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Download "Raid: Shadow Legends. Пачка на 6 (Ультраадский) Клан босс. Без Анкила и Контры!"

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  • ruRussian
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00:00:02
newest in the world of the game ridge agence one of the
00:00:05
goals of the game is for the new boss they we
00:00:06
will talk let's go
00:00:12
friends in this video I will tell you the
00:00:15
basic principles of survival on the sixth
00:00:17
clan boss in conditions when you have
00:00:19
thin packs and also do not code with a
00:00:21
massive counterattack on the screen you see
00:00:23
how my pack fights in the morning to the
00:00:25
new boss
00:00:26
fights in manual mode the reason for
00:00:28
this is that in order to maximize the
00:00:30
damage we deal we need to
00:00:33
fill the boss bar with only the most
00:00:35
necessary penalties since the maximum of
00:00:38
them can be only 10 let's figure out what kind of
00:00:41
penalties the
00:00:42
first stanza is, so we will
00:00:44
get 50 percent less damage the
00:00:46
second defense penalty
00:00:49
60 percent we will hit more painfully 3
00:00:53
weakness of twenty-five percent we
00:00:55
will hit even more painfully by the way
00:00:57
defense penalties weakness affect the damage
00:01:00
from our talents such as a military
00:01:02
master, the game is for giants, but
00:01:04
we’ll talk about this a little later. The
00:01:06
fourth should be a penalty for weakness, I’ll
00:01:08
give 25 percent, but we also occupy the remaining 6 slots with
00:01:12
5 percent, I’ll give in
00:01:14
this situation, every turn from our grandfathers, the
00:01:17
clan boss will receive 375 thousand
00:01:21
damage if instead weakness to poisons, we will apply 7
00:01:25
poisons, then the damage from poisons will be 350 thousand,
00:01:28
this is a difference of 20 percent, it seems
00:01:31
insignificant, but we will last with a
00:01:33
full cart of poisons for 20 moves, then 25000
00:01:38
will already be converted into 500 thousand damage from
00:01:41
one key, and from four keys
00:01:43
this is a loss of two million it would be a shame
00:01:46
if this particular value is not enough for us to
00:01:48
take the last excellent
00:01:50
chest, the rest of the debuffs
00:01:53
either work ineffectively or simply do
00:01:55
not work on the slain boss, for example,
00:01:57
penalties such as a speed penalty, closing the
00:02:00
entry bar to the eye of basic
00:02:02
skills in bonuses, stun, freezing
00:02:05
tion, all this does not work,
00:02:07
of course, you can impose fine parasite
00:02:09
that will knock back
00:02:12
attacking heroes, but with this vampirism
00:02:15
it’s better to still fill the bar with
00:02:17
additional ladies, the composition you have
00:02:21
now figured out briefly about the speed of
00:02:23
accuracy and talents, the speed should be
00:02:26
at least one hundred and seventy 180 for all our
00:02:28
heroes, accuracy on heroes who
00:02:31
inflict debuffs should be at least 220
00:02:34
but don’t be surprised that sometimes the boss
00:02:36
will lose resistance even if
00:02:39
your accuracy value is significantly
00:02:41
higher than the minimum allowable for talents, we are
00:02:44
pumping up such children as attack and defense,
00:02:47
we’ll look at them in more detail when analyzing the
00:02:49
heroes, and so we talked about food,
00:02:51
now let’s touch on the
00:02:54
penalties for protecting weaknesses in a little more detail or rather, their
00:02:56
influence causes damage from our talents
00:02:59
such as the giant’s thunderstorm and the warmaster, so this is
00:03:02
the case if on the planned fear there is no
00:03:05
penalty, protection is not weakness, the
00:03:06
damage of the master’s decoction and the thunderstorm will be 34
00:03:10
thousand three hundred and ninety-two units
00:03:13
with weakness, this value is
00:03:15
up to 42 1990 with a penalty defense 53 thousand
00:03:19
seven hundred fifty six but in the case
00:03:22
when the clan is afraid and the countries are
00:03:24
weak and the defense penalty we will increase
00:03:27
the value of the damage done to 67 thousand
00:03:31
195, which is 2 times higher than without the data
00:03:35
addition plus do not forget that our
00:03:37
wand must be worn theft of life and
00:03:40
when the warmaster and the thunderstorm of the
00:03:42
giants are triggered, we will heal
00:03:45
for 20,000 158 HP, which will easily help
00:03:49
us restore the health lost from the
00:03:51
blow of a new boss, and of course, until
00:03:54
the victory of time, Harris, and to be more precise, 20 leaving after the
00:03:58
20th move, this value will not be
00:04:00
enough for us Therefore, it is necessary to
00:04:03
think about and
00:04:04
one of the important and effective ways to protect
00:04:07
is to impose a protection bonus of 10
00:04:10
percent on our team, so there
00:04:13
must be at
00:04:14
least one such hero in our pack so
00:04:16
that on either the first or second
00:04:18
mass clan boss buff lies on
00:04:21
our pack The second important point
00:04:23
is the aura of the leaders, it should also be
00:04:26
either for health
00:04:27
or for defense. In our case, we have
00:04:30
Zharyk as the leader, who has an
00:04:32
excellent stupid aura of 33 percent of health
00:04:35
for all allies
00:04:37
instead of jar and din, such heroes are suitable for leaders,
00:04:39
this is altan of the crown blindly tyrant if there is a
00:04:42
pestilence and so on, look with a bang, it is important
00:04:45
that the aura should be worded in
00:04:48
all battles and not dungeons, only this
00:04:52
wording is the work of 1 clan 8
00:04:54
another useful buff for our team
00:04:57
is a block of penalties like this, for example, the
00:04:59
crown crypts
00:05:00
buff is so useful on every third turn
00:05:03
who the new boss is when they try to
00:05:05
stun a fighter he doesn’t like,
00:05:07
and so we talked about the basics
00:05:10
now, mostly in combat, my case is to fill
00:05:13
20 million of one key, the
00:05:16
physics of the jeep helps me, this is the best in the game
00:05:18
to extend or who, in his first
00:05:20
skills, has a good chance to extend all the
00:05:23
penalties tilt of the axis,
00:05:24
which allows you
00:05:26
to keep the necessary supplements on it in
00:05:29
liras throughout the entire battle, I have Jorak due to his
00:05:31
passive aura, because the defense and attack penalty are
00:05:35
different, not for the defense penalty and weakness, and
00:05:38
he is also very durable since he is a
00:05:41
defense hero, a
00:05:42
healer for acceleration buff the speed of
00:05:45
our team and yes about insurance
00:05:47
thanks to good treatment, but also icy
00:05:51
more so that we can kill
00:05:53
a hair with poisons as quickly as possible for us to live glory with poison and speed up our
00:05:56
team due to its second skill,
00:05:58
which fills the care cart by 20
00:06:00
percent 1 transition,
00:06:02
well, while I was telling again the battle
00:06:06
comes to its logical conclusion and
00:06:07
the cap falls, so at the end
00:06:10
we propose to conduct a brief analysis of the battle,
00:06:12
analyze our heroes in more detail, but also
00:06:14
briefly talk about possible
00:06:16
alternatives
00:06:20
[music] the
00:06:46
battle ended as a result of which we
00:06:49
struck from one key with a pole laid the
00:06:51
boss 20 million 12 of them hit a
00:06:54
single Banshee
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really got 3 million Vizir a little less
00:06:58
Zharyk got a
00:06:59
million three hundred miles Igor almost a
00:07:01
million is a good result which
00:07:04
tells us that from four keys
00:07:06
we will take 4 chests now I propose to
00:07:10
move on to the analysis of the heroes friends let's move on to the
00:07:15
hero of the first one I want to start with this is our heat leader let's
00:07:19
take a walk in terms of skills, the heat of comets has an excellent
00:07:22
aura that increases the health of our
00:07:24
allies by 30 or percent in all
00:07:26
battles, an
00:07:27
excellent passive that does not require
00:07:29
recharging, strong scales when the allies are a
00:07:32
number of 20 percent of the maximum health for
00:07:34
one hit of the clan boss, he is on the contribution
00:07:36
then he regenerates 15 percent for one
00:07:38
input health- healthy 2nd skill pack leader on a
00:07:43
pencil team ally's shield 50
00:07:45
percent while the skills accordingly
00:07:47
part of the damage will come from the heat yeah well and
00:07:50
impose a defense bonus of 10 percent
00:07:51
on everyone for two turns with a cooldown of 4
00:07:54
excellent super his very first skill we
00:07:58
need for this to impose an
00:08:00
attack penalty on a clan boss, it has a
00:08:03
probability of 35 percent in stock, but with the
00:08:05
API the probability will increase to 60
00:08:08
percent. By the way, Jorak is an
00:08:11
excellent hero for this, he
00:08:13
only needs 7 lower to make
00:08:15
his maximum profit 6 lower go to
00:08:19
1 th skill and however the mouse in the second
00:08:21
let's move on to talents
00:08:24
by talents, I upgraded it through the
00:08:26
attack branch, gave them the master, and through the
00:08:29
defense branch somewhere you give him such talents
00:08:31
as fusions that there takes from the eyes of
00:08:34
percent to counterattack when the enemy
00:08:36
overlays on an ally with stuns from the board
00:08:40
who loves a 50 percent chance
00:08:41
to counterattack when exactly we lose 20
00:08:45
percent of the maximum health from the
00:08:47
skill to the new boss Canaletto's tenacity
00:08:51
50 percent chance to remove himself just
00:08:55
stun when he lost 20 percent of
00:08:57
health from the blow delay of death
00:09:01
which reduce the damage from the boss's convo
00:09:04
by 6 percent maximum
00:09:07
resistance which reduces
00:09:09
area damage by 5 percent and stone
00:09:12
skin to give him a little more protection, let's
00:09:15
now move on to the heat artifacts cadets put
00:09:19
me in the life theft set and the speed set with the
00:09:21
speed of his department in order to give
00:09:23
them the necessary value but naturally and
00:09:25
sulla speed so normally there is not enough
00:09:28
accuracy, you can calmly for children a set
00:09:29
of accuracy and so on with protection there is this
00:09:32
value is small in general look at those
00:09:34
indicators of which you are not normal and so
00:09:37
moonshine give them the necessary speed
00:09:39
as much protection as possible as much health as possible
00:09:42
we need the terrain
00:09:44
accordingly boots I have standard
00:09:46
speed up to sleeps for health percentage
00:09:49
gloves for protection percentage with us stands
00:09:52
for accuracy amulet for protection ring for
00:09:55
health tops we are looking for
00:09:58
the parameter we need and the department for the next hero is the
00:10:01
healer, let's start with the skills of the healer we
00:10:04
also use all three in the skills
00:10:08
very interesting for we are important and rub
00:10:10
on the last blow, which is exactly what
00:10:12
our team puts on a speed bonus of 30
00:10:14
percent for two turns and fills
00:10:17
our team’s entry scale by 15 percent
00:10:19
transition rollback, which is pretty good
00:10:22
2 new consolation for one for
00:10:25
safety first of all, of course
00:10:27
how a line from myself since he is my
00:10:29
grandfather is not the light of vampirism, but the first skill with the
00:10:33
help of the yeast of giants is able
00:10:36
to make it so that or the first build has
00:10:38
quite good damage, let's move on to
00:10:40
talents since on Oleg's auto attack he hits
00:10:43
three times, he does not pump them through the
00:10:45
thunderstorm of giants along the branch support, I gave
00:10:49
him talents that increase his
00:10:51
healing and also has the probability of
00:10:53
reducing, or rather not reducing, extending the
00:10:56
effect of our speed bonus bonus
00:11:00
imposed on the team for one turn, I also
00:11:03
gave him a magical world so that there
00:11:05
was a small chance of reducing the
00:11:08
cooldown of our skill to trigger
00:11:10
the sprinter very rarely books in order
00:11:12
to increase the parameters of ours from our
00:11:15
artifacts soon in reaction so
00:11:18
that he has a 30 percent chance of
00:11:20
filling the sun of the exit when the
00:11:23
god of speed on ours on our heroes of
00:11:25
our team ends and so with
00:11:29
the artifact, as I already said, there is no stealing life
00:11:32
click finds other
00:11:34
locations
00:11:35
I added as much speed as possible with a
00:11:37
speed of 256 which of course the law of hair is
00:11:40
quite a cool value give him a
00:11:44
crit chance in order to
00:11:46
heal he is very good since on the
00:11:48
second his
00:11:50
healing skills can be critical
00:11:52
accordingly he needs a crit chance I
00:11:54
tried give him more protection and
00:11:56
health,
00:11:58
accuracy, in case they blinded me, I need that
00:12:00
he doesn’t impose even fines,
00:12:02
but they put big ones in front
00:12:04
of her in terms of skills at the very beginning
00:12:08
of the battle, we use the third skill to
00:12:10
apply the base weakness to poison on the plans,
00:12:12
then we move on to the first skill which is
00:12:15
more attacked twice and has 80 strands
00:12:18
of 100 percent
00:12:19
chance to live again five percent of the
00:12:22
named boss
00:12:23
according to attack twice the 2nd before
00:12:26
imposes excellent great very quickly it
00:12:29
turns out with its speed after which
00:12:33
we use the second skill when already the
00:12:36
cart with I Dima is clogged once in three years
00:12:38
she will fill the care cabinet of our
00:12:41
teams by 20 percent, which in the
00:12:44
hekarim finger gives a good acceleration now
00:12:48
in terms of talents then on there I have her
00:12:49
upgraded through warmaster since in the
00:12:52
first case she did this twice in the second
00:12:54
case so once the decree and not you need to
00:12:56
count the same branch as the
00:12:59
hot one in the same way in order to
00:13:01
counterattack to have a chance to remove yourself from the
00:13:04
stun
00:13:07
port and the fact of the banshee of years and I also have
00:13:09
the secret of life with speed in order to
00:13:12
get the necessary speed values
00:13:15
according to the parameters we
00:13:16
try to give and as much as possible more
00:13:18
health protection the necessary speed and accuracy
00:13:21
for this
00:13:22
boots we have for speed armor protection
00:13:25
percentage gloves their health patients with
00:13:28
us for accuracy an amulet for health
00:13:31
a ring and for health we move on to
00:13:35
our fourth hero
00:13:36
this is the mind by skills we use
00:13:40
only 1 2 monologue the second we use
00:13:43
in order to impose a penalty on defense
00:13:44
weakness, after which we go first
00:13:46
on which time to such a clan wabasso
00:13:49
three times and has a 20 20 chance to remove
00:13:53
the bonus from him and over there the [ __ ] has a new boss to impose on himself
00:13:56
if he is colored any way down he
00:13:59
overlays for himself bonus stage is 23
00:14:01
percent but accordingly
00:14:02
there is a chance of him removing the tire on me has
00:14:05
not yet been pumped but everything in the process I want
00:14:08
yes go over Ivanov q over everything in order to
00:14:10
increase this probability since the
00:14:12
natural disc is not chic he very often
00:14:14
misses
00:14:16
now in terms of talents in terms of talents he I will
00:14:19
pump through the loads of giants since the
00:14:22
arena has a strike on the car and through the
00:14:24
support cue ball and it goes to other
00:14:26
locations for me, I need to definitely give
00:14:28
him a sniper while he doesn’t have books in
00:14:30
order to increase the chance of imposing a
00:14:33
defense penalty and weakness on artifacts,
00:14:37
he hoped there’s no plan es sehr of
00:14:39
immortality along the lower branch of artifacts,
00:14:43
the mind is wearing me a little differently,
00:14:45
his boots are standard for speed,
00:14:48
armor for protection is the percentage, but the gloves are my
00:14:51
graves for crit chance
00:14:52
since he walks and I have other locations,
00:14:54
I need that he had a good
00:14:55
mode of the throne cycle in order for him to give
00:14:58
good damage with us, I make him an
00:15:01
amulet for accuracy for protection and songs and
00:15:03
protection according to parameters, since at the same time we have a
00:15:08
hero, protection and god damage depends on this
00:15:11
parameter, it is necessary to give it a value
00:15:13
as much as possible, do not forget about
00:15:16
health, the required speed and accuracy and the
00:15:20
last hero of the chips on our cake
00:15:22
visa Abel from or lake
00:15:25
I don’t know write comments as correctly
00:15:29
interesting what kind only 8 write so
00:15:33
let’s
00:15:34
use skills skills only 1 which visits
00:15:39
such from the enemy three times and each before
00:15:41
dawn all 30 percent have a chance
00:15:43
extend all the penalties for our clan 8 for
00:15:47
one turn with books, of course the value will
00:15:50
increase significantly while I have it
00:15:53
without books let’s say it happens very often
00:15:56
when a visit is simply 2 wasted in
00:15:59
milk but everything in the process I plan of course I’ll
00:16:03
lift it to sharpen
00:16:05
why they use others his skills
00:16:08
with revan skills are also good but with the number of the
00:16:11
new boss this will not be allowed on the second
00:16:15
skill the visit will try to impose they corners of the
00:16:17
bonuses chandelier attraction thereby simply
00:16:20
taking salads for fines with unnecessary
00:16:22
additives 3 new ones are also good but not in the
00:16:26
case of the flank himself he helps
00:16:29
maybe only if you press the thick veil over
00:16:31
yourself but no more dispelling the stanza
00:16:33
is an excellent excellent skill but the elephant of the bosses
00:16:37
they have no one to work for to dissipate
00:16:39
let's go further now according to Paton's talents
00:16:43
there is also no pumped through the thunderstorm
00:16:44
of giants so he has three hits on the car
00:16:47
and a standard branch of protection through a
00:16:49
scarf and exhaustion, well, that's it, let's
00:16:53
move on to the conclusion, let's
00:16:56
talk a little about the alternative,
00:16:59
trusts shadow & jones, a fairly
00:17:01
large number of heroes that are
00:17:03
perfect for the grip of the new boss,
00:17:06
for example, instead of once on, the ideal would be,
00:17:09
of course, to put a contract, it will
00:17:12
impose extra protection and weakness on you
00:17:15
is one of those food of the ages will
00:17:17
also be suitable for the film so-called
00:17:20
hole morph on minimal wages which also
00:17:22
imposes a defense penalty and slept and it’s a
00:17:25
good idea to throw poisons if you have
00:17:29
several of these heroes but they are of different
00:17:32
colors it would be nice to pump them both up and
00:17:35
use them for their intended purpose,
00:17:36
for example at once it will ideally go to the
00:17:38
blue clan so, well, it
00:17:39
can go to the red
00:17:42
Fiji, it will go perfectly to the red and
00:17:45
can go to the green one,
00:17:46
but also vice versa if you
00:17:49
have pumped up a faint, then it will
00:17:51
show itself very badly as rapists, but
00:17:54
the mind will be ineffective on green
00:17:56
instead of ja horns in leaders I won’t come in
00:17:59
altan who has the same top
00:18:02
aura also imposes a penalty can also
00:18:06
impose a defense penalty on our team
00:18:09
comes in perfectly and has a crown of cells she has an
00:18:11
excellent aura 25 percent attack penalty on the
00:18:14
first skills
00:18:16
impose a bonus defense on our team
00:18:18
in aqua dooble penalties which
00:18:21
excellent work on the third hit of the
00:18:23
boss's convoy, not allowing our kills
00:18:26
to become under Jade's stun, they also
00:18:30
put them at the expense of his aura, 25
00:18:33
percent of defense and the penalty for attacking hives
00:18:37
more, too, a large number of
00:18:38
alternatives are massive before the wiki, such
00:18:41
as fight Morse
00:18:42
zavio occult warrior avatar nitrile
00:18:45
collector of corpses norma imperishable by the way
00:18:49
about the last khan has a penalty attack
00:18:52
and poisons weakness I will give on and can
00:18:55
extend three penalties on the clan be afraid
00:18:57
excellent with faith
00:18:58
by the way the place of one of the poisons can be
00:19:01
applied to burn health it will
00:19:04
take 75 thousand units of damage in one turn
00:19:06
for who the new boss is in this
00:19:09
a tyrant will ideally fail if pestilence he has an excellent
00:19:11
aura he also has a protection bonus
00:19:15
he has excellent healing and an aura to reduce the
00:19:19
damage received from heroes who are
00:19:22
under burn replacing healers changes
00:19:25
the mechanics of our pack so if you
00:19:28
don’t have it then you can put either 1 1
00:19:32
with a protection buff, a
00:19:34
steel skull or the previously
00:19:37
mentioned crypt from the crown is a perfect option, he is a tyrant, if
00:19:39
such a case on the cap reaches the
00:19:42
level of an ideal formation and we
00:19:44
need to adjust the speed of the heroes
00:19:46
so that the cap
00:19:49
is always under a protection bonus of 60
00:19:52
percent, instead of the vizier, we can put
00:19:55
either extend or such as the shaft iris
00:19:59
optimus or one more and until the century that
00:20:02
the shells fell was filled to the maximum with
00:20:05
an alternative to extend or it could
00:20:08
be the shaft and Septimus regarding the shaft he has
00:20:12
an aura here that has a 30 percent chance
00:20:14
to extend all penalties on the canvas
00:20:17
when we are attacked additional the advantage of
00:20:21
the shaft is that it can
00:20:23
inflict health burn and has a
00:20:25
different aura of 17 percent protection in all
00:20:28
battles
00:20:29
for Septimus and also an aura for shedding, but
00:20:32
it has the opposite value of
00:20:34
aura points, it has 30 pro with this chance to
00:20:37
cast all penalties in the case when not we are
00:20:41
like this when Septimus himself attacks,
00:20:44
summing up I want to say the following,
00:20:47
stick to the principle I
00:20:49
impose a fine, think about defense,
00:20:53
experiment then 6 con vos
00:20:55
submit to you and without the notorious
00:20:57
antill
00:20:58
and counterattack friends, please share
00:21:01
in the comments your packs on the
00:21:04
boss’s channel, keep my videos like but also
00:21:07
subscribe on my channel
00:21:08
this will be a great incentive
00:21:11
to shoot more videos on the game raid
00:21:13
balls, that's all for now

Description:

Привет, Рейдеры! В данном видео я расскажу об основных принципах в построении пачки для атаки на 6 ультраадского Кланового Босса в игре Raid:Shadow Legends, на примере команды без "Анкила" и "Контры". Пачка состоит из Джарега, Разена, Лекаря, Ледяной Банши и Визиря. Из основных моментов поговорю про: 1) Необходимые штрафы на клановом боссе; 2) Полезные навыки и накладываемые бонусы нашей пачки (аура, бонус защиты, бонус скорости и блок штрафов); 3) Подробно разберем героев данной пачки; 4) Рассмотрим альтернативных героев (Караульная склепа, Альтан, Дракоморф, Фейн, Нарма...). Пишите в комментариях про свои пачки с которыми вы ходите на КБ. Поддержите данное видео лайком и подпишитесь на канал для того чтобы я продолжал делать контент по игре Raid! Приятного просмотра! Буду рад всем вашим отзывам и предложениям. 💰 Поддержать мой канал донатом https://www.donationalerts.com/r/nikgameschannel Мои страницы в соц.сетях: Страница в ВК - https://vk.com/kruglikov_nikita Профиль в Instagram - https://www.facebook.com/unsupportedbrowser

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