Description:
This pack is finalist at unity awards as best artistic content at asset store in 2021. This speed level design shows how to build mountain and forest scene at HD render pipeline. Step by step from initial setup to final post processing adjustment. We create this map with using Mountain Environment - Dynamic Nature Pack and River Auto Material 2019. Kati Rán thanks for music! https://www.youtube.com/user/leafofficial/videos Demo scene files: https://assetstore.unity.com/packages/3d/environments/landscapes/river-valey-level-227062?aid=1011l7vcu Used Assets: Mountain Environment - Dynamic Nature Asset: https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011l7vcu River Auto Material 2019 Asset: https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1011l7vcu Timeline: 00:00 Showcase - Final tutorial result as cinematic 02:05 Assets import process 03:15 HD RP Setup - Import HD RP support packs and solve possible issues 04:27 HD RP Setup - Subsurface materials setup 05:45 Scene - Preparation and cleanining 06:55 Terrain - Initial setup 08:40 Terrain - Import and setup terrain layers, material, heighblending 10:25 Postprocess Tip - Micro shadows 12:20 Lighting - Directional light setup 12:55 Sky Setup 14:08 Postprocessing - Initial post process setup 19:28 Lighting - Bake resolution and options 20:15 Lighting - Directional light angle tip 20:55 Level Design - First steps with terrain and lake 22:50 Level Design - Initial terrain shape painting 23:40 Level Design - Initial river placement 26:45 Level Design - Road placement and setup 29:40 Level Design - Terrain shape finishing process 30:35 Level Design - Terrain texturing manualy and by lake, river, road 34:09 River, Lake - Material, tesselation setup 36:20 River, Lake, Road - Road/River and River/Lake Intersection, mesh light settings. 37:40 River, Lake - Flowmap and speed setup 38:36 Level Design - Huge cliffs placement 39:35 Level Design - Background mountains placement 40:00 Reflections - Reflection probe setup for lakes and rivers 42:47 Level Design - Trees placement 46:10 Level Design - Roots, rocks, Point of the interest like waterfalls placement 48:50 Wind - Wind Prefab 49:25 Level Design - Roots, rocks, Point of the interest like waterfalls placement 50:37 Lighting - Lightmaps vs lightprobes, differences, issues, solutions 51:44 Level Design - Roots, rocks, Point of the interest like waterfalls placement 52:46 Level Design Tip - Roots, rocks terrain blending 53:50 Level Design - Small rocks placement 54:25 Lighting - Fog setup 56:40 Level Design - Small rocks placement river, lake 57:10 Level Design - Terrain texturing around rocks, roots, blending them with terrain 57:34 Level Design - Medium rocks placement 57:50 Level Design - Lower foliage like grass, bushes setup and placement 1:00:47 Level Design - Waterfall finishing, rocks, particles 1:02:47 Level Design - Small details placemant like branches, cones etc 1:04:17 Reflections - Reflection probe fix and fog relation 1:04:55 Reflections - River, lake reflections connection and blending 1:06:00 Reflections - Reflection probe plcacments over the whole scene 1:06:40 Lighting - Light probes !!!, idea, setup, problems, solutions 1:11:30 Level Design - Mushrooms, details, fishes 1:13:06 Lighting - Final light bake and conclusion about light probes/lightmaps 1:13:42 Postprocessing - Final post process setup 1:21:25 Player controler - Final setup, camera tips before playmode 1:22:15 End - Playmode, walkthrough
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