back in bars and other
01:51:31
institutions are artificially selected
01:51:33
the opportunity to run because I don't care
01:51:35
but in turn you can’t go around the camp
01:51:37
prance on a horse because
01:51:40
red dead redemption 2 wants you
01:51:43
respect those around you
01:51:46
because for the game they are equivalent to
01:51:49
player character and as
01:51:52
indicator of this respect is
01:51:54
an honor system that works again
01:51:57
as before they did something good
01:51:59
get a plus sign in the stern did something
01:52:02
bad
01:52:03
minus honor has practically no effect
01:52:06
what is the game mechanically as I understand it?
01:52:09
they give good discounts in stores
01:52:11
but towards the end there will be a fork in the road
01:52:13
after which Arthur, depending on
01:52:16
will receive several levels of honor
01:52:18
different endings and in cut scenes in
01:52:21
there will be several missions before this
01:52:23
behaving differently is not straight
01:52:25
radically again, as in
01:52:27
some rpk when can you go
01:52:29
either the path of good or the path of evil
01:52:31
the difference is still greater
01:52:34
It is in the accents that Arthur is virtuous
01:52:37
I'm sad that I didn't understand anything in life
01:52:39
I didn’t have time to do anything, life is already ending
01:52:41
and Arthur is kind of bad and experiences similar things
01:52:45
emotions but they are his look but let's go
01:52:50
let's go back to our sheep and so on
01:52:52
we have a world that looks alive
01:52:54
sounds and appears naturalistic
01:52:56
real in other sensations for the hero
01:52:59
Naturally, what else is missing and the game
01:53:08
rockstar games somehow incredible
01:53:10
way were always surrounded by a halo
01:53:12
people constantly sought secrets
01:53:15
they were looking for some kind of mysticism in them
01:53:17
monsters aliens ghosts studio
01:53:21
gave rare occasions for these
01:53:22
conversations of course but still
01:53:24
most of these attempts
01:53:26
or turned out to be the tricks of modders or
01:53:29
simply were not successful but not in
01:53:31
red dead redemption 2
01:53:33
in which the authors scattered across the expanses
01:53:35
an incredible amount of your game
01:53:37
secrets that tell micro stories
01:53:40
of this world
01:53:41
sometimes intertwined with the most
01:53:43
in an unpredictable way some of them
01:53:46
are easy to find and represent
01:53:48
mini-quests like this meeting
01:53:50
cute couple on a pig farm press tour
01:53:59
from staff and our love games dove & ben
01:54:03
Shaiva
01:54:13
some of them appear
01:54:15
a multi-stage mystery like a story
01:54:17
about a maniac whose shelter can be found
01:54:19
after following the murder scenes
01:54:22
3 of his victims
01:54:35
[music]
01:54:42
our this a price
01:54:46
some of them are developed mechanics
01:54:49
treasure hunt heroes find maps by
01:54:52
looks for them with an abstract reference
01:54:54
the right places where it finds or new cards
01:54:57
or treasures, and of course you can
01:54:59
ruin all the fun of searching
01:55:02
turning to Google but I didn't
01:55:04
I strongly do not recommend doing what I did
01:55:06
I already said before that money is not here
01:55:08
scarcity and pleasure from what is found
01:55:11
with your own efforts you will receive the treasure in
01:55:13
times more on some of the stories you
01:55:18
you might stumble across it completely by accident
01:55:21
in the most unexpected place
01:55:36
series some of them are tragic
01:55:44
some of them are even a little comical because
01:55:46
here are the dudes he killed with a meteorite through
01:55:49
the roof seems to be on one side of course
01:55:51
death but on the other hand how much is it
01:55:53
probably some of them allow
01:55:57
get hold of unique equipment like
01:55:59
pirate hat, cocked hat or something
01:56:03
the bugs are making this happen
01:56:06
[music]
01:56:15
some refer to legends and myths from
01:56:18
places the regions were inspired by
01:56:21
virtual world
01:56:22
for example the vampire nosferatu in saint denis
01:56:24
which in turn is a game
01:56:26
almost the epitome of New Orleans
01:56:30
the mystical capital of America and some
01:56:45
directly affect the lore of the game itself because
01:56:48
what's the murphy family craziness
01:56:50
for example there is a reason
01:56:52
and it is located in an abandoned mine from
01:56:54
which leaked mercury and lead
01:56:56
into the lake
01:56:57
though it's not exactly a secret because
01:57:00
it has a secondary plot connection
01:57:02
line but I initially investigated this
01:57:04
on my own, so I included it here and
01:57:06
By the way, this is also relevant
01:57:08
scripted sti to tear off or undermine
01:57:11
boards at the entrance Arthur clearly could not have
01:57:14
receiving this task and some of
01:57:19
secrets connected with past parts
01:57:21
series, remember I talked about a bug with
01:57:24
female donkey
01:57:28
so there was also a buck a man puma
01:57:33
I wonder how the shooting dog is doing
01:57:43
all this leads to something simple in words but
01:57:46
not easy to implement
01:57:48
the result is the world of red dead redemption 2
01:57:51
so visually realistic
01:57:53
tactile auditory kinematic with
01:57:56
a sense of history that is hidden behind
01:57:58
with every can of beans on the table, what
01:58:02
the game is equal to successfully manages to be like
01:58:04
soothing and beautiful
01:58:07
idiotic sti funny and creepy and
01:58:11
more than some horror films
01:58:13
and here is the cornerstone to understand and
01:58:16
accept one fact rockstar games don't
01:58:19
makes a wild west simulator
01:58:22
the authors want first of all
01:58:24
emotionally involve the player they create
01:58:27
for him a network of fences made of
01:58:29
numerous mechanics who will
01:58:31
distract from what is happening on the screen
01:58:33
It’s important for them that you see how he behaves
01:58:36
macro and micro light on the screen heard how
01:58:40
a kilometer away the train is noisy and in the bushes
01:58:42
wild boars grunt and knew that they
01:58:44
real in the game they were engaged instead
01:58:47
this is a miscalculation of the bullet's flight path
01:58:49
or the arrows were bandaged or
01:58:52
each wound was treated separately
01:58:54
were worried about how the character didn't die from
01:58:56
pneumonia snowy mountains and so on
01:58:59
further down the list is the world of red dead redemption
01:59:02
2 takes not the amount of collected rubbish
01:59:05
not endless in size in both
01:59:08
the last parts of assassin's creed
01:59:09
As far as I understand, the map is almost
01:59:11
times or more but very rare nowadays
01:59:15
times the feeling of discovery is not so
01:59:18
when everything on the map is highlighted for the player
01:59:20
go there we promise it will be fun
01:59:22
we patted you on the head from this
01:59:25
when you find something strange about you
01:59:28
questions arise on your own
01:59:30
going in search of answers
01:59:32
and you find them not for the sake of achievement, not for the sake of
01:59:35
a lot of money because
01:59:37
you're passionate about that's why you're involved in
01:59:42
the game has a huge number of mechanics but
01:59:44
they all work like
01:59:46
ten percent of its capacity in
01:59:49
must be worn in different climate zones
01:59:51
different clothes but if you get into
01:59:54
character wearing one shirt to the top of a mountain
01:59:57
won't die, you have to keep an eye on the weapon
02:00:00
care but even in her worst condition she is still
02:00:03
still one-shots everyone around if you shoot at
02:00:06
head and so on
02:00:10
and you need to understand that I’m overboard for those reasons
02:00:14
or for other reasons left today
02:00:16
a huge amount of material and connections
02:00:19
places in the fictional world and the real one, both in
02:00:22
Saint Denis decommissioned from New Orleans
02:00:24
the future home of jazz from every home
02:00:27
do you hear the music
02:00:28
about gambling, each of which
02:00:31
worked out to the smallest detail about the tests
02:00:33
hunter bandit herbalist who
02:00:35
left over from the last part
02:00:37
but the video turned out to be the best
02:00:40
big in all my 10 years of work at
02:00:42
stopgame and for me the most important thing was
02:00:45
still talk about the history of the game and
02:00:48
logic that is unique in my opinion
02:00:51
let's finish the open world
02:01:01
let's talk about red dead online separate
02:01:04
mode made in the style of GTA online
02:01:06
after completing the single player campaign and
02:01:09
many years of acquaintance with gta online for me
02:01:12
to be honest, it seemed that yes
02:01:13
will concentrate on gangs as much as possible
02:01:16
will get himself accomplices to choose
02:01:18
shelters through the joint efforts of his
02:01:20
arrange and then rob stagecoaches
02:01:23
get provisions fight with others
02:01:25
groups generally have fun at
02:01:27
in practice it turned out that there is much
02:01:29
there is more emphasis on single
02:01:32
walkthrough the story begins with
02:01:34
that the hero is freed by a certain madam
02:01:36
who is investigating the death of her husband
02:01:38
which is indirectly related to our
02:01:41
the character starts out small
02:01:43
storyline consisting of a series
02:01:45
individual missions that add up to a certain
02:01:47
similarity
02:01:48
stories in each of these tasks for the heroes
02:01:50
you have to choose to do well or
02:01:53
bad and then depending on what
02:01:55
the character's honor will be given to us
02:01:58
a couple more variable missions they are all
02:02:00
well staged with long cutscenes
02:02:02
but that’s not what people seem to be looking for online
02:02:05
come and as a result focus with the concept
02:02:07
we are bandits in the wild west shifts in
02:02:10
side you are in the wild west whoever you want
02:02:13
be because you can be a bandit and
02:02:15
you can rob everyone you see
02:02:17
You can be a bounty hunter yourself
02:02:20
the racer can be over
02:02:22
by sheet or collector and so on
02:02:25
and it is not forbidden to take at the same time
02:02:27
take on several roles because
02:02:29
each of them is pumped independently
02:02:31
from each other and while you are chasing
02:02:33
with your heads you can search corpses
02:02:35
find items for collections or
02:02:37
take pictures of animals besides this
02:02:39
you can travel on your own
02:02:41
open world to search for treasures
02:02:43
hunt, fish or perform
02:02:45
procedurally generated random missions
02:02:48
strangers among whom, by the way, are
02:02:50
Bonnie MacFarlane herself from the point of view
02:02:55
timeline of the event rd as in the case with
02:02:58
gta online is developing to the beginning
02:03:01
main story what it indicates
02:03:03
a huge number of different facts here
02:03:05
Sean is still alive, you can go to the farm
02:03:07
in the middle of Adler and to her still living husband and
02:03:10
much more but the players don't care
02:03:14
looking for discrepancies saying where are rockstar games
02:03:16
screwed up and it’s clear they find it stubbornly
02:03:20
ignoring the fact that the plot
02:03:22
storytelling is one online action
02:03:25
acting as an additive to it
02:03:27
this is completely different, he doesn’t strive
02:03:30
he doesn't need to tell the story like that
02:03:33
highly emotionally involve players
02:03:35
what is happening and the consequences of it
02:03:40
increased online speed
02:03:42
mode the character moves noticeably
02:03:44
faster, faster, loots human corpses
02:03:47
Most activities come down to
02:03:49
scripted mini-games they
02:03:51
atmospheric immersion in the process and
02:03:54
where to get away from dezmatchi itimdiz matches and
02:03:57
racing on pebbles of all colors and stripes
02:03:59
there's nowhere to eat them solid
02:04:01
in nineteen they even added
02:04:03
battle royale on hype and
02:04:06
well actually talk about everyone
02:04:08
in these modes it’s clear nothing is normal
02:04:11
network mochilovo third party 0 from
02:04:13
the first one can also be switched here
02:04:15
but it works great and considering
02:04:19
obvious not overloading the market with network
02:04:21
Westerns
02:04:22
it goes very well, pay attention
02:04:25
the picture is perhaps only the fact that
02:04:26
reddit online is developing very well
02:04:30
slowly of course the game is not that big
02:04:32
popularity like gta online which
02:04:34
somehow miraculously everything picks up and
02:04:36
gaining momentum
02:04:37
however, even dedicated ward players
02:04:40
scraped the content quickly enough
02:04:42
bottom and now they sit sad looking at
02:04:45
as many as two robberies for online
02:04:48
car thief who came out for the last
02:04:50
time, however, I note that gta online is on
02:04:53
at the start I was also in no hurry to develop
02:05:01
which of all the above is possible
02:05:04
bear it well I really love red dead
02:05:08
redemption 2 is probably at least
02:05:10
because this game which despite
02:05:14
all its monumentality and colossal
02:05:17
feels very personal
02:05:21
a project in which absolute
02:05:23
most decisions were not made for
02:05:25
to please a trend or habit
02:05:27
players and to convey the copyright
02:05:30
vision
02:05:31
some time after I passed
02:05:33
the thought was spinning in my head that the game was similar
02:05:35
on magnum opus
02:05:36
screenwriter and then the news came that
02:05:39
that Dan Houser left rockstar games and
02:05:41
the puzzle seems to have come together
02:05:44
panic about it and do
02:05:46
I don’t want to make far-reaching conclusions yet
02:05:48
I want to rejoice in a different way
02:05:51
about
02:05:52
that the industry and the audience have come to this
02:05:55
that a big studio wastes a lot of time and
02:05:58
strength to do it
02:06:00
single-player game in far from the most hype
02:06:03
you networking and even with a very serious
02:06:06
a very adult approach to the plot and then
02:06:09
not only has it been selling for two years
02:06:11
36 million copies of this goodness are also
02:06:14
manages to reach the audience
02:06:16
so that the game in some sense transcends
02:06:19
steam
02:06:20
own digital existence and
02:06:22
stopped being just a game because
02:06:24
now it's
02:06:25
and source of memes 1 lei costs nothing and
02:06:31
still a source of new mysteries and themes for
02:06:35
scary videos analysis of which
02:06:38
entire channels are already dedicated and
02:06:40
numerous meetings between actors and
02:06:42
fans on all sorts of icons videos with
02:06:44
which regularly pop up on the Internet
02:06:46
and watch which
02:06:48
a pleasure, however, right there
02:07:33
expressed author's handwriting is
02:07:35
a somewhat sad fact, not everyone
02:07:37
who bought the game, she logged in, or rather, even
02:07:41
not this way at the risk of sounding too much now
02:07:43
subjective but I've heard quite a lot
02:07:46
people who couldn't beat the game
02:07:50
because it's bad boring they have problems with
02:07:53
because the game tries too hard with them
02:07:55
manage in scripted plots
02:07:57
tasks but simply because she is big
02:08:00
both huge and because it doesn’t fit
02:08:03
how can I say this at a modern pace
02:08:06
content consumption in red dead
02:08:09
redemption 2 impossible to log in at 20-30
02:08:12
minutes you need to come in for 2-3 hours and
02:08:14
in an amicable way at 67, however, I also met
02:08:17
other people who argued the other way around
02:08:20
about coming back after red dead
02:08:22
redemption 2 is difficult for other games
02:08:25
everything there is so cool and original
02:08:27
nicely done
02:08:29
red dead redemption 2 is rare in our time
02:08:32
time is the case when a large budget
02:08:34
the project does not consist of a set of ready-made
02:08:36
and convenient solutions for the player where everything is
02:08:39
What is required of him is simply to run to
02:08:40
to the next marker instead
02:08:43
invites you to believe in your own
02:08:46
reality and peer into painstakingly
02:08:48
drawn and the environment found in it
02:08:50
new and new details to listen to
02:08:54
sound echoes surrounded by music
02:08:57
think about actions and motivations
02:08:59
heroes while you're lonely download from one
02:09:02
point to another
02:09:03
generally invest your attention in
02:09:06
what's happening on the screen they're just running around
02:09:08
back and forth while simultaneously watching a TV series
02:09:10
or listen to another podcast
02:09:12
so those who approach rdr 2 like
02:09:14
any other modern project in
02:09:17
open world are disappointed
02:09:20
the slow pace and the way the game doesn't
02:09:23
fits into familiar algorithms
02:09:24
behavior of a modern player but before
02:09:27
those who are ready to immerse themselves in it
02:09:31
just run through it opens up
02:09:34
Now all the way to the history of the company
02:09:37
rockstar games I will definitely not be back soon
02:09:40
but there are many other things planned
02:09:43
interesting and so as not to miss it
02:09:46
forget to subscribe to the channel
02:09:47
stopgame.ru
02:09:48
and page you can even dip a bell
02:09:51
write something in the comments I will
02:09:53
I'm reading
02:09:54
Well, see you soon in the open spaces
02:09:59
stopgame.ru
02:10:03
[music]

Description:

• Ваши комментарии и предложения — https://stopgame.ru//show/117466/podrobnyy_razbor_red_dead_redemption_2 • Подписывайся на лучшие истории серий — https://www.youtube.com/user/StopGameRu?sub_confirmation=1 Итак, прошло достаточно много времени с момента релиза сиквела «лучшего видеоигрового вестерна» — Red Dead Redemption от Rockstar Games. А это значит, что уже можно спокойно поговорить о том, почему эта игра — один из важнейших проектов ушедшего поколения. Приготовьтесь, будет долго. 00:00 — Введение 01:45 — Предисловие 04:32 — О чём была Red Dead Redemption? 05:10 — Сюжет Red Dead Redemption 2 36:10 — Разбор истории и персонажей 45:16 — Датч ван дер Линде 55:11 — Артур Морган 01:06:48 — Художественный стиль 01:09:19 — Пиксельная живопись 01:16:20 — Звук в Red Dead Redemption 2 01:23:20 — Скриптовый диссонанс 01:38:11 — Новый открытый мир 02:00:56 — Red Dead Online 02:05:00 — Заключение • Часть 1 — https://stopgame.ru/show/88987/istoriya_kompanii_rockstar_chast_1_gta_gta_2 • Часть 2 — https://stopgame.ru/show/89550/istoriya_kompanii_rockstar_chast_2_gta_iii • Часть 3 — https://stopgame.ru/show/90176/istoriya_kompanii_rockstar_chast_3_oni_midnight_club_earthworm_jim_3d • Часть 4 — https://stopgame.ru/show/91157/istoriya_kompanii_rockstar_chast_4_max_payne_i_max_payne_2 • Часть 5 — https://stopgame.ru/show/91965/istoriya_kompanii_rockstar_chast_5_gta_vice_city_liberty_city_stories_vice_city_stories • Часть 6 — https://stopgame.ru/show/92965/istoriya_kompanii_rockstar_chast_6_gta_san_andreas • Часть 7 — https://stopgame.ru/show/93758/istoriya_kompanii_rockstar_chast_7_manhunt_i_manhunt_2 • Часть 8 — https://stopgame.ru/show/94620/istoriya_kompanii_rockstar_chast_8_midnight_club_3_4_bully_the_warriors • Часть 9 — https://stopgame.ru/show/95658/istoriya_kompanii_rockstar_vypusk_9_gta_iv • Часть 10 — https://stopgame.ru/show/96398/istoriya_kompanii_rockstar_vypusk_10_red_dead_revolver_red_dead_redemption • Часть 11 — https://stopgame.ru/show/96852/istoriya_kompanii_rockstar_vypusk_11_l_a_noire_max_payne_3 • Часть 12 — https://stopgame.ru/show/97686/istoriya_kompanii_rockstar_vypusk_12_gta_v *** Все наши истории серий - https://stopgame.ru/games_history Игры на StopGame.ru — https://stopgame.ru Футболки от StopGame — https://goo.gl/eYmQG9 Мы ВКонтакте — https://goo.gl/ACHwpT Мы в Discord — https://discord.com/invite/wWFuEfeEjF Мы в Steam — https://steamcommunity.com/groups/stopgamecommunity Мы в Facebook — https://www.facebook.com/unsupportedbrowser Мы в Twitter — https://goo.gl/JYy7C4 Мы в Telegram — https://telegram.me/stopgameru Мы в Instagram — https://www.facebook.com/unsupportedbrowser Наши нарезки — https://www.youtube.com/channel/UC3G2Z2qfGoOzr8kSQYkFDaQ?sub_confirmation=1 Прямые трансляции на Twitch — https://www.twitch.tv/stopgameru/

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