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00:00:00
On September 1, 2009, closed
00:00:03
alpha testing of Lord of Tanks began,
00:00:06
after which, as a thank you, each of
00:00:09
its participants will receive a
00:00:11
preferential premium tank in their hangar pz 54 alpha, which
00:00:14
is still one of the most
00:00:15
effective sand benders. A
00:00:18
worthy reward for your help, just so
00:00:20
you understand at that time in the world of tanks there
00:00:22
was no variety at all,
00:00:25
there were only five vehicles in the game and
00:00:27
only one card for the relay, but over
00:00:31
time everything has changed to the current
00:00:34
world of tanks 11 nations and hundreds of vehicles for
00:00:38
every taste and the colors of the cards for which these
00:00:41
the cars are capable of driving around for decades;
00:00:44
winter desert ones; some almost
00:00:47
completely copy the real appearance of the city;
00:00:49
others
00:00:50
are capable of rewarding overly attentive
00:00:52
tankers with their Easter eggs; and the third,
00:00:54
unfortunately, are preserved only in
00:00:57
memory; at the moment they are already taken out of the
00:00:59
game; these are the ones I want to talk to you about today
00:01:02
and share rather than
00:01:04
dry facts like why and why they
00:01:07
were brought out, but with your emotions,
00:01:09
your memories,
00:01:11
hello friends and welcome to the
00:01:14
next issue of the most nostalgic
00:01:16
section on my channel and today let's
00:01:18
talk about the maps of the world of tanks
00:01:20
that we lost, let's start with
00:01:26
something - then light oh-ho winterberg winter
00:01:29
Himmelsdorf
00:01:30
fiery arc Ruinberg on fire all these
00:01:32
maps were copies of places that already existed at
00:01:35
that time and differed from the
00:01:36
classic Ruinberg or Prokhorovka
00:01:39
or Khimki solely in appearance,
00:01:41
most likely they were made for the sake of
00:01:43
diversity because in those times there
00:01:45
was just a massive turnover of some cards, some were
00:01:48
reworked, some were removed, some were
00:01:50
returned to the game, and Khimki from Ruinberg, we
00:01:52
Prokhorovka are essentially classic world of
00:01:54
tanks, testing all the various
00:01:56
new effects on them is a pleasure and
00:01:59
it is not surprising that after update 1.0,
00:02:01
for example, a new one Prokhorovka is more
00:02:03
reminiscent not of its classic version,
00:02:05
but just like a fiery arc with
00:02:08
planes shining from above, a lot of
00:02:11
destruction and such a pumping up atmosphere of the
00:02:14
classic Prokhorovka and it wasn’t there,
00:02:17
pink ponies would have appeared there rather than
00:02:19
all this,
00:02:20
Ruinberg, its winter analogue, by the way,
00:02:22
also had its own barely noticeable but it’s a super
00:02:25
logical feature, because if you were next
00:02:27
to a building in square 1 on the summer
00:02:30
Ruinberg you could hear
00:02:32
the cat meowing, but on Winterberg
00:02:37
no cat was cold here anymore
00:02:39
because he ran away to warm up, and where
00:02:43
the logic didn’t smell at all was on
00:02:45
the windstorm those of you who have been subscribed to my
00:02:48
channel for so long that you caught the 42nd
00:02:50
episode of the program Better than Iraq of the Week
00:02:52
most likely remember why there
00:02:54
was one very interesting
00:02:56
place at the windstorm; not everyone could climb there,
00:02:59
but in those days the developers had
00:03:01
not yet struggled with landings and did not
00:03:03
limit the possibility tankers to
00:03:05
occupy all sorts of non-standard positions,
00:03:06
so some would drill into square
00:03:09
k4, after all, the possibilities were shallow, and yes, such
00:03:12
non-standard handouts were on many
00:03:14
maps, but only on the windstorm the handouts
00:03:17
were tricky,
00:03:18
because when going down, you could jump up on a
00:03:21
bump in the air and change the direction of your
00:03:23
legs and the chest just opened, the
00:03:27
whole thing was in a tree in trees that were opaque on one
00:03:30
side, most likely the case map who
00:03:32
created winstorm made it this way for the sake of
00:03:34
optimization so that the load on the
00:03:36
player’s computer would be less, because
00:03:37
he couldn’t even imagine that
00:03:39
anyone would be able to climb here on the cunning
00:03:42
tankers, by the way. at the
00:03:44
same time, these Christmas trees were
00:03:45
the only trees in the world of tanks
00:03:48
that not only cannot be broken, but
00:03:50
also they did not allow damage to penetrate, that is, you
00:03:54
could really hide behind them.
00:03:55
Now you understand why there was no logic at the windstorm,
00:03:57
and perhaps this is precisely why,
00:04:00
at one time, marketers from in
00:04:02
Mindstorm and chose as a location
00:04:05
to demonstrate a new at that time
00:04:07
direct tank in K 4503, it’s just that
00:04:10
this video from the
00:04:12
official World of Tanks channel still makes me smile,
00:04:13
especially the moment when the guys show
00:04:16
how smartly he tanks the tank and the
00:04:19
mt25i shells survives the ram besides
00:04:22
their real imba and why his brandon is
00:04:25
still not visible is strange and the
00:04:28
funniest map in my opinion was the
00:04:30
meeting
00:04:31
the smallest map of the world of tanks,
00:04:34
of course you can argue with this because the ensk is
00:04:36
also enclosed in a square of 600 by 600
00:04:38
meters, but if everything is used on the ensk
00:04:41
the area of ​​the map that is, with us then Gordy there is
00:04:43
much less usable space
00:04:46
and the respawns of the teams were on
00:04:48
rocky slopes which immediately after the
00:04:51
countdown it is better to leave them to
00:04:52
drown in the city because the guys from the
00:04:54
opposite side with a good
00:04:56
view were able to light up you
00:04:58
literally right from the very first seconds of
00:05:00
battles, this was a
00:05:02
great motivation, I want to tell you that in
00:05:04
my opinion, the RT rally was generally the
00:05:06
ideal map for battles on tanks of the
00:05:08
first and second levels because it
00:05:10
allowed you to quickly understand what is required of you in
00:05:12
battle and what the first thing you need
00:05:14
to do is not to go straight to the
00:05:16
hangar, plus here and there was a place for
00:05:19
artillerymen, and especially cunning
00:05:21
guys managed to drown even in this
00:05:23
paddling pool, and it’s a shame that the
00:05:25
developers never began to translate the
00:05:27
quality of the rally RT Vashti and took them out of the
00:05:29
game after the release of 1.0, just for the sake of
00:05:32
getting into it, I wrote earlier and here’s
00:05:35
why they kicked me out of the game
00:05:38
I understand the hidden village even more, I’ll say one of the
00:05:41
first videos on this channel I had
00:05:43
just about the imbalance on this map, I’m
00:05:45
stunned, more than 6 years have already passed during the
00:05:48
run, so first of all, most of the
00:05:50
map was occupied by a mountain and in fact
00:05:52
there were no directions for attack treat two
00:05:54
and a half because the central part was a
00:05:56
little more than completely
00:05:57
shelled by the city, and the city, by the way, was
00:06:00
successfully controlled from the hills, so the
00:06:03
team that occupied these hills in
00:06:05
the vast majority of cases and
00:06:06
won, I dare to suggest that the
00:06:09
problem with the imbalance in the village was
00:06:11
due to the fact that the map was created
00:06:13
it hastily appeared at the end of December in
00:06:15
update 8.10, the city with the release of the new
00:06:18
nation of Japan, and already at the beginning of the new year,
00:06:21
even to the not very experienced me, it became clear
00:06:23
that something was wrong with it, in the end the
00:06:26
hidden village did not last even a year in the game,
00:06:28
so the Japanese are now are the
00:06:30
only nation that does not have
00:06:33
its own national map; approximately the same
00:06:36
fate befell Stalingrad, although
00:06:38
I personally liked it primarily because of
00:06:41
the atmosphere; destroyed buildings;
00:06:43
blown up Soviet and German tanks;
00:06:51
they were able to,
00:06:52
the problem with Stalingrad turned out to be
00:06:54
that it was the largest city
00:06:56
map in the game, namely the city map,
00:06:59
they are like the same Ruinberg with its
00:07:01
huge greenery where you can walk around with
00:07:03
mobile equipment, and even in Khimki there is
00:07:05
also a castle where you can go to these
00:07:08
warriors to play in Stalingrad you
00:07:10
can’t get out onto the railway, everything is blocked by carriages and in the
00:07:12
area of ​​the coast there is a very narrow
00:07:15
space for maneuver, as a result, in 95
00:07:17
percent of cases you had no choice,
00:07:19
you had to play exclusively from
00:07:22
buildings, which, to put it mildly, is
00:07:24
quite a difficult task for most equipment, but
00:07:27
personally I still want it
00:07:29
Stalingrad suffered the fate of Kharkov and it
00:07:32
still returned world of tanks but
00:07:34
now there is not even a hint that
00:07:37
work on the map has been resumed, it has returned
00:07:39
so far only as part of a topographic 2d
00:07:41
style, but this is absolutely not what
00:07:44
you want, but the port has been given a second life to the map
00:07:47
my respects in random I
00:07:50
only managed to get acquainted with her briefly since I left for
00:07:52
a year in the army when I arrived in the
00:07:54
summer of 2013 and was tired of upgrading to
00:07:57
high-level equipment, turning my
00:07:59
44 percent of victories into something more or less
00:08:01
playable, I began to understand at least something about the
00:08:03
game port already removed in update 8.11
00:08:07
but six months later they returned in a completely
00:08:10
different role as a map for one of the
00:08:13
funniest special modes in the
00:08:15
tank racing game, how many emotions they gave me
00:08:19
both in 2014 and in 2019 when they returned again
00:08:23
and the actual port turns out to be the
00:08:26
only map in the game which was
00:08:28
released before update 1.0 has not yet
00:08:32
returned to random battles and
00:08:34
was still transferred to leaders of quality
00:08:36
exclusively for tank races,
00:08:38
the only
00:08:39
pity is that flying with a free camera in the
00:08:41
classic port will no longer work
00:08:43
on wotreplays, so the old replays
00:08:46
have not been preserved, so I’m very glad that there are two
00:08:49
years ago, I
00:08:50
finally decided to go hard, downloaded an old
00:08:53
client and got the most epic fight with super
00:08:55
pershing on the map, the port is ideal
00:08:57
for special issues, pain, so
00:09:00
if you want a little more on the map of the port, you are
00:09:03
welcome, I ask you to leave a link to the issue with the
00:09:05
peach in the description and at the end of
00:09:07
this video, by the way, for deletions I did
00:09:10
n’t manage to fly through the old replays, look at Blais, and I didn’t manage to
00:09:12
fly along some other edges
00:09:14
along the dragon ridge in the north-west of
00:09:17
Severogorsk
00:09:18
to Marin, it’s a pity, of course, because
00:09:20
if I don’t remember the dragon ridge at all, but the
00:09:23
other three maps are very even including
00:09:26
them, which I remember as Easter eggs,
00:09:28
after all It was in Severogorsk that in one of the
00:09:30
hangars you could see that there was a tiger and
00:09:32
under the water at the marina the skeleton with the red
00:09:34
button of the mosquito, by the way, I remember most of all
00:09:37
this trinity because at the
00:09:39
very beginning of my acquaintance with the world
00:09:41
of tanks
00:09:42
I could not figure out how to get into
00:09:44
the center of this map,
00:09:46
if you remember, the path there was blocked by
00:09:48
tank hedgehogs that
00:09:50
I couldn’t break with a ram, but other guys
00:09:52
somehow magically
00:09:54
got to the center, then I realized that just
00:09:57
the mass of my sand doran boards was not
00:09:59
enough to destroy the
00:10:01
hedgehog with a ram, but until that moment
00:10:03
at least the department excuse me, but
00:10:05
I also remember that by chance, on the southern coast, this
00:10:08
map was also taken out of the game and it itself is
00:10:10
not particularly remarkable, like
00:10:12
almost everywhere here there are three
00:10:13
directions, and well, an absolutely useless
00:10:16
urban environment, where it’s better not to go, but
00:10:18
here’s what happened on April 1, 2014
00:10:22
to me I remember because on this day a
00:10:24
video about the
00:10:26
legends of world of tanks was released on the official channel and this is
00:10:29
not 2021, then you sinners did
00:10:32
not additionally mark your videos and said
00:10:35
publicly that this was not true and a joke,
00:10:38
and then these legends were served on
00:10:41
serious cabbage soup and Believe me, many not
00:10:44
attentive guys, without looking at the
00:10:46
date of publication of the video, flew to random to
00:10:49
look for sunbeds in the Arctic, a
00:10:51
toy boat in the mines, storming of
00:10:54
Tigran Monastery and a miniature copy of the
00:10:56
castle from Himmelsdorf on the southern coast and
00:10:59
could not find it all because
00:11:02
nothing of this was random with itself they didn’t
00:11:04
deliver,
00:11:05
although the last tip from this
00:11:07
April Fool’s video was effective,
00:11:09
so look carefully around
00:11:12
and follow
00:11:13
the search and you will definitely find something that no
00:11:16
one has ever seen as the main
00:11:19
fan of flying with a free camera on world
00:11:21
of tanks maps,
00:11:23
I can confidently say that you can see here there are
00:11:25
a lot of interesting things there would be a desire
00:11:28
to take the same sacred valley another
00:11:30
one drawn close the map the
00:11:32
first thing that comes to my mind when I
00:11:34
remember it are wooden carved
00:11:36
figurines of men,
00:11:38
I have never seen them anywhere else and
00:11:41
have never seen them on any map in the game
00:11:43
signatures map of the case and the one who created
00:11:47
it is present here,
00:11:48
plus for me it is symbolic in itself
00:11:50
since the battle from 14 issues of the pain of Sochi with an
00:11:54
unusual outcome was played right
00:11:56
here and I remember how long I spent searching
00:11:58
for editing then I got lost even
00:12:00
specially downloaded a very heavy
00:12:03
motion blur effect for the premiere, so that the
00:12:05
picture would be more cinematic,
00:12:07
now this effect is right in the
00:12:09
game, then everything had to be edited manually,
00:12:12
and in my opinion, the 14th issue is one of the
00:12:15
most special if we consider
00:12:17
only old issues,
00:12:19
so if you haven’t watched it, I
00:12:21
highly recommend it, I just don’t want to
00:12:23
spoiler what happened there,
00:12:26
you'll see for yourself, I'll also leave a link to it in
00:12:28
the description, but here and now
00:12:29
let's fly to the next map,
00:12:31
it will be something, only there's
00:12:36
no problem, because the top did
00:12:38
n't evoke any emotions in me, having ridden it
00:12:41
a couple of times its magnificent swampy
00:12:43
center where any
00:12:46
even the most dynamic tank can get stuck, I even
00:12:48
remember Lasville with love now,
00:12:50
of course, and there were some good battles in the swamp, the
00:12:52
same 17 issues, the pain won’t let
00:12:54
me lie, but
00:12:56
I only got truly positive emotions here
00:12:58
once when she the next
00:13:00
April Fools gave me the opportunity
00:13:02
to shoot my enemies with welcoming suitcases, I
00:13:04
credited mine at the top, although of course
00:13:07
there are still cards that are currently
00:13:09
taken out of the game, the same amusement park
00:13:12
8-bit history of chemistry in the state, he is fluent,
00:13:15
but I’m talking about them in one way or another I
00:13:17
told you at least in previous issues
00:13:18
to remember everything, in particular the video about all
00:13:21
the special modes that World of Tanks has ever had,
00:13:23
so it won’t be repeated, it’s
00:13:26
better to leave a link to this video
00:13:28
in the description, I’ll go in the comments, I looked
00:13:30
longer for nostalgia, after reading stories
00:13:33
about what you personally remember about them
00:13:35
cards that we are mothers thank you
00:13:38
very much for watching friends I was able to find
00:13:40
something there under the video if you
00:13:42
liked it because for today I have
00:13:45
everything great good luck to you and see you

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На текущий момент в World of Tanks 11-ть наций и сотни машин на любой вкус и цвет, а карт, по которым эти машины способны колесить… Десятки. Летние, зимние, пустынные, городские, одни практически полностью копируют реальный облик города, другие… Способны наградить излишне внимательных танкистов своими пасхалочками, а третьи… К сожалению, сохранились лишь только в памяти и на данный момент, которые мы потеряли. Как раз о них я с вами сегодня и хочу поговорить. И поделиться, скорее ,не сухими фактами, как, зачем и почему они были выведены, а своими эмоциями, своими воспоминаниями. ======================= "В боль?" на карте Порт — https://www.youtube.com/watch?v=t9ducMvlX6Q "В боль!" 14 выпуск — https://www.youtube.com/watch?v=P7QH5xRNFLo Видео про Спецрежимы — https://www.youtube.com/watch?v=ircMEpYrlVg ======================= Группа VK — https://vk.com/sn1p3r90group Лайв-канал — https://www.youtube.com/channel/UC-e7xCYKGCZdAlUfhZ9Edwg

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