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Download "Урок Scratch 1# для начинающих"

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Scratch
уроки по Scratch
программирование для детей
scratch
скретч
программирование
scratch с нуля
как начать программировать
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для начинающих
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scratch игры
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scratch games
уроки scratch
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первый урок по Scratch
урок 1
программист
как пользоваться scratch
scratch для детей
scratch для начинающих
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урокиscratch
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  • ruRussian
Download
00:00:02
valspar programming school,
00:00:03
today we have our first lesson on hide
00:00:05
in this lesson we will learn how to
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run hide and sat down in it our first
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game with you in this game the code will hunt for the
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mouse and the mouse will run away from it
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quite funny toy guys, do you
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know that we also have courses on
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hide
00:00:20
for those who are from 7 to 17 years old and courses on
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python for those who are older; the guys and I
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make such interesting games
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as shooting games,
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running games and various other toys,
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sign up for courses and we will make the
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same
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games with you below under the video there is a link to our
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course let's start creating our
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first game on scratch in order to
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create our first game on scratch you and I
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must go to the site scratch
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scratch.mit.edu exactly at this
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link, open this link in the
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browser and you will see a
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page like this,
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on this page we can
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run hide without installing anything
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on our computer, to do this you need to
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click on this button,
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start creating, let's go here with you and
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click start creating,
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so you and I have started scratch,
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if your language is not Russian, then you
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can click here on the globe and
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select the language that you need,
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for example, select any other language
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that there are lists here, in this case,
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of course, let's select Russian and everything
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will be fine in Russian now
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let us deal with the
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scratch screen, there seems to be a lot of things, but in
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fact there is not so much, look, all scratch work
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shoes
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are divided into three parts, the first
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part is the left part, this is the
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area,
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it is in this area that there are all those
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commands that you can use
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for your hero and you should
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throw these commands here in this middle
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part where your hero is highlighted in a light
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color, here it is, this code is highlighted in a
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light color and this is where you can
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throw all these commands the
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hero will execute the commands themselves in
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this right part where he is drawn so
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big reign and here and in this part
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your hero will carry out all the commands of the
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hero himself, you can select in the
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lower right part here here you can dance on yourself
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for now only the hero is good, that
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is, in principle it’s quite simple now
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let’s start creating
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our game I'm glad that you and I will do
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this, of course, we'll choose a background for our
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toy,
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move the mouse down here and select
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select a background
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because every game should have
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some kind of background, click or put it,
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choose what cool picture
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I like, for example, this forest, let's
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take the forest, click on forest great,
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our code is now in the forest, of course
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there are mice in the forest, so let's
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learn how to add more here and 2
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heroes the hero himself can add
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from here, select a sprite, all the pictures here are
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called sprites because the sprite
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has a transparent background, which
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allows it to
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overlap other pictures very much
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beautifully without any extra
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contours, click select a sprite and look for a
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mouse here, you can select an animal or
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you can just write searches mouse mouse
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here it is a mouse so this mouse will
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run with you across the screen
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let's click on it here on the mouse and
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of course reduce the size a little
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otherwise the mouse is too big let's
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make it a size like 50 so
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cool this is the mouse and here it is our code
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now you and I can write a small
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game in which the mouse will run here
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below the screen from our cat
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and our code will try to catch up with it and
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or vice versa our code runs and as soon as he
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touches the mouse-mouse about immediately
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run away from him, let's
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do this first thing you and I did, of
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course we'll create a program for our
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cat, any program has a starting point,
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that is, the flag by clicking on which you
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start your game then the first thing you and I
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have to do is
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activate
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our checkbox so that when you start,
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when you click on this checkbox,
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our game is launched. For this, from our code from the
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events section, from here we take the command
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when the checkbox is pressed, thrown here and
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now when we click on
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this checkbox everything that is below this command
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will be executed
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well, our code should always run across the screen,
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so from the control we take a loop
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to repeat always a loop is a
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structure that allows you to execute
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commands a certain number of times in
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this case in this loop
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all these commands will be repeated
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constantly here it is This cycle is always repeated,
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what are we going to do with you? As we have already
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seen from the movement, there is a command, performing these
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ten steps,
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which our hero will
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move across the screen, but if we run
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our program with you now, our hero
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will run away and will not return to us, so
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we with you we must add here a
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command from the movement if it touches the edge then
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push
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now our hero see we have a
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code selected with you it is highlighted in a light color
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when you click on the flag it
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will begin to move around the screen by clicking on the
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flag look the cat has started to move but
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it turns over so as not to
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roll over press stop, click
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here with the mouse on the direction and
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select two left-right arrows,
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now when we start our game, our code
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will move left to right, like this,
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cool, press stop, of course
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now it turns out that the code slides across the
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screen in order for it to
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really move, you need to do this so that
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he moves his feet
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for this, each hero has costumes,
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costumes
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are a set of sprites, look, the hero
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code is selected, click on the costumes, I have two
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costumes, look by clicking on which our hero
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begins to touch with his feet, so in
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order to get the movement effect,
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it is necessary that each displacement of our hero
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on the screen he changed my costume, to do this,
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press 1
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and here we add a command from the
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appearance of the next costume and run it
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again, look, our cat began to run across
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the screen, cool, I like it, but when he
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touches the mouse, the mouse doesn’t run away, let’s
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fix this, press stop,
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place the ka tang lam here and now we will
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write a program for our mouse,
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please note that the code itself is called
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sprite 1, let's fix this
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here in the name of the sprite, select and
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write the code, press enter, now our
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cat sprite will be called code
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mouse sprite, the picture of the mouse is called
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mouse 1, let's call it this is a mouse, so
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good, press enter now, but you have
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the code yourself, there is a mouse, it’s great, click on the mouse, you and I
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have an empty area
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for the code for our mouse,
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of course, let’s activate our program for the
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mouse
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also from the start by clicking on this flag,
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take the events,
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take the command when people have a checkbox and here we will
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now place the code that will be
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executed when you and I click on
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this checkbox for this mouse we sang that
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you and I have to do this to understand what if
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that cat that is running around the screen
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touch and mouse we have to find this
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moment and we must always check
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always check if we touch or the code of our
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mouse for this we take from the control
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the loop to always repeat but for our mouse
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don’t forget to click on the mouse and take from the
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control to repeat always
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now we will always check for our mouse
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whether the code touched our mouse
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in order to run away
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take if then if then this is a conditional
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construction that allows you to
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branch the code when
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some condition is met and you execute
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some additional commands and do
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not execute if then if the move touched the
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mouse during the day sensors take the command
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touches but not the mouse pointer but touches the
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cat,
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that is as soon as you and I find the
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moment when the cat touched the mouse, the mouse
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should start to run away, how to make the
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mouse run away from our cat and
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hide behind the stones behind the bushes or in
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other places, you and I
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will not consider this in the first lesson, you and I
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will do this when see you at the courses we will make
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our mouse start moving to a
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random place on the screen to run away
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from our cat for this we
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take the movement and choosing a command with you for
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one second to these coordinates
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look our mouse will float, that is,
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it will move here to these
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coordinates what are coordinates in any game there are
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coordinates
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look take the mouse pay attention it
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has coordinates x this is the horizontal coordinate
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that is we change the position of the
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mouse coordinates became minus 206 minus 121
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30 171 204 that is x is the coordinate
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that is the horizontal position of the mouse
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also there is a y coordinate, this is the
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vertical position of the mouse 1494 146 -150 7 given
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case we will not touch the vertical so that the
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mouse does not run away, otherwise the code and will never
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reach, but we will only use
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the x coordinate when the mouse moves
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along these coordinates, that is, you and I
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will change only the x coordinate,
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let it Eric themselves remain minus 125,
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that is, here y is set to minus
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125
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and let the x coordinate be determined by a
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random number,
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for this we take operators and produce a
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random number,
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how to reduce the scale a little, the random
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number will be for you and me, as we remember,
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the coordinate x from -200
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let's take 10 to 210 to them that is,
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take give even y so from -200 to 200
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so let's run it and check that you and I
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got the code touched the mouse and the mouse
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started to move but the mouse moves
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slowly and does not turn around yes let's
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do it so that the mouse moves faster
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and we will also make the mouse
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move its feet with a knife stop the first thing
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we will do is the girl in the mouse
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always moves its feet
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also take the events when the flag is back
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let's bring it closer to the skoda
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control take the cycle repeats always
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that is the mouse will always move its
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feet and of course take the appearance take the
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command the next costume now our
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mouse, look, is always moving with its feet
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even when the code doesn’t touch it, it just
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stands there and twitches, but it’s quite interesting,
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yes, the mouse is apparently afraid, so it’s trying to
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run away on it, stop did me one
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second about the case 0.3
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so that our mouse quickly runs away to a new
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place we press start look now
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our mouse runs away quickly of course we
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need to turn it around the direction of
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movement which was more interesting but
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stop we take the command to turn to throw
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and select the code that is our mouse will
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always turn to the cat look how the
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poet turns out that is every time the mouse
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she looks at our cat and tries to
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run away from him like that, that’s cool, that
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is, she always still watches our
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cat, that is, she turns and tries to
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run away from him, if something doesn’t
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work out for you, I will always help you in a chat or
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on a video meeting before meetings on the course

Description:

Привет друзья! Это первый урок по Scratch #1. На этом первом уроке по Scratch ты научишься создавать свою первую игру! Игра Кот и мышь. ✨ Познакомишься с бесконечным циклом "Повторять всегда" ✨ Познакомишься с условным оператором "Если ... то ..." ✨ Научишь героя ходить по экрану ✨ Добавишь мышку, которая будет убегать от героя - кота ❗️ Конечно, будет продолжение, если будет туча позитивов. 🔔 Нажимай колокольчик чтобы не пропустить! - Уроки от #OlegShpagin 👨🏼💻 Ставь лайк, если тебе понравилось видео 👍 ►► Подписывайся на канал!

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