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Video tags

Half-life 2
Half-life
Халф-лайф
халф лайф
секреты
пасхалки
история
лор
канон
детали
то
что никто не знал
ты не знал
игра 2004 года
валв
valve
Мир
Half-Life 3
Очень интересно
комбайны
combine
HALF-LIFE 2
Не знал
новое
новые секреты
Half-Life Alyx
факты
факты о комбайнах
элитный комбайн
grunt
грант
пехотинец
ординал
ordinal
alyx
Subtitles
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Subtitles

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  • ruRussian
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00:00:02
alliances it is forbidden to look a soldier in
00:00:04
the eye damage the property of
00:00:06
the alliance always carry documents with you
00:00:08
do not make a fuss after six and before 6
00:00:11
by the way also kill
00:00:15
combines everyone loves combines even
00:00:18
considering that it is a killing machine
00:00:20
that wants to destroy humanity
00:00:22
everything equally, many people love them, so why
00:00:24
not tell us about them, a lot of interesting
00:00:26
facts, there will be both basic things
00:00:29
and little-known details, both old
00:00:31
material and new ones, I’ll also talk about the
00:00:33
harvesters from half-life Alex, but don’t be
00:00:36
afraid of spoilers, there won’t be any
00:00:47
names for these guys a lot of soldiers surveillance
00:00:50
combine soldiers and in the Russian localization
00:00:52
just combines the alliance itself also sometimes
00:00:56
calls them the stabilization team they
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are the result of
00:01:01
alliance experiments on people whose goal was to
00:01:03
create a military force based on the
00:01:05
human species, in contrast to
00:01:07
civil defense, the alliance soldiers
00:01:09
are entrusted with a more dangerous action
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requiring combat skills and tactics they
00:01:14
patrol the borders of cities and also
00:01:16
carry out raids on any threats to the
00:01:18
alliance there will be objects of resistance or
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infection hay it is not clear who the soldiers were
00:01:24
before becoming soldiers of the army or
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higher and civil
00:01:29
defense units as we see in but the question is peak they
00:01:31
are some kind of cyborgs the weight of an
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ordinary combine is 100 kilograms, which is
00:01:36
15 more than the player’s, and yes, every
00:01:39
item in the game has an assigned weight. Their
00:01:42
distinctive element of equipment
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is a helmet that looks like a
00:01:46
cross between old Soviet
00:01:47
gas masks png and ppf 1 combine in battle
00:01:51
can be found at the head of Highway 17 but they
00:01:54
can also be found earlier, for example,
00:01:56
when in the third chapter the grate falls
00:01:59
into the top there will be a harvester that does
00:02:01
not react to the player in any way even if you
00:02:03
stand close to it using cheats in an
00:02:05
honest way it can only be smoked
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with a grenade,
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it can also fall out during a
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helicopter crash at the end of the fourth the heads of the
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combines are presented in half-life 2 and the
00:02:20
episodes never talk to each
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other, all they say is reports to the
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center, while their speech contains only
00:02:26
important information about the status and
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they are not locked, unlike
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civil defense, the alliance soldiers
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had a huge number of
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predecessors in during the development of the
00:02:38
game soldier alien earlier elite
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soldiers soldiers synthesis super soldier and
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guard the elite combine model
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still has the name super soldier but the
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final version wanted to be closer to a
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person so the design of the helmet was
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based on the civil defense guard
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which was eventually cut out by the
00:02:57
developers developers often
00:02:59
cut out all sorts of interesting details and here
00:03:02
I thought it would be cool to create
00:03:04
games yourself and decide what to cut and what to
00:03:06
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00:03:08
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00:03:10
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00:03:12
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00:03:16
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00:03:20
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00:03:22
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00:03:26
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00:03:56
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00:03:59
when the first episode was planned for
00:04:01
subtitles, the consequences were planned to be a
00:04:04
green soldier with orange
00:04:06
eyes, they appear on one of the
00:04:08
screenshots of the first episode, but in the end
00:04:11
they were abandoned, they can also be seen in the
00:04:13
half-life picture 2 deathmatch the
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model and texture of the green harvester
00:04:18
also appeared in half-life alex however
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it does not appear in the game shaft very often
00:04:24
they tried to introduce a green harvester into the game
00:04:25
but every time it was cut out
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to look rather mysterious
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the texture if babette 2003
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indicates that the combiner there must
00:04:36
be a shield concept after all, it was
00:04:38
implemented later in half-life alex there,
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by the way, the same harvesters we are used to
00:04:43
were supposed to appear, but in the end they were
00:04:46
cut out, although the model can still be found
00:04:48
in the game files, the
00:04:50
patch on the left hand of the harvesters
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is an orange version of
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the emblem 7th Infantry Division of the US Army
00:04:57
now about the early versions, the early
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combine helmet looked like this and was inspired by
00:05:03
the work of Hayao Miozaki, there is also a
00:05:06
soldier in camouflage who can be found
00:05:08
as a model of snipers,
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beta version files, there are
00:05:11
many more options you can watch
00:05:14
on repeat, well, we’ll move on.
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this is concept art for erasing the memory of a
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future combine such combines can be
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seen in the first episode of the
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emblem there is a huge number of
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cut out emblems for example this more
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round version of the alliance sign there are still a
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bunch of incomprehensible ones that contain
00:05:44
some numbers on 1 emblem the number 17 from
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which we can assume that the emblem used to be
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were planned to indicate the
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location of the soldiers on the game
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model of the harvester from half-life 2 beta there is a
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number 314 so the alliance means the earth and the
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same number can be seen in many
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places for example on the adviser’s capsule I
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can’t help but mention the legendary scene with the
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participation of harvesters where they are eaten by hydra
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there is there are many more types of alliance soldiers and
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now we’ll talk about them one by one
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the sniper is armed with a special rifle
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they are issued by a blue laser weapon that
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shines from a dark window
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if the enemy is in cover the snipers
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will try to smoke him out by shooting at
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explosive barrels and destroying all available
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cover
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if the sniper shoots at an object which
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the player is holding in his hands, it will fall out there is a
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placeholder in the form of an ally sniper it is
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used when Alex takes an
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alliance rifle with the help of cheats you can throw
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a grenade there
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before the alliance sniper rifle was
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different and the player could use it but
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later the weapon was replaced with a crossbow
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created by the resistance early
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concept art the sniper looked like a
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female robot somewhat similar to droids
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from Star Wars; also in the beta version, a
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special camouflage was planned for
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elite snipers that would allow them to
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blend in with the environment; the
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alliance sniper is one of the few who literally
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show human emotions; this
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happens if you throw a grenade at him;
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soldiers answer a question. peak is essentially the
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standard look of a fighter only with a blue
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uniform also they have a slightly lower voice
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and yellow eyepieces
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in the soldiers' lines and again the prospect
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always has more words they probably have more
00:07:50
developed speech because they are tasked with
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interrogating prisoners this probably
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shows how important the prison was
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but the question is peak for the alliance, since they were so
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confused about their form and probably
00:08:01
somehow they were modified by the soldiers on the
00:08:04
question, the peak has some unique
00:08:06
ambush animations, they can be seen at the
00:08:08
moment when ants are not lions breaking
00:08:11
into the prison, also in many situations in
00:08:13
such animation they are waiting for the player in
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general even in times of troubles and half-life of the
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harvester had much more animations,
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among which there are quite interesting
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tactical actions
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for unknown reasons, in Novo Prospekt you
00:08:31
can still find standard combines
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1 kills Alex about others you can find
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dead
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soldiers with a shotgun they have red
00:08:40
eyepieces and also the emblem of elite
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combines which gives reason to believe
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that these are elite units,
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they initially appeared when episode 2 was released
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in 2007, and after the
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2010 update they appeared in the previous
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parts. Their shotgun fires in
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semi-automatic mode, which the
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spas-12 model has, the player can shoot
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only in bomb mode,
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elite fighter is the deadliest type of
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infantry of the half-life 2 alliances they are equipped with
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heavier armor and better
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equipment
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in their arsenal always ardva it is the
00:09:16
elite fighters who are the personal guard in
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doctor brin the elite soldiers are
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the only npc who can
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use an alternative
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shooting mode but they cannot throw grenades
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at Unlike ordinary combines, this fact is
00:09:31
also confirmed and visually, ordinary
00:09:33
soldiers have bags for grenades, while elite
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soldiers do not have them. For the first time they can be seen on the
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monitor, but the question is pit before
00:09:41
teleportation, they run out and release
00:09:44
energy balls to intimidate the player, but in
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battle we already meet them at the end of the head,
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intruder number one at the end of the chapter, behind
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Freeman you can see an elite soldier
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with an MP-7, but this is only a mistake by the developer
00:09:57
since he is trying to use the
00:09:59
alternative shooting mode r2
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in the second episode, the armor of the combines is
00:10:07
quite worn out, which
00:10:09
suggests that they have covered enormous
00:10:11
distances on foot in search of Gordon and
00:10:14
Alex, however, the elite harvesters are clean, this is
00:10:18
all due to an error by the developers since
00:10:20
the files contain a dirty version of the textures, but
00:10:22
this error can also be explained by the fact that
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elite soldiers, as befits a high
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rank, do not walk on foot, but ride or fly
00:10:30
in vehicles and respectable soldiers almost
00:10:33
always drop an energy ball for the ardva,
00:10:35
however, during an ambush in the second episode,
00:10:38
only the battery suddenly drops out of them;
00:10:40
this was done specifically for balance,
00:10:42
since the energy is shared and destroys the
00:10:44
hunters; there is another
00:10:47
cut-out view of the grenade launcher combines,
00:10:49
it was supposed to appear in episode 1
00:10:51
as evidenced by the ready-made animations and
00:10:54
some of Alex's remarks, perhaps this is the
00:10:56
same green combine,
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will some grenade launcher really become an obstacle for us, finish
00:11:01
off the grenade launcher Gordon all
00:11:04
combines can be killed with one shot,
00:11:06
even from the weakest pistol weapon,
00:11:09
for this you need to quietly approach the
00:11:11
soldier from behind and shoot in the back of his head
00:11:14
it will instantly kill him but it works
00:11:17
until they notice you. On the
00:11:20
gas mask the combines also have
00:11:22
a label on which there is a rather
00:11:24
strange inscription
00:11:25
[music]
00:11:27
combine grant or infantryman also
00:11:30
known as echo one in
00:11:33
alliance terminology this is one of four
00:11:35
overwatch units entrusted with
00:11:37
all operations related to the shelter and
00:11:39
quarantine zone grants the lowest
00:11:42
rank in this four and has the least
00:11:44
health of all infantrymen outside the
00:11:47
quarantine zones there is no gas mask filter and
00:11:49
grenade holster missing
00:11:52
infantrymen are the most inexperienced fighters of
00:11:54
the alliance, they often lock themselves up when
00:11:57
reporting they swear and in general show
00:12:00
more human emotions than others, you
00:12:02
can often notice how they simply
00:12:04
communicate with each other, which has not been
00:12:06
noticed with any other combine
00:12:09
with them, funny situations are often played out
00:12:12
in half-life Alex, an example
00:12:14
that I will now show is simply
00:12:16
masterpiece
00:12:34
in detail Examining their corpse,
00:12:37
you can see gray skin, wires instead of
00:12:40
eyes, as well as traces of implant chips,
00:12:43
it is parts of the infantrymen that can be seen
00:12:45
in the legendary room of the
00:12:47
half-life marauders, Alex, this is something like his
00:12:50
collection in the trailer, such a soldier wore
00:12:52
a backpack, although he does not appear in the game himself
00:12:56
the backpack was actually intended for a
00:12:57
cut-out resistance character,
00:13:00
the design of the infantryman had four options before
00:13:03
its release, the appearance of a
00:13:05
suppressor, or in the terminology of the
00:13:08
USSR alliance in the English version of ff, which
00:13:11
stands for the power of protection against
00:13:13
antibodies, this is a heavily armed soldier of the
00:13:16
half-life alliances, Alex, which
00:13:18
is found exclusively in the quarantine
00:13:20
zone on his shoulder pads he has orange
00:13:23
patches that are used by ordinary
00:13:25
soldiers in half-life 2. On his armor there is a
00:13:28
patch with the alliance emblem that
00:13:30
soldiers use, but the peak question
00:13:33
about the helmet is extremely similar. The helmet has
00:13:36
taught Gehenna from the fallout series of games.
00:13:39
heavy infantryman, also known as
00:13:42
charger, is heavily armed. an
00:13:45
alliance soldier fully clad in huge
00:13:47
armor he uses a heavy shotgun
00:13:49
energy shield once per game this
00:13:52
enemy can be seen dead with a hole in his mask the
00:13:54
appearance of his skin and
00:13:57
wires is similar to an infantryman this is the spiritual
00:14:00
successor to the combine with a shotgun his
00:14:02
model of the word was also found in the
00:14:04
game files as well
00:14:07
the use of a baton was cut out, which a fighter
00:14:09
could use together with a shield, his shield
00:14:12
probably uses similar technology
00:14:14
as the bridges in portal 2, this is just
00:14:17
an assumption, so this will not be
00:14:19
counted as a fact, and finally, an officer is
00:14:23
also a captain, and in the terminology of the alliance
00:14:26
of the order, this is a commander of the previous three
00:14:28
types of alliance soldiers in half-life Alex, the
00:14:31
uniform depicts the Vortigaunt sign and what is
00:14:34
noteworthy is that it is very similar to the sign Are
00:14:37
You where a broken skull is depicted, both of these
00:14:39
fighters behind it are from the highest rank and it is
00:14:42
likely that this emblem contains the goal
00:14:44
of this unit,
00:14:45
in case you are it there was the destruction of people
00:14:48
and in the case of arden alam catch a vortigaunt
00:14:51
with us
00:14:54
during a battle he can often issue
00:14:57
instructions to his subordinates and also
00:14:59
release man hacks of the order la despite
00:15:02
their stern voice voiced by rajaba
00:15:05
rudi and if he is killed first the
00:15:08
rest will report death commander and from
00:15:11
now on the team's tactics will be
00:15:13
disorganized if you kill the
00:15:15
zombified arden alla, you can
00:15:17
see the front part contains large
00:15:20
convolutions on the back of the head there are no traces from the
00:15:22
installation of chips however there is a sticker with an
00:15:24
unknown emblem of the previous version of
00:15:27
this soldier was an ordinary fighter
00:15:30
who was supposed to turn a vortigaunt and
00:15:32
probably from here and his emblem
00:15:35
also appeared, one of the early concepts of the order of la
00:15:37
showed that he could ride a
00:15:40
horse Saint these combines can sometimes
00:15:43
apologize before death, probably their
00:15:45
minds began to think freely after
00:15:47
damage to the implant in battle, who
00:15:54
is why
00:15:56
all 4 types of combines can laugh, this
00:16:00
happens when they it turns out
00:16:01
to lure Alex, most of these
00:16:04
remarks do not appear in the game
00:16:16
[music]
00:16:22
center Amir you are cops so that you have a
00:16:25
like and subscribe button and I will also write
00:16:28
comments
00:16:32
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Стань разработчиком игр на Unity в SkillFactory: https://go.skillfactory.ru/R9jMZQ Скидка 45% по промокоду GOTOLATE и трёхмесячный курс «Программирование на C#» в подарок до 25.09.2022 ================= Сборник фактов о комбайнах! Надеюсь некоторые факты действительно тебя удивили, потому что сборник весьма плотный. Если тебе было интересно то поставь лайк и подпишись. Ну и... Про коммент не забудь. Спасибо :3 Материалы, использованные в видео: https://www.youtube.com/watch?v=vIOlBkxp2ag&ab_channel=TheOnlyDeerAlive https://www.youtube.com/watch?v=IDy8SHuww6o&t=27s&ab_channel=ALEXXXX https://www.youtube.com/watch?v=XWPFNilbVdo&ab_channel=Vandoorea https://www.youtube.com/user/RescoeZ https://www.youtube.com/watch?v=ehDSffnM0us&ab_channel=MaRv https://www.youtube.com/c/TheParryGod Поддержать канал: https://www.donationalerts.com/r/gotolate ---------- Отрывок сценария (для тегов): Комбайны. Все любят комбайнов. Даже учитывая что это машины для убийств, которые жаждят уничтожить человечество, все равно их многие любят. Так почему бы и не рассказать о них кучу интересных фактов? Тут будут как базовые вещи, так и малоизвестные детали. Как старый материал, так и новый. Также я расскажу о комбайнах из Half-life Alyx, но не бойтесь, спойлеров не будет. Короче говоря, я свалил все в кучу, чтобы сделать самый большой сборник фактов о комбайнах. Поехали. Имен у этих ребят много. Солдаты надзора, Комбайн солдаты, в русской локализации просто комбайны. Сам Альянс также иногда называет их команда стабилизации. Они являются результатом эксперементов Альянса над людьми, целью которых было создание военной силы на основе человеческого вида. В отличии от Гражданской Обороны, целью которой является поддержание порядка в населенных пунктах, солдатам Альянса поручают более опасные действия, требующие боевых навыков и тактики. Они патрулируют границы у городов, а также совершают рейды на любые угрозы для Альянса, будь то объекты Сопротивления, или заражение Зена. Не ясно кем солдаты были до превращения: солдатами армии, или высшими подразделениями Гражданской Обороны. Как мы видим в нова-проспект, они являются неким подобием киборгов. Немного сухой статистики: с MP7 и AR2 они наносят 3 урона, со СПАС-12 они могут нанести до 21 за выстрел. Их граната может отнимать до 75 единиц здоровья, а атака в ближнем бою нанесет 10 урона. Их отличительным элементом снаряжения является шлем, который выглядит как нечто среднее между старыми совеетсткими противогазами PMG и PBF (ПМГ и ПБФ). Во время боя они используют определенную тактику: если комбайну нужно перезарядиться, то он часто бросает гранату, и идет в укрытие. В это время остальные бойцы ведут огонь на подавление, и так по кругу. Также есть тактика штурма. Один из комбайнов может идти прямо к игроку, поливая его огнем. Приближившись он начнет атаку в ближнем бою, а затем уйдет в укрытие перезаряжаться. Если конечно после такой наглости он выживет. Только трое комбайнов стреляющих в игрока, могут попасть в него. Остальные же будут промахиваться. Это сделано специально, чтобы игроку было легче сражаться против нескольких отрядов одновременно. Первого комбайна в бою можно встретить на берегу во главе Шоссе-17. Также их можно встретить и раньше. Например, когда в третьей главе падает решетка, можно кинуть гранату, прямо к месту где стоит один из них. Еще он может выпасть при крушении вертолета в конце четвертой главы. Комбайны, представленные в Half-life 2 и эпизодах, никогда не разговаривают между собой. Все что они говорят это доклады в центр. При этом их речь содержит только важную информацию о статусе, и они не запинаются в отличии от Гражданской Обороны. У солдат Альянса было огромне количество предшественников во время разработки игры. Солдат-пришелец, ранние элитные солдаты, солдат-синтет, суперсолдат и страж. Но финальный вариант хотели приблизить к человеку, поэтому дизайн шлема был основан на страже Гражданской Обороны, который в итоге был вырезан разработчиками.

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