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Download "Обзор A Plague Tale: Requiem"

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stopgame
стопгейм
обзор a plague tale
обзор a plague tale innocence
обзор a plague tale requiem
a plague tale requiem
рецензия
мнение
прохождение a plague tale requiem
полное прохождение
секретная концовка a plague tale requiem
бонусная концовка
все концовки a plague tale requiem
брат и сестра против крыс
приключенческие игры 2022
лучшие игры 2022
амиция
гуго
игра про детей и крыс
сцена после титров a plague tale requiem
aplaguetalerequiem
обзор
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00:00:00
three and a half years ago, a
00:00:03
not particularly expected game from a
00:00:06
specially called Apple actale inosons appeared in stores.
00:00:09
There a girl ran away from the Holy
00:00:11
Inquisition with her little brother. But
00:00:14
their path was made difficult by a procession of plague
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rats crawling here and there, ready to devour
00:00:19
every living thing they could reach. The
00:00:22
toothy jaws of the Adventure tightened
00:00:26
its oppressive atmosphere, a sharp plot,
00:00:28
pleasant heroes, as well as unusual
00:00:31
tools for battles and stealth.
00:00:33
It would seem that a small budget story,
00:00:36
no one thought to wait for a continuation, but at
00:00:39
E3 2021, forces were suddenly announced for the
00:00:43
further struggle of Ammitia and Hugo with
00:00:46
hordes of rodents and the merciless
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contingent of the medieval setting What
00:00:51
did the developers have in mind Was there
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any meaning in this Let's find out
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[music]
00:01:08
the story here continues the denouement of the
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previous part after the victory over the
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inquisitor brother sister mother and the young
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Alchemist of the onion migrates to the south to
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heal as far as possible from the troubles and
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destruction that now reign in their
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homeland, an unknown disease that engulfed
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little Google stopped but did not
00:01:28
disappear because of help, the family turns to the
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order of alchemists who are ready to examine
00:01:33
the boy. But one day, having lost consciousness,
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Guga sees an island with a magical
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phoenix bird accompanying him to the lake where
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healing awaits and then the brother and sister
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light up with desire to find this
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sacred place at any cost,
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such a plot is undoubtedly intriguing. And
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most importantly, we know for sure that the heroes
00:01:54
are moving towards a solution that will put an end to
00:01:56
their numerous problems. And this
00:01:59
makes you feel calmer when you know that
00:02:04
something bright and beautiful awaits these suffering children ahead they want
00:02:06
to help guide them safely through their
00:02:09
last difficulties and finally see a
00:02:11
bright sky above their heads. Yes, sometimes the
00:02:14
turns of events turn out to be quite
00:02:17
predictable, we immediately understand that a
00:02:19
seemingly kind person is up to something
00:02:21
nasty and an easy solution will turn out to be much more
00:02:24
difficult than originally expected, but
00:02:27
there is the feeling that this is exactly what
00:02:30
the authors intended to allow us
00:02:31
to trust in our experience so that later we could
00:02:34
slap a Stone on the head and dispel all
00:02:37
misconceptions, that is, you play and think
00:02:40
Well, do it like this, are you stupid and don’t
00:02:43
understand And then you realize that in
00:02:46
fact everyone simply understood everything your
00:02:49
decision, for certain reasons, has
00:02:51
not yet been suitable for them, the internal
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experiences of the main character come to the
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fore here, the events of the first
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part passed for her like a bad dream.
00:03:00
However, now She has to again
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stand up for Google
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mother kill kill protect him from the
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treacherous hands of guards, bandits,
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pirates and others creatures and once
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again shed blood no longer leaves the
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girl’s consciousness indifferent and each of her
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next actions gives rise to more
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and more questions from the adequacy of those around her
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[music]
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Google, at the same time, is still the same small and
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cute, due to her age, she
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thinks naively and gives funny
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conclusions
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the wedding
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sometimes gets angry and loses control due to
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perceived injustice, but the
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events that take place ultimately
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force him to grow up and become more
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reasonable, learn to make
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important responsible decisions, become not a
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boy but a man, the rest of the
00:04:01
characters also do not turn out to be superfluous,
00:04:04
because at the right time they fulfill all the
00:04:06
roles that suit them, they will support they will guide, they will
00:04:09
save and they will simply teach our
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uncontrollable urges something, only
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this story has one feature that
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I personally don’t like in the works, in
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principle it is a sudden hyper-escalation. Well, you
00:04:23
know, for example, two detectives come to
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investigate an ordinary domestic murder and
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suddenly they are pulled into a portal where
00:04:30
they meet a universal entity
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that says that an asteroid is flying towards the earth,
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Which will destroy the entire star
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system if the Hero does not defeat the ancient
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evil majority
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weblactale The degree of epicness does not
00:04:42
become so absurd, but the stakes
00:04:45
still rise too sharply and
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Personally, I somehow don’t like it,
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but I definitely liked it as with from the very
00:05:02
beginning We are taught stealth with a
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bow alchemist, making it clear that this
00:05:06
mechanic is very important and for the next 15
00:05:09
hours we will essentially be playing hide and seek,
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only the authors did not add
00:05:14
one important detail to these trainings almost
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always and everywhere enemies will not walk around the
00:05:18
location alone and even when
00:05:21
it seems that no one notices your shelter,
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after a couple of seconds some
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patrolman can come out from around the corner somewhere to
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the side and immediately raise the alarm. And
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all sorts of Archers like to perch somewhere
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on the second floor or on an unsightly
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tower Where you can simply not see them,
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they will constantly shoot at you and yell
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at the whole area for lovers of pastoral network
00:05:43
this will definitely be exciting. And that’s
00:05:45
exactly how I felt, after all, I need to
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remember the trajectories of the enemies’ movements,
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carefully inspect the location above and
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below and the main thing is to hurry, otherwise they will notice, but
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even more important is an
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important role here, undoubtedly, it is
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stealth that plays a role, and the ammitia
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has all the components on its belt for a
00:06:05
neat, tactful passage.
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You can clear the way from rats by distracting
00:06:09
them with a special substance or by lighting smoldering
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braziers and torches. And if the fire does not shine
00:06:15
brightly enough and the mission can
00:06:17
throw a portion of resin into it and time
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to increase the power of the flame, driving away the
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ferocious rodents away, the pots with a
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roar breaking into fragments and this
00:06:27
time endless pebbles falling loudly
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in a box with scrap metal effectively serve as a
00:06:32
distraction for the guards. But if the guard is
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not yet aware of your presence,
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he has already come very close, then the heroine will see it
00:06:40
anyway capable of Distracting him with a
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simple pebble thrown
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anyhow, if you do the same thing in a different
00:06:46
situation, somehow, in general,
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you won’t give a damn; there is also a
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special mixture in stock for extinguishing
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light sources in the dark. Of course, less
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likely
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by people, but the rat’s appetite also
00:07:00
increases and a careless step can in
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a matter of seconds become the last for children, the
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developers, of course, went
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further and suggested that we fill
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not only the pebbles
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in the sling with alchemical mixtures, but also other weapons. For example, you
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can put rat bait in a
00:07:16
pot for a larger projectile volume, or
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set fire to a crossbow bolt to create a
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kind of torch on a wooden surface.
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four types of projectiles can be launched in
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any of the available ways, and this,
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unlike the previous part, significantly
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expands the tactical boundaries in almost
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any location; it feels like you, as a
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player, are given a choice: you want to go to the
00:07:38
upper floors, you want to make your way through the
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Fields with rats, you want to Walk quietly and don’t
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get caught, you want to Get up brazenly under the
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torch and start
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killing, killing, and none of the
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methods will hit your pockets with problems with
00:07:53
resources in Black Tale Requiem does not
00:07:55
exist, in principle, there are so many chests in the fields
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and huts that
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you will often see
00:08:02
red indicators above the objects, there is
00:08:04
simply nowhere to take them; at first they will be a curiosity
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bolts for a crossbow, but after carefully
00:08:09
examining the leveling up window, you will immediately
00:08:11
realize that you first need to
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complete the tools so that
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they are not required in further leveling, then
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a crossbow to pick up bolts from killed
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enemies, and what would any medieval woman
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do with hostile
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men when she has a weapon in her hands with
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endless ammunition
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kill kill yes yes plus to this our
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little Google at some point in the game
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again gains the ability to control the
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rats from now on directly invading their
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consciousness now Imagine how much
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this simplifies the elimination of guards on
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any terrain if the ammitia
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first extinguishes the main sources of
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light of course Google has a
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time limit and
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he cannot take too many flocks under his command,
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but still, the tactics of completely clearing
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a location are proposed too persistently and
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it’s a sin to miss such a chance.
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Let’s become the simplest
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effective, spectacular and non-
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punitive decision, is this bad,
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considering Where it ultimately leads
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amisu, her story arc is even good,
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but it’s worth adding here that the escape of a
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brother and sister from their native land does not
00:09:25
consist only of hide and seek and
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battles. Requiem, like the previous part,
00:09:29
presents us with many puzzles that are
00:09:31
not too difficult, but exciting and
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throws up interesting
00:09:36
one-time activities from time to time. like, for example, an Arena with a
00:09:39
hunting falcon that doesn’t let you stick your head out
00:09:40
even for a second, or shooting from a
00:09:43
ship’s turret while rafting down a
00:09:45
river, sometimes you have to use your
00:09:47
partner’s abilities to remove
00:09:48
obstacles; a bow can put out a fire; a
00:09:51
pirate can set fire to the grass; a knight goes out into the
00:09:53
open; a duel with an enemy;
00:09:55
gameplay mechanics don’t have time press
00:09:58
and are regularly replaced occasionally resorts
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to even the basic ones,
00:10:02
you understand that in such a set of attractions
00:10:05
in such a setting with
00:10:07
thousands of rats we have never seen anywhere before, the
00:10:09
game has incorporated some
00:10:12
special combination of solutions, leaving
00:10:15
behind a very pleasant impression, not
00:10:17
like an action movie, but like a real
00:10:19
adventure and maybe that is why the
00:10:21
ammitia, while passing this path, did not collect
00:10:24
something material, but namely
00:10:26
Memories And I, too, were mostly good
00:10:29
but There were also bad ones The
00:10:40
main innovation of the second part was
00:10:43
more spacious or, as they
00:10:45
say, open locations but Even though the
00:10:48
area itself is
00:10:50
true looks wide and richly
00:10:52
furnished to be seduced by this freedom,
00:10:54
it is not worth it here, it is illusory Yes, sometimes we
00:10:58
have several
00:11:00
different paths at our disposal, but firstly, there is still only one exit from any
00:11:03
location, and
00:11:05
secondly, any clearing of the Forest Cannon or
00:11:08
Steppe Path will definitely be
00:11:10
surrounded by invisible walls seem to make
00:11:13
no sense in these restrictions, the
00:11:16
designers won’t let us step a meter
00:11:18
outside their linear design, oh my gosh, it’s funny
00:11:21
to see how a small bush becomes
00:11:23
an obstacle for a person who a couple of
00:11:26
minutes ago
00:11:27
easily passed dense vegetation
00:11:29
at full height and this is Okay, it’s getting to
00:11:33
that that an invisible wall is installed on a
00:11:35
flat road where there are no
00:11:37
conclusions. Why couldn’t we come up with
00:11:39
more inventive and logical
00:11:41
obstacles, for example, a little later we will not be
00:11:44
allowed to go to the temple ahead of time,
00:11:45
explaining that a cart got stuck on the road,
00:11:47
which is quite acceptable, but the
00:11:50
rest of the time the ammia doesn’t even
00:11:52
comment our desire to go
00:11:54
beyond the boundaries of the chosen route is
00:11:56
still a little knocked out of the superbly
00:11:59
constructed atmosphere later. According to the plot, we
00:12:02
also find ourselves on an island where a
00:12:04
huge space opens up for us to
00:12:06
explore; a mill settlement; an
00:12:08
embankment;
00:12:15
seemingly living people
00:12:17
who change their occupations from time to time,
00:12:19
however, none of them can be
00:12:21
talked to; no one will give us a quest site
00:12:24
and none of them will react to the
00:12:27
presence of the main characters; the buildings
00:12:29
around them contain only one
00:12:31
completely unnecessary secret; the rest is
00:12:33
running around walking around the island is an
00:12:35
artificial delay of time
00:12:37
Scott Rogers, in his book on
00:12:39
game design Level Lab, writes walking is
00:12:42
not Gameplay and he is one hundred percent right, the
00:12:45
entire chapter with moving around the open
00:12:47
island does not bring any
00:12:49
pleasure, only fatigue. And yet
00:12:52
the locations can be praised for their very
00:12:54
picturesque landscapes sometimes gloomy but
00:12:56
more often light and innocent Requiem, in
00:12:59
principle, has become more colorful than its
00:13:01
predecessor, which cannot be written down as a
00:13:03
minus, because the authors deliberately let us
00:13:05
first look at the untouched world
00:13:07
in order to later let us fully understand the
00:13:09
consequences of the destruction for which
00:13:11
our heroes are to blame; Black Tail
00:13:15
Requiem has another one optimization problem Yes,
00:13:18
my video card is only a GTX 1070 and at
00:13:21
medium settings it produced 30-38 frames
00:13:24
per second, but as the Lord likes to talk about midzia,
00:13:27
how can I explain the fact that even
00:13:30
during the credits when just text goes
00:13:32
over the picture there are drops in FPS
00:13:35
and in the rest of the technical part too everything
00:13:38
is not smooth sometimes objects hang in the
00:13:40
air at the market for children they haven’t added
00:13:42
any animation they just stand like
00:13:45
statues sometimes they kill amicia so hard
00:13:47
that it flies through the textures here
00:13:50
Guga got stuck in a bush and put
00:13:52
a softlock on me for the whole level I remember
00:13:55
that in in the past foreign sense, everything was far
00:13:57
from smooth, but shouldn’t it be worth it now to
00:13:59
first of all take care of the competent
00:14:02
content and correct operation of the game and
00:14:04
then think about increasing the scale,
00:14:06
which the developers apparently are
00:14:09
not yet able to handle? But they say
00:14:11
there is excellent support for Dual Sense on PC
00:14:14
with all vibrating buns, yes,
00:14:17
few people bother with that. Well,
00:14:19
okay, one can’t help but praise the awesome
00:14:22
hordes of rats, which, unlike the
00:14:24
fire effects and huge landscapes, have
00:14:26
almost no effect on the frame rate at all;
00:14:29
small rodents have now begun to fill the
00:14:31
streets in large numbers; Yes, and they move
00:14:33
more dynamically than before -for
00:14:36
this, by the way, the feeling of danger next to
00:14:38
them increases even more, the
00:14:49
musical accompaniment here again
00:14:51
tears and rushes, not allowing you to relax for a
00:14:54
second, even if everything around does not cause
00:14:57
much alarm, the creaking and viscous
00:15:00
strings can easily instill panic in you
00:15:02
from simply being in the dark in
00:15:05
the corridor, the epicness of the battle scenes, the
00:15:07
regularity of city life, the fear
00:15:09
of death from the attack of plague rats,
00:15:12
the tragedy of fate, everything is accompanied appropriately and
00:15:15
sensually by very lively
00:15:17
music. But I think the sound design
00:15:21
could have been worked on more carefully,
00:15:23
here for example, the Heroes walk over bones and
00:15:25
other human remains and
00:15:27
characteristic crunching underfoot
00:15:29
would only enhance the atmosphere, but for some reason the guys
00:15:32
move completely silently
00:15:34
[music]
00:15:47
So what did we get in the end
00:15:50
aplactale Requiem is very carefully
00:15:53
written and the local plot is far from
00:15:56
brilliant However, it really knows how to
00:15:58
surprise, luring your expectations into not the
00:16:01
most noticeable traps and most importantly he
00:16:03
carefully leads the heroes along the path, pushing
00:16:06
them towards lessons and internal changes,
00:16:08
playing Requiem is interesting and
00:16:10
exciting because, despite the
00:16:12
drawn-out chapters on a half-empty island, the
00:16:15
adventures of Ammitia and Google turned out to be a
00:16:17
commendable adventure, throwing the player
00:16:20
either into the water, then into the Fire, or into the oceans of
00:16:22
hungry rats, people complain that there are
00:16:25
problems with performance even on the
00:16:27
most powerful hardware, but let's hope
00:16:30
that the developers will hear the dissatisfaction and
00:16:32
start fixing it as soon as possible;
00:16:34
in any case, such a creation
00:16:37
should never be ignored, because the whole game seems to be
00:16:41
aimed primarily at your
00:16:44
emotions will definitely give you a
00:16:47
smile from tenderness and tension from the
00:16:50
surrounding dangers and carefree
00:16:52
fun and salty droplets running down your
00:16:55
face from sadness, if all this is not alien to you,
00:16:59
then Apple actale Requiem was certainly
00:17:01
created for you with you was daur
00:17:04
avetsba, see you at stop game ru

Description:

Амиция и Гуго продолжили свой путь в поисках мест более спокойных и дружелюбных. Однако человеческая жестокость и нашествие смертоносных крыс преследует героев, как далеко бы они не забрались. Сможет ли A Plague Tale: Requiem рассказать крепкую историю, и, самое главное, будет ли нам интересно в неё играть? • Комментарии и обсуждения — https://stopgame.ru//show/131022/a_plague_tale_requiem_oni_ubili_vseh • Страница игры — https://stopgame.ru/game/plague_tale_requiem_a • Ещё больше обзоров — https://www.youtube.com/user/StopGameRu?sub_confirmation=1 *** Видеоигры на StopGame.ru — https://stopgame.ru Расписание эфиров — https://stopgame.ru/live_schedule Инфакт (игровые новости) - https://www.youtube.com/channel/UC3G2Z2qfGoOzr8kSQYkFDaQ Прямые трансляции на Twitch — https://www.twitch.tv/stopgameru/ Футболки от StopGame — https://shop.stopgame.ru/ Мы в Дзене - https://dzen.ru/stopgame Мы ВКонтакте — https://vk.com/stopgameru Мы в Discord — https://discord.com/invite/wWFuEfeEjF Мы в Steam — https://steamcommunity.com/groups/stopgamecommunity Мы в Facebook — https://www.facebook.com/unsupportedbrowser Мы в Twitter — https://twitter.com/stopgameru Мы в Telegram (дайджест) — https://t.me/stopgameru Мы в Telegram (новости) - https://t.me/stopgamenews Мы в Instagram — https://www.facebook.com/unsupportedbrowser

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  • The browser/computer should not freeze completely! If this happens, please report it with a link to the video. Sometimes videos cannot be downloaded directly in a suitable format, so we have added the ability to convert the file to the desired format. In some cases, this process may actively use computer resources.

mobile menu iconHow can I download "Обзор A Plague Tale: Requiem" video to my phone?mobile menu icon

  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

mobile menu iconHow can I download an audio track (music) to MP3 "Обзор A Plague Tale: Requiem"?mobile menu icon

  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "Обзор A Plague Tale: Requiem"?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.