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Download "14. Горячие клавиши в 3d max. Моделирование в 3ds max."

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3d max
3ds max
3d моделирование
обучение 3d Max
3д макс
уроки 3d max
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Илья Изотов
уроки 3ds Max
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горячие клавиши 3d max
горячие клавиши для работы
клавиши в 3ds max
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  • ruRussian
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00:00:00
Let's look at the main hotkeys we need in our work in
00:00:02
class 1 tf2 let's go
00:00:05
from top to bottom from left to right
00:00:08
f2 switches the display mode of
00:00:10
full-fill polygons to contour, this is
00:00:14
convenient when we work in warframe mode
00:00:16
switching from realistic and at the shipyard the
00:00:19
f3 key we saw we
00:00:23
switched what was seen all
00:00:24
the object
00:00:25
through and through, if we have a bay attack, there’s just
00:00:27
someone we can’t see, stir it,
00:00:29
press 2, and we can see everything that can be
00:00:32
exported. Well, here we must not
00:00:33
forget that this is still a
00:00:36
polygon selection, you can forget and think
00:00:38
that these are f4 edges, switching
00:00:42
the display of the raider holds face s can be
00:00:46
turned on in here you can press f4 f8
00:00:54
switches the axes
00:00:56
either x y or olya immediately active it
00:01:00
is convenient if, for example,
00:01:02
we moved like this first along the y-axis
00:01:05
then we approach we need to stretch with a
00:01:07
bandage to bind this vertex as we
00:01:12
begin to move
00:01:14
we understand that it only moves
00:01:17
vertically so that we don’t let go
00:01:21
switch to both axes and the body again
00:01:25
we just press f8 move with
00:01:27
anchors switching between modes
00:01:33
levels of vertices and edges borders of
00:01:36
polygons of elements is done with
00:01:38
the keys 12345 on the keyboard left
00:01:43
top right we don’t work like that
00:01:45
you me top left disabling
00:01:50
production also button 2, go to
00:01:52
2 2 1 switch between
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selection modes, move rotation and
00:02:00
scaling,
00:02:03
w e r keys, if you press in a row on the fitting,
00:02:08
we get the selection mode all,
00:02:11
press p, then we get the scaling mode,
00:02:17
move and rotate from such modes
00:02:19
me, so we have nothing does not
00:02:21
happen for the collapse of
00:02:25
some annual window, the
00:02:27
keyboard shortcut alt w is responsible for the entire screen,
00:02:30
we do not have to turn on
00:02:32
switch to it make it active
00:02:35
at the moment if we have the cursor on the
00:02:39
side, it will expand active
00:02:42
at the moment the annual window if we hover the cursor at
00:02:45
approximately we don’t need to switch to the front,
00:02:47
we can just press al w the system is
00:02:49
made active and will turn around immediately
00:02:52
g turns off the light alpha alpha comes in and
00:03:05
works out only it doesn’t leave only
00:03:09
selected in principle in the scene at the
00:03:12
moment only one object
00:03:13
is disconnected from the function back by pressing
00:03:16
this button we we can go to
00:03:22
being already in this mode by pressing
00:03:26
alt again, well, go the deeper into the isolation, turning on the
00:03:32
bindings is done on the tablet from the
00:03:36
corner binding
00:03:37
and centering the selection of the z key,
00:03:46
press calls us, it is centered in
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the division if nothing looked
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concentrated, I wrote nothing, I will not throw it out,
00:03:56
centered,
00:03:58
everything looks centered specifically this one
00:04:01
if we look like a polygon concentrates a
00:04:04
polygon on an edge holds silver
00:04:08
vertex is centered vertex if you need to
00:04:17
center everything that
00:04:18
is currently in the scene in all windows at once
00:04:25
control shift z then it is more convenient to use
00:04:29
specifically when we have one object we love
00:04:31
temporarily but we need dictation with it
00:04:35
work control shift is taken, centered
00:04:37
it in all views at once and work on
00:04:42
switching the projection of a private in a
00:04:44
specific window which we are
00:04:48
currently actively developing with the keys the
00:04:50
top of the front it left according to the logic and
00:04:58
perspective if we switch from the
00:05:00
view which is the current warframe we
00:05:03
can get press another 3
00:05:06
to switch to realistic, so it’s
00:05:08
more convenient, of course, to call the views frame
00:05:11
to switch top live front if we
00:05:17
need the perspective of the house, quickly press there
00:05:18
w dimensional grid perspective is very
00:05:20
switchable every time members

Description:

В этом уроке разберем основные нужные нам в работе горячие клавиши. Это одно из видео нашего Бесплатного курса по моделированию интерьера. Подписывайтесь на полный курс здесь: https://vk.cc/7PCHxD _________________________________________________________________ Моя страница вконтакте с кучей всяких полезностей https://vk.com/archivision_studio Работы выпускников: http://vk.com/album185963424_222165720 Моя группа: http://vk.com/3dschool.izotov ________________________________________________________________

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