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Download "КАК ПОГИБЛА DRAGON AGE"

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00:00:00
over the long decades of its
00:00:01
existence, studio byw has given us an
00:00:04
indecent number of
00:00:06
masterpiece projects: the Baldurs
00:00:10
Gate duology, the Star Wars Nights Of The Old
00:00:13
Republic duology, the Mass Effect trilogy, about which,
00:00:16
by the way, we recently released a video,
00:00:18
watch it if you haven’t seen it yet. So, the
00:00:20
studio’s merits in the formation of the gaming
00:00:23
industry is difficult to overestimate, and since we have
00:00:26
already told you in detail about the
00:00:28
collapse of the Mass Effect series, it’s time to pay
00:00:31
attention to another no less legendary
00:00:33
trilogy from byw Dragon Age. Moreover, there are
00:00:37
so many truly controversial opinions around the later games of the series
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that it will be
00:00:41
interesting to consider Why is
00:00:43
the franchise long dead for hardcore fans, but a new
00:00:46
part is in active development?
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Well, let's find out. Don't forget to
00:00:52
subscribe to our boost with weekly
00:00:54
exclusive content. The text using
00:00:57
blood magic was written by Pavel Zui,
00:01:00
voiced by Anton Kireev, who acquired lyrium, and
00:01:04
edited under the constant yoke of the Circle of
00:01:07
Mages by Alexey Zaytsev With
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you, we
00:01:16
begin the development of the first Dron began
00:01:19
back in November 2002 at the
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studio. At first, the team decided to
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thoroughly work out the
00:01:28
lore outline of the plot before
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starting the full development of the
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project from the setting, they settled on
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fantasy, since the key people of the studio
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believed that these are the games that work
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best In total, initially,
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as many as 12 backstories were thought out for the player’s character,
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but in the end half of them were thrown out,
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leaving six. This turned out to be one of the
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main features of the entire project. When the
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player’s choice of his origin influenced not
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just the choices in the dialogue, but completely
00:02:02
changed the prologue, the developers understood that
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not all players they will complete the game in one gulp more than once
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in a row, so this approach
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left a large field for
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replayability, even now this
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happens. Well, very rarely,
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after writing the script from the entire
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branched system, the developers
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ended up with more than 68 thousand words for
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testers. They even had to introduce a
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special function that allows you to skip at any
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time cutscenes and dialogues And the
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name of the project is connected with a completely
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funny situation: the phrase Dragon
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Age came about after the studio
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played with a randomizer and the
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Origins subtitle was attached because the player
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had a lot of unique
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backstories to choose from; co-founder Bair Ray Muzika
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believed that the team needed to do something
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at the same time new and something
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familiar to players for a long time, the studio hoped
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that Origins would be re-elected as an RPG and would become
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something like the Lord of the Rings for the
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gaming industry. However, in order for the
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game universe to feel fresh, the team of screenwriters
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sought to make this universe something
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between the books of Tolkien and George
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Martin Dada be surprised, this
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lover of dismemberment was known
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long before his works were
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used to make a hypothetical series. Therefore, in the already
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established fantasy,
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see small amendments, for example, elves in the
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world are
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not like bastards Ani is more than oppressive
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slaves and this kind of everyday racism will
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haunt us throughout the game, we can do it
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ourselves constantly remind the lower
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creatures where their place is and we can be
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poked face down in the dirt if we decided to
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play the game for the same Elf, also
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the team completely
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refused
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the developers did not want the player to
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have a choice between clear good and
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evil, we ourselves had to decide
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whether our choice is fair this or that
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situation or not, in order for such an
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idea to work, so many
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variations of various dialogues were written that you can
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replay the game and find something
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new, excuse the Pathos,
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almost endlessly, according to the idea, bye we
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had to make decisions
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based not only on bare facts but
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also
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Whose view of the world is more sympathetic to us and
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for whom we are really ready to stand
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to the last in a critical situation,
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so the companions were written so
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deeply that
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in my humble opinion
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no one could reach the same level of elaboration after each of
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your sorts is an independent personality
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with with their cockroaches in their heads and
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views on the world around
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them, it’s always interesting to chat with each of them, even if
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you don’t really agree with them on
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issues and as if this is not enough, but in order to
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further unite us as players with these
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simple computer models, the
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developers decided to add the game is an
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opportunity to build romantic
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relationships and they also turned out great
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from all sides, the first Dragon Age
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turned out to be a dream game for the development team,
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a project on which
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great hopes were pinned, after all, did they want to
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shake Now sit in a warm
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chair in 2023, the answer is already obvious to all of us
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However, Before I
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’ll tell you about the fanfare with which the game
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was greeted by the players and the press. It’s worth saying
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a few words about the gameplay. The main emphasis in
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terms of revolutionary nature was placed precisely
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on the branched scenario and the elaboration of
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relationships with different characters,
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so the gameplay turned out to be
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competent, but too ordinary,
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perhaps the player was traveling through world At once with
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all your companions, but directly on a
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mission or an open location, you could
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only take three comrades with you; the
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battles took place in a third-
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person view and in real time, for
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tactical space, they simply added an
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active pause so that you could give
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instructions to your comrades, that is,
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literally Nothing Players of that time had seen this
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kind of unusual role-playing projects in terms of gameplay more than
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once,
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however, what can you do? It will be possible to make
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a revolution in all aspects of the game right away.
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However, you should not think that the combat
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system was bad at all; it
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provided a worthy Challenge and
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never allowed you to completely
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relax before the release of the bioware game
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separately released a character editor that
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allows you to immediately make the Avatar you need.
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And with the release of the game, there was no
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time to waste on creating it, and already on November 3,
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2009, Dragon Age Origins was released
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almost instantly, becoming a
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modern classic; ordinary players and the
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specialized press were literally
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mesmerized by the depth of the roleplaying available
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and the dissimilarity of the fantasy setting,
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even if the Gameplay was not
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anything revolutionary, but it did
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the main thing, it provided a worthy Challenge
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and did not distract from the
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dialogues; what stood out most clearly was the development of the
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characters. And here it’s hard to disagree,
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considering how much fun I gave them a little
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earlier; there were so many enthusiastic evaluations
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that in the end the game received as many as 91
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points for meta-criticism from journalists and
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8.8 points from hard workers; sales
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were also excellent within a week.
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Origins topped the Steam sales chart, with the
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more expensive Delux version in first place and the regular one
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proudly standing in second place in February
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2010 Electronic Arts reported that
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more than 3 million copies of the game were sold, even
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now this is considered an impressive figure,
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especially in just a year from the moment of release.
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What can we say about those
00:08:07
times, well, sales and ratings are excellent
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pockets of Electronic Arts filled with dough, which
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means the time has come to make a
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sequel to electronics they thought about
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how long it took to create the first
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part, 7 years. It’s clear that the
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development of the sequel will be completed in 16
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months, with just such an absurd
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time limit, the publisher sent the studio to
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develop the sequel. One of the
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largest PGs in history, the time from the very
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beginning of the development of the sequel was already
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on the heels of But despite this, the developers did
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not want to rebuild a new game on
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old assets, but to introduce several
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really important innovations,
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for example, they studied all the criticism that the
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combat system received,
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so the team made the battles more
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focused on action and not on strategy; they
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simply made it faster to redraw the
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animations and speed up fighting them in general
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has become much more enjoyable since
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the balance has been completely rebuilt from now on. If you played
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at a difficulty level higher than easy, then you
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somehow had to use the
00:09:20
entire available Arsenal of techniques and
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spells. However, this does not mean that the
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tactical Aspect was cut out. No, it
00:09:28
still plays that role in battles It’s just that
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now much less time is spent on it.
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However, we
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had to immediately forget about the scale of the original; there was simply no time to
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develop such a large world,
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so the script was
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written in such a way that almost all the
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events of the game took place in the territory of
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just one city so that when
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building streets Dungeons and other
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locations could be used in
00:09:52
the same way, copy and paste due to the
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fact that the space for the story was strictly
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limited and the overall narrative of
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the plot of the story had to be made more
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personal and local tied to the
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internecine feuds of the rulers of the city,
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however, here the limitations rather
00:10:12
benefited the game due to the general tightness
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in certain within the framework, the team of
00:10:17
screenwriters managed to write a
00:10:19
truly deep personal story,
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which also felt an order of magnitude
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darker than its predecessor within a
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certain city, it was much easier
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to show the ongoing consequences of different
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decisions the team adhered to a
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certain system, first the
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general story was written, then the screenwriters
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filled in the gaps and delved into small
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details in order to adhere to a
00:10:42
certain direction within the studio, they
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even created their own Wiki Where at
00:10:46
any moment you could turn for the
00:10:48
necessary detail Laura, knowing full well
00:10:51
that it was impossible to lose face in front of the fans,
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especially after such a
00:10:55
stunning debut, the script
00:10:57
had full-fledged screenings at the
00:11:00
first meeting, they sorted out the
00:11:01
variability and general pacing on the second
00:11:04
paid special attention to all kinds of
00:11:06
quests after all these gatherings, as a result, the
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game had about half a million
00:11:11
lines of dialogue in words, all of the
00:11:13
above sounds just great,
00:11:16
even if we now have not epic-
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scale stories about confrontation with
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evil, but a coolly written personal drama within the
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walls of an entire city too it might
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turn out excellent, especially since I
00:11:28
just paid attention to just
00:11:31
think a couple of locations will be repeated
00:11:34
But everything will be faster Which means
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we won’t have to linger in them for a long time
00:11:39
And how I would like this to
00:11:41
be true so that the short
00:11:44
development time really doesn’t
00:11:45
affect the quality of the final product
00:11:48
but Unfortunately, we are not living in
00:11:50
a fairy tale when Dr
00:11:53
2
00:11:57
201 Rons of ordinary players Yes, the plot of the
00:12:01
characters, important decisions and cool quests
00:12:04
were in place and they were performed at the
00:12:06
same high level as in the
00:12:07
original a year and a half earlier, here is
00:12:12
the Gameplay Oh, this Gameplay in In an attempt
00:12:16
to make it more active and friendly, the
00:12:18
developers completely forgot that
00:12:20
we actually have an RPG here, because the
00:12:23
pace of the battles is too fast, it was easier for the player to
00:12:25
completely forget about the active pause and
00:12:27
hit the full-fledged school in real
00:12:30
time, everything simply turned into
00:12:32
such a mess that sometimes it was trivial that it
00:12:34
was not possible to understand in time what was busy with whom
00:12:37
and how your comrade was attacking; it was
00:12:40
practically impossible to interact with the environment in the city, which created
00:12:43
the feeling that you were just walking through beautifully
00:12:45
drawn scenery and not through a living,
00:12:48
densely populated place; moreover,
00:12:50
now you can’t even change the same
00:12:52
armor for your loyal party members. How
00:12:56
can you even have a party PG
00:12:58
if you don’t allow you to control the
00:13:00
equipment of your companions? The locations are also
00:13:03
very messed up; in essence, you have
00:13:05
exactly one location available to you, since
00:13:08
most of the dungeons and special
00:13:10
quest places look exactly the
00:13:12
same and on the one hand
00:13:14
the developers can be understood, as I
00:13:17
said above, the ray of assets was necessary
00:13:19
to meet the deadlines imposed by the publisher
00:13:21
and really did everything
00:13:24
they could, but this does not negate the fact that
00:13:27
it is stupidly boring and uninteresting for us to
00:13:31
walk along the same
00:13:32
corridors over and over again, even if I I really like
00:13:35
the characters and the general plot because it’s literally up to them
00:13:37
You have to wade through the
00:13:39
Wilds of copy-pasting Nago content Especially
00:13:41
when the entire depth of the gameplay simply
00:13:43
becomes unnecessary because it’s much easier to
00:13:46
forget about the active pause and just
00:13:48
burst into the crowd of enemies, naturally their
00:13:50
calls, occasionally press the buttons for
00:13:53
spells or special attacks Dragon Age
00:13:56
2 became the first modern game, which
00:13:58
received only 82 points from the specialized press
00:14:01
on Meta. Critics did not
00:14:03
overwhelm the project with a huge number of
00:14:05
award nominations, even just for the best
00:14:07
PG of the year. They did much worse with it. Gamers
00:14:11
wrote their review and forgot the project; the
00:14:14
players were much less restrained with them
00:14:16
the score for the sequel to Dragon Age settled tightly within
00:14:21
4.7 points on the same Meta criticism, they
00:14:25
indiscriminately reviewed almost every
00:14:27
technical element of the game and
00:14:29
were completely unhappy with the fact that they were given an
00:14:31
insufficient slasher film in the wrapping of a role-playing game where there are
00:14:34
also no various locations And honestly
00:14:37
I can’t Blame them for once, they
00:14:40
were right in almost everything, however, such
00:14:43
strong criticism did not prevent Dragon
00:14:45
2 from becoming one of the fastest-selling games of
00:14:48
its time, already by May 2011,
00:14:51
more than 2 million copies were sold. And as we all
00:14:54
know, if the ratings are players are low
00:14:57
and sales are still excellent, then
00:14:59
Electronic Arts will in any case release a
00:15:02
sequel in the same 2011 bioware
00:15:05
began development of the third part of Dragon
00:15:07
Age Electronic ards was right there
00:15:11
to make it as juicy as possible under the [ __ ] of their
00:15:15
studio, you see, it was at that time that the
00:15:18
evil corporation wanted to stop
00:15:20
paying royalties for using the Ari
00:15:22
Engine, so I urgently transferred all
00:15:25
my projects to the internal engine of the studio
00:15:27
Dice Frost by and didn’t care that this engine
00:15:31
was not designed for anything other than
00:15:33
large-scale multiplayer
00:15:35
third-person shooters. So the third part of
00:15:37
Dragon Age immediately ended up in
00:15:39
production Let me
00:15:41
briefly list for you what
00:15:43
necessary tools were not present in
00:15:45
Frost Byte; it was impossible to work with
00:15:48
character parameters; there
00:15:50
was no manual saving; there was absolutely no
00:15:51
dialogue system; it was impossible to
00:15:53
work with hut scenes; The
00:16:01
studio specialists literally howled from
00:16:03
how painful it was to work
00:16:05
with Frost byte, one of them even stated in an interview
00:16:07
that this was the worst experience of working
00:16:10
in B. However, things managed to get even
00:16:14
worse when Dice herself began to add
00:16:17
new elements to her development, which is
00:16:19
why the Bai team often discovered
00:16:22
that part of the work was done on an outdated
00:16:24
version of the engine And that now the BC needs to be
00:16:26
done anew, but
00:16:29
EA studio demanded to release a new game for the
00:16:33
then previous generation of
00:16:35
PlayStation 3 and XBox
00:16:38
360 consoles; many elements that at least somehow
00:16:41
worked in the versions for Xbox One and
00:16:43
PlayStation 4 refused to work on
00:16:45
outdated hardware. So they had to be
00:16:48
completely cut out of the game so that on
00:16:50
each platform players would have
00:16:51
more or less the same gaming experience.
00:16:54
For example, the destructibility of
00:16:56
some buildings and objects went under the knife due to the fact
00:16:59
that the studio had to simultaneously
00:17:00
develop software. essentially its own engine
00:17:03
and three versions of the game simultaneously for PCs of
00:17:05
new and old consoles, the matter was obviously
00:17:07
delayed, let’s not forget
00:17:10
that after the second part, which was a failure in the eyes of the
00:17:12
fans, it was necessary
00:17:15
to return in a big way. So the studio
00:17:17
planned to make the third Dragon Age
00:17:19
the most large-scale complex and beautiful
00:17:22
in the entire series and all this had to be
00:17:24
realized without even having
00:17:26
banal tools for work on hand. I
00:17:30
had to go to the gilded thresholds of elr
00:17:33
Arts and beg for the game to be postponed in 2014.
00:17:37
Bayr worked on the game already together with
00:17:40
Dice. The Swedes were needed to
00:17:42
help deal with With all
00:17:44
the intricacies of its super capricious
00:17:46
engine, the development team was crazy
00:17:49
and tried with all its might to bring the
00:17:52
game to at least somewhat working
00:17:57
condition; it was necessary to atone for the mistakes
00:17:59
of the sequel. Therefore,
00:18:02
diversify the locations as much as possible so that none of the
00:18:04
main quests, if possible,
00:18:06
took place in repeated places However,
00:18:09
this time there was more time for development,
00:18:11
so this problem was not
00:18:13
so insurmountable, but even then
00:18:16
frostbyte intervened; it allowed us to draw
00:18:19
really large locations. However, they
00:18:22
had to be filled with something, since the
00:18:24
developers wanted the game to have more than
00:18:26
100 hours of content
00:18:28
So, in parallel with the development of
00:18:30
the location, they were filled with small quests
00:18:33
so that in the end, when the work was
00:18:35
almost finished, it turned out that most
00:18:37
of the tasks were just garbage
00:18:40
quests like bring me five pieces of
00:18:42
such and such grass. Why didn’t they pay attention to this
00:18:45
earlier when all this was possible
00:18:47
yet to be fixed because due to the
00:18:49
capricious engine and constant problems with
00:18:51
it, the testers simply did not have enough time to
00:18:54
evaluate the content of the game; they
00:18:56
were busy catching endless
00:18:59
bugs. And then only when the Build was
00:19:02
stable enough, which was not
00:19:04
always the case, the closer the target was the
00:19:07
release date, the more clear it became that it would
00:19:11
not be possible to release the dream game in the state that I so wanted; the
00:19:14
scriptwriters wrote an excellent plot, in my
00:19:17
humble opinion, and once again
00:19:19
wrote amazing characters, but there was
00:19:26
not enough time to polish the technical condition of the game and globally rework the gameplay, so buy as best you
00:19:29
could returned to the slightly powdered
00:19:32
classic combat system directly
00:19:35
from the inside Although the threequel was still quite easy to
00:19:38
go through As a typical NSH
00:19:40
like the second part, as a result, by the release of
00:19:43
Dragon AG, the Inquisition came to a very
00:19:45
delicate position in terms of
00:19:48
graphics and scale It was
00:19:49
truly the largest and most
00:19:51
ambitious game studio, the character's plots,
00:19:54
as usual, were absolutely magnificent. However,
00:19:57
from the point of view of the general technical
00:19:59
condition, IZZ did not withstand
00:20:02
any criticism at all. On November 18 of which year, at
00:20:06
the time of the game's release, everyone understood this, even though the
00:20:09
specialized press still
00:20:10
mostly praised the project, giving it a
00:20:13
generous 85 points on Meta critics, ordinary
00:20:16
players were in confusion, it was obvious that
00:20:19
inquisition was several heads higher than the
00:20:22
disastrous second part, but it was also
00:20:24
extremely far from the masterpiece of the original,
00:20:27
so it didn’t deserve more points from you
00:20:31
once again Dron sold
00:20:34
great, it’s still the
00:20:36
largest release of modern by but it
00:20:39
couldn’t regain the trust of the fans so
00:20:42
you understand By that time, the third mas
00:20:44
effect had already managed to crap with its
00:20:46
ending, which did
00:20:48
not give the studio any additional points especially against the backdrop of the
00:20:50
previously released Dragon 2 and was quite a tolerable
00:20:54
game, but it was bad Dr fans
00:20:58
were still dissatisfied And with the pleasant ones
00:21:01
Mostly newcomers to the series were impressed by the game
00:21:02
right now by is actively
00:21:05
developing the fourth part of the franchise
00:21:08
globally, almost nothing is known about it,
00:21:11
all that fans are now asking for is
00:21:13
for the game to be at least a little better than
00:21:15
Inquisition, no one dreams of the
00:21:18
level of the original that has become a classic
00:21:20
just please Let them
00:21:23
make a really good game this time the
00:21:25
fans have no faith in the New by for them
00:21:28
the studio is long dead Dragon AG itself is
00:21:31
long dead for them to be more precise for
00:21:35
them there is only the first
00:21:38
Origins Don’t forget to like
00:21:40
this video and poke ring the bell and
00:21:42
subscribe to our YouTube channel boost and
00:21:45
other social networks VK discord tiktok Twitch
00:21:48
and of course Telegram Write in
00:21:51
the comments what video you want to
00:21:53
see next time
00:21:57
We'll hear it soon
00:22:03
[music]
00:22:14
E

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Покупай игры в нашем магазине IGM.GG со скидками до 85% - https://igm.gg/ Раз уж мы вам уже в подробностях рассказали о крахе серии Mass Effect, то пора обратить внимание на другую, не менее легендарную трилогию от Bioware — Dragon Age. Тем более, что вокруг поздних игр серии столько по-настоящему спорных мнений, что будет интересно рассмотреть почему для “тру” фанатов франшиза давно мертва, но новая часть находится в активной разработке. Что-ж, давайте разбираться. ЭКСКЛЮЗИВНЫЙ КОНТЕНТ НА BOOSTY (18+) - https://boosty.to/igmtv TWITCH - https://www.twitch.tv/igmtv/%E2%80%8B ТЕЛЕГРАМ - https://t.me/+kFB8m6ZBqwI0MDZi VK - https://vk.com/igm TikTok - https://www.tiktok.com/@igm.tv DISCORD - https://discord.com/invite/IGM

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