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Download "Tutorial 11 Map making"

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  • ruRussian
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00:00:05
hey in this tutorial I will show you how
00:00:08
to use the map presets for making your
00:00:11
own displacement maps so for our image
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we use here suitable preset is 45 left
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will open this preset and you need to
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change the foreground image in the
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placeholder for this preset so for that
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go to your scene 34 gram placeholder
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here click on the foreground layer press
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command C to copy it then open
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foreground placeholder for my preset
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this one and press command V so you have
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pasted your foreground image here then
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make this layer below invisible copying
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is important because now the position
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scale is exactly the same as in your
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scene we can close this and close that
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one also and the first thing you should
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do in precept is to go to controls layer
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the first layer and you can see the
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different controls in the effect
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controls panel now change the map
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opacity to 10% and you can now see your
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image behind the map layers you can
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adjust the preset scale and position to
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be more close to your image placement so
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it's easier to resize the masks and for
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that you have three controllers here is
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preset position X preset position Y and
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preset scale and we start by dragging
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this down a bit okay and
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maybe scale it up to Haiti or bit more
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down bit more it takes a lot from the
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computer so you can use fast draft
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should render more fast a little bit to
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the right so you can see it knows line
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is almost where our image is noses and
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mouths also it's a good starting point
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so next thing is to turn off the mask
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lines and displacement map is basically
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a grayscale image which top parts are
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the places which are far from camera and
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light parts are close to camera and we
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start from the back which is easiest and
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we make all these layers invisible now
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go to controls and take opacity up to
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100 so you can see what it does it makes
00:03:23
a baseball image put it back to ten you
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can all all the time check like this and
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making the opacity down and then putting
00:03:32
up again next layer is poly Ram make it
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visible we'll put the opacity to 90 and
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if this body ramp is chosen you can see
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it has a gradient ramp inside now put
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this black point to the point which is
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most far from the camera hearing on the
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shoulder and the white point should be
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closest so maybe somewhere here yes and
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then make the next layer visible which
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is a face back you can see that it has a
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blue mask inside but the mask shape
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doesn't fit our face so press M to
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reveal the mask
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and now you can change the mask the
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important thing to remember is that you
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don't delete the mask and then draw a
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new one you need to change the mask you
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can delete the point so make new points
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on this mask but because the mask is
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connected to other layers don't delete
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it so you can use your pen tool and you
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can delete some points from here because
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there's too many for this face and it's
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mask has to be selected and it's easier
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to adjust it if there are not so many
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points okay
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so change to convert vertex tool make
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some more room yeah and let's put the
00:05:16
opacity down to 10% so we can see see
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better layer and you can put it back to
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background to black so you can see
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better select mask and start to adjust
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the point so it should follow your face
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but doesn't it didn't remain important
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the outer edge because this is matted
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you just need to extract the chin from
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the body so wherever I touch the body
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line here make it right masks it out so
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like this and it has to be outside of
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the face so these points we need to
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further away okay so this face back
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layer is important for creating a map
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for the cheek for the other cheek that
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is behind the nose
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a very small part of the face next layer
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is the face Center rum you can see there
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is a map ball also it doesn't fit
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perfectly but you can press command T
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reveal em maybe mask for them then press
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come on T now you can now rotate this
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map to make it fit better you can start
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with a fitting with a nose then it's
00:07:09
easier to adjust the other points to fit
00:07:12
also and click away and again on the
00:07:17
mask so here also we can make some
00:07:25
points less but this mask now should
00:07:29
follow the nose line then the center
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line of the face the part where upper
00:07:37
lip and nose are connected and then the
00:07:41
chin line and here and the center of the
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forehead so we start from the from the
00:07:50
forehead take these points back
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this part of the map is quite important
00:08:07
if even elsewhere you can be not so
00:08:11
precise and this should be done without
00:08:16
some patience the Chindwin
00:09:01
so zoom out you can see you okay that's
00:09:07
okay I think so the next layer is base
00:09:11
house you can see there are some masks
00:09:14
here also press em so you can see you on
00:09:17
the masks and they are named properly so
00:09:21
first take the nose and you should put
00:09:26
the look on other masks because then you
00:09:28
won't touch them by accident and when
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the nose mask is selected press come on
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T and you can say and then put it rotate
00:09:39
it to place you can start with a nose
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tip and fits quite well also just adjust
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some points
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now maybe these the nostrils
00:10:02
here is some okay the next mask is mouth
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you can put a lock on those masks to
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open the mouth mask come on T and you
00:10:24
can rotate it to fit better and just
00:10:32
just some points it's almost like almost
00:10:43
which fits well
00:10:56
okay we're on the loss then imagine this
00:11:03
is not so precise just make some Porto
00:11:07
de Chien a bit lighter like that and
00:11:14
then the face mask which is show you it
00:11:19
should rotate to place to follow the
00:11:24
eyebrow line and the cheekbone which
00:11:29
also the higher parts of the face facing
00:11:32
the camera so where I will make this
00:11:35
part bigger and this smaller
00:11:48
yeah something like that so
00:12:00
mm-hmm
00:12:04
then the next layer is ice you press
00:12:10
them you can see there are two masks but
00:12:13
the left eye mask is outside the
00:12:17
composition just in case if you need it
00:12:20
click on right eye mask first come on
00:12:24
teeth and you can put it in place it
00:12:29
makes the eye area a bit darker then
00:12:34
there is a hair up here ramp is also a
00:12:43
gradient ramp you again press m and now
00:12:49
you can see there is a separate part
00:12:52
here if there are or not any hair in
00:12:56
front of the face then you don't need
00:12:58
this part here and you can delete this
00:13:06
this photo mask so we only need a very
00:13:11
simple mask for her hair and we'll take
00:13:16
these somewhere here
00:13:24
- scuse us many points as you need
00:13:37
so
00:13:45
really uh and just to follow her
00:13:50
hairline
00:13:59
like that
00:14:06
okay now with the make the opacity again
00:14:12
higher you can see this let's make it
00:14:22
100% so click on here and player and you
00:14:26
can see the area now there is a gradient
00:14:30
ramp and you should see that where hair
00:14:34
meets cheekbone the color is almost the
00:14:36
same so we'll adjust this gradient ramp
00:14:39
the white point should be here somewhere
00:14:42
and the darker point it's pretty good
00:14:49
almost the same so you can check your
00:14:52
houses actual your map piece in the next
00:14:56
composition but you can see that there
00:15:00
is there is some kind of dark part
00:15:03
showing here I think it's a when mask so
00:15:08
on it's a face back we need to adjust
00:15:10
this mask line pressed him select a mask
00:15:14
and select these points and you can see
00:15:19
how it updates nicely so a basis of our
00:15:23
map is done and you can tweak a bit in
00:15:28
the controls panel you should put the
00:15:30
blur on if the mask lines are seen then
00:15:35
turn them off and you can set the blur
00:15:39
amount to higher because it's close
00:15:44
useless the mistakes then and you can
00:15:49
also adjust map contrast we put it - 50
00:15:53
and it's softer and if you put it to 100
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then it's really contrasting you use
00:16:02
minus 50 and now you can test your map
00:16:05
how it works in the between test
00:16:11
composition which is here test him up
00:16:14
here
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open this composition and there are by
00:16:21
default some displacement keyframes you
00:16:24
can of course make your own but this is
00:16:28
just for testing your map and if it
00:16:30
works well so you can check the check
00:16:42
the map working by with ramp review here
00:16:46
it seems by dragging the cursor that
00:16:49
perhaps we have some our mouse is a bit
00:16:53
too flight so basically it's good but
00:16:58
let's go back and and take face hoist
00:17:10
and then we can press in and reveal it
00:17:17
must properties for Mouse make the mask
00:17:20
opacity to 10% only then we will go back
00:17:26
see how it works now see better
00:17:43
you can try to change the keyframes
00:17:46
which adjust mask adjust the map
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contrast to see more change
00:18:10
and also you should put the black
00:18:15
background on first
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then shows here that some you can adjust
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depends on the image
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what kind of displacement is suitable to
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you so it doesn't make the image look
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weird
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so we put it it's like more vertical or
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more horizontal displacement you just
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have to test it you can change the
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keyframes here
00:19:19
I think like this is okay
00:19:26
okay that's fine
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so you can pick them up more here and
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decide how much displacement you want to
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use maybe it's a bit too much 18 yeah
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but after you have you are satisfied
00:19:49
with your map should go to my preset and
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render out this one frame because the
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preset is you need it also for making a
00:19:59
new one and for that go to composition
00:20:04
not render queue then you adjust the
00:20:11
settings make it
00:20:19
PNG sequence if you have a not back
00:20:29
background anyways you can use the arrow key RGB
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plus alpha setting press okay then find
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the place where to save it
00:20:40
we'll find it it's the name to see in
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30-knot and render it out
00:21:01
and then for using it you need to import
00:21:05
it back into a project so you're ready
00:21:13
with this map

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