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Download "Обзор игры NieR: Automata"

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stopgame.ru
игры
nier
automata
ниер
Дмитрий Кунгуров
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  • ruRussian
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00:00:04
hello, my name is Dmitry Kungurov
00:00:07
and this is a review of Nir Automaton, you may have
00:00:10
heard that Automata
00:00:11
is a continuation of the games NIR and Drakengard, but
00:00:14
there is no serial number in the title
00:00:16
because the events of the previous parts do not
00:00:18
need to be known, they are practically not connected to
00:00:20
the earth, aliens attacked the earth, you will set up
00:00:22
self-replicating robots, the remnants of
00:00:24
aspiring humanity have settled
00:00:26
on the moon and the battle for the planet is continued by the
00:00:30
York soldiers created by people, perfect androids who
00:00:32
inherit from the human race both emotions and a
00:00:35
creative mind as long as it is necessary for
00:00:37
their model and their combat mission, under our
00:00:40
control there is a unit to kill, outwardly
00:00:42
looking like a girl in a short skirt,
00:00:44
eyes that hidden under a translucent
00:00:46
mask with a visor according to her own
00:00:48
combat mission she is
00:00:50
laconically and
00:00:51
unemotionally poor at making contact but
00:00:54
is a functional
00:00:56
machine that copes with the
00:00:57
goal the girl is equipped with
00:00:59
two copies of melee weapons;
00:01:01
additionally she can find
00:01:03
buy and modify no combo
00:01:06
system the tube does not have therefore the combat is
00:01:08
more similar to beat em up, the
00:01:09
player only needs to dodge in time
00:01:11
and know the character of a
00:01:13
specific sword and spear, wide or
00:01:15
pointy, fast or slow, in addition to a
00:01:17
purely slasher game, the neuro components like to
00:01:20
play with space and become
00:01:22
two-dimensional me and the camera angle and
00:01:24
creating gameplay variety in
00:01:26
such moments especially a significant role in the
00:01:28
battle is played by a support drone that can
00:01:30
shoot a projectile in the air,
00:01:32
the player will have to fight exclusively
00:01:34
with robots, although they are diverse and
00:01:36
require a unique approach, all significant
00:01:38
leveling takes place on the screen of implants
00:01:41
android has a RAM resource
00:01:43
and the player chooses what to
00:01:45
use, for example, add
00:01:47
regeneration or speed up movement,
00:01:49
you can remove the interface or enable
00:01:52
counterattacks and swing attacks in a more complex
00:01:55
combat system,
00:01:56
given the variety of weapons and the level,
00:01:59
this is quite enough for an interesting 20-25
00:02:02
hours of the story campaign from the moment the
00:02:04
tube lands on the planet and they
00:02:06
present android support on n.s.
00:02:09
which is weak in combat but can hack
00:02:11
opponents by deactivating their defenses and
00:02:14
opening the way to brute force due to the fact that
00:02:16
on and on from often gets into trouble and is
00:02:18
separated from the tuba, call it a
00:02:19
full-fledged gameplay an important
00:02:21
computer partner, you can’t have
00:02:23
more effectiveness from the corpses of other
00:02:25
android players that you can
00:02:27
raise the dark souls system and
00:02:29
force them to fight for themselves, so the
00:02:31
York agent, having arrived on earth, helps the
00:02:34
local resistance fighters and
00:02:35
explores a small patch of land
00:02:37
consisting of five six mission zones,
00:02:40
alternately open closed areas,
00:02:42
after which they have to return to each of them
00:02:44
several times, completing 60
00:02:47
additional tasks, this story is about a
00:02:49
girl who meets evil and fights
00:02:52
against it in a standard straightforward way, but the drama
00:02:55
is a variable ending, excellent direction and
00:02:58
most importantly, every time
00:02:59
something unusual happens in the cut scenes and
00:03:01
diligently moves the same plot,
00:03:03
in addition, each mission is not similar
00:03:06
to the previous one, which is One of the
00:03:08
shortcomings of the game that is a sign of good game design is the
00:03:10
very
00:03:12
mediocre graphics by modern standards;
00:03:13
besides, it’s a shame that
00:03:15
platinumgames did not develop an ideal
00:03:18
combat system and limited itself to a complex and
00:03:20
demanding bitmap in an absolutely
00:03:23
empty open world of the distant future,
00:03:24
there are only enemies and animals to
00:03:26
ride on. you have to explore the open world
00:03:28
solely from the quest da
00:03:30
questo, but there are optional
00:03:32
activities like fishing, in general the world is a
00:03:35
good game, it may overly
00:03:37
exploit the Japanese flavor, which
00:03:39
can cause a biased reaction, but
00:03:42
thanks to the abundance of different
00:03:43
impressions from the amazing music of the
00:03:45
plot location and truly
00:03:47
unique elements, it’s not easy to call it a
00:03:49
passerby it will turn out commendably before
00:03:52
contacting us top game room
00:03:55
[music]
00:04:14
good day friends my name is Dmitry
00:04:17
Kungurov this is a review of Nir Automaton you may have
00:04:21
heard that Automata is a
00:04:23
continuation of the games NIR and Drakengard but in fact
00:04:26
this is a direct sequel to the play that was shown
00:04:29
in Japan and is more useful for understanding the plot
00:04:32
know it than the previous parts, although everything is
00:04:35
not necessarily thanks to the crazy
00:04:37
creator and Qatar, which for almost 15
00:04:40
years has been methodically developing the same
00:04:42
setting through all imaginable media and
00:04:45
has scribbled there for eleven thousand years of
00:04:47
chronology, the earth was attacked by aliens on the
00:04:50
grass in self-replicating robots,
00:04:52
rest assured what begins as a
00:04:54
typical apocalyptic anime
00:04:56
ends with a truly cosmic
00:04:59
scope of what is happening and puts itself
00:05:01
in an almost biblical context; under our
00:05:04
control is a unit on n.s. outwardly
00:05:07
similar to a blind schoolboy in shorts,
00:05:09
but in fact the eyes are hidden under a
00:05:11
translucent mask with a visor according to the
00:05:14
combat mission, this support unit is charming,
00:05:17
talkative and
00:05:18
national, attentive to details and a
00:05:21
shy android who must
00:05:23
sincerely worry about his charges in order to
00:05:25
better cope with the goal, he is weak in battle
00:05:28
and only waves with one weapon but has the
00:05:30
ability to hack surrounding robots,
00:05:32
so any fight turns
00:05:34
rather into a series of complex mini-games, victory
00:05:36
in which allows you to control
00:05:38
the machines, pit them against each other or
00:05:40
simply blow them up, he has a partner,
00:05:43
Tube, an emotionless young lady who
00:05:46
always completes the task with primitive
00:05:49
force while on n.s. breaks
00:05:51
into the head of every major enemy and on
00:05:53
the fly figures out how his
00:05:55
logical and motivational chains work;
00:06:18
you have to fight exclusively with
00:06:20
robots and the process turns out to be quite
00:06:22
monotonous; mayonnaise often gets into
00:06:25
trouble; it switches off; and in general, it’s such an
00:06:28
assistant on the battlefield and constantly
00:06:30
hacking for the player is stupid faster than the combat
00:06:32
system and therefore you come back to hacking
00:06:35
again and again, which quickly
00:06:37
starts to get boring;
00:06:40
hacking mini-games can be modified by leveling up, which
00:06:42
opens up additional opportunities,
00:06:44
but this does not change the essence; fortunately, due to the fact
00:06:47
that the story campaign takes no
00:06:48
more than 15 hours, the process does not have time
00:06:51
at all already eats to outline and does not interfere with
00:06:53
the development of history; agents of York, having arrived on
00:06:55
earth, help local
00:06:57
resistance fighters and explore a small
00:06:59
patch of land; this story is about a guy
00:07:01
who is always out of his shoes, always
00:07:03
infiltrates, disguises himself or rummages through
00:07:06
databases in his adventure of 5 6 zones
00:07:08
online with visits amazing creations
00:07:11
of people delves into the history of ancient
00:07:13
mechanical states and faces the
00:07:16
truly unknown, he will have to
00:07:19
go through colossal philosophical
00:07:21
questions of the creation of faith, the loss of this faith, the
00:07:25
essence of the soul and emotions through knowing
00:07:27
oneself and accepting others, but what is
00:07:30
truly beautiful in this story and
00:07:32
and unique the direction is constantly
00:07:35
surprising, suddenly the game can
00:07:36
stop for the next 15 minutes to
00:07:39
write just text on the screen, it’s stupid
00:07:41
to write text on the screen, yes, but it’s always
00:07:44
justified or surprising by unexpectedly
00:07:47
transferring control of the story to another
00:07:48
character, in fact, why not
00:07:50
if it works for the benefit of an interesting
00:07:52
presentation in In the end, in cinema we rarely
00:07:55
watch only one main character,
00:07:57
but few people dare to actively extrapolate this
00:07:59
approach. This is the main
00:08:02
advantage of the film, she knows how to add
00:08:04
details in unexpected places and remains
00:08:07
unpredictable, it would seem a little empty
00:08:09
and a flat thing told for the second time from a
00:08:11
different angle begins to shine with new
00:08:13
colors for days one can be reproached for the fact
00:08:15
that it perhaps puts too much emphasis on the
00:08:18
Japanese flavor, but you know the incomprehensible
00:08:20
crap robots are my skirts, that’s all
00:08:22
and this can cause a biased reaction
00:08:24
and also no matter how
00:08:26
delighted the dramatic line and
00:08:27
constant attempts to expand the game are
00:08:29
own frames,
00:08:30
pots, and someone needs to burn them, and the
00:08:32
beautiful art design is spoiled by a weak
00:08:35
picture, no industrial
00:08:37
standards of the open world are taken into account, the
00:08:38
combat system is simplified, and running from
00:08:41
quest to quest is still not very
00:08:43
ingenious, but there are optional
00:08:45
activities like fishing, in general the world is
00:08:48
good a game that is the most important
00:08:50
leaves behind new impressions
00:08:52
if you look for them in it and try
00:08:54
to go deep to the limit, accepting
00:08:56
imperfections or trying to understand their
00:08:58
hidden meaning due
00:08:59
to exploitation, intends to
00:09:04
reject secondary images due to the technical side which is stupid to call the game
00:09:06
amazing, it doesn’t work, but confident
00:09:09
is commendable she deserves to contact the
00:09:12
green room table
00:09:27
hello internet my name is Dmitry
00:09:29
Kungurov and this review of the Nir machine gun
00:09:33
you may have heard that Tomato is a
00:09:36
continuation of the games Nir and Drakengard but in
00:09:39
fact this is just part of a huge
00:09:41
universe that Yoko Tarot has been creating for many years
00:09:46
the works woven there inspires, but almost all of
00:09:48
them are independent and if you are an experienced
00:09:51
fan, then congratulations, because this time you
00:09:53
will find yourself at one of the extreme points of
00:09:55
development and will be able to complete in your head a
00:09:57
complete picture of a setting that is crazy in its
00:10:00
complexity. We continue the story of the
00:10:03
14th War of the Machines where there are no more replicants
00:10:05
apparently the androids are fighting with the attacking
00:10:07
alien invaders for the remnants of the
00:10:09
gestalt humanity seeking salvation
00:10:12
from Floren's syndrome, but this is all for
00:10:14
the second time creating a new part of their
00:10:16
world, the tarot takes on the development of a
00:10:18
completely new stage and the past
00:10:20
becomes the past, so the fans are
00:10:23
left with only a warm closeness to
00:10:25
some minor characters
00:10:26
the work of this good
00:10:28
crazy Japanese, as always, deeply
00:10:30
conceptually, the widespread opinion is that
00:10:32
the game needs to be completed at least 5 times, but this is
00:10:35
not true, because the credits are not r, it’s just an
00:10:38
artistic method that divides the
00:10:41
chapters, each chapter is designed for a
00:10:43
certain audience and a certain
00:10:46
level of understanding,
00:10:47
first the authors give us just a thing and
00:10:50
here we are we are busy introducing the plot, the hero, the
00:10:53
combat system, the enemies, the drama and
00:10:55
dynamics, we are looking for shortcomings, we are already ready
00:10:57
to draw conclusions before the first credits, this is an
00:11:00
ordinary good Japanese slasher with a
00:11:03
characteristic peak and interesting find
00:11:05
and my camera, but then the game modestly
00:11:07
hints that it would be nice to launch
00:11:09
what Sergei completed again and right away
00:11:12
throws us on the other side of events into the
00:11:14
body on ns the heard elements no longer
00:11:17
work so well they are replaced by a
00:11:19
mini-game along with which the gameplay
00:11:21
degrades somewhat and we follow the
00:11:24
same plot rails on the second round in the
00:11:26
same scheme of cognition the director
00:11:28
manages to outweigh ours attention to
00:11:31
other elements as soon as you nod and
00:11:33
Katara that you are interested in immersing yourself
00:11:36
in his world, he begins to generously pour in
00:11:38
details and backstory of me,
00:11:40
and since mayonnaise and tube are
00:11:42
constantly separated within the plot, the second
00:11:44
scenario turns out to be much shorter but
00:11:47
deeper, you go through the familiar 5-6 zones but
00:11:50
tarot ceases to limit itself in at least
00:11:52
something, but tarot ceases to
00:11:53
limit itself in at least something, but tarot
00:11:55
ceases to limit itself in at least
00:11:57
something and works with your perception
00:11:59
absolutely outside the framework of a video game, but
00:12:02
creating a real experience, an
00:12:04
example of such experience in the world, no
00:12:06
autosave
00:12:07
and until you open the safe according to the plot, which
00:12:09
will be strong after the first boss, you
00:12:11
will have to start the game from the
00:12:13
main menu over and over again without skipping their videos
00:12:15
and training on normal difficulty, you
00:12:18
may not even notice, but on high
00:12:20
the heroine dies in a couple of hits if you
00:12:23
start the game for the first time As I consider
00:12:26
myself a hardcore lover, then get ready
00:12:28
to hear this many times I wandered
00:12:33
Engels oh venous wall,
00:12:36
the game truly finds its own form only in the
00:12:38
third act after the second credits when
00:12:40
the plot moves forward for another 15 hours
00:12:43
who and the ending that you deserve because that’s
00:12:46
where the
00:12:48
grandeur of the artistic concept
00:12:50
that the fans are waiting for begins to be seen, and at the same time
00:12:52
all the problems are visible even with a quick
00:12:54
reading of the synopsis in the previous games and
00:12:57
it becomes clear how much they
00:12:59
turned themselves around and how unexpected they were, while
00:13:03
Tomato copes with this poorly with the
00:13:05
final twist and tries but doesn’t they turn the
00:13:08
story on its head and don’t plunge
00:13:10
it into some kind of abyss of madness, it’s just
00:13:13
good, it’s large-scale, but some tricks
00:13:16
are repeated, but some tricks
00:13:18
are repeated, gameplay qe7 by the tenth hour
00:13:20
can no longer maintain focus,
00:13:23
but there are optional activities like
00:13:26
fishing in general the world is a good game
00:13:29
by an author who has an amazing
00:13:31
ability to look outside the genre framework, he
00:13:34
shows an important thing, if you want to
00:13:36
create something creative, then starting
00:13:39
as standard as possible, there is no point in
00:13:41
alienating people with your originality,
00:13:43
it is better to weave it into it step by step, leaving
00:13:46
clues for those who want it
00:13:48
but giving them the opportunity to move away at a moment they want,
00:13:51
unfortunately this does not save the
00:13:53
product from technical imperfections,
00:13:54
and your sense of taste still
00:13:57
lets you down, so you may
00:14:00
not get to amazing, but
00:14:02
you will definitely work commendably before contacting us top game
00:14:13
[music]
00:14:20
[music]

Description:

Для того чтобы поиграть в новую часть NieR, нужно её просто запустить. Можно даже пройти. Для того чтобы получить от игры максимум, нужно добраться до титров пять раз, выполнить все дополнительные задания, посмотреть спектакль в Японии, прочитать про экологическую роль механических рыб и быть готовым собрать 26 концовок. Готовы? Мы — не были. *** Все видеообзоры игр - https://stopgame.ru//review/video Игры на StopGame.ru - https://stopgame.ru Футболки от StopGame - https://goo.gl/eYmQG9 Мы ВКонтакте - https://goo.gl/ACHwpT Мы в Steam - https://steamcommunity.com/groups/stopgamecommunity Мы в Facebook - https://www.facebook.com/unsupportedbrowser Мы в Twitter - https://goo.gl/JYy7C4 Мы в Telegram - https://telegram.me/stopgameru Мы в Instagram - https://www.facebook.com/unsupportedbrowser Прямые трансляции на YouTube - https://www.youtube.com/user/stopgameonline/ Прямые трансляции на Twitch - https://www.twitch.tv/stopgameru/ Продолжение обзора NieR: Automata - https://www.youtube.com/watch?v=lAEmV0SwqLs

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