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davinci resolve 16
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  • ruRussian
Download
00:00:02
next big guide on Da Vinci,
00:00:04
drawn by
00:00:05
dudes, I’m so glad that my
00:00:07
previous guide on editing
00:00:08
went viral, so to speak, and there are already
00:00:10
almost 200,000 views, you continue to
00:00:12
watch and review it and write
00:00:14
to me in direct messages a bunch nice words by the way,
00:00:16
check it out if you haven’t yet because
00:00:18
it’s a great starting point to
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then move on to this guy and guys such
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cool feedback, it’s unrealistically encouraging to
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create such large
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fundamental tutorials and in today’s
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guide we will completely analyze this entire
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seemingly monstrous interface in the
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color tab each its a direct tab we will learn how
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to correct exposure white balance
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we will work with masks shackled fly us
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with curves we will wet what you are with each
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other we will also interpret
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the material that you shot your
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carnal logarithmic profiles and I will
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tell you the necessary minimum of theory
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because when telling a story it’s just a collection
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without it nowhere I am a small disclaimer
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in this guide, I will not rush from
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the word at all
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and will tell everything as if
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my theoretical viewer is
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working with color for the first time at the da Vinci resort,
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we will not strive for some kind of
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Hollywood look with a million corrections
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because that my task in this guide is to give
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you the necessary minimum of knowledge and skills
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so that you can then
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navigate your own sales and
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complete work tasks, they stupidly
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repeat it once with a tutorial and then
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forget about it, so be tolerant of
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my presentation and watch it anyway the
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whole guide because I’m sure that everyone
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can find something interesting and useful in it for themselves,
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well, let’s
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start learning and so first of all, let’s
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figure out how we can get to the
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color tab and there are two options, the first is
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if you have navigation enabled
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pages and you will have these
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tabs at the bottom, you will need to click
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on the carpet, it will hide the
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footage on which you had play heat
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and the second option, I disable this navigation bar
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because I need more
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space and there is a key combination shift + 6
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press and get in the same
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tab with this, it’s clear now let’s move on to
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the interface itself, there’s a lot of
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different things here and you’re starting
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mother God where should I click on all sorts of
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window tabs and so on, but let’s go
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in order, I even minimized the excess and
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we’ll start from
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left to right and top to bottom the first
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tab g-lorry, here are
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saved versions of your beautiful pictures, the
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second tab is loud & lilas, whoever
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wants it, no matter what, as you
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can already understand, there are your lots with
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which you most likely have already worked,
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like download 10 movie ones, here of using
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always and everywhere and here you are they are usually here
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and you will see further, there is also a
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media pool that you have also in the
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edit tab, it is
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located here, why it is needed here is
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actually not very clear, but it is here,
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we closed it and they don’t remember about it
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anymore we have
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a timeline, if we click on it, then
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our timeline will open in
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full scale, that is, from beginning to
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end, and in fact we can
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navigate through specific tracks right here,
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we can also disable or
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enable specific tracks right here and if I
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turn it off, then
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the display disappears because I turned off
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this track, so we turn it back on and now
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it appears here too, well, let’s
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turn it back on, close it, go to clicks,
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here are all the elements that
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you have on the timeline, which
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can be colored accordingly
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these could be some ren trends and
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pieces of course the footage itself or
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some adjustment layers
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which, as we remember from the
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installation guides, are called adjust and
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clips
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here and compound clips will be displayed
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in general, everything everything that can be
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painted and used
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we will be using these thumbnails often, but
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let's close them for now, then there are
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nodes, but accordingly, this is our main
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field in which we will work.
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I don't see the point in closing it,
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because if I need to display the entire
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screen, then I can use huts
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in the pit, for example, if I I press counter + f, then
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I will see a
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full screen image,
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or I can press shift + f and I
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will have almost full screen,
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which I can also open the notes window and
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even do something here, and finally there is the
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alt + f key combination that is,
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we have everything on the f button with modifiers
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and we actually have
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this window collapsing not so it
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seems to me easier to remember the size of the hut not
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by the way you can change and do it
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using this slider
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in the upper right part or
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using a keyboard shortcut alt and the wheel
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I turn forward, it all increases, you
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can also move around the inflatable field
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using the middle mouse button, we’re actually
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like in the timeline, then we have the
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open fx tab,
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here are all the effects that you
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can use in the color tab,
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we’ll also come back to them today, but and
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here there’s this inconspicuous
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lightbox button, but in fact it’s very
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important, we click on it and see what
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happens, we click and we get
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all the pieces of these miniatures, the scale of
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which, by the way, we can adjust with
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this slider that we have on the
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timeline and it’s a mess it’s convenient
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because you do it like this and you have a
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big project and you can already see
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where one location is going,
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how long will it take us to return to it,
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changes are coming and all that, we
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can also visually see here directly
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how you are coming one after another
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each other gets along, that is, how much
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they are wet about this, we will also talk about the
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coolest thing is that there is
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sorting, that is, for example, I can
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choose, for example, clips that were at least
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somehow painted, I can remove them to fusion
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compositions, I can choose creeps that are
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not painted in in general, there are just a huge number of sortings here,
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different by color and so on,
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and let’s move on to the lower panels and here I
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won’t go into much detail
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on each tab
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because in fact they are not all stuffy for us
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for today’s guide and let’s start with the very
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first one, which is the camera ron here will be
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the settings of your ro footage sewn into it
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today we won’t talk about pro camera roll
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further goes to color match
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you need this function if on our
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site you used colorchecker
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this is a rectangular point at a point with
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ideal colors
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you are wearing in the frame and then,
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using this function, you substitute
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the colorchecker da Vinci under the colorchecker
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that was on the set in the
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frame,
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press the button, everything becomes
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great, perfect, naturally, we move on, the
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next panel is probably the most important thing -
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color wheels, color circles, and in
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fact, here we are not just talking about color well,
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about the exposure about brightness and with these
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tools today we will
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work with almost all of them very closely let’s
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move on to the next tab hdr it
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was not in da vinci painted in 16 it
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just appeared in a new version and
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we won’t talk about it today either but
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it is in short, it allows us to change the
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brightness and exposure of some narrow
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ranges, for example, only in the shadows
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or, for example, from the darkest areas
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further and 3g by mixer, which we
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will not consider today at all because
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you will not need it in the framework of this grief
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and it allows change the ratio of red
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green and blue in each of the channels,
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well, again, we wo
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n’t use it today, there is the last tab
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in the left toolbar, it is very
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important, it is a powerful effect, here is
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noise reduction and adding motion blur, go
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further, the second panel tool here are
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curves that you can be known
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from the premiere and with Photoshop from any
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program that at least somehow
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relates to the color correction of images, there
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are many curves here and
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I will tell you about each of them separately,
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another new function of the da Vinci 17 color
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barber and I honestly haven’t found much use for it
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and I use it in the old fashioned way there is a forge
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fire game and today, within the framework of
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this guide, we will also not talk about this color bar
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opera any further, we have
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a qualifier, this is a very important thing,
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it helps us highlight certain
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specific areas that we need names
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and then produce in these areas
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correction, for example, I need the sky there, I
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select only the sky, well, we will also talk about this
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in detail. Masks, we have
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masks and all sorts of geometric ones, which
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you also probably know if somewhere
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before you processed the image, that
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is, we can shade them, change their
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size, aspect ratio here there are such
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masks here, a very cool
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gradient mask, which I use very
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often in almost every shock,
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these are the curtains with and the soft one
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with the party, then we have a section for
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trekking masks, we’ll talk about it too,
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a little magic brain, this is also a new
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function of da Vinci
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resort 17 and it allows you, roughly speaking,
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to select a character with one click and
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then this is the enter track, but again we wo
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n’t use this today, the
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blur tab here, accordingly, you can increase the
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sharpness or blur of the image, and
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if we raise it up, then we have a blur,
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if we lower it down, then the sharpness
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tab goes next ki and it is actually
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important because here we can
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weaken or, on the contrary, make stronger the
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correction of specific notes with the help of
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this thing cue out put,
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that is, if I say here conventionally, I will
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raise the contrast, that is, I will
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release
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the kivot, whether my influence will be weakened of
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this particular node in
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the image, next is the sizing tab,
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which, accordingly, makes all sorts of
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geometric transformations with the footage,
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but our today’s guide is not about
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that at all, so we forget for now that the project we have, the
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3d tab is not available to us, so we
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move it here and here is
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probably the most generally important thing -
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devices Let's immediately
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write down the key combination kontrol shift +
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w somewhere, which will detach these devices
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from the corner and we can drag them
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wherever we want and change the size
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again, press the key combination and we
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return it to its place about each of the necessary
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devices. We’ll talk to you in detail
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because it’s real, it’s very important,
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to the left of the instruments we have cutting
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flames, yes, these are the same keys that
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can be done in each individual leg,
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also setting animation, but again, within the
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framework of this tutorial, we will not consider this,
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and in at the end there is information
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that shows us the characteristics of
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our clip name pin codes
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number of frames
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if the proxy is for it code frame rate
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all this and it actually seems
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initially very real
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monstrous, but when we
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look at it in practice you will understand that
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you will actually use it with a very
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limited number of tools, the
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question is simply how to bypass this
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and let’s talk a little about how
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nodes work in general,
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look, we have a
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green one here. this is the input, roughly speaking this is our
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image 2.
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this is the output and this is what we will
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get on the tab goes when we
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exit the tab which
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accordingly all the magic is happening
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here the nodes can interact
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with each other in different ways and the
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correction sequence here goes from
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left to right
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accordingly if here I increase
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the contrast then this it will be necessary to take
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information not from the original
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image as an image in which we have already
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adjusted the contrast and even remember the
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keyboard shortcut alt + s
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this is probably the most often hotkey that
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you will use is the next
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note, but if you want to add the previous
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note, which also often happens, then press
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shift + with how else nodes can
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interact
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there are parallel modes parallel nodes
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are created using the keyboard shortcut
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alt + p so I created four legs and
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they all go into the overflow mixer and for all
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these four notes
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the information will be taken from one in
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which we adjusted the contrast of the
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second once roughly speaking, well, for understanding,
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if we place, well, yes, like this in a
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similar way, then but up to 1 contrast, it
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will take information from us from the
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original footage, which we would have
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like this, then these four notes
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are parallel and they will
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no longer take information from the original image and from
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the image to which we have already applied
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contrast and the following serial is obtained,
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in which we have reduced it with contrast, on the contrary,
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it will take information
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not from this image, but from the image
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obtained as a result of adding the
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correction of 4 of these notes, but let’s say
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conditionally speaking there and why
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pulled here and now it will be necessary to remove
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information from this image and
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correct it and its source,
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let’s say I didn’t like this
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magenta you and the shade that I screwed up,
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I want to remove it specifically in this leg,
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but don’t delete the node itself, that’s why
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I want to continue use I press the
00:13:07
key combination shift + home and it
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resets
00:13:10
I do the same in this foot shift +
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home and it resets but let’s say I
00:13:16
want to delete everything and just start from
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scratch
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then I can either select this with the mouse and
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press the button but then don’t will
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create a new note so that I have a
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tree here, or I can press the
00:13:30
key combination control + home, which is what I
00:13:32
usually do and remember, we reset the corrections to the
00:13:35
home key with modifiers,
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respectively, shift +
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home
00:13:40
is specific, but de control is
00:13:43
global it still resets the 3rd
00:13:45
combination of the and home keys and you
00:13:48
would think that it is alt but no it is
00:13:50
control + shift + home and
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all the nodes will be reset but they will remain they will not be
00:13:57
erased, that is, the corrections will go away it will be
00:13:59
taken in place for fixing
00:14:01
shift home 1 well, yes, control home all the nodes
00:14:07
and delete and control shift + home
00:14:11
but yes, and leave the corrections to delete with the
00:14:14
interface with the nodes clear and we will
00:14:16
slowly approach the tasks that are
00:14:19
being solved then corrections and we will start connecting
00:14:21
us with exposure and white balance
00:14:25
correction we are now with you let's study if
00:14:27
you are interested in Da Vinci editing then
00:14:29
you can look at my guide on this
00:14:31
topic there is in 1000 suddenly I didn’t do this
00:14:32
for some reason but if you are
00:14:34
interested in editing in general how to do
00:14:36
gluing correctly how to do good
00:14:38
sound design that your videos will be
00:14:39
dynamic how to organize your
00:14:41
workspace and in general, if you are
00:14:43
interested in all these questions related to
00:14:45
editing, then be sure to sign up for a
00:14:47
master class on editing to Sabbath
00:14:49
of Obsky, the girl, as always, will be waiting for
00:14:51
you in the description of the video, the master class is
00:14:53
absolutely free and Vlad will
00:14:55
share it with you with all your
00:14:56
secrets and editing lifehacks,
00:14:58
so he will definitely fly to the
00:15:00
master class
00:15:01
[music] let's
00:15:07
start with a little theory, the image
00:15:10
consists of light and color, I think that you
00:15:13
most likely already knew this and all your
00:15:15
cameras record the image exactly like that,
00:15:17
but if you don’t put it there immediately shooting
00:15:19
in which then the color will not be recorded and there is
00:15:21
no way to get it out, and when we
00:15:23
are doing color correction it is important for us to see
00:15:25
not only
00:15:26
the image but also how the light and color are distributed in it,
00:15:29
so how can we see this?
00:15:31
There are devices for Vinci specially for this,
00:15:34
and even in in principle, in any other
00:15:35
installation where there is this correction, so
00:15:37
let’s open them and they, as you
00:15:40
remember, are located in the lower right part,
00:15:42
but we will immediately open them so that they are
00:15:44
larger and we will begin, perhaps, without
00:15:47
spectroscopy
00:15:48
having mastered the forms in and forms, this is exactly what
00:15:52
there is a distribution of brightness across our
00:15:56
image for clarity, I will place
00:15:58
ours and shapes exactly under the image
00:16:01
and you will understand everything, something like this and
00:16:04
I will turn off
00:16:06
the light and let's analyze the 8th eyedropper
00:16:10
for this, along the x axis is the actual
00:16:12
x axis of our image, from left to
00:16:15
right and along the axis y we have the
00:16:18
brightness value accordingly where we have zero
00:16:20
these are the darkest areas and where weaving
00:16:23
these are the brightest and let's
00:16:25
analyze the image if we
00:16:26
point at the header then we have it as you can
00:16:28
see we have a round piece there that started
00:16:31
to dangle and it is in the lower aspects
00:16:34
that is it’s dark and we see it and on
00:16:36
the graph the same thing will happen with the jacket, I already
00:16:38
know where it will be on the graph of the year
00:16:40
it will be here accordingly OP OP
00:16:44
if we point at the sky then you
00:16:47
probably already understand where it will be
00:16:48
on the graph this is this there will be a line
00:16:51
that is bright and at the very top,
00:16:54
I’m here, we enter across the sky and we see that
00:16:56
yes, indeed, these are these
00:16:58
dips in brightness, that would be
00:17:02
another stop, he spends dips in
00:17:03
brightness further, these things are lying in the kitchen,
00:17:06
yes they are we see that
00:17:09
the cabins fly, they are even darker, we see this both
00:17:12
in color and in the brightness of
00:17:14
the graphics, our road is such a straight
00:17:19
line on the graph because
00:17:21
its brightness is approximately the same, and in fact there are
00:17:26
no other noticeable objects here, you have two main shapes the
00:17:28
first type is brightness, and that is, there is no
00:17:30
birth on the rgb channel and and 2 is,
00:17:33
respectively, rgb, the setting can be
00:17:35
made here on this button and we
00:17:38
click on rgb and we have this and the form
00:17:41
becomes like this,
00:17:43
where we have each channel separately
00:17:45
displayed on the graph, that is, let's
00:17:49
look at the skin of the skin, of course there are
00:17:51
more red colors,
00:17:53
so here there
00:17:55
will be more red on the graph, but when we click on the
00:17:57
red form, then we have all these three
00:18:01
channels about the owner being summed up by 3 and
00:18:04
we will have the arithmetic average of the rgb
00:18:06
channels let’s immediately work with the
00:18:08
rgb wi form because you
00:18:11
can still monitor the balance on it, which we’ll
00:18:13
talk about a little later, and what kind of
00:18:15
image should it be so that it’s
00:18:17
really cool and colorful and everyone
00:18:19
likes it? There’s no answer to this question, but
00:18:22
there is an answer to what we like the brain
00:18:24
and, accordingly, our eyes, and
00:18:27
our eyes really like contrast and any
00:18:29
kind of contrast can be brightness, that
00:18:32
is, there is a large difference from dark to
00:18:35
light contrast and can be in
00:18:37
hue, that is, in the frame there is a main
00:18:39
orange color and the same main
00:18:41
price blue and since these colors
00:18:44
opposite each other, a
00:18:46
color contrast is created, but we’ll
00:18:48
talk about the percentage a little later, but now let’s return to
00:18:51
the contrast, let’s do a little
00:18:53
experiment,
00:18:54
look at two images and you
00:18:56
decide for yourself which one the mouse likes,
00:18:58
accordingly,
00:18:59
let’s take
00:19:01
this picture that you and I share as the first option
00:19:02
We’ve already done that, that is, with a little contrast and
00:19:05
we’ll turn off all the corrections and look at
00:19:08
this option. As you can see,
00:19:10
our shape has collapsed and which of
00:19:13
the options do you prefer
00:19:15
with smaller differences from the lightest
00:19:17
to the darkest or with a larger
00:19:20
difference, I think the answer is obvious
00:19:22
the image should be contrasty without
00:19:25
overdoing it,
00:19:27
that is, it is not necessary to pull the
00:19:30
brightest areas
00:19:31
straight up somewhere for us to
00:19:33
start overexposure; also, it is not
00:19:35
necessary to kill all the blacks, it
00:19:38
should have a small margin,
00:19:39
but in general, if we look at
00:19:41
such an image, it will definitely not be canon
00:19:43
like let's now move on to this joke,
00:19:45
I'll tell you a little about the balance
00:19:47
our eyes, the future of an ideal optical
00:19:50
system, really love the right colors, that
00:19:53
is, when black is black when white
00:19:55
is white when the skin color is the same
00:19:58
on the monitor as we are used to seeing it
00:20:00
in life if we see then that black is
00:20:02
not black, for example orange, although it
00:20:04
was supposed to be black here, then the
00:20:07
brain is like this dude, what’s going on and it
00:20:10
seems to you that this image is not very
00:20:13
beautiful and let’s take an example, here we
00:20:15
have this image, what can you say about it,
00:20:17
it’s
00:20:18
orange you will tell her you will be partly
00:20:20
right and let's carry out new
00:20:22
experiments for this, open a new
00:20:24
device this is a vectorscope and on this there are circles
00:20:27
indicating the colors of the targets this is
00:20:30
yellow this is green this son sea
00:20:33
wave blue blue magenta this is purple
00:20:37
pink and red this is red and
00:20:39
accordingly the farther from the center
00:20:42
we have this
00:20:43
spot here, the more saturated the color of this
00:20:45
shade is and we can say that yes this
00:20:47
image is orange even by the appearance of the
00:20:49
excavation so actually the experiment
00:20:51
let’s do just one manipulation and
00:20:54
say which image we like more like
00:20:58
this or this I think the answer is obvious
00:21:02
Ok we can go further
00:21:11
and if we do the before after again from the
00:21:15
second collection, then this is how it was for us and
00:21:18
this is how it became for us
00:21:19
and let’s now check the instruments,
00:21:26
now we see that our colors
00:21:28
lie in the center, that is, our image is
00:21:31
balanced plus or minus Yes, I
00:21:33
see here that there are some other ones that I
00:21:36
would actually change,
00:21:38
but in general this is already far from this,
00:21:42
that is, we also see here we have black
00:21:45
shadows, we have white white plus or minus virgins and
00:21:50
we have skin-colored skin and our eye at this
00:21:53
moment stops suffering and begins to
00:21:55
enjoy the image, but should
00:21:58
the image be balanced in
00:22:01
fact, not always and this is one of
00:22:03
those rules that you first need to
00:22:05
know very well and work with it
00:22:08
so that later you can break it
00:22:10
and break it it’s possible because this
00:22:12
scene and I want to say this is
00:22:15
the source, it was initially stylized during the shooting
00:22:17
with warm lighting to
00:22:20
set the mood, but we’ll talk about the mood
00:22:23
a little further, well, let’s finally
00:22:25
figure out what tools you need
00:22:27
to use to change the exposure and
00:22:30
balance, and for this I’ll now create
00:22:32
here is a grayscale on which we
00:22:35
will have, respectively,
00:22:36
from black to white
00:22:43
and we will open the devices and see in the form that
00:22:49
for us it is just a line,
00:22:51
that is, we have the darkest on the left and the
00:22:53
whitest on the right,
00:22:55
we have such a straight line which is
00:22:58
actually in fact, it
00:22:59
is duplicated here in the curves section, I
00:23:03
’ll place it like this to make it
00:23:07
more clear, and now let’s go. The first way
00:23:10
to change the exposure is color wheels and
00:23:13
here we have three probably the most important
00:23:15
wheels: the gamma lift and the game lift, which
00:23:18
is responsible for dark areas and its
00:23:20
adjustment, for example down will be
00:23:23
equivalent to reducing the black dots, then
00:23:27
here we reduce the lift and our
00:23:30
darkest ones become even darker and
00:23:34
accordingly we go down. black and
00:23:37
as I already said, this is analogous to working with a
00:23:39
curve, here we see the black point down
00:23:42
and it also goes down here, then
00:23:46
let’s skip the gamma and move on to gay, well, this is the
00:23:49
same thing, only on the contrary we reduce it
00:23:52
. white goes down, raise. white
00:23:57
goes up, respectively, this wheel
00:24:00
affects the bright areas and we have a
00:24:06
third wheel left, this is gamma, it works
00:24:08
non-linearly, that is, if I do something with
00:24:12
it, see what happens to the
00:24:14
curve here, that is, it
00:24:16
no longer becomes straight but curved and it it works
00:24:20
very smoothly and it doesn’t crumble your image
00:24:23
into pixels and because any
00:24:26
such small change is always
00:24:27
good and accordingly our gamma
00:24:31
affects the midtones, that is, what
00:24:34
is between dark and white, but
00:24:37
it is important to understand that any of these three
00:24:39
wheels with their range, brightness
00:24:42
interacts with each other, that is,
00:24:44
gamma will influence both dark and
00:24:47
bright, but it will do this to a lesser
00:24:50
extent than lift or gain, the
00:24:53
same with the same gay for us
00:24:55
if we raise it, in the
00:24:57
end we have the most the dark ones will begin
00:24:59
to lighten, but this will happen
00:25:02
extremely slowly compared to the
00:25:04
light areas,
00:25:07
well, we have wheel 4, this is offset,
00:25:10
well, everything is clear here, we just push the entire
00:25:14
exposure down. The second way to work with contrast
00:25:17
is probably my favorite thing in this
00:25:19
regard and it’s called contrast plus
00:25:22
pivot and these parameters work with each
00:25:24
other in conjunction, let’s use the example
00:25:27
to increase the contrast and see what
00:25:29
happens, we get an
00:25:31
s-shaped curve, again a curve, this is always
00:25:35
good, this means the correction will be
00:25:37
carried out more gently, so why do we
00:25:39
need translation, but let’s first
00:25:41
in the example, I lower it and my curve
00:25:44
becomes like this, increasing upwards and
00:25:48
on the contrary, it is curved in the opposite direction, so
00:25:50
why do you need, roughly speaking, a pivot,
00:25:53
its value is from zero to one, and
00:25:56
here we can also conditionally designate
00:25:59
what is from zero to one, and here if
00:26:02
our pivot is zero, then the contrast will
00:26:04
increase starting from the brightness level
00:26:06
0, that is, imagine here such an
00:26:08
imaginary straight line and,
00:26:10
accordingly, starting from it, the contrast
00:26:12
was stretched up and down, and now it
00:26:15
has stretched upwards if we
00:26:17
enter the pivot to one, then our contrast is I
00:26:21
remind you that this is how it will
00:26:25
stretch from the very top
00:26:27
down, this is actually what
00:26:32
contrast pivot does, it’s better to understand at
00:26:34
work not just with someone but with a real
00:26:36
image, so we
00:26:37
’ll come back to it later, but the curves themselves, here they are
00:26:39
in the first tab, I remind you with them you can
00:26:41
do the same thing as with curves in
00:26:44
any other program, place points
00:26:45
and set this curve that you need,
00:26:50
why not, for some it’s faster, and
00:26:54
if you want to activate the softening of
00:26:57
these curves, then you need to go to these
00:26:59
three points and click edit oba usb lenses and
00:27:02
you will have the usual tendrils for
00:27:05
which you can pull and change the
00:27:08
degree and direction of softening of this
00:27:11
curve. There are also tools
00:27:13
called shadows and highlight, give their
00:27:15
forum what they do, that is, we have
00:27:19
highlights, it so gently lowers the
00:27:21
brightest areas this can be
00:27:24
useful if you have some overexposures and
00:27:25
you want to save them; the same thing will be
00:27:27
done; it will very gently
00:27:29
raise your shadows and middle areas;
00:27:32
again, it’s convenient to do this if you have
00:27:34
some shadows that are really falling through,
00:27:36
you want them carefully lift it up, but with
00:27:38
this pain and let's see what we
00:27:40
need to do with it here, let's
00:27:42
reset the corrections and start actually
00:27:45
turning the contrast, we want
00:27:47
this whole thing to be more
00:27:49
stretched out and let's start with the very
00:27:51
first method and I'm even here so
00:27:54
I’ll make it a little closer and I’ll start turning
00:27:57
the elevator, let’s see what will
00:27:59
happen: the shadows go down, the image becomes
00:28:03
more contrast and now we’ve already
00:28:08
brought the darkest areas to the very bottom to zero,
00:28:10
what does this mean, this means that we
00:28:12
will experience some loss of
00:28:14
information if we this border
00:28:15
has been crossed and this is happening somewhere here,
00:28:20
that is, there
00:28:23
will no longer be any useful information contained here, again
00:28:25
we return and here our
00:28:27
T-shirt appears, of course it is advisable not to
00:28:29
lower the darkest and lightest areas and not
00:28:31
raise them too much so that you do not
00:28:33
have a loss of information so I would go
00:28:35
somewhere like this next, I’ll take the gain
00:28:40
and pull it up and let’s see how
00:28:42
ours and the shape will stretch,
00:28:45
that is, you see, yes,
00:28:48
plus or minus remains dark in place, the light ones
00:28:50
rise and also rise, but not so
00:28:53
much
00:28:54
let's raise the middle areas in brightness again,
00:28:57
and now I see that
00:29:02
my image has become
00:29:03
in contrast, but I want to
00:29:06
make the contrast even stronger without losing the
00:29:10
dark black areas, for this I
00:29:12
will use the gamma and drag it down and
00:29:14
now I see that that my
00:29:17
face begins to become more contrasting, the jacket
00:29:19
begins to stand out
00:29:20
and at the same time the clip in black does not occur for me,
00:29:23
that is, they drop to
00:29:26
black, but they do not drop as much
00:29:29
as they would if I lowered
00:29:31
the elevator and I lower it
00:29:35
a little we raise the elevator again
00:29:38
to save the black ones and again increase
00:29:41
the gain because when I lowered the gamma
00:29:44
I was a little tempted by game and you
00:29:47
can do this for a very long time in fact,
00:29:49
so don’t be shy, just do it like
00:29:51
this, in fact it won’t make it
00:29:54
worse, the main thing is look
00:29:57
at the image whether you like it or not,
00:29:59
and I love a contrasting image,
00:30:02
so I’ll leave it somewhere like this: a
00:30:06
fun fact, along with contrast,
00:30:09
not only light
00:30:10
contrasting colors increases, so if we
00:30:12
look at the electroscope
00:30:13
and this is what we have after and click on the con
00:30:18
works and we see the fact that our
00:30:20
image really becomes
00:30:21
more saturated, let's try to change
00:30:23
the contrast differently and we
00:30:26
will actually do this using the pivot contrast
00:30:29
of my favorite and let me
00:30:31
show you right here with an example very well,
00:30:33
I want the
00:30:36
light areas of the ipad to stretch out under me down
00:30:39
dark areas, but I want my dark
00:30:41
areas and midtones to drop
00:30:44
more than my light areas would rise,
00:30:48
I don’t want them to be
00:30:50
completely cut out, what can I do?
00:30:52
I can take it and conditionally set a
00:30:57
reference point of 60 in brightness this line
00:31:01
and starting from it, I want to stretch it
00:31:05
down and up at the same time, so I take
00:31:09
the pivot and drive it right in here 06, this will be
00:31:13
our reporting point and increase the contrast
00:31:15
to see what will happen, op-op-op,
00:31:21
we all
00:31:24
actually did the contrast in two touches and let's
00:31:28
show as an example what happens if
00:31:30
I set the pivot to 0,
00:31:32
my image will immediately become
00:31:34
spoiler super overexposed because I
00:31:37
will stretch the contrast starting from
00:31:39
zero, that is, starting from here
00:31:42
everything will stretch at the top, but let's forget about
00:31:46
and back the situation will be if I put a
00:31:49
unit here, that is, everything will fall, I
00:31:51
just took it out because my
00:31:53
reference point will be a hundredth and relative to
00:31:56
this line everything will
00:31:58
increase downwards for me, and so, but let’s go back to
00:32:03
we had 06 there,
00:32:04
I would probably even do it, but where- then
00:32:11
y so and like this we did it literally
00:32:13
in only sleigh contrast it there you
00:32:17
probably might have wondered how I
00:32:19
turn these notes on and off and I do
00:32:21
this using the control key combination
00:32:23
b but if I had several
00:32:26
notes here then I can highlight Let's say three of
00:32:29
them press control-d
00:32:30
and all three of them turn off and,
00:32:32
accordingly, also turn back on.
00:32:34
If I want to turn off all
00:32:36
corrections altogether, then I press shift + d, that
00:32:40
is, yes, this is probably our design, like
00:32:42
disable it, so I press shift +
00:32:45
d and you see that
00:32:47
this button is starting to change for me, that is, this is a
00:32:50
bypass shutdown here and they can even
00:32:52
choose what exactly I want to turn off
00:32:54
only easily war, only Liv is needed or
00:32:56
they are together, but this is a month I need it,
00:32:59
let's think about what else we can
00:33:01
use here of the tools that
00:33:03
went through, I would actually
00:33:05
save the sky a little bit here because
00:33:07
somehow it’s already too close to a hundred, well,
00:33:09
let’s say I want to lower the contrast,
00:33:11
take it, find our highlights,
00:33:14
here they are and just drag it down, it’s advisable to
00:33:17
do this in the next legs or in
00:33:18
parallel so that you can track
00:33:21
and the maiden that is, let's say here I
00:33:23
will have contrast here I will have
00:33:27
highlights
00:33:28
I lower them lower I lower them like that you see
00:33:32
my sky goes down more than the
00:33:34
rest of the image here are the shadows here
00:33:39
shadows highlights and the shadows but on the contrary
00:33:43
a little gently
00:33:44
pulled it down, and so I moved
00:33:48
the image down a little and did it
00:33:50
painlessly for the footage, that is, this is
00:33:52
how we had it, it became this
00:33:56
way, so we had without 2 notes, and so it
00:33:59
became a little darker in the next leg,
00:34:02
let’s leave it like that and move on to the
00:34:05
instruments balance, this is how we
00:34:08
initially had an account
00:34:09
and how can we correct this balance
00:34:11
and let’s open the electroscope
00:34:13
and let’s remember that our task is
00:34:15
to take this spot and
00:34:16
place it in such a way that
00:34:19
we have it first in the center and all the colors
00:34:22
are plus -minus at the same distance
00:34:24
from this center and so what tools do we have
00:34:28
to correct the balance? Well, the
00:34:31
very first thing is this part 3
00:34:34
tools the first is an eyedropper with an eyedropper
00:34:39
you can click on the white and gray
00:34:41
areas to automatically reset
00:34:44
the balance, it’s better to do this on a gray
00:34:46
object because that
00:34:48
some overexposed areas can be white and they don’t
00:34:50
always give you the exact result,
00:34:52
but let’s try, I know that this
00:34:56
dress was white, so we’re looking for
00:34:58
some brighter area that is better
00:35:02
illuminated by the main source and let’s
00:35:05
click on this area and we see
00:35:08
that we have, well, plus or minus
00:35:10
got back quite well, but I’m confused by
00:35:12
you magenta
00:35:13
and the red shades in the shadows and the skin, in
00:35:16
principle, already looks good, but let’s
00:35:18
see what we have on the
00:35:20
vectors and we see that we
00:35:23
really have a slight bias in
00:35:25
side magenta and now we can
00:35:29
modify this automatic balance
00:35:31
manually using temperature and tinto,
00:35:34
as you can see, as soon as I pressed the
00:35:37
eyedropper on the dress, these
00:35:39
values ​​​​changed, which means that the tool
00:35:42
worked accordingly, we beat in this
00:35:44
leg, so here it is displayed if
00:35:46
I am in front in the second, then there’s nothing here anymore,
00:35:48
so let’s do it in the same foot,
00:35:50
since we have white balance here and let’s
00:35:52
actually call the white balance,
00:35:55
we’ll continue to beat
00:35:57
on the elevator excavation, I need to move
00:36:00
this spot closer here to this side
00:36:03
here, I have the green one
00:36:06
here accordingly I see that
00:36:08
I have a tint to adjust the balance along the
00:36:10
green axis kirei magenta, that is, along
00:36:13
this axis, and the temperature, as you can see from the
00:36:15
display, correcting the balance along the
00:36:17
cold and warm axis, that is, somewhere
00:36:20
approximately like this through the center, but with
00:36:23
cold and warm we have and all sorts of things too,
00:36:25
let's just take and drag the tint
00:36:27
towards green and look,
00:36:30
look, look, and in my opinion, okay, you
00:36:35
can even leave it a little bit,
00:36:39
and yet I would probably
00:36:41
return the warm one a little bit and something like this,
00:36:50
let's assume that we
00:36:53
We’ve corrected the balance and corrected the exposure, and then
00:36:57
we’ll come back and if we correct anything, this is how
00:37:00
monstrous we have
00:37:01
in and the shapes turned out, and I see that
00:37:03
I already have enough
00:37:05
contrast in the shadows, but not enough contrast
00:37:06
in the colors, so I wouldn’t even work here with
00:37:11
contrast and beer there and just gay for
00:37:13
us these but it would be up about and now down
00:37:18
the elevator and down to whom and you see how
00:37:23
this image is already starting to
00:37:26
look much better and we are using
00:37:27
literally two Kamon tools
00:37:31
let's sign how to sign nodes
00:37:34
let's go to the keyboard settings
00:37:36
contour alt key and let's see what's
00:37:38
on my tab, I just forgot what it's called,
00:37:39
here's the command label selected laptop, how
00:37:43
can you find it and bind enough
00:37:45
keyboard keys,
00:37:46
just go to half of the commands and here in the
00:37:53
search, enter
00:37:56
my label, it's immediately displayed, here's the
00:37:58
knock label I put above oh because
00:38:01
I didn’t have anything like that at all, and I
00:38:04
suggest you also put it on so
00:38:06
why not but or on any other
00:38:07
key why is this important by a
00:38:09
lot to not when you paint yes vinci
00:38:11
appear in fact a large
00:38:12
number and it can be difficult deal with them
00:38:15
and remember where you had what,
00:38:18
so such simple even
00:38:20
abbreviated names make life very much easier
00:38:22
so that you can later remember where you have
00:38:24
what is, yes, there are some
00:38:26
clues in the notes themselves that
00:38:28
tell you what instruments
00:38:30
were used in specific new ones,
00:38:32
let’s say I point at this icon and it does
00:38:34
n’t show primary bounce nokia
00:38:36
primary balance I have it here, but I
00:38:38
can’t know what exactly it was,
00:38:40
either it was the exposure wheels
00:38:42
or I shifted something here by color, or
00:38:44
it was temperature think or
00:38:46
contrast this is why I don’t understand the designation,
00:38:48
so sign because
00:38:51
here I am also a primary bounce here are
00:38:54
absolutely two different actions,
00:38:55
and so you actually came to this
00:38:56
image because we increased
00:38:59
the contrast, the color contrast also increased,
00:39:01
and now let’s go back to the vectorscope
00:39:03
and see what it tells us but
00:39:06
now I see that I have the brightest
00:39:09
part of the spot on, well, a little bit and goes into the
00:39:11
warm one, so let's take it or
00:39:12
just a little bit see the entrance
00:39:17
that I still have more
00:39:19
ajanta than green and I take it and put another tint
00:39:23
here in fact, this is all
00:39:30
we had, this is what we have
00:39:33
now, it seems to me much much better
00:39:38
and in general most cases you will
00:39:40
balance the display just like this by
00:39:42
hitting and using your heel if you have
00:39:44
some white or gray areas in the frame
00:39:47
that you know what they were like that in
00:39:48
real life, but it’s important to remember
00:39:50
that these objects need to be
00:39:52
illuminated by the main source of lighting in
00:39:55
the frame, that is, if I see that
00:39:57
my dress is white there, conditionally, and a
00:39:59
sufficient amount of light falls on it, as is
00:40:01
the case with skin, then if I click with a
00:40:04
pipette, then it curls, ok, if I,
00:40:06
for example, hit a pole that
00:40:09
is in the shadow, then my result wo
00:40:12
n’t be that good, that is, it’s
00:40:15
already very skewed, it turns out
00:40:17
here, and accordingly, hit it with a
00:40:19
pipette, then see how much
00:40:22
plus minus you have in the center there is
00:40:24
this spot on the microscope and you start to turn it back
00:40:26
and forth with additional knobs
00:40:28
and I can’t finish
00:40:30
the conversation about exposure and white balance
00:40:32
without talking about
00:40:34
the interpretation, yes, we are now running
00:40:36
a lot ahead, but in fact
00:40:40
I had to talk about the interpretation of the material in general, at the very, very beginning,
00:40:42
when we had not yet started
00:40:43
playing anything at all, I just decided
00:40:45
not to scare those who were still
00:40:47
unfamiliar with interpretations about the appearance of the material, but in
00:40:49
fact there is nothing scary or complicated there,
00:40:52
so is it the only way to interpret
00:40:54
[the music]
00:41:00
in general Now I could be clever for a very long time
00:41:02
about the fact that cameras run
00:41:05
color differently from our eyes and
00:41:07
different gamma curves are used everywhere, but
00:41:10
how can I tell all this, take
00:41:12
grayscale again, show how the
00:41:14
gammas are applied back and forth on the
00:41:16
color sbs transform but
00:41:18
this won’t give you much practical benefit,
00:41:20
so I’ll say in one sentence that in
00:41:22
some cases the program needs to
00:41:25
tell you in which profile you shot
00:41:27
the video in order for it to correctly
00:41:30
display the brightness and colors on the monitor and
00:41:32
for the
00:41:34
color correction tools to work correctly, and this
00:41:36
applies not only da Vinci but also the
00:41:38
premiere of the faino and, in principle, any
00:41:40
editing in which there is a
00:41:41
color correction tool, in which cases
00:41:43
it is necessary to do this, you need to develop your
00:41:46
material in cases where you
00:41:48
use a color profile on your camera
00:41:51
that uses a logarithmic
00:41:53
curve from our favorite GIS Alarak
00:41:56
consumer segment this will be
00:41:57
for example sony slog2 fashion show we flag DJ
00:42:02
dialogue can’t unlock
00:42:04
panasonic forks and this also includes
00:42:07
chouji which is on cameras from
00:42:10
different manufacturers how to understand that you are
00:42:12
shooting in logarithm well first of all you have
00:42:14
enabled this profile and if you don’t have the
00:42:16
built-in function loot
00:42:18
immediately to view this image
00:42:20
as it should be,
00:42:21
you will most likely see a
00:42:23
gray flat picture like
00:42:26
this, approximately plus minus the logarithm,
00:42:28
this is the gamma parameter, that is, the Iraq layer
00:42:31
components, but there is also color and before
00:42:34
when shooting in profiles such as the rule is that the
00:42:36
color space also differs from
00:42:39
the standard one, so these two
00:42:41
characteristics are the first
00:42:42
gamma, brightness leaving and the second color
00:42:45
space, and we need to indicate it
00:42:47
when we interpret the material, that is, to
00:42:49
say, this camera shot in such a
00:42:52
gamut and with such a color space, and
00:42:54
at the output we want to get as on
00:42:57
the monitor there must be two most
00:42:59
popular ways to do this in da
00:43:01
Vinci, these are lots from the manufacturer and this is the
00:43:05
color space transform plugin built
00:43:07
into da Vinci Riss and when the
00:43:09
maiden manipulates this, what is there, I
00:43:10
cheated a little because I already
00:43:12
had it activated here before
00:43:15
color space transform, I turn it off
00:43:17
completely, delete it from here, so I go here
00:43:21
and see here I have my picture, we remove
00:43:26
the contrast, more precisely, we turn it off, so it became like this, it came to
00:43:28
us in da Vinci
00:43:30
and until we said this is Vinci, that this is
00:43:33
material shot on back magic
00:43:35
in fingal let's show you how to use
00:43:38
color space transform you can
00:43:40
find it in the up on fx tab, so
00:43:43
open it and here in the color cuts tab there
00:43:46
will be a treachery from transform, I
00:43:48
advise you to immediately add it to your favorites
00:43:50
because you will most likely use it often,
00:43:52
take it and directly throw it on we have
00:43:56
some strange fields
00:43:58
that we have to remember, let's
00:44:00
read and understand that there is nothing particularly
00:44:02
complicated here, then I don't transform the
00:44:05
input
00:44:06
color space, you must understand
00:44:09
that if you are shooting or they are shooting for you, then
00:44:12
you should always know in
00:44:15
which profile with which gamut what
00:44:17
color space was
00:44:18
this filmed in because even within the
00:44:20
same camera they can differ and you
00:44:22
will understand now that in general all the footage
00:44:25
for this project was shot on
00:44:27
blackmagic pocket cinema camera 4 kay I
00:44:30
know what the gamma was and what color
00:44:31
space
00:44:32
that’s why I’m entering import color space and
00:44:36
look for the color space I need and
00:44:40
here it is, basically one which is pocket
00:44:42
pocket new I see the name of my camera
00:44:45
and click ok as you can see we have already
00:44:49
got the colors, that is, we said the
00:44:53
dude doesn’t change the monitors, it didn’t run,
00:44:56
it’s a colorless picture there there were colors and
00:44:58
now it shows we go further to the input
00:45:02
gamma, the same thing, we look for pocket pocket
00:45:07
4s
00:45:08
and click and as you can see, we have
00:45:12
the brightness drawn, we go further here
00:45:16
we can specify
00:45:18
rec709 rec709 is our standard again
00:45:22
and the output gamma 709 as you you see,
00:45:27
nothing has changed for me because in my
00:45:29
project settings rec709
00:45:31
gamma 24 is already set, and when I have the
00:45:36
default function, use the timeline gamma
00:45:39
and color space online and I immediately
00:45:43
select rec709 says 4g hama 24 is the
00:45:47
standard gamma for monitor and
00:45:49
then we have a tab of tons of peak, if
00:45:53
we turn off iping altogether, then we will have
00:45:55
everything just knocked out into a gap, that is,
00:45:58
overexposed areas that go
00:46:00
far up over a hundred square meters,
00:46:01
so we turn on, in principle, they rolled out
00:46:06
recently, it gives the Da Vinci method that
00:46:08
copes with small jambs of the previous
00:46:10
favorite by everyone and luminance mapping
00:46:12
so it costs you income and you
00:46:15
leave it forget, in principle, the proton is
00:46:17
on as is and leave everything as is, that
00:46:20
is, in fact, all you need to do
00:46:22
is indicate the input carpet space and the
00:46:25
input gamma, here is the minimum set
00:46:27
actions, that is, if you were filming
00:46:29
some kind of Sonya, you go
00:46:31
further down and you have
00:46:33
Sony, here are various color spaces and well, as a
00:46:36
rule, it’s there s-log 3 from someone
00:46:39
3 sein, so you set it, well, naturally
00:46:43
it’s for this footage no more
00:46:45
manipulations are suitable if you have these Jetta,
00:46:48
remember that you have the scale of rivers 2006,
00:46:51
it is also signed in it, here is the color space
00:46:55
you have rivers 2020, this is not our option,
00:46:58
so we go back and now we
00:47:00
return these notes, we turn on and we
00:47:03
see that the contrast is like this same as we
00:47:05
set it at the very beginning, the second
00:47:07
development option is to throw in loot, but from the
00:47:09
manufacturer the widow already has
00:47:11
built-in loot and by default for different
00:47:14
cameras from different popular manufacturers,
00:47:16
including honestly
00:47:18
the company that developed the poker camera and
00:47:21
it has slots for it built-in for
00:47:23
interpretation, so we can find the path
00:47:25
here loot here, accordingly, black magic
00:47:28
pocket pocket 4k then for the extended video,
00:47:32
well, actually, I don’t need it, I’ll just
00:47:34
throw it on,
00:47:36
I can drag the clip twice,
00:47:38
click it and it will be applied to the leg
00:47:41
that I currently have I’ll highlight a moment
00:47:43
here, as you can see here, it worked
00:47:46
more contrastingly, this is how we had countries in
00:47:48
forms, and like this with loot, in fact, the
00:47:50
easiest way is to always use the
00:47:53
trick from transform, yes, some people like to
00:47:55
use loot, but this is at your discretion
00:47:56
because all some no more
00:47:59
contrast less contrast some
00:48:00
creative with the addition of some shades at once
00:48:02
in light and dark areas of
00:48:06
your choice, but color space transform is a
00:48:08
100% option that
00:48:10
actually requires not a very large
00:48:12
amount of effort from you, and it’s possible just
00:48:14
throw it once they each
00:48:16
use a clip, but we’ll talk about this in the
00:48:19
next chapter and we’ll move on to it right now
00:48:20
and it’s called
00:48:22
wetting or matching stagger
00:48:25
[music]
00:48:31
let’s turn on the color space
00:48:33
transform leg and see we have
00:48:37
several states here in a row from this
00:48:39
location here they go, goes on and on and
00:48:44
on and comes and we don’t need to
00:48:48
dig it up somehow, so obviously we need to
00:48:49
start by copying something somewhere, that’s
00:48:52
how we can copy nodes, we can
00:48:54
click and just a design and
00:48:57
copy here, it will be copied
00:48:59
here with the name and with all the attributes
00:49:02
from the collection, you can make it even cooler,
00:49:04
you can be in this account,
00:49:07
press the middle mouse button on this
00:49:09
joke and we will apply all the corrections
00:49:12
that were made in this shock and this is
00:49:15
actually It’s actually cool, I’m the starting point, but
00:49:17
there’s an even cooler way, we take
00:49:19
all these clips, let’s say, here
00:49:21
I click on this one,
00:49:22
hold down shift and click on the last clip of
00:49:26
this sequence, small and they can be
00:49:28
highlighted in red and highlighted, I
00:49:29
right-click anywhere
00:49:32
on this clip and here and good thing I did it into a new
00:49:38
group and click on the fatty group of this
00:49:42
gastritis and as you can see I have a
00:49:48
chain icon, this means that these clips are
00:49:51
connected groups, what does
00:49:52
this give us you probably didn’t notice,
00:49:55
but here additional
00:49:57
dots appeared that they mean . the first is the
00:50:00
brickley correction,
00:50:01
that is, these collections are superimposed on the
00:50:03
entire group for each clip, but before
00:50:07
these collections that were made in
00:50:09
each individual clip and also 3.
00:50:13
this is a post clip and, accordingly, judging by
00:50:16
the name, these corrections are applied by the
00:50:17
group inscription,
00:50:18
but after local corrections in each
00:50:21
individual clip, so we simply take the
00:50:24
color space transform, copy it from here,
00:50:26
delete it and paste it into the post clip and
00:50:30
now we have this colossus on all frames
00:50:35
from transform and now let's
00:50:37
take and copy the remaining notes
00:50:40
of the contrast, which I think
00:50:42
is applicable, select all the clips past
00:50:44
this one in which we already have collections,
00:50:46
take 1 contour, hold down, select the
00:50:49
rest, this and this, and
00:50:52
now press the middle button on this
00:50:55
and that we were used by life correction networks,
00:50:57
well, let's adjust
00:50:59
the exposure here a little more, let's say I'll raise
00:51:02
the streets a little, I'll miss some
00:51:03
more, and now I need to take
00:51:06
this footage and compare it with the
00:51:09
next one, how can I see them
00:51:11
at the same time, but first there is a
00:51:14
white function, respectively, if I Now I’ll
00:51:16
right-click on this clip
00:51:19
and select the white timeline clip, then they will
00:51:24
appear here separately and I can
00:51:27
directly grab this curtain with the mouse and drag it, I can
00:51:30
also switch the modes here at the
00:51:32
top, that is, I have vertical, well,
00:51:34
it’s clear that the diagonal one is
00:51:36
here us game war exposition here
00:51:39
we will have here there is chess like this
00:51:41
and rulers like
00:51:43
this even modes are how you can
00:51:45
turn them off firstly you can distinguish
00:51:47
here we have an active icon now this is
00:51:50
the name of the person or gait control
00:51:53
w and this mode actually not very
00:51:56
convenient, why let's return the standard
00:51:59
division and see what's
00:52:00
going on in the wave form, we can see
00:52:03
one part of one image and the second
00:52:05
part of another image, and we'll have to
00:52:07
constantly have that light on here to
00:52:09
understand the full picture in the first and
00:52:13
second images, so we turn this off
00:52:15
garbage, in fact, you can
00:52:17
use it, but we don’t always turn on the
00:52:19
following wonderful mode, it’s
00:52:21
located right after the so-
00:52:23
called wipe in the viewer window and it’s called
00:52:26
Karen’s finger. In fact, we click
00:52:29
and nothing happened at all
00:52:32
because we need to select the split
00:52:34
screen mode. choose here and there is something to choose from,
00:52:36
first of all, we can immediately select all
00:52:40
the clips from the group into which we just
00:52:42
defined the data as footage, I’ll click and here
00:52:44
they are all depicted, but Kate is
00:52:47
too small and we won’t be able to insist,
00:52:49
especially since we don’t have a new form at all
00:52:51
It’s clear what’s happening next, we
00:52:53
can turn on the neighboring mode and
00:52:54
this is all right, but again this is not
00:52:57
our option because we want to moisten
00:52:59
two specific jokes and then
00:53:02
the adapter is taken away from me and it becomes completely
00:53:05
incomprehensible to the mouse, select the option
00:53:07
gray that clips and again, nothing
00:53:10
happens because we need to select
00:53:12
the clips that we want to see on the
00:53:14
split screen, I just hold down
00:53:16
the control and click on our reference.
00:53:19
Now I can turn off the clips with peace of mind
00:53:21
so that we have more space here.
00:53:23
Rook zoom in and select the frame by
00:53:26
which I I want to get wet, but let it
00:53:27
be shared there, clearly visible, and everything
00:53:30
and the most wonderful thing happens
00:53:32
here here because we have a clear
00:53:35
division into left and right footage, here
00:53:39
they are side by side, and now
00:53:41
adjusting the exposure will be easy in
00:53:44
two clicks,
00:53:45
again, what kind of clip we are adjusting,
00:53:47
we have such a frame here, it’s not very
00:53:49
noticeable, but it’s there, which means that
00:53:51
now we are inside, but yes, Vova, the
00:53:54
tree of this clip and this tree,
00:53:57
if we left-click on this
00:53:59
clip, the ram is already around it and we
00:54:02
actually adjust it
00:54:03
let's click on this clip, do it like this,
00:54:07
go to the first note in which we
00:54:09
adjust the contrast and which we
00:54:11
successfully copied to the clip, our
00:54:13
y and shapes are reduced, go to our wheels and start,
00:54:18
let's think logically what we
00:54:20
need to do here, we see that they are
00:54:22
plus or minus one level,
00:54:23
but here on my right, these jackets are
00:54:27
almost straight to zero, well, no here, I have
00:54:31
highlights higher here, lower,
00:54:34
what I would do is I would just stretch the lift to
00:54:38
ideas and when I stretch nypd I most
00:54:40
likely won’t even need to lower the game
00:54:42
because it it will also be enough,
00:54:44
but a little bit let's start lowering
00:54:47
the elevator and here the jacket is mapped to plus or
00:54:49
minus the same level in brightness,
00:54:52
let's not be distracted by rgb, we'll
00:54:54
turn on the brightness mode, now I see
00:54:57
the date that I'll wet the jacket, look across the sky
00:54:59
across the sky, too ok, if for
00:55:01
starters it’s hard for you to determine by eye where
00:55:05
you have what object is located on the
00:55:07
form, what can I advise?
00:55:08
Firstly, go here to the three
00:55:12
scope points and turn on the display
00:55:15
qualifier focus function, what is this first,
00:55:17
you need it, but in the second instrument panel
00:55:19
select the eyedropper with which we
00:55:20
made selections and if you have
00:55:23
n’t shared anything here, the eyedropper itself hasn’t appeared,
00:55:25
this means that you don’t have the
00:55:27
eyedropper tool activated on the
00:55:30
mouse, so we solve this problem
00:55:33
here, here we show those
00:55:36
tools that we have displayed
00:55:38
on screen visually now we had
00:55:40
the mode and mouse wipe enabled because we
00:55:42
turned it on when we wanted from matches,
00:55:44
so with this division into 2 parts
00:55:46
we turn it off and instead we
00:55:49
select the qualifier, we have lost the
00:55:51
split screen and we can get it back of
00:55:54
course like this but let’s also remember the
00:55:56
key combination contra alt w that is
00:55:59
con labor we had a wipe in two parts to
00:56:03
the contour alt
00:56:04
w this is our split screen and here we are
00:56:07
back now we have an active
00:56:10
eyedropper as you can see and as you could see a little
00:56:11
earlier in this guide
00:56:13
we have circles and here a
00:56:14
new form that shows where this
00:56:17
object is located in terms of brightness oh let's
00:56:19
look at the caps the cap here it is so
00:56:22
dark take well plus minus the same
00:56:25
skin here we have orange skin here
00:56:28
it is and 1 to brightness but here I would I saw
00:56:30
approximately in this area
00:56:31
and we see that up to the skin plus minus is the
00:56:34
same thing, but from the sky it’s already clear that
00:56:37
it’s plus or minus this, now give them a
00:56:38
very balance and let’s turn on the fish, how can
00:56:42
we wet the balance here and because
00:56:43
if we go vector of staples, then here
00:56:47
here will be the sum of these two images,
00:56:49
there is no such clear separation, and
00:56:52
if I turn it off, then I
00:56:54
turn one on and they seem to be
00:56:56
layered here, so in fact, here you
00:56:58
can wet the top with these, as
00:57:01
you see here we are layered on top of each
00:57:03
other in this sky rgb channel and here
00:57:07
we can see that green is a little
00:57:09
bit higher than blue and red blue
00:57:12
red they are exactly the
00:57:14
same here, roughly layered on top of each
00:57:16
other and give us the magenta of
00:57:18
hydrogen so let's create
00:57:20
one more leg after after of course alt
00:57:23
with don't forget and call it in one of
00:57:26
now let's take the slider tent and in
00:57:29
this frame I remind you of this image of it,
00:57:32
we'll move it to the left because
00:57:36
we need to raise the green very
00:57:39
carefully
00:57:40
we see what the rest the channels also
00:57:42
shift when we do this, let's
00:57:45
see how it was before, how it was after
00:57:47
control-d, turn on, turn off inflate
00:57:49
bouncy, well, these are completely unnoticeable
00:57:55
changes, but we are interested in we can’t
00:57:58
directly zoom in and it seems like
00:58:02
everything is fine, considering that I changed the tint
00:58:04
to one don’t look at the purpose, I
00:58:06
looked at the in and the form,
00:58:08
if you want to make smoother
00:58:10
changes, then hold down alt and
00:58:13
then drag the slider on how to kill, here it
00:58:15
starts moving through the cells, and if so, then
00:58:18
reset by integers and and yes, somewhere by ones
00:58:23
we let's leave it now, take it, turn off the
00:58:24
display with this, what's there, turn on the
00:58:26
display with this, what's there, go at an
00:58:28
accelerated pace, hide it, turn it on,
00:58:31
look at the exposure, select this
00:58:34
score here, we've gone too far, I'd just
00:58:39
increase the pivot and pull up the contrast and
00:58:44
leave it like that, but here and visually I already
00:58:47
see
00:58:48
something like everything is ok but in fact this score
00:58:51
seems much brighter so
00:58:53
let's
00:58:54
lower the gain here and raise it because
00:58:59
this image looks very contrasty
00:59:00
and now let's beat the
00:59:02
white balance,
00:59:03
take it again and look at the reason for these things it turns
00:59:06
out green with mine make less
00:59:08
and do less than the blue one that
00:59:12
protrudes at the top and here it is, roughly like
00:59:14
this, we installed it,
00:59:20
we return a little gay to us and already,
00:59:22
plus or minus ok,
00:59:24
we look at it in motion, but it seems that the eye does
00:59:27
n’t really catch on in terms of
00:59:29
jambs and we move on, again, turn off
00:59:32
all their finds then you need
00:59:34
a staple, you take it out, you don’t need the photos,
00:59:38
you collapse it back, you open the clips,
00:59:40
do the same with all the others that
00:59:43
you have in the scene, it
00:59:44
might be useful for you, by the way, you have a
00:59:45
split screen and a mode that is on its course
00:59:48
clips and here we can already see just
00:59:52
such how they all look together with each
00:59:54
other, in fact, the thing is
00:59:56
incredibly convenient and it’s a pleasure to use it in da
00:59:58
Vinci, I’ll be honest, we’ve
01:00:00
sorted out the balance of exposure,
01:00:03
learned how to wet the score and
01:00:05
something, as if we’re missing
01:00:08
we’re missing on in fact, the
01:00:09
most interesting thing in this whole big
01:00:12
process of color correction and as you
01:00:14
might have guessed, now we’ll move on to
01:00:16
stylization, it’s also sometimes called
01:00:18
trading, these are all sorts of creative
01:00:22
things that we’ll talk about in detail now
01:00:26
[music]
01:00:31
you can talk for a very long time about
01:00:34
how grading it happens how to
01:00:35
do it correctly, but as for me the essence
01:00:38
remains in one thing: yes, the rating is the
01:00:39
final touch on your image,
01:00:41
creating some kind of style
01:00:44
because when we make the footage
01:00:46
balanced and ideal, it
01:00:48
becomes somehow
01:00:49
faceless and we want to give them life so that
01:00:52
it evoked some emotions, behold, but in
01:00:55
general, make it tasty, make it
01:00:57
advertising if the situation requires it,
01:00:59
make it either dramatic or
01:01:02
many other things, in general, here we include
01:01:04
adding color,
01:01:05
some local corrections when we do
01:01:07
not act on the entire footage, it is a
01:01:10
specific object and we change either its
01:01:12
exposure or change its color
01:01:14
separately, then we will also
01:01:16
add grain, all sorts of effects like
01:01:19
glow, glow of rays, and this is all
01:01:22
we will start with color, as I already said,
01:01:24
perfectly balanced and something of some
01:01:26
special emotions the viewer was not called, but
01:01:27
if there is not something happening there, only something
01:01:29
very cool in the plot, and so we
01:01:31
can independently evoke these emotions
01:01:33
by adding this or that color and the
01:01:35
influence of color on the viewer, but it has been
01:01:37
studied for a long time and there are even some
01:01:39
certain things for example, that warm
01:01:43
colors do not add some kind of lamp-like
01:01:44
atmosphere to a good atmosphere
01:01:47
that does not portend trouble; a cold color,
01:01:49
on the contrary, is more dramatic,
01:01:51
it can add tension, you can
01:01:53
add drama, sadness, and this whole
01:01:56
Russian green yellow mixture of them is
01:01:59
already somewhere in the direction of the joker. this is
01:02:01
mental instability,
01:02:03
toxicity, depression, crushed,
01:02:06
but also green is the color of life, remember
01:02:09
this trees and all that, but also magenta,
01:02:12
which is pink closer to purple,
01:02:15
this is
01:02:16
the mystery of mysticism, and in principle,
01:02:19
all of Nicholas’s films are visible on the gariff, and
01:02:22
also the color is great for
01:02:24
visualization all sorts of
01:02:26
psychological clouding, so to speak,
01:02:28
so you can often see how
01:02:29
all sorts of
01:02:31
scenes in clubs and other establishments are stylized with purple lighting, and
01:02:34
let's add color to the post-creep
01:02:36
section because in this case, if
01:02:38
we are in attach to all our
01:02:41
contrasts and we are
01:02:42
head over heels we will paint this
01:02:44
image, we don’t really need to eat
01:02:46
honestly, so let’s call it color and
01:02:49
how can we add color, well, again
01:02:51
with wheels, we can do this, add a
01:02:54
specific range and let’s say I want to
01:02:56
create a typical complementary scheme,
01:02:58
open the vectorscope, we
01:03:00
already have it partially here that is, that
01:03:03
is, the complementary scheme
01:03:04
is when we take two
01:03:06
opposite colors, one of them is
01:03:08
about there several times stronger than the other,
01:03:10
and we have a cooking sign here that
01:03:14
gives us this blue blue color, here is
01:03:17
our skin, this is the main color,
01:03:19
complementary is the orange color huge
01:03:22
I I actually want to add more blue
01:03:25
and I want to add it to the sky, it
01:03:28
would be logical to use the gay, which is
01:03:30
responsible for the bright areas,
01:03:32
let's just take it and drag it to
01:03:34
this side and see what
01:03:38
happens, as you can see it works
01:03:40
really well but here, as you
01:03:43
can see, it shifts very quickly and
01:03:45
everything shifts along with the skin, I
01:03:48
really wouldn’t want this,
01:03:49
and if I use other wheels,
01:03:52
for example, gamma, then everything will only get worse
01:03:53
and everything will affect the skin even
01:03:55
more strongly, but if adding color to
01:03:58
and lift there will be a complete collapse
01:03:59
because it will be stronger to add to the
01:04:01
black which itself and the blacks are of course
01:04:04
better left black and I don’t
01:04:07
need this since I can isolate it all,
01:04:09
I’ve already decided that I need the sky
01:04:12
but I don’t want to touch nothing except
01:04:13
it and as far as I remember, as far as you
01:04:16
remember, the sky is the brightest area,
01:04:19
we have nothing else brighter than it, so the
01:04:22
simplest thing I can do is
01:04:24
select the brightest areas in the clip
01:04:27
and color them using the same
01:04:31
gene, only it will be do not act
01:04:33
on all mixed ranges, but only on the
01:04:35
fact that I died and how I will do it
01:04:37
using a pipette, here it is here,
01:04:39
qualifier, I just click on it and
01:04:43
some area is selected to
01:04:45
see the selection, there are two
01:04:47
viewing modes 1 is turned on using shift
01:04:50
+ speech and it looks something like this, that
01:04:53
is, it darkens the actual image a little,
01:04:55
but in principle it shows it, that
01:04:56
is, if I click on the skin,
01:04:58
then you see the skin a little then don’t
01:05:02
climb, but in general we see that this is skin,
01:05:04
this mode is not accurate with from the point of view of
01:05:07
visual perception of you as a person
01:05:09
who is stealing, why because
01:05:11
if she looks here, I don’t fully understand
01:05:14
whether my skin is
01:05:16
half here or completely highlighted, or
01:05:19
something else, and by the way, in addition to the
01:05:22
shift key combination and you can enable and
01:05:24
disable the display of the masked
01:05:26
area using this
01:05:29
highlight button and here we have a highlight mode, I’m
01:05:32
talking about two methods
01:05:33
and the second is next to high light
01:05:35
black n white
01:05:36
and look what happens about and we
01:05:39
have a standard black and white mask
01:05:41
for which there is, for example, in in the same
01:05:43
Photoshop and now we can not be
01:05:44
distracted by the
01:05:45
colors of the main image and clearly
01:05:48
see where
01:05:49
and how much our mask influences, so
01:05:52
let's go back to the sky, just click on it
01:05:53
and look, not
01:05:56
everything is highlighted, so we look at these ranges,
01:05:59
it's gone, it's here, it's tonal
01:06:02
range that is, well, what color
01:06:04
stood out is the color saturation that
01:06:07
we selected and, accordingly, 3 this
01:06:10
brightness is obvious that we will
01:06:11
use the brightest areas,
01:06:14
let me go right to the edge, let’s see what
01:06:17
we didn’t have enough to select the entire sky,
01:06:20
you can here click on the plus eyedropper and
01:06:24
click the
01:06:25
area that is not highlighted, click,
01:06:28
look, yes, we haven’t captured
01:06:31
the shade ok, click again about and another
01:06:36
shade is already starting to be captured by the skin,
01:06:38
in fact, you can poke the b-cell
01:06:40
indefinitely, so I advise you to
01:06:42
manually adjust these sliders, I
01:06:44
know for sure that my sky is not saturated
01:06:47
definitely not more saturated than the skin, so I
01:06:49
can safely take, firstly, make the
01:06:52
edge of the selection softer and reduce it, it is no
01:06:56
hay this is the maximum value of
01:06:57
saturation, I control it in this
01:07:01
selection and come out the skin, my
01:07:03
skin is disappearing, I have
01:07:06
now excluded what else is probably missing there’s not
01:07:08
enough light because, well, in terms of brightness, I’ve
01:07:10
already highlighted everything that I could, it seems to me,
01:07:12
even like this
01:07:15
we’re highlighting more color, look at us
01:07:18
because the sky was balanced
01:07:19
perfectly, we balanced the
01:07:21
same number of rgb channels according to it,
01:07:23
so without highlighting any shade
01:07:26
we have there will still be
01:07:28
unselected areas,
01:07:29
so what’s easier to do is simply
01:07:32
turn off the
01:07:33
selection parameter with this eyedropper by color, turn it off,
01:07:38
and here we have a selection made only
01:07:41
by saturation and brightness, without taking into account
01:07:45
what color these areas are, and now we
01:07:48
actually got such an excellent
01:07:50
selection where we don’t touch anything and
01:07:53
now we take the ships with our little son, then
01:07:59
they bang so hard so that it somehow
01:08:02
looks natural, plus or minus, and
01:08:04
let’s vector en masse, maybe we
01:08:07
’ll go somewhere too much, we can make a
01:08:10
sunset only then we’re nobody it will hit,
01:08:13
but let’s make his science like this,
01:08:17
like, like, like, clear sky with hints and we
01:08:21
already have a more or less complementary scheme here,
01:08:24
let’s check how it fits into other things,
01:08:26
but overall it’s not bad, now look, we
01:08:29
have this problem that it seems to
01:08:32
look unnatural because we
01:08:35
get the light areas that are
01:08:36
unbalanced now and everything
01:08:37
else is balanced, let’s take it and create a
01:08:41
parallel node where we will also
01:08:43
add color but only to the gamma and we
01:08:46
will take this gamma just a little bit and
01:08:48
see in the same blue light just a
01:08:52
little bit so that us and midtones and a little bit of
01:08:56
shadows were wetted with the color that we
01:08:59
set in and highlight of and now we look
01:09:00
again, now it’s already all
01:09:04
plus or minus cold, but let’s stop at this for now,
01:09:07
the idea is I think it’s spring,
01:09:09
that is, we can add color by
01:09:11
range and not only can we sub-range
01:09:14
in these ranges specifically in
01:09:16
each gain gamma lift, we
01:09:18
can also make samples there,
01:09:20
and in this we can paint the offset, we kind of
01:09:24
paint everything, and in fact, it’s a very
01:09:26
quick tool to add
01:09:29
some color to the scene is the temperature then
01:09:31
those with which we corrected our
01:09:33
image made the wolf balanced,
01:09:35
but we can do the opposite, we can
01:09:38
add light, so I created
01:09:40
another parallel one, well, let’s say I
01:09:43
take away his cold feelings, so you can
01:09:46
do it and so, that is, there are
01:09:48
just a bunch of Da Vinci tools and with each of them you
01:09:50
can essentially do different things, not
01:09:53
only what they are intended for, so
01:09:55
now local exposure is what we will
01:09:58
do in each specific one, that’s
01:10:00
what I mean, I now have the whole
01:10:02
frame, it’s equally flooded with light, I want to
01:10:06
highlight the character that I I’ll make it, I’ll take a mask,
01:10:09
here it is next for you after the qualifier,
01:10:11
I’ll take a round mask and now it appears to me,
01:10:14
I want to select an approximate one, so
01:10:18
we select it and look at you, again,
01:10:21
we remember the itc font how
01:10:23
this mask works for me, in principle, I’m
01:10:24
satisfied with the main thing that there should be a face
01:10:27
or Now I can increase the brightness with any
01:10:29
available exposure tool
01:10:31
that we have already gone through but let's
01:10:32
take game on it game
01:10:34
if you raise the game don't forget the
01:10:37
adjacent range to lower it
01:10:40
a little bit here I took the
01:10:42
characters popping up a little bit
01:10:43
now I press the key combination alt
01:10:47
o and it appears in this fashion because
01:10:51
I have a blue alpha channel that moved
01:10:53
here, but it moved here not like that, but
01:10:57
inverted, that is, the action
01:10:59
occurs on everything outside the mask
01:11:02
that was set here in this leg and
01:11:04
what I will do, I will darken it with the
01:11:05
same Dan ap ap so that it doesn’t
01:11:10
pour too much and we can already see
01:11:12
the changes the character started playing against the
01:11:15
background excuse me let’s call it that and
01:11:18
call it in out now well, it’s clear that
01:11:22
this mask doesn’t move but the
01:11:27
character moves
01:11:28
we need her pride speech
01:11:29
tracking Da Vinci amazing, it works
01:11:31
super fast, it’s easy even on weak
01:11:33
hardware, how to track masks accordingly,
01:11:36
you need to go to the mask, select a mask,
01:11:38
you need if you have several of them here and
01:11:40
press one and the alt t key combination
01:11:44
is tracking to the back relative to play
01:11:47
back and here you have it appearing here. .
01:11:51
the initial one and the one from which you came from
01:11:53
which you started tracking, let's
01:11:55
return with the help of this arrow to the
01:11:58
point where we started tracking and
01:12:00
now we need to move forward
01:12:02
the frame and for this we press counter and here is
01:12:05
our mask prater hiccupped, that is,
01:12:08
now it is tied character and the most
01:12:11
interesting thing is that in this note, look at
01:12:13
our alpha channel, now also pro trek
01:12:16
by Anna and I think this is amazing, we
01:12:19
create two notes but they only track
01:12:21
once, this is a combination of in and out to
01:12:24
create an out put node using alt +
01:12:27
a this is a very effective thing, in
01:12:30
fact, you can not stop there and
01:12:32
make another note with local
01:12:34
exposures and I would invite the sky with the
01:12:37
help of my favorite gradient mask and
01:12:39
it acts like this, very soft and
01:12:43
you can shade it like this, it
01:12:45
works
01:12:47
gradient actually I why are you so
01:12:50
probably even with a niche degree of shading and
01:12:54
here I’ll just darken the sky, that is, it’s
01:12:57
already getting cloudy here, so to
01:13:00
speak, let’s do the same
01:13:02
from below, we can just add another
01:13:04
gradient, just expand it and
01:13:10
do it from below, so we kind of
01:13:14
direct the eye We're talking to the audience about we
01:13:16
looked at the character, don't look
01:13:18
down here, don't look at the sky here, look
01:13:20
here, I'll literally quickly run along the
01:13:22
curves curved dick with a cool one, it changes
01:13:26
color with color, that is, if I take
01:13:29
blue and change it, then the
01:13:31
color of blue itself will change
01:13:34
Well, I don’t want to do this now,
01:13:36
then it’s the same thing, only
01:13:38
saturation oh, that is, I again take
01:13:40
blue from the presets
01:13:42
and reduce the saturation of these ready for
01:13:45
these signs, by the way, in fact, you can
01:13:47
do this because they directly
01:13:48
distract attention, a
01:13:50
third of its curve with any of this the brightness
01:13:53
of the light, again using the example with the blue one,
01:13:57
we look at the cabins for an hour they will be dark
01:13:59
and vice versa it will lighten with this you need to
01:14:03
be very careful because this
01:14:05
function greatly destroys your photo jack
01:14:08
if they were taken there 8420 of any I am Saturn
01:14:12
this is saturation and brightness and let’s say I
01:14:16
want so that my black areas are
01:14:18
only black and without any shade,
01:14:20
I click on this button and a
01:14:22
fixing appears. and beyond this
01:14:25
point I lower it down and I can even
01:14:27
lower it further accordingly, here I have
01:14:29
brightness from zero to one hundred,
01:14:31
it turns out that I am dampening the saturation, so
01:14:34
I go to sleep and this range, that is, I
01:14:36
got rid of the blue that we
01:14:39
added to the range from the jacket
01:14:40
to make it more clear, I’ll use this as a
01:14:44
convenient function, but as you can see, yes, you
01:14:46
need to make smooth curves here
01:14:50
to build the elders, this is the saturation of the saturation,
01:14:52
so for demonstration,
01:14:54
do this, I’ll raise the
01:14:55
saturation of the most saturated ones, and
01:14:58
here, of the directly saturated saturated ones, I
01:15:00
only had a yellow sign, so I raise
01:15:02
it too it becomes even more saturated, but the skin
01:15:04
also becomes a little more saturated and the
01:15:06
last curve is the brightness
01:15:09
of the saturation, that is, if I know that
01:15:12
I have the most saturated sign here, then I will
01:15:15
put a
01:15:16
fixing point somewhere here and lower it and
01:15:19
now this sign will become darker that
01:15:22
is, straight from the whip,
01:15:24
sometimes the most 10
01:15:27
useful curves
01:15:28
from this set are useful, this is lumos from Urishin,
01:15:31
again to remove light from the
01:15:34
brightest and darkest areas, but
01:15:36
these are the kitchen and they are not scary here
01:15:39
we ourselves have just the fact that we removed
01:15:41
the change houses a little and the sign of saturation,
01:15:44
well, the final touch is the counter, this is the effect of
01:15:46
ki, look, let's just add
01:15:49
grains because you eat grain
01:15:51
with the need, this is in general the effect we
01:15:54
have here, let's just
01:15:56
add a group before the transform, there is
01:15:59
a lot of everything, but how as a rule, at the end you
01:16:01
will have their fil envelopes if you
01:16:04
like to make under film, here we have
01:16:05
all sorts of grain regulators, its
01:16:08
color intensity,
01:16:10
choice of film and all that, but this
01:16:14
would even add the influence of
01:16:16
both and the brightness of the film and color
01:16:19
films here, but in fact, if you
01:16:21
don’t have filmconvert, then you can also
01:16:23
take and use the built-in film
01:16:27
grain that is in da Vinci, you
01:16:29
can find it right by the name film
01:16:34
grain,
01:16:35
and instead of filmconvert, it’s anakin
01:16:38
and here you can do everything exactly the same this is to make the
01:16:42
grain size only here in the understanding there is no
01:16:45
emulation of the film onion, but of
01:16:47
course I returned the filmconvert
01:16:50
so I will supply it somewhere half and
01:16:52
half and the last thing I will do
01:16:54
is I will add another parallel
01:16:57
node here and add the colors that I
01:16:59
would like to see in this score, according to the
01:17:01
mood, I’ll take straight gain and
01:17:03
somewhere, somewhere, somewhere on the side of you here, the
01:17:06
gloomy green force of this is not very
01:17:08
pleasant, literally a little bit,
01:17:10
in fact, not a little bit, and I understand
01:17:14
that this suits me according to the mood of the scene
01:17:15
because I know the plot
01:17:17
that's all cool, so let's
01:17:20
make a little rick about everything
01:17:22
we did today and understand why we
01:17:25
did it, of course, first of all,
01:17:27
we did the interpretation, actually
01:17:29
a little later, but let's consider what
01:17:31
we did and in the beginning then we
01:17:34
established
01:17:35
exposure for this, something in two notes
01:17:37
turned out like this, then we adjusted
01:17:40
the balance to make it easier for us to
01:17:41
navigate in general in this
01:17:43
image and moisten it with other
01:17:45
jesters, respectively, we moistened it with other
01:17:47
jesters after that, further we started
01:17:49
trading,
01:17:50
first of all we added colors into the sky
01:17:53
and the sky became bluer, then we
01:17:57
added the same blue color to the gamma to
01:17:59
moisten the rest of the image with the sky and
01:18:01
which we painted
01:18:02
and it didn’t seem like some kind of
01:18:05
dissonance, then we worked with the
01:18:07
local xp of the
01:18:08
faces and focused on our
01:18:09
character, with the help of several masks
01:18:11
and a literal decrease in raising and
01:18:13
brightness, then we slightly
01:18:16
dimmed the saturation of these
01:18:18
little things that we don’t need and take
01:18:20
attention to themselves, you can also say about the sign,
01:18:21
and we threw on a
01:18:24
stylish film accordingly and
01:18:27
then added colors so that all this can be
01:18:29
carried out as much as possible according to the mood of
01:18:32
the story that we were telling, and
01:18:34
somehow I hope that the most
01:18:36
important thing is that you understood what we did, why we
01:18:39
did it and how we did it, it’s a great
01:18:42
regret to tell in one
01:18:44
issue exactly everything all percent
01:18:45
correction it won’t work because the topic is
01:18:47
too voluminous, especially with
01:18:49
regard to correction
01:18:50
specifically in da Vinci, so I think that it was
01:18:52
here that the information had to be presented
01:18:54
very carefully and in doses
01:18:57
so that the brain of a person who was just
01:18:58
encountering color correction for the first time would
01:19:01
not simply melt and explode, I
01:19:03
hope what I managed to
01:19:05
explain in an accessible and interesting way is the basis of the entire
01:19:07
da Vinci collection, and for those who just
01:19:09
opened the color tab for the first time and for
01:19:11
those who are already fumbling around plus or minus but decided
01:19:13
against their knowledge, by the way, after
01:19:15
viewing this guide, I advise you to
01:19:17
look at our other issues after
01:19:19
the correction, here in this playlist, even if
01:19:22
you have already seen them, because I am sure that
01:19:24
now you will look at them with completely
01:19:26
different eyes, well, what do we have, we
01:19:28
already have a large guide on
01:19:30
Da Vinci editing,
01:19:31
now we have a large guide on
01:19:33
color correction in yes Vinci and what is
01:19:35
left for us right this is fusion
01:19:38
so if you want me to quickly
01:19:39
write down a guide on fusion you know what to
01:19:42
do down there exercise
01:19:44
in general everything that exists likes
01:19:46
bells and bells other from the project
01:19:49
three boards to your friends of course write and
01:19:51
kind and not necessarily kind words in
01:19:52
the comments, but that’s all with us, everything was ok,
01:19:54
everything was with you and not, and we’ll see you again
01:19:58
[music]

Description:

👉 Ссылка на бесплатный мини-курс по монтажу https://sabatovsky.com/freemontage Привет, творец. На связи Слава Хохлов. Основатель Хохлов Сабатовский. Тут ты найдешь всю информацию, что бы научиться создавать киношные видео и построить профессию. ► Переходи в мой телеграмм канал https://t.me/+hhNn1iT40Hs5YmRi ► Хочешь получить творческую профессию? Записывайся по спец. условиям в мою школу https://sabatovsky.com/ ► Нужно заказать видео или найти исполнителя? Переходи на сайт моего продакшна https://sabatovsky.com/production ► Хочешь попасть к нам в команду? Заполняй анкету https://docs.google.com/forms/d/e/1FAIpQLSfpqDwNntb12TB55VmFdcY59N70bGH41m7IkM_iGAzq3wyUAQ/viewform?usp=send_form ► Хочешь стать партнером нашего проекта? Заполняй анкету https://docs.google.com/forms/d/e/1FAIpQLSfpqDwNntb12TB55VmFdcY59N70bGH41m7IkM_iGAzq3wyUAQ/viewform?usp=send_form Для студентов - ссылка на тех. поддержку https://t.me/khslearn_bot Production Music courtesy of Epidemic Sound

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