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Download "Let's... NatureManufacture Mountain Environment & R.A.M 2019 HD RP"

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Table of contents
|

Table of contents

0:00
Showcase - Final tutorial result as cinematic
2:05
Assets import process
3:15
HD RP Setup - Import HD RP support packs and solve possible issues
4:27
HD RP Setup - Subsurface materials setup
5:45
Scene - Preparation and cleanining
6:55
Terrain - Initial setup
8:40
Terrain - Import and setup terrain layers, material, heighblending
10:25
Postprocess Tip - Micro shadows
12:20
Lighting - Directional light setup
12:55
Sky Setup
14:08
Postprocessing - Initial post process setup
19:28
Lighting - Bake resolution and options
20:15
Lighting - Directional light angle tip
20:55
Level Design - First steps with terrain and lake
22:50
Level Design - Initial terrain shape painting
23:40
Level Design - Initial river placement
26:45
Level Design - Road placement and setup
29:40
Level Design - Terrain shape finishing process
30:35
Level Design - Terrain texturing manualy and by lake, river, road
34:09
River, Lake - Material, tesselation setup
36:20
River, Lake, Road - Road/River and River/Lake Intersection, mesh light settings.
37:40
River, Lake - Flowmap and speed setup
38:36
Level Design - Huge cliffs placement
39:35
Level Design - Background mountains placement
40:00
Reflections - Reflection probe setup for lakes and rivers
42:47
Level Design - Trees placement
46:10
Level Design - Roots, rocks, Point of the interest like waterfalls placement
48:50
Wind - Wind Prefab
49:25
Level Design - Roots, rocks, Point of the interest like waterfalls placement
50:37
Lighting - Lightmaps vs lightprobes, differences, issues, solutions
51:44
Level Design - Roots, rocks, Point of the interest like waterfalls placement
52:46
Level Design Tip - Roots, rocks terrain blending
53:50
Level Design - Small rocks placement
54:25
Lighting - Fog setup
56:40
Level Design - Small rocks placement river, lake
57:10
Level Design - Terrain texturing around rocks, roots, blending them with terrain
57:34
Level Design - Medium rocks placement
57:50
Level Design - Lower foliage like grass, bushes setup and placement
1:00:47
Level Design - Waterfall finishing, rocks, particles
1:02:47
Level Design - Small details placemant like branches, cones etc
1:04:17
Reflections - Reflection probe fix and fog relation
1:04:55
Reflections - River, lake reflections connection and blending
1:06:00
Reflections - Reflection probe plcacments over the whole scene
1:06:40
Lighting - Light probes !!!, idea, setup, problems, solutions
1:11:30
Level Design - Mushrooms, details, fishes
1:13:06
Lighting - Final light bake and conclusion about light probes/lightmaps
1:13:42
Postprocessing - Final post process setup
1:21:25
Player controler - Final setup, camera tips before playmode
1:22:15
End - Playmode, walkthrough
Video tags
|

Video tags

forest
unity
asset
store
naturemanufacture
nature
manufacture
hd srp
hd
srp
level design
level
design
speed
scriptable
render
pipline
meadow
foliage
grass
bush
tree
trees
ground
landscape
material
hills
background
asset store
rocks
rock
cliff
road
path
system
tool
technology
terrain
mountains
hill
leaves
scanned
photoscanned
photo
scanning
scan
environment
AAA
leaf
vegetation
studio
river
lake
pipeline
speed level design
mountain
2022
volumetric
cloud
valley
tutorial
map
rocky
lts
2023
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Description:

This pack is finalist at unity awards as best artistic content at asset store in 2021. This speed level design shows how to build mountain and forest scene at HD render pipeline. Step by step from initial setup to final post processing adjustment. We create this map with using Mountain Environment - Dynamic Nature Pack and River Auto Material 2019. Kati Rán thanks for music! https://www.youtube.com/user/leafofficial/videos Demo scene files: https://assetstore.unity.com/packages/3d/environments/landscapes/river-valey-level-227062?aid=1011l7vcu Used Assets: Mountain Environment - Dynamic Nature Asset: https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011l7vcu River Auto Material 2019 Asset: https://assetstore.unity.com/packages/tools/terrain/r-a-m-2019-river-auto-material-2019-145937?aid=1011l7vcu Timeline: 00:00 Showcase - Final tutorial result as cinematic 02:05 Assets import process 03:15 HD RP Setup - Import HD RP support packs and solve possible issues 04:27 HD RP Setup - Subsurface materials setup 05:45 Scene - Preparation and cleanining 06:55 Terrain - Initial setup 08:40 Terrain - Import and setup terrain layers, material, heighblending 10:25 Postprocess Tip - Micro shadows 12:20 Lighting - Directional light setup 12:55 Sky Setup 14:08 Postprocessing - Initial post process setup 19:28 Lighting - Bake resolution and options 20:15 Lighting - Directional light angle tip 20:55 Level Design - First steps with terrain and lake 22:50 Level Design - Initial terrain shape painting 23:40 Level Design - Initial river placement 26:45 Level Design - Road placement and setup 29:40 Level Design - Terrain shape finishing process 30:35 Level Design - Terrain texturing manualy and by lake, river, road 34:09 River, Lake - Material, tesselation setup 36:20 River, Lake, Road - Road/River and River/Lake Intersection, mesh light settings. 37:40 River, Lake - Flowmap and speed setup 38:36 Level Design - Huge cliffs placement 39:35 Level Design - Background mountains placement 40:00 Reflections - Reflection probe setup for lakes and rivers 42:47 Level Design - Trees placement 46:10 Level Design - Roots, rocks, Point of the interest like waterfalls placement 48:50 Wind - Wind Prefab 49:25 Level Design - Roots, rocks, Point of the interest like waterfalls placement 50:37 Lighting - Lightmaps vs lightprobes, differences, issues, solutions 51:44 Level Design - Roots, rocks, Point of the interest like waterfalls placement 52:46 Level Design Tip - Roots, rocks terrain blending 53:50 Level Design - Small rocks placement 54:25 Lighting - Fog setup 56:40 Level Design - Small rocks placement river, lake 57:10 Level Design - Terrain texturing around rocks, roots, blending them with terrain 57:34 Level Design - Medium rocks placement 57:50 Level Design - Lower foliage like grass, bushes setup and placement 1:00:47 Level Design - Waterfall finishing, rocks, particles 1:02:47 Level Design - Small details placemant like branches, cones etc 1:04:17 Reflections - Reflection probe fix and fog relation 1:04:55 Reflections - River, lake reflections connection and blending 1:06:00 Reflections - Reflection probe plcacments over the whole scene 1:06:40 Lighting - Light probes !!!, idea, setup, problems, solutions 1:11:30 Level Design - Mushrooms, details, fishes 1:13:06 Lighting - Final light bake and conclusion about light probes/lightmaps 1:13:42 Postprocessing - Final post process setup 1:21:25 Player controler - Final setup, camera tips before playmode 1:22:15 End - Playmode, walkthrough

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