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Download "Learn Renoise 4. Chopping Samples and Syncing Drums"

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Renoise
chopping samples
syncing drums
creating good drums
chopping drums
general sampling
sampler starter
keyboard focus
Main components of renoise
mixer
pattern editor
Learn renoise
beginning series
how to renoise
pattern sequencer
phrase editor
sample editor
master controls
samples
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00:00:00
[Music]
00:00:05
hey Jose gloves here today I'm gonna
00:00:07
show you how to chop up a beets chop up
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a drum thing or anything chop up any
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sample make it beat out of it and also
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how to simply make things in time with
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your song
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specifically drum loops so let's jump
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over to renoise and there it is proof
00:00:23
free noise and first thing we need to do
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is load up a drum sound so if you don't
00:00:27
have one you secretly do if you have
00:00:29
free noise go to your sample page and
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then go to the breaks folder and you'll
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have all these breaks something I
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haven't showed you yet but it's useful
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to note I'll disappear here for a second
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down here we have this little speaker
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icon and we have a volume slider this
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controls the ability to preview samples
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so if this icon is orange when you click
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on a sample you will preview it the
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level that you preview it at is
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determined by this volume slider you can
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stop it by hitting this little stop icon
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and that's it so I'm gonna come back and
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it's loaded up so I'm gonna load up this
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one with the 92 next to it so you see
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there we have it very cool now I want to
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play it in here so what I'm going to do
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is I'm gonna hit escape to enter edit
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mode and then I'm gonna put down a note
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in renoise if you hit the Q key it will
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put down a c4 if you just opened up
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renoise you haven't messed with the
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multiplication or division key and so
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you put down a c4 c4 in renoise is how
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you get it to play back at the original
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pitch so if we play it and you notice
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that it's also read in the spectrogram
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it's one of the really cool things about
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renoise is it will show you it will
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highlight the thing you have selected on
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your track so it will actually show you
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where things line up in the spectrogram
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which is outrageously nifty so I'm going
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to turn on my metronome here let's see
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if it's in time you see the metronomes
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white by this red so cool so we say oh
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no it's not in time we gotta fix this so
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to fix it I'm gonna hit f3 so here to my
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sampler tab we've talked about this so
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it should be good I want to point out
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something as we do this notice
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underneath my
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samples we have the master sample being
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referenced so the master sample is just
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the whole sample when they begin to chop
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we're gonna populate this with
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additional samples that are pieces of
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this master sample okay
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so the thing the only thing we need to
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change is you go down to sample
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properties go to beat sync and turn it
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on and believe it or not it'll be your
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done so now you might be going okay okay
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okay I'm shutting off my metronome now
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you might be going but what what did
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that just do well it just said play this
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sample and make it so that it will play
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perfectly over the course of 64 lines so
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it just moved it so that it will start
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and stop perfectly at 60 for the length
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of 64 lines we could change it to 32 and
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it will speed it up twice as fast cuz
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now it'll play this whole thing over the
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course of 32 lines and we could also do
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128 and that's of course that will slow
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it down by half but both of them will
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sound in time because there are
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multiples of two so that could be really
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useful if you have this long or short
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sample and you want to augment the speed
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that it's going at it'll sound more
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natural occasionally so that's a really
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really easy way of doing things so the
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next way is sampling so let's talk about
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that so let's say I want to I want to
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create a whole new groove but when I hit
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new notes here I'm able to change the
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the pitch now that's a good point I'm
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not able to change the pitch and beat
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sync mode you see you I play it still
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starts it doesn't care what note I put
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down in order for me to have control
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over the pitch I must turn off beat sync
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now you can hear that I now have control
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over the pitch of the sample but I can
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no longer control the tempo of the
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sample the sample adjusted sample
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sampled so okay let's use let's use
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chopping now so you could hit slice and
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if you come in here and click and do
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slices and as we add slices you notice
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that a couple things happen first off
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we're given these numerical
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representations of one in
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- and over here our menu has been
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populated if I go to these new samples
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we see they are the pieces in between
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and this is the other half of our sample
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so if I like pour down some more we
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could sample it like so and they begin
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to appear these samples can be viewed in
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the key zones so we see hello here they
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are here are all the samples that we
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have says the current instrument is
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sliced thus automatically map so we
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don't touch the mapping in this case now
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I don't want these here and so we're
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gonna go in and to delete a sample I
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simply whoops let's go back to the
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waveform view and see I don't see my
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samples on these I have to go to my
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master sample and I simply can double
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click to get rid of samples aiyo
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so you could go through and put a sample
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in each spot just the way you want but
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it takes forever the better way is to
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hit this little icon it's the auto slice
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I believe it's control let's control J I
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was gonna say control G so you hit this
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and bang it will now automatically slice
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your sample for you
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and you can change the sensitivity of
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this thing so that it will pull this
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down less and it works on a principle it
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works on basically a threshold so if
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your sample gets past a certain point at
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any moment it'll put a slice mark there
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and you notice that there named this
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sort of weird letters or numbers Oh 203
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and then we get to OD or 0 D 0 e 0 F
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these are a hexadecimal
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this is hexadecimal counting so it's
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counting for up one by one but it's
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using hexadecimal and we'll eventually
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we'll talk about that a little bit later
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so now if i play my my keyboard if i go
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if i hit my first key which would be C 3
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in this case so you see C 3 is my master
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sample so I hit C 3 and we'll play
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through the whole thing but if I hit C
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sharp 3 it'll fit my first sample and
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then D 3 and then so on and so forth now
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what I can do is maybe the way it's been
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configured right now is if I hit a key
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I'll first off its gonna loop which I
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might not want
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as soon as I let go it just stops which
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I may also not want so I'm going to
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select all my samples by just hitting
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ctrl we're down at the bottom and then
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hit shift and click and then I'm gonna
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say I want them all to be one shot and
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what I also in one shot mode that means
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if I hit the key at all it'll play
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through the whole the whole shop and I
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also turned off the ability to loop you
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can't have that on at the same time so
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so see loop playback is disabled and
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they all now have one shot on because I
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had them all selected and so now and
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then what you do is you have the joy of
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being able to go in and slowly move
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these things around to get them to sound
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just right I see oh that's not gonna be
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right see we have a click at the end of
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that one now it's gone and see we gotta
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cook at the end and that's because it's
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it's sort of cut into the transient and
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so you just you just clean up your
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sample and what you do is you come in
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here and you just play down notes let's
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say which ones might kick there we go we
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will ignore the pops and stuff for now
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cuz you can go through and move all
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those little points around on your own
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time I might I'm just I'm just hitting
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notes trying to check for example I have
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now figured out this the sharp 3 is the
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kick drum and the was it the e
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one of these is the happies a hat and
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then you can go through and you can get
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real crazy with what you sample you
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could do this with just about you could
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do this with any sound it doesn't have
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to be umm drums but you come in here and
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that's just that's just doing that 101
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so something that I wish someone had
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told me about earlier was was this guy
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because I was using this a lot there's
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like oh this is a thing wow I wish I had
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know him and there's there's a couple
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other larger commands that are kind of
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useful but for the most part that's what
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you're going to be doing is you just
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click this and you you move it around
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occasionally if the samples not that
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large you may consider just using the
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slide option and also having things selected
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to do group changes because maybe you
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want us looping available on just this
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one sample just that one and then when I
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come in here I simply mess around so
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I'll turn off edit mode and I did a feel
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for where samples are and then I just
00:09:13
start writing and we'll talk about
00:09:15
entering notes later so that's the
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sample tab now a couple other things
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that are in here if you want your sample
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to be pulled up when you hit a key there
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is a way to do this it is uh you hit
00:09:31
this icon here and this icon basically
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now when I hit it it pulls it up so you
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can see it and you can affect the sample
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properties so that's very useful thing
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to know and then so I like to keep it on
00:09:45
the top one though and then watch it get
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triggered from here so most of the time
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but when I'm making that group changes I
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have to have them selected and sometimes
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I want to see what my sample looks like
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there's also some other workflow things
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but they're sort of like nuanced
00:09:59
workflow things aren't really worth
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mentioning as a general scale if we also
00:10:04
look up here there is there was one
00:10:07
other thing I wanted to point out but I
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can't it doesn't occur to me right now
00:10:11
so I think I'm pretty much done oh I
00:10:13
remember what it was okay normalization
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yeah ball your general command so you
00:10:17
can reverse things you can normalize
00:10:19
things and you can do it your only
00:10:20
specific samples so I would caution
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doing like backward samples like
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reversing samples here because it's
00:10:27
better to call a trigger here and then
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you can put in a command called B and
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beep oh I have to be in edit mode hit
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escape and now it plays it backwards and
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b1 will play it forwards so I could like
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do something weird like that let's make
00:10:49
it backwards and then forwards so zero
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and then one and if your sample plays
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through if it holds out it will can this
00:10:58
isn't the best example but if I were to
00:11:00
hold my sample out it would reverse for
00:11:02
part of it and then it'd be like go
00:11:05
backwards and then we go forwards let me
00:11:07
just show you an example so
00:11:08
load up a new sound let's go to I'm
00:11:11
gonna go to the trip-hop folder I'm
00:11:15
gonna load up the sound fear I'm gonna
00:11:18
get a new pattern so that I'm separate
00:11:20
I'm gonna play it so it's pretty low yes
00:11:25
and now what I'm gonna do is I'm gonna
00:11:26
hit B so it's gonna reverse there and
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then it's going to switch to forward
00:11:30
here and if we watch it on the sample
00:11:32
check it out so you see it like just
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goes back so just kidding I don't want
00:11:38
to play that and if we could I delete
00:11:41
this put it further down whoops so you
00:11:50
get some really interesting things by
00:11:52
tossing that in the middle of your drums
00:11:54
and stuff so that's why I don't
00:11:55
recommend coming in and doing if you old
00:11:59
all up down again it'll also switch your
00:12:02
view here because you're changing your
00:12:03
instruments but as you can see I don't
00:12:06
recommend doing things like that for
00:12:07
that reason it's way more flexible to
00:12:09
have the option later on it's not
00:12:10
terribly complicated and when we get
00:12:12
into more effect commands you'll be able
00:12:14
to specifically call up specific slices
00:12:17
in a way that is very useful if you want
00:12:19
to reverse a particular thing and then
00:12:21
the line things up we also see that we
00:12:23
have a fade out fade in command you
00:12:25
can't do this on a group level
00:12:26
you see they get fade it out so you
00:12:28
can't do that unfortunately and
00:12:29
normalization that's one that I'll do
00:12:31
pretty often those are the ones sort of
00:12:34
worth mentioning so that's just a brief
00:12:35
rundown of chopping stuff with renoise
00:12:38
super useful way cuz as you begin to
00:12:41
combine it with the effect commands and
00:12:43
stuff as you see things can get pretty
00:12:45
wild pretty quickly and we just used
00:12:49
reversing so I guess it's not that wild
00:12:50
but you do not see stuff that interacts
00:12:53
this way even on the reversing level as
00:12:56
intuitively anywhere else at least I
00:12:59
haven't besides trackers if you have any
00:13:02
questions let me know subscribe and
00:13:03
support me on patreon and have a blessed
00:13:11
[Music]
00:13:13
it is my conviction and I wrote in leave
00:13:22
us no alternative to the maintenance of
00:13:25
real and respect
00:13:27
[Music]

Description:

We dive in further to the sampler and sync up drums, which will also work for any sample such as risers and we also chop some drums and looks at some controls associated with that. Support me on Patreon: https://www.patreon.com/composinggloves FLP: N/A Website: www.composinggloves.com Private Lessons: https://composinggloves.wixsite.com/burgessmusic/private-lessons Spotify: spotify:album:6oBFXMK7UXMGCxHUMleY6b itunes: https://music.apple.com/us/artist/composing-gloves/1003683088 Soundcloud- https://soundcloud.com/composinggloves Facebook- www.facebook.com/ComposingGloves/ YouTube- www.youtube.com/user/composinggloves Recommended Videos before jumping into this series: Critical Listening: https://www.youtube.com/watch?v=GUnZ51RAdL4&list=PLOMuI-j1vRxQ_nPeg9hu8bua5mGt5Hyi7 Music Theory: https://www.youtube.com/watch?v=1JBjYLGspk8&list=PLOMuI-j1vRxSVE6HUVLyjSyL6qxa_TU2e Sound and Synth Basics: https://www.youtube.com/watch?v=QrykwA8NX8Q&list=PLOMuI-j1vRxR9IDRAYPKEdHqq5sdOITJu Principles of Mixing: https://www.youtube.com/playlist?list=PLOMuI-j1vRxSkIbh_ya0gPrXtp9L2IBbg Digital Audio Basics: https://www.youtube.com/watch?v=vJun4ElIA0g&list=PLOMuI-j1vRxTxbS7zOUz4zsOLzAKXCrJx Free Plug-ins Playlist: https://www.youtube.com/playlist?list=PLOMuI-j1vRxQ4ehedN2ZXFafck6aSEdZj Supporters of Composing Gloves Patrons Favorite Artist: goreshit.co.uk

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