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render.camp
pv
.0
занятие
115
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00:00:03
other friends hello hello hello
00:00:06
hello good gifts hope me
00:00:08
you can hear it well put it in yellow
00:00:11
pluses in the chat, we'll start with you
00:00:14
today is the first day of the 8.0 course
00:00:18
really great and an event for us
00:00:21
you have to spend and together 5
00:00:23
weeks
00:00:26
making out with each other
00:00:31
That's why
00:00:33
welcome everyone here
00:00:37
I’m extremely happy to welcome everyone
00:00:39
познакомиться
00:00:41
in the process we will get to know each other
00:00:43
even better closer and
00:00:45
friends today is the first lesson yes I know
00:00:48
that she's a little bit watery
00:00:52
like almost everything today
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will
00:00:56
general education doesn't know that we
00:00:58
We won't cross the cards today
00:01:00
We will definitely practice
00:01:01
visa but it will not be practice
00:01:05
about
00:01:07
some point deep specific ones
00:01:10
stories and about in general yes you are just like us
00:01:14
come up, what kind of pipeline do we have?
00:01:16
us stories
00:01:18
I'll tell you all about it
00:01:20
as you understand, you are completely in trouble
00:01:23
a new stream called emotions
00:01:27
8.0 is not just the way we really are
00:01:30
update the meaning therefore
00:01:33
many
00:01:35
tools that
00:01:37
which I will not give to you before
00:01:43
not in general they weren’t there before
00:01:48
this is a very interesting thing, not only that
00:01:51
the chest is clear there are still some blocks
00:01:54
information is not recorded so I will
00:01:59
add to
00:02:00
lessons both theoretically and practically
00:02:03
and that's why I'll post them
00:02:06
you information will be updated in
00:02:09
in a sense you are even lucky because
00:02:11
that all the lessons that you have are you
00:02:15
now you can look and
00:02:18
look again later
00:02:20
updated version or roughly speaking 2 in
00:02:23
1 so that's good
00:02:25
friends, please write to chat now
00:02:30
what time are you on randa kant this is very for
00:02:36
statistical data will be useful to me but
00:02:38
useful information if 1 then put
00:02:41
one 2 3 and so on it will be
00:02:44
extremely nice I mean I don't know
00:02:47
I mean master classes I mean
00:02:48
that's exactly how to form a big one
00:02:51
educational program
00:02:53
it will be
00:02:55
useful to everyone hello 1 2 already with numbers 11
00:03:00
11 22
00:03:03
22 one or rather all one all ones all
00:03:08
units units units only two
00:03:11
double housing for those who actually
00:03:15
speaking for the majority of those who are first
00:03:17
Once again I’ll explain why Konstantin is already the third
00:03:21
hello Konstantin
00:03:23
For those who are new, I’ll explain why
00:03:28
some guys write bad marks or even bad marks
00:03:30
C grades are our record for a girl seven times
00:03:34
passed render who will explain why because
00:03:37
that we take in new information all the time
00:03:41
even if you come to 81 it will be
00:03:45
means that we will take you new ones
00:03:48
the scenes are not the same but new
00:03:51
Moreover, I myself am evolving as
00:03:53
specialist as a teacher and understandable
00:03:57
it's a matter of fact the information is always updated
00:03:59
that's why some guys are here 2
00:04:02
3 and so on 1 thousand is each course it
00:04:05
absolutely unique ok just to get this
00:04:09
doesn't surprise you
00:04:11
well I have it
00:04:13
some notes from what I have to
00:04:17
tell you right away friends all the classes
00:04:21
I teach absolutely all classes at yours
00:04:24
scenes well except for today
00:04:25
because I didn't ask any of you
00:04:27
I took my prepared price and
00:04:31
I will show it on it but it’s more about
00:04:34
theory
00:04:36
that is, this means that I am as before
00:04:41
each lesson per day for 23
00:04:44
I will or maybe one day I will ask
00:04:47
some of you send your scene as
00:04:50
the rule is in advance
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I will send I'm sorry send yours
00:04:53
stage in order to perform on it
00:04:55
classes I immediately tell scenes with development
00:05:00
courses will change and become more complex
00:05:03
from the very beginning we work with quite
00:05:07
a simple cut-off situation is
00:05:10
ambient light ambient light is when that
00:05:13
boy once upon a time a boy of shadows
00:05:16
In fact, I’ll say right away that this is the coolest
00:05:19
commercial visualization yes that is not
00:05:22
it is better to separate artistic and
00:05:24
commercial art is when you
00:05:28
make a picture for the sake of the picture so that it
00:05:29
was wow but she has no task to sell
00:05:32
some kind of specific interior
00:05:34
for example, a piece of furniture or something
00:05:38
no kitchen set or anything else
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the task is simply we show beautiful
00:05:45
picture in your head you should
00:05:47
also understand that there are two different types
00:05:49
the first is artistic, 2 is commercial
00:05:51
commercially this is for someone
00:05:53
sold something artistic and for this
00:05:56
for you to sell your skill
00:05:58
visualizer and this is not the same thing and you
00:06:01
must teach them to distinguish from each other
00:06:04
accordingly I
00:06:07
I can say that even in our studio
00:06:10
there are jobs that are conditional for
00:06:13
portfolio for everyone's skill growth
00:06:16
artist for someone
00:06:19
has evolved as a specialist and is
00:06:23
commercial work yes that is work
00:06:26
which is designed to sell something
00:06:29
does not mean that we show one thing but
00:06:32
do something else no, you rather know how
00:06:35
you've probably seen car concepts
00:06:38
to the end of the car that is being done
00:06:41
designers to ask
00:06:44
some direction of development for
00:06:50
automaker and then they take in
00:06:54
to varying degrees before I do it so that it
00:06:57
could have been put on the conveyor like this
00:07:00
creating creative work you certainly
00:07:04
create something for
00:07:08
for your own development later
00:07:11
it is desirable that creative work be
00:07:13
such
00:07:14
what can you bring to your
00:07:18
real projects what we mean
00:07:21
for example, you are in a creative job
00:07:23
which you really want to be able to do
00:07:25
do did for example there is this
00:07:28
sky like this trees like this
00:07:30
there from tested this all and then
00:07:33
take it and
00:07:34
use all these tools possible
00:07:39
even assets for us are still possible
00:07:43
material settings trees and so on
00:07:45
your real stands but the most important
00:07:47
task what
00:07:49
from testing it on concept I think
00:07:54
I understand about the same task before
00:07:56
we should set this course, that is, we
00:07:59
take the photo as an example of a finished product
00:08:03
design, that is, someone developed the design
00:08:07
which we like and all this in general
00:08:09
we like the picture it resonates with
00:08:12
ours
00:08:13
the feeling should definitely be you
00:08:16
a picture that resonates with you
00:08:19
roughly speaking, you take this picture
00:08:21
and damn this is what I would like
00:08:23
create and learn to do
00:08:26
this type of 3d image and this kind of light
00:08:31
you know where they get it from, why that is
00:08:34
roughly speaking, you are making out this picture
00:08:36
into its component parts
00:08:40
what kind of light should be used to illuminate the ice here?
00:08:44
gardena typology which I like
00:08:46
what materials how to create those
00:08:49
materials that
00:08:52
create the picture I like
00:08:54
and how to put the composition on that
00:08:58
the picture I like is all
00:09:01
very important because it's all different
00:09:03
components of what it is made of
00:09:06
picture
00:09:07
look at one more very important thing
00:09:10
the picture simultaneously consists of
00:09:12
on two
00:09:14
levels of groups, roughly speaking, emotional
00:09:18
1 emotional level at which one stands
00:09:21
the picture is
00:09:25
idea then
00:09:28
what do you want to show and what is it really?
00:09:31
act as a stumbling block because
00:09:33
a huge number of guys
00:09:36
visualizations ah no no don't think about it
00:09:40
about what needs to be shown to frequent
00:09:44
the question is what space is next to the room
00:09:48
Well, that is, there is nothing specific
00:09:53
all your works that you have chosen
00:09:58
you can analyze
00:10:00
not only our own but also other guys on the course
00:10:03
analyze and see what exactly
00:10:06
shows each of these pictures roughly
00:10:09
saying there is such a word as dominant
00:10:12
this is what is dominant in this or that
00:10:16
of another picture, most often it will be either
00:10:19
object or group of objects, it doesn’t matter
00:10:21
house house with pool
00:10:23
chaise lounge with a side table next to it
00:10:28
chair anything but something will happen
00:10:31
the basis of absolutely any frame is
00:10:35
the picture above which we will be in
00:10:37
work today I'm doing a broadcast
00:10:41
screen
00:10:42
look at this picture and what's here
00:10:46
dominant on definitely dominant here
00:10:49
this table, chairs and
00:10:52
lamps on them, that is, roughly speaking, this
00:10:55
I'll be an island group, let's call it
00:10:58
so is any frame that we will
00:11:01
he creates something like this
00:11:06
has in
00:11:08
we will talk about this in more detail
00:11:13
speak on the composition I'm cooking
00:11:16
a separate lesson on composition altogether
00:11:18
soon soon it will be available to you but
00:11:20
I'm just saying now pay attention to this
00:11:23
attention
00:11:24
ok
00:11:26
let's move on let's do it this way
00:11:29
I've already dipped my toe into graphics a little, I'll be back
00:11:32
a little bit back about the organization
00:11:35
organizational issues friends
00:11:37
Please
00:11:39
watch absolutely all videos
00:11:41
which are available to you in
00:11:43
in your personal account we are not just like that
00:11:48
written down and this is really important, I would like to draw your attention
00:11:52
pay attention to things like
00:11:56
preparation and basic light I don't know
00:11:59
why but a very big wheel guys them
00:12:01
skips setting the scene
00:12:03
arrange all scenes into layers
00:12:06
make the scene look straight
00:12:09
good look at this basic lesson
00:12:12
light huge wheel guys forgets
00:12:14
for some reason adjust the base light
00:12:16
the base color is just plain outside the window when
00:12:18
you are still sending modeling but
00:12:22
with some base color when
00:12:24
half a second is set to
00:12:27
it was possible to see if there were any problems on those
00:12:32
objects that you
00:12:34
send it as geometry it’s very and
00:12:37
very important story and everything else everything
00:12:40
look at the rest of the lessons too
00:12:41
Please
00:12:43
who needs pipeline formation
00:12:46
the file system is all very, very
00:12:47
important other lessons please
00:12:49
look at the interface hotkeys
00:12:53
utilities in general all all all all
00:12:56
lessons view all webinar recordings and
00:13:00
comments will be in the webinar block and
00:13:02
comments reviews what are reviews
00:13:05
analysis is a video that I record
00:13:08
separately from the webinar you comments
00:13:12
Let's say something doesn't work out for you
00:13:17
I asked you a question in the chat and they told you
00:13:21
do this and you don't have this
00:13:23
it turned out you asked me questions in
00:13:27
I answered you it didn’t work out you
00:13:31
tried a hundred and five hundred times you didn't get it
00:13:33
it turned out I say listen well you already
00:13:35
you are struggling with this there for the second third time
00:13:37
just send 4 5 the same one
00:13:41
error, let me write down the analysis, that is
00:13:44
analysis is a separate video which
00:13:47
I'll sign up I'll sign up as a matchmaker free from
00:13:49
webinar time
00:13:51
I show you how to resolve this or that
00:13:54
problem doesn't mean I need it
00:13:56
send questions and locked for deprive me
00:13:59
analysis of where the render start button is
00:14:02
I hope this is clear, yes here you are
00:14:05
it doesn't work globally for example
00:14:06
building whether you are mixing with the light and you
00:14:09
it doesn’t work, but the point of the analysis is that
00:14:12
you've already tried it yourself several times and
00:14:14
objectively ran into some difficulty
00:14:17
They
00:14:19
just decided it was interesting
00:14:22
see how I do it no the best
00:14:24
the main point is for you to try it yourself
00:14:27
In general, the main task of this course is
00:14:29
so that you try it right away, I’ll tell you who doesn’t
00:14:32
will work independently
00:14:35
efficiency will be extremely low because
00:14:38
what's the point of not hearing what I say
00:14:42
there will be no magical novas
00:14:45
the point is to go through it under my leadership
00:14:49
all stages of work when you go through your
00:14:52
the market will take place
00:14:54
all the thoughts that I want and can give you
00:14:59
then of course you
00:15:01
remember them and they will become part
00:15:05
your real work so let's move on
00:15:09
so at the end at the end of the course in six
00:15:16
weeks from now we will
00:15:19
give diplomas to friends and diplomas
00:15:22
Not everyone will receive diplomas at once, I say
00:15:27
only those guys who will get
00:15:31
we finished work and now I’ll even say
00:15:34
what date exactly so 25 times two
00:15:38
three
00:15:39
4 5 six 29
00:15:43
November, that is, our course will end
00:15:47
it turns out 26 to one two three 4 5 course
00:15:52
cavalry 26 let's 3 5 6 December
00:15:58
December 6 December December will be yes everything
00:16:04
that's right, it's October and the course is running all the way here
00:16:07
November all December 6
00:16:10
deadline for work completion
00:16:14
It's not the person who gets the diploma
00:16:18
a diploma is awarded for work completed according to
00:16:22
to all our subjective
00:16:25
parameters
00:16:26
diploma is 3
00:16:30
levels diploma for interior diploma for
00:16:34
architecture and interior diploma +
00:16:36
architecture accordingly if you
00:16:38
completed one job, you will receive a diploma in
00:16:43
in general it’s clear if only the interior
00:16:45
interior only architecture architecture
00:16:48
interior for architecture interior if
00:16:51
someone will be late with the delivery of work at least
00:16:55
there for an hour the one who will not receive a diploma
00:17:00
will send work with his own opinion
00:17:04
I finished it but at the same time I didn’t finish it
00:17:07
commented and all my edits were not
00:17:09
completed, this person will not receive a diploma
00:17:12
that person who, well, in general
00:17:15
in fact, everything must be done in
00:17:18
time to complete all my
00:17:20
subjective edits comments I
00:17:22
I write down every day for tomorrow
00:17:26
tomorrow in
00:17:28
12:00 to 12 00 every day Kyiv time
00:17:32
of course every day until 12:00 Kyiv time
00:17:35
please upload your work if you don't
00:17:38
he was late, I’ll comment in
00:17:40
the next day
00:17:41
All
00:17:43
comments on homework will be
00:17:46
uploaded here with the signature which one is this
00:17:49
day it means that if there is tomorrow
00:17:52
a comment will appear for example 26 what is there
00:17:57
now the act of October until
00:17:59
October goes until October 20 at 1200 20
00:18:05
October from the village recorded comments to
00:18:06
all works that were uploaded to
00:18:09
for now it will be a video
00:18:11
a comment
00:18:13
video format I sit down and record alone
00:18:16
friends, I highly recommend it
00:18:20
podcast format
00:18:22
view all guys' comments
00:18:25
it's understandable to sit and look at
00:18:29
I understand that there is free time
00:18:32
not so much but still
00:18:35
work, put it in the background, let it go
00:18:38
you
00:18:40
my head is washed with that information
00:18:43
which I say why because
00:18:46
very large quantity 1 and absolutely
00:18:52
identical situations
00:18:54
a huge number of guys think that
00:18:56
their situation is unique, that’s the problem
00:19:00
I visit them so much and no one else more often
00:19:03
in just 99 percent of cases it is
00:19:05
delusion
00:19:07
I'll be honest
00:19:09
education
00:19:11
teaching this story
00:19:12
I've been studying 3d graphics for 8 years now.
00:19:16
dandy national problem absolutely
00:19:19
Why are they absolutely the same for everyone?
00:19:22
because every artist goes through
00:19:24
certain stages of evolution are
00:19:27
absolutely normal so look
00:19:30
watch and listen to others' comments
00:19:32
guys also chat and friends on discord
00:19:36
I highly recommend viewing everything
00:19:38
the rest of the chat and except dc and
00:19:41
check out the references Valko mindless
00:19:44
there are rules and so on
00:19:48
the schedule is described in the schedule block
00:19:52
stop and announcements the main thing is the block
00:19:56
there are answers here
00:19:58
extremely common questions
00:20:01
respectively
00:20:02
what is it and
00:20:08
accordingly, the answer to it is
00:20:12
reference is it possible to replace one
00:20:15
another model, of course you can, but you
00:20:18
have to make a decision but this
00:20:21
artistic
00:20:22
is this model the same no but
00:20:26
how does a stain perform one task?
00:20:30
rights and chair
00:20:32
task of the reference on the left yes definitely
00:20:35
performs these are different materials but
00:20:38
regardless of this two different
00:20:42
object solves the same problem
00:20:46
woks
00:20:50
So
00:20:52
yes friends, each of ours, each of ours, with you
00:20:55
classes that's how today I will try
00:20:59
It’s not always possible to fit in two hours
00:21:03
I’ll say it’s tight but I’ll try to be like
00:21:07
can be more capacious so that you don’t
00:21:08
took too long
00:21:10
spend but after every two hours
00:21:15
maybe even less, maybe more
00:21:17
but plus or minus
00:21:19
during the lesson we will conduct an after-school
00:21:22
afterschool is the time where you and I just
00:21:25
Let's talk and I'll answer all your questions
00:21:28
so please write down your questions and
00:21:32
we will either create it or have already created it
00:21:36
I don’t remember the questions for the extension here
00:21:40
there is a chat that comes to your mind
00:21:42
some question that interests you
00:21:44
for me to voice this happens very often
00:21:47
that these questions come over there
00:21:49
Tuesday at 1200 not in the middle of the night
00:21:52
then you forget, write in the chat and I’ll be there
00:21:56
at the beginning of the extension, open this chat and
00:21:58
answer these questions
00:22:01
scenes that I have your prices for
00:22:05
which I also teach you
00:22:07
Absolutely everything will be available at the click of a button
00:22:12
scenes for classes that is, if you
00:22:16
or rather, if I conducted some kind of lesson on
00:22:19
some scene you like him
00:22:21
missed you and the day after tomorrow you will see me
00:22:24
a project comes with the same light from
00:22:27
with approximately the same scene you can do this
00:22:29
download scene repeat after me
00:22:32
lesson learned and thus
00:22:35
take it all into your hands all this knowledge
00:22:39
skills skills nuances and so on
00:22:41
repeat and with this knowledge go to your
00:22:44
project but in any case to you
00:22:49
repeat after me it's 10 percent
00:22:53
efficiency maximum most effective
00:22:55
then if you will
00:22:58
mind to conclude based on what I tell you
00:23:02
I say
00:23:03
and making decisions about your scene
00:23:07
go the whole way on your own
00:23:10
which you will go through on your own
00:23:13
the experience you will gain will be for
00:23:15
the whole experience is priceless for you, it is printed for you
00:23:19
in my head forever
00:23:21
all you repeat after me is
00:23:25
such surface spraying from
00:23:27
information if you repeat this and
00:23:30
it is very likely that this is printed but if
00:23:33
you won't work
00:23:36
nothing and it won’t be effective
00:23:40
the eternal question of how exactly should I
00:23:43
be a grid my friends partly this one
00:23:45
here is the picture that answers
00:23:48
this question could be of course
00:23:51
another situation it will be maybe
00:23:54
different model but globally mesh
00:23:57
For example
00:23:59
room or architecture composition
00:24:02
of course it must match, that is, if
00:24:04
our building takes up this much space
00:24:06
in the frame and we have this one
00:24:09
perspective then it should be like this
00:24:12
another important nuance, friends
00:24:15
count especially on the prospects of the match I
00:24:18
I saw in the chat that everyone was asking why
00:24:21
perspective match is perfect for me
00:24:23
works perspective mother is a tool
00:24:26
you have to fill this in any tool
00:24:28
doesn't have to work perfectly what is it
00:24:32
this means that the buyout is conditional
00:24:35
ransom went to a hardware store and
00:24:37
bought a hammer what you bought a hammer
00:24:39
and even at a high price does not guarantee you that
00:24:41
you can build a house after all yours
00:24:44
hands this tool somehow works and
00:24:47
there may be 2 versions here or you
00:24:50
somehow the tool is not working properly
00:24:53
or this tool is not suitable for
00:24:56
this situation has prospects to match when working
00:25:00
from the perspective the mother may be both
00:25:02
another thing you have to understand is
00:25:04
try perspective mother ask in
00:25:06
chat question am I stupid or a tool
00:25:08
fig and both can and
00:25:11
the guys from technical support or I will answer you
00:25:16
answer this question as quickly as possible
00:25:19
so we're working on the schedule
00:25:22
Monday-Wednesday-Friday start 1900 two
00:25:26
an hour of classes after two hours of extension
00:25:29
not limited in time and whenever
00:25:32
happens in half an hour and I will answer everything
00:25:34
questions sometimes we sit and talk
00:25:38
share information
00:25:40
It was a great experience if you want to repeat it
00:25:44
one lesson instead of one lesson we
00:25:48
We held a zoom session, either slime or something else
00:25:50
something that is the trick we can do with you
00:25:53
communicate live, that is, you will be in it
00:25:56
chat you can comment
00:25:58
you can talk, I can give you
00:26:00
the word means that you can
00:26:05
not only ask questions listen to my
00:26:08
answers a and give a counter-argument and or
00:26:12
clarifying questions quickly in the mode
00:26:15
in real time, of course it is
00:26:17
interactive communication is extremely useful
00:26:20
again friends please watch everything
00:26:22
what is here is very very useful
00:26:25
yes, friends, by the way, I must say that this
00:26:29
the course is called professional
00:26:31
visualization means that you
00:26:32
you all know how to move god seki you know
00:26:34
what is what free shaders mats and so on
00:26:38
further basic information I
00:26:41
I won't tell you I'm coming to you
00:26:43
a huge request, I say right away if you
00:26:46
suddenly you feel that you are not pulling
00:26:48
this course on
00:26:51
level of knowledge if you accept you will understand
00:26:55
in the first week we will be able to help you
00:26:57
transfer to beginner's if someone
00:26:59
suddenly it's about
00:27:01
about being stupid until the end of the course and telling me
00:27:04
it was hard sorry please these are yours
00:27:06
I tell the problems right away honestly sincerely
00:27:08
Friends
00:27:10
as it is, if it’s hard for someone to accept
00:27:13
the solution is better to go to beginner's
00:27:14
then you will pass p.v. we will do it for you
00:27:17
transfer is not a problem, that's the point
00:27:20
that you don’t have to sit there and pull it out
00:27:22
myself
00:27:23
what kind of juices are we squeezing out?
00:27:25
here I’ll be honest, we’re not [ __ ]
00:27:27
we're doing we're doing here
00:27:29
professional history and from myself I can
00:27:32
to say that it is not much more useful
00:27:35
technical skills and nuances that I
00:27:38
I can give it to you unconditionally therefore
00:27:41
prepare as many questions as possible
00:27:43
the more questions you ask the better
00:27:45
will you
00:27:48
question
00:27:49
at what stage should I upload what to the site?
00:27:53
all your homework
00:27:56
upload homework to an album
00:27:58
my friends, upload your works to the album
00:28:02
don’t upload works there like yours
00:28:07
some daily reports, no reports for me
00:28:11
needed in which case to upload work
00:28:14
case two you want to ask some
00:28:17
question
00:28:18
2 you did some work that
00:28:21
you need to evaluate it, just send it like, well
00:28:24
there's like no need for a gap because
00:28:28
well, I’ll comment like that and I’ll say it
00:28:30
gap so there is no here this here
00:28:32
this is this this is this let's move on
00:28:34
work, that is, we understand something
00:28:37
question or are you already finished
00:28:38
a certain stage for example modeling and
00:28:42
you need to check it
00:28:45
something like this
00:28:48
you doo doo doo doo doo
00:28:51
well, in general, everyone is friends
00:28:55
I urge you to look at this
00:28:58
video about the stage of work, let me launch it
00:29:03
this video and I’ll comment on the meaning
00:29:05
that our
00:29:07
the course is not only very strong on this
00:29:09
what is being built is that it is only for them and ours
00:29:14
studios are working and I will be there for you
00:29:16
recommend working for you, that is
00:29:18
first we make the whole modeling table
00:29:22
percent without this [ __ ] like
00:29:24
put
00:29:25
made the walls made the floor and ceiling
00:29:28
we're starting to render, we're starting to do something
00:29:30
render expose the sun light it
00:29:32
complete nonsense of course why because
00:29:35
our picture is black and white
00:29:37
composition
00:29:40
You
00:29:44
in our in our eye this is the place
00:29:48
which generally perceives the visual
00:29:51
the world has rods and cones, you probably
00:29:54
school biology course you heard this
00:29:56
I don’t remember what is responsible for what
00:30:00
But
00:30:01
one is responsible for color, the other is for perception
00:30:05
colors are different for contrast so that's it
00:30:09
what a contrast, something there in my opinion at 16
00:30:13
times more I could be wrong but I can
00:30:15
make mistakes in the numbers, but the gist is this:
00:30:19
a person perceives contrast first
00:30:23
then color is an evolutionary issue
00:30:27
solely to
00:30:31
In short, this is a security issue for
00:30:34
so that you can quickly identify
00:30:36
enemy movement familiar image and if
00:30:40
why did they run away that the bass didn’t catch the crocodile
00:30:43
Roughly speaking, evolutionarily it was like this
00:30:45
now it works for us both
00:30:50
artists it works exactly like this
00:30:52
here is the level we first read the light
00:30:56
shadow composition then we see the colors
00:31:00
absolutely normal situation
00:31:02
that's how it works, besides any
00:31:05
picture looking at any picture there
00:31:08
for example, on Instagram you are scrolling
00:31:10
Instagram you can pay attention to it yourself
00:31:13
flipping through flipping through but seeing
00:31:16
the interior is so cool
00:31:18
this is where the decision about cool has come
00:31:21
to you still at the stage
00:31:24
scanning with eyes cut-off
00:31:26
compositions
00:31:28
if you liked it at first
00:31:32
the human brain is designed in such a way that what if
00:31:35
you liked it initially rather
00:31:37
all you see is to adjust further
00:31:40
their conclusions under
00:31:43
the decision has already been made and in advance
00:31:47
that is, both of you and these are the colors too
00:31:50
how I love it and here’s the decor just like me
00:31:52
love if
00:31:55
give an example tons for example if you
00:31:58
your friend will recommend something sooner
00:32:02
Total
00:32:03
you will be favorable to this in advance
00:32:07
if you see something there for example
00:32:13
bright advertising, then most likely not even
00:32:17
after reading that on this bright advertisement you
00:32:20
scroll through because you already have
00:32:22
the pattern is definite and may turn out to be
00:32:24
so friend is wrong
00:32:26
advertising offered you what you need
00:32:29
really, really
00:32:31
you don't analyze all the information
00:32:35
which comes to you you already have
00:32:37
loaded pattern and
00:32:38
you need to know this, there is no way to use this
00:32:41
impossible you just have to understand what it is
00:32:44
so you need to create something like this
00:32:46
black and white pattern which was originally
00:32:49
here, flipping through the feed, oh, this is cool
00:32:53
a pattern can only be created when
00:32:55
you have full cut-off
00:32:58
composition if you only have walls
00:33:02
the floor and windows of the cut-off composition be
00:33:06
can’t what colors you assign to
00:33:09
your walls, ceiling, windows, etc.
00:33:12
doesn't matter at all at first
00:33:14
geometry basic light then everything
00:33:16
the rest after you have it
00:33:20
base color
00:33:21
we make a light shadow composition I will give you
00:33:25
I say
00:33:26
move on to the light and shadow composition
00:33:29
if you don't have a ready model
00:33:31
I won't let you into the block light and
00:33:34
accordingly you will and will say that
00:33:36
redo it is very important first light
00:33:40
this is practically the main ambient light
00:33:44
this will always be the case for interiors
00:33:47
ambient light that's what it is here
00:33:48
ambient, roughly speaking, is light without the sun
00:33:51
there is this, let's imagine that this
00:33:53
foggy day or north side of the house
00:33:55
yes, that is, there is light but there are no direct lines
00:33:59
sun rays if you have a situation with
00:34:04
the sun, then we first build ambient
00:34:08
light and then add the sun in no way
00:34:11
case it's not the other way around because if we
00:34:14
let's do the opposite, the sun will break before it breaks
00:34:17
all the detail in the shadows
00:34:22
I'll tell you more about this later
00:34:26
after being
00:34:32
after you've done the main one too
00:34:36
actually become
00:34:39
after you have made the light shadow
00:34:41
composition
00:34:43
interior color
00:34:45
making interior artificial light
00:34:48
after that we immediately divide it into
00:34:51
large masses of materials dark and
00:34:53
light light lighter and lighter and lighter
00:34:55
but as a rule there are 12 materials here
00:34:59
how dark it is here
00:35:01
darker Sarmat and lighter firm
00:35:06
further detail it and add color
00:35:10
that is, color appeared on the sofas
00:35:12
color appeared on the interior light
00:35:14
light
00:35:16
this picture has already been detailed
00:35:18
looks 90 percent like the final one
00:35:21
option but there are no details in the materials yet
00:35:23
accordingly, the next stage is work
00:35:26
c in this case it was a clarification on
00:35:29
coloristics, that is, light shadows
00:35:31
color solution
00:35:35
adding details to color a
00:35:38
the next stage is already the first stage
00:35:41
materials actually I will you
00:35:43
say make this material here
00:35:46
this one and this one as a rule it will be
00:35:48
the largest materials, that is, simply
00:35:51
which physically take up a lot of space in
00:35:53
frame at this stage we will discard one
00:35:57
very important thing
00:35:59
he a large number of guys start
00:36:04
detailing of those objects that
00:36:08
the most interesting thing for them is to do this
00:36:12
maybe some kind of drapery on
00:36:14
chair it could be there from the sofa it
00:36:18
it could be anything and everything
00:36:20
misconception is wrong 1 checkmate
00:36:23
which will appear on your stage should be
00:36:26
the one that is the largest because
00:36:28
exactly this mat
00:36:30
will catch your eye
00:36:32
to the viewer
00:36:34
your picture, by the way, you are friends
00:36:36
you must understand that you are making a picture
00:36:39
for no matter for yourself or for
00:36:43
the designer who ordered this for you
00:36:46
picture or architect if designer
00:36:48
or you yourself are not an architect
00:36:51
for yourself and for those who should
00:36:55
look at this picture and give it for
00:36:58
her money
00:36:59
that is, if you do interior design
00:37:02
then the end for the end customer and you
00:37:05
should think first of all looked
00:37:07
in this picture the end customer
00:37:09
whether I fall in love or not this picture I don't
00:37:13
I'm talking about design, I'm not talking about what
00:37:15
pictured I'm talking about
00:37:19
emotional component because well
00:37:22
for example this design can be
00:37:24
guarantee that the customer does not fall in love
00:37:26
I know one will fall in love, the other will not fall in love
00:37:28
But
00:37:30
this picture is exactly right here
00:37:32
definitely nice to watch
00:37:35
I would like to make myself something like this
00:37:37
interior of the house no, I didn’t want to but
00:37:40
this interior is nice, is it good?
00:37:43
compiled yes definitely I would come to
00:37:47
this hotel is a rest I would say so but
00:37:49
at home and would not have made this story
00:37:52
we detail it even further and even further
00:37:55
detail the invoice detail
00:37:58
let's go through the second group level
00:38:00
materials and third level material
00:38:02
but there’s already post-processing here, that’s all
00:38:05
such is the stage-by-stage approach, that is, not fermat, but
00:38:09
then mats and there is an intermediate stage
00:38:12
two intermediate stages are
00:38:14
varnish
00:38:16
basic light maybe even three
00:38:20
intermediate stages base light
00:38:24
artificial light local mats here
00:38:28
this is a very important three steps, let's move on
00:38:31
please watch it it's all here
00:38:33
there is just I go this information duplicates
00:38:36
rub yu so friends let's
00:38:40
I'll take a look at
00:38:42
I will answer any questions in the chat quickly and we will
00:38:45
Let's go with you to a more practical one
00:38:47
work
00:38:49
So is it possible to do two jobs on
00:38:52
interior for the course and then how much
00:38:53
diplomas
00:38:54
look
00:38:56
maybe, but one by one I assure you that
00:39:02
I'm such a meticulous person
00:39:06
[music]
00:39:08
that you should have time for one not because I
00:39:11
like I don’t believe you or there’s work there
00:39:14
complicated but the point is that I will
00:39:17
try to get the best out of you
00:39:21
you will be very busy with work
00:39:24
I assure you there are even guys who
00:39:26
advise
00:39:27
take a vacation while this happens
00:39:31
course this is not a joke I really got into
00:39:34
a very hard meat grinder where
00:39:37
the only one
00:39:41
the way to make it cool is to work hard
00:39:44
work no hackwork no
00:39:47
nothing like this will work out there
00:39:49
there is no magic, my task is to do this
00:39:52
so that you emerge as a super fighting unit
00:39:55
after this course at least strongly
00:39:58
higher than you need now for this
00:40:01
work impossible to grow big
00:40:03
muscles
00:40:05
looking at how someone else walks in
00:40:07
you need the gym yourself
00:40:10
work
00:40:11
2 6 12 what time is final
00:40:15
let the deadline be there
00:40:18
12000 painful work not all angles
00:40:21
loaded render grid without grid
00:40:23
reboot
00:40:25
so good de azul good you up to do it
00:40:29
We do the interior first, then the exterior.
00:40:31
yes, friends, we spend three weeks
00:40:34
interior two weeks exterior not only that
00:40:36
1 week exterior
00:40:39
ambient light 2 week oh interior
00:40:43
ambient light 2 week sun third
00:40:46
difficult week
00:40:49
different lighting options for basements
00:40:52
small windows tugriks that's all
00:40:55
story
00:40:56
shared in architecture is the same
00:40:59
the first week is
00:41:01
diagram of light sun grass summer happiness
00:41:05
squirrels jumping second week winter night
00:41:08
fog
00:41:10
that is, we have the most saturated
00:41:13
program
00:41:19
Webinar recordings will be saved until
00:41:23
look carefully what I tell you
00:41:25
today I told you I answered this
00:41:27
question I haven’t chosen the exterior yet, can I?
00:41:30
until tomorrow is possible if I never did
00:41:33
exteriors strongly
00:41:35
stumbled no you didn’t backtrack much
00:41:38
you are in the right place to do 1 like
00:41:42
make a house this is explained
00:41:44
this is too broad a question
00:41:48
ask already
00:41:50
lighting only within the selected
00:41:53
interior has been studied I have already answered this
00:41:57
question friends please
00:41:58
be careful if you connected late
00:42:01
look first they are from the moment where
00:42:03
you are connected we are
00:42:06
we have 15 activities 15 different situations we
00:42:09
consider and
00:42:11
just answered the question what
00:42:13
exactly how everything will be worked out
00:42:16
scenarios that have just been announced
00:42:19
watch the course come to class everyone
00:42:21
find out friends you understand what
00:42:23
I won’t answer questions for the first one lesson.
00:42:27
if we have interior work during the day we will
00:42:31
or do the same interior at night
00:42:32
no we won't the same we won't look at
00:42:36
real projects in the same way if you
00:42:37
do you task make the day take
00:42:40
reference day angle if you have
00:42:42
the task is to make the night take reference
00:42:44
night angle, don’t experiment either
00:42:47
and day makes night, well, as a rule it is
00:42:50
different situations not because it
00:42:53
impossible but look what
00:42:56
gizmo
00:42:59
if he could, he would give you the start
00:43:02
third party example imagine for example
00:43:04
man yes he is dressed in a tracksuit
00:43:10
guarantee and we take a photo of him
00:43:13
it turns out great please tell me
00:43:16
photographed man in sportswear
00:43:18
a suit that turned out well on
00:43:21
Is the photo guaranteed? Is it a good photo?
00:43:25
what is this man in
00:43:27
would look just as cool in a tuxedo
00:43:30
no there is absolutely nothing guaranteed
00:43:33
maybe a complexion, I don’t know what it is
00:43:36
someday there will be a wrestler or a sumo wrestler
00:43:38
look bad in
00:43:40
in a tuxedo it's obviously the same
00:43:44
interior that is what we know
00:43:47
technology how to make
00:43:51
night rendering absolutely does not mean that
00:43:55
any rendering can be done at night
00:43:58
the same technology and he is obliged
00:44:00
look beautiful the day you need to choose
00:44:03
most likely it will be a different light
00:44:05
different angle, some special lighting
00:44:08
that is, it will be a different scene others
00:44:10
camera other settings and everything else
00:44:13
so please don't confuse me
00:44:15
So
00:44:27
so if we have interior work during the day
00:44:30
shall we do yes we will do all kinds at once
00:44:33
renderer I don’t understand what to use
00:44:35
means types of renderings different renderings by
00:44:38
queue we are working crowns by ray of
00:44:40
storm crown and faith towards crown and
00:44:42
faith I'm aside like this
00:44:43
Monday Wednesday Friday
00:44:44
accepted for before Friday to friends and but this
00:44:47
doesn't mean that if you work there
00:44:48
only in the crown know Tuesday is Wednesday
00:44:50
lessons are not for you no everywhere light and everywhere
00:44:53
direction everywhere texture everywhere everything is the same
00:44:56
and the same you need to go to all classes
00:45:00
absolutely not only for all classes
00:45:03
you will know what situation you are in
00:45:06
what rendering system has its own
00:45:10
turbo chips I have never made them
00:45:14
I'm interested in it will be described in the video
00:45:18
how to do
00:45:21
I don’t really understand what you have
00:45:25
in view of doing the exterior, that is
00:45:27
the wall of the interior is truly an exterior nothing
00:45:31
the column is no different, the window is no different either
00:45:33
outside and inside are no different either
00:45:35
please clarify what you mean
00:45:38
landscape if you mean landscape
00:45:41
let's talk on the eve of what
00:45:43
specifically landscape, that is, if you have a mountain
00:45:46
for example, there is a house responsible for
00:45:49
in the summer this is one landscape, but what if you have there
00:45:51
the difference is a meter there and the lawn is different
00:45:55
landscape in general, come on, come on
00:45:58
ask questions so that I can answer them
00:45:59
answer so I know what to talk about
00:46:02
if you need your advice on the scene where can I go?
00:46:05
write anywhere, for example questions for
00:46:09
after-school look we have questions
00:46:12
For extensions, ask a question here
00:46:15
be sure to attach a picture
00:46:18
theoretical questions on how to make a curtain
00:46:20
I'm like friends to a question like how
00:46:24
make a curtain I won't give any answer
00:46:26
I'll explain why because you can how
00:46:28
simulate a curtain and there are different curtains
00:46:32
billion maybe how to do it
00:46:34
curtain material and there are different materials
00:46:37
it could also be a billion
00:46:40
exclude her from the sun, well, in short
00:46:42
ask a question so that I can't
00:46:46
answer so that mine doesn’t suit you
00:46:49
answer ask the question as much as possible
00:46:52
specific
00:46:55
we choose the render engine ourselves or in
00:46:59
we do all three, I highly recommend
00:47:01
do in all three access the course site
00:47:05
render camp forever let's do this
00:47:07
We’re talking about a year, but in fact, in a year
00:47:11
we don't delete anything but we say something
00:47:13
yes, let's do this, I guarantee that in a year
00:47:16
year you will have access to everything else
00:47:19
I don't know yet
00:47:21
why am I saying this, not because we
00:47:23
we delete it because, well, you never know
00:47:26
may happen
00:47:27
for example we want to update the program
00:47:29
or something else
00:47:31
If I can make it on time, I can
00:47:33
will work on additional angles
00:47:35
first the main one if you have time then
00:47:37
additional if webinar or
00:47:39
there will be a master class on night light
00:47:42
we will take part in this course
00:47:46
night light for both interior and
00:47:48
architecture mean landscape trees
00:47:52
lawn your task is to simulate the building and
00:47:55
what is made by human hands can
00:47:57
there should be a fence there, a path, not a path, but in
00:48:02
I mean, there’s some kind of asphalt there
00:48:06
sidewalk fence this curb this is greenery
00:48:11
you don't have to model the mountain landscape
00:48:15
I will take scenes without all this and on
00:48:18
webinars show how to do it
00:48:21
for example, if the house is in a mountainous area
00:48:23
the important task is to model
00:48:26
geometry made by human hands motion
00:48:29
will make a video no we will study
00:48:32
there is no animation, well, that is, we have it there
00:48:36
a couple of animation lessons but it's not
00:48:38
deep animation
00:48:40
I'm from one of the scenes and from one scene
00:48:43
work in different systems as in the same place
00:48:45
material in one system
00:48:47
renders constantly convert them
00:48:50
no, it means that you will have three
00:48:53
different scenes and, accordingly, three different
00:48:57
progress that is, you make one scene
00:49:00
did modeling and that's it and saved three
00:49:03
option karon jews storm and work
00:49:05
in turn with each they made a light on faith
00:49:08
and sent in color in the form from
00:49:09
the right light then the crown can
00:49:11
send all three at the same time
00:49:14
I didn’t quite understand how one scene
00:49:16
work on 3 rendering engines, three copies
00:49:18
scene has never encountered this before
00:49:20
3 copies, again of course in real ones
00:49:23
projects you have never encountered
00:49:25
like this but in
00:49:27
This is unrealistic and the training is for the project
00:49:29
there we are this is training yes here we are
00:49:31
we do a lot of things that you don't do in
00:49:35
real life and
00:49:38
water
00:49:43
so all friends for questions
00:49:46
I will answer the following questions
00:49:48
further
00:49:50
the first thing I recommend to you is that I
00:49:55
I already said I was counting on this
00:49:57
course
00:49:58
professionals and
00:50:00
the basis is so primitive I
00:50:03
I won't tell you so I will
00:50:06
recommend you exercises that
00:50:09
designed for
00:50:10
current specialists at
00:50:13
interesting stories, take any reference
00:50:17
which I approved and will now show that I
00:50:20
I recommend it to you
00:50:23
it’s not interesting to do this with anything
00:50:26
do some work
00:50:28
let's do something like this
00:50:32
let's take this one for example
00:50:35
store
00:50:37
open original
00:50:41
save the picture to your desktop
00:50:46
I save it like this
00:50:49
to learn a little
00:50:53
artistry
00:50:55
I recommend it to you, I won’t check it
00:50:59
I just recommend that you do these
00:51:01
sketch and
00:51:03
at least just once a day for
00:51:06
throughout the course this is done in 10
00:51:08
15 minutes
00:51:10
what does it give it gives an understanding of color
00:51:13
understanding the scale of proportions and everything
00:51:17
what's the point of the rest, but this thing
00:51:21
needs to be done without using a pipette
00:51:23
that is, selecting light by eye is very
00:51:30
powerful tool to work like this
00:51:32
happens technically an hour I'll show you take it
00:51:38
I saved this to my desktop
00:51:41
I'll show you the architecture now
00:51:45
in the interior we take for example like this
00:51:47
we duplicate the lesson on this topic, there is no
00:51:51
there will be this thing I spied on
00:51:57
literally this Saturday at the conference
00:52:01
render of the mitzvah of Nazariy Derkach and I understood
00:52:04
that this is an awesome topic and
00:52:07
it’s necessary, but without it it’s absolutely necessary
00:52:10
show and so there is this one
00:52:14
picture
00:52:20
Well, for example, I’ll provide it just for
00:52:23
so that I have approximately to you
00:52:25
let's finish it, I'll take a clean one
00:52:28
pure lore and now I’ll work
00:52:33
rough masses without any
00:52:37
It’s not our job to hit them exactly
00:52:40
exactly hit and teach you teach yourself
00:52:46
determine colors correctly take color
00:52:50
if it's difficult, the only thing you can do is
00:52:52
do it like this, bring it up and here
00:52:55
so choose
00:52:56
this light should be like this
00:53:00
yes, just like you, along with
00:53:02
reflecta together with difuse together with
00:53:04
nuances you need to determine some
00:53:07
one common average color per
00:53:10
eye it is very difficult if you have never
00:53:13
they didn’t do this, something like this
00:53:16
for example yes darker yes like this
00:53:20
This gives us, for example, we understand what
00:53:22
what is the tone position of this color?
00:53:28
this is from white to black that is light
00:53:30
dark
00:53:31
saturation is by
00:53:34
horizontals from gray to the most colorful
00:53:38
yes, that is, we understand that
00:53:42
somewhere we have a 3D max, for example here
00:53:46
material, well, for example, a crown, yes, that is,
00:53:50
there are tons of us separately
00:53:53
here from black to white and
00:53:56
saturation from
00:53:59
gray to
00:54:01
100 percent colored we understand that
00:54:04
somewhere here we have somewhere in color
00:54:07
here in tone, well, the color itself is necessary
00:54:10
choose what kind of guy he is
00:54:14
important thing please
00:54:16
experiment and that’s how we understand
00:54:19
that the tone is somewhere in the middle and under the light
00:54:22
less than the middle yes okay and we’ll take it
00:54:27
just like that for ricoh as a result
00:54:30
we should get stylization
00:54:32
it doesn't look like anything it doesn't look like piri-piri
00:54:35
perry we change
00:54:38
obviously darker and
00:54:41
I think it's a little redder, that is
00:54:44
right here here
00:54:47
so yes
00:54:48
now it’s better even darker redder and
00:54:52
redder
00:54:56
probably not, that's it, probably yes, that's all
00:55:01
still redder
00:55:04
now that's good
00:55:10
Well, let's fill out the picture like this
00:55:14
as we go there is no task there
00:55:17
it fits perfectly, don't worry about it
00:55:20
it's just like that
00:55:22
skill training
00:55:26
look something like this
00:55:35
no lighter
00:55:40
Yes
00:55:42
let's move on, for example
00:55:45
This is nonsense and has quarreled me several times
00:55:49
I was scolded for using the word
00:55:51
nonsense and strange people
00:55:55
I don't like the words
00:55:57
you put in people for whom words are not
00:56:00
like
00:56:02
so black we understand that black is not
00:56:05
not 0 until this is it
00:56:17
take where the drawing is here then
00:56:21
We understand that it’s definitely darker here
00:56:26
I'll take it
00:56:27
darker
00:56:33
I'll take it
00:56:48
So
00:57:05
brazenly choose
00:57:12
look, you see we have this one and
00:57:16
this one I don’t change the color anymore, this is the same
00:57:20
same color just different
00:57:22
I'm drowning
00:57:24
so or
00:57:27
loved ones let's say a little redder and
00:57:31
probably darker
00:57:39
still colored means here
00:57:46
I'll straighten the curve a little
00:57:57
Amazing
00:58:03
Here
00:58:04
hand
00:58:25
it is absolutely obvious that she is darker than
00:58:28
background
00:58:37
no darker
00:58:48
Yes
00:58:53
so now let's get the floor
00:58:56
the very same
00:58:58
massive thing I don’t really need it there
00:59:02
highlight
00:59:50
Here
01:00:10
well maybe dissociate a little bit yes
01:00:16
yes so
01:00:22
Well, in general, I think that I won’t continue
01:00:25
make the essence clear the essence of what we
01:00:29
done accordingly, this is possible
01:00:31
hide it and fill it with some kind of
01:00:33
there is an average medium gray color
01:00:38
in order to understand which one
01:00:41
the work we do in this case is we
01:00:45
learning how this is not a necessity
01:00:49
visualization is a necessity
01:00:52
pump our brain from the other side
01:00:55
teach him to perceive correctly
01:00:58
colors because there are so many
01:01:02
allow
01:01:03
a huge number of errors the more
01:01:07
details you will add to topics
01:01:10
better for example you can take break
01:01:13
this is the whole piece but they have this
01:01:15
wall on something like this
01:01:18
small rectangles do something
01:01:21
like there are 8 prominent images before
01:01:24
then it will be good
01:01:26
again I won't check this with you
01:01:30
this is what I strongly advise you to do
01:01:33
in order to independently
01:01:34
upgrade your skills
01:01:38
fine arts in your
01:01:42
artist so let's see a few
01:01:45
questions
01:01:47
it turns out that according to the exterior it is not necessary
01:01:49
do while trees grass landscape
01:01:51
just for example a house swimming pool street
01:01:53
furniture and it’s better to try to make it and you
01:01:55
please tell me
01:01:56
errors
01:01:58
before
01:02:00
only what is made by man
01:02:01
absolutely true landscape with its nose to the ground
01:02:03
grass trees no need to choose a color
01:02:06
just practice to understand the nuances
01:02:11
So
01:02:14
so so because choosing a color is easy
01:02:18
practice to understand the nuances and
01:02:21
training or something
01:02:22
no practical use in the future
01:02:24
there is practically no it is exclusively
01:02:26
pumping up your own
01:02:28
sensations of the color of light what is light what
01:02:32
dark what color and saturation
01:02:35
both lines are used because
01:02:37
artists are more accurate than people
01:02:40
professionals tell me what it is
01:02:42
very bright in color and then we take it there
01:02:46
select with a pipette, look and understand
01:02:48
that the saturation there is less than a third for example
01:02:52
Yes, and we don’t use it, but it looks bright
01:02:56
only due to the fact that everyone else
01:02:58
the interior is so monochrome and this
01:03:01
very important understanding
01:03:03
but I see friends
01:03:06
a huge number of people commit one
01:03:09
and they light the same mistake
01:03:11
they compensate him tons and this is wrong
01:03:14
because 80 percent of the effect is
01:03:17
will be done will be done at the stage
01:03:20
tones and
01:03:22
20 at the light stage I'll show you the day now
01:03:26
me when another senior manager
01:03:29
please use the polite form of the offer
01:03:33
proposal by downloading that you are not in
01:03:35
Soviet 100 grams so I don’t really understand
01:03:38
what are we talking about
01:03:41
it was very useful, by the way, Kostya
01:03:44
this is it
01:03:46
[music]
01:03:48
more than anyone else I would like you
01:03:51
worked on this story why you
01:03:55
recommend a pro go to 3 engines
01:03:57
but just imagine that you, for example
01:04:00
are you doing
01:04:02
arm wrestling for example what is it needed for
01:04:05
arm wrestling
01:04:06
so that
01:04:08
the right arm was pumped up in general everything
01:04:10
the rest no yes so work in
01:04:13
one render system is the same as
01:04:15
swing one hand new type like very
01:04:17
strange funny man who
01:04:20
who has a very big hand in everything
01:04:23
otherwise he is not harmoniously developed so
01:04:26
here to make cool things
01:04:28
You don't need a rendering system for pictures
01:04:29
study you need to study image
01:04:32
fine arts laws
01:04:34
composition laws of color, that is
01:04:36
do this and then
01:04:40
choose a tool there is one
01:04:44
I have a diagram, I’ll draw it now
01:04:49
I even know where I can download it
01:04:52
now one second
01:05:02
so so so so so so
01:05:05
here I am her
01:05:09
already used it and so this is from one
01:05:14
vlog but we have the same thing with you
01:05:16
story a
01:05:18
people very often
01:05:21
When
01:05:24
create graphics
01:05:26
they think a lot about, well, for example, we’ll replace
01:05:30
this is the render system
01:05:33
think about
01:05:35
some technical elements and
01:05:39
all these technical elements come on
01:05:42
so there is a composition for example
01:05:46
frame before render settings
01:05:52
I don't know any furniture yes
01:05:56
ladies decor items and all these
01:06:01
gizmos in general everything that well everything that
01:06:03
whatever
01:06:05
collects the main thing in the frame, the main thing is
01:06:10
well here the story as a whole is for us too
01:06:14
good but this is a story about video content
01:06:17
it’s about the plot, but that’s what it’s like
01:06:21
you want to show here we change from the word
01:06:25
story in words and what we tell
01:06:29
what emotion what feeling do we need
01:06:32
make the viewer feel like we are weathering him
01:06:35
in our case, for example, here in
01:06:37
this frame is what we are showing him
01:06:40
we show him a certain group well
01:06:43
this is so technical and commercial
01:06:46
angle but nevertheless we can say that
01:06:48
it's a union of two
01:06:50
important zones to compositionally this is this
01:06:54
here's the kitchen island and here's this
01:06:58
living room breathing history yes this is it
01:07:02
we are showing here okay this is not the best
01:07:04
perfect example actually where
01:07:06
more
01:07:07
a good example is this, what's that?
01:07:11
this frame here are the words history you can thread
01:07:14
what is this shot about? So this shot is about
01:07:18
kitchen island all . there
01:07:21
let's go to
01:07:24
others somewhere what this angle is about here
01:07:28
this console is definitely here
01:07:30
dominates her as directed as possible
01:07:33
attention in every possible way here
01:07:36
they added contrast, yes, that is, for example
01:07:39
these are the stripes color color this
01:07:41
contrast light dark is contrast
01:07:45
the human eye is automatically a detective
01:07:48
contrasts and looks where there is more contrast
01:07:51
only if we have more contrast
01:07:54
We do everything in a convenient place so that
01:07:56
the contrast was physically the most
01:07:59
and we also do it so that
01:08:01
some physical lines
01:08:05
helped us focus our attention on
01:08:09
the main thing is that I have these lines
01:08:13
video shadows to us decree perspective to us
01:08:16
even indicates some here
01:08:18
here the twigs here could be a plane there
01:08:21
some kind of fly in this direction absolutely
01:08:24
it's wrong if the plane was flying there
01:08:26
it was a small frame, not much, but it broke
01:08:30
even these are some twigs like this
01:08:32
should grow here, that's all in the frame
01:08:35
should point to where the main thing is
01:08:40
it’s important we’ll talk about this again
01:08:42
compositions, it’s clear that not everything is with
01:08:44
the first time but nevertheless every time
01:08:47
the frame should be dominated by the house
01:08:50
definitely a dominant, that is, everything
01:08:53
here for the sake of wanting this
01:08:56
house the same thing here any angle
01:09:00
almost any one we take
01:09:03
about something, for example, this angle about
01:09:05
than he's talking about how someone can sit on
01:09:08
this sofa and look at the awesome view
01:09:11
this is what this angle is about and you are creating yours
01:09:14
pictures should think about it like this
01:09:18
reference so you can
01:09:20
scan what can you talk about
01:09:24
[music]
01:09:25
tell the story of my interior no no
01:09:31
a sofa like a sofa, they're sitting on it right there
01:09:35
no couch
01:09:38
scenario which person will be which
01:09:41
a person will enjoy in this place
01:09:43
the path along which he will go I do not
01:09:46
I know anything there
01:09:48
the door in which he will enter
01:09:51
this is very, very important
01:09:56
Let's probably go to this project and so
01:10:00
let's get closer to
01:10:03
Let's get closer to the matter today, let's work on crowns
01:10:07
that's why I have a stage open in corona
01:10:11
render
01:10:12
before the crown here, in my opinion this scene was
01:10:17
in the original Beria, well, I’m vira to them
01:10:19
I won't use it today
01:10:21
crown
01:10:22
[music]
01:10:23
I'll delete this
01:10:26
crown corolla corona
01:10:31
legacy
01:10:34
I have 7 corona but I also use legacy
01:10:38
it's still inconvenient to work
01:10:43
new material like he physics until I
01:10:47
I've tried it this way and that so far
01:10:50
Serm doesn't come in from what color?
01:10:52
we are exhibiting Sarmatian
01:10:54
ranging from
01:10:58
in short, the basic sire March is
01:11:01
90
01:11:05
90 90 90
01:11:09
be sure to reflect
01:11:11
be sure to reflect not white but medium
01:11:14
grey
01:11:15
be sure to have an eye 06 remember this
01:11:19
every render system will have the same thing
01:11:22
same 90 serm from
01:11:25
average reflect this exact numbers are not 2
01:11:28
about 120 and
01:11:30
our eyes 0600 59 this is unimportant
01:11:33
but that's all
01:11:36
this is a mat that should be on everyone
01:11:39
objects, without exception, we do not work with
01:11:44
some other story like
01:11:48
don't know any other story we don't
01:11:50
I use
01:11:53
120 is not sirman it is white the whitest
01:11:56
material we use 180
01:11:59
so good camera we have in our render
01:12:05
the system has
01:12:06
your own
01:12:09
cameras take the camera when we clicked on
01:12:14
arranged from a photograph created their own
01:12:16
camera we just pressed control css until
01:12:19
a standard one was created like this from
01:12:21
physicists camera we change it to a camera
01:12:25
some kind of rendering system is a crown by faith
01:12:28
appstore accordingly go to gray
01:12:30
ivy rachel crown here is crown com create
01:12:34
select this camera and press alt
01:12:37
and this is the function line and
01:12:40
click here on all three axes center
01:12:45
the center was leveled
01:12:48
center center aligned now let's go into
01:12:51
camera into the physics that was originally
01:12:55
and copy the viewing angle from there
01:12:59
look at it in degrees or millimeters
01:13:01
degrees it's degrees millimeters it's like
01:13:05
in cameras
01:13:10
Now let's go into the corona chamber
01:13:13
set here degrees controller everything
01:13:16
one on one well the only thing
01:13:18
vertical alignment can be set
01:13:21
compare press c on the keyboard
01:13:24
corona camera physics only vertical
01:13:28
there were not aligned, we select everything
01:13:30
physicists camera and remove the world camera
01:13:33
only one left click price
01:13:35
quadrature
01:13:36
we come to the camera. brands in the crown then
01:13:43
were there 5 or 6
01:13:46
abolished
01:13:49
portals, that is, they are no longer portals
01:13:52
we use they are not needed in general portals
01:13:54
only needed in the appstore me for now this
01:13:58
I think that it is
01:14:00
it will pass in time
01:14:03
By default we use hdr lighting
01:14:08
and the map why and the old map because
01:14:11
what do you need the richest light it will be
01:14:14
rich in color, in details, but not always
01:14:19
but of course there is one difficulty
01:14:22
the star of the paintings should not be the sun or
01:14:25
this sun must be on the other side
01:14:28
overall it's ok let's open it
01:14:32
material editor I will open the crown and create
01:14:35
or rather crown bitmap and
01:14:37
I'll load it into it, rip it off, it's beautiful
01:14:41
a site called heaven from diarrhea
01:14:43
there you can take hd er ikke let's
01:14:46
I'll just go over it a little
01:14:49
to
01:15:05
this is the site
01:15:07
I draw your attention to the fact that it is extremely
01:15:09
I recommend finding and waiting for paradise
01:15:14
Without direct sun, how do you even know how?
01:15:17
what light will be the easiest option
01:15:19
these are these balls these balls will be
01:15:22
give you some hints
01:15:25
I recommend doing this so that there is a shadow
01:15:27
there was from them but it was blurred for
01:15:31
this sun shouldn't be clear it
01:15:33
should be so awakened as much as possible
01:15:35
overall this is not bad but this one is green
01:15:39
bottom
01:15:40
since this is still an HD heaven map and it
01:15:43
the whole lower part will shine
01:15:47
green on the ceiling is not always the case
01:15:49
ok so I recommend these
01:15:51
avoid situations
01:15:54
this is not bad yellow bottom blue
01:15:58
up is not bad, you can take it right away
01:16:01
download and use
01:16:02
be sure to download hd or any and exr
01:16:06
this is important for the interior, 2k is enough
01:16:09
because, well, that is, if we don’t need it
01:16:12
so that the same map is visible on
01:16:14
background 2 to us headlong, well, that is, we don’t
01:16:17
why do I need a higher one
01:16:19
permission, rip off the card if we don't see it
01:16:22
with a direct look
01:16:23
to the gods
01:16:27
let's go to the desktop
01:16:30
I'll choose this one if the frame opens
01:16:33
I’ll add it here very quickly general
01:16:38
color correction
01:16:43
I open this thing
01:16:47
let's single map
01:16:50
tram tram good
01:16:53
launch interactive rand
01:17:02
there are two ways
01:17:05
how to adjust exposure exposure
01:17:08
this is lightness yes that is from dark to
01:17:11
light first is to add a crown
01:17:13
color correction here and
01:17:16
adjust the brightness parameters but it
01:17:18
there is also limited but in fact
01:17:21
which I use the most combative is this
01:17:23
the exposition is here, that is, I just
01:17:26
I'll put three four five whatever it takes
01:17:28
and that's all
01:17:30
note
01:17:32
There is
01:17:34
scoundrels who advise immediately
01:17:37
put highlight compress there I
01:17:40
I saw one guy, give me some advice
01:17:42
immediately 99 so that there is no overexposure
01:17:45
bad advice this thing kills
01:17:47
dynamic contrast is about the same
01:17:50
the best thing to say is that he doesn’t want to go to
01:17:53
I'm cutting off my legs and have no time to go to school
01:17:56
there will be no need to go to school, you will have to travel
01:17:58
in a wheelchair yeah, damn it's bad
01:18:02
advice you can't do this you need to
01:18:05
how to avoid overexposure, but this
01:18:09
doesn't mean you need to understand the exposition
01:18:11
gave such a state and here it is
01:18:13
twist kyle lambert because we
01:18:14
rid ourselves of the contrast in this crap
01:18:17
this is totally bad advice
01:18:20
we just set the total
01:18:24
exposure to the parameter that is well
01:18:27
that's how it would be
01:18:28
maximum and a little bit less and that's it
01:18:32
let's leave this light now, well
01:18:35
definitely necessary, not even necessary, but possible
01:18:38
twist both the fat and the card in order to
01:18:40
find more interesting
01:18:42
light shadow composition and where is it
01:18:45
picture of chosik
01:18:50
here she is
01:18:53
looks in general we have ambient here
01:18:55
light is pretty similar to what it is
01:19:06
not bad the only thing is the picture below
01:19:09
illuminated by white light
01:19:12
he’s not here, well, as it were
01:19:15
So we'll deodorize, let's come in okay
01:19:21
let's first rotate then under and
01:19:22
we center but these 20 30 I'll just look
01:19:27
maximum contrast 60 that's the sun for me
01:19:30
why don't you need the sun
01:19:32
90
01:19:34
120
01:19:37
150
01:19:39
200
01:19:43
By the way, it’s not bad, look how
01:19:47
which is better 0
01:19:50
or 200 is the same actually but
01:19:53
goes 230
01:19:56
by the way, it’s very nice
01:20:01
really very nice
01:20:06
250
01:20:12
230
01:20:15
250 0
01:20:21
no, I’ll leave 0 with him anyway
01:20:25
easier to work with
01:20:27
Well, two degrees there is almost the same as
01:20:30
0 d centered but not in but absolutely
01:20:34
yes, that is, let’s leave it a little bit now
01:20:37
pay attention look what you need
01:20:39
do
01:20:40
gray
01:20:45
to open with
01:20:48
photoshop
01:20:51
take
01:20:54
fielder blurr and gate and
01:20:58
we get some color we can pipette it
01:21:01
take
01:21:02
in this case there is no color but it
01:21:06
almost gray but look at what
01:21:09
chip
01:21:11
us blue
01:21:14
light with warm colors in the interior but
01:21:18
this is obviously a date wall this is well that
01:21:22
there is everything warm and there is a cold color
01:21:25
light together they are compensated
01:21:28
That's why
01:21:30
our our format is correct immediately
01:21:35
paint it a slightly warmer color
01:21:49
so live with us and gays
01:21:55
blue filling remains
01:22:00
a little bit of this then
01:22:05
blue filling remains and we don't have
01:22:08
this problem with balance
01:22:09
coloristic white balance we have
01:22:13
this light is the main color
01:22:17
Now I
01:22:20
I'll go over some basic ones
01:22:23
material
01:22:25
so let me look where in the comments
01:22:28
they were
01:22:32
can you create this scene yes you can shahzod
01:22:36
I probably commented on you
01:22:38
I missed it, I have a huge request
01:22:40
look listen carefully
01:22:42
don't be distracted, I'm already
01:22:44
agree with the fans you work for
01:22:47
available to collect commented on it
01:22:50
friends please everyone
01:22:52
all files, all scenes will be available to you
01:22:56
will there be a selection of useful sites
01:22:58
I threw my list of resources at us
01:23:00
All
01:23:02
everyone ignored listen ask
01:23:05
question
01:23:06
we'll give it but again
01:23:10
It's better to ask a specific question like yes
01:23:14
I can't please advise where I can get it
01:23:16
where is the map of heaven I'll tell you because it
01:23:20
as if I can’t give a list, as it were
01:23:23
for everything
01:23:24
used to make maps where the bottom
01:23:27
half was done in black no
01:23:29
it's worse not to follow the green and
01:23:32
yellow is not the ceiling black that means
01:23:35
blocked light and reflected light from
01:23:39
land he still has a question what
01:23:42
He
01:23:45
what about the noise don't make a noise
01:23:48
advantage over light circuit
01:23:50
no, actually, this is it
01:23:53
such an advantage the light is much more
01:23:55
you're rich
01:23:57
in general you can get something like this
01:24:01
from skye but you have to unscrew it like that
01:24:04
you'll spend a lot of time on this
01:24:06
and rip off the well-chosen one
01:24:08
more if you pick one up
01:24:11
rail and you will use it many times
01:24:15
this can become your style and this
01:24:18
much cooler
01:24:19
so okay let's move on we have
01:24:22
ceiling so we have it here by the way
01:24:25
see what else you can do if you
01:24:28
there is not enough light on the ceiling, this is eternal
01:24:31
disease
01:24:34
the interior of the boxes can be taken plain
01:24:39
put it outside the windows and
01:24:46
apply on it for example
01:24:51
just a white mat absolutely white and
01:24:57
we will add light to the ceiling like this
01:25:01
let me turn it off
01:25:08
settling
01:25:10
soft
01:25:14
Of course you can also use it on the ceiling
01:25:17
add light but in this case I
01:25:19
It’s not really necessary, but it’s better without it
01:25:23
I mean, without this, play on not
01:25:26
naturally looks like this
01:25:28
glow but in general this happens sometimes
01:25:32
so here you see this one here
01:25:35
bend as if there is a need for a modifier
01:25:38
smooth so that it looks even
01:25:41
reset antialiasing
01:25:45
now it’s better for something like this
01:25:50
we needed the book there
01:25:52
I think the light source will let's see
01:26:03
so I think that's part of this
01:26:08
geometry I need to apply
01:26:10
white material
01:26:21
not that white of course, just this one
01:26:32
you can immediately look at these objects and at
01:26:36
these and this one everything seems to be given
01:26:41
I use it and now editing it is simple
01:26:46
I make it lighter without changing the color
01:26:49
I don't change the situation all the time
01:26:52
I still need one and now I’m looking
01:26:55
on which one of us how much lighter this one is
01:26:59
material compared to this
01:27:02
this is what we need this one for
01:27:05
skill but friends look behind
01:27:08
the border has become 100 180 we don’t leave if we
01:27:12
180 is not enough then we go to the previous one
01:27:17
material and make it darker and
01:27:26
higher exposure
01:27:29
if we have overexposure somewhere
01:27:32
what to do let's ask the million dollar question how
01:27:34
do you think friends if we have here
01:27:36
there are overexposures what needs to be done
01:27:38
live and please chat right away I'll be right in a minute
01:27:41
for you to write about this topic
01:27:43
please write what needs to be done in
01:27:45
chat or at least think like you
01:27:48
do you think what needs to be done so as not to
01:27:51
there was overexposure
01:27:55
I already said that highlight compress
01:27:58
bad idea movie highlights also bad
01:28:01
idea what needs to be done, I answer, take a checkmate
01:28:04
And
01:28:10
apply another mat to these objects
01:28:12
which will be darker
01:28:31
and now I’m reading the questions
01:28:37
will reduce the light comp exposure of lunch
01:28:42
curz
01:28:45
color in the
01:28:50
albeto then remove reflect
01:28:53
It’s all just a matter of making the color darker
01:28:57
it turns out great
01:29:02
this is a very important thing, friends
01:29:05
I need everything you listed
01:29:07
wrong, this means that
01:29:10
look
01:29:12
all options are bad advice given
01:29:17
other people unfortunately please
01:29:20
Friends
01:29:22
accept this and start your projects tomorrow
01:29:25
use should say that this one
01:29:29
light, you know, again it’s similar, but in
01:29:32
overall it looks like something is missing yeah well
01:29:34
for example it gives the color you need
01:29:35
edit well, I'll add it, I'll do it
01:29:39
for example, a little colored
01:29:52
meadows
01:29:58
let's move on, what do we need next?
01:30:02
for example, we need to paint this and
01:30:05
chairs too, we take this
01:30:20
in fact, we do the same thing in 3d
01:30:24
what we did here on this one here
01:30:27
we fill the things with large spots
01:30:30
our interior
01:30:33
wolf
01:30:41
I'm copying this swearing, please note I'm not
01:30:44
I’m creating a new mat why so based on
01:30:46
of this material colors were applied and
01:30:49
all that
01:30:50
reflect so as not to add I just do it
01:30:53
darker
01:30:54
I make it darker how much darker I look
01:30:58
the reference one is even darker yes yes
01:31:04
see here like it's rounded
01:31:07
no depth no need
01:31:10
smooth
01:31:12
to reset antialiasing
01:31:18
so well, now you need color
01:31:24
so Dijon
01:31:27
reference
01:31:34
add situations and
01:31:41
change color
01:31:52
situations, try not to get close there
01:31:56
above 200
01:32:03
By the way, you can probably pay close attention
01:32:08
works if you move it work on
01:32:12
the values ​​there are very small
01:32:14
color changes
01:32:16
here for example ses
01:32:19
5 now it’s just pink and I don’t like it
01:32:22
I need pink, I need it like this
01:32:24
stayed better in this case
01:32:27
use albedo
01:32:29
but if we need to not change the color but
01:32:32
just within the framework of this color
01:32:34
make it darker
01:32:36
here it is, albe
01:32:40
ok but the chairs suit me but
01:32:44
this thing should be a little bit
01:32:45
lighter colors so I already have them too
01:32:49
Vitya, I gave the general outline and now I
01:32:52
I will divide them into two motorcycles and
01:32:58
a little
01:33:03
lighter and less color
01:33:14
somewhere like this
01:33:16
approximately
01:33:18
the floor is very large mat of course it is
01:33:22
I need to copy this same mat
01:33:24
I apply
01:33:25
I’ll do it and before trouble comes I’ll return one here too
01:33:29
I can already work on the colors for value
01:33:31
lighter
01:33:34
a little bit yellower here 23
01:33:37
simultaneously
01:33:39
less saturation
01:33:42
30 no 30 a lot
01:33:49
2726
01:33:51
25
01:33:54
plus minus
01:33:56
slightly colored
01:33:58
need to compare with reference
01:34:02
reflector of course see more
01:34:04
what glare and by the way very often guys
01:34:07
they confuse shadows and highlights, that is, reflect and
01:34:10
in this case, of course, reflect and
01:34:14
therefore, we will increase the number of reflections in
01:34:19
this material may have been lost on us
01:34:22
higher
01:34:25
approximately
01:34:28
Amazing
01:34:30
there still needs to be light on the ceiling so
01:34:34
let's add a little bit of it very locally
01:34:37
so that we carefully ensure that we do not
01:34:41
get rid of those contrasts that
01:34:43
we appeared which we created
01:34:50
rectangle
01:34:53
I'm answering the question: can I use it?
01:34:55
fakes are possible, but very wisely and very
01:34:59
carefully
01:35:05
so let's grid disabled
01:35:12
top front left this is how I work and
01:35:15
[music]
01:35:18
enemies are almost always in the sources
01:35:21
light I set a target
01:35:26
my shadow is a little at an angle here
01:35:29
until you see, that is, it is not parallel
01:35:31
therefore I will be the source of light
01:35:33
point at us
01:35:36
so let's make it clear where he is
01:35:39
shines clearly
01:35:41
I'll choose intensity a little less
01:35:44
of course it’s a darn thing, but I’ll post it
01:35:47
unit just to guide
01:35:50
him to where he needs to go and not hope that I
01:35:52
hit
01:35:56
take off I didn't hit, I would have thought I hit
01:36:12
I just got here
01:36:24
This is where I especially need light, that’s why
01:36:27
you can even do it already
01:36:45
let it be somewhere so maybe the bill will be
01:36:55
conditionally so a little wider and when
01:36:59
ok and now of course yes calculated
01:37:02
I'll spread it wider
01:37:17
let's get away from the lights
01:37:23
why is it so clear I wonder
01:37:29
light source small yes
01:37:36
when you have to do much weaker
01:37:49
the larger the light source the less
01:37:52
his shadows are always so clear
01:38:07
So
01:38:11
ceiling ceiling a
01:38:14
why is it so yellow? let's go
01:38:19
let's get rid of the colors a little
01:38:22
you don't need a little bit no a little bit
01:38:26
I'll leave him alone anyway, he's disgusting
01:38:27
it gets better, I'll leave it a little yellow
01:38:30
the light is heading bluish
01:38:40
something like this but I’ll move on to the input strokes
01:38:44
I poked it here with a pipette and removed the red one
01:38:48
from this to make it more blue
01:38:50
so I'm a little yellowish
01:38:54
light
01:38:57
slightly yellowish color of the ceiling and
01:38:59
slightly bluish light on it
01:39:02
it turns out very funny I even
01:39:05
probably a little more and I'll do it
01:39:16
this will be understood as much as possible
01:39:19
get the white ceiling I made
01:39:20
a little yellow
01:39:21
and shined a blue light on him
01:39:24
it turned out great even
01:39:27
funnier than the original
01:39:30
because of the contrast
01:39:34
go ahead
01:39:39
by the way, pay attention here
01:39:41
we are also re-re-lighted, that is, overexposed
01:39:44
because part of our task
01:39:50
ok also you have to understand that
01:39:53
vignetting is absolutely
01:39:55
natural effect of any photo and I
01:39:57
I highly recommend adding
01:39:59
also at this stage you can already add
01:40:02
blur scarf
01:40:09
so that the picture is a little clearer
01:40:13
like this
01:40:16
that we need one more glass, let's
01:40:19
this is it
01:40:21
we'll paint the shelves black stu basic
01:40:24
glass
01:40:26
done corona corona
01:40:28
logos
01:40:34
diffuse black
01:40:42
I use it, look at the highlights
01:40:44
disgusting class
01:40:47
glare what is it reflect means it is necessary
01:40:50
do less what reflect
01:40:55
this is normal this is normal
01:41:00
that's why pre-configured materials
01:41:03
this is complete heresy
01:41:05
preconfigured most standard
01:41:07
would have more materials
01:41:10
half reflect and that’s exactly how much we need
01:41:12
don't let it happen
01:41:15
so now, let's copy this one
01:41:19
And
01:41:20
I'll use these on these things
01:41:27
I apply and
01:41:29
d s a round
01:41:36
note that most people
01:41:38
did it like this
01:41:40
similar and
01:41:45
there must be color and
01:41:47
darker
01:41:51
reflect I think double is needed here
01:41:54
do now I'll show you what double is
01:41:56
Black is generally a super feature for people like this
01:41:59
materials it is visible
01:42:02
take this mat and
01:42:05
copy it, that is, I have two
01:42:08
absolutely identical motorcycles are now his
01:42:10
I use the second one and
01:42:13
raising publicity
01:42:20
like this and
01:42:24
let me show you what I'm doing, look
01:42:26
there is a clear black video, yes there is one here
01:42:30
such a blurry black, so I created two
01:42:33
material here this imitates blurry
01:42:36
black and this one imitates clear black
01:42:39
now we need to connect them like
01:42:42
crown cr1t very tlv brand curtains
01:42:47
by the author of the mix and
01:42:50
connect them like this via bass killer
01:42:53
I apply and
01:42:56
according to this map, smash to zero is
01:43:01
the first material is one hundred percent the second
01:43:05
material accordingly 50 is 50/50
01:43:08
but in fact we have a reflective motorcycle
01:43:12
you need a lot less, probably 20 to
01:43:16
30 let's do it like this 30 and
01:43:22
I make it more glossy and even now
01:43:26
maybe not 30 but-20
01:43:30
yes yes so much better let's do it
01:43:35
Let's check this is how it was, or rather this is how it became
01:43:39
what if there was
01:43:41
purely one then this one then like this
01:43:44
Now
01:43:46
like this
01:43:48
small thing but cool
01:43:51
Amazing
01:43:53
so we can still do it a little
01:43:56
edit balance
01:43:59
somewhere like this you can raise it a little
01:44:03
exposition
01:44:05
Fine
01:44:09
the crown loves contrast very much, but contrast
01:44:13
can be upgraded at the very last moment
01:44:16
when everything is not done
01:44:21
a little bit of contrast
01:44:24
a little bit of shadows
01:44:27
in general, further and further swearing
01:44:32
How much did we spend for this price?
01:44:35
30 minutes then the mats are done in an hour
01:44:41
the picture will be ready
01:44:43
ogre question how much time
01:44:48
would you spend to create this
01:44:51
picture from scratch, give it to yourself honestly
01:44:54
answer
01:44:56
how much for 23
01:44:59
well no less
01:45:03
one and a half hours the picture can be ready
01:45:06
since this is the stage to which we
01:45:10
I still need to go with you
01:45:13
not all not even a few weeks before
01:45:16
it will reach me at this stage for now
01:45:19
I'll stop
01:45:21
please do this step
01:45:25
or rather, send a picture step by step
01:45:29
light tonal solution plus local
01:45:33
mats
01:45:37
Well, let's first go to modeling
01:45:40
light there I will give tasks to everyone
01:45:42
individually because give general
01:45:44
recommendations but also quite stupid
01:45:45
the story is like this
01:45:51
friends, let's stop here
01:45:54
today and
01:45:55
[music]
01:45:57
So
01:46:02
great great questions so friends
01:46:06
That's all for the main lesson for today
01:46:09
I have absolutely no task so that you do not
01:46:13
remember everything we're talking about so
01:46:16
everything, that
01:46:21
in general we do everything in the main lesson 10
01:46:25
minutes break at 2050 2100 10 minutes
01:46:30
we meet and talk about the film
01:46:34
switch we meet in 10 minutes
01:58:16
friends let's go back we know
01:58:18
first day extension
01:58:20
what I said I will answer all questions
01:58:23
which are in the chat then or rather on
01:58:26
question that we have in the group in
01:58:29
discord here then I answered
01:58:33
all the questions that YouTube networks and then
01:58:36
we'll talk to you, well actually
01:58:38
relying on youtube chat and there we are
01:58:40
we will exchange all information
01:58:43
every subsequent lesson I will
01:58:45
I'll start by answering first
01:58:48
questions in this one here
01:58:51
under the chat there are questions for extension so
01:58:54
Anastasia will there be a lesson on difficult ones?
01:58:57
markings where it turns and bends
01:58:59
where it doesn't just go in a straight line, if not then
01:59:01
you can ask to write down often needed in
01:59:04
real projects will have both and
01:59:07
we will definitely take it and do something
01:59:11
similar in class and I have plans
01:59:13
recording of such a lesson so that and that and
01:59:15
something else will happen
01:59:17
exactly on my reference all the plinth
01:59:21
ceiling not ideal as a rule
01:59:23
get it right
01:59:26
such an effect so well, it depends on what you are
01:59:30
you mean not ideal because there
01:59:32
there is geometry and
01:59:36
Well, let's take a closer look
01:59:43
Well, I see from below it is covered with paint
01:59:49
I see modeling I don't know but as if in
01:59:52
you don't know, but this stucco molding
01:59:55
there must be a model there
01:59:57
appropriate
01:59:59
from above I see some cracks
02:00:02
certainly geometry, that is, the baseboard itself
02:00:05
korner I think you need it, although you can
02:00:08
and the ceiling a little
02:00:10
do my deputy although I don't know I'm not sure
02:00:14
that I would do it on the ceiling I would on
02:00:16
the ceiling was done clearly, but below it is necessary
02:00:20
working with masks is very interesting
02:00:24
technique we have a lesson on this topic in
02:00:28
I'll show you everything on the block
02:00:34
I will open the previous 74 there are not all blocks there
02:00:38
already open materials
02:00:40
well, for example, a combination, well, for example
02:00:43
that's the patina
02:00:45
but using the example of patina I show how
02:00:49
create such a thing really
02:00:51
you have a simpler case, you can even
02:00:54
will not do the sweep but that's the point
02:00:57
what will happen to you
02:00:58
black and white mask by which you commit
02:01:03
mix 2 materials essentially this
02:01:06
wall material and cornice material here
02:01:10
there is white and some colored one here
02:01:13
so this is what it will look like:
02:01:16
when will you load it into 3d max
02:01:20
you see how the mask is superimposed on this
02:01:22
such geometry is somehow complex
02:01:24
way where the white one will be 1 more
02:01:27
where the little black one will be there will be another mate
02:01:30
I'm here in this lesson telling you how
02:01:32
that's exactly what to do
02:01:36
there is a more complex version of this here
02:01:40
in the lesson about falling plaster
02:01:41
look it up there's quite a big lesson there
02:01:45
it lasts about forty minutes about combining
02:01:48
different materials for 1 geometry
02:01:53
how to prepare in general
02:01:55
this matter will be done at the stage
02:01:58
materials how to prepare geometry for
02:02:00
such a wall
02:02:04
A
02:02:06
Well, let's start with the fact that it's just an arch
02:02:09
please watch the tutorial on how to create
02:02:14
openings
02:02:15
let's do some modeling here
02:02:19
somewhere we had arched openings in
02:02:24
roundness but it's a round wall but kind of
02:02:27
you don't have to make it round, you do
02:02:30
make it straight everything for this more
02:02:34
do not need anything
02:02:35
the only exception there will be
02:02:38
scan and there will be a scan and
02:02:41
accordingly the arch so let's
02:02:46
I don’t remember this topic of a separate video
02:02:51
if I have
02:02:55
I showed you how to do it
02:03:00
literally just recently
02:03:03
master class, this is exactly the same situation
02:03:05
we had [music]
02:03:07
trump bam bam bam bam bam
02:03:09
here on this
02:03:12
now I'll show you where
02:03:15
right there, right there at the very beginning
02:03:19
first I cleaned the stage
02:03:21
I did this and here somewhere here
02:03:24
about 30 minutes
02:03:31
that's the first one at 31 minutes here I am
02:03:36
creating an arched opening prepared for
02:03:40
this is the layout of the deputy castle
02:03:43
please look at the stone
02:03:47
this video is like that
02:03:54
video about promotion tell for
02:03:58
diagram based on the example of the customer's teaching
02:04:00
designer but
02:04:02
because I wanted a course on visualization
02:04:06
find out examples of communication phrases everywhere
02:04:09
How are these two completely different stories?
02:04:12
Allah listen I'm happy
02:04:15
ask me questions but there are very
02:04:18
important nuance if you want we can
02:04:20
talk about this topic
02:04:22
about here is the visualizer designer
02:04:28
it's quite like that
02:04:32
such a sensitive topic
02:04:36
here it makes sense to talk personally with
02:04:40
you so that you are in the chat so that I don’t
02:04:43
just gave the answer
02:04:46
you and I just had some kind of dialogue
02:04:48
how to choose and wait for the heaven card from it
02:04:51
there was no audrey flick there strong
02:04:55
I don’t understand the questions, what does reflecta mean?
02:04:59
in strong
02:05:01
better ask a question
02:05:03
picture that you think is a reflector
02:05:05
because well, as if when reflect it
02:05:08
literal translation is a reflection if you
02:05:11
take a mirror and you are reflected in it, well
02:05:13
as if
02:05:14
two objects need to be placed in the mirror
02:05:17
reflected and so that you were
02:05:20
Yes, you need a mirror not to reflect you
02:05:23
remove either you or the ability's ability
02:05:25
mirror reflect less mirror reflect
02:05:29
this is a parameter to reflect you but you need
02:05:32
to be bitten by Dracula
02:05:34
therefore a
02:05:38
this is what it means to be strong and so that you
02:05:41
reflected but as if translucent, well,
02:05:44
in general there can be different interpretations
02:05:45
question please clarify something and and
02:05:50
best example
02:05:53
the first damages what the first home
02:05:55
task to simulate both scenes
02:05:57
exterior and interior in general, yes, we have
02:06:00
first look you are following the same
02:06:03
block like ours
02:06:08
here, that is, you have a blog block 1
02:06:13
modeling
02:06:15
you won't get further even if you do
02:06:18
want
02:06:19
further modeling therefore please
02:06:22
run model modeling and load
02:06:26
right here
02:06:27
as soon as you download it I will
02:06:29
I will comment and tell you what to do and
02:06:33
or I will open access to the next block by
02:06:36
to the light or I’ll tell you to fix it in the model here
02:06:39
this is this this is this this is this
02:06:48
how to make chowder how to make wood on
02:06:52
in the foreground if I have exactly the same model
02:06:54
did not find
02:06:56
what is the optimal method so vladlena
02:07:00
Romanova, first of all, there is no such thing as Vladlena
02:07:03
foreground there is foreground and
02:07:05
let's enjoy the adult
02:07:07
terminology foreground middle ground
02:07:10
background background is always background
02:07:13
Deal
02:07:15
there is a tree for a tree
02:07:20
three main tools and
02:07:23
you will always have to choose between
02:07:25
their first option is to do it
02:07:29
tree, that is, take a ready-made model
02:07:32
understandable and
02:07:34
one can hope that
02:07:37
or rather this tree may be good
02:07:40
scan and good map display with for
02:07:43
curry maybe if so then you're in luck
02:07:48
option number two
02:07:50
go to the quick gascan website and
02:07:53
find the barrel model there
02:08:03
which you will replace about this I will be on
02:08:07
talk more about architecture of course
02:08:12
Let's
02:08:13
So
02:08:17
Well, for example, there’s this one here, yes we
02:08:22
I’ll just take the whole model and put it on it
02:08:25
and I don’t mean that, that’s what they are
02:08:28
different and
02:08:30
in general, but I’ll say right away that they are not very good here
02:08:33
a lot therefore it seems
02:08:36
close all tools and
02:08:39
the designer's needs, of course, to
02:08:42
unfortunately it's impossible that's why it appeared
02:08:46
the third option is magic, that is
02:08:49
at the stage
02:08:51
work with image retouching replace 3d
02:08:57
model on
02:08:59
2d
02:09:00
picture of a tree
02:09:04
I’ll tell you only these three options honestly
02:09:07
find such a detailed tree
02:09:10
in the 3d model it appears almost
02:09:12
impossible so I would if I were you
02:09:15
did not install the 3d tree
02:09:18
I looked at what can be done from it, well then
02:09:21
what are his strengths and weaknesses?
02:09:24
sides because 0 is quite
02:09:27
a large number of good models
02:09:29
for example, it will suit your task
02:09:32
collection
02:09:33
migos models to max 3
02:09:38
I'll find it, I don't remember what number
02:09:46
Olya himself
02:09:57
but there
02:10:00
yes, look at these 9 trees in this
02:10:04
the collection is pretty good, that is, how
02:10:08
basis they can be used
02:10:11
try replacing the shader with them
02:10:14
trunk on some of the quick landslides
02:10:17
something from this or something from the text
02:10:23
Russian
02:10:28
there are these here
02:10:30
you can also combine them through masks
02:10:33
we will talk about this too, but the basics
02:10:36
you definitely need to be a 3d dream and
02:10:38
tree
02:10:39
which fulfills 80 percent
02:10:44
tasks
02:10:52
what you just showed from Alba to
02:10:55
when choosing a color, where is it?
02:10:57
tighten it up look let's do it
02:11:01
is the albedo in the real world in the real
02:11:05
in the world this is the coefficient
02:11:07
reflective ability to reflect
02:11:10
light of some material
02:11:14
tor
02:11:17
ability to reflect light
02:11:21
material, for example, this is wood
02:11:24
how much light reflects what color is
02:11:29
in this same well, that is, in the physical world
02:11:34
the color is
02:11:37
reflected light from an object
02:11:41
what is texture is the difference between
02:11:46
ability to reflect light on different surfaces
02:11:49
different areas
02:11:51
object surface
02:11:54
that is, the molecule is darker
02:11:58
reflects less light than a molecule
02:12:01
lighter but if Safin is like that
02:12:05
primitive yes a
02:12:07
that is, for us albe yes this is lordship and
02:12:14
dark texture but
02:12:18
in the real world this is a separate parameter
02:12:23
from
02:12:25
reflecta of 3d or rather from diffusion
02:12:30
molecular mesh and since in 3d
02:12:33
We don't have a molecular mesh in our graphics.
02:12:36
there is a texture then albe yes it’s simple
02:12:39
mixing textures with black color
02:12:43
just a coefficient where one is one hundred
02:12:47
percent texture a0 is one hundred percent
02:12:49
black color just mixing either
02:12:53
mixing here and here light and with black
02:12:55
the color that we are in
02:12:58
diffusion was set, I mean for example
02:13:01
this color with black
02:13:05
but only on a mathematical level and not
02:13:08
at the level of choosing colors like this
02:13:12
doors and alba and indeed in any
02:13:15
another render to the system as a whole even here
02:13:18
if you put the color black here
02:13:21
here is the texture then these parameters
02:13:25
you can get the same value
02:13:27
which is shorter here
02:13:30
albena in 3d graphics it's easy
02:13:33
mixing with black
02:13:35
accordingly in any render system
02:13:38
unreal engine in I won't end anywhere
02:13:42
you can just mix the texture with
02:13:44
black and get the same
02:13:46
albedo effect
02:13:52
so let's move on he
02:13:56
on my reference there are chairs and wooden ones
02:13:59
the beams are all different, this is necessary for each model
02:14:03
And
02:14:09
A
02:14:11
but I see the difference in the backrests in the deflection
02:14:14
I don’t see the beams
02:14:17
according to the deflection, well, you can copy them and
02:14:21
there's definitely some ff girl there
02:14:25
modify the same chair of course
02:14:28
new models are not needed, but
02:14:31
change it a little, yes of course it needs to be done
02:14:35
and there is a trick that you are actually asking
02:14:38
the right questions, you're super good at
02:14:40
in fact, one dinar is right for you
02:14:44
good girl, the point is that you turned
02:14:46
Please note how the photo differs from diza
02:14:49
because in the video we would take one
02:14:50
chair and replicated it would look
02:14:52
super mathematically the same and these
02:14:55
that's the difference, that's what you need here
02:14:58
test to see how much
02:15:01
big difference between the same thing
02:15:04
a chair but also
02:15:07
what actions need to be taken in order to
02:15:09
so that they look like different peoples
02:15:12
with beams I don’t see much to be honest
02:15:16
differences and I see the texture there, I see that they are
02:15:19
just a little bit but rhythmically are just
02:15:21
move them left and right
02:15:23
down up manually no need to do this
02:15:27
some kind of modifiers, especially 0
02:15:30
change the handles one higher and lower a little
02:15:32
it will take 30 seconds to move
02:15:34
but it will be very lively
02:15:37
for real
02:15:40
I can’t seem to drop the camera perspective
02:15:43
perspective camera moved focal
02:15:45
distance changed pier timati
02:15:47
used something doesn't work
02:15:50
[music]
02:15:51
I think first of all I have it ready
02:15:54
fig recorded analysis on the construction of this
02:15:56
scenes if you want I can add it to you
02:16:00
but of course I recommend it
02:16:02
experiment on your own because
02:16:04
Well, the scene as a whole is not quite difficult
02:16:06
Here
02:16:11
as if here
02:16:14
look right away you asked the question like that
02:16:17
what do you think
02:16:20
it's not a question
02:16:22
and the statement that something is not going well, well, as it were
02:16:27
let's give I I I can say poor
02:16:32
Sherzod how would you like it if you have
02:16:36
something doesn't work out, what does that mean?
02:16:39
what do you have
02:16:40
It doesn't work out yet, no offense, yes I do
02:16:45
I have to say it like it is, it means that
02:16:47
you don't understand something or ask a question
02:16:50
so guys I did this this this this this
02:16:53
it turned out like this [ __ ]
02:16:55
fix it and this will be correct
02:16:58
the question is, in response to what you just wrote, I
02:17:01
I can’t answer because well
02:17:03
would
02:17:05
no, I shouldn’t feel sorry for you, right?
02:17:08
you need to give an answer in order to
02:17:10
to give you an answer you don't need to understand what you are
02:17:13
they did it, but somehow they just don’t work for me
02:17:15
well, poor shahzod goes, let me
02:17:20
I'll stroke you
02:17:23
I remembered a joke a good photographer like
02:17:26
vampire in the mirror no shadows are reflected to me
02:17:28
rejects yes I subscribe to some
02:17:32
photographers and constantly watch how they
02:17:34
stories of yourself in mirrors and in
02:17:39
different reflective surfaces
02:17:41
cover up
02:17:42
In general, I would understand this, even I can
02:17:45
agree that it is necessary to communicate
02:17:48
the phone understands what is needed first
02:17:50
describe what I can do then for
02:17:53
what amount but what to talk about before that
02:17:57
visa need visualization for ready style
02:18:00
chosen first thing he looks at the portfolio
02:18:02
in theory he likes everything then his
02:18:06
if he likes everything then I am in pain
02:18:10
I satisfy yes and most often a sambist
02:18:14
suggests designer employee
02:18:19
whom
02:18:21
in this case, how to start communication
02:18:28
listen, let me tell you honestly
02:18:31
I don’t work with interior designers and so
02:18:33
why not because there
02:18:36
In short, the point is that
02:18:40
us studio
02:18:42
visualization visualization studio a
02:18:46
on visualization, well, that is, this is ours
02:18:49
business and we make money from it and
02:18:53
the more money we earn the better
02:18:57
for business and there is money where you can do one thing
02:19:02
make and sell many times more accurately
02:19:06
there is a lot more money where you can
02:19:08
do one thing and spend a lot
02:19:10
time to do one thing and sell it
02:19:13
this is one time it's just mathematically
02:19:16
this is why we don’t work with designers
02:19:18
interior because
02:19:20
they sell one once if this one
02:19:24
for example, a person earns money there
02:19:27
I don't know
02:19:29
two thousand dollars for example
02:19:31
design project is how long it is ready
02:19:33
give you five hundred for visualization
02:19:35
it's not a buck for us
02:19:38
not the situation so we like
02:19:42
we don't work with this and
02:19:46
working with interior visualization we
02:19:48
We work, for example, with furniture factories
02:19:51
which visualizations can be sold there
02:19:53
some kitchen or wardrobe or
02:19:57
there's a living room or something else for that amount
02:20:01
which suits us because they have
02:20:02
this amount physically exists and they themselves
02:20:07
this kitchen will make money many times over
02:20:10
they can pay us too, so we don’t
02:20:15
We work with interior designers therefore
02:20:17
I can't answer your question
02:20:20
because I don't I don't do this
02:20:25
way yes
02:20:27
Once again I under no circumstances want
02:20:30
you thought that I was trying from you as if
02:20:32
do not answer or hide something from me
02:20:35
I just have a different way of thinking about it
02:20:38
walked long enough and I encountered
02:20:40
same problem
02:20:42
which you ask and the meaning is that
02:20:44
I didn’t find the answer to it, I’m not saying
02:20:47
that she is not there, maybe there is, but in
02:20:51
In any case, this is not for my business
02:20:56
efficient way of doing business
02:20:59
you see, yes interior design is possible
02:21:02
do it there for a month and earn money
02:21:05
I won't have anything for 500 dollars, man
02:21:08
for paying wages in this case and
02:21:11
if I give it to him for example there
02:21:14
I can do the task in the kitchen, then I can do it in every kitchen
02:21:17
sell for like thousands of dollars there
02:21:19
and he will do it for four days
02:21:22
from this I can make it so that
02:21:25
I earned everything and this visualizer
02:21:29
those people who need to be paid salaries
02:21:32
which visa lawyers do not rent
02:21:35
offices purchase of computer everything
02:21:37
you understand the rest yes
02:21:40
that's why once again I don't have an answer to
02:21:43
your question is simply because I don't
02:21:44
I do this all the time
02:21:48
in 2d the panda can be moved
02:21:54
camera as a perspective clamped in the sk
02:21:56
Roll is not the way to move the camera
02:22:01
perspective held down scroll it does not rotate
02:22:03
and answered that it is possible when
02:22:05
need 2 already
02:22:08
then you need it already
02:22:10
move the camera show me how to do it like this
02:22:14
well let's figure it out
02:22:16
if I get you right
02:22:33
I hold the wheel and move it where I moved it
02:22:40
everything is back
02:22:44
2d under zoom scroll am moved closer and clamped
02:22:49
wheel middle mouse wheel but
02:22:53
moving
02:22:58
All
02:23:00
I hope I answered so let's stop by
02:23:09
so I often use pixel
02:23:13
never use quick
02:23:15
I saw you using it
02:23:18
quiksilver why
02:23:20
very simple actually because
02:23:23
it still works out
02:23:29
like this
02:23:31
melting if the texture is very
02:23:35
complex but very hidden I didn’t have
02:23:39
no task on a large landscape where
02:23:42
this could help me, that is, if I
02:23:45
something needs to be done
02:23:46
small local then I'll do that
02:23:50
masks or a combination of two materials
02:23:55
I haven't found a single situation where
02:23:58
it was, well, that is, it was a quicksinx mixer
02:24:02
it would be better than something that can be done simply
02:24:05
combination of two materials
02:24:08
I think it's stillborn
02:24:11
tool
02:24:12
I don’t know where it will be useful when I see
02:24:16
can you give an example
02:24:18
suddenly ready to discuss
02:24:22
if you turn out to be right we will
02:24:24
use on trees and
02:24:26
plants did you use the new fix yes
02:24:31
Moreover, we even created our own
02:24:33
own
02:24:34
collection of Christmas trees in graphics, can you use it?
02:24:39
recommend when the task is to do
02:24:41
tree vegetation on
02:24:43
exactly the foreground so Vova look
02:24:47
there seem to be two questions and two
02:24:49
misconceptions
02:24:50
Well, first of all, yes we used
02:24:53
recommend it as a plant creation
02:24:55
in general I can, yes it’s quite difficult there but
02:25:00
you can do it, but it’s much more profitable faster
02:25:04
and it’s cheaper to buy ready-made ones for max 3
02:25:07
honestly that is
02:25:10
but if you need foreground and you
02:25:14
you need straight quality quality in the picture
02:25:16
then this is matt painting and these are sprites
02:25:21
plants, well, in the sense that it’s for the crowd
02:25:23
yes, that is, the cat catalog is a photograph
02:25:26
plants
02:25:28
cut out from some photograph
02:25:29
inserted into your frame, that is, only
02:25:33
this will give you top
02:25:35
visualization
02:25:37
top effect
02:25:39
detail in the foreground
02:25:43
lessons will always be held one at a time
02:25:46
angle as if
02:25:48
because if you put a second camera in
02:25:51
the other corner will be completely different
02:25:54
beautiful picture on a large volume of light
02:25:56
configure if
02:25:58
than from one angle we see large windows
02:26:01
she's a cliche it's not true look
02:26:05
the point is that
02:26:08
this is about the same as if
02:26:11
They said look, I'll post it
02:26:12
turned on the light
02:26:14
here I did my makeup, set the light and
02:26:17
I did my makeup in this light, that means
02:26:19
that I will change the light and in the photographs I
02:26:22
I'll look worse on one side
02:26:25
of course if you set it up do it
02:26:28
all the maximum effect on under this light
02:26:31
then in this situation you will be as
02:26:35
looks nice but that doesn't mean
02:26:38
what if you change the light there?
02:26:41
everything will be much worse for you, no, it’s just
02:26:45
it will definitely be a little different
02:26:48
but some one more spectacular light on
02:26:52
I don’t know that she will be worse than others
02:27:04
on the big
02:27:07
big
02:27:08
Why does the light come out so gorgeous?
02:27:12
big windows of course so the light comes out
02:27:15
chic and if there are usually windows
02:27:17
for example, hands with conventional non-panoramic
02:27:20
windows
02:27:21
she's also Keisha that's true it's not
02:27:25
it’s true that it’s even worse with large windows
02:27:29
light I'll explain why because let me
02:27:32
even demonstrated
02:27:34
when you have
02:27:37
small window
02:27:39
with a little something it’s much easier for you
02:27:42
make a holy shadow composition i
02:27:45
I actually encounter this very often
02:27:48
And
02:27:49
no offense, this only means that you
02:27:52
this is not your opinion
02:27:56
this opinion came to you from somewhere
02:28:06
second material crown
02:28:10
legacy intel
02:28:15
I made it like this, it's a dacha there
02:28:21
here we go
02:28:24
blocked and
02:28:26
blocked l
02:28:30
from below to do something about
02:28:32
window sill to
02:28:35
for example on
02:28:39
Of course there will be less light
02:28:47
accordingly we will raise the exposure
02:28:52
Here
02:29:01
actually everything
02:29:03
Well, for example, in this situation we would take
02:29:06
and set
02:29:08
is there any light in this room
02:29:15
just to
02:29:19
for example, let's turn on the pro, they'd just turn on
02:29:22
floor lamp
02:29:28
with some warm light
02:29:54
very yellow on
02:30:07
everything is
02:30:09
us this picture is even more spectacular in
02:30:13
in the sense that it is more contrasting on
02:30:15
more
02:30:17
emotional something that we had
02:30:21
this is how you can do I don’t know what to achieve more
02:30:25
greater effect
02:30:26
now let's compare directly, I won't
02:30:31
it takes a long time to render, I think that’s all for everyone
02:30:32
I see yes
02:30:34
Let's do this print screen and now I
02:30:37
just control z
02:30:40
ok what control z
02:30:47
here I had 4 counts up to 4
02:30:51
somewhere like this
02:30:56
which one is more expressive?
02:30:58
picture please tell me
02:31:00
of course the one on her right
02:31:03
more contrast it has more dynamics
02:31:06
so no, well, that is, what you
02:31:09
you ask this but it's clichéd and
02:31:12
opinion that is
02:31:14
it's not true, it's the same as what I'm telling you
02:31:19
like right away
02:31:22
working with a red light is harder than
02:31:26
gray
02:31:28
the answer is well, or why did you decide no?
02:31:32
not true
02:31:33
no, it’s easier to work with small windows
02:31:35
than with the big ones why because with
02:31:37
large windows provide more light
02:31:41
squares, that is, roughly speaking from everyone
02:31:44
sides it fills all the shadows and
02:31:47
small windows, on the contrary, give a very narrow
02:31:51
directional stream of light that gives us
02:31:54
gives contrasting shadows that are easier to handle
02:31:56
work
02:31:57
such a thing and
02:32:04
about the other corner, well, let's do it too
02:32:07
So I'll try to demonstrate and not
02:32:11
just describe it in words, install it
02:32:14
we set this angle and do this with
02:32:17
a brand, well, well, they shouldn’t be like
02:32:20
I wouldn't bet stupid guys
02:32:23
I’ll give you beautiful shots and show you an example
02:32:26
not a beautiful shot in this light
02:32:30
it will be the ugliest light
02:32:34
let's not even do that first theory
02:32:36
a little theory file new
02:32:40
let it be so
02:32:54
for example a top view
02:33:00
some object
02:33:08
oh well
02:33:10
the camera is standing
02:33:12
here
02:33:15
captures this object with the most beautiful light
02:33:18
will be at 90 degrees to this object with
02:33:22
any side
02:33:25
acceptable range plus somewhere 10 20
02:33:31
here 10 here 20
02:33:35
this is the most classic degree light
02:33:39
of course
02:33:41
the light from this side is called backlight
02:33:46
it will be a more artistic light
02:33:49
you will automatically be more
02:33:51
artistic perspective from this side
02:33:54
this would be the worst idea to create
02:33:57
at all
02:33:59
light therefore put the window with put
02:34:03
the camera from the window side is always
02:34:05
loss on and the decision is without options
02:34:09
you can get realistic maybe
02:34:11
you can get exactly realistic
02:34:14
is it beautiful no and now we are here I am this
02:34:16
I'll demonstrate
02:34:17
Look, our light is just under 90
02:34:19
degrees and now what will we do?
02:34:22
let's make it look ugly
02:34:28
Well, for example, this one from the window
02:34:33
now clipping
02:34:55
so where
02:35:29
not the most suitable angle for Chesnov
02:35:32
this
02:35:35
let's make the viewing angle wider
02:35:43
on the contrary, a pause is given 1
02:36:04
in general it's something like this
02:36:08
this is the most ineffective way to bet
02:36:11
camera in relation to light these are laws
02:36:15
compazine who doesn't have a composition
02:36:17
chiaroscuro composition and if we
02:36:20
let's take exactly the same one
02:36:23
angle but from the other side
02:36:29
it will be much better
02:36:37
we didn't prepare this stage for this
02:36:40
angle of course but we have it here
02:36:42
shadow and chiaroscuro reflect and
02:36:48
this angle will always be much better
02:36:51
moreover, if not to be at all but like that
02:36:53
that's how it would be
02:36:55
stubborn sheep don't do it like this
02:36:59
there are special angles that are like this
02:37:01
will purposefully look bad
02:37:04
then no one is stopping us from changing or rather
02:37:08
do
02:37:10
this scene consisting of the same angles
02:37:14
Now I’ll explain what I mean
02:37:17
make the main orientation
02:37:20
same as main angle
02:37:26
like this for example
02:37:39
do for example we want to remove the table
02:37:43
there with someone
02:37:44
any details on the same
02:37:47
angle or
02:37:49
at the opposite angle
02:37:52
like this
02:38:03
we will have light at 90 degrees
02:38:06
everything looks beautiful in this frame
02:38:08
since this stage is not prepared for such
02:38:10
angles there are no such models but the point is
02:38:13
that you set the angle and
02:38:15
in this range
02:38:20
in this well here in this respectively
02:38:24
here in this and, as a last resort, in this
02:38:28
if not, change color
02:38:32
Once again we have a task to make great
02:38:35
Pictures
02:38:36
I assure you that you have a strong
02:38:41
it would be faster to make two different ones
02:38:44
there are, for example, three angles of light from here
02:38:48
this light and two angles with this one
02:38:49
light than to look for one general light for everything
02:38:53
five angles
02:39:01
A
02:39:05
photographer whose work you use
02:39:07
I don’t have any top studio references
02:39:10
photographers pinterest pinterest and
02:39:13
probably ardelle that's what I am
02:39:17
I use reference of study to search
02:39:20
how to understand how
02:39:23
I'll put up the light on the stage if we
02:39:26
gave a ready-made simulated scene without
02:39:28
references say make a beautiful light
02:39:30
how to make a beautiful cut-off to
02:39:33
create a capital frame Alexander is
02:39:35
great question first of all you need
02:39:38
find reference
02:39:39
well that is me
02:39:42
I swear to you here
02:39:45
any absolutely artist I have to si
02:39:49
ji artist who
02:39:51
whose work
02:39:54
worthy of at least a little respect right away
02:39:57
they will tell you that bizzarro doesn’t exist without a reference
02:39:59
start working
02:40:01
any artist who works cool
02:40:04
will tell you don’t start without a reference
02:40:07
works if you haven't found reference this
02:40:10
know, that is, searching for a reference is
02:40:13
the first stage doesn't don't matter, that's it
02:40:17
how would he say so
02:40:19
think that before you open
02:40:22
3d max you need to find the reference stage
02:40:25
this stage is so mandatory
02:40:30
further how to understand how to set the light
02:40:33
at 90 degrees that's how I just did it
02:40:36
answering
02:40:38
Anna's question showed
02:40:44
simulated scene without simulated
02:40:47
please don't have any problems at the stand
02:40:49
simulated scene without reference
02:40:51
reference is a must if you need it
02:40:53
they don't let you find him
02:40:55
on one's own
02:40:56
no one is saying that you owe it
02:40:59
to give you
02:41:00
in reference you need them and if you
02:41:04
someone gave it to you just
02:41:06
made the job easier but before
02:41:09
negotiate with anyone about
02:41:12
visualization you need I you can
02:41:16
approve but when it says that you
02:41:18
you will work, but the first stage is you
02:41:21
must immediately say that you first
02:41:23
agree on references so as not to
02:41:25
it turned out that your client is waiting for something
02:41:28
it will be somehow and you think like this
02:41:31
shows you're wasting a week on work
02:41:34
in a week you will give me the results
02:41:37
the client wanted something completely different just for
02:41:39
this requires reference glazing
02:41:41
find confused
02:41:50
So
02:41:51
light homework 1 make a price
02:41:54
which has just been dismantled or
02:41:56
skip exactly these knowledge skills
02:41:59
nuances through yourself and conduct your work
02:42:02
now no, of course, just call yours
02:42:05
yours if you want to work with it
02:42:08
reference please this is a possibility
02:42:11
you will all scenes will be loaded
02:42:15
But
02:42:17
The task for the course is of course yours
02:42:20
own scene based on that
02:42:22
references you chose from
02:42:23
modeled hope from modeled or
02:42:27
your prices according to the approved reference
02:42:29
need to look at the models to download
02:42:31
I realized this from a similar question above, well
02:42:35
I hope not anymore, of course you are friends
02:42:39
choose chose defense then
02:42:41
model send prince queen
02:42:43
modeling and then I give you access to
02:42:46
light and you start making color
02:42:52
please tell me either the pool or
02:42:55
the house stands at an angle also easily
02:42:58
maybe well I think that's right
02:43:01
answer house in relation to the pool
02:43:05
not a parallel but so that someone at an angle but
02:43:09
it's like
02:43:11
It’s just that these are risks and what’s the difference?
02:43:15
get attached prospect
02:43:18
get attached if it looks like it's to the house
02:43:21
straight verticals won't work
02:43:23
say yes no need to say hello you yourself
02:43:26
answered your question then the house is not
02:43:28
parallel to the pool it could be
02:43:30
easily build a pool you have
02:43:34
a long terrace building on it
02:43:37
house put the soul at a different angle
02:43:39
to change the angle and select as in
02:43:42
perspective mode only two depots
02:43:45
so to change the angle and pick up
02:43:49
as in perspective mode
02:43:55
2
02:43:56
I'm creeping mod I meant like work
02:43:59
again about 4k monitors zoom mode
02:44:01
it would be more convenient to show my perspective
02:44:04
The question is clear, no salt, I don’t understand
02:44:08
than the question is what do you need to do to
02:44:11
change the angle and select
02:44:17
How
02:44:19
perspective only in 2d mode had
02:44:23
rotate and no pan zoom in 2d at the same time
02:44:27
Well, of course it’s some kind of thing, if so then no
02:44:30
I
02:44:31
I generally don’t use 2D pan zoom because
02:44:34
What is this
02:44:35
is not
02:44:37
approaching it is rather an increase
02:44:40
render
02:44:41
the textures there will be of poor quality
02:44:44
displacement will be nicotine and, well, in short
02:44:45
I still don’t use this tool
02:44:47
I use it especially but
02:44:51
as if so
02:44:53
why are they legacy crowns ntl because
02:44:56
8 my crown no crown mtl crown
02:44:59
legacy mtl is the former crown
02:45:01
intel
02:45:02
why is it better to save png renders o
02:45:05
oil no typhus better but just png weighs
02:45:08
much less than a
02:45:10
it's even better to save Vader renders by
02:45:14
secret it weighs a little and the quality
02:45:17
much, much better
02:45:20
how to make an orthogonal view from the camera
02:45:23
wearing a crown
02:45:24
orthogonal view from the camera in the crown like this
02:45:27
Let's see
02:45:31
in Malta
02:45:33
We'll see
02:45:44
He
02:45:58
start schedule
02:46:00
project we are and type of art schedule
02:46:18
do you show finances to clients?
02:46:21
studios where you can see your studio
02:46:24
rift to clients yes of course we
02:46:26
be sure to confirm reference this
02:46:29
straight terms let me I didn't show you
02:46:33
I'll probably start the next lesson with this
02:46:36
but we have this algorithm
02:46:38
work and I already recommend it to you first
02:46:43
stage from zero to ten percent is
02:46:46
By the way, at this stage we are preparing
02:46:48
we carry out
02:46:50
reference selection
02:46:53
checking drawings and selecting materials
02:46:56
that's all you need, let's check what
02:46:59
we have everything you need to get started
02:47:02
works
02:47:03
this is important only after we
02:47:07
we understand that everything exists only after this
02:47:09
model
02:47:11
model model model 30 percent
02:47:14
works, that is, together with preparation 40
02:47:16
the whole model is like the whole model
02:47:20
ready light + materials well here it is
02:47:23
light that takes up five of these
02:47:26
next 30 and
02:47:29
the rest is 25 and tomatoes
02:47:34
for rendering we also leave 30
02:47:37
percent render time
02:47:40
now I wouldn't really call
02:47:43
about 20 percent of the render time
02:47:47
but in this plate there is no 7
02:47:51
meaning the meaning is that we are rendering time
02:47:53
lay it on
02:48:00
in fact, I don’t tell you yet
02:48:05
showed but you will have this video
02:48:07
I'll show you everything
02:48:12
So
02:48:26
Well, this is the video she has already recorded from
02:48:29
mounted
02:48:32
even
02:48:35
And
02:48:36
even voiced
02:48:38
there is absolutely everything here
02:48:41
description of what I'm saying now
02:48:43
here you see I changed it a little
02:48:46
preparation here it's all there is there is
02:48:48
I'm sorry, I just didn't have time to do better
02:48:51
it will load on you it will
02:48:53
here's where it's even described by date, here I am
02:48:58
I’ll assume that he’s been there for, like, four days
02:49:01
for the project
02:49:03
10 percent from 10 a.m. to 3, well, in general I
02:49:07
I think it's clear enough here
02:49:09
give yourself a princescreen if you want
02:49:11
study and at your leisure right by the hour
02:49:15
painted some project this is for
02:49:18
for example, it doesn’t know that there are three or
02:49:21
you need four days, this is a must
02:49:23
doing so
02:49:24
you can push this diagram into one
02:49:28
day and month
02:49:30
will be scheduled approximately the same
02:49:33
this detail
02:49:37
should appear again
02:49:43
Then
02:49:44
Right
02:49:49
so let's go usa
02:49:54
where can we see our studio so far
02:49:57
nowhere but we will have a website launching soon
02:49:59
oh I'll show you
02:50:02
and during our course
02:50:05
that's what it will be called for now
02:50:08
haven't presented it yet, just showed that we
02:50:11
We are working on it and will there be lessons like this?
02:50:14
by crown 7
02:50:16
bend we work in the crown of the family everything that
02:50:19
we need to touch on something new, let's touch on everything
02:50:21
what do you need
02:50:24
We are waiting for what we don’t need to touch
02:50:26
let's touch on there's a new number
02:50:29
material physics listen I actually
02:50:32
I tried to work as a material physicist
02:50:34
I didn't like the meaning of physics
02:50:37
the material is very much tied to presets
02:50:40
that is, they make the crown even more for
02:50:43
lazy
02:50:44
but the trick is that these presets are very
02:50:47
We're not very ideal, let's be honest
02:50:50
I don't like me anyway
02:50:54
I prefer to configure it myself
02:50:55
still there
02:50:59
it is assumed that
02:51:02
that is, I have to choose simply from if
02:51:05
this is metal, it should be like this
02:51:07
damn, I don’t want to, I want to, how could he do otherwise?
02:51:11
looked
02:51:15
that's what slayer mtl models did
02:51:19
lamp double click this option physics
02:51:21
no this is from the first crown is this this
02:51:25
everywhere there is
02:51:27
just a combination of two materials
02:51:30
interest rates and all the basic stuff
02:51:34
it is better to use a crown or a standard
02:51:37
me standard
02:51:45
Mikhail look
02:51:48
what are you asking about?
02:51:53
about technical nuances
02:51:56
A
02:51:57
I'm telling you that here
02:52:02
how can I give you such an example?
02:52:06
just imagine that you
02:52:09
for example p
02:52:12
write a poem
02:52:14
your task is to write a poem
02:52:16
you're asking me a question, don't tell me
02:52:20
please, here I am writing a poem
02:52:22
For example, I want to please a girl
02:52:26
please tell me the curl in the letter a
02:52:29
do it like this or to the left
02:52:33
tuck or left and up
02:52:35
tuck and I tell you what you need to do
02:52:39
the content of the poem needs to be checked
02:52:43
make it so that it is in any font
02:52:46
a poem was written that
02:52:48
explain your feelings to her
02:52:50
you understand what this is not an important question and
02:52:54
topic with another color picker, maybe
02:52:56
achieve incredible results
02:53:00
no matter just put it out of your head
02:53:02
don't do this, don't do this
02:53:05
use chiaroscuro so that you
02:53:07
the contrasting light was all important
02:53:11
the rest is [ __ ]
02:53:12
Honestly
02:53:14
at this stage then masks are important when
02:53:19
this is the next powerful checkpoint
02:53:22
working with masks
02:53:24
as part of the detailing so friends on this
02:53:28
in the dice discord chat everyone let me
02:53:32
I'll answer your questions
02:53:34
which are on YouTube
02:53:38
So
02:53:43
if the camera looks out the window what to do
02:53:46
with perry flowers on the slopes
02:53:48
see the same answer as there was
02:53:51
on our
02:53:52
according to the exposition at the very beginning
02:53:55
you don't have to do anything with the slopes
02:53:57
lower exposure
02:53:59
do well fix it this way
02:54:02
but if
02:54:06
as if you have already passed this stage and
02:54:10
you understand that this is exactly what is needed
02:54:12
correct overexposure on slopes
02:54:16
lower the exposure and make the frame darker
02:54:19
then you will have the logical next
02:54:24
question okay then the interior is dark like
02:54:26
make the interior dark and light for you
02:54:31
need to be saved as two frames with different
02:54:33
exposure or
02:54:36
cool thing, for example we render
02:54:39
here's this frame, give it to me
02:54:43
crown one
02:54:45
slightly in ranking
02:54:47
literally
02:54:49
just a minute
02:54:51
or half a minute
02:54:57
for example, like this and we have it here
02:55:00
re-re-light
02:55:01
save the image to
02:55:04
format called hdr
02:55:08
now all volumes of the ulta weigh a little
02:55:11
weighs a ton this is another cliche
02:55:13
which they really will weigh the same
02:55:15
let's call jpeg 123
02:55:29
open photoshop here is our picture
02:55:32
now let's use photoshop
02:55:36
layer exposure
02:55:39
lower
02:55:42
saw we got rid of this problem and
02:55:45
now let's take it
02:55:49
brush
02:56:13
I
02:56:20
so the noise is over the edge and
02:56:24
vice versa
02:56:47
can you be more clear?
02:56:52
everything is fixed
02:56:58
xaar we are friends
02:57:03
go ahead
02:57:12
scientific method
02:57:14
survey always reset materials and
02:57:16
configure them from scratch if models with
02:57:19
good shaders as good
02:57:22
look
02:57:28
[music]
02:57:30
the meaning is not good not or bad
02:57:34
the point is whether this shader is right for you
02:57:37
or not your scene but for now you don’t have
02:57:39
global resolved coloristic
02:57:42
situation you won't know in any situation
02:57:45
in case, look at this course
02:57:49
do
02:57:51
coloristic solution like me
02:57:53
just showed the color with a reflex here
02:57:55
this is how it was today if
02:57:58
suddenly you have somewhere material that
02:58:01
perfect to replace this
02:58:04
color solution
02:58:05
please put
02:58:08
but in the second stage in the next stage on
02:58:11
checkmate stage
02:58:14
why are troubles now more important than the moment?
02:58:16
chair
02:58:18
it’s not more important just if we move in
02:58:22
black we will change color that is
02:58:26
me and between saturation and
02:58:29
if you lower the albedo the light will not
02:58:33
it just changes it gets darker it
02:58:35
just like this is a nuance of working with
02:58:38
computer graphics
02:58:41
try to do the same thing as me
02:58:44
you'll see, that is, in a high situation
02:58:49
you will see approaching zero in tone
02:58:52
how does your color begin?
02:58:55
change in such jerks
02:58:58
so that this doesn't happen for lunch
02:59:04
I only work in my pocket if not
02:59:08
mastered by faith you can count on happiness
02:59:12
and after completing the course, of course you can
02:59:15
pass in one render system in
02:59:17
two or three to make the interior or
02:59:19
architecture anything just like
02:59:22
working only in the crown it's like
02:59:27
it's the same as a writer
02:59:29
poems and
02:59:32
only one who has lived can make a rhyme
02:59:35
Yes, you can write such a poem, but
02:59:38
it limits you greatly the same thing
02:59:41
and with render systems that is what you
02:59:44
you work in the crown, that is, here you go
02:59:45
look you say I'm an artist I say
02:59:48
ok I give you a felt-tip pen and you say
02:59:51
no, I only draw with a pencil and I’m okay
02:59:53
it would be cool but like, well, for example
02:59:56
Why can’t you paint a fresco?
02:59:59
because it’s like he doesn’t draw
03:00:01
pencil frescoes
03:00:03
we need paints that is
03:00:08
like it's your tool p system it's
03:00:11
tools
03:00:20
why is the case with 100 leshka albedo and
03:00:23
It was impossible to play, but it was still possible
03:00:26
then its surface would be well, that is,
03:00:29
part that should not be darkened
03:00:31
it would become darker, we need it
03:00:34
just get rid of this overexposure
03:00:37
and in general we don’t need it from overexposure
03:00:39
get rid of there on the reef there is a re-re-light
03:00:42
there's re-light on the reef, it's like nothing
03:00:46
I can't help it
03:00:48
this is also something that can be learned in
03:00:51
reference overexposure is not bad
03:00:53
overexposure is the same tool a little
03:00:55
togo and piri-piri
03:00:57
but how can I go the other way round? this is also an opinion
03:00:59
tool
03:01:00
everyone is always tridish very much
03:01:03
they're afraid to go black and black
03:01:06
absolutely normal
03:01:07
you can make absolutely local black
03:01:11
color and nothing bad will happen
03:01:12
sometimes look at good photos
03:01:14
for artistic photographs
03:01:17
it’s just that not everyone knows how to do it
03:01:19
work and to do
03:01:26
I understand that we are talking about corona now, but if
03:01:28
quickly what you showed only to sorbet
03:01:31
before when choosing colors where is it?
03:01:34
just tighten it up
03:01:36
mix with color door material intel
03:01:41
here you take the black one
03:01:45
add any texture you want to any
03:01:48
even if you need light you can take it
03:01:52
for example crown color is a question no no
03:01:55
here, or rather, we don’t take anything, corona
03:01:58
corr here we display any color there
03:02:00
And
03:02:06
here in maps mix for example 50 is
03:02:10
will be equivalent
03:02:11
albe until 05
03:02:14
absolutely mathematically, well, that is, you
03:02:16
understand that any rendering system is
03:02:18
mathematical algorithm so here it is
03:02:20
just mixes everything up for us with light
03:02:25
I understand, isn’t a mask necessary for
03:02:28
mixing we mix by percentage
03:02:33
0 2 percent 0 3 percent that is, roughly
03:02:36
speaking this is a mask of one color
03:02:40
day exactly mongrel will there be lessons on
03:02:45
crown of 7 answered like this
03:02:49
I show everyone answered what are the advantages
03:02:51
for each engine, for example, is it possible
03:02:53
say that the interior is better done by the crown
03:02:55
game architecture for example or how I would
03:02:59
already taken in the game I better do it
03:03:02
ambient light
03:03:04
like what we are doing today
03:03:07
you were made in the crown better to do
03:03:11
sunny day and double sun of faith
03:03:13
doesn't support this at all I will
03:03:16
show what it is but where is it
03:03:17
when two suns are blurred in different ways
03:03:20
different power this is such a killer
03:03:23
features for crowns and
03:03:26
architecture
03:03:28
it’s also better to do it in a crown if it’s
03:03:32
circus, that is, the choice between worlds and the crown
03:03:35
gray and
03:03:38
arkhyz this is but this is a fight honestly between faith and arkhyz
03:03:42
for me this is torture
03:03:49
if you choose between the crown and of storm
03:03:53
on for archyz, that is, for visualization
03:03:55
architecture is definitely aside
03:04:01
between the shapes of the crown there is an undeniable something
03:04:05
there is faith for Arkhyz, well, as for me
03:04:07
absolutely not
03:04:12
corona yes ok
03:04:16
fluorine is much better for the interior
03:04:20
Viry for ambient light
03:04:23
crown for double sun and
03:04:27
about solar history
03:04:31
storm for any task
03:04:33
but there is a video card issue
03:04:37
so what were they talking about on render mitz hello
03:04:42
Eugene
03:04:43
on the render mitz talked about money
03:04:47
about systematization
03:04:50
ask matiz for systematization of processes
03:04:53
about why
03:04:57
learn to do more effectively
03:05:01
a certain type of light and its
03:05:04
replicate to all projects than each
03:05:06
time to invent a new one
03:05:09
new technology for working with light roughly
03:05:12
saying this literally a year ago and in
03:05:15
was at the training camp
03:05:18
the parsing was approximately the same
03:05:21
scarrona aside now the best is
03:05:23
not true about the very first release
03:05:26
was cooler than
03:05:28
all other rendering systems are a different question
03:05:31
What
03:05:32
how everything develops and
03:05:36
in short everything is developing aif storm is written
03:05:39
one person and this is his minus
03:05:42
guests if the crown is developed by the team
03:05:45
huge with huge money then and there
03:05:48
side is done by one person well
03:05:50
ok two well I mean
03:05:53
the guy writes and his wife helps him do it
03:05:57
with promotion there and so on sales
03:06:01
what has changed in a year
03:06:05
I don't agree with the original
03:06:09
statement what has changed in a year
03:06:11
You can read the progress report
03:06:14
working on the site aside, that is
03:06:17
a lot a little less a lot of different chips but
03:06:19
again the engine has not been rewritten
03:06:21
different nuances appear why am I in
03:06:25
the better side is in Arkhyz
03:06:27
damn you will hear this
03:06:31
more beautiful to put it briefly, that is, I can’t
03:06:35
definitely answer how it would be from
03:06:39
operas
03:06:41
It's just that the result is better, that's why
03:06:43
Ferrari drives faster than Zaporozhye
03:06:46
there are a lot of factors, but it goes
03:06:50
everything is faster. gpu in general is much more
03:06:55
adapted for
03:06:56
work with graphics and even graphic
03:07:00
CPU
03:07:02
circus is about mathematical calculation
03:07:05
it's a circus it's about imitation
03:07:11
tracing about ray tracing a storm it
03:07:16
much more suitable for rendering light
03:07:20
faster it has more active dynamics
03:07:26
please look faster with the torus
03:07:28
renders on the run than the crown on the circus
03:07:30
if the process raison video 3070 approximate
03:07:35
rough answer based on yours
03:07:37
experience is of course faster, but again it’s necessary
03:07:41
understand what to render an interior for example
03:07:43
may turn out to be the same and the exterior
03:07:46
of course the leg of the OGPU is much faster
03:07:51
the interior especially if it's deep
03:07:54
any without
03:07:56
auxiliary light here
03:07:59
look in with tours no given zero
03:08:02
no at all, yes there is topaz
03:08:04
any given zara for photoshop
03:08:07
But
03:08:09
in the crown and assuring there is a given for and
03:08:13
you can get pretty good
03:08:15
picture in there in tights through ladies 5-7
03:08:19
minutes coach yes she will butts
03:08:23
found and the edges of objects will not be very good
03:08:26
cool but like 90 percent possible
03:08:29
evaluate the effect of frame a
03:08:33
there is no form of this in general and you have to wait
03:08:35
the finale as it were
03:08:39
The question is what stage are we at?
03:08:43
Well, for example, if we do
03:08:45
I don’t care about the architecture there but because
03:08:47
Well, I guess you’re right and it’s so noisy
03:08:50
there is a difference and the sky is not noisy because it is there
03:08:53
wait for heaven and the facade will quickly render
03:08:57
because it is lit by direct sun then
03:09:00
there are slightly different algorithms
03:09:02
so for interiors I would definitely choose
03:09:06
either the crown or faith and for architecture
03:09:08
or the animations are accurate to the side like that
03:09:11
like this
03:09:16
game card for farming or quad is better
03:09:19
or whatever listen for now
03:09:23
these X's are gaming
03:09:25
no one
03:09:28
steep
03:09:29
the artist or studio do not use
03:09:32
quadra well known to me
03:09:34
it's very expensive and no better than March you
03:09:38
also map x and
03:09:42
storm there is no interactive rendering in storm
03:09:45
only interactive render I was like this
03:09:48
said
03:09:52
it doesn’t have a production render or rather
03:09:55
there is no built-in production renderer
03:09:57
if you need production, then render in
03:10:01
standard frame buffer we will reach and
03:10:04
I'll show you the form
03:10:07
so friends
03:10:09
questions are over all questions on
03:10:12
currently answered if there are any topics
03:10:17
come to your mind please write them down
03:10:19
in chat
03:10:20
questions for extension and I am happy to
03:10:23
I will answer them in the next lesson
03:10:25
please be careful about everything
03:10:28
what I'm saying is don't skip class
03:10:32
listen everything carefully
03:10:35
please waste your time on this because
03:10:38
well, a lot of very important information
03:10:42
that's all for today
03:10:45
let's run, thanks for the start everyone
03:10:47
load your scene models with the base
03:10:51
color immediately and the grid and in oriflame and
03:10:55
verge warframe
03:10:57
conditional highway online or glue and
03:11:01
[music]
03:11:02
basic light thank you all so much
03:11:06
meetings in
03:11:07
Wednesday for class clearly but for now

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