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Download "[#15] СЕКРЕТЫ и БАГИ в S.T.A.L.K.E.R.: Тень Чернобыля"

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сталкер
тень чернобыля
секреты
баги
ляпы
ванделей
вандалей
пасхалки
тень_чернобыля
вырезанный_контент
vandeley
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00:00:01
roadside, not only the zone was taken into the game,
00:00:04
but also the wish granter himself, not the study of the
00:00:07
zone and even a dummy, and if you haven’t read
00:00:10
the picnic, you can buy this and other books on
00:00:13
stalker in the city from June 24 to 27
00:00:18
in online store Reading City is
00:00:20
running a promotion on vacation prices with a
00:00:23
20 percent discount on all
00:00:26
books, and if you haven’t had time to
00:00:28
take advantage of the discount before, catch my
00:00:30
personal promo code giving a 15
00:00:34
percent discount until July 1, so follow the
00:00:36
link in the description or scan the QR code from
00:00:39
the screen and hurry to snatch stalker books and
00:00:42
metro at a discount
00:00:46
hello everyone Ivan delay and this is
00:00:49
another selection of secrets of bugs and
00:00:52
simply interesting details of the game
00:00:55
stalker shadow of Chernobyl
00:00:57
so let's start with the fact that the stalker shown in the
00:00:59
introductory video does not have
00:01:02
a nickname, many still think that this is
00:01:05
some kind of stargazer or otter, however,
00:01:08
all this is up to the fans’ thoughts; the
00:01:10
developers themselves, not in the game, not in the design
00:01:12
documents, do not call this
00:01:14
stalker in any way. As for the otter, it’s
00:01:17
just a mentioned stalker; his nickname
00:01:20
appears twice in conversations and
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this stalker is not mentioned anywhere else, but
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from the design documents you can find out that the
00:01:28
truck of death is destroyed during an
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ejection by a lightning strike, this is not just
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some kind of anomaly, but a manifestation
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of an ejection, and the steam truck itself
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was not supposed to roll slowly with
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the engine turned off,
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but in the end the truck rushes along as if
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this incomprehensible long time after all, while driving
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he wants to demolish the checkpoint and leave the zone.
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By the way, various obstacles on the road
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from the center of the zone also raise questions;
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however, in the early versions in acacia there
00:01:58
were much fewer of them.
00:02:08
there are a lot of weapons, but it’s been repainted
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so that the game can’t be sued
00:02:13
for copyright reasons, and it’s funny to see
00:02:16
that the option from the main menu has remained
00:02:18
the same, which somewhat defeats the purpose of
00:02:21
such repainting. By the way, SVD
00:02:24
came here from earlier versions of the menu from
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builds. Problems with copyrights
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even affected the radios on the table.
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Sidorovich there is an ocean 222 receiver
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produced by horizon, but if we
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look closely at the texture we will see that
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the word ocean was mine and three twos
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are replaced by three eights, but the
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asus laptop has a real gotti because
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this is product placement, the
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same goes for the non-stop drink
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It’s funny when I first played stalker I
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didn’t notice at all that its description
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is a real advertisement and by the way it’s
00:03:02
funny to watch how this
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description changed during the development process.
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You can find out about this in the corresponding
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article on the stalker wiki chronicles zones.
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Finally, as part of the advertising campaign, these were
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prepared renders with a game and a
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drink God the factory has been cleared,
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we move to the starting positions at the
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cordon of not only the rooster, but also another
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stalker if the rooster dies, they call it,
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etc. factory, ordinary stalkers in
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a conversation with the sword and we also mention
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the factory, this is, as you know, an echo from an early
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version of the cordon where instead of the like. There was a
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boiler room, which the developers called a
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factory, in one of the houses in the village of
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newcomers
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. in which the room disappears but a
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mattress appears, we find ourselves in such a
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mattress on and measurement, you see the mattress and I
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don’t see, but the marked one says that he sees
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such miracles are caused by problems with
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sectors, suddenly appearing objects
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like this mattress assigned to the wrong
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sector of the mason build asphalt flag drew
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my attention that in the hangar at the dump there
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are very large barrels, this was done
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specifically so that during a shootout
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the player could completely behind them uk rummage
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in the dark valley bandits leading the stalker
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bullet along the road utters some
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lines, however, technically the lines are
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tied to the bullet itself, which can be understood by the way
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it moves and looks like as
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if a bullet is mocking the bandits,
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parodying them,
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soon you will be working as a lunch for
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mutants
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get ready for a buffet table dude the main volume
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let's move your
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empty legs move the freak
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soft I won't start you ever noticed the
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inscription "build and
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weak" on this barrel and this is the nickname of the
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developer Olga Troekurov and
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Vladimir Avdeev is quite funny in the
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context of the fact that the player sees the nickname data
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throughout the credits, while the
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nicknames of all other
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developers appear only for a
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short time, I think you all remember the
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military negotiations at the Chernobyl nuclear war, which are not
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easy to figure out first, they are all
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voiced by Andrey Prokhorova is right, and
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secondly, they are layered on top of each other;
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besides, there is also a lot of noise at the location itself,
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and despite all this negotiations, the
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monolith operation is really liked by the players
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because it is voiced really
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cool, and the coolest
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line is that the sniper hums a song, which is
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one of the last ones heard when
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most of the players have already moved from the chaes to the
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sarcophagus, let's listen to a few
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lines
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[applause]
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[applause]
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[applause]
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[laughter]
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[applause]
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also one of the lines is called ektor
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hunt ektor this is the designation of the main
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character, that is, the freak in the broniki that we are
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talking about this and there is our marked
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[applause] [laughter]
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trying to dry all the lines and
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staying an hour until the last one, you can
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find that the military doesn’t care about the release,
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well, of course, they have an order and
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the order is more important. It’s also interesting that the
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lines from helicopters in the agricultural industry are the
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same lines as we hear at the beginning of the
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passage through
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this military de garden there are ours
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[laughter]
00:08:08
as you remember, there is a funny flaw connected with the knife
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if you hold down the
00:08:14
left and right mouse clicks at the same time, the animations of
00:08:17
two blows will merge into one, so
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you know the dream the pirate found another way
00:08:22
to break the animation knife for this, during the
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strike we press the weapon call key and the
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no-shpa flies somewhere past the hand. The
00:08:30
pirate also revealed the details of creating an
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image with a group of shooters. The fact is
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that we have screenshots that the
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developers took in one of the test
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builds with the second render, the screenshots
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were taken at the level there is a bar that is full of
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all kinds of living creatures, including here
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everyone is running around like giants, so in the background of the
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group the shooter clearly went one of these
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screenshots, not only the angle of the
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bar is recognizable, but also all the giants are distinguishable in the
00:09:00
background, even though they tried to
00:09:02
wash them out so Now we know
00:09:04
exactly how the developers created and this
00:09:07
image, the
00:09:08
presence of a pseudo-giant here is simply
00:09:11
hilarious all this time he was here
00:09:13
but not the shooter’s group, much less the players,
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and they didn’t even suspect it; the
00:09:19
description of this photo is also very funny; he woke up in
00:09:22
some guy’s kennel with nothing I
00:09:24
only remember with me a PDA and a photo of
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some guy, I didn’t understand the tagged one
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woke up in the shooter’s bunker or that
00:09:32
after turning off the burner, leave the
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laboratory, turn left, climb the
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tower and jump over the fence, so
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we will go around the exit where the military is waiting for us and
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borman is with us and will not contact since
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we bypassed the desired zone and did not activate
00:09:49
the script, but if we return here at
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any time, even after we have already
00:09:54
visited the bartender, then the recording is still
00:09:57
activated in
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Pripyat and if we successfully hit the monoliths
00:10:04
with a gun, then he can drop it,
00:10:07
so it will fall down and without any
00:10:10
hours we will be able to run voices and
00:10:12
all over the game acacia even to Sidorovich
00:10:15
and sell expecting that he will say 62
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what the hell an
00:10:20
attentive player will notice that the butt
00:10:23
angle is narrow much longer than on the icon the
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correct version of the icon was actually
00:10:28
available in the builds but it occupied too
00:10:30
many cells and therefore they decided to
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shorten the butt. In addition to this, the gousk on the icon, more
00:10:36
precisely, has an early grandfather’s version
00:10:39
of the texture and the magazines of the icon have shrunk, or
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rather, there is only half of the magazine,
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why they did this by mistake or on
00:10:48
purpose is not clear because on the old
00:10:50
version of the icon the magazine was normal
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but The strangest thing is that in the clear sky
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they decided to fix this,
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but not the icon, the animation of reloading from the
00:11:01
elevator, then we took out the entire magazine,
00:11:04
now we take out only part and
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it turns out that the icon shows a
00:11:09
discharged gun, but then why is the
00:11:12
icon and model of cartridges both in the penis and in the binge? -
00:11:15
still consists of two
00:11:17
parts, although now we are reloading
00:11:20
only one, it turns out that one mistake
00:11:22
was corrected and the other was created; after two, you
00:11:26
can see some giant
00:11:28
valves for greater clarity, a friend gives
00:11:31
them a third-person view and yes, these are
00:11:34
some kind of pseudo valves, or
00:11:36
modified ones valves look beard what I
00:11:40
found on an old boat did you know
00:11:43
that Professor Kruglov was originally
00:11:45
called Professor Sharikov, well now
00:11:48
you know and this is what Professor Sakharov
00:11:51
brought him out of a pseudo-dog
00:11:58
this nickname was found in early March
00:12:01
2005 and already on March 30 the game designer City
00:12:05
on Off renamed character in
00:12:07
a circular and with this today's video has
00:12:10
come to an end if you were interested then
00:12:13
you know what to do on my channel
00:12:16
there are many videos on the stalker on
00:12:19
bugs with secrets and running and all parts of
00:12:22
the series and for today I was all with you
00:12:25
Van Dalen thank you for watching and see you
00:12:28
in the next videos

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