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Download "3Ds Max. Урок 3. Круглые стены в 3DMax."

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  • ruRussian
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00:00:02
one of four lessons devoted to
00:00:03
various ways of creating walls in 3d
00:00:06
max in the first lesson I will show a classic
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case, let's call it the correct one when
00:00:11
the walls are built according to a ready-made DVD
00:00:13
plan from Archikad Revit or Autocad in it I
00:00:16
will show three fundamental approaches to
00:00:17
modeling walls in 3d max which
00:00:19
can be used in any project of any
00:00:21
complexity in the second lesson I will tell you how to
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calculate dimensions and build walls
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based on data from the drawing if you
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do not have a road plan but just a jpeg
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picture of this plan in the third lesson I
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will show you how to build radius walls in the
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fourth, I will demonstrate how you can
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build walls just like the
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plan pictures by making it a backing instead of a drawing.
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If you have opened 3d max for the first time and many of the
00:00:43
buttons and actions are unfamiliar to you, I
00:00:46
advise you to study the basic lessons, links to
00:00:48
which you can find under this video,
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but for those who want to study via Skype,
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I invite you to the course and we will personally guide you by the
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hand to the result like my
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graduates, you can also see their work
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in the album under this video,
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so this is the layout judging by the
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design of the drawings because here
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I looked at one 644 is indicated there 98
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but it looks very much like some kind of
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careless, unfinished or perhaps
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crude student work because, well,
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in working drawings, of course, the millimeter
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at the end is always rounded,
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and it’s the same with the area, so
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plus everything from all sorts of
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overlaps and intersections, I conclude that
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this is a student project and crude, but
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they sent it to me as a problem on
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how to build such a layout, what kind of
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walls without a drawing, only the jeep has a
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sharp picture, but the information here is
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actually also not enough, there are no axes,
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for example, but to
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understand in general the dimensions of the general plus the
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general
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dimensions There’s no chain either, well, let’s say
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if these are measurements, measurements from places, yes, of course, it’s unlikely that a
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general dimensional chain can be
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put down, but still, again, it
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would be nice to get
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additional information from measurements
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based on these, here’s the distance here, for
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example, here because Well, all the
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same, how can we catch this point in the
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future? If we don’t
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know this distance, well, and
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accordingly, just this, just
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this, just along these
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chains of moderate sizes along the
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wall, I’m afraid that there is no then it
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would be advisable to measure this diagonal too and
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then this one, well, at least somehow it will be possible to get
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attached, in general there is not enough information,
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but then I will have to come up with
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this size based on the fact that here
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we have 890,
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well, approximately here too, if
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you can draw a straight line, I’ll take this
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piece from me as it seemed to be one of the
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most complex in this layout, let
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's draw a line here and it turns out that here
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we can be somewhere around 750 700
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some value here is 700 and if we
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put a square like this it
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turns out that our distance
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will be seven hundred this is how diagonal
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1000 is almost 700 then most likely the
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side will be one and a half thousand one and a half thousand
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at 700 this square is like this here we
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get this one here we
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can measure accordingly we have
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the information here and the rest
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is obtained from here to here we
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can also measure information went to
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in principle, you can
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make one general big one, no, after all,
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this one will be needed too,
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we will connect it to the corner when we join it,
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corresponds to this small one and we will get
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all the points, so let’s go,
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we have this square, two five hundred and eighty
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for a total of 3,462, let’s
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create a rectangle with dimensions
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accordingly, I’ll
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copy it like this our total length is 5,260,
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I made one big one so as not to take into account
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now 5,260 to 260, and I’ll put it
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like this, so there are
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two of us, this one, we figured
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that we have 700 by 1500, so I’ll copy
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here we have 1500 by 700 and I’ll hook it here
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here is the method of squares, I call it that way,
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with the help of squares we can always
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divide the room like you just
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saw it and get, accordingly,
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control points, these are these points based on these
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control points, in fact, we will
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create a line with a reference from here,
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let's go around here to here for all of us, in
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principle these squares are no longer needed
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here we have a contour and here we will create an
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arpu again yes but there is not enough
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information here the radius is not specified there
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is no information then since there is
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no information then there will be no exact dimensions either
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unfortunately in the next
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lesson I will show how to build rooms
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according to the picture directly according to the plan,
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in this lesson we are guided by the plan
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only by looking at it,
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so I’m building it, well, how it will turn out,
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unfortunately, it won’t
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work out differently here, and so we create an arch with
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a reference, again from one point to
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another, about here with such a
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radius of curvature there is now to this
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line from what we sharpen
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accordingly this piece of the arch and the points
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in the places of the junction, I highlight them here, I will notice them
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not 2 as it seems, but 4 because when you pull out
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one side you can see that there are 2 of them here and 2
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here are 2 here and the world button is pressed, they
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pair now this is a single closed
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contour, it must be mandatory in
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order for us to set the thickness,
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we set the thickness through the spline mode,
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spline accordingly, but if we are making
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one room, the only one, then in
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principle we don’t particularly care
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what it will be like thickness because we are
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from inside the room and still won’t see it, that’s why
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I made something like this at random
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and x we ​​grow it with difficulty and
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then there will be a height, too, there is
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no information about this here, so conditionally it will be
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3000 and so the whole room is ready, an important
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point to note about the window y the window
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slopes, accordingly, should be
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perpendicular to the surface of the wall if
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you do it, just God bless me, it
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will be a little hard to withstand, that is,
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you see, yes, here it is, then here it is, like
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this, that is, the box just won’t
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fit here, you need to move it apart somehow, in general,
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this is also done in the following way for
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such radius walls we have our
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radius and we create an arch again with
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a link,
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then this arch of properties by going a little bit
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you can heal the radius a little literally,
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here we are then in the place where we will have
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a window so it will be 560 from here but perhaps
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here this is probably I still measure
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with a box so 560 mm or rectangle
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it’s not very significant then 500 in width
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560 you put you in d ap so well,
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about here the radius is probably on
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the contrary smaller so that it is more convenient to
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cling like this here like this
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and now from and yes here to respectively about a
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year here since here but here we
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will need to be more careful just a little bit
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we change the value here 200 from 269 and
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above that I will copy here the distance here
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20 85 20 85 so I will put the box approximately
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here and I'm glad that I turned this way, the
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other one wasn't left for us by
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the draftsman, so I'm fixing it, so it
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turns out that there will be a window up to here and at the
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arch, and let's go, it turns out from
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250 to 206 from 9 there are these squares on,
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in principle, we won't need
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the arch anymore
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convert the edited line and
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select the spline operating mode
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according to the
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outline, we do the same thing as you can see
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and make the second contour, well, in general,
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we make the second and the copiana closed contour
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turns and x with difficulty we grow to
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what height we will have a window of
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1700 let it be so we raise
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it to a height in z for 750, let’s say Katya,
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there could be such a stained glass window,
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I don’t know, again there is no information about this,
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well, from the wall, naturally,
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we subtract from the wall through the computer the same expro
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boolean, we read this volume and we get
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a window here, and so on using the same
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technology, the
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square method caffeine for let's make
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another option
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side by side, also quite complex, before we have
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squares like this one,
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respectively, this one here, then from here
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to here, in this way we will get
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almost all the points, all that
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remains is to find this last one,
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but also I think with this square we
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we can calculate it like this, well, I
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think we understand the logic, let’s go count 1000 by 2,006,
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but this size of course kills 2,006,
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taking into account the thickness of the wall, and it’s not
00:11:06
visible anywhere either, let it be 100, I don’t
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know how much it is, 100 turns out to be 2,100
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twist brackets interesting of course the drawing
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so let's go
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create a rectangle thousand by 2 100 thousand
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and that is, I copy the first one while holding shift,
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now we will need to calculate how much
00:11:36
we can have, this one in
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size again, I will draw it again, this and
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its sides again there is not enough
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information, but from based on the fact that
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here
00:11:49
830 is probably about 500 to 500 this is the
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width will also always look to the
00:11:59
future for everyone who takes measurements
00:12:02
when we have a complex configuration
00:12:04
as much as possible these are the distances
00:12:06
you shoot here the diagonal here the diagonal
00:12:09
here to catch up then this here you
00:12:12
then this everything will be built here,
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respectively, too, and here to check,
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these are all the distances you need to
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check, yes, in principle,
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all of these we won’t hurt when you
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build, you can easily check
00:12:27
whether everything matches exactly for you, otherwise just
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if you are around the perimeter of this chain do
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you think how to calculate these angles
00:12:33
when to build everything then if you have,
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of course, some kind of drawing already taken,
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let’s take this there for archacademic, then of
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course everything is already built there, but if
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you need to build it all
00:12:45
yourself according to the exchange plan, then
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go to the objects to measure them and that’s all
00:12:50
and so here let it be 500 as I
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said earlier here 20
00:12:55
92 herd it turns out this is the diagonal then
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we are somewhere in 2000 this distance is
00:13:01
2000 by 500 so here we have links 2000
00:13:09
here 500 so there is a
00:13:12
link we put it here further
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further away from us distances
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890 also let it be 2 100 this is the
00:13:27
distance 2 st he is at 2 550
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likes 2 100 so that 2 550 at 2 to 2 st he
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is so this is what we also got received
00:13:54
[music]
00:13:56
here we remember and up to that 700 on 1500
00:14:07
1500 by 700 so well, the last one, in
00:14:14
principle, we caught all the corners 20
00:14:19
92 100 this is from our door to plus 2
00:14:22
930 plus 147 this turns out 1100 here
00:14:27
will be 1080 1080 turns out from 2 100 plus
00:14:35
1083 180 taking into account the fact that it was
00:14:39
diagonal 380, somewhere around 3000, this
00:14:42
will probably be correct, so there is again, Perry,
00:14:48
we set it all up again, the courts, everything, and
00:14:52
this is here, now for sure we went
00:14:56
lines, enter it all at the control
00:15:00
points,
00:15:02
it turns out like this, like this, like this, and like this, it
00:15:07
should be like this here a straight line,
00:15:11
well, maybe I was a little mistaken, so
00:15:14
here you will need to
00:15:17
raise it, everything is ready, so
00:15:21
we no longer need the squares from us in the rooms, and we
00:15:27
do it in the spline outline mode, too,
00:15:29
again, and with difficulty we raise it to
00:15:32
a height, but at some point the whole room is ready
00:15:35
next you will need to cut through the door windows here, I
00:15:40
also want to remind you that there is a constant
00:15:43
enrollment in a two-month 3D rocking course
00:15:45
in which I bring my students from scratch to the result by
00:15:48
analyzing absolutely the entire
00:15:50
visualization process,
00:15:51
starting with light textures, ender camera settings,
00:15:54
and so on, and ending with
00:15:57
photoshop post-processing
00:15:59
if you If you want to learn how to create the
00:16:01
same cool renders, then welcome to
00:16:04
our online course
00:16:05
[music]

Description:

Для новичков: Бесплатный курс по 3DsMax (моделирование интерьера) 👉 https://vk.cc/7PCHxD - Записавшись, вам через день (т.е. каждые 2 дня) будет приходить новый урок по новой теме (более сложной). Всего 10 уроков (3 недели). ________________________________________________________________ Урок 1. Создание стен в 3DMax: https://www.youtube.com/watch?v=4ob59RMja8o Урок 2. Стены без чертежа в 3DMax: https://www.youtube.com/watch?v=YFPH8I9FFdE Урок 3. Круглые стены в 3DMax. https://www.youtube.com/watch?v=SytGm7ul2s4 Урок 4. Стены по картинке в 3DMax https://www.youtube.com/watch?v=W0vsrxQHbuU Альбом с уроками по базовым действиям в 3DMax - https://vk.com/videos-111277203?section=album_12 Интерфейс и кнопки в 3DMax - https://www.youtube.com/watch?v=8lsLhsnC088 ________________________________________________________________ Работы выпускников: http://vk.com/album185963424_222165720 Отзывы https://vk.com/topic-111277203_34824744 _______________________________________________________________ Бесплатный курс по 3Ds Max здесь: https://3ddmax.ru/ - Курс о том как с «0» создать красивую картинку всего за 1.5 часа. P.S. даже если вы впервые открыли 3d max.

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