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  • ruRussian
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00:00:02
so the time of good content if you are
00:00:04
asked to name the first
00:00:06
automatic rifle that came to your mind, then
00:00:07
perhaps you will name m16, but with a 90
00:00:11
percent probability you will call it a
00:00:12
Kalashnikov assault rifle, a weapon that
00:00:15
has appeared in hundreds of films and hundreds of games and
00:00:17
certainly has become popular we will look
00:00:19
at the history of the machine gun as it was portrayed in
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games and the difference between virtual
00:00:24
representatives and real life I
00:00:26
would like to continue making videos on the topic of
00:00:28
weapons in games
00:00:29
if you liked the format you can like
00:00:31
and subscribe to the channel
00:00:32
so that I understand that you are interested in this I
00:00:35
understand that the games are interesting to most people
00:00:37
and I won’t dwell on the history of creation for a long time. The
00:00:39
machine gun was developed by Mikhail
00:00:41
Kalashnikov in 1946, back in
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1943, a new type of
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cartridge of caliber 762 by 39 millimeters was created in the USSR and
00:00:51
new types of weapons were needed for it,
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therefore announced a competition to
00:00:56
create an automatic rifle that
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would become a new standard for weapons,
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Kalashnikov also took part in the competition, the
00:01:02
first version of his assault rifle was far
00:01:04
from ideal, but experts were interested and
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it was sent for revision after looking at
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some ideas from foreign weapons
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and redesigning the Kalashnikov assault rifle and another
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designer of hares presents in
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1947, the same version a to which
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goes into production, cheap, easy to
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assemble and use, and
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reliable, stamping of the AK-47 begins in
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1949 and almost immediately
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stops due to problems in
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production; in 1950, the machine gun is
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modernized and it receives just
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the name of the a.k.
00:01:35
and here it is important to note that everyone
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is accustomed to calling the assault rifle exactly the AK-47
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because the main design features did not
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change in the forty-seventh version,
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but the huge scale of production of more than
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100 million pieces
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led to the fact that the assault rifle
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spread throughout the world and gained
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enormous popularity,
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so it turns out that in First of
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all, it was the image of the AK-47 that stuck in
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our heads, although they produced only
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one and a half thousand of them, and in all the
00:02:00
films and games we see either the AK M of 59
00:02:03
or the AK-74, released as you might
00:02:06
guess in 70, the fourth year, its
00:02:08
main difference is the transition for a
00:02:09
new type of cartridge
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aim 545 at 39 millimeters, as well as
00:02:14
increased accuracy and reduced
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recoil, the AK-12 is now already used,
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which still retains the features of the original
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but at the same time uses other materials
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for better ergonomics and weight reduction
00:02:24
is used mainly in the Russian troops,
00:02:27
but if we look for other countries, it’s the
00:02:29
old versions that are still
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very popular there
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and the reasons are still the same: simple, cheap and does
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n’t break at all, the Soviet Union
00:02:39
supplied the machine gun to any country,
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especially in emerging local
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conflicts, and African countries are even
00:02:44
depicted on coats of arms and flags and here
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we can move on to how it is
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presented in games; it so happens that those
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countries where the machine gun was put into
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service do not have a very good
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reputation in the world, so in games it is
00:02:57
mainly used by opponents, but at the
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same time, developers rarely downplay the
00:03:01
capabilities of this weapon if the player
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manage to use it, then many
00:03:06
refuse to change it; high
00:03:08
accuracy is compensated by good
00:03:09
speed and range;
00:03:11
and the destructive power is most often higher than that of the
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rest of the arsenal in the game; and most
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shooters and action games have their own version of the
00:03:17
Kalashnikov,
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and sometimes with a different name or
00:03:20
completely redesigned, but we always
00:03:22
find out By the way, the developers
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do not often change the types of tomato, but in the
00:03:27
same stalker it has a bolt on the left
00:03:29
side, although back in 1947
00:03:31
they abandoned this idea because it is
00:03:33
inconvenient for a fighter, the same error
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occurs in counter strike 1 6 although
00:03:37
in global offencive it has been corrected,
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you can say that this is just a version for
00:03:41
left-handers, but why then is the character holding a
00:03:43
machine gun in his right hand, but in the end of the sis
00:03:45
for the AK74 cartridges of 762 mm caliber were suitable,
00:03:50
although as I said earlier it had a
00:03:51
545 caliber, the name of the machine gun is changed even
00:03:54
more often and Here you can understand the developers
00:03:56
who are trying to avoid copyright
00:03:59
in Mafia 3, everyone knows the cream, and the cream is
00:04:01
called Passadena and er30,
00:04:03
but for example, in Payday 2, AK-12
00:04:05
is called a k 17, and in golden eye 007 it
00:04:08
was even called f7 advice, by the way, if
00:04:12
we talk about the first appearance images of
00:04:14
Kalashnikov in games
00:04:15
are in Boldino, and it appeared because
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before this, the actions of most shooters
00:04:19
took place on other planets,
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and here in Arkhangelsk,
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how could one find this machine gun not on a snow-covered military
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base of the Soviet Union, and the
00:04:27
more games went into a realistic
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setting, the more the number increased
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appearance by the same year he was already a
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fallout, and already in 1999 he appeared in
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counter-strike, then listing the games
00:04:39
will take another 10 minutes.
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but it’s worth noting that now it’s increasingly rare to
00:04:43
find a classic
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model from the last century,
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especially if the game takes place in
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modern times or in the near future,
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most likely the player will be offered an
00:04:52
AK-12, and here I would like to note
00:04:54
some implementations of the machine gun, both
00:04:56
good and executed, it
00:04:58
looks terrible The machine sounds and feels
00:05:01
great in Battlefield 3,
00:05:09
this is not surprising at the time of release,
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the only comparison, both
00:05:13
graphically and sonically, was the
00:05:15
next part of Call of Duty in which the
00:05:17
weapons, let’s face it, are
00:05:19
quite plastic. In this comparison, in
00:05:20
my opinion, Battlefield 3 looks
00:05:22
better, although in modern warfare 3
00:05:24
Kalashnikov is quite threatening, they also
00:05:26
did a good job, and Ubisoft, starting from the
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third part, the headlights are on the edge,
00:05:32
and the k shoots a little dullly and does not have
00:05:37
very strong recoil,
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but at the same time you directly feel its
00:05:40
power, but in GTA San Andreas
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the Kalashnikov turned out to be very bad and you do
00:05:44
n’t want to take it in the hands
00:05:49
it has a terrible sound of a shot from
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which it is simply unpleasant and you
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can forget about any accuracy of shooting from it,
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also I don’t like at all how it is
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implemented in Call of Duty 4, the complaints
00:06:05
here are almost the same terrible sound and
00:06:07
low accuracy, while its shortcomings
00:06:09
were corrected in the remaster where they are at least
00:06:11
pleasant to use in general in many
00:06:13
Kalashnikov games, powerful, not very accurate
00:06:16
and loud, and the weapon and it is
00:06:18
portrayed exactly like that for two decades already,
00:06:21
so there are already some features and
00:06:23
they are largely copied from real life,
00:06:25
but it would not be very correct to compare
00:06:27
games and real life due to the large
00:06:29
number of primarily gaming
00:06:31
conventions, for example, I can safely
00:06:33
say that a Kalashnikov can be pierced by a
00:06:35
bulletproof vest, but of course not all models and
00:06:37
types, and in games the
00:06:39
material and model of a bulletproof vest are not often indicated, the same
00:06:42
applies to the penetration of concrete walls,
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yes ok or maybe it can be done, but here again
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you need to take into account the type of cartridge,
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the distance and the thickness of the wall, so
00:06:50
we simply settle on the fact that it is
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quite powerful, the most popular
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machine gun in the whole world, a symbol of revolution and
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coolness, before the first version of the poppy has been around for more than
00:07:00
70 years, but it’s still too early to write it
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off and there is no doubt that we
00:07:04
will still see Kalashnikov in many games and
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films.
00:07:07
If you liked the video, don’t
00:07:08
forget to subscribe to the channel and
00:07:10
like this video, it
00:07:12
will help me a lot,
00:07:13
thanks for watching and bye

Description:

Мой телеграм-канал: https://t.me/egor_lem Мы посмотрим на историю автомата АК-47, как его изображали в играх и на отличия между виртуальными представителями и реальной жизнью. Сотрудничество [email protected]

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