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00:00:02
squares, we see that the program is
00:00:04
oriented to this size, here the
00:00:06
bass lines are turned on again
00:00:08
and the kick drum appears again so that we have a
00:00:12
transition. This was epic.
00:00:20
Hello everyone. My name is Ivan Romanovsky,
00:00:22
we are in the studio of the Music
00:00:24
Academy, resonance in this video we will
00:00:26
talk about two types of pits without which
00:00:28
your tracks are impossible, namely what we are
00:00:31
talking about When you write electronic
00:00:33
dance music, it is always an
00:00:34
alternation between powerful parts and
00:00:37
weak parts between tension and
00:00:40
relaxation, why is this necessary, why are
00:00:43
moments when half of the sounds
00:00:46
are turned off and the listener rests?
00:00:49
it is necessary just so that on the dance floor
00:00:51
when he dances, he feels a moment of
00:00:54
relaxation, gathers his strength and at
00:00:57
the climax of the track splashes out this
00:01:00
energy, rejoicing and dancing at full
00:01:03
capacity and there is always
00:01:06
such an increase in tension and increase in the composition
00:01:08
so that the track always seems to be on the rise
00:01:11
better more beautiful and more danceable
00:01:15
for this we use pits and a pit is needed
00:01:18
in every track If you write
00:01:20
a composition that will sound for a
00:01:22
long time without a pit, constant powerful
00:01:25
Energy dance everyone will
00:01:27
like it, but after three minutes the
00:01:29
listener will already get tired of it and
00:01:32
he will not be able to continue to continue
00:01:34
dancing he will want to rest,
00:01:35
so he needs a pit, every track needs
00:01:38
a pit, otherwise it is doomed to
00:01:41
mediocrity and is doomed to
00:01:44
sound boring. Therefore, you need to learn how to
00:01:46
create a pit And we will look at two
00:01:48
ways to create this pit, the first method
00:01:51
is the simplest, the most often used
00:01:54
is to turn off all powerful elements such
00:01:57
elements as bass lines or operations
00:02:00
remove unnecessary frequencies turn off the kick drum And
00:02:04
gradually
00:02:06
add energy at the climax and then turn on
00:02:09
all the sounds again When you write
00:02:12
small sketches this is the
00:02:15
reason Why we don’t create a
00:02:17
full-fledged composition It’s because we do
00:02:19
n’t know How to develop our composition and
00:02:22
develop a composition this is exactly the
00:02:24
same percussion block of the melody that you
00:02:27
wrote to be able to turn it off and on and
00:02:30
create certain transition effects
00:02:32
between these blocks in our track. If
00:02:35
you look at someone else’s composition in the form of
00:02:37
an audio signal, you may notice that
00:02:41
it consists of different parts and for
00:02:44
example in in this track I see Three
00:02:45
small pits, one small, second
00:02:47
small And here is the third. You can say it is
00:02:49
also small in length, about a minute, but the
00:02:53
optimal size of the pit is about a
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minute because it is not too
00:02:57
short and not too long, there are pits
00:03:00
for one and a half minutes, sometimes for two minutes and
00:03:05
these moments are very often displayed in the tracks. They are
00:03:08
just about increasing the energy, that is,
00:03:11
first the musician uses a smaller
00:03:13
number of elements, creates a
00:03:15
certain climax and
00:03:17
then develops it with a denser
00:03:19
signal, here the energy increases and
00:03:22
then again creates a moment for
00:03:24
relaxation and again the energy
00:03:27
increases maybe it sounds even bigger and more
00:03:29
powerful than the last time, what
00:03:32
happens when leaving the pit,
00:03:33
filtering reveals frequencies if
00:03:37
synthesizers synthesizers are used,
00:03:39
all envelopes are lengthened, releases
00:03:42
are lengthened, children times are given,
00:03:44
all parameters that can be
00:03:47
increased are expanded, revealed and made more
00:03:50
powerful so that the
00:03:52
climax seems epic this is exactly what
00:03:55
our pits look like, the classic
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version of writing pits is the first one that we will
00:04:00
consider; this means turning off
00:04:02
powerful elements and turning them on after a
00:04:05
certain period of time after the climax builds up.
00:04:06
Let's take a closer look
00:04:09
in the project. Pay attention to this
00:04:12
composition and how the pits look here.
00:04:15
this means we have powerful main elements
00:04:16
turned off, we now see a stereo signal,
00:04:19
the left and right volume channels and we see
00:04:21
that there is very little sound in volume, then
00:04:24
the volume gradually begins to increase and we have
00:04:27
drops; this is the exit from the pit in the
00:04:30
second part of the pit. We see that the picture
00:04:33
has not changed much only more
00:04:36
volume, again the powerful
00:04:38
elements kick drum and bass are turned off and when leaving the pit
00:04:41
the power increases again let's
00:04:43
listen to How it sounds
00:04:44
[music]
00:04:52
effect
00:04:58
and classic output by turning on All
00:05:02
elements with the addition of some
00:05:04
transition effects here we
00:05:06
have a bass line
00:05:10
[music]
00:05:25
Almost the same exit in the second Pit we
00:05:29
see the classic version of the use of the
00:05:30
pit and the first type of pit with which we
00:05:32
will get acquainted. This is the classic version
00:05:34
that we just listened to,
00:05:36
I will show you using the example of this project,
00:05:38
this is an already written track and here we see
00:05:41
what turns off in the first Pit the kick
00:05:44
drum [music] is turned off, the
00:05:51
bass line part remains sounding but
00:05:55
in the pit. I used filtering on the master channel,
00:06:03
now we see processing on the
00:06:06
master channel, here I have
00:06:08
the autofilter turned on, so the automation of turning
00:06:11
it on is written on this line and it
00:06:15
turns out exactly in my pit
00:06:16
connects and turns off when leaving the
00:06:19
pit, the moment it is turned on, the low frequencies with the
00:06:22
frequency knob gradually begin to be
00:06:24
removed and destroyed, less and
00:06:28
less low frequencies reach 300 hertz
00:06:30
and then they return back
00:06:32
gradually in order to add
00:06:34
power when leaving the pit, let’s listen to how
00:06:36
it all sounds
00:06:38
[ music]
00:06:46
bass lines sound still happening
00:06:53
[music]
00:06:59
less and less frequencies remain in the entire
00:07:04
track
00:07:11
in the third minute you hear a very
00:07:13
subtle sound bass lines are
00:07:16
turned off here in the track
00:07:17
[music]
00:07:22
gradually opens up by filtering
00:07:25
percussion
00:07:30
Let's see how it closes on the contrary
00:07:33
by filtration it was possible to
00:07:36
reveal
00:07:40
[music]
00:07:43
and the drop by filtration,
00:07:46
here the bass lines are turned on again and the kick
00:07:50
drum appears again
00:07:54
[music]
00:07:58
some musicians
00:08:01
can also turn off the percussion while
00:08:04
the drop is playing, that is, we can delete it
00:08:06
and the exit from the pit will generally be like this on the kick
00:08:09
drum and on bass line is also one
00:08:11
of the options for developing the composition and
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percussion enters later on the square
00:08:21
[music]
00:08:33
for example somewhere. Here the
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percussion part
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[music] is connected the
00:08:55
second type of pit that we will
00:08:57
consider and the fundamental difference in
00:09:00
these pits is that we have one pit
00:09:02
built according to the canons in squares, everything
00:09:05
sounds clear to us And basically the development
00:09:07
is gradual, it can be strengthened, it can be
00:09:10
weakened, a small development can be
00:09:12
increased, then some effect on the
00:09:15
increase goes through the stove, some effect
00:09:18
can go down, it doesn’t matter, the
00:09:20
classic version of writing the pits
00:09:21
look So it can be
00:09:23
longer by half a minute, it can be longer
00:09:26
even in some tracks and not look
00:09:29
like two minutes if it’s trance
00:09:31
music then there can be a gradual
00:09:32
fade out of the sound gradually appear
00:09:34
vocals gradually appear some
00:09:37
trance synth And after that
00:09:40
the climax if we consider
00:09:42
classical variants of writing pit,
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they are always in a large square,
00:09:47
be guided by these dimensions, you
00:09:50
can consider another variant of
00:09:53
writing pit, this option can be called
00:09:56
with a guy or a delay or with a pause, that
00:10:01
is, after the main squares
00:10:03
you have heard the next one after the square in
00:10:06
which everything is included the elements do not immediately
00:10:07
enter, and we use some of the pause here
00:10:11
in order to tease
00:10:13
our listener and make him expect a way
00:10:16
out of the pit and make him prepare
00:10:19
even more, passions heat up,
00:10:23
intensification of emotions and the way out of the pit is then even
00:10:27
more effective How this is
00:10:29
done Now, if you If you use the
00:10:31
ableton Live program, you can easily
00:10:33
put a dot here with the right
00:10:35
mouse button or
00:10:36
click on the Create button create and
00:10:40
add an inserience section, put
00:10:42
silence, a window appears that
00:10:44
asks me how long the silence should be inserted
00:10:47
here You can write one, it means
00:10:51
this is one bar and click OK in front of us we
00:10:54
see now a small pause this pause
00:10:56
can be filled with other sounds
00:10:59
or it is a pause in the form of silence Why is silence needed
00:11:05
to give the opportunity to listen
00:11:08
or here to take a break from the sound and
00:11:10
prepare for a powerful import a powerful
00:11:14
explosion you can have a powerful explosion of emotions
00:11:16
transition and for this you can use
00:11:18
such a square of silence immediately I would like to tell you
00:11:22
something useful, see all the squares
00:11:25
have now moved, yes, that is, And if
00:11:27
you look further at the appearance of the
00:11:31
clips, you will see that all the clips
00:11:34
are also shifted in relation to the
00:11:36
grid, and so you have not moved everything
00:11:40
very conveniently If I want to
00:11:41
take some sample and move it to the right
00:11:44
side, then you see it doesn’t
00:11:46
correspond to the location. That is, it
00:11:48
should look like this for us. But here
00:11:50
it stands up unevenly in
00:11:52
relation to the main square and it’s always
00:11:54
awkward to drag it
00:11:57
use a special function
00:11:59
that takes into account non-standard sizes of
00:12:02
squares This is a non-standard size of a
00:12:04
square turn it into a part in such a
00:12:09
non-standard tact transition of the grid How to
00:12:11
do this with the right mouse button you
00:12:13
can insert insert timesignation
00:12:16
install a
00:12:18
special locator that shows the
00:12:21
change in time if we insert it
00:12:23
see what happens Here it is
00:12:26
appears We have here 137 bars
00:12:29
and 138 And 138 bars four
00:12:32
quarters of a small tick appears which
00:12:34
means that at this point we have
00:12:36
made a transition to a new stage of the grid
00:12:39
if we now look down the entire grid,
00:12:41
then the entire grid is now aligned along
00:12:43
this small triangle if it’s
00:12:46
not there,
00:12:48
then we see that the grid
00:12:50
remains in the classical way as before, we can
00:12:53
put this triangle on the 3,137th
00:12:56
cycle and, by reducing the size of the grid, show the
00:13:00
program how much the size of the
00:13:03
square is changing. For example, here’s a whole
00:13:06
clock cycle, this is like the new size of the square
00:13:08
that we show to the program. And now
00:13:10
if I turn on grid with large squares, we see
00:13:12
that the program has focused
00:13:15
on this size and now substitutes all the clips
00:13:17
in relation to this grid, this is
00:13:21
convenient. If you are just creating similar
00:13:24
mini-transitions or quarter changes in
00:13:27
your compositions, you can
00:13:28
thus build tracks on how
00:13:31
similar
00:13:33
delay delays sound I would call it a delay
00:13:36
because the drop is pulled back and there is
00:13:40
a certain moment of anticipation that has a
00:13:43
very good effect when
00:13:44
listening, listen to what we
00:13:47
have in the pit here
00:14:21
[music]
00:14:24
put a couple of FX at the exit from the pit in
00:14:27
order to give more
00:14:29
epicness to the transition and see what
00:14:32
option yes, that is, one of the options is that
00:14:34
we have an unfinished batch of melodies, we
00:14:37
can extend it for the moment, or
00:14:39
loop some new sound, or
00:14:41
create a transition effect, or leave
00:14:44
it in the form of silence similar to what we have,
00:14:46
yes, that is, gradually escalating
00:14:48
the situation To enhance the sound
00:14:51
I can send all the elements, for example, the
00:14:52
bass lines part that I have
00:14:55
here, a breakdown is called
00:14:56
sending to a send to the
00:14:59
reverb effect and perhaps to another
00:15:02
effect in order to enhance the transition
00:15:05
so that our transition was epic here
00:15:26
[music] the
00:15:30
gram section does not sound for us because
00:15:33
We are filtering the
00:15:35
drum section here, I’ll give a filter, I can turn it off
00:15:37
at this point in time, it wo
00:15:40
n’t be used for me anymore. In general, I can
00:15:42
turn it off already when moving from the previous
00:15:44
pit, let’s listen to How it sounds now
00:15:52
[music]
00:16:03
[music]
00:16:09
and to make it more interesting we let's add another
00:16:12
small FX that will
00:16:13
raise our part up
00:16:16
[music]
00:16:18
our note that will make noise to
00:16:22
increase to add variety to
00:16:24
us
00:16:29
[music]
00:16:31
In some cases, this may be your
00:16:33
looped SiNT that sounds on
00:16:36
some note, a
00:16:39
raised note of some kind on a
00:16:41
lower note, also experiment
00:16:43
somehow your compositions will sound more effective,
00:16:45
you can take one small
00:16:47
square that
00:16:48
you take and repeat several times,
00:16:52
you can consolidate one sound that reveals itself through the
00:16:55
filter
00:17:01
[applause]
00:17:03
consolidate, combine into one whole,
00:17:06
add
00:17:08
automation to the clip on the
00:17:11
transposition parameters and thus you have your
00:17:14
SynT that is looped will gradually begin to
00:17:16
go up even more
00:17:19
[music]
00:17:21
if you use synthesizers some
00:17:25
notes, then in synthesizers you can also
00:17:27
loop one part and make it
00:17:30
sound more bright and expressive If
00:17:33
you repeat several times and increase the
00:17:36
filtering on this part
00:17:42
in this case I’m not happy with the synthesizer part
00:17:45
because it
00:17:47
contains subtle elements. Yes, and
00:17:49
the rest of the parts are turned into an
00:17:51
audio sample, but this is also a very good
00:17:54
option to use an audio sample. For
00:17:56
example, I often do this by
00:17:58
getting audio samples from standard
00:18:00
Ableton Life samples, which is called
00:18:03
bass lines if you have
00:18:06
packs installed You can find many similar
00:18:09
bass
00:18:11
tails
00:18:13
[music]
00:18:21
for example this sample is long and
00:18:23
I’ll turn it in the opposite direction,
00:18:25
press R and you can also use the
00:18:29
clip section transpose this clip
00:18:32
transpose clip to create some kind of
00:18:34
epic transition to
00:18:37
raise him to drink a few octaves,
00:18:42
this part is too high on the
00:18:45
right side. I will remove it from this sample
00:18:47
because it is too bright and powerful in
00:18:50
frequency. But I can leave this part, it
00:18:52
will be a kind of acceleration
00:18:55
that we made from the bass part.
00:18:57
You can hold down Control Shift and hold
00:19:00
this throughout the entire pause that we
00:19:03
create
00:19:05
[music]
00:19:07
do not create such overclocking if your
00:19:10
overclocking starts to rattle or ring or
00:19:13
you feel that it sounds uncomfortable in the
00:19:16
upper frequencies, apply a filter, also
00:19:18
dampen the upper frequencies, you can
00:19:20
gradually open them up and thus
00:19:22
create an interesting
00:19:27
overclocking using effect
00:19:29
[music]
00:19:37
[music]
00:19:49
[music]
00:19:59
[music]
00:20:06
Notice how this pit reads
00:20:09
in relation to other sounds in
00:20:11
relation to the square
00:20:45
[music]
00:20:48
in this case it sounded like the
00:20:51
intro of the next square, you can
00:20:53
use the previous small
00:20:55
synth sample to make this sounded like the
00:20:58
end of a square on the previous note.
00:21:00
So I’ll take it and duplicate it several times,
00:21:03
it will be repeated. It turns out together instead of
00:21:05
concatenation
00:21:08
[music]
00:21:12
if you need to make it more epic, then
00:21:15
we can also use
00:21:16
consolidation to
00:21:18
combine into one and use the
00:21:20
clip section, the transposition parameter
00:21:23
can be transposed to one octave is
00:21:26
12 semitones and your sound flies up an octave, you
00:21:28
can leave one square on
00:21:31
one octave and see how it will
00:21:33
sound
00:21:37
[music]
00:21:42
[music]
00:21:52
this is such a quick and effective
00:21:55
excursion into the practice of creating a composition, of
00:21:58
course this is useful when completing a
00:22:00
composition in an arrangement and Use
00:22:03
this technique to develop your tracks
00:22:06
If you don’t know how to complete compositions,
00:22:08
many students in our
00:22:10
Resonance Music Academy course are
00:22:12
wondering how to develop their track. How to
00:22:14
get out of the looped part and create a
00:22:17
complete composition; this is just a
00:22:20
series of different powerful and weak parts
00:22:23
of the composition and just creating a hole and
00:22:25
drop, I hope this technique was useful for you
00:22:28
and write comments What do you
00:22:30
think about this and also Write
00:22:32
maybe your own
00:22:34
versions How do you see the way out of the drop or
00:22:37
creating a hole in your tracks and
00:22:39
Subscribe to our channel Do not forget
00:22:41
that the music academy is resonance not
00:22:43
only a Youtube channel but also courses
00:22:45
that you can attend and learn all
00:22:48
the skills more effectively and more deeply
00:22:50
in our academy. We are always waiting for you and
00:22:53
ready to share knowledge with you so
00:22:55
that you become a real musician,
00:22:57
connect, like,
00:22:58
Subscribe and stay in touch together
00:23:01
with us

Description:

В этом видео преподаватель Иван Романовский не только рассказал, как ямы влияют на восприятие трека, но и подробно показал, где и как правильно формировать их в треках. Приятного просмотра! Все подробности онлайн курса "Production" и запись на сайте https://resonance-academy.pro/online или в нашей группе: https://vk.me/resonance_academy Подписывайся на наш Телеграм-канал https://t.me/resonance_music_academy

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  • UDL Lite is a really convenient way to access a website from your mobile device. With its help, you can easily download videos directly to your smartphone.

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  • The best quality formats are FullHD (1080p), 2K (1440p), 4K (2160p) and 8K (4320p). The higher the resolution of your screen, the higher the video quality should be. However, there are other factors to consider: download speed, amount of free space, and device performance during playback.

mobile menu iconWhy does my computer freeze when loading a "2 ТИПА ЯМЫ БЕЗ КОТОРЫХ ТВОИ ТРЕКИ НЕВОЗМОЖНЫ" video?mobile menu icon

  • The browser/computer should not freeze completely! If this happens, please report it with a link to the video. Sometimes videos cannot be downloaded directly in a suitable format, so we have added the ability to convert the file to the desired format. In some cases, this process may actively use computer resources.

mobile menu iconHow can I download "2 ТИПА ЯМЫ БЕЗ КОТОРЫХ ТВОИ ТРЕКИ НЕВОЗМОЖНЫ" video to my phone?mobile menu icon

  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

mobile menu iconHow can I download an audio track (music) to MP3 "2 ТИПА ЯМЫ БЕЗ КОТОРЫХ ТВОИ ТРЕКИ НЕВОЗМОЖНЫ"?mobile menu icon

  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "2 ТИПА ЯМЫ БЕЗ КОТОРЫХ ТВОИ ТРЕКИ НЕВОЗМОЖНЫ"?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.