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Download "15. Нанесение графических объектов - функция Mark"

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радар
рлс
арпа
сарп
radar
arpa
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  • ruRussian
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00:00:11
hello friends, Bogachenko
00:00:14
Evgeniy and this is the kefir project made, we
00:00:18
continue to study the arpa
00:00:21
furuno radar and now we’ll focus on such
00:00:25
useful and interesting settings functions
00:00:28
2 more is
00:00:30
located in the lower left corner of
00:00:33
our display,
00:00:37
as we said earlier, the tips
00:00:41
are in the lower right corner display and
00:00:44
indicate to us that here this setting
00:00:48
can be activated both by the left
00:00:52
key 3 and the right left will immediately
00:00:55
allow us to draw; the right one will take us to the
00:01:02
menu, it’s
00:01:03
clear that the mark function means
00:01:08
that you can apply some kind of mark on the market;
00:01:10
these marks
00:01:12
are pressed once with the left nothing it
00:01:14
didn’t work out, it turns out that this is kaby lake
00:01:18
and it’s clear that it needs at
00:01:22
least two points and is now
00:01:25
configured so that we can write directly
00:01:30
with the cursor, well, we drew something and we don’t
00:01:34
need it, press the right
00:01:37
trackball key to exit this function and
00:01:39
Now again we press the right key
00:01:42
to enter the cursor menu and as we
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remember when we studied the menu cursor that
00:01:49
the only way to delete a brand is from the
00:01:53
cursor I was chosen by pressing on the line in the heat
00:01:55
nothing happens why you need to click
00:01:59
as close to the point as possible and delete the pastor
00:02:06
again zero point again we exit the
00:02:10
activity of the
00:02:15
blit mark function, we have already learned how to
00:02:21
put a cable gasket on the rubles, we don’t
00:02:26
need a cable, we need something else,
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maybe we don’t even need a line,
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we need a single designation for this, that
00:02:34
is, to mark some object
00:02:37
everything very simply, we are used to the fact that here
00:02:41
we can only function the left or
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right trackball keys, but it is here that we
00:02:49
can scroll with the wheel and when we
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scroll with the wheel, as you can see, the
00:02:55
brand changes, that is, what exactly we
00:02:59
would like to choose, we simply choose the
00:03:02
bearings themselves, let’s say instead of anchorages
00:03:05
or for example a buoy, for example, there will be
00:03:13
it and now you can insert it; it’s a very
00:03:25
useful function
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and a very good practice when you
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use this function, let’s say you
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need to again indicate either the
00:03:37
anchorage location and, for example, delimit
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this anchorage; you already have the
00:03:48
coordinates prepared from the map; you
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take Let’s say the line can be dotted and
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mark the anchorage according to the coordinates,
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for example, something like this,
00:04:09
and if you are constantly hunting in this port,
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let’s do this as a container,
00:04:13
especially with offshore vessels that are tied
00:04:15
almost all the time to one port, it
00:04:18
will be easy for you to give an acre for anchorage, you wo
00:04:21
n’t have to constantly check with the
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map
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whether you are already within the
00:04:26
anchorage line; it is also a good
00:04:29
practice to apply traffic separation systems
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using this function, which
00:04:39
then makes our actual work easier; we will
00:04:43
remove the unnecessary; and now
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the settings next to you will see the map; that
00:05:05
is, if the map of the
00:05:09
application layer is yours characters, that is, all
00:05:10
the marks that you apply, they will not be
00:05:13
visible, the map must be turned on, the right
00:05:16
key on the more block allows us to
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actually select what we want to add
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only graphic images, this is
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not all the functions of
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origin by mark, we chose rich mark and what
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is displayed now here such a
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symbol that can be placed somewhere
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and we will have
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peeling and distance from this landmark to the cursor in the lower left corner like this, so
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that the
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army again click on this function and with the
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left key on 3 more actually
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remove this mark with the right key
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we exit With this function waypoint mark you
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can set 50 hundredths of points directly
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manually select the number of your point
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for example let’s say 55 and we can put 55
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payouts we don’t want to delete it again well
00:06:44
honestly I’ll say that you points with the help of
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this function I didn’t do it more than once it’s
00:06:50
convenient it’s Matt Mark what more
00:06:54
necessary mark visited here red
00:06:57
construction site that we can insert mark
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or cursor because oh from what do you think
00:07:04
that this is his position that is, we have
00:07:09
the enter key mark on the control panel
00:07:14
and if we leave the settings like this,
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let's say let's select something
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like this let's say Let’s also say we dropped
00:07:29
anchor, then it will be displayed right on
00:07:34
the spot, the vessel for them, in what position we are,
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nothing is active, everything is fine,
00:07:43
press enter mark, just on the
00:07:49
control panel which one is already
00:07:52
displayed on our rings,
00:08:03
well, it’s clear that very often I
00:08:06
use carrying information on latitude and the
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longitude of both buoys, for example, and the system for
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separating traffic and andrene and the boundaries of the
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anchorages, we simply enter again
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that our coordinates are 2752 70 5018
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33 interim we confirm and
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the designation has appeared, also here you can
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turn on display of it in the same way
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because we will just be here click and
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select a color
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we have just looked at the wonderful C
00:09:09
grade magician with which you can
00:09:12
put graphic objects on the radar itself
00:09:17
orb of damage on an additional layer
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and which you can turn on and
00:09:20
off

Description:

В донном уроке рассматривается функция, которая позволяет наносить графическую информацию на экран радара.

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