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Download "Introduction to DaVinci Resolve - [Full Course] for Beginners (2024)"

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Video tags

blackmagic design
casey faris
how to
free video editor
tutorial
davinci resolve 18
resolve for beginners
davinci tutorials
editing
fusion
Introduction to DaVinci Resolve
How to use resolve
Full course
for beginners
learn davinci resolve
resolve full class
groundcontrol
davinciresolve
davinciresolve18
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:00
I designed this to be literally the best
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resolve video on the internet at the end
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of this video you'll be able to create
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your own projects and D Vinci resolve
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and you're going to know the basics of
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every step in the process from importing
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media to making a rough cut to polishing
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your story to adding visual effects and
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Graphics color grading audio mixing and
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all the way into final render I'm going
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to move really slow and show you every
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step and you can even download Media and
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follow along with me just click the
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download Media Link Down Below in the
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description there are two versions of
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resolve there's the paid version which
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is $300 and the free version which is
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free and you should be able to use the
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free version of resolve to do pretty
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much everything in this video this is
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essentially a course that we've offered
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on ground control for the last couple
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years called introduction to D Vinci
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resolve but we've decided to update the
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course and put it here on YouTube
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absolutely free why is that well my
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specialty and what we do at Ground
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Control is we teach Fusion we teach the
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fusion page of resolve that's making
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effects and graphics and fancy stuff for
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your videos and it's an amazing part of
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the app but there's kind of a decent
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learning curve that's why we have an
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in-depth beginner Fusion course called
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Fusion Zero to Hero we've brought
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hundreds of students through that course
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and we're convinced it's the very best
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way to learn Fusion when you're ready
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but if you don't know resolve you're not
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really ready to learn Fusion yet so my
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hope is that you'll pick up resolve and
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you'll start to love it and use it to
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make videos every day and pretty soon
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you're going to want to learn Fusion
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that's where we can really help you out
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for now if you're just getting started
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with resols my name is Casey and I've
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helped people over the last 10 years
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like millions of people learn how to use
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resolve and I'm really excited to dig in
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and have some fun so let's go so before
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we dive in here's what you need first of
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all to use resolve you need a pretty
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darn good system and I know pretty darn
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good is subjective but we're talking
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about like a mid-range gaming PC
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something with a good graphics card one
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of the later Macs like a M1 or M2 Mac
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something that's pretty beefy you don't
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want to want to try to use resolve on an
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underpowered computer you're just going
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to have a bad time and resolve likes
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resources that's really the only bad
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side about resolve is you have to have a
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really good system so that's a
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prerequisite next thing is you got to
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download resolve you can go to
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Blackmagic design.com ssupport and
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scroll down here under latest downloads
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and somewhere around here you should
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find the latest version of D Vinci
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resolve in this course I'm going to be
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using resolve
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18.64 and you can get the free version
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and follow along or you can get the
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studio version I'm going to be using the
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studio version but most what I'm doing
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is exactly the same in the free version
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and if it's not I'll tell you the other
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thing that's going to be helpful is a
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little bit of knowledge of editing and
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how video production works and media and
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that kind of thing that's going to do
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nothing but help you on your resolve
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Journey here if you've used other video
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editing apps or even if you've done
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something like edit audio or you've made
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music anything with tracks and a
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timeline that's going to really help
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however we are going to go really slow
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and I'm going to try and explain
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everything the best I can even for
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beginners but just saying the other
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thing is time this is going to be a
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decent chunk of time a lot longer than
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this video is going to take because you
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will need to put in some time to
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practice to actually get these Concepts
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so if you have these first two That's
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essential if you have a little bit of
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knowledge of how some Media stuff works
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and the time to put in you are going to
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do great now if you want to follow along
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with me you can click the link down in
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the description it's going to be one of
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the first links and it's going to say
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download project and media files here
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and that'll take you to a page where you
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can sign up to download a zip file that
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includes a drra now this Dr file is a d
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Vinci resolve archive and it's basically
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just a folder that contains the project
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file as well as the media files now the
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project file in resolve is just the
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project itself with the timelines bins
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edits compositions color grades all of
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the kind of data on the things that
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you've changed the things that you're
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actually working on and the project file
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is really really small the media files
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are the things that are really big so
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things like video clips audio clips
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photos sound effects that kind of thing
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and that stuff is separate from the
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project file but in this case for our
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download here it's all put in one folder
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that's renamed a drra file you can
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double click on this Dr file and it'll
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open up in resolve and it should look
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something like this once it does you can
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double click it to open it and you
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should have a project that looks
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something like this and you'll be able
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to follow along with me again this file
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is going to be in a zip file and so
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you'll need to unzip the file then
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double click on this or on this screen
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and resolve you can rightclick and go to
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restore project archive then you can
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find thisd folder and hit open and
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that'll open it just like that so with
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all of that you should be set to follow
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along now if you're looking at this and
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you're like gosh there's just a lot here
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and I don't even know where to start
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before we even dive into the interface
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let's just take a step back here and
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take a look at what the heck we're even
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trying to do in this whole learning
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resolve thing first of all what is
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resolve well resolve is an endtoend
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post- production program and it lets you
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do I mean all of this stuff that you see
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here all of these Hollywood movies have
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been edited or at least color graded
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inside of Da Vinci resolve and I mean
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obviously it's a very professional very
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awesome tool to use to create any kind
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of video or film or TV show or whatever
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you want to make as far as media and the
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big idea here is that all of these post-
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production things that you would have to
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do to make a movie you can do all inside
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of one app from your basic edits to
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color grading to audio mixing and fair
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light to compositing infusion all of
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that stuff lives inside of resolve so
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you don't have to go to separate apps
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you don't have to round trip into you
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know a different Suite of software I you
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know some kind of Suite that lets you be
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creative I you know if there were such a
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thing uh might do it differently but I
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think this is the real advantage to
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resolve is it's everything you need all
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in one place what's also really cool is
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that you can collaborate with people
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that you're working with over the
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Internet or through your network and you
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can all share a project file and you can
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all work on it at the same time so in
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this little example this guy's working
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on Fusion stuff while this person's
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doing color and another person can be
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editing or working with media and this
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can all happen on the same project at
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the same time and so it really
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simplifies a lot of the headaches that
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you would have to go through to work on
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a big project with a team but resolve is
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also awesome if you're just working by
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yourself the interface is broken up into
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different pages and each page has a
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different job for post-production so the
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cut and the edit Pages have to do with
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actually putting your story together the
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color page is for color correction the
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fusion page is for doing compositing and
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effects and explosions and all of those
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fancy things and fairlite is for getting
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really detailed with your audio mix and
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so these different tasks are laid out
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from left to right in the app in sort of
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the order that you would take when
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you're actually creating something
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starts with media and you would import
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your media your your video and your
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audio and put it in your your project
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and then you would edit it and put your
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story together then you do the effects
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then you do the color correction then
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you do the audio mix and then finally
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you would deliver it you would render it
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out for other people to see and so I
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love resolve I use it for my everyday
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work been using it for years and it's a
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really wonderfully designed tool to
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create YouTube videos television shows
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music videos I mean even Hollywood
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movies it just has all the tools you
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need all in one place and almost
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everything is available in the free
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version which is just nuts pretty much
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all of the Advanced color correction
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tools and all the awesome stuff you can
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do in Fusion all the super powerful
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audio mixing and fair light as well as
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The Rock Solid editing and resolve are
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available in the free version without
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any watermarks or trial periods or
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anything like that it's just free it's
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just awesome there's all kinds of cool
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hardware and stuff that works with the
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resolve software there's hardware for
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editing and for color and even some
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super crazy stuff for audio mixing comes
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in two versions the free version and the
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paid version the paid version is 295 the
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free version is free and you may be
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wondering okay the free version what's
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the catch there isn't really a lot of
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catch honestly it can do so much you can
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render up to Ultra HD has all the color
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and it has so much in it oh my gosh you
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can use it for commercial work it's
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amazing but with the studio you buy it
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one time it's $295 and it just gives you
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a little more of the fanciness it has
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some more effects it has some film grain
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it supports 10bit video it has
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resolutions Beyond 4K and it has some
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really cool different AI driven effects
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and things like that it's definitely
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worth it to pay the onetime fee of$ 2.95
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and you get free updates too which is
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just crazy like I bought my studio
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version back in I think resolve 9 and
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I've been using the same license and now
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we're on resolve 18.6 crazy so yeah if
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you don't know if you should get the
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studio or not just get the free version
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and play around with it and if you run
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across a feature that is only in the
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paid version it'll tell you and if you
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just keep running into those features
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then consider getting the paid version
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but until then just use the free version
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you're going to love it so with all that
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out of the way let's dive into resolve
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the first thing that you'll see when you
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open resolve is something like this this
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window here is called your project
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manager this is where you can open
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projects you can make new projects a lot
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of stuff can happen if you rightclick on
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the empty space here there's new project
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new folder import project restore
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project archive which we already talked
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about and so this is where you'll you
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know open a new project and save things
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and that kind of thing now all of these
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projects they live on a database or as
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they call it a library nowadays you can
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go over here on the left and click add
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project library and you can tell it
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where to put the project library and
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it's just a folder that lives on your
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hard drive where it puts all of your
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project files all the project files and
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everything are really small so you can
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kind of put it wherever is good for you
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but all of your projects are going to
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live in that folder now this is kind of
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weird for some people who might be used
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to keeping their project on a certain
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folder along with their media files and
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doing their own project management but
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it's really not that big of a deal you
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can organize your projects here and it
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keeps them all on the same folder and
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then you have your media files wherever
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you want on your system you can keep
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those on a separate hard drive and that
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kind of thing so if you have a big
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external hard drive or a Nas or
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something like that all your media files
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stay on that part of the hard drive and
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your projects all live in the library
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for resolve if you do want to save out a
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project and put it somewhere specific
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you can right click on a project and go
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to export project and that'll save a DRP
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file which is a diviny resolve project
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and then you can save that wherever you
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want and then that's the way that you
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could give a project to somebody else or
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you know you can back it up and that
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kind of thing so it's easy to do that
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it's just you're kind of making a copy
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of that project rather than actually
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keeping the project itself on a separate
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drive if you have any questions about
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that leave them in the comments below
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cuz I know that part can be kind of
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tricky for some people one other thing
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to notice about this project manager is
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up here on the left it says local now
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that means that this is on the project
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Library that's on your system but if you
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go over to these other tabs there's
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Network and cloud and we'll skip Network
00:10:57
for this video but if you click on cloud
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this will actually open up libraries
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that you have shared on the Blackmagic
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Cloud so in order to share a library you
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have to make a library with your black
00:11:06
magic account it's five bucks a month
00:11:08
but you can share this with as many
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people as you want and they can all work
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on the same project with you from across
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the hallway or across the world pretty
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crazy and it works exactly the same as
00:11:18
what we're going to be doing just on the
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local but it's on the cloud and there
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are some collaboration features and that
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kind of thing that we can get into later
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but it's actually really nice really
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wellth thought out system for sharing
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projects but I'm just going to switch
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back to local and doubleclick on our
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project to open it up and when you open
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your project it should open up in the
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edit page or possibly sometimes the cut
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page I think a new project by default
00:11:39
opens in the cut page but this project
00:11:40
that you download might open up in the
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edit page kind of depends on like what
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page you had open when you saved this
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out or when you closed it but let's take
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a look at the layout of resolve biggest
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thing to notice right now is this lower
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bar down here we have the page buttons
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and when you click on any of these
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buttons it will switch out the entire
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interface for a different page so right
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now I'm in the edit page but if I switch
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over to the media page that switches to
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Media mode if I switch to Fusion that
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switches over to fusion color Fair light
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that kind of thing and each of these
00:12:10
pages is sort of like opening up a
00:12:12
completely different app so they're
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specialized for a certain
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post-production task just like you might
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open up a dedicated audio program to
00:12:20
work on your audio you go to Fair light
00:12:22
to work on your audio for your project
00:12:24
but the big Advantage here is that all
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of these Pages share the same timeline
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and so here we can see we have our edit
00:12:32
with the kids looking at the little
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alien puppet guy and if I switch over to
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color this is the exact same timeline
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but in the color page and so I don't
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have to export anything I don't have to
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convert anything if I want to do the
00:12:43
audio for this one I can just switch
00:12:44
over to Fair light and I can zoom this
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in and really start working with the
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audio and so that's a really important
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concept for resolve is that all of these
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Pages they share the same timeline and
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by default it's whatever timeline you
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have open in this page if you switch to
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a different page that's going to open
00:13:01
the same timeline in the next page so I
00:13:03
have color page start here but if I
00:13:05
switch to edit page start that's going
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to be a different timeline which
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actually doesn't have anything and I
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switch over to color there's nothing
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there Fair light there's nothing there I
00:13:12
can switch timelines by going up here to
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the upper right above our viewer and I
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can pick which timeline I want that's
00:13:18
going to show me the most recent
00:13:19
timelines that I've opened and this
00:13:21
project only has a few timelines so we
00:13:23
can see all of them but I can also go
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over here to my media pool on the left
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in my edit page and I can find my
00:13:29
different timelines and double click on
00:13:30
them from the media pool to open those
00:13:32
up I want to point out one really
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important thing before we just dive in
00:13:36
here in the lower right there's this
00:13:37
settings Cog this is the project
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settings this is very important if you
00:13:41
click on Project settings that brings up
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all the settings that you want to make
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sure you get right kind of before you
00:13:47
get started that's the best way to do it
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there's ways to kind of mess with this
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if you've already done some editing and
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everything but for the most part you
00:13:54
want to make sure that your timeline
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resolution is what you want mine is set
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at 1920 x 800 because we have this
00:13:59
widescreen footage timeline frame rate
00:14:01
is 23976 which is what we shot at and I
00:14:04
definitely recommend opening this up and
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playing it around and just looking at
00:14:08
all of the stuff you don't have to
00:14:10
understand all of it but go through here
00:14:12
and look at some of these things because
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that will just help you get familiar
00:14:15
with where some of these little annoying
00:14:18
things that you might need to you know
00:14:19
switch a tick box or something this is
00:14:21
where a lot of those things are now
00:14:23
these settings have to do with just your
00:14:25
project that's why it's called the
00:14:27
project settings so this is like you
00:14:29
know how big is the resolution of the
00:14:31
timeline and what's the frame rate and
00:14:33
if I put a smaller piece of footage into
00:14:36
this timeline what does it do does it
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stretch up to fill the frame or does it
00:14:40
just leave it alone all of that kind of
00:14:42
stuff is controlled here in the project
00:14:44
settings and we'll be coming back to
00:14:46
this a couple times I'm sure if this
00:14:47
seems overwhelming for now don't worry
00:14:49
about it too much but one thing to
00:14:50
mention is if I click on this house I
00:14:52
can open up the project manager I'm
00:14:54
going to right click and say new project
00:14:56
I'll just say Untitled project when
00:14:58
you're looking at a blank project like
00:15:00
this it's a good idea just to go into
00:15:01
the project settings and set your
00:15:03
resolution if you want to work at you
00:15:05
know UHD switch it to UHD if you want to
00:15:07
do 24 for your frame rate kind of get
00:15:09
that all set up if you're going to work
00:15:11
with color management like we'll talk
00:15:13
about later now is a good time to set
00:15:14
that up really before you do anything
00:15:16
else and I'd say probably the most
00:15:18
important thing is the timeline frame
00:15:20
rate make sure that you set your frame
00:15:22
rate right because it's annoying to
00:15:23
change this later the resolution is not
00:15:26
that big of a deal a lot of the other
00:15:27
things aren't that big of a deal but the
00:15:28
timeline frame rate kind of a big deal
00:15:30
make sure to get that right and if you
00:15:31
don't know what get it right means it's
00:15:33
probably the same frame rate as you shot
00:15:34
at and if you don't know what frame rate
00:15:36
you shot at well you should probably pay
00:15:38
attention to that because different
00:15:39
frame rates give you different looks
00:15:41
we'll take a look at how to find a piece
00:15:43
of media's frame rate here later but for
00:15:45
now I'm going to switch back over to our
00:15:47
other project here our downloaded
00:15:49
project and let's just work through
00:15:50
these pages so we're going to start at
00:15:52
the very left with the media page just
00:15:54
click on that that'll open that up and
00:15:56
here's kind of the big concept here the
00:15:58
med media page is designed to be a
00:16:00
workspace where you import media and you
00:16:03
manage it and you rename things and
00:16:05
organize things and kind of get your
00:16:08
Affairs in order before you start
00:16:09
editing you don't really have to use the
00:16:12
media page you could just stay in the
00:16:13
edit page and drag your media right into
00:16:16
the timeline and kind of start working
00:16:17
here but it is a nice way to be able to
00:16:20
just preview media that's on your hard
00:16:22
drive before you even have it imported
00:16:24
into your project and it gives you a
00:16:26
nice big interface to be able to go
00:16:27
through your folder
00:16:29
and look at all your footage organize
00:16:31
things and look at all of the data and
00:16:33
the properties of every clip and if
00:16:35
you're into getting organized you're
00:16:36
going to be good friends with the media
00:16:38
page so let's kind of break this down in
00:16:40
the upper leand corner we have our media
00:16:43
storage panel that's this part right
00:16:45
here and in this little list here you
00:16:48
can look at all of the hard drives on
00:16:49
your system and you can twirl down the
00:16:51
folder structures and you can preview
00:16:53
any of the media that's on your computer
00:16:56
if you double click on a piece of media
00:16:57
that's going to open open it up here in
00:16:59
this viewer and you can scrub this and
00:17:01
play it back you can turn on the sound
00:17:03
if it has sound play that back and so
00:17:04
this is actually a really nice way to go
00:17:06
through and just see what footage you
00:17:08
have available if you Mouse over any of
00:17:10
these thumbnails you can kind of scrub
00:17:13
through the footage really easily you
00:17:14
can just kind of quickly look through
00:17:16
what you have you can grab this little
00:17:17
slider up here and make these previews a
00:17:19
little bigger or you can make them
00:17:21
smaller depending on what you want to do
00:17:23
and this works for video as well as
00:17:25
audio you can scrub through your audio
00:17:27
like this double click it to to bring it
00:17:29
up here in the
00:17:30
viewer and yeah just a nice way to
00:17:32
preview things but so far none of this
00:17:35
media is actually in our project we
00:17:37
haven't imported it at all it's just on
00:17:39
our system now the media always stays on
00:17:42
our system we don't make copies of the
00:17:44
media or anything we haven't really
00:17:46
added it to our project like we haven't
00:17:48
told the project that we want to use it
00:17:50
if we do want to add something to our
00:17:52
project we can just grab it and drag it
00:17:53
down here to this lower part which is
00:17:55
our media pool now the media pool looks
00:17:58
a lot like this media storage right here
00:18:01
the difference is that this media pool
00:18:04
is a list of organized media that's
00:18:07
added to our project so this is the
00:18:08
media that we actually are going to use
00:18:11
we've told resolve that we don't want to
00:18:12
just look at this media on our hard
00:18:14
drive we're going to take this and we're
00:18:16
going to put it in a timeline we're
00:18:17
going to work with it and actually edit
00:18:19
it you can't work with something in
00:18:21
resolve until you've imported it into
00:18:23
resolve and anything that you have
00:18:25
imported goes into the media pool okay
00:18:27
so this is all the footage and media and
00:18:29
everything that we have in our sample
00:18:31
project here and the media Pool Works
00:18:33
very similar to the media storage you
00:18:35
can Mouse over things and it gives you a
00:18:36
little preview you can double click on
00:18:38
them to open it up in the viewer and you
00:18:40
can scrub through you can make these
00:18:41
thumbnails bigger or smaller you can
00:18:42
switch it to list view or metadata View
00:18:45
and you can look at all the you know
00:18:46
time code information and all of that
00:18:48
stuff for all of this footage and so
00:18:50
yeah you can get really detailed with
00:18:51
this stuff in list view I like that you
00:18:54
can look at all of these different
00:18:55
properties sort of in a spreadsheet here
00:18:57
you can right click click on this top
00:18:59
part and change the different columns
00:19:01
that you want to show and man you can
00:19:02
just get really deep we could make this
00:19:03
whole course just on the media pool but
00:19:06
again all of this footage is actually
00:19:07
imported into the project now that means
00:19:09
we can work with it so we've learned
00:19:11
about three panels so far the media
00:19:13
storage which is just the media that's
00:19:15
on your system that you can preview here
00:19:17
the viewer where you can preview things
00:19:19
and the media pool which has all of the
00:19:21
media that you've put into the project
00:19:24
not copied out of the folders on your
00:19:25
system but you're just telling resolve
00:19:27
that you want to use it kind of adding
00:19:29
it to a to-do list almost in the upper
00:19:31
right we'll see we have these little
00:19:33
buttons up here and some of them are
00:19:34
white and some of them are gray if one
00:19:36
of these little headings is white it
00:19:37
means that its panel is showing right
00:19:40
now so audio when it's white it has the
00:19:42
meters and the waveform available and
00:19:45
when I click it it turns gray and it
00:19:46
closes that panel same thing with
00:19:48
metadata I have metadata open right now
00:19:50
and if I click that it closes it and
00:19:52
just makes room for the other panels and
00:19:54
that's how a lot of stuff in resolve
00:19:55
works is there's these buttons up here
00:19:58
and it opens and closes the different
00:19:59
panels now you can't grab the panels and
00:20:02
rearrange them like you can in other
00:20:03
software and I actually really like that
00:20:06
because that means that I can't ever
00:20:07
lose a panel it's always in the same
00:20:09
place so in the media page the metadata
00:20:11
panel is always here on the right now
00:20:13
metadata panel is if you double click on
00:20:15
a piece of footage that'll open that up
00:20:18
here in the metadata panel and it will
00:20:19
tell you all kinds of fancy information
00:20:21
about it bit depth and field dominance
00:20:23
and all these really really nerdy things
00:20:25
and you can even look for more nerdy
00:20:27
things if you click on this little list
00:20:29
arrow button there's all these different
00:20:31
categories of information here and I
00:20:33
like to switch it to shot and scene
00:20:35
because this is where you can kind of
00:20:37
write notes and categorize things and so
00:20:39
I can write a description of whatever
00:20:41
this is so it's you know roasting
00:20:43
marshmallows on the fire and I can put
00:20:45
in comments and keywords all kinds of
00:20:47
things I can color code this clip and I
00:20:49
can even put in data about what shot
00:20:51
this was what scene what take and angle
00:20:53
whether it's day or night and I can
00:20:55
really just kind of log my footage here
00:20:57
which for some projects might be totally
00:20:58
Overkill and some projects might be
00:21:00
really good but you have the ability to
00:21:02
get organized based on each piece of
00:21:05
media right here in the metadata panel
00:21:07
so depending on how much information we
00:21:09
have and how much information we really
00:21:11
want to log and get organized we can
00:21:13
fill all this stuff in another panel is
00:21:16
the inspector panel the inspector this
00:21:18
is a really important panel this
00:21:20
controls the properties of whatever we
00:21:22
have selected there is a version of the
00:21:24
inspector in just about every page of
00:21:26
resolve so anything that you have
00:21:27
selected you adjust the properties of in
00:21:29
the inspector and we're going to be
00:21:31
dealing with this a lot but just as a
00:21:33
little intro you can select a piece of
00:21:35
media here in the media pool and zoom it
00:21:37
in and kind of change its zoom and its
00:21:39
position and everything here in the
00:21:40
media pool even before you add this to a
00:21:43
timeline and so you know that if you
00:21:45
really want this zoomed in like this and
00:21:47
you're never going to use the wider shot
00:21:48
you can just do this while you're kind
00:21:50
of organizing your media and that might
00:21:51
be helpful of course you can always
00:21:53
reset things by clicking this little
00:21:55
circle Arrow either the individual
00:21:57
property here next to these properties
00:21:59
or the circle Arrow Plus in the upper
00:22:01
right hand corner to reset everything
00:22:03
and with any of these controls I can
00:22:04
just grab this little text box and drag
00:22:07
left and right to change that value I
00:22:09
can hold alt to move a little bit slower
00:22:11
have a little bit finer control I can
00:22:13
also just double click on this and then
00:22:15
type it you know 0. five like that and
00:22:17
that works with pretty much every kind
00:22:18
of control in resolve we also have a
00:22:20
capture panel which has to do with
00:22:22
actually capturing things from a film
00:22:24
scanner or a tape deck and we're not
00:22:25
going to get into that today mostly what
00:22:27
you need is the inspector the metadata
00:22:29
panel and the media pool so yeah to
00:22:31
import things into resolve you can go to
00:22:33
the media storage and drag it in from
00:22:35
the media storage like that into the
00:22:36
media pool you can also take footage
00:22:39
just from your Explorer or finder window
00:22:42
and just drag this right into the media
00:22:43
pool like this and it does pretty much
00:22:45
the same thing now one thing you might
00:22:47
want to do in the media page is get
00:22:48
organized so you see how everything is
00:22:51
kind of put in these folders here these
00:22:53
are called bins and so if you right
00:22:55
click in the empty space in this context
00:22:57
menu you could say new bin and that'll
00:22:59
just make a blank folder here and we'll
00:23:00
call this a camping footage just a
00:23:03
reminder you guys aren't going to have
00:23:04
this footage right here this is just
00:23:05
sort of a little demonstration here you
00:23:07
can select any footage you want to put
00:23:09
in the folder and just drag it in like
00:23:10
that double click on the folder to open
00:23:12
that up and then it adds it to this list
00:23:14
here this is the bin list and you can
00:23:16
quickly jump to any bin just by
00:23:18
selecting the bin like that now you can
00:23:20
make your own bins like this but there's
00:23:22
also something called smart bins now
00:23:23
smart bins are really cool by default
00:23:25
there's a couple of smart bins happening
00:23:27
if I twirl down collections here it'll
00:23:29
automatically kind of smart sort some of
00:23:31
my media so here's video clips here's
00:23:33
things with just audio and if you have
00:23:35
the studio version of resolve you can
00:23:37
right click on any piece of media and go
00:23:39
to audio classification analyze and that
00:23:41
will think about what kind of audio this
00:23:44
is and it will put it into the correct
00:23:46
category so this toilet flush would be
00:23:48
an effect right if I go to this upset
00:23:50
mom. wve go to audio classification
00:23:52
Analyze This is mostly dialogue and if I
00:23:54
switch over here it's put this in the
00:23:56
dialogue folder because it's mostly dial
00:23:57
dialog and so that can be really helpful
00:23:59
to kind of get yourself organized just
00:24:01
with those automatic kind of things so I
00:24:03
can just shift select all of this right
00:24:05
click say audio classification analyze
00:24:07
again this is only in the paid version
00:24:09
of resolve it does this it's not
00:24:10
essential but it is kind of cool and if
00:24:12
I go down here to subcategories there's
00:24:14
all these subcategories that it makes
00:24:16
and it's pretty fun so like here's ones
00:24:17
with a lot of breathing here's ones with
00:24:19
bodily functions here's one from a boat
00:24:22
apparently it thinks that there's boat
00:24:24
sounds or cattle sounds and so it's not
00:24:26
perfect but it's kind of fun to see what
00:24:28
it thinks your audio contains right so
00:24:30
it thinks there's pigs and livestock and
00:24:32
sheep and everything so I don't know if
00:24:35
it's look there's toilet flushing though
00:24:37
we got toilet flushing rocked that was
00:24:39
amazing at toilet flushing so am
00:24:41
I and so that's kind of a cool thing you
00:24:44
can also I'll just twirl up this
00:24:45
collections here if you right click
00:24:47
under smart bins you can say add smart
00:24:49
bin you can make a smart bin based on
00:24:52
properties that you want to sort by it
00:24:55
doesn't really add these to a bin just
00:24:57
like you would normally add it to a
00:24:59
folder where it just kind of moves this
00:25:01
piece of media into the folder in the
00:25:03
media pool it actually is more like a
00:25:05
filter just kind of like these
00:25:07
collections are it's sort of like a
00:25:08
search filter so all of this audio isn't
00:25:10
really in the dialogue bin it's just
00:25:12
sorted by dialogue you can make a smart
00:25:14
bin if I say add smart bin and I could
00:25:17
do something like media pool properties
00:25:19
file name contains let's just say GC for
00:25:21
a ground control and that's going to
00:25:23
search for anything with GC in the name
00:25:25
and it's going to put those all together
00:25:27
right and you can even drill this down
00:25:29
more so anything that has GC in the name
00:25:32
and you know with shot and scene let's
00:25:34
say the scene is scene one so none of
00:25:37
that actually is tagged as scene one but
00:25:39
if I create this and then I go to my
00:25:41
media let's just grab something that
00:25:42
says GC GC house door open we can go to
00:25:45
scene and say scene one like this and
00:25:47
then now in our smart bin we have GC
00:25:50
with scene one and so we can get really
00:25:52
crazy and get super organized and if
00:25:54
you're an OCD person oh baby you can
00:25:57
just go go nuts so much fun another cool
00:25:59
thing that's sort of related to this is
00:26:01
you can do keywords so if we were to go
00:26:03
through here if I hold control select
00:26:05
all of these and say check and say drop
00:26:07
like this and hit save we should all
00:26:09
have the drop keyword on them yep under
00:26:12
our smart bins if I click on keywords
00:26:14
and then twirl this down we're going to
00:26:15
have keywords for various different
00:26:17
things so anything that has the keyword
00:26:19
drop will be in those smart bins we have
00:26:21
some keywords added for Clips with our
00:26:23
actress Gwen we have things tagged as
00:26:25
wide angle and so definitely play around
00:26:28
with this way of making smart bins
00:26:30
because especially if you have a bigger
00:26:31
project than this it's really helpful to
00:26:33
be able to organize things like this so
00:26:35
you can find stuff quickly organize
00:26:37
stuff by scene that kind of thing I'll
00:26:38
show you one other cool thing in the
00:26:40
media page before we get into the other
00:26:42
stuff this has already been done for you
00:26:44
but if you double click on a piece of
00:26:45
media you can open it up and if you
00:26:47
happen to be using a slate you can look
00:26:49
at the Slate numbers and so we have
00:26:51
scene 4 shot 8 take one and you can go
00:26:53
through and listen to your audio and
00:26:55
find scene 4 shot 8 take one which is
00:26:58
right here and if you have separate
00:26:59
audio like this you can control select
00:27:01
both the audio that you want to sync and
00:27:04
the video that goes along with it and
00:27:05
then you can rightclick and go up to
00:27:07
autosync audio and then go down to based
00:27:09
on waveform and what that will do you
00:27:11
just barely even see it is it will
00:27:13
figure out where this audio syncs up
00:27:16
with the video and then it will link it
00:27:18
to it and it will just stick the audio
00:27:20
in place of the on camera audio so if I
00:27:22
double click on this and play this back
00:27:24
go check it
00:27:26
out um no you go check it out and so now
00:27:30
we have this nice secondary audio synced
00:27:33
with the lips and you can rightclick on
00:27:35
any of these clips go up to clip
00:27:37
attributes to change a bunch of stuff
00:27:39
but there's these tabs up top and if I
00:27:41
click on this second tab this audio tab
00:27:43
after you have it synced it's going to
00:27:45
say linked channel one can switch this
00:27:46
back to embedded Channel this is just
00:27:48
the on camera audio how it was recorded
00:27:50
just so we can hear the difference here
00:27:52
hit okay bring this up you go check it
00:27:56
out f
00:27:58
and so now we have the on camera audio
00:28:00
which is way worse and again you can
00:28:02
right click go up to clip attributes and
00:28:04
change this back to link Channel anytime
00:28:06
you want and what I like to do is go
00:28:08
through the audio in the media page and
00:28:10
figure out the scene and shot and type
00:28:12
this in for all of my Clips as I import
00:28:15
them into the project and so if you have
00:28:17
a project with secondary audio like this
00:28:19
it can really really save you a lot of
00:28:21
headaches later if you just go through
00:28:22
and organize them like that and the
00:28:23
media page is a great way to do that and
00:28:25
then you just match them up right we can
00:28:27
switch this to our list View and I can
00:28:29
right click on this top part here and
00:28:32
we'll just uncheck most of these let's
00:28:33
just uncheck almost all of these CU we
00:28:35
don't care about most of this we do care
00:28:37
about scene shot and take else we'll
00:28:40
just we'll keep on synced audio too like
00:28:42
this and now we have the shot and the
00:28:44
scene and the take and we can organize
00:28:47
them by shot and this way if we have
00:28:49
everything tagged the two clips that
00:28:50
should sync up are going to be right
00:28:52
next to each other the audio and the
00:28:53
video you can see scene and take are the
00:28:55
same thing right click say autosync
00:28:57
audio based on waveform Boom sync that
00:28:59
up kind of go through here shift select
00:29:01
both of these Autos sync audio based on
00:29:03
waveform Boom like that and you can go
00:29:05
through and sync up everything before
00:29:07
you even get to editing and if you have
00:29:09
a project like this that has the
00:29:10
secondary audio especially something
00:29:12
that's like a short film like this this
00:29:14
is a really great way to do it no
00:29:15
problem but you can go through here and
00:29:17
kind of get organized and that's really
00:29:18
what the media page is for depending on
00:29:21
what you're doing this might be super
00:29:22
useful or it might be way Overkill again
00:29:25
it's totally okay to skip the media page
00:29:27
and just go over to the edit page and
00:29:29
that's what we're going to talk about
00:29:30
next now let's talk about the edit page
00:29:32
of resolve now the edit page is where we
00:29:35
put together our story editing is all
00:29:38
about telling stories and so when we
00:29:41
make our movie we actually put together
00:29:44
the series of shots here in the timeline
00:29:46
this is sort of like the Hub of all of
00:29:49
the things that are going to go into our
00:29:51
project everything that the person that
00:29:54
is going to watch our movie is going to
00:29:55
see has to to be here in the timeline so
00:30:00
if you're new to editing I think it's
00:30:01
really important to kind of understand
00:30:03
this concept I think this is really
00:30:05
helpful there is a difference between
00:30:07
what really happened in real life or
00:30:09
even what was shot if you know you're
00:30:11
shooting a narrative or something like
00:30:13
that and then the story is we tell it
00:30:15
events might have happened in a certain
00:30:17
order in real life but then we can
00:30:20
change the order as we put them in the
00:30:23
timeline and change How The Story Goes
00:30:25
so in real life Maybe bill is walking to
00:30:28
his car right he opens his front door
00:30:30
then he waves to his neighbor then he
00:30:32
gets a phone call and then maybe in real
00:30:34
life he walks to his car and then gets
00:30:36
in the car we can choose to tell our
00:30:39
story exactly that way Bill opens the
00:30:41
door waves to the neighbor gets a phone
00:30:43
call walks to his car gets in the car
00:30:45
but we also have the freedom to change
00:30:47
things around so for instance we could
00:30:50
cut out the whole phone call and then
00:30:52
the story is Bill opens his door waves
00:30:54
to the neighbor walks to the car gets in
00:30:56
the car we could cut out the neighbor
00:30:58
part Bill opens the door walks out to
00:31:01
his car gets in the car we don't even
00:31:04
have to show him walking to the car we
00:31:06
could show that he opened the door and
00:31:07
then we can assume that he walked to the
00:31:09
car and so we have all this Freedom with
00:31:11
how we tell our Story in real life maybe
00:31:14
we shot Bill getting in the car and
00:31:16
walking to his car on day one we shot
00:31:20
Bill getting a phone call on day two and
00:31:23
we shot him coming out of the door and
00:31:25
waving to his neighbor on day three
00:31:27
we can put these in a different order
00:31:30
and because of the context it changes
00:31:31
the story and in resolve here in the
00:31:34
timeline that's where we do this so
00:31:37
let's take a look at our
00:31:45
story w
00:31:56
w go check it
00:31:59
out um no you go check it
00:32:02
out
00:32:04
fine
00:32:07
okay check it
00:32:15
out what was
00:32:24
that and so we have our story here the
00:32:27
two kids arrive on their bikes drop the
00:32:29
bikes and they see
00:32:31
something what do they see they see a
00:32:34
crashed spaceship then they
00:32:38
react and they talk to each
00:32:40
other they decide to go check it out so
00:32:43
he starts walking toward the spaceship
00:32:44
we see his reaction and her
00:32:49
reaction and then as they get closer the
00:32:52
little door on the spaceship moves and
00:32:54
he jumps back and we have the reaction
00:32:58
again and that's how the story goes all
00:33:01
of this is pieced together from moments
00:33:03
that we shot all separately all in
00:33:05
different orders and we put these things
00:33:08
together to make a story most of these
00:33:10
were shot on the same night but for
00:33:12
instance this shot was shot a totally
00:33:14
different night but it all looks like it
00:33:16
works together so I'm harping on this a
00:33:18
lot because this is really the main
00:33:20
thing that happens in the edit page this
00:33:23
is where we put our story together we
00:33:24
take all of our unedited media and we
00:33:27
put it together to make any sense at all
00:33:29
and this is where you'll probably spend
00:33:31
most of your time in resolve so let's
00:33:33
have a look at the interface here I'm
00:33:36
just going to go up to workspace
00:33:39
and reset our UI
00:33:42
layout so that yours should look a lot
00:33:44
like mine and we're going to start with
00:33:46
what we already know here on the left
00:33:48
side of the screen we have our media
00:33:50
pool now this is exactly like the media
00:33:52
pool in the media page just instead of
00:33:54
down here like this it's over here on
00:33:57
the left and we can do a lot of the
00:33:59
media management tasks and everything
00:34:01
that we would do in the media page right
00:34:02
here in the media pool I could right
00:34:04
click on the blank space and I have a
00:34:06
lot of different options here I can make
00:34:08
new timelines I can make a new Fusion
00:34:11
composition I can make bins I can import
00:34:13
media I can do all kinds of stuff but
00:34:15
you can think about this as just like
00:34:17
your toolbox all the little pieces that
00:34:19
you can assemble live here on the left
00:34:21
under the media pool then of course
00:34:23
across the bottom we have our timeline
00:34:26
and this is where we actually put the
00:34:27
clips the video clips and the audio
00:34:29
clips that's where we lay out our story
00:34:32
in time above that we have our toolbar
00:34:35
and this is how you switch out various
00:34:36
modes and options ways to interact with
00:34:39
Clips little preferences that kind of
00:34:41
thing we'll get into that in a little
00:34:42
bit and above that we have two viewers
00:34:45
the left-and viewer is our source viewer
00:34:47
so if we go over here to the media pool
00:34:49
double click on a piece of media we can
00:34:51
open that up here in our source viewer
00:34:54
and we can look at it from beginning to
00:34:55
end so this is a a great way to go
00:34:58
through a piece of media and decide
00:34:59
which parts you like which parts you
00:35:01
don't kind of scrub through it see if
00:35:03
this is going to work for your movie or
00:35:04
not this viewer on the right is our
00:35:06
timeline viewer and this is a preview of
00:35:09
what you'll actually see when you render
00:35:11
your project so as I play this playhead
00:35:13
we see it playing right here on the
00:35:15
right so this is like what your movie
00:35:17
looks like and this one over here is a
00:35:21
way to preview the little pieces of
00:35:23
media in your media pool up along the
00:35:25
top we have several different buttons
00:35:29
which open and close panels a couple to
00:35:31
note are the effects panel which kind of
00:35:33
comes in below the media pool and you
00:35:36
can actually just close the media pool
00:35:37
to have a bigger effects
00:35:39
panel and this is where you can do
00:35:41
things like grab titles so I can just
00:35:44
select titles and grab some text and
00:35:46
drag that
00:35:47
in and have some text over your movie
00:35:51
there's also different things like
00:35:52
different
00:35:53
transitions which will go in between
00:35:55
Clips here on your time line as you play
00:35:57
it back it will give different
00:35:59
Transitions and of course there's
00:36:01
effects and so you can take an effect
00:36:04
and drop it on any clip in the timeline
00:36:07
like
00:36:08
this and that will apply that effect so
00:36:11
here we have this kind of camcorder
00:36:12
effect so if you want something to look
00:36:14
like it was shot on a camcord or
00:36:16
something like that that's a great way
00:36:17
to do that I'll just undo that for now
00:36:20
you can undo anything in resolve just by
00:36:21
hitting contrl Z at any point that's
00:36:24
where the effects live more on that in a
00:36:26
little bit over here on the right one
00:36:29
panel to note is the inspector now the
00:36:31
inspector is a very important panel
00:36:34
inside of resolve this is where you'll
00:36:36
find all of the properties for whatever
00:36:38
you have selected in the timeline so if
00:36:41
I select this clip right here that I'm
00:36:43
over right now and I push up this Zoom
00:36:46
that's going to zoom up our clip same
00:36:49
thing for rotation that kind of thing so
00:36:51
we have a bunch of different controls we
00:36:53
have transform controls which is just
00:36:55
kind of movement and rotation
00:36:57
we have cropping controls so I can crop
00:37:00
off a side of a shot if we want to do
00:37:02
like a split screen or something like
00:37:04
that and there are a few other different
00:37:06
options here which you can play with
00:37:07
yourself and we'll get into kind of
00:37:09
throughout this course but the things to
00:37:12
remember are when you have the inspector
00:37:14
open you're adjusting the properties of
00:37:15
whatever you have selected now that
00:37:17
might not be what you're looking at CU
00:37:19
notice I have this clip selected in the
00:37:21
timeline but I have my playhead right
00:37:24
here and as I push this zoom up
00:37:26
nothing's happening on screen that's
00:37:28
because I'm not actually looking at this
00:37:30
clip that I have selected so if I drag
00:37:32
this over now we can see that that Zoom
00:37:34
is actually working to reset any
00:37:37
property you can click this little
00:37:38
circle Arrow or you can double click on
00:37:40
its name and if I close the inspector I
00:37:43
have my two viewers again and I can open
00:37:46
up my media pool and my Effects by just
00:37:49
clicking on these buttons here any panel
00:37:51
that you want to resize a little bit
00:37:54
there's usually some little button like
00:37:55
this this shrink and expand
00:37:59
button that'll make the media pool go
00:38:01
smaller or bigger same thing for the
00:38:03
inspector we have kind of a similar way
00:38:06
to do things now you can't take any of
00:38:08
these panels and move them around they
00:38:10
always stay where they're at so you can
00:38:14
expand them or contract them but you
00:38:16
can't like make your own detailed layout
00:38:18
like you can in some other programs and
00:38:20
that's just something to get used to I
00:38:21
actually kind of like it this way
00:38:23
because I tend not to lose panels I
00:38:25
don't have them on three different tabs
00:38:27
and you know halfway onto my other
00:38:28
monitor and stuff it's always in the
00:38:30
same place so once you get used to where
00:38:32
it is it's actually pretty convenient to
00:38:34
have them always in the same place it's
00:38:35
like you know place for everything and
00:38:37
everything in its place I love that one
00:38:39
other thing to mention is right here in
00:38:41
kind of the middle right we have our
00:38:43
volume controls and when I'm scrubbing
00:38:45
through things you'll often see me just
00:38:46
click this
00:38:47
mute and that's just to mute the audio
00:38:50
monitoring and this isn't going to mute
00:38:52
it for my movie If I turn this volume up
00:38:55
or down it's not going to adjust the
00:38:57
actual output volume of my movie it's
00:39:00
just how loud it's playing back on my
00:39:02
system so how loud it is on my
00:39:04
headphones or my speakers so if I turn
00:39:06
this all the way down and then I export
00:39:08
this you'll still hear all of the audio
00:39:11
if I have this muted you'll still hear
00:39:12
all the audio it's just a quick way to
00:39:15
kind of adjust the levels so they don't
00:39:17
Blast Your eardrums while you're
00:39:18
scrubbing right one other thing to note
00:39:20
before we move on here in kind of the
00:39:22
middle left there's this little button
00:39:24
and these are our timeline view options
00:39:26
and these can be really convenient if
00:39:28
you want to change the way the tracks
00:39:29
are displayed or change whether you see
00:39:32
waveforms or not that's kind of where
00:39:34
that
00:39:35
happens and how those are
00:39:38
displayed whether you see thumbnails on
00:39:41
your video
00:39:43
tracks whether you have subtitle tracks
00:39:45
or
00:39:47
not all of that stuff lives in the
00:39:49
timeline view options right there and I
00:39:52
think that should cover most of the
00:39:53
things that you need to know to be
00:39:54
dangerous in the edit page as far as the
00:39:57
interface now let's get to actually
00:40:00
making an edit ourselves to do that
00:40:02
let's open up our media pool here and
00:40:05
under bin 2 we have a timeline called
00:40:08
edit page start if you want to get these
00:40:11
work files there is a link in the
00:40:12
description below and you can download
00:40:15
this media and project and follow along
00:40:17
with me so I'll just open this up just
00:40:20
by double clicking on a timeline if you
00:40:22
want to make a new timeline you can
00:40:23
rightclick anywhere here in the media
00:40:25
pool and go to timelines create new
00:40:28
timeline there you can set your timeline
00:40:30
name and your settings and all of that
00:40:31
stuff if you untick use project settings
00:40:35
then you can select the format
00:40:36
resolution frame rate all that kind of
00:40:38
stuff most of the time you can just say
00:40:40
empty timeline and use project settings
00:40:42
and hit create and that's really all I
00:40:45
did for the edit page start timeline now
00:40:48
let's say we want to add a piece of
00:40:49
media I'm going to go over to our media
00:40:51
here and double click on edit media and
00:40:53
I'll also go over and close our
00:40:55
inspector so that we have our to viewers
00:40:57
here and let's just double click on a
00:41:00
piece of media to load it here in the
00:41:02
source viewer I can scrub through and
00:41:04
find the piece that I want and I can
00:41:06
play this back using these transport
00:41:09
controls here or I can use J on the
00:41:11
keyboard to play backwards k to stop and
00:41:14
L to play forward so I can just hit L on
00:41:16
the keyboard turn on our sound
00:41:19
here
00:41:21
fine
00:41:23
okay go check it out
00:41:30
roll it again okay let's find the tank
00:41:32
that we like here go check it
00:41:36
out no way you go check it
00:41:41
out
00:41:43
fine okay I'll check it out all right so
00:41:48
that's a good take so let's say that I
00:41:49
want to use this clip to actually work
00:41:52
with it and put it in our movie we're
00:41:54
going to have to put it in the timeline
00:41:56
so so I can do that a few different ways
00:41:58
probably the simplest way is just to
00:42:00
grab the image here and just drag it
00:42:02
down into the timeline and then we're
00:42:04
going to make a clip here in the
00:42:05
timeline and from there I can trim this
00:42:08
and adjust this here in the timeline I
00:42:10
can also just use the video if I drag
00:42:13
using this little film strip or just the
00:42:15
audio if I grab this little waveform
00:42:17
icon and I can grab those separately
00:42:21
select both of these and delete them and
00:42:22
I can also click one of these buttons
00:42:25
right here these are different ways to
00:42:27
put the clip into the timeline
00:42:29
insert overwrite and replace for now
00:42:32
we'll just hit insert and that'll put
00:42:34
that clip there in the timeline and I
00:42:36
can zoom this to fit by hitting shift Z
00:42:39
that's just going to zoom out so I can
00:42:41
see everything in my timeline here and
00:42:43
now I can scrub through this and play it
00:42:45
back go check it out and see which parts
00:42:48
I like I don't want this entire clip I
00:42:50
want to just use part of it so to
00:42:52
shorten this I can Mouse over either the
00:42:55
beginning or the end of the clip and my
00:42:57
mouse cursor will turn into this little
00:42:59
left bracket if I grab this I can bring
00:43:02
it in and I'm shortening the clip here
00:43:05
I'm actually trimming off the beginning
00:43:07
of it and I could trim that right before
00:43:10
they start talking can move my play head
00:43:12
back and hit space bar go check it
00:43:17
out no way you go check it out and
00:43:21
that's working but I think I actually
00:43:23
want this second take
00:43:25
here
00:43:27
it's nothing we emerge with the crab
00:43:30
walk that you were talking about earlier
00:43:32
two
00:43:33
one
00:43:38
action go check it
00:43:41
out all
00:43:42
right so we'll start this right after he
00:43:45
says action just grab this and trim it
00:43:50
here go check it
00:43:53
out no way you go check it out
00:44:00
fine okay okay let's just stop it there
00:44:04
I'll take the end and trim this up to
00:44:06
the playhead and now we have just this
00:44:08
piece of our footage on our
00:44:12
timeline go check it
00:44:15
out one thing is that the audio is just
00:44:18
coming out of the left ear which we can
00:44:20
fix a variety of ways but the reason is
00:44:22
this is a mono recording and we're
00:44:24
putting this into a stereo track so if I
00:44:28
right click here on this track header
00:44:30
and go down to change track type to and
00:44:32
select
00:44:34
mono then no way you go check it out
00:44:38
problem solved now something to mention
00:44:40
when you play this back it's going to
00:44:43
start at zero and look at this this is
00:44:45
way far down there so we always want to
00:44:48
take our footage and bring it all the
00:44:49
way to the
00:44:51
left because we play from left to right
00:44:54
if we have a gap like this we can select
00:44:56
this empty part and hit backspace on the
00:44:58
keyboard to shrink this up here and make
00:45:02
sure that we start with this clip now
00:45:04
let's find another clip here double
00:45:06
click on this next one and we have
00:45:10
Gwen's angle
00:45:14
here take three go check it
00:45:18
out um no you go check it out all right
00:45:22
that's great that's really the part that
00:45:23
we want but we don't have to drag this
00:45:25
into to the timeline to select that part
00:45:28
we can actually select the part right
00:45:29
here before we even put it in the
00:45:31
timeline so for our selection we're
00:45:33
going to have that start right about
00:45:34
when she turns her head there and we're
00:45:37
just going to grab a little clip from
00:45:39
this piece of footage we're going to set
00:45:41
the starting point which is called an in
00:45:43
by hitting I on the keyboard you can
00:45:45
also hit this button right here this
00:45:47
Mark in and now we have this little kind
00:45:50
of brighter gray bar that shows up here
00:45:52
and let's scrub through until no this is
00:45:56
totally done and then we'll hit o for
00:45:58
out again you can hit this Mark out
00:46:01
button like that and now we have just a
00:46:06
portion of this selected when we have
00:46:08
our in andout selected we can grab this
00:46:10
in the exact same way and drag it down
00:46:12
into the timeline but we're only going
00:46:14
to grab that little piece so it's a
00:46:17
little bit more efficient to do that you
00:46:19
don't have to drag the whole thing into
00:46:20
the timeline and then cut it up and
00:46:22
let's put this where it's supposed to
00:46:24
be go check it
00:46:27
out no way you go check it
00:46:30
out and so really we want to cut to that
00:46:34
line as she says it so one thing we
00:46:36
could easily do is just grab this clip
00:46:38
and just drop it right here where it's
00:46:40
supposed to go and that's going to split
00:46:43
this original clip and cut to the one
00:46:46
that we just
00:46:47
added um no you go check it
00:46:52
out fine so because she says the same
00:46:55
line and does roughly the same movement
00:46:58
that edit actually works pretty well
00:47:00
let's actually take this back a couple
00:47:02
steps though I'll just hit contrl z a
00:47:03
couple times here during her line we
00:47:06
could put this directly over this clip
00:47:09
right here from The Source viewer we can
00:47:12
even hit this button over right clip and
00:47:14
that's going to put this clip down
00:47:16
starting right at the playhead so if I
00:47:19
do this it's going to do the same thing
00:47:20
it's going to overwrite the clip right
00:47:22
at the playhead so that's an easy way to
00:47:24
kind of switch things out depending on
00:47:26
your preference you might want to put
00:47:29
this other clip in a second track and
00:47:31
all you do is just pull this up like
00:47:32
that and put this video layer on top of
00:47:34
the other video layer now as we play
00:47:36
this back you're only going to see the
00:47:38
top video layer right so it's the same
00:47:41
thing essentially as we did before we're
00:47:43
cutting to this angle instead but the
00:47:46
audio is going to mix so we're going to
00:47:49
hear the old line as well as the new
00:47:51
line here when we play this back um no
00:47:54
you go check it out which we don't want
00:47:56
to do so we have a couple options we can
00:47:58
either just replace it like this or we
00:48:01
could do something like mute this track
00:48:04
if we only want to hear this second
00:48:05
track um no you go check it out or we
00:48:09
could even disable the clip if you
00:48:11
select any clip and hit D on the
00:48:13
keyboard that will disable it and by
00:48:15
default if you click on a clip it's
00:48:17
going to select the audio and the video
00:48:19
so we don't want the video disabled
00:48:21
right because we won't be able to see
00:48:22
the video so what we can do is Select
00:48:25
the audio and the video separately and
00:48:27
we can do that a couple ways one way
00:48:30
would be just to unclick this little
00:48:32
link button right here and now if we
00:48:34
select the audio and the video we can
00:48:36
select those separately so I could
00:48:39
select this audio and hit D to disable
00:48:41
that the other way I could do this is
00:48:43
just keep this linked because I like to
00:48:45
have this linked because it's easy to
00:48:46
grab a clip and move it back and forth
00:48:48
but you can hold down alt and select
00:48:51
either the audio track or the video
00:48:53
track by itself without having to go and
00:48:55
unlink the selection that kind of thing
00:48:57
so that way we can turn this off now we
00:49:00
don't really want to turn the entire
00:49:01
thing off because we still want to hear
00:49:03
the lines in this clip so one thing we
00:49:06
can do is split this clip and disable
00:49:08
just this part and enable the other
00:49:10
parts so we can split this by going up
00:49:13
here to our tools and grabbing this
00:49:15
blade so this will turn your mouse
00:49:18
cursor into a razor blade and wherever
00:49:20
you click it's going to split that clip
00:49:22
in two so we can make a cut on each
00:49:25
either side of this clip like this I can
00:49:27
switch back to my regular mode and then
00:49:30
hit D hold down alt to select just this
00:49:34
audio and hit D and now if we play this
00:49:37
back check it
00:49:39
out um no you go check it
00:49:44
out
00:49:46
fine and now we're doing some fancy
00:49:48
stuff this is really cool so depending
00:49:50
on your preference or you know how you
00:49:52
recorded your audio or how you want to
00:49:54
organize your clip Clips down here in
00:49:56
the tracks there's a lot of different
00:49:57
ways to adjust this something to mention
00:49:59
too when we are creating a story we're
00:50:02
in control of not only the clips that we
00:50:04
use but also how long each of those
00:50:06
clips lasts so there's nothing saying
00:50:09
that this clip go check it out and this
00:50:12
clip have to be spaced this far apart
00:50:14
from each other so that they're in real
00:50:16
time we can actually use this
00:50:18
opportunity of cutting to a different
00:50:21
clip to sort of compress the time here
00:50:23
and so he's kind of looking at things
00:50:25
now we could have him look all the way
00:50:27
back and before he talks we can just get
00:50:30
rid of all of that
00:50:32
stuff and make this a little bit shorter
00:50:35
go check it
00:50:36
out um no you go check it out fine so
00:50:42
that makes that moment a little bit
00:50:43
shorter same thing here go check it
00:50:47
out we'll just make this a little
00:50:49
shorter select this emptiness bring it
00:50:52
up go check it out um no you go check it
00:50:55
out out fine so we're in control of the
00:50:59
pacing we can also make this paste a
00:51:02
little bit
00:51:03
longer so we could take this and run it
00:51:06
out a little bit like
00:51:09
this go check it
00:51:13
out um no you go check it out so that
00:51:16
way she pauses for a lot longer now most
00:51:19
of the time you want it to just feel
00:51:21
natural right so go check it out
00:51:26
so she thinks for just a
00:51:31
second and right as she kind of starts
00:51:33
to turn her head
00:51:36
here that's where we'll cut in select
00:51:40
all of those and just roll them back
00:51:41
select this empty space and move it up
00:51:43
check it
00:51:45
out um no you go check it
00:51:50
out fine the other thing we like to do
00:51:52
is when there's an action like her
00:51:54
pushing him
00:51:55
it's nice to cut on that action and so
00:51:59
if we kind of bring this up where she
00:52:01
pushes him like
00:52:02
this we could cut right in the middle of
00:52:05
that push so right as she's pushing him
00:52:08
like
00:52:12
that and it kind of follows through she
00:52:15
starts pushing in this shot and hands up
00:52:17
moving through that shot you go check it
00:52:21
out and it feels a lot more natural even
00:52:23
though this was shot maybe an hour after
00:52:26
this shot feels like it's all the same
00:52:29
moment um no you go check it
00:52:34
out fine and so that's really how you
00:52:37
build a story here in the edit page now
00:52:40
a couple of shortcuts that I think are
00:52:42
really helpful let's say we want to cut
00:52:44
into this shot all the way up to here
00:52:47
there are a couple different things that
00:52:49
we could do to get rid of this first
00:52:51
part we could just grab the edge of it
00:52:54
and trim it up like this
00:52:55
and then delete that empty space to move
00:52:58
it
00:52:59
up we could also split the clip right
00:53:02
here with our
00:53:04
razor and then select this part and hit
00:53:08
backspace select the empty space and hit
00:53:11
backspace we could split it here select
00:53:13
this clip and hit delete that's like the
00:53:15
smaller backspace the smaller delete
00:53:17
button above the numbers on a lot of
00:53:19
keyboards and that will get rid of the
00:53:21
empty space as well all in one Fell
00:53:23
Swoop but we can make this even faster
00:53:25
than that one thing we can do is use a
00:53:29
keyboard shortcut to cut our clip you
00:53:32
can hit contrl B on the keyboard to
00:53:35
Blade clips under the play
00:53:37
head and so I could come over here hit
00:53:40
contrl B select this and hit delete and
00:53:43
that goes a little bit faster you can
00:53:45
also at this point without even cutting
00:53:47
it you could hit control shift left
00:53:49
bracket and what that's going to do is
00:53:51
trim this all the way up to here and get
00:53:54
rid of that empty space all at once so
00:53:57
here it goes boom and so that I think is
00:54:00
the easiest way to trim things that are
00:54:02
just lined out on the timeline like this
00:54:05
um no you go check it out
00:54:08
fine so this is a little bit tight so
00:54:11
check it
00:54:13
out I like when she pushes him oh check
00:54:16
it
00:54:22
out get
00:54:24
out
00:54:26
fine and that's really how you start to
00:54:28
build your story so let's go ahead and
00:54:31
work through an edit here and I'll show
00:54:33
you a really easy way to get a basic
00:54:36
story lined out in your
00:54:38
timeline I'm just going to go to my
00:54:41
footage anything that I know that is in
00:54:42
this scene and just double click on it
00:54:45
and we're going to start by kind of
00:54:47
scrubbing through it seeing what happens
00:54:49
so this is the wide shot of him
00:54:51
approaching the craft so I'm just going
00:54:54
to roughly hit hit an an
00:54:57
in and an out like that and just drag
00:55:00
this into the timeline doesn't matter
00:55:01
where we're just throwing it in here
00:55:03
because we're going to work with it here
00:55:04
in a few minutes next clip this is the
00:55:07
shot of them looking at the craft so I'm
00:55:11
using jkl to kind of page through this
00:55:13
and we're going to start right before
00:55:15
they step
00:55:18
in here we go and we crane up like
00:55:24
this and let's hit o for out then it's a
00:55:27
matter of does this happen before or
00:55:28
after this clip it happens before and so
00:55:31
I can move my playhead before the clip
00:55:33
and then this first icon this insert
00:55:35
clip I can insert it and it will put it
00:55:37
there in the timeline before my first
00:55:40
clip so that happens before it in
00:55:42
pretend land right next let's go to this
00:55:45
clip
00:55:49
here
00:55:50
yeah great that goes in between these
00:55:53
two clips so I'll just hit
00:55:56
insert next this is going to go during
00:56:00
that clip again I'll probably just use
00:56:03
that override idea just put this right
00:56:06
over her
00:56:08
line there we go next
00:56:21
clip go check it
00:56:23
out go check it out all right so this is
00:56:25
an alternate angle and I don't have to
00:56:28
make a bunch of decisions right now I
00:56:29
could probably just insert this for now
00:56:31
and we'll work on this later but I'm
00:56:33
just getting all the media that I want
00:56:35
into the timeline so this is kind of the
00:56:39
beginning and I'm just picking the take
00:56:41
that I want great this is going to go
00:56:44
before everything else I'll hit shift Z2
00:56:46
back up we'll go all the way to the
00:56:49
beginning insert that go to the next so
00:56:53
this is her looking on as he walks
00:56:58
forward we'll
00:57:06
just and this is going to go somewhere
00:57:08
in there not really even sure where but
00:57:10
I'll just throw that in it's okay you
00:57:12
don't have to know everything right off
00:57:13
the bat here's another angle of him
00:57:16
walking up there we go and we'll throw
00:57:18
this in there
00:57:19
too I can hit L multiple times to play
00:57:22
at Double speed or even four or 8x speed
00:57:25
to kind of scrub through this really
00:57:27
quickly so again I'll put this somewhere
00:57:29
in here I'll just insert it
00:57:33
there here's a closeup of
00:57:49
him good it's going to go somewhere in
00:57:51
there
00:57:53
also
00:57:55
then we have the over the- shoulder
00:58:03
shot
00:58:05
go great and we'll put this in there
00:58:08
somewhere too so now I have all of my
00:58:11
footage thrown in here in roughly the
00:58:14
order that I want I can close my media
00:58:17
pool because I don't really need that
00:58:18
anymore and now it's a matter of going
00:58:20
through and making these kind of make
00:58:22
sense in the story so we can start at
00:58:25
the
00:58:29
beginning and one thing that might be
00:58:31
helpful is to grab the divider here
00:58:33
between the audio and the video tracks
00:58:34
and you can kind of push this up and you
00:58:36
can take the divider between the audio
00:58:38
tracks and push this down and you can
00:58:40
see a lot bigger waveforms here because
00:58:42
a lot of the time you're going to edit
00:58:43
around sounds that happen in dialogue
00:58:46
and that kind of thing so it's nice to
00:58:47
really see clearly where those
00:58:51
are
00:58:52
who okay they say wo and then and what
00:58:55
do they see I'm just going to chop the
00:58:56
edge off of this with control shift
00:58:58
right
00:58:59
bracket and let's get rid of this empty
00:59:01
space here what do they
00:59:04
see I think we'll just bring it in right
00:59:06
about there I'll hit control shift left
00:59:08
bracket to chop the front off of that
00:59:11
just kind of goes up like
00:59:14
that same thing I'll cut off the end so
00:59:17
what do they
00:59:20
see yeah they see that whoa now their
00:59:25
reaction let's let them just think about
00:59:27
it for a little
00:59:31
bit go check it
00:59:34
out um no you go check it out now to get
00:59:38
really detailed here we can zoom in if I
00:59:41
hold alt and roll up with my scroll
00:59:43
wheel on my mouse I can zoom way in you
00:59:46
can also move this slider right here to
00:59:47
zoom in or out on the
00:59:51
playhead okay so she looks kind of that
00:59:53
way trim that off one thing that can
00:59:56
sometimes be helpful is to uncheck this
00:59:58
magnet this is turns on our
01:00:01
snapping snapping is when if you get
01:00:03
close to the edge of a clip your
01:00:05
playhead kind of jumps to the edge of
01:00:06
that clip and also if you're moving
01:00:08
Clips around they kind of snap together
01:00:09
like that if you turn this
01:00:12
off then it doesn't really snap to
01:00:14
anything you can be a little bit more
01:00:16
precise so let's take a look at this so
01:00:19
she's already looking that way and we'll
01:00:20
just trim it like
01:00:23
this um no you go check it out go check
01:00:27
it
01:00:28
out um no you go check it
01:00:31
out okay now we have this reaction from
01:00:34
him which I like that we don't need the
01:00:37
other
01:00:39
parts
01:00:41
fine
01:00:43
okay I'll go check it
01:00:46
out let's cut after
01:00:49
okay
01:00:51
okay fine SoBe maybe right as she pushes
01:00:56
him and then he looks back that
01:01:00
way maybe we'll cut on
01:01:02
that fine we could cut right on that
01:01:06
move if we wanted
01:01:09
to and now we can take these clips and
01:01:11
swap them actually if I hold control
01:01:13
shift and then less than I can move this
01:01:17
clip and kind of swap it with other
01:01:19
Clips so let's just see how this works
01:01:21
you go check it
01:01:23
out
01:01:25
fine this clip is a little bit short so
01:01:27
we can take this and extend it a little
01:01:29
bit oh you go check it
01:01:33
out
01:01:35
fine
01:01:37
okay
01:01:39
fine okay check it I'll check it
01:01:44
out so we could cut to him right there
01:01:48
okay I'll check it
01:01:51
out bring a little bit more time
01:01:55
there okay I'll check it out could also
01:02:00
cut to the other angle Che it
01:02:05
out which I like that a little better I
01:02:07
think that's a better
01:02:10
angle okay check it
01:02:15
out and now he approaches the ship right
01:02:18
and so this is really where it comes
01:02:19
down to personal preference how do you
01:02:21
want to tell the story what Clips do you
01:02:23
want to use what order should they be in
01:02:25
how long should each of them be what's
01:02:27
the pacing in between the clips and so
01:02:29
let's go ahead and jump to the edit page
01:02:31
finished timeline and this is what we
01:02:34
ended up doing for the actual
01:02:43
movie w
01:02:53
w
01:02:55
go check it
01:02:56
out um no you go check it
01:03:00
out
01:03:02
fine
01:03:05
okay check it
01:03:12
out and so we have these other shots
01:03:15
mixed in we have her looking on we have
01:03:17
a shot of him approaching the ship his
01:03:20
reaction her reaction all of this just
01:03:23
mixed into one moment now something to
01:03:25
mention is that the audio isn't super
01:03:27
great here this is just what we would do
01:03:30
if we were to line things out in the
01:03:32
edit page before we render this we would
01:03:34
want to clean up the audio add some
01:03:36
footsteps add some sound effects and all
01:03:38
of that stuff make sure that the voices
01:03:41
sound level and all of that stuff which
01:03:44
some of that we can do in the edit page
01:03:47
but we're mostly going to worry about
01:03:48
that in Fair light in this course now
01:03:51
let's talk about how to get a little bit
01:03:53
more detailed any of these clips in the
01:03:55
timeline if we want to adjust some of
01:03:57
the details about them we just select it
01:03:59
and then we can go up here to the upper
01:04:01
right and click inspector now this is
01:04:03
where all of the properties live for
01:04:07
something that's in the timeline and
01:04:08
generally anywhere in resolve if you
01:04:11
have something selected and you go to
01:04:13
the inspector you can adjust the
01:04:14
properties for it okay so just kind of
01:04:16
get used to that I'm going to make this
01:04:17
a little bit bigger here so I'll just
01:04:19
select this footage and starting in this
01:04:22
upper part we have our trans form so
01:04:24
transform is like moving things around
01:04:27
turning them rotating them positioning
01:04:29
them that kind of thing zooming them in
01:04:31
so we can zoom stuff in we can change
01:04:33
its position we can change its rotation
01:04:35
angle we can even do pitch and yaw which
01:04:37
kind of does sort of like a 3D transform
01:04:40
is looking thing like
01:04:43
a which can be useful sometimes we can
01:04:45
also flip this on the vertical axis and
01:04:48
the horizontal axis this is the kind of
01:04:50
stuff that you're going to use a lot
01:04:52
also in the lower left hand corner
01:04:54
corner of our viewer there's this little
01:04:55
transform button and if you click on
01:04:57
that and it turns white you can actually
01:05:00
grab the image and move it around here
01:05:02
in the viewer you can grab this little
01:05:04
handle to rotate it you can grab the
01:05:06
corners to scale it and move it around
01:05:09
and that's really helpful too but this
01:05:12
is the same kind of controls as our
01:05:14
transform in fact if you move this
01:05:16
around you can see our
01:05:17
position moving around as we move
01:05:21
it you can reset any of these controls
01:05:23
with this little Circle Arrow you can do
01:05:25
a single control like this or all of
01:05:27
them for the group here with this circle
01:05:29
with a
01:05:31
plus to turn off this overlay you just
01:05:33
click on that button again and now you
01:05:36
can't move things around we also have
01:05:38
quite a bit of other controls including
01:05:39
cropping so we can crop this footage the
01:05:42
Left Right top or bottom when we have
01:05:44
this cropped we can also adjust the
01:05:45
softness of the crop great for a lot of
01:05:49
situations we have a dynamic zoom and
01:05:51
this is really cool this will actually
01:05:52
take a shot and it will Zoom it out
01:05:56
throughout the duration of the shot you
01:05:58
can also swap it to zoom it
01:06:02
in throughout the duration of the shot
01:06:04
that works really well and you have some
01:06:06
options for
01:06:10
easing this is really great if you're
01:06:12
doing something like a slideshow or if
01:06:14
you want to just make your edit a little
01:06:16
bit more Dynamic you can even just
01:06:18
select multiple different clips here in
01:06:20
the timeline and if you have multiple
01:06:22
clips selected you can adjust the
01:06:24
properties common to all of the clips
01:06:26
and so I could just turn on Dynamic Zoom
01:06:28
for everything and now look what happens
01:06:31
this is zooming
01:06:33
out on every shot which may or may not
01:06:37
be what we actually want for this kind
01:06:39
of thing it's actually not a good idea
01:06:42
but for something if you have kind of a
01:06:45
high action edit where it's nice to have
01:06:47
those kind of dynamic
01:06:49
moves that can be really helpful now we
01:06:51
don't want to do it for this let's not
01:06:53
dynamic Ally Zoom every single shot we
01:06:55
also have composite mode and opacity for
01:06:58
each shot so we can turn the opacity
01:07:00
down we can change the composite mode if
01:07:01
it's over something else we'll actually
01:07:03
be able to see that so I can switch that
01:07:04
to add that's going to mix these
01:07:07
together depending on what you want to
01:07:09
do and these are just like composite
01:07:11
modes in any other kind of layer based
01:07:13
program and there's also some more
01:07:15
advanced things like stabilization lens
01:07:17
correction that kind of thing as well as
01:07:19
retiming and scaling controls you have a
01:07:21
lot of control over the visual aspects
01:07:24
of whatever clip you have selected here
01:07:26
in the inspector but up at the top there
01:07:29
are some other tabs here if we click on
01:07:31
audio this is where we can adjust the
01:07:33
volume and the pan the pitch and even
01:07:36
our equalizer for whatever clip we have
01:07:38
selected and we can get really detailed
01:07:40
with our audio even just here in the
01:07:42
edit page so even if you don't want to
01:07:44
jump into Fair light later you have
01:07:46
quite a bit of control over how loud
01:07:48
your Clips are and what they sound like
01:07:50
and all of that so some of this audio
01:07:52
stuff we're going to get into in Fair
01:07:53
light and it works in a very similar way
01:07:55
but if you do want to adjust audio here
01:07:57
in the edit page here's where you can do
01:07:58
it you can even just click on this track
01:08:01
header and you have a little bit of
01:08:03
control over your volume for your track
01:08:05
here in the edit page you can also go to
01:08:07
the mixer and do a little bit of
01:08:09
adjustment of track volume as well as a
01:08:12
little bit of panning here in the mixer
01:08:14
now let's say we want to start getting
01:08:16
fancy here in the edit page in the upper
01:08:18
left hand corner I can open up my
01:08:20
effects panel that's going to open up
01:08:21
kind of under my media pool I'll just
01:08:23
close my media pool so we have lots of
01:08:25
room and this is where we have all kinds
01:08:28
of different things that we can do to
01:08:30
our Clips in our edit page as well as
01:08:32
some fancy stuff that we can add to our
01:08:34
edit here so probably one of the more
01:08:37
obvious uses would be to actually put an
01:08:39
effect on here now ironically a lot of
01:08:42
the effects that you might want
01:08:43
something like a blur or something like
01:08:45
that isn't really under effects this is
01:08:47
really where a lot of the fusion based
01:08:49
effects live but if you go to open
01:08:51
effects then you'll find a lot of the
01:08:52
filters and things that you're used to
01:08:54
things like blur box blur lens blur some
01:08:59
color effects some ke and kind of green
01:09:02
screen ability things things like ways
01:09:05
to add lens flares and glows and lens
01:09:07
Reflections and light rays and all kinds
01:09:10
of cool stuff this is where all of that
01:09:13
lives here in the effects panel under
01:09:15
open effects and so you can go through
01:09:16
and play around with these there are
01:09:18
quite a bit of effects that I have here
01:09:20
that you might not have in the free
01:09:21
version that is one of the limitations
01:09:23
of the free version but there are still
01:09:25
quite a bit of really cool effects in
01:09:27
the free version just not quite as many
01:09:29
there are some really cool ones that are
01:09:31
only in the paid version of resolve now
01:09:33
to apply an effect let's just put a blur
01:09:36
on this I'll just take this lens blur
01:09:38
and we can doubleclick on it and that'll
01:09:40
add that to whatever clip that we have
01:09:43
selected and then if we select the clip
01:09:45
and go over to the inspector we have a
01:09:47
new tab here it's available effects and
01:09:50
under open effects here we have all of
01:09:52
our adjustments for for this effect so
01:09:54
we can adjust the blur size how bright
01:09:57
the highlights are and all of that kind
01:09:59
of stuff and so again when you have the
01:10:01
clip
01:10:02
selected you can adjust the properties
01:10:05
of the effects that you have on the clip
01:10:06
right here in the effects tab here in
01:10:09
the inspector to get rid of an effect you
01:10:11
can just click the garbage can like that
01:10:14
let's say we want to add some text or
01:10:16
some kind of title over this over here
01:10:18
in the effects panel we have several
01:10:20
different categories here we've been
01:10:21
playing with open effects we also have
01:10:23
audio effects by the way which we'll get
01:10:24
into later but under our toolbox we have
01:10:26
something called titles and under titles
01:10:29
here at the top we have our basic text
01:10:31
and we can grab basic text and this time
01:10:33
instead of putting it on a clip like
01:10:35
this we can drag it over the clip just
01:10:37
like we were dragging a piece of media
01:10:39
from the media pool onto the timeline
01:10:42
when you drag a title or a generator
01:10:45
here into the timeline it's like it
01:10:47
creates a new piece of footage and so
01:10:50
now I have this title and I can adjust
01:10:53
this on the timeline just like I would a
01:10:55
clip and I can select it and adjust its
01:10:57
properties just like I would a clip but
01:10:59
you know its properties for this title
01:11:01
are something like some text and we can
01:11:04
adjust the font and the size and the
01:11:07
tracking and all these kind of things
01:11:08
that you would expect to be able to
01:11:10
adjust here with the text generator and
01:11:13
so again grab this play around with it
01:11:15
there's actually quite a bit of cool
01:11:16
stuff that you can do just with this
01:11:18
basic
01:11:19
text and of course we have preset titles
01:11:22
for you know lower thirds
01:11:25
as well as like scrolling credits let
01:11:27
scroll from the bottom and again select
01:11:30
it and go over here to the inspector to
01:11:31
adjust its
01:11:34
properties under generators we have
01:11:36
things that aren't really titles but you
01:11:38
know ways to generate like a solid color
01:11:41
ways to generate a gradient ways to
01:11:43
generate color bars that kind of thing
01:11:47
just in the edit page of resolve you
01:11:48
have just about everything that you need
01:11:50
to be able to create a video in fact you
01:11:53
you could even go up to workspace and
01:11:55
just turn off show page navigation right
01:11:58
here and you have everything that you
01:12:01
need right here this is basically like a
01:12:04
program like Final Cut or Premiere this
01:12:06
is everything that you need to be able
01:12:07
to preview and select your footage bring
01:12:09
it into the timeline create a story and
01:12:12
get detailed with the properties of all
01:12:15
of your clips and mix them together and
01:12:17
adjust the audio and apply effects and
01:12:19
all of that kind of thing really the
01:12:21
only thing you can't do super well in
01:12:24
the edit page is color grade and that's
01:12:26
because the color page is just so
01:12:28
fantastic and resolve started with color
01:12:30
and so you know there wasn't really a
01:12:32
big need to make a robust color effect
01:12:36
here in the edit page but I would say
01:12:38
like 90% of what you need to do in
01:12:40
resolve you could probably do in the
01:12:42
edit page if you're just making a basic
01:12:44
video and you're not trying to get into
01:12:46
super detailed Motion Graphics or visual
01:12:48
effects or compositing or that kind of
01:12:51
thing the edit page is sort of like your
01:12:53
hub for your story and from here we can
01:12:55
go out to the other Pages I'll just
01:12:57
bring these back up and get more
01:13:00
detailed if you're looking for more
01:13:02
resources on how to edit videos well in
01:13:04
D Vinci resolve make sure to check out
01:13:06
this right here that's our D Vinci
01:13:07
resolve resources guide It's a PDF with
01:13:10
the best resources that we've found for
01:13:12
learning to edit in D Vinci resolve and
01:13:14
you can get that for free all you have
01:13:16
to do is click on that card there's also
01:13:18
a link in the description let's keep
01:13:19
going before we get into those next
01:13:21
three pages we're going to jump on over
01:13:23
to the cut page the cut page we're not
01:13:26
going to spend quite as much time on
01:13:28
because it essentially does a similar
01:13:31
thing to the edit page in fact a lot of
01:13:33
editors that I talk to uh they don't
01:13:35
really use the cut page very much and
01:13:38
it's too bad because the cut page is
01:13:40
really cool so that begs the question
01:13:42
what's so cool about a page that does
01:13:45
basically the same thing as the edit
01:13:46
page and why are there two pages that do
01:13:49
almost the same thing well the edit page
01:13:51
is designed for what we've been talking
01:13:53
about about you know putting everything
01:13:54
together for your story you can get
01:13:56
pretty detailed with stuff you can add
01:13:58
effects and stack clips and all of that
01:14:00
stuff to make a really complicated
01:14:02
timeline I mean you can make a feature
01:14:04
film you can make television shows with
01:14:06
multiple cameras and all this crazy
01:14:08
stuff here in the edit page but the cut
01:14:10
page is designed for a certain kind of
01:14:13
project certain kind of workflow it's
01:14:15
designed to take a lot of the editing
01:14:17
stuff that you would do in the edit page
01:14:19
and kind of streamline it and make it
01:14:21
easier and faster to to put a story
01:14:24
together really quickly and you'll
01:14:26
notice the layout is sort of similar to
01:14:28
the edit page here in the upper left we
01:14:30
have our media pool and this is sort of
01:14:32
a stripped down version of the media
01:14:34
pool with some things moved around but
01:14:35
it's still essentially the media pool
01:14:37
it's where the media that is imported
01:14:38
into our project lives and then on the
01:14:41
right we have our viewer now we don't
01:14:43
have two viewers here like we do in the
01:14:45
edit page when our inspector is closed
01:14:47
anyway where we have our source viewer
01:14:49
and our timeline
01:14:51
viewer we just have one viewer and this
01:14:53
is kind of a hybrid if you double click
01:14:56
on a piece of footage here in the media
01:14:58
pool you can bring it up here in the
01:15:00
viewer and preview it but if you click
01:15:02
down in the timeline it's going to
01:15:04
switch to the timeline viewer and you'll
01:15:06
be able to view your timeline now
01:15:09
speaking of the timeline there's
01:15:11
actually two different views of the
01:15:13
timeline there's the lower timeline here
01:15:16
which by default moves under the
01:15:18
playhead and the playhead kind of stays
01:15:19
stationary in the middle and then
01:15:21
there's the upper timeline where you can
01:15:23
move the playhead around it's designed
01:15:26
this way so that you don't have to zoom
01:15:28
in and out all the time so like in edit
01:15:30
I can hold alt and zoom in and out and
01:15:33
if I want to see the end of my movie I
01:15:36
zoom out and then I can zoom back in I'm
01:15:37
just holding alt and rolling with the
01:15:39
scroll wheel and you know it's pretty
01:15:41
fast but you do kind of have to move
01:15:43
things around and there's a lot of
01:15:45
moving back and forth and reframing so
01:15:47
that you can see what you're doing well
01:15:49
the cut page is always zoomed out in the
01:15:52
upper time line you can see the very
01:15:54
beginning and the very end of your
01:15:55
sequence in this upper timeline and the
01:15:58
bottom is always zoomed in and so you
01:16:00
can quickly go to the very last clip
01:16:03
just by clicking over here on the right
01:16:05
part of your upper timeline and then you
01:16:07
can adjust the details and stuff here in
01:16:10
the lower part of your timeline without
01:16:11
having to zoom in and out to do that
01:16:13
right so you can quickly kind of go
01:16:14
through this and trim things and make
01:16:17
adjustments whatever you need right here
01:16:20
in the lower timeline and switch to a
01:16:22
different part in the upper timeline and
01:16:24
it's kind of just designed to go really
01:16:26
quickly but other than that layout you
01:16:29
have a lot of the same controls in the
01:16:31
cut page as you do in the edit page it's
01:16:33
just sort of streamlined a little bit so
01:16:35
for instance this viewer where we have
01:16:37
our transform controls where we can kind
01:16:39
of turn this on and move it around and
01:16:40
that kind of thing and we have the
01:16:42
inspector as kind of these separate
01:16:44
controls here in the edit
01:16:46
page in the cut
01:16:48
page we can just click on these sliders
01:16:50
and we have all of that all kind of in
01:16:53
one little panel here and so our
01:16:55
transform we can move this around and
01:16:58
adjust and they're all kind of next to
01:16:59
each other and so it's just a little bit
01:17:01
quicker to move things around same thing
01:17:03
for
01:17:05
cropping and so it's just kind of
01:17:07
designed to be a little bit more
01:17:08
streamlined right that said I think
01:17:11
people kind of complained about not
01:17:12
having the inspector because they
01:17:13
recently added the inspector here on the
01:17:16
right and you can kind of do similar
01:17:18
things that you would in the edit
01:17:21
page I'll just read set all my controls
01:17:23
with this little circle plus right here
01:17:26
and something to mention about the cut
01:17:28
page not only do we have these timelines
01:17:31
but by default these timelines are kind
01:17:34
of designed to not let you have a gap
01:17:35
between your Clips so I don't have
01:17:38
separate tools for my cursor like I do
01:17:40
here in the edit page where you can grab
01:17:42
different tools grab your blade tool
01:17:44
grab your regular selection tool grab
01:17:46
your trim tool in the cut page you just
01:17:49
Mouse over the edge of a clip and you
01:17:51
have one option you can of trim the clip
01:17:55
and the other Clips suck down with it
01:17:58
and that's just designed to make it so
01:17:59
you don't have any gaps in your timeline
01:18:03
because we don't want any black frames
01:18:05
or anything like that we just want all
01:18:08
of the clips to play next to each other
01:18:10
now there are times where you actually
01:18:12
do want a gap and you can change that
01:18:15
option along with a bunch of other
01:18:16
options here in this very left hand part
01:18:19
of this upper timeline there are a lot
01:18:21
of different options here this top one
01:18:23
is called Ripple on if we uncheck that
01:18:26
we can move it like this and it won't
01:18:27
Ripple the other Clips down so that's
01:18:29
called Rippling kind of moving things
01:18:31
down when you trim things so it will let
01:18:34
you have those gaps if you want to have
01:18:37
those one of the things we like about
01:18:39
the cut page is just being able to
01:18:41
quickly go through and trim your clips
01:18:43
now this does get a little bit
01:18:45
frustrating when you have your audio
01:18:48
offset a little bit like mine is here I
01:18:51
have this clip's audio coming in before
01:18:52
for the video and if I were to grab this
01:18:55
it's somewhat unpredictable uh what's
01:18:58
going to happen here and so it's keeping
01:19:00
those same edit points but it's moving
01:19:02
everything down which may or may not be
01:19:04
what you want and so I find that you
01:19:06
generally want to use the cut page for
01:19:09
things where you have straight cuts you
01:19:11
want to have a bunch of Clips with
01:19:12
straight cuts like this because the more
01:19:14
you do this kind of Ripple thing the
01:19:16
more it's going to kind of mess it up so
01:19:18
this is really a great way to do
01:19:20
something where you have a bunch of
01:19:22
Clips just laid out right after one
01:19:24
another something like a vlog something
01:19:26
like a news story where you just don't
01:19:28
have a whole bunch of fancy audio and
01:19:31
stuff like that that's really where the
01:19:32
cut page gets kind of confusing and
01:19:35
frustrating is when you have a bunch of
01:19:37
audio that you're trying to kind of
01:19:38
layer in and do j cuts and L Cuts you
01:19:41
know especially when you have multiple
01:19:42
tracks of audio and that kind of thing
01:19:43
it can get a little bit confusing in the
01:19:45
cut page and so the cut page is
01:19:47
something that I've really used for
01:19:48
things like Vlogs things like if I have
01:19:50
a vacation video where I just have a ton
01:19:52
of clips and I just play them one after
01:19:54
another I can drag them all into the cut
01:19:57
page and really quickly kind of trim
01:19:59
them up and put them together that way
01:20:01
and what's beautiful is you can actually
01:20:03
use the cut page for the things that
01:20:05
it's fast at like you know putting
01:20:08
together a rough cut or putting together
01:20:09
a simple video like that and then if you
01:20:12
want to get a little bit more detailed
01:20:13
you can just switch over to the edit
01:20:15
page and this uses the same timeline so
01:20:18
the edit page and the cut page and
01:20:20
actually all of the pages in resolve
01:20:22
share the same timeline which is one of
01:20:24
the major advantages of resolve being
01:20:26
the way it is so we can do some work in
01:20:28
the cut page and then go to the edit
01:20:29
page to get more detailed and that kind
01:20:31
of thing it's a pretty decent overview
01:20:33
of the cut page let's take a look at a
01:20:35
couple strengths that the cut page
01:20:36
really has and some reasons why you
01:20:38
might want to jump into the cut page
01:20:40
even if you're not going to stay there
01:20:42
for the entirety of your project one
01:20:44
feature that I really like about the cut
01:20:46
page is the source tape so if you go up
01:20:50
in the upper leand corner of our viewer
01:20:52
here here you have these three buttons
01:20:54
and this switches out your viewer
01:20:57
between the source clip so like a clip
01:21:00
from your media pool and your timeline
01:21:04
so whatever you have down here so we'll
01:21:05
just throw a couple things down here
01:21:07
real
01:21:08
quick but this middle button is the
01:21:11
source tape button and look what happens
01:21:13
when I click this what this will do is
01:21:16
this will take all of the media from
01:21:18
whatever bin I'm looking at in my media
01:21:21
pool and it will lay it out end to end
01:21:24
here in our little play
01:21:27
bar and then I can scrub through this
01:21:30
and I can look at all of my media in one
01:21:35
smooth motion and so this is really
01:21:38
great if you're trying to find a piece
01:21:40
of media and you don't know what it's
01:21:42
called instead of double clicking on a
01:21:44
piece of media and then scrubbing
01:21:46
through it and then double clicking on
01:21:47
another piece of media and scrubbing
01:21:48
through it with the source tape you can
01:21:50
just scrub through all of your media all
01:21:52
at once this is especially good if
01:21:55
you're trying to find a shot visually
01:21:57
finding some b-roll something like that
01:21:59
and so what I do is I use this to find
01:22:02
Boll for projects where you know I might
01:22:04
have a voice over and I'm trying to put
01:22:06
Boll over it just to accentuate what's
01:22:08
being said you can really quickly kind
01:22:10
of buzz through your footage and find
01:22:12
the right clip and you can set your in
01:22:15
and your out just like you would on the
01:22:17
edit page like this with I and O and
01:22:20
then you can take this and you can put
01:22:21
it into the time line now you can put
01:22:24
this into the timeline a few different
01:22:25
ways one you could just drag it into the
01:22:27
timeline like you would expect but we
01:22:30
also have these buttons over here these
01:22:31
are the edit buttons and whatever we
01:22:34
have selected with our in andout here in
01:22:36
the viewer this will throw into the
01:22:38
timeline in various different ways one
01:22:40
that makes a lot of sense would be place
01:22:42
on top and so we click place on top and
01:22:44
it's going to put that clip on top of
01:22:47
our other Clips here right wherever our
01:22:49
playhead is so if our play head's over
01:22:50
here and I hit place on top it's going
01:22:52
to put that on top right there we also
01:22:55
have Ripple overr right so let's say I
01:22:57
pick an alternate angle
01:22:59
here in out and then I say Ripple
01:23:03
overwrite what that's going to do is put
01:23:05
this clip into this space and it's going
01:23:08
to fit the space to the clip boom it's
01:23:11
going to kind of replace that clip right
01:23:13
there and that can be really convenient
01:23:16
if you're just trying to quickly replace
01:23:18
a
01:23:19
shot another convenient one would be
01:23:21
smart insert so let's say I want to put
01:23:23
this in between these two clips I don't
01:23:25
even have to be right on this edit point
01:23:28
I just have to have that edit point be
01:23:30
the nearest edit point to my playhead
01:23:33
and I can hit smart insert and look what
01:23:35
happens boom it puts that in between
01:23:38
those two clips and so all of these are
01:23:40
kind of designed to save you a little
01:23:42
bit of time so you don't have to be
01:23:43
exactly right with your playhead you
01:23:46
know you just make this as close as you
01:23:48
can set your in and your out smart
01:23:51
insert and you can put that in in there
01:23:52
and so this is really great for putting
01:23:54
a whole bunch of footage into the
01:23:56
timeline really quickly this kind of
01:23:59
system working with the cut page and
01:24:01
these edit buttons what I think is even
01:24:04
nicer is you can set keyboard shortcuts
01:24:07
for any of these buttons and so if you
01:24:09
go up to the upper leftand corner under
01:24:11
D Vinci resolve under keyboard
01:24:12
customization if you click on all
01:24:14
commands here you can search so like
01:24:17
append and that button is the same as
01:24:19
append to end of timeline and I like to
01:24:22
set this as P the reason I put this as p
01:24:25
is because it's right by I and O on the
01:24:27
keyboard and so I can go through here
01:24:30
and I can quickly add a bunch of Clips
01:24:34
like this I O and then hit p and when I
01:24:38
hit P it's going to throw this clip at
01:24:40
the end of my timeline and so I can
01:24:42
quickly just gather all the clips that I
01:24:44
want i o p i o p i o p and if you're
01:24:49
working with you know more visual clips
01:24:51
and b-roll and that kind of thing thing
01:24:52
I O and P you can throw all of your b
01:24:55
roll at the end of your timeline and
01:24:56
then you can go through here and put
01:24:59
them over your voice over and adjust
01:25:02
things and get a little bit more
01:25:03
detailed
01:25:05
afterwards so a lot of the time what
01:25:07
I'll do is I'll be working on my edit
01:25:09
here in the edit page and then I'll
01:25:11
switch over to the cut page to use the
01:25:14
source tape to grab a bunch of BR roll
01:25:17
kind of buzz through my
01:25:19
clips and just put those on my edit and
01:25:23
once I have all the clipss there it's
01:25:24
just a really fast way to go through a
01:25:26
bunch of Clips I can switch back over to
01:25:28
the edit page and I can adjust my Clips
01:25:30
here in the edit page where I have a
01:25:31
little bit more control it really
01:25:33
depends on your workflow and the type of
01:25:36
project you're doing but this Source
01:25:39
tape is a really nice tool the other
01:25:41
thing the cut page is really good for is
01:25:44
doing multicam edits Now you kind of
01:25:47
wouldn't think of the edit page as being
01:25:49
great at multicam because it it kind of
01:25:51
seems like this is a way just to make
01:25:53
rough cuts and it doesn't quite have as
01:25:55
many abilities as the edit page but let
01:25:58
me show you something really
01:25:59
cool I'm going to go into our files here
01:26:03
under our media under our cut page media
01:26:07
and here we have a multicam shoot of the
01:26:10
readr of our movie so this is five
01:26:13
people around a table we have a top down
01:26:15
camera we have a kind of the left side
01:26:18
of the table camera and right side of
01:26:20
the table camera and in the edit page
01:26:22
you can make a multicam sequence and you
01:26:24
can flip cameras and do all that kind of
01:26:27
thing which is definitely plenty to go
01:26:29
over in its own video but the cut page
01:26:31
does kind of a unique thing with
01:26:34
multi-cam edits if we select all of this
01:26:38
stuff that are just different angles of
01:26:39
the same moment we can go up here to
01:26:42
this
01:26:43
button it says sync clips and if we
01:26:46
click on that that's going to bring up
01:26:48
our sync Clips
01:26:50
window and here we have some op options
01:26:53
to be able to automatically sync these
01:26:55
clips together and make a multicam
01:26:58
edit if you have time code you can sync
01:27:01
by time code you can sync by the start
01:27:03
or the end of the clip the in and the
01:27:05
out or you can do it automatically with
01:27:07
audio and for most of us that's probably
01:27:10
what is going to be most useful so I'll
01:27:12
select audio and hit sync and look what
01:27:15
happens it analyzes it and then it puts
01:27:17
these all together and thinks about
01:27:19
where these all fit together in time at
01:27:22
this point it's a really good idea to
01:27:23
play this back and make sure that the
01:27:25
sync is right but it usually does a
01:27:27
really good job and then you just go
01:27:29
down here to save
01:27:31
sync now it looks like nothing's
01:27:33
happened nothing's really going on here
01:27:35
but what it does is it adds these little
01:27:37
blue indicators which means that it
01:27:40
knows that these clips belong together
01:27:43
and that they occupy the same moment in
01:27:45
time and so what we can do is grab
01:27:48
something like our Master shot like this
01:27:49
wide shot I'll just right click and say
01:27:51
create create new
01:27:53
timeline and I'll just drag this down to
01:27:55
our timeline here and now we have the
01:27:58
entire shoot from beginning to end just
01:28:01
with this one clip now this isn't a
01:28:03
multi-cam sequence or anything like that
01:28:05
it's just literally the clip thrown into
01:28:07
the timeline but we can go up here to
01:28:10
the upper left and go to something
01:28:12
called a sync bin and we can see all of
01:28:14
the clips that sync with the clip that
01:28:17
we're over here in the timeline and we
01:28:19
can see all the different cameras and
01:28:20
everything like that and check this out
01:28:23
we can play this back or scrub through
01:28:24
or whatever we want to do and if we find
01:28:26
a good angle we can click on that angle
01:28:28
and that's going to bring that up here
01:28:30
in our viewer and it's going to set an
01:28:32
in at the point that's going to sync
01:28:35
with our playhead and we can do
01:28:38
something like place on top and look at
01:28:40
this it's going to come in
01:28:42
here and if we switch off of our sync
01:28:44
bin we can see what's actually happening
01:28:47
here in our timeline as we play this
01:28:49
back this is going to be perfectly
01:28:51
synced
01:28:52
and we can just add clips that we think
01:28:55
are interesting and we can do it
01:28:57
perfectly in sync without having to set
01:28:59
up a whole multicam sequence and switch
01:29:01
cameras and all of that kind of stuff
01:29:03
it's almost like a hybrid between
01:29:05
putting a bunch of clips into a timeline
01:29:07
and just editing them that way and a
01:29:10
traditional multi-cam workflow so this
01:29:13
sync bin is pretty cool switch over to
01:29:15
the sync bin again and this is how we
01:29:17
can do our multicam edit and it's just
01:29:21
kind of a slick way to do
01:29:22
it and so the sink bin is a really nice
01:29:25
way to be able to kind of scrub through
01:29:27
and find interesting stuff and just find
01:29:30
the best angle so let's just go to this
01:29:32
angle drop that
01:29:35
in and now we have a nice Dynamic edit
01:29:38
here that works really well and we
01:29:41
didn't really have to do a whole lot of
01:29:42
work sinking things up so if you're
01:29:44
doing multicam stuff the cut page might
01:29:47
actually be a really great tool for you
01:29:49
now something to mention about the cut
01:29:51
page the the cut page is actually
01:29:53
designed to work with some hardware and
01:29:55
so if you don't know there is the D
01:29:57
Vinci resolve editor keyboard which is a
01:29:59
whole keyboard that has specialized
01:30:01
buttons on the left and in a jog wheel
01:30:05
and some other buttons here on the right
01:30:07
and this was kind of designed with the
01:30:09
cut page in mind and so it sort of
01:30:11
brings some more tactile control to your
01:30:14
editing we also have the speed editor
01:30:18
which is like the next generation of the
01:30:20
editor keyboard and this thing's pretty
01:30:22
neat it has your edit buttons right here
01:30:26
as dedicated keys on the keyboard your
01:30:28
in and out there's ways to trim and roll
01:30:32
and do your different edits and add
01:30:34
transitions as well as multi-cam
01:30:36
controls some other useful features
01:30:39
switching between the source and the
01:30:40
timeline viewers and then of course you
01:30:42
have your jog wheel which helps you kind
01:30:45
of navigate back and forth on the
01:30:47
timeline like I said this is kind of
01:30:49
designed for the cut page and so if if
01:30:51
you are doing a certain kind of project
01:30:54
and you're doing a lot of it this speed
01:30:57
editor might be a really good idea
01:30:59
because it's more about kind of building
01:31:00
tactile control and muscle memory and
01:31:02
with some practice you can get really
01:31:04
fast editing things with this speed
01:31:06
editor and that's designed to work with
01:31:08
the cut page to where you don't have to
01:31:11
use a mouse and a keyboard you can just
01:31:13
use the speed editor and it does feel
01:31:16
really cool when you kind of get the
01:31:17
hang of it and this is also where the
01:31:19
cut page kind of starts to make a little
01:31:21
bit more sense
01:31:22
you know using the speed editor on the
01:31:24
edit page feels like oh I don't know
01:31:26
this is kind of cool using the cut page
01:31:29
without out the speed editor is like oh
01:31:31
yeah this is kind of neat but when you
01:31:33
use them together it really makes a lot
01:31:35
of sense and things feel really nice so
01:31:39
depending on how much you're going to be
01:31:40
editing and how hardcore you're going to
01:31:42
be and what kind of projects you're
01:31:44
going to be working on the cut page and
01:31:46
especially with the speed editor might
01:31:48
be a really good idea so my advice is to
01:31:50
open the Cut page try it out see how you
01:31:53
like it if you are interested in buying
01:31:56
the full version of resolve that's the
01:31:58
paid version the studio version it
01:31:59
actually comes with the speed editor and
01:32:02
so you could buy that speed editor for
01:32:03
3.95 and get resolve Studio which is
01:32:06
$2.95 for free with it and that's a
01:32:09
pretty sweet deal if you're into editing
01:32:11
and you're going to do a high volume of
01:32:13
stuff would definitely check out the
01:32:15
speed editor watch some reviews it's a
01:32:17
pretty neat little piece of equipment
01:32:19
but that's pretty much the editing side
01:32:21
of things here in resolve we have the
01:32:24
edit page which is really kind of the
01:32:26
Hub of your project this is where you
01:32:28
put your story together this is where
01:32:30
you add the majority of your media and
01:32:32
everything anything that you want your
01:32:34
viewer to see you have to put into the
01:32:35
timeline the cut page is a little bit
01:32:38
different flavor of doing that and again
01:32:40
if you're just wanting to do some basic
01:32:42
videos it's totally okay to just stay on
01:32:44
the and work with the tools there but if
01:32:48
you want to take things up a notch
01:32:50
that's where these next three pages come
01:32:53
in you can think of the edit page and
01:32:56
the cut page as like level one kind of
01:32:58
putting things together the basics but
01:33:00
when you want to get a little bit more
01:33:02
advanced and you want to get more
01:33:04
detailed with either doing some visual
01:33:06
effects or making Graphics or doing
01:33:08
color correction or doing audio that's
01:33:10
where you would jump into fusion color
01:33:11
or Fair
01:33:13
light all right let's jump into Fusion
01:33:16
this is my favorite part of Da Vinci
01:33:19
resolve and I think probably the most
01:33:20
powerful thing in D Vinci resolve as far
01:33:23
as creating anything that you can
01:33:25
imagine Fusion like the other pages is
01:33:29
like an entire app like an entire
01:33:31
different app shoved into resolve and
01:33:35
like all of these Pages it has one major
01:33:37
job Fusion's job is to be a compositor
01:33:42
so what is a compositor well a
01:33:44
compositor is an app where you do
01:33:48
compositing solid solid information
01:33:50
right compositing is combining different
01:33:52
visual elements together to make one
01:33:56
cohesive image and when you say
01:33:58
compositing that can be visual effects
01:34:00
which is like fancy stuff like
01:34:02
explosions and lightsabers and making
01:34:05
things that aren't real look real but it
01:34:07
can also be something like titles and
01:34:10
graphics and animations things that are
01:34:12
kind of computer generated it's all a
01:34:14
similar process of putting a bunch of
01:34:16
stuff together into one image one
01:34:19
composition what this might look like is
01:34:21
let's say you have a shot of a cow in a
01:34:24
field with mountains in the background
01:34:27
something you might do in compositing
01:34:29
would be to add more
01:34:30
Mountains that can be a copy of these
01:34:32
mountains or it can be Mountains from a
01:34:35
totally different place it could be some
01:34:37
image that was shot on the other side of
01:34:39
the world and we're just going to put
01:34:40
that in to our shot and make it look
01:34:42
real maybe we want the sky to look a
01:34:45
little bit fancier maybe we'll put some
01:34:48
clouds in the sky make it look a little
01:34:50
bit more like a story book these would
01:34:52
all be examples of visual effects it's
01:34:56
making something that isn't real look
01:34:57
real and they can be really realistic
01:35:00
like this where you really wouldn't even
01:35:02
notice if you did a good job or
01:35:04
something crazy like hey we have a
01:35:06
flying saucer that comes in and abducts
01:35:08
this cow all of this kind of stuff is
01:35:11
what Fusion does let's say we want to
01:35:13
have a title that comes in and animates
01:35:15
on and then a flying saucer comes in and
01:35:18
then grabs the title and then lifts it
01:35:20
off of screen that's more kind of the
01:35:22
motion graphic side of things but you
01:35:24
can sort of think of compositing as
01:35:26
doing stuff that's fancy to your video
01:35:29
so using the fusion page we can do
01:35:31
things like take this shot of the house
01:35:34
and turn this into a nighttime shot and
01:35:36
add fog and remove all of these trees
01:35:40
and take away this American flag and add
01:35:43
fake lighting and I mean you can do
01:35:45
anything you want if you have the skills
01:35:47
and learn how to do it Fusion can
01:35:49
probably do just about anything that you
01:35:51
imagine
01:35:52
so it's really exciting because this is
01:35:53
built into resolve and what's neat is
01:35:57
that you can take any clip from any
01:35:59
timeline and to bring it into Fusion you
01:36:02
don't need to convert it or you don't
01:36:04
need to link it out to any other kind of
01:36:06
program or render it or anything like
01:36:09
that all you do is just look at the shot
01:36:11
in the edit page and then switch over to
01:36:13
fusion and it brings up that shot here
01:36:16
in the fusion page and you can play with
01:36:18
it and do all the fancy things pretty
01:36:20
neat right
01:36:22
so enough of what Fusion does how do we
01:36:24
actually do anything well let's take a
01:36:26
look at the interface here there should
01:36:29
be some things that are familiar by now
01:36:32
in the upper leand corner we have our
01:36:33
media pool and this works just like in
01:36:35
the other Pages it's all of the media
01:36:38
that's been imported into our project in
01:36:40
fact let me go up to workspace and reset
01:36:43
our UI layout there we go it's possible
01:36:46
that your screen looks a little bit more
01:36:48
like
01:36:49
this and of course in the upper left we
01:36:51
have these buttons up here and this
01:36:53
opens and closes panels just like in the
01:36:55
edit page same thing media pool and
01:36:57
effects both live over here on the left
01:37:00
side on the right side we have our
01:37:03
inspector and we have some other panels
01:37:05
that we can open and close that we'll
01:37:06
get to here in a little bit over here on
01:37:09
the right we have our viewer and
01:37:11
actually we have two viewers here in
01:37:13
Fusion a left-and viewer and a
01:37:15
right-hand viewer and for now you can
01:37:18
think of this sort of like the source
01:37:20
viewer and the timeline viewer although
01:37:22
that's not exactly right but for now you
01:37:25
can totally think about it like that cuz
01:37:27
I have to explain a couple things before
01:37:28
this will make any sense why there's two
01:37:30
viewers but just so you know there's two
01:37:31
viewers a left viewer and a right viewer
01:37:34
and by default if you play through the
01:37:35
timeline what you see on the right is
01:37:38
what your image is going to look like
01:37:39
when it goes back into the edit page now
01:37:42
in the lower part of our interface we
01:37:44
have the nodes now this strikes fear
01:37:47
into the hearts of many nodes are
01:37:49
probably the most single intim
01:37:51
intimidating reason why people don't
01:37:53
want to use Fusion because they see this
01:37:56
kind of interface they see a couple
01:37:57
boxes connected to each other and they
01:38:00
go what the heck is that why is that
01:38:03
this makes no sense how can something
01:38:05
that's time-based not have a timeline
01:38:08
with layers like the edit page does
01:38:10
there's a timeline with layers I get
01:38:12
that what's with the fusion page with
01:38:14
these boxes what are we supposed to do
01:38:16
with that well if you're thinking that
01:38:17
way then you're not alone it's okay the
01:38:20
very first time you see no it's it's
01:38:22
kind of weird so let's take a minute and
01:38:24
let's explain what the heck nodes are
01:38:26
because they're really the key to
01:38:28
working infusion they're like the main
01:38:30
thing that you use to make cool stuff in
01:38:32
Fusion so what is a node a node is just
01:38:36
a little box on our interface and we
01:38:38
link these boxes up like a flowchart
01:38:42
each box has at least one input and it
01:38:44
has an output the output is this little
01:38:47
gray square and every input is a
01:38:49
triangle and there are different colors
01:38:52
triangles every single node has
01:38:54
basically one job it kind of does one
01:38:57
thing you can think of a node as like a
01:38:59
single step in a process at Ground
01:39:02
Control we have a program called Fusion
01:39:04
Zero to Hero which teaches you all of
01:39:07
the ins and outs in Fusion we go super
01:39:09
deep into all the concepts that you need
01:39:11
to know and one of the first things that
01:39:13
we do to help people understand nodes is
01:39:16
we explain it like a recipe here's some
01:39:18
homework from one of our students where
01:39:21
they had to make a flowchart for a
01:39:23
recipe and so this is just how to make
01:39:26
pizza right so you get the dough you
01:39:28
roll the dough out you get some sauce
01:39:31
you put the sauce on the dough you get
01:39:32
some cheese you add the cheese you get
01:39:34
the toppings you add the toppings you
01:39:36
bake and then at the end you have pizza
01:39:38
and you'll notice each of these
01:39:40
nodes is like one action one action is
01:39:43
get the dough one action is roll the
01:39:45
dough one action is get the sauce right
01:39:48
and they all connect together pretty
01:39:50
much from from left to right and you put
01:39:52
all of the steps in order and by the end
01:39:56
you have something
01:39:58
tasty here's another one I really like
01:40:01
about making ramen so you get the bowl
01:40:03
you get some flour you sift the flour
01:40:05
you pour the flour into the bowl you get
01:40:07
some water you mix the water with the
01:40:09
flour you knead it you pull it and then
01:40:11
you have Ramen and this is really all a
01:40:14
node chart is is putting a bunch of
01:40:16
steps in a certain
01:40:19
order the difference is is instead of
01:40:21
making food we're changing our shot so
01:40:24
if we want to make our shot foggy we can
01:40:26
start with a house shot we can take some
01:40:28
fog and we can put the fog over the
01:40:31
house then we can color correct it we
01:40:33
could zoom it in and then at the end
01:40:35
it's connected to a media out which is
01:40:38
what gets sent to the
01:40:40
timeline so really all we're doing with
01:40:42
nodes is we're making a flowchart and by
01:40:44
default if you open up a shot from the
01:40:48
timeline you have a very simple
01:40:49
flowchart you have Med media in and
01:40:51
media out and each node has one job
01:40:55
media in's job is to grab a video from
01:40:58
the timeline and bring it here into
01:41:00
Fusion media out's job is to take
01:41:02
whatever we connect to that yellow input
01:41:06
and put that back into the edit page
01:41:08
everything fancy kind of happens in
01:41:11
between media in and media out so if we
01:41:13
were to take something like a blur node
01:41:16
which by the way this little bar here
01:41:19
this is our toolbar but it doesn't
01:41:21
change our cursor it actually is just a
01:41:23
quick way to make a node you can just
01:41:26
drag any of these icons down and it will
01:41:27
create a new
01:41:29
node and so we can take this blur icon
01:41:31
and drag that down in between media in
01:41:33
and media out and when this little
01:41:36
connection turns blue we can drop this
01:41:39
on the connection and look it's
01:41:41
connected in between these two nodes
01:41:44
then we can select the blur and again
01:41:46
anything that we have selected we can
01:41:48
adjust in the inspector kind of the same
01:41:50
way it works in the edit page and as I
01:41:53
push this blur size up it blurs the
01:41:55
image so really if you can do this then
01:41:59
that's essentially how nodes work and
01:42:02
now we have a blurry image and if we go
01:42:04
back to the edit page guess what our
01:42:07
image is blurry here in the edit page
01:42:09
because this is using the output of
01:42:12
fusion to make this video
01:42:15
clip of course we can do a lot more
01:42:17
fancy things than just blur things so
01:42:20
let's switch back AC to Fusion let's get
01:42:22
rid of that
01:42:23
blur and let's talk about some of the
01:42:25
major nodes that you're going to work
01:42:27
with if you're going to make cool things
01:42:30
in
01:42:31
Fusion so there are hundreds of nodes in
01:42:34
Fusion if you go over to the effects
01:42:37
panel under Tools each one of these is a
01:42:40
node oh my goodness how are we ever
01:42:43
going to survive so many noes here's the
01:42:47
good news you don't really need to know
01:42:49
most of these you could just go ahead
01:42:51
and close this effects panel right there
01:42:54
a lot of the nodes that you're actually
01:42:56
going to use are right here on the
01:42:58
toolbar and they have dividers that sort
01:43:01
of break these up into categories
01:43:03
because there's really only four
01:43:05
different types of nodes there are kind
01:43:08
of some extra ones but there's like four
01:43:10
main types and the first you might call
01:43:12
an image node for instance media in
01:43:15
would be an image node and remember I
01:43:18
said that we'd get back to these two
01:43:20
viewers
01:43:21
well you can actually view any node
01:43:23
itself in either of these viewers just
01:43:26
by grabbing the node and dragging it
01:43:28
into the viewer you can also hit one or
01:43:31
two on the
01:43:32
keyboard to toggle its view in either of
01:43:35
the
01:43:36
viewers you can also click these little
01:43:39
dots you probably have two dots I have
01:43:42
three dots because I have an external
01:43:43
monitor with a special Blackmagic card
01:43:46
but don't worry about it mostly you're
01:43:47
only going to worry about these first
01:43:48
two dots if it's white it's in the
01:43:50
viewer if it's black it's not in the
01:43:51
viewer and so when you Mouse over things
01:43:54
we can say media out is in the second
01:43:56
viewer and media in is in the first
01:43:58
viewer now this is great because you can
01:44:00
look at any node by itself instead of
01:44:03
just what happens at the end and you can
01:44:06
kind of isolate different parts of your
01:44:08
node graph but more on that in a minute
01:44:10
so media in one this is an image node
01:44:14
that means that it's main job is to
01:44:16
display an image for media in that's
01:44:19
usually a image from the timeline or
01:44:22
from the media
01:44:24
pool and so if I were to grab a piece of
01:44:27
footage here in the media pool I can
01:44:29
drag this down into the node graph and
01:44:31
that makes another media in node so all
01:44:34
this does is just like play footage it
01:44:36
displays images right another node that
01:44:39
I would put in this category would be
01:44:41
nodes that generate images so for
01:44:43
instance a background node this is one
01:44:45
that you're going to use all the time
01:44:47
all it does if I take this and drag this
01:44:49
in is it creates a solid color you can
01:44:54
select this and go over to the inspector
01:44:55
and change the color right so if we have
01:44:57
this kind of dark red all it does is
01:44:59
make an image that's just a solid red
01:45:01
color and it can actually create a bunch
01:45:04
of different kinds of backgrounds
01:45:05
including like a four corner
01:45:09
gradient and you can do all kinds of
01:45:11
fancy step with a background node but by
01:45:13
default it's just a solid color so even
01:45:16
though we're creating this solid color
01:45:18
here and we're importing an image here
01:45:20
here really what's happening is we're
01:45:22
making an image exist in Fusion same
01:45:25
thing for this second node here fast
01:45:28
noise what this does if I hit one on the
01:45:30
keyboard is it generates clouds and
01:45:34
again I can go over to the inspector and
01:45:36
adjust like the detail and the scale and
01:45:39
we can see it's just making clouds so
01:45:42
it's creating an image same thing for a
01:45:45
text node I can take this node here drag
01:45:48
it to the first viewer and I can type
01:45:50
some text text and even though we're
01:45:52
making text what we're really doing is
01:45:54
we're generating an image of this text
01:45:58
we're rendering text to an image and so
01:46:01
all of these nodes these create images
01:46:04
and so I like to categorize these as
01:46:06
image nodes and I'm going to do a fancy
01:46:09
pants thing here I'm going to select all
01:46:11
of these nodes go up to effects under
01:46:14
Tools under
01:46:16
flow there's a tool called underlay if I
01:46:18
double click on that that's going to
01:46:20
make a little background behind my nodes
01:46:23
it's like a little tray that these
01:46:24
things sit in and if I double click off
01:46:26
and I can grab this little tray and move
01:46:28
it around and it's going to move those
01:46:30
all at once which is really convenient
01:46:32
especially when you have a bunch of
01:46:33
nodes now I can rename any node by
01:46:37
selecting it and hitting F2 on the
01:46:38
keyboard okay if I want to deselect any
01:46:42
nodes I can double click and that's
01:46:43
going to deselect everything and if I
01:46:45
alt click on this underlay I can select
01:46:48
just the underlay by itself so not all
01:46:50
the nodes just the underlay and I can
01:46:52
hit F2 to rename that and so we're going
01:46:54
to rename this
01:46:56
image nodes I can even right click and
01:46:59
say set color let's just make those
01:47:01
green okay image nodes all those do is
01:47:06
either open an image or create an image
01:47:08
and they output an image the next type
01:47:11
of node would be an effect node and
01:47:14
there are lots and lots of different
01:47:16
effect nodes so some examples would be
01:47:18
like our
01:47:19
blur
01:47:21
and if we grab this node and look at it
01:47:23
the blur itself if I hit one on the
01:47:25
keyboard there isn't any image there
01:47:28
because an effect needs an image in
01:47:31
order to exist so if I were to take this
01:47:34
text and plug this into the yellow input
01:47:36
of the blur now we have something
01:47:39
showing up on this left viewer if I push
01:47:42
up the blur size we're going to have
01:47:43
blurry text and so an effect node
01:47:46
adjusts an image that goes into it I can
01:47:49
grab this and hold shift and I can drag
01:47:52
this down in between a couple of nodes
01:47:54
like that to link it up I'll close my
01:47:57
effects here so we have a little more
01:47:58
room and here we have a blurry image on
01:48:01
both
01:48:02
viewers the reason for that is because
01:48:05
we're looking at the blur on the left
01:48:07
viewer and the media out on the right
01:48:09
viewer and we're always viewing the
01:48:11
output of each
01:48:13
node if I were to take this media in one
01:48:16
and drag this to the left we can see
01:48:17
kind of the before and the after let's
01:48:20
do a couple other effects great effect
01:48:23
would be our color corrector and I want
01:48:26
you to notice something here we're
01:48:27
putting this image into the input and
01:48:31
then we're taking the output of the
01:48:32
effect and putting that into the media
01:48:34
out so we're running an image through
01:48:36
the effect we're not putting an effect
01:48:38
on top of it or applying it or anything
01:48:40
like that it's easier to wrap your head
01:48:43
around this if you always think I'm
01:48:44
going to run an image through an effect
01:48:46
I'm going to run this through a blur I'm
01:48:48
going to run this through a color
01:48:49
corrector
01:48:51
then I can adjust this color corrector
01:48:52
and look now we have this kind of
01:48:55
purpley image because we've taken our
01:48:57
original image we've color corrected it
01:49:00
and now it's in the media out and then
01:49:02
of course if we go to the edit page we
01:49:03
have this purpley image right so we
01:49:05
always run images through
01:49:08
effects there's a bunch of different
01:49:09
effects like curves or brightness and
01:49:13
contrast and they all work in similar
01:49:16
ways you always run an image through
01:49:19
them and then you can adjust that
01:49:21
image in the inspector and kind of
01:49:24
control how strong that effect is same
01:49:27
thing for brightness and
01:49:30
contrast same thing here I can adjust
01:49:32
the contrast of the image just by
01:49:34
running it through that brightness and
01:49:35
contrast node cool right I can hold
01:49:38
shift and just move this a little bit to
01:49:40
disconnect it and I can hold shift and
01:49:42
drop whatever I want to actually be
01:49:44
connected there back on the line and
01:49:47
it's always a good idea if you're going
01:49:48
to connect something like that using
01:49:50
shift or dragging something down from
01:49:52
the toolbar that you take it and kind of
01:49:53
shake it around and make sure that it's
01:49:55
actually connected because you can
01:49:56
really easily have this node sitting on
01:49:59
that line and it looks like it's
01:50:00
connected but it's not and so if you're
01:50:03
going to drop it on the line like that
01:50:04
always just kind of check and make sure
01:50:05
that it's connected so these nodes right
01:50:08
here these are effect nodes now instead
01:50:10
of going up to my effects panel every
01:50:12
time I want to add something that's not
01:50:14
on the toolbar here I'm going to use a
01:50:16
little shortcut I can hit shift and hit
01:50:18
space bar and that's going to bring up
01:50:19
my select tool panel and I can type any
01:50:22
node that I want I'm going to type UND d
01:50:25
That's shorthand for underlay and then
01:50:27
hit add and that's going to add my
01:50:29
underlay okay same thing I'm going to
01:50:32
resize
01:50:33
this double click off of it and hold alt
01:50:37
and click here and hit F2 to rename it
01:50:40
we'll call this effect nodes and we'll
01:50:43
make this a color let's just make it
01:50:45
teal yeah that's nice so far we have
01:50:49
image nodes and effect
01:50:50
nodes and if this is making sense so far
01:50:54
that's really great but here's the thing
01:50:56
when we were talking about compositing
01:50:58
we were talking about combining
01:50:59
different images together which I feel
01:51:02
like a lot of people are used to doing
01:51:03
with layers so if you have some kind of
01:51:06
layer based compositing program or photo
01:51:09
editing program or even here on the edit
01:51:12
page we can take multiple different
01:51:13
layers and put them on top of each other
01:51:16
right but in Fusion you might hunt
01:51:18
around and quickly find that that there
01:51:20
is no layers panel there's no way to
01:51:23
stack things like that there's no way to
01:51:25
put an image over another image in any
01:51:28
of these panels so what the heck do we
01:51:30
do just take this blur off here for a
01:51:32
minute how are we supposed to put fog
01:51:34
over this shot or you know put a moon in
01:51:37
the background or whatever we're going
01:51:38
to do if we can't actually combine
01:51:41
images together well that's where our
01:51:43
next type of node comes in and that is a
01:51:46
merge
01:51:47
node so to the right of the second
01:51:49
second little divider here this first
01:51:52
little icon is merge so I can take this
01:51:55
merge node and drag this here and you'll
01:51:58
notice this merge node not only has a
01:52:00
yellow input and a gray output but it
01:52:03
also has a green input and a blue input
01:52:07
now this is something we haven't really
01:52:08
talked about yet the main image input
01:52:10
for most nodes is generally this yellow
01:52:13
input okay for an effect node it's just
01:52:16
called input if you Mouse over any of
01:52:18
these it'll sort of tell you what these
01:52:20
are but each input has a different name
01:52:23
and a different job here on the color
01:52:25
corrector node we can put another image
01:52:27
into this which is called a match
01:52:29
reference we also have a match mask this
01:52:33
blue input is an effect mask input which
01:52:35
we'll get into in a minute but the merge
01:52:38
node has a yellow input which is called
01:52:40
the background and the green input which
01:52:42
is called the foreground that's because
01:52:45
every node has one specific job and the
01:52:47
Mer's job is to put one image over
01:52:50
another image so if we were to take our
01:52:53
media in and plug this into the yellow
01:52:55
input of the merge and take the merge
01:52:57
into media
01:52:58
out here in the right viewer we see
01:53:01
nothing different happening that's
01:53:03
because if you were to read this
01:53:05
flowchart we have media in which is take
01:53:08
this image from the timeline and then go
01:53:10
into the merge the merge has one job put
01:53:13
the foreground over the background there
01:53:14
is no foreground so we're just going to
01:53:16
see the background and then we put that
01:53:18
into media out one and so we have the
01:53:20
background but if we want to put
01:53:22
something over it like a layer on top of
01:53:25
it like let's say we want to put some
01:53:26
text over it we can grab a text node
01:53:30
which again is an image
01:53:32
node and we'll call
01:53:34
this text FG for
01:53:37
foreground and I'll take the output of
01:53:39
this text and plug that into the green
01:53:42
input of our merge and look what happens
01:53:44
now we have the text over our background
01:53:48
so that's how you would combine two
01:53:49
images in Fusion now don't get hung up
01:53:53
on this because it can be confusing when
01:53:56
you have to use a merge node and when
01:53:58
you don't if you're used to thinking
01:54:01
about you know dropping a color
01:54:02
corrector on something like even in the
01:54:04
edit page right if we have an effect and
01:54:07
go to
01:54:09
effects grab one of our open effects
01:54:11
here and we'll take this blur we
01:54:13
physically take this blur and drag it on
01:54:16
top of our footage and that's how we add
01:54:19
that blur
01:54:20
so we're dropping it on top right but
01:54:23
that's why I was saying we should always
01:54:24
think about running something through an
01:54:26
effect because you're never going to put
01:54:28
an effect on top of something in Fusion
01:54:31
it just doesn't work that way you always
01:54:33
run an image through an effect and so
01:54:35
this merge all it does is put an image
01:54:38
over another image if we were to do
01:54:39
something like grab a
01:54:43
blur and plug that into our merge one
01:54:47
like this I see a lot of newbies 2
01:54:49
Fusion doing doing this you put that
01:54:51
blur over that merge and then you select
01:54:53
the blur and you just pump that blur
01:54:55
size and nothing's happening nothing's
01:54:57
nothing's changing that's
01:55:00
because what you're trying to do is blur
01:55:03
this image but instead what you're
01:55:05
telling it to do is take this image and
01:55:09
blur nothing and put that blurred
01:55:11
nothing over this image which just looks
01:55:14
like the regular image right but if we
01:55:17
were to take an image and run through an
01:55:20
effect before we merge it then we have
01:55:23
our blurry foreground our text on top of
01:55:27
our background and we can think about
01:55:30
this in order right so we take our text
01:55:32
and then we blur it and then we put it
01:55:34
over our
01:55:37
background and of course that's what we
01:55:39
get we have blurry text over our
01:55:41
background because what we're really
01:55:43
doing if I just drag this blur to the
01:55:45
left is we're creating an image with
01:55:47
this effect we're taking an image image
01:55:50
running it through an effect and it
01:55:51
makes a new image with the effect
01:55:53
applied then we can take that image and
01:55:57
put this over our existing
01:55:59
image so a merge always puts a
01:56:01
foreground image over a background image
01:56:04
okay that's the only time you use a
01:56:05
merge it's when you're putting something
01:56:07
over something else and you never put
01:56:09
effects on top of things you only run
01:56:12
images through effects okay if you wrap
01:56:15
your head around that everything's going
01:56:16
to be so much easier believe me you you
01:56:19
might be asking how do I stack multiple
01:56:22
things if a merge only puts a foreground
01:56:23
over a background what if I have three
01:56:25
layers let's just grab another text here
01:56:28
and we'll just call this layer three and
01:56:31
we'll make it a different color make it
01:56:33
kind of this blue if I take this text
01:56:36
and I plug that into this other input of
01:56:38
our
01:56:39
merge uh some weird stuff is happening
01:56:42
no nobody really even knows what's going
01:56:44
on
01:56:45
here and it looks like we're just going
01:56:48
to keep putting images into this merge
01:56:51
and stack them but what we're really
01:56:53
doing is hooking this text up to our
01:56:56
mask input which again we're going to go
01:56:58
over in a minute but that's just not
01:57:00
what we want to do if we want to put
01:57:02
another image over these two images all
01:57:05
we do is we make another merge so I can
01:57:07
take this merge and put this here in the
01:57:09
flow and then take the output of our
01:57:12
text and put that there and so now we
01:57:14
have layer one which is the background
01:57:16
of the merge Layer Two which is the
01:57:18
foreground of this merge those get
01:57:20
merged together and put into the
01:57:21
background of this merge and then layer
01:57:23
three goes into the foreground and so
01:57:26
that's generally how you would layer
01:57:27
things here in fusion and really the
01:57:30
best way to think about this is your
01:57:31
layers kind of Stack from left to right
01:57:34
so this first layer is media in and then
01:57:37
this is our second layer this is our
01:57:38
third layer and so on you kind of build
01:57:40
them from left to
01:57:42
right if you want to change the order of
01:57:45
the layers you can select the merge and
01:57:48
the image that you plugged in into the
01:57:49
merge you can hold shift and you can
01:57:51
drag this out of the flow like that and
01:57:53
just drop it in before this merge and
01:57:57
now we have the blurry text over this
01:57:59
blue layer and so the order of the nodes
01:58:03
matters generally goes from left to
01:58:06
right now something to mention it
01:58:08
doesn't have to go from left to right
01:58:09
that's just kind of its default in fact
01:58:12
when you move these nodes around you'll
01:58:14
see that these inputs actually kind of
01:58:17
move around with them you could stack
01:58:19
this from top to bottom or right to left
01:58:22
if you wanted to or bottom to top it
01:58:24
doesn't really matter what matters is
01:58:27
what nodes you have connected to what
01:58:29
inputs so like the colors of the inputs
01:58:33
that's what's important now something to
01:58:35
mention there is a node called a multi-
01:58:38
merge node and this is relatively new in
01:58:40
the later versions of resolve and if
01:58:43
you're coming from a layer-based app
01:58:46
this might be more helpful for you but
01:58:48
I'm going to give this to to you with a
01:58:49
caveat this works pretty much exactly
01:58:52
like a normal merge node I can drag this
01:58:55
here in the
01:58:57
flow just disconnect this stuff and
01:58:59
we'll plug the blur two into multi merge
01:59:02
and that's going to do what a normal
01:59:04
merge node does but once we have this
01:59:07
plugged in we'll see we have another
01:59:09
white input and this says Layer Two so
01:59:13
if we take this text 3 and plug this
01:59:16
into the white input well now we have
01:59:18
kind of what we were looking to do
01:59:20
earlier is we have our first layer our
01:59:23
background then we have layer one then
01:59:25
we have the next layer and then we have
01:59:27
the next layer in fact if we select this
01:59:30
multi- merge we can see a list of our
01:59:33
layers and we can select each layer and
01:59:36
we can adjust properties of the layer
01:59:38
and we can drag the order around in the
01:59:41
layers right so if you're really into
01:59:43
layers this is a good way to use layers
01:59:46
within fusion and you can connect as
01:59:49
many layers as you want to this multi
01:59:51
merge here's the caveat here's the
01:59:53
warning that I would give you about that
01:59:56
let's say we
01:59:57
have a whole bunch of text nodes and we
02:00:01
connect these all to a multi- merge you
02:00:04
can see where things start to get a
02:00:05
little bit crazy because they're kind of
02:00:07
spider webbing out of this multi- merge
02:00:10
and I mean you could totally put these
02:00:12
in a stack like this to kind of hint to
02:00:16
yourself what is the top layer and
02:00:17
what's the bottom layer and might be a
02:00:19
good way to do it but check this out if
02:00:22
you move the layers around in the layer
02:00:24
list like this this isn't accurate
02:00:27
anymore and so you have to manage two
02:00:29
different things in order to keep
02:00:31
yourself organized and this is kind of a
02:00:33
problem because one of the major
02:00:35
benefits of nodes is being able to look
02:00:38
at a node chart and understand exactly
02:00:40
what's happening without having to
02:00:41
select something and go into a layer
02:00:43
list and look at all of the Hidden
02:00:46
properties that might be there right so
02:00:48
we could have the this size pushed up
02:00:51
and the center changed or whatever on
02:00:53
one of these
02:00:54
layers and without it selected I have no
02:00:58
idea which layer this is I have no idea
02:01:01
why it's moved around I have no
02:01:04
indication of that and so I'm going to
02:01:06
have to go through any of these and see
02:01:08
if there's any sizing or anything weird
02:01:10
and no that's not working so I can go
02:01:12
into the multi merge and I'll have to
02:01:13
look at each of these to see if there's
02:01:16
any size there it is there's the sizing
02:01:19
and so you're just searching for things
02:01:20
over and over again and it's honestly
02:01:23
just a worse way to work you're kind of
02:01:25
making things hard for yourself and so
02:01:27
as uncomfortable as it might be I would
02:01:30
really recommend not using the multi-
02:01:32
merch I would recommend if you want to
02:01:35
Stack a bunch of layers that you get
02:01:36
used to making a bunch of merge nodes
02:01:39
like this and building your layer stack
02:01:43
essentially from left to right like
02:01:46
this because then you can see the image
02:01:49
images that are connected and the exact
02:01:52
order in which they're connected and
02:01:54
it's all laid out here on the nodes and
02:01:56
you can tell from a
02:01:58
glance and if you are going to move
02:02:00
things around like this I would also
02:02:02
recommend using something like a
02:02:03
transform node so here right under our
02:02:06
playback controls there's this little
02:02:08
icon this is a transform node and this
02:02:10
is an
02:02:11
effect okay you run an image through it
02:02:14
and then it just gives you some
02:02:16
properties for sizing and angle and
02:02:19
flipping things and centering it and
02:02:21
moving it around and that kind of thing
02:02:23
and again it's for that reason just at a
02:02:25
glance I can tell what's happening with
02:02:28
all of my layers I have three different
02:02:29
layers and it's really easy for me to
02:02:31
tell which one is probably moved around
02:02:33
and changed it's the one with the
02:02:35
transform Noe on it right it's this one
02:02:37
right here and I don't have to go and
02:02:39
hunt and search and everything which one
02:02:41
is blurry probably the one with the blur
02:02:42
Noe on it now what you might be thinking
02:02:45
is dang that seems like a lot of work
02:02:48
for something really simple I think I'll
02:02:51
just stick with layers because man then
02:02:52
I don't have to make a merge node and
02:02:54
you know add all of these nodes just to
02:02:56
do one basic thing right but here's the
02:02:59
thing it's really about the same amount
02:03:01
of work as adding a layer check this out
02:03:04
you have to make the image right you
02:03:06
have to generate the text or bring in
02:03:08
the file or anything like that and so no
02:03:10
matter what app you use you're going to
02:03:11
have to do that I'll just get rid of
02:03:13
this merge node for a minute and bring
02:03:14
our media in over here and if you want
02:03:18
to put this on top of this other image
02:03:20
it's actually about the same amount of
02:03:22
work because what you can do is you can
02:03:23
take this output and drag the output
02:03:26
over the output of this node and look
02:03:28
what happens boom it makes a merge node
02:03:30
and it automatically connects this to
02:03:32
the foreground and so you don't have to
02:03:34
make a merge node and connect it and
02:03:36
disconnect things and all that stuff
02:03:38
every time you can make a node connect
02:03:42
it pretty quickly right and once you get
02:03:44
used to doing things this way then I
02:03:48
mean it goes pretty quick it's really
02:03:50
not that big of a deal and then you have
02:03:53
this flowchart that you can read easily
02:03:56
and see everything that's happening to
02:03:58
your image all along the pipeline and so
02:04:00
that's really how A merge
02:04:03
Works let's take this merge node and
02:04:06
we'll put an underlay
02:04:10
here okay we'll have a merge and a multi
02:04:14
merge so that's the third type of node a
02:04:16
merge node so we have images effects and
02:04:18
Mer es the last major kind of node would
02:04:21
be a mask now to the right of this
02:04:23
middle divider here we have these little
02:04:26
shapes I'll just grab the ellipse to
02:04:28
start out with and what this does if we
02:04:31
hit one on the keyboard is it creates a
02:04:33
circle and it does this with a little
02:04:36
shape that you can
02:04:39
adjust and in the inspector you can
02:04:42
soften the shape and all of that kind of
02:04:44
stuff and this is designed to select
02:04:47
part of the screen and if you connect
02:04:49
this to a mask input in any node you're
02:04:53
essentially telling whatever that node's
02:04:55
job is to only happen inside of the Mask
02:04:59
so let's say we were going to run this
02:05:03
image through a color corrector and make
02:05:05
it purple here what we could do is
02:05:09
connect our mask to the blue input of
02:05:12
this color corrector and look what
02:05:13
happens it's only going to do that color
02:05:16
correction inside of this mask and so
02:05:19
you can limit where the node does its
02:05:22
job by telling it to do it inside of the
02:05:25
Mask you could also select the mask and
02:05:28
go over here and hit invert and have it
02:05:30
only do it outside of the mask and there
02:05:33
are a few different kinds of masks
02:05:35
there's the ellipse mask there is a
02:05:37
rectangle
02:05:40
mask which works in a similar way it
02:05:43
just makes a rectangle
02:05:46
instead we also have a polygon map mask
02:05:49
which lets you draw on the screen kind
02:05:53
of like the pen
02:05:55
tool you can make your own
02:05:58
shape and we also have a beast bline
02:06:01
which is sort of similar to the polygon
02:06:05
but it kind of rounds out the shape so
02:06:08
you can't have harsh Corners you can
02:06:10
only have these kind of soft Corners
02:06:12
like this and so this is great for more
02:06:14
organic shapes and if you want kind of
02:06:16
softer rounder shapes but regardless of
02:06:19
how you draw the shape these all work
02:06:21
the same way they're designed to be
02:06:23
connected to the blue input of any node
02:06:26
that you want to limit let's bring this
02:06:29
over
02:06:30
here make an
02:06:33
underlay these are mask nodes and so I
02:06:36
know Fusion might seem really
02:06:38
overwhelming with all of these nodes but
02:06:40
really again there's there's only four
02:06:42
different kinds of nodes that you really
02:06:43
need to know there's image nodes there's
02:06:46
effect nodes merges and masks and these
02:06:50
are the big categories and so we can use
02:06:53
these categories and combine these
02:06:55
together in different ways to adjust our
02:06:58
images and make movie Magic make visual
02:07:01
effects make animations make Motion
02:07:04
Graphics all of this stuff is really
02:07:06
cool and we use nodes to do it so now
02:07:09
that we have a good idea of how nodes
02:07:11
work in Fusion let's actually make
02:07:13
something right just kind of make this a
02:07:16
little bigger so that we can see
02:07:19
and we're going to make this a nighttime
02:07:21
shot and add some
02:07:23
fog the first thing I'm going to do is a
02:07:25
little bit of color management and this
02:07:27
is kind of just as basic as it gets when
02:07:29
it comes to compositing in the upper
02:07:31
right hand corner here there's this
02:07:34
little lce and where it says L here I
02:07:37
can go down and I can pick a l to view
02:07:39
this footage with and this is shot on
02:07:42
black
02:07:43
magic pocket 6K and Gen 5 so let's just
02:07:46
say Blackmagic Gen 5 filmed a video and
02:07:49
that's going to give us a decent
02:07:51
approximation of what this will look
02:07:52
like when we use some color grading on
02:07:54
it so this is obviously too bright and
02:07:56
everything so let's do something like
02:07:59
take a color corrector and we'll just
02:08:00
drag this in here and this is stuff we
02:08:03
can do a little bit on the color page
02:08:05
but let's at least just take some of
02:08:08
this down a little bit to make this a
02:08:11
little bit more of a nighttime shot and
02:08:13
I'll also cool this off take down some
02:08:17
of the saturation
02:08:19
and we'll just do a little bit
02:08:23
more kind of Darkness
02:08:26
here something like that that's looking
02:08:28
more night timey and then let's just
02:08:30
look at this and say okay what what
02:08:32
needs some work well this sky is pretty
02:08:35
bright so again this might be stuff that
02:08:37
we can do in the color page but just to
02:08:39
practice a little bit of fusion here we
02:08:41
can take something like the color
02:08:44
curves and I'm just going to look at the
02:08:47
sky and I'll uncheck Alpha here and just
02:08:50
take this down a little bit something
02:08:53
like
02:08:54
that maybe even push a little bit of
02:08:56
blue into
02:08:58
this take out some of the
02:09:00
red take out some of the green just to
02:09:03
give us this kind of bluish sky and then
02:09:06
we're going to mask this color with a
02:09:09
mask so let's just connect this polygon
02:09:12
here and I'm just going to kind of draw
02:09:16
in our shap ape
02:09:19
here like
02:09:21
this and we're just isolating this to
02:09:24
the Sky boom like
02:09:26
that push up the soft Edge a little bit
02:09:30
and that looks a lot better so now we
02:09:33
have this kind of set up as a night
02:09:35
scene now let's add the brightness of
02:09:37
these lights back in now check this out
02:09:39
here's something we could do let's also
02:09:41
just take another color corrector and
02:09:43
this time I'm going to take this media
02:09:45
in this is our original footage and I
02:09:47
can actually drag multip multiple
02:09:48
outputs from the same node so I can put
02:09:51
this into our color corrector like this
02:09:54
and if I hit one on the keyboard I can
02:09:55
bring up and see what we're doing I'll
02:09:57
also make sure that we're looking at
02:09:59
this under our l so black magic design
02:10:03
gen film like that maybe make this just
02:10:07
a little bit
02:10:08
warmer and I'll take the gain down a
02:10:10
little bit but we're looking for kind of
02:10:13
a nice yellow tone here because we want
02:10:15
to accentuate what these lights look
02:10:17
like okay great
02:10:19
and now we can take this brighter color
02:10:22
and I'll take the output of this and
02:10:23
merge it over everything else like this
02:10:26
and now we have this as kind of a second
02:10:29
layer on top of everything but we can
02:10:31
isolate this with a
02:10:34
polygon and we'll just draw a little
02:10:37
shape around here like
02:10:39
that feather that out and you see what
02:10:42
we're doing here see that let's do the
02:10:46
same thing over here I'm just going to
02:10:47
grab another polygon and just plug it
02:10:49
right into this polygon mask that's
02:10:51
going to stack these
02:10:54
masks like this and I'll just soft Edge
02:10:57
like that can make this a little bit
02:11:00
bigger whatever we
02:11:02
think maybe even make this a lot bigger
02:11:05
and soften it a
02:11:06
lot so we have a little bit of light
02:11:09
coming in
02:11:10
here let's also do that for this light
02:11:14
here I'll stack
02:11:17
this like
02:11:19
this again soft soft soft
02:11:23
soft and now we have this somewhat
02:11:26
convincing night shot with those Bright
02:11:29
Lights there kind of contrasting with
02:11:31
the blue and we can further refine this
02:11:34
in the color page but you know that's
02:11:36
kind of a basic nice
02:11:38
composite let's go ahead and rename
02:11:40
things this color corrector we're just
02:11:42
going to call this light
02:11:45
CC this will be Sky curves
02:11:49
this will be KN
02:11:52
CC this polygon let's call Sky
02:11:56
mask and these polygons will say you
02:11:59
know light mask
02:12:02
mid light mask left and light mask right
02:12:10
so now we can see exactly what's
02:12:11
happening here let's just take this
02:12:13
media and we'll say OG for original
02:12:15
footage Mi like that and we can see that
02:12:18
we're color correcting this we're color
02:12:20
correcting the sky just inside of the
02:12:21
sky mask and then we're merging the
02:12:23
original footage over itself with some
02:12:25
masks here we have it color corrected
02:12:28
and that's what gives us this nighttime
02:12:31
look now let's add a little bit of fog
02:12:34
this is something you definitely can't
02:12:36
do in the color page we can grab this
02:12:38
fast noise here I'll take this and then
02:12:41
drag this in like that that's going to
02:12:43
make this big bright kind of cloud we
02:12:46
push up the detail a little bit
02:12:48
push down the scale we can see these
02:12:50
clouds like this one thing we'll do is
02:12:53
take this merge and turn the blend all
02:12:55
the way down and then we'll just start
02:12:57
to push it up a little bit just to where
02:12:59
we can start to see that a little
02:13:02
bit and then we're going to mask this
02:13:04
also so we'll just take this
02:13:06
polygon and we'll mask this just along
02:13:09
the ground mostly over here on the left
02:13:12
where it's kind of farther away from
02:13:13
camera we'll soften that a little bit
02:13:17
and we'll have this fog just end up
02:13:18
right here inside of this mask and one
02:13:20
thing I'm going to do with this fog is
02:13:22
under merge here I'm just going to take
02:13:24
this subtractive additive all the way
02:13:26
down to subtractive and that's just
02:13:28
going to make this blend in just a
02:13:29
little bit
02:13:31
nicer and take the detail down just a
02:13:34
little kind of adjust
02:13:36
this so we have a little bit more
02:13:38
realistic looking fog here also take the
02:13:41
blend down just a
02:13:43
touch the other thing I'll do with this
02:13:45
fast noise is push up the SE rate a
02:13:47
little bit and that's going going to
02:13:49
kind of animate this over time maybe not
02:13:52
quite that much just want a little bit
02:13:55
take the contrast down a
02:13:57
touch just
02:13:59
want little bit of fog here and we're
02:14:02
also going to animate the
02:14:04
center now we haven't talked a lot about
02:14:06
animation here but what we can do is any
02:14:09
of these properties we can animate over
02:14:13
time by clicking this
02:14:15
diamond and changing its value so here
02:14:18
at zero let's go ahead and click the
02:14:20
diamond here on Center and then towards
02:14:23
the end of the shot we're going to go
02:14:25
towards the end and then this time I
02:14:26
don't need to click the diamond I can
02:14:28
just change this property and it's going
02:14:31
to animate it in between these
02:14:33
two values so now we have
02:14:38
this fog kind of rolling through like
02:14:42
that you know and depending on how
02:14:44
realistic you want this to be you can
02:14:46
spend a little bit more time on it but
02:14:47
that's kind of the workflow here but
02:14:49
let's kind of break this down I'll hit
02:14:50
one on the keyboard to bring up the
02:14:52
different parts here so we starting with
02:14:54
our original footage then we're doing
02:14:56
some color correction we're color
02:14:58
correcting the sky we're doing a little
02:15:00
bit of color correction on the original
02:15:02
footage and then merging it over itself
02:15:06
just where those lights
02:15:07
are so that gives us this nice kind of
02:15:11
nighttime looking
02:15:12
shot then we're taking this fast noise
02:15:15
we're putting it over the shot only
02:15:17
inside of the mask and now we have some
02:15:19
fog and we're animating the fog over
02:15:22
time to kind of roll through the
02:15:24
shot pretty cool stuff you can do in
02:15:26
Fusion let's take a look at the next
02:15:28
shot in our timeline I'm just going to
02:15:31
disable this top layer for a minute we
02:15:34
have some footage of a little spaceship
02:15:37
and then we have some footage that we
02:15:39
shot Weeks Later of our little alien
02:15:42
puppet and a common thing that you might
02:15:44
want to do is take a piece of footage
02:15:46
and kind of put it in inside of
02:15:48
something and so we want to put this
02:15:50
little guy into the cockpit of our
02:15:54
spaceship this is a perfect thing to do
02:15:56
in Fusion so to get both of
02:16:00
these clips into Fusion at the same time
02:16:03
we can simply just right click here with
02:16:05
them both selected and go up to new
02:16:08
Fusion clip that's going to combine
02:16:10
those together and then when we go to
02:16:13
Fusion it's going to have these clips
02:16:15
already put into a merge node so let's
02:16:18
arrange these I like to put the
02:16:21
background coming in on the left and the
02:16:23
foreground coming in on the top that
02:16:24
just helps me again it doesn't really
02:16:26
matter because you could have the
02:16:28
foreground coming in on the left it's
02:16:30
the foreground because it's connected to
02:16:31
the green input right but just so that I
02:16:34
don't get lost I like to put the
02:16:36
background on the left foreground on the
02:16:38
right let's take a look at what the
02:16:39
background is this is going to be our
02:16:43
spaceship _ Mii this is our alien MI I
02:16:48
and so now how do we put this little guy
02:16:50
in there well I'm actually going to
02:16:53
switch these because I want my alien to
02:16:55
be in the background and my spaceship to
02:16:56
be in the foreground cuz what we're
02:16:58
going to do is just cut a hole out of
02:17:00
this footage and we're going to see the
02:17:02
alien through it so to quickly switch a
02:17:05
background and a foreground on a merge
02:17:07
you can select the merge and hit control
02:17:08
t on the keyboard or command t on a Mac
02:17:11
so now you'll see these colors are
02:17:14
switching so be careful cuz you might
02:17:16
accidentally hit that and guess what
02:17:18
things are switched so now we have the
02:17:20
alien in the background and the
02:17:23
spaceship in the foreground and let's go
02:17:25
ahead and just bring our spaceship up
02:17:27
here in this first viewer and I'm going
02:17:28
to add a mask
02:17:30
now let's do this with our polygon I'll
02:17:34
grab the polygon and connect it to the
02:17:36
spaceship anytime that you're going to
02:17:37
mask something directly like cut
02:17:39
something out of a picture it's a good
02:17:42
idea to bring that picture up in the
02:17:44
first viewer and draw directly on it
02:17:47
rather than drawing down the line
02:17:49
there's a lot of reasons for that but
02:17:51
it'll save you some major headaches if
02:17:52
you do it this way but I can't see what
02:17:55
I'm drawing on so I'm going to select
02:17:56
this polygon and go over here to this
02:17:57
little switch and I'm going to turn off
02:17:59
the switch and that's going to show my
02:18:02
background it won't apply the polygon
02:18:04
but I can still draw it so I'm going to
02:18:06
hold control and zoom in here and I'm
02:18:09
just going to start here in this corner
02:18:12
and just make a nice cutout of
02:18:16
our cockpit
02:18:18
here just clicking and
02:18:21
dragging and just kind of cutting out
02:18:24
where I think we could look back and see
02:18:26
the alien something like this boom now
02:18:30
if we don't have a perfect corner right
02:18:32
here I can grab the little handles here
02:18:34
I can hold control and I can move one
02:18:36
handle at a time so that's really
02:18:38
helpful for something like this with a
02:18:39
sharp corner like that and now if I go
02:18:41
over here to my polygon and apply the
02:18:44
mask it's going to only drop draw this
02:18:48
spaceship media in inside of the Mask
02:18:50
which is not quite what we want let's go
02:18:53
over here to the mask select
02:18:55
that and then here in the inspector
02:18:58
where it says invert let's click invert
02:19:01
and that's going to just kind of cut out
02:19:03
a little window here now we have our
02:19:06
alien showing through in the back that's
02:19:08
great but he's the wrong size so if we
02:19:10
want to resize him we can use a
02:19:13
transform node which is right here under
02:19:14
the stop button grab this and drag this
02:19:17
in
02:19:18
let's take this transform and we'll
02:19:20
scale him and look we're kind of scaling
02:19:23
him in this little
02:19:25
window and we just got to position him
02:19:27
where he feels good let's rotate him a
02:19:30
little
02:19:31
bit that's pretty good maybe we'll make
02:19:34
him just a touch bigger like he's kind
02:19:36
of stuffed in there there's our little
02:19:38
man and now because we have similar
02:19:41
lighting and everything this is going to
02:19:42
work pretty well cuz we planned this
02:19:44
shot right the only other thing that I
02:19:47
might do
02:19:48
is this mask just seems a little bit
02:19:50
harsh and so let's just take this
02:19:52
polygon
02:19:53
mask we'll zoom in here and we'll just
02:19:55
take this soft edge Up Just a Touch just
02:19:58
so it looks realistic it matches with
02:20:00
the other edges and everything that's
02:20:02
going to do just
02:20:03
fine now I mean you almost can't even
02:20:06
tell that we did that which is the goal
02:20:08
that's the point of visual effects right
02:20:11
so there's our little
02:20:13
guy that works pretty well one thing
02:20:17
we'll just to make this a little bit
02:20:19
more believable is we should add a
02:20:20
little Shadow to him right here we can
02:20:23
do that a bunch of different ways but I
02:20:25
think what we'll do is after this
02:20:28
transform let's add a little color
02:20:31
correction and we'll darken this down
02:20:34
we'll just take the gain down a little
02:20:35
bit like that maybe the gamma down a
02:20:37
touch and we're going to use a mask and
02:20:40
we're going to limit this color
02:20:41
character with a mask we'll just add
02:20:43
kind of a soft mask
02:20:45
here like that
02:20:48
and then give that a really soft
02:20:50
Edge now he has a little subtle Shadow
02:20:53
on his forehead here we could even make
02:20:54
that a little bit more pronounced just
02:20:56
so we can see it just take the gamma
02:20:59
down a
02:21:00
touch now here's before and here's after
02:21:03
we're just adding a little bit of
02:21:04
Darkness
02:21:05
there I feel like that helps sell it a
02:21:07
little bit yeah
02:21:10
great and so there's our comp we have
02:21:13
our little guy peeking out of the
02:21:15
spaceship and this is already in the
02:21:18
edit timeline so if I go over to edit
02:21:20
boom there we are there's our comp with
02:21:23
our guy he's looking out oh man he's so
02:21:27
handsome Fusion is perfect for things
02:21:29
like this where you just need to adjust
02:21:31
your shot do some visual effects by the
02:21:34
way this video is coming up looking kind
02:21:36
of weird because we don't have that L on
02:21:38
it that we did here in Fusion but when
02:21:40
we do our color
02:21:42
correction this is going to end up
02:21:44
looking pretty good so we're kind of
02:21:46
just keep keeping this in a ungraded
02:21:49
mode this shot we already kind of pregg
02:21:53
graded just for this training so it's
02:21:55
just a little less things to deal with
02:21:57
it's working for this last shot let's
02:22:00
say we want this to be some kind of
02:22:02
motion title we could go over to Fusion
02:22:05
like this and start adding text and
02:22:08
animating it and everything like that
02:22:11
here but the problem is that when we go
02:22:14
to color grade this we're also going to
02:22:16
be color grading our graphics and so a
02:22:20
smarter thing to do would be to back up
02:22:23
a little bit I'm just going to right
02:22:24
click and reset our Fusion composition
02:22:26
so it doesn't have to think through
02:22:27
Fusion every single time hit reset
02:22:30
that'll just bring that back to normal
02:22:31
footage and let's go over to effects and
02:22:35
under effects there's a couple effects
02:22:37
here one is an adjustment clip the other
02:22:39
is a fusion composition what we can do
02:22:41
when we're making Graphics is we can
02:22:44
make a fusion composition either in the
02:22:46
media pool by right clicking and saying
02:22:48
new Fusion
02:22:50
composition or just from our effects
02:22:53
panel we can just drag a fusion
02:22:54
composition in here just like we would a
02:22:56
title and what this is going to do is be
02:23:00
kind of our Standalone title so now if I
02:23:03
hit Fusion we can start with a background
02:23:07
just take this background like this and
02:23:10
take some text and put that on
02:23:12
top the name of this film is called
02:23:15
Tuesday on Earth
02:23:19
and let's just make sure this is working
02:23:20
here let's head back to our edit page
02:23:22
and yes we see Tuesday on Earth but we
02:23:24
don't see the footage under it that's
02:23:27
because this background is solid black
02:23:30
so what we can do is just take this
02:23:32
Alpha down like this and now we'll see
02:23:35
our footage under it a little trick if
02:23:38
you are going to make something like
02:23:39
this you can either do it with a fusion
02:23:40
composition like that or you could even
02:23:43
make an adjustment
02:23:45
clip you can take this adjustment
02:23:47
clip and put this sort of in the same
02:23:50
place and then go into fusion and you'll
02:23:52
see the background behind it so our
02:23:55
media in is just what you see in the
02:23:57
timeline but if we make this
02:24:03
text we still have this
02:24:06
separated as a separate layer and if we
02:24:08
were to move this over like this that's
02:24:11
just going to be over whatever our
02:24:12
background is when we get into the color
02:24:14
page we can choose not to put color on
02:24:16
our adjustment clip so this might be a
02:24:18
better way to actually do it right now
02:24:20
is using an adjustment clip and just
02:24:22
switching over to Fusion so that we can
02:24:25
see kind of how this looks over our
02:24:27
footage and let's go ahead and just
02:24:29
change the
02:24:31
font I like this font called Poppins you
02:24:33
can get this on like Google fonts and
02:24:35
everything it's
02:24:37
free I'll just push up the size and
02:24:40
maybe push up the tracking a little bit
02:24:41
I like something like that that looks
02:24:43
nice and from here I mean man we can
02:24:46
just do anything so let's do something
02:24:48
crazy let's use this text as a mask and
02:24:52
we'll take this footage and we'll mask
02:24:54
the footage over itself with the text
02:24:56
this is crazy sauce so I'm just going to
02:24:59
disconnect the text here and let's take
02:25:01
a transform node and plug this media in
02:25:04
into the transform node then we can
02:25:07
merge that over and it looks like
02:25:09
nothing's happened but let's go ahead
02:25:11
and flip this upside down like this and
02:25:14
we can move this around with our
02:25:16
transform and we can see that we have a
02:25:18
layer over itself like this so maybe
02:25:21
let's do this and then let's take this
02:25:23
text and let's just use this text as a
02:25:27
mask for our merge we could do it for
02:25:29
the
02:25:30
transform which um might actually give
02:25:32
us the same
02:25:34
result because we're only going to
02:25:36
transform this inside of where the text
02:25:39
is but if we want to add other things
02:25:42
like color correction and stuff like
02:25:43
this it would be more problematic and so
02:25:46
if I hold shift and take this text out I
02:25:49
can put this text into the mask input of
02:25:51
the merge and we get the same idea but a
02:25:54
little bit more flexibility
02:25:56
later let's just maybe do this and then
02:25:59
maybe we'll add some color
02:26:01
correction to our
02:26:03
transform and maybe let's desaturate it
02:26:07
push the gamma down or something like
02:26:08
that so now we have this really cool
02:26:11
looking
02:26:12
title which we can animate and do all
02:26:15
kinds of stuff like let's take this
02:26:16
trans form and we can animate this angle
02:26:20
let's take the angle here and we'll just
02:26:22
maybe move that a little
02:26:24
bit and then by the end we'll have this
02:26:27
moving like
02:26:28
that so now we have this really crazy
02:26:33
looking title that's really unique I
02:26:36
mean you aren't going to see this in a
02:26:38
template or anything like that that's
02:26:39
pretty
02:26:40
cool that's just unique to this film
02:26:43
pretty cool we could also animate the
02:26:45
text so let's just animate the tracking
02:26:48
maybe so I'll go to the beginning of our
02:26:51
shot go over here to tracking and let's
02:26:53
click the key frame diamond and then at
02:26:55
the end of our shot we'll just push the
02:26:58
tracking together ever so slightly so
02:27:01
now we have this really slow kind of
02:27:04
movement on our title oh so
02:27:07
cool so
02:27:10
cool and this is just scratching the
02:27:12
surface of the things that we can do in
02:27:13
Fusion you can do absolutely anything
02:27:16
it's a full featured compositing app you
02:27:18
can do visual effects you can do
02:27:20
Graphics you can do I mean all kinds of
02:27:22
stuff we even made a broadcast quality
02:27:25
cartoon just using the tools in fusion
02:27:28
and that was a whole lot of fun you just
02:27:29
have like absolute freedom that's why I
02:27:31
like Fusion so much so cool but I think
02:27:34
that we've dove in here enough to give
02:27:36
you a good idea of what Fusion can do
02:27:39
give you some practice shots here make
02:27:41
sure to download these work files and
02:27:43
open this up and see if you can cut out
02:27:45
this little window and put your little
02:27:46
little guy there turn this shot into a
02:27:48
night shot just using nodes what you've
02:27:50
learned so far and maybe even make some
02:27:53
cool graphics like this so
02:27:55
neat if all this Fusion stuff seems
02:27:58
really exciting and you want to dive
02:28:00
deeper make sure to check out our D
02:28:01
Vinci resolve resources guide which is
02:28:03
available right there where we've
02:28:04
gathered some of the best resources for
02:28:07
learning Fusion this is courses tools
02:28:09
templates all the things that you would
02:28:10
need that's available right now and you
02:28:12
can get it for free if you click on the
02:28:14
card right there let's keep going all
02:28:15
right now we're going to talk about the
02:28:17
color page in the work files if you open
02:28:21
up a timeline if you go to the bin five
02:28:24
color page double click on color page
02:28:26
start that's where I'm going to be
02:28:27
starting
02:28:28
from you can just open that up in the
02:28:30
edit page if you want to and then switch
02:28:32
over to color you can also just double
02:28:35
click it here in the media pool in the
02:28:37
color page which again works the same as
02:28:39
the media pool in the other pages so
02:28:42
this page is also a little bit
02:28:45
intimidating alth although maybe not so
02:28:47
much as the fusion page but there are
02:28:49
quite a bit of controls and panels and
02:28:52
things that are hidden and all these
02:28:55
little buttons to play around with and
02:28:57
it can sort of feel like you're sitting
02:28:59
at the Helm of the Space Shuttle or
02:29:01
something but here's the good news you
02:29:03
don't need to know all of this stuff you
02:29:06
really only need to know a couple of
02:29:07
things in order to be dangerous with
02:29:09
color and adjust your footage and color
02:29:12
grade your movies and make them look
02:29:14
beamus so why use the the color page
02:29:17
well let's kind of talk about the ways
02:29:19
that maybe you've experienced doing some
02:29:22
color correction if you haven't used
02:29:23
Vinci resolve generally how it works in
02:29:26
whatever nle you're working with is you
02:29:28
have some kind of color corrector effect
02:29:31
and you drag that on to whatever shot
02:29:33
you want to do some color grading on
02:29:35
then you double click on that shot and
02:29:37
open it up in some kind of properties
02:29:39
panel and do your adjustments right and
02:29:42
that's how you can adjust your shots and
02:29:45
make them match together make them look
02:29:46
look the way that you want the problem
02:29:48
with that is that it's super inefficient
02:29:50
because you have to put it on every shot
02:29:51
double click on it adjust it go to the
02:29:53
next shot you might be able to copy and
02:29:55
paste the effects to different shots or
02:29:57
you might have something like an
02:29:59
adjustment layer that you put that on
02:30:01
top and you can have some common effects
02:30:03
on multiple shots but then you have to
02:30:05
go in and add the same color corrector
02:30:07
to your other shots and it's just kind
02:30:09
of a big
02:30:11
pain the way the color page works is
02:30:14
whatever shot you're looking at in your
02:30:17
viewer that's the shot that you're going
02:30:19
to be adjusting and so you just have to
02:30:22
play through your movie and wherever
02:30:24
you're playhead is there are controls
02:30:27
down below and when you touch the
02:30:28
controls it adjusts the shot that you're
02:30:30
looking at and that's how it works and
02:30:32
so you don't have to add different
02:30:34
effects or you know go through all this
02:30:36
crazy stuff you just look at what you
02:30:38
want to adjust and adjust it so it's
02:30:41
really really simple and that's kind of
02:30:43
the first thing I would say is that even
02:30:45
though this looks more comp complicated
02:30:47
than you know using a three-way color
02:30:49
corrector using lumry or something that
02:30:50
you might be familiar with it's really
02:30:53
just as simple as looking at the footage
02:30:55
that you want to adjust and grabbing
02:30:57
controls and that adjusts that image so
02:31:01
let's talk a little bit about the big
02:31:04
ideas of color correction before we even
02:31:06
dive into the color page really when
02:31:08
we're talking about color uh one of the
02:31:10
big things that we need to do is take
02:31:12
our footage from a log image if you're
02:31:15
shooting in log that's kind of this gray
02:31:17
desaturated image and make it look
02:31:19
decent on the screen so this would be a
02:31:22
corrected image this is something that
02:31:25
you might see people do by just pushing

Description:

Download project and media files here: https://www.groundcontrol.film/intro-files Don't forget the FREE DaVinci Resolve Resource Guide: https://www.groundcontrol.film/free-PDF — FREE Fusion Mini-Course: https://www.groundcontrol.film/survival-guide The 9 Nodes You Need to Make (Almost) Anything in Fusion: https://www.groundcontrol.film/9-nodes-workshop — CHAPTERS 00:00:00 INTRO 00:15:50 - Media Page 00:29:28 - Edit Page 01:12:21 - Cut Page 01:33:08 - Fusion Page 02:28:06 - Color Page 04:04:39 - Fairlight Page 04:27:15 - Deliver Page -- FUSION: ZERO TO HERO - The Ultimate Blackmagic Fusion Course (Great for Beginners!) - Learn to make motion graphics and visual effects in DaVinci Resolve! https://www.groundcontrol.film/fusion-zero-to-hero —MORE RESOLVE COURSES— Pro Compositing & VFX in Fusion Course: https://www.groundcontrol.film/pro-compositing-in-fusion Pro Editing Workflow in DaVinci Resolve Course: https://www.groundcontrol.film/pro-editing-workflow-in-davinci-resolve Pro Color Grading in DaVinci Resolve Course https://www.groundcontrol.film/pro-color DaVinci Resolve for iPad Course https://www.groundcontrol.film/ipad ----------------------------------------------------------------------------------------------------------------------------------- Want some great Video and Music/SFX? Check out Artgrid and Artlist for some amazing royalty-free assets: Artlist.io (MUSIC/SFX/VIDEO): https://artlist.io/artlist-70446/?artlist_aid=CaseyFaris_634 ----------------------------------------------------------------------------------------------------------------------------------- Lighting provided by GODOX ----------------------------------------------------------------------------------------------------------------------------------- At the end of this FREE course, you’ll be able to create your own videos in DaVinci Resolve and know the basics of every step of the process, from importing and organizing media to rough edits to polishing to visual effects and motion graphics, color grading, audio mixing, and all the way to final render. If you don't know Resolve, you're not ready to learn Fusion yet. So my hope is that you pick up Resolve and start to love it and use it every day. And pretty soon you'll want to learn Fusion. That's where we can really help you out! Follow us on Instagram here: https://www.facebook.com/unsupportedbrowser Continue the discussion on our SubReddit: https://www.reddit.com/r/CaseyFarisGC/

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