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Download "Features Of The Head - The Nose - Excerpt"

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00:00:00
hello everyone welcome back into the
00:00:03
studio today we are going to do a bit of
00:00:05
a basic deep dive into a topic I've been
00:00:08
wanting to tackle for quite a while the
00:00:10
features of the head
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we're going to start with the nose
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this will be a beginner friendly lesson
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where we'll cover the process of
00:00:17
sculpting and the anatomy of the nose so
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let's get into it
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first let me explain some of the
00:00:23
materials I'll be using we need
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something to sculpt on and Armature is
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what we call that and we'll be using
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this very simple wooden board with nails
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nailed into it as such
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for this exercise we really don't need a
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lot in terms of Armature and a simple
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board like this will do the job just
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fine
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as you can see here I have the board on
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an upright easel you could use something
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like this to get a front view on your
00:00:47
sculpture of course or you could
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construct some small triangles to the
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back of the board or you could even hang
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the board vertically on a wall
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either way it's going to be fine but we
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need to be able to get the board upright
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as well as being able to lay it flat
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down on a table
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here are the tools I'll be using it's a
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mix of tools from camper tools sculpture
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house and tarantee and links to all of
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these tools can be found in my FAQ post
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over on patreon which is free
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tools are more of an extension of your
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hand your mind and your hand and you
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don't really need any specific tools for
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this exercise though a small modeling
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tool won't hurt for when we need to add
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small amounts of clay into very specific
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places
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the clay I'll be using is a simple
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Terracotta clay it's water-based and
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rather smooth
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I like it because it's easy to work with
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and fast
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oil-based Clays will work as well but
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require a bit more setup as they should
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be heated up before use to make them
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softer
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to keep the clay from drying we'll spray
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it with water every now and then
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remember that if you do go for a
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water-based clay make sure that it's one
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that's fairly smooth terracotta is going
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to be better than porcelain for example
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even though porcelain is smooth but it
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can't retain its shape very well and it
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dries really fast so go for a smooth
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terracotta if you can find one
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for reference I'll be using some
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photographs of a nose that I took you
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can find these reference photos
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reference photos by looking for model
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packs on my website you can also use
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photographs of your own nose or photos
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of someone else's nose that you've taken
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or found of course
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you can also use plaster casts
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particularly the David's nose is a cast
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that's easy to find and buy and should
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be fairly cheap as well I have some
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links to that as well on my FAQ post
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over on patreon on the post is as I said
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free
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instead of Starting by sculpting a nose
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straight out of the board I'm going to
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build myself a bed of clay that I can
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use to build the nose out from
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having a clay bed or base beneath
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anything that you sculpt be it a figure
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or a nose can be really helpful as what
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will often happen
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is that some mistake will occur where
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it's easier to fix said Mistake by
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adjusting something downwards rather
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than upwards
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if there is no room to do so because we
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have a hard wooden board
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and not a bit of clay we sort of get
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stuck and we have to move many things
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usually up instead of one thing perhaps
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down
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an example that will illustrate this is
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if you imagine the calves on a figure
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the caps on a figure the lower leg being
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too short
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if we can move the feet down we will get
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longer calves but if the feet are on a
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hard surface we can't move them down and
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everything above the calves have to move
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up and of course there's a lot more
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above the calves than what is below it
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below the calves
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this would be difficult to achieve so
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building a clay bed below your sculpture
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affords us some flexibility in case we
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make a mistake that we'll need to fix
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and we will almost certainly mix make
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some mistakes here
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we don't need a lot of clay just enough
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to cover the nails and then a little bit
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extra the nails are sticking out of the board
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a few centimeters at most and really
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just keep the clay the clay nose from
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sliding around on the board
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the clay will hold itself pretty well or
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hold itself upright pretty well once we
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start sculpting and we won't need an
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Armature inside the nose all the way to
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the tip of the nose for example
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but in case your clay sculpture dries a
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bit the nails will keep the clay nose
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from being dislodged dislodged from the
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board and falling off they will sort of
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lock it in place even if it accidentally
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dries out a little bit more than planned
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for
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first we have to decide on the scale
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that we're going to sculpt the nose in
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this is important because once we begin
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sculpting it helps if we already know
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this
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otherwise the scale could end up random
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which would actually be fine but
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measuring ensures that the nose fits on
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the board and we don't accidentally make
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one that's too big or one that's really
00:05:01
small
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I do suggest in this scenario making a
00:05:04
nose that bigger than life size since a
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real life nose is actually pretty small
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and this can make them very difficult to
00:05:11
sculpt
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in this scenario I chose to take my own
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nose and double its length so
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essentially twice life size
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now the reference is not of my nose but
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as you'll see it won't really matter as
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the scale itself ultimately doesn't
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matter only the relationship between the
00:05:28
chosen Heights and the chosen widths
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matter
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we will make an arbitrary decision about
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the scale which is the height
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measurement twice the length of my nose
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and then work using comparative
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measurement to figure out the rest of
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the proportions based on the chosen
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height of our nose
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to clarify the terminology here a bit
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before we lean into it too much
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by height I'm talking about the heights
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when the nose is standing upright
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sometimes that means that my Heights
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will turn into left and right for
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example when the board is laying flat on
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the table
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I'll still refer to the heights as
00:06:04
Heights in these scenarios so that we
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don't get confused
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The Depths are always going to refer to
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the depths from the front view
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so we'll talk about depth from the side
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view but when the board is laying down
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and we're working those depths those
00:06:19
depths become up and down of course
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but I'll still refer to them as depths
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wits refer to wits from the front view
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this means widths are depths when
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observing from the side view but will
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still refer to them as widths
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this way we're always dealing with the
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same terminology even if we are
00:06:41
observing from different points of view
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as you can see I'm going to start
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sculpting with this board laying flat on
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the table
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this means that my nose will be laying
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on its back
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this doesn't really change anything
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other than that it makes it a bit easier
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logistically to sculpt this with less
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props on the way to to prop up my board
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for example while working
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and the terminology will remain just the
00:07:06
same as we discussed
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we will Begin by sculpting the profile
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or the Contour as observed from the side
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view
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we can do this and we start with this
00:07:17
feature because the Contour of the nose
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from the side view is essentially
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traveling down the center of the nose
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this makes it very easy to build a
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contour or a profile as I'll sometimes
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call it as we know this profile exists
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in the middle of the nose in a straight
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line
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this profile is the same way that I
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would begin sculpting somebody's full
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portrait for example
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there are important reasons for starting
00:07:45
like this so let's cover some of them
00:07:48
we start with the profile because
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certain things are less flexible than
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others
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the least flexible element will deal
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with in sculpture of all kind is going
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to be Heights
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remember that while this profile travels
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left to right we're thinking and using
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terminology like if the nose was upright
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in its natural state of being
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so Heights are very unforgiving and
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making changes to the heights
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is going to become difficult
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these changes become especially
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difficult when there is widths
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associated with the heights
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currently we'll be working on a really
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thin pancake-like profile that will have
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the heights represented on it but no
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widths
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this means that the heights remain very
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flexible and easy to change and adjust
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and we're going to need that in the
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beginning as we're likely going to have
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issues setting up the heights perfectly
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right off the rip
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it will take many iterations to get them
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right and before they're pretty close to
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being right we don't want to have widths
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added to any Heights
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reject the urge to add widths at all
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costs in the beginning no matter what
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you are sculpting almost
00:09:15
um
00:09:17
uh
00:09:28
with nothing there it can be hard to
00:09:29
know how to proceed or even how to begin
00:09:31
sometimes
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a good start is to look at your
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reference and find something that you
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can use to split the long distance of
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the profile into smaller parts
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perhaps look for the halfway point
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between the top of the nose and the
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bottom of the nose
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perhaps take the tip of the nose from
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here to here and count how many times it
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should fit into the length of the nose
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the overall length that is
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or rather the overall height I should
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say
00:10:00
measuring like this is comparative
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measurement we have a set distance a set
00:10:04
height that we are going to fill with
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our nose
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then we need to divide that height into
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parts to make it easier for ourselves to
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navigate and build an accurate profile
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within that height
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anytime you have to travel from A to B
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in sculpture find some way to split a to
00:10:19
B up into smaller parts and then use
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that to fill a to B with clay
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it doesn't even have to be that accurate
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frankly as long as we're able to get
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somewhat close we'll be fine and we'll
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be able to use our eyes to further
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adjust from here
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comparative measurements are by default
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somewhat inaccurate this is actually a
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good thing it means we'll finalize the
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measuring using our eyes but we can't do
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so without getting pretty close and
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that's what comparative measurement
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achieves for us

Description:

To improve your Sculpting Skills, subscribe at: https://www.patreon.com/eirikarnesen In this Patreon series we are going to sculpt our first feature of the head, namely the nose. We'll cover the basics of the process that I employ to sculpt pretty much anything and we'll speak about the particulars of the nose. Enjoy! The full video is available to my Patrons who support me with $10 or more. The full length video is over 1 hour long and full of valuable information. To support me on Patreon and watch the full video: https://www.patreon.com/eirikarnesen FAQ: https://www.patreon.com/posts/frequently-asked-54343994 Patreon: https://www.patreon.com/eirikarnesen Instagram: https://www.facebook.com/unsupportedbrowser Facebook: https://www.facebook.com/unsupportedbrowser Website: https://www.eirikarnesen.com/ My name is Eirik Arnesen, I'm a sculptor from Norway, living and working in Florence, Italy. I teach sculpture at the Florence Academy of Art and on this channel I'll share with you every step of my process, discussing materials, tools and techniques. Eventually you'll find tutorials on how I go about sculpting everything from a portrait to a life-size figure.

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