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Assassin’s Creed
Assassin’s Creed 2
Brotherhood
Revelations
Assassin’s Creed 3
Assassin’s Creed 4
Black Flag
Ubisoft
Blue Byte
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variety of countries and in different time
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periods, the Crusades, the French
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Revolution, the
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October Revolution,
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we played both as noble nobles
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walking along the road and as pirates
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looking for easy money, it’s hard to remember a
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more diverse game that replaced
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so many fittings and about the living so many
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years offhand you can only remember the final
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fantasy series
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last time you voted for
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assassin's creed so let's in this
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issue earlier it was better to figure out
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whether the series could survive for so many years and not
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turn into a soulless conveyor
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[music]
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separately I want to note that today we will
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consider only the classic parts of
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the series that had a common plot in
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mechanics and the platforms on which they were released,
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we will remember the origins of the series, we will follow in the
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footsteps of the Italian assassin Ezio
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the audience and end with the trilogy of
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the colonial era, we
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will consider the subsequent games of the franchise in a separate video,
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since they have gone very far from the
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origins both in gameplay and and
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technological and it would be
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a little incorrect to compare them, so we decided with this
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now let's go to the distant 2004,
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as we previously mentioned in the video about the
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prince of persia series,
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assassin's creed was originally
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developed as a sequel to the sands of time
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and we had to play as an assassin, the
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bodyguard of that very prince but
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later this idea was abandoned in favor of a
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new IP, moving away from the story of the prince and the
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conflict between the assassins and
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the crusaders, the game was first shown at
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E3 2006, where it delighted the
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public and collected a bunch of awards from a number of
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gaming publications, excellent picture,
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spectacular action and incredible cities at
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that time there was not a single game with
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such large cities without
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loads and so many enpis on the
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streets, while the crowds of citizens were not
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just props, they could be used
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for social stealth, something similar was done by
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47 in the hitman series, but he changed into the
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clothes of other enpis, and here we could
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slowly move through the crowd
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masking their movements from the guards and we
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must not forget about parkour, casual but
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such a beautiful parkour, unfortunately a year
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later when the assassin reached the
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shelves the game turned out to be not as
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good as it seemed at the presentations
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and it was not a matter of broken
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promises ah ubisoft made everything
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shown at E3 except the crossbow which
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will return only in the brotherhood and big
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cities and crowds of onlookers on the streets and
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spectacular murders and even a convenient
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system of that same parkour problems
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were you in a terrible unacceptable
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monotony with the exception of the prologue and
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epilogue all tasks were carried out according to the
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same scheme, first we receive a task from
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our mentor it takes a long time to get on
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horseback through the hop location to one of the
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three cities, we find a contact after
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we complete 3 6 10 mini-tasks
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following the same pattern, eavesdrop on
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a conversation, steal something, kill archers, there
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were quite a few types of mini-tasks,
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so already on the third iteration
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it became incredibly boring this torment
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was necessary to identify the weaknesses of
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our victim weaknesses fears
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location of the way to enter the
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shelter useful information but it was
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obtained excessively ripit otive
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good to move on to the actual elimination of the
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goal it was not obligatory to complete all the tasks
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and here you are in the game everything was good
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each task is unique and often
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forced us to look for the best method of
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elimination so that after the murder we could
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escape from the angry guards,
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while the plot part, as in the real world,
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such memories were at a decent
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level. We played as a young bartender,
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Desmond, who was kidnapped in order to
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use the animus machine to learn about the events of the
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distant past in which
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his distant ancestor, the assassin Altair, was directly involved;
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our protégé Desmond’s attempts to understand the
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ongoing event were interesting
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to follow, and the story of restoring
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Altair’s reputation, although presented
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extremely moderately, was quite non-trivial; other than that, the
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first game had other
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serious problems besides monotony;
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extremely poor optimization on consoles;
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the assassin allowed himself regularly crashes,
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spoils saves and produces
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offensive 15 frames, later the situation
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was corrected, but the first impression was
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spoiled, in the end we got a good
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game with many interesting mechanics, but
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rather crude and terribly monotonous,
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something similar happened from far cry 2 1
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game in the series that was made by ubisoft
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like us we'll see later in far cry 3 the first
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game was a kind of testing ground
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for new ideas that are correctly implemented
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only in the sequel the same story
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happened from assassin's creed two
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years later we met the young and
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charming Italian nobleman Ezio
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Audite from the first minutes of the game you can
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understand here it is the game that was
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originally conceived, we return to
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Desmond immediately after completing the
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original game and immediately plunge into a
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whirlwind of events, a quick connection to him
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with an escape from the laboratory, an acquaintance with a
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team of assassins of the 21st century, and all this in the
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first half hour, the events in the memories
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also became richer and much more
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cinematic instead of philosophical
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conversations with a mentor, we are immediately
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immersed in the bright life of a young
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aristocrat with fights, parties and,
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of course, love affairs,
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but the carefree life quickly
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ends and we are forced to flee
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the city, overwhelmed by the desire for
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revenge, as you can understand from the beginning, the
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game has become more dynamic, no more
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dull trips around a deserted hub between
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several cities, we are free
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to move at any time to one of
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their towers is unlocked oh yes, towers
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what started in the first part as one
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of the side activities that help
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open parts of the map in the sequel
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began to become something that now
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gamers hate in games there are
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more towers no, there are many more of them even
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in the relatively small estate of our
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uncle Mario, there are half a dozen of them, but
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this was only the second part of the series, players
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liked to climb different towers and
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cathedrals to take the next leap of
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faith, otherwise we got an almost
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perfect sequel, the atmosphere changed a little,
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we stopped to be a
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medieval version of our 47 and became
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something like Frank Castle, only now we are
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not the Italian mafia, but wait, after
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all, we are eliminating the Italian mafia, the
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very one that penetrated the top of power,
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both political and religious, Ezio
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learned to handle two hidden
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blades yes and with steel weapons he
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does truly terrible things, although
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this is a small minus of the first part of
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Altair, you had to
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fight a group of opponents much more carefully, even though they
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attacked one at a time in the sequel, this
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problem disappears as soon as the player
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learns to counterattack, however, it is the
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combat system based on counterattacks and the
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use special moves
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will become the basis for all action games for many years, and
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besides, it looks incredibly cool; the
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change in time and place of action also
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benefited the game. Damascus, Jerusalem and
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Acres from the first part are beautiful cities
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with their own architecture, but
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they cannot compare in beauty with Venice and
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Florence and Rome of the Renaissance,
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bright colors, beautiful architecture,
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abundance of greenery,
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despite the remaster of the Ezio's adventure trilogy that was released a couple of years ago,
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I would
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like a full-fledged remake on the power of the
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current or next generation so that
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the beauty of these places sparkles with new
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colors; the cities increase in size
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corresponding to the newer games in the series with
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their scale of houses is one to one and
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it is impossible not to mention the music, familiar to
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us from Hitman with Parquet was the composer of the
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first four games of the assassins series,
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I don’t know whether it’s worth saying that the musical
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theme is beautiful better or this part of the whole
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series is difficult to say if the second
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part would have been released as a solid game together with
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two addons it would definitely become
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a masterpiece, but there are some plot flaws
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and a little blurry and the ending does not allow it to
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become a game 10 out of 10
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I called brotherhood and revelations
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addons although this is not true and not
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full-fledged parts of the series, although it
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directly continues the storyline
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using the same animation and
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model engine and okay, let's take it in order, a
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year later the players saw the continuation of the story of the
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master assassin Ezio Auditor
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and his misadventures then to Desmond, the plot of
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both narrative lines directly
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continues the events of the last game, it
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continues the hunt for the surviving members of the
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Borgia family, and Desmond and other
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modern assassins are looking for in
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Ezio's memories, artifacts of an ancient
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civilization, instead of several
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Italian cities, we got a
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full-fledged Rome of the Renaissance; in the
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second part, we visited only the Vatican, and
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here we were given the entire
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expanse of the ancient city to be torn to pieces; the assassin's arsenal
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was replenished with a crossbow and a couple of new
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techniques that made an already
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invincible warrior a real machine for the
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destruction of guard garrisons and other
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antisocial elements, and in general
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there was more of everything, instead of pumping up the
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estate, we are now engaged in the
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restoration of the whole city, which,
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however, is not nearly as exciting as
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watching the restoration of our
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estate in the second part, it was much
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more personal, we saw how
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life was returning to the town abandoned houses
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are being restored and the estate itself
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is replenished with paintings and other
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luxury items, although this is
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mostly subjective, of course, otherwise
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we got the same second part, but with a
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new big city, a new plot,
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new weapons and clothes, and we can also see the mechanics of
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that same brotherhood in
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the title
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recruit residents into the ranks of
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assassins who can later
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help us in battles; also, our
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followers can be sent on a task
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that, as if in a mobile game, will be
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carried out for real 30 or more minutes;
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not to say that this has radically changed
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the gameplay, but the very possibility of summoning a
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squad of assassins to kill opponents
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makes us believe that we play as a
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real master assassin, the head of a
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secret order, despite the competent
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progress of the series and many innovations,
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many noted that the game is starting to
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tire even not the game itself, but the annual
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release of a new part where, apart from content
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improvements, there is not much new, while it
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still works and plays great, but
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then something needed to be changed,
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however, the Ubisoft management apparently misunderstood the
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players and after another 1 year in
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November 2011 we met assassin's
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creed revelations
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and it was not at all what we wanted in the
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last part we successfully completed our
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revenge since these dark times have passed for
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four years and for 50 years now, Ezio
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has been in Constantinople in search of the
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lost library of the Order of Assassins,
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of course the Templars are also looking for it,
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despite not the most interesting plot in the
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series, the game has many beautiful and
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interesting moments, and the ending of the story of Ezio
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and suddenly Altair is executed excellently,
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which is not bad smoothes out the overall impression
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of the game for Desmond, too, everything is quite
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banal; he was put into a coma at the end of the
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last part and throughout the game he wanders around the
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animus test program and
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talks with all sorts of dubious
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personalities; this part of the plot is more of a
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veil of secrecy than it really
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pushes the plot forward, however, it
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was clear that in parallel, the
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third part of the series was being developed where the
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story of Desmond Miles was supposed to end and it
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was easier to put him in filler than to
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come up with some intermediate
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adventures, and is the plot
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not so bad, largely thanks to the
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excellent directing of the finale of the story, everything
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else was fine big
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problems, instead of going deeper into the gameplay,
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the developers decided that the players did not
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have enough toys, so we got our hook
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craft bombs of which there were about
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100 combinations of the mode of capturing and defending
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the region in the style of tower defense; they
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also increased the maximum level of our
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subordinate assassins from 10 to 15; in addition,
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Constantinople is the size quite
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comparable with Rome, but the site is even more
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filled with towers, quests and other
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gathering villages, the above
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would be nice if there were no brotherhood or
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if there was at least one more year
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of break, but the audience was simply tired
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again, a huge map again, a lot of
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activities and not a small plot
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again here In addition,
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Constantinople itself also did not play to the benefit of the game,
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unlike the same not very
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diverse Rome, here we have almost
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no fields and other suburbs, this is
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one huge Arab city that
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we could see enough of in the first part
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when I called these two parts addons of the
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second assassin I meant precisely the
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absence of my own face, all together,
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for example, as part of a remaster, they
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form a good many-hour story of the
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life of one person, it’s a pity, but you
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can’t cut out episodes outside the animus, but
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dividing them into three games and even
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releasing them annually spoils the impression a little,
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these are still excellent games,
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believe me, no one and will never want
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to play three years in a row in the same
00:12:56
game for the most part, the same rake
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came and at one time the Call of
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duty modern warfare series where the third part of
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people were already disgusted, so with this we
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complete the trilogy of the Italian
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Renaissance and move on for the colonization of
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America
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in 2012, we received a long-awaited
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new one for the faithful part of the assassins
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creed 3 series, an updated picture, new
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mechanics, new time and new lands, it
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was like a breath of fresh air, we
00:13:25
sailed to the new world in America, the game
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covers the longest time
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period in the entire series, almost 30 years from
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1754 to
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1783, in addition, it was here that we
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received one of the most exciting and
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intriguing prologues not only in this
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series but also in the industry as a whole,
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we will spend more than an hour in the role of the future
00:13:47
antagonist of the player, later through the eyes of our
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hero Conor the half-breed Indian we
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will see not a single the tragedy of the coming of age of the
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future assassin and the subsequent place before
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again the main motivation is revenge, but this
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time extremely interesting historical events unfold against the backdrop of a personal drama, the
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War of American Independence, we will personally
00:14:08
meet outstanding people of that
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period and even a couple of times we will take
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direct part in historical
00:14:13
events, but in addition to an interesting plot we
00:14:16
got an updated open world, this
00:14:18
time divided into several zones, a forested
00:14:21
rocky frontier, Boston and New York, the
00:14:23
cities became mostly
00:14:25
one-story but much more
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detailed and alive, and the frontier
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spread out over an area one and a half times
00:14:31
larger than Rome from assassin's creed
00:14:33
brotherhood, the protagonist also changed
00:14:35
he learned to cheerfully climb and jump through
00:14:38
trees, shoot accurately from a bow or
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wield various weapons,
00:14:43
most of the weapons and intact ones remained in the
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past, so the arsenal had to be
00:14:46
reassembled, taking into account the skills of the
00:14:49
attacking crowd and the proliferation of
00:14:52
firearms, players had to
00:14:54
relearn from 2-button gameplay to a
00:14:56
more complex and interesting type of combat
00:14:58
system, of course in Batman Arkham Asylum
00:15:01
the battles were much more interesting there and
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the scale was smaller because when you are in the rows
00:15:06
of the entryway and you turn on the configured rows of
00:15:08
guns you are not interested in the beauty of the battle and the combo
00:15:10
multiplier, first of all you need to survive,
00:15:13
we were again given a personal a piece of
00:15:15
land for gradual improvement in our
00:15:17
free time, of course, we won’t be
00:15:19
collecting a collection of paintings here or
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restoring a brothel like in the second
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year, and again we’re playing a new part of
00:15:24
Assassin’s Creed, this time we
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’ll go sail the seas with a company of
00:15:29
pirates, who would have thought that a series that
00:15:31
started out as a simulator killers in
00:15:33
the Middle Ages will turn into an analogue of
00:15:35
pirates of the Caribbean; however,
00:15:37
despite numerous disadvantages, I sincerely
00:15:40
loved this part, probably influenced by my
00:15:42
childhood love for pirate themes and the
00:15:44
corsairs series of games, but nevertheless it won’t
00:15:47
hurt not to mention the problems of this
00:15:49
part of the word as the announcer reminds the author of
00:15:51
the series before better than an evil geyser these are
00:15:54
his thoughts his memories I’m just a
00:15:56
talking head and so we go
00:15:59
40 years ago from the events at the beginning of the
00:16:01
third part our protagonist is a young pirate
00:16:04
who is thrown ashore on a small
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island along with a traitor assassin
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who suddenly dies not without
00:16:10
our help the cunning pirate finds an
00:16:12
invitation letter in the dead man's belongings
00:16:14
and sent to the address from the letter, then
00:16:17
we will have a short work for the Templars,
00:16:19
imprisonment, a mutiny on a ship,
00:16:21
an escape on a hijacked ship and many
00:16:24
many other adventures filled with
00:16:26
pirate romance, except for the assassins and
00:16:28
Templars from the beginning of the game, we will not
00:16:30
see them for quite a long time, even more It
00:16:33
will be extremely unexpected when, after
00:16:35
numerous victories in the seas of a dozen
00:16:37
battles and a fairly good pirate life,
00:16:39
we suddenly meet some aborigines
00:16:41
promoting assassination in some
00:16:43
ruins; however, Edward Kenway’s motivation
00:16:46
throughout the game will remain
00:16:48
unchanged - the
00:16:49
thirst for profit and only at the very end will he
00:16:52
gain peace of mind, the rest of the game
00:16:55
is divided into two parts - land where there are
00:16:57
few changes compared to the previous
00:16:59
game and sea where the game is completely
00:17:02
revealed by huge expanses with
00:17:04
many ships, both merchant and
00:17:06
military, numerous Fords and fortresses
00:17:09
guard the most prosperous places, a lot of
00:17:11
treasures are just waiting to be collected
00:17:14
with a word pirate romance is presented
00:17:16
to its fullest, but here lies the first
00:17:19
serious disadvantage: if you don’t like
00:17:21
the setting, then you shouldn’t even try to
00:17:23
play without a love for the pirate genre; you
00:17:26
only have a set of tasks that are far from the most
00:17:28
interesting; there are, of course,
00:17:30
good missions with fiction, but they are few and far
00:17:32
between we need to either rob the convoy,
00:17:34
penetrate somewhere beyond the protected
00:17:36
territory, or follow the ship; there is
00:17:38
not much variety; the next
00:17:41
downside is the plot, if you look at it
00:17:44
from the perspective of the general plot of the series, then it is
00:17:46
extremely weak; it is much more interesting to
00:17:49
watch the fall of Edward; it is by
00:17:51
no means the best a nice man, he
00:17:54
left his wife for the sea, he let his friends down,
00:17:57
he lost almost everything in the end, he
00:18:00
overestimated his aspirations, but he will be able to
00:18:02
get out of the very bottom only by a miracle, namely
00:18:05
because of this story and the excellent mechanics of
00:18:07
sea battles, I fell in love with the game and scolding
00:18:10
it is quite easy to point out
00:18:12
quite poor cities, which reflects the
00:18:14
real settlement of that
00:18:16
time in that area, but
00:18:18
there is no special desire to explore them; you can
00:18:20
remember the simplified combat system,
00:18:22
given the four pistols that you can get
00:18:25
hold of quite quickly, almost all
00:18:27
battles end with the banal
00:18:28
pressing of the same button several times, despite
00:18:30
all this the game is not
00:18:33
bad at all, they want assassins, there are only
00:18:35
hidden blades left, which Edward
00:18:37
surprisingly skillfully controls, and also a
00:18:39
couple of crazy aborigines
00:18:41
talking about the creed, however, if you
00:18:43
remember about the last parts of the series,
00:18:45
this is even a lot of final results,
00:18:47
let's sum it up at the end, and now we are waiting for the
00:18:50
last game in the series until then
00:18:52
when the plot on the bodies is there any connection
00:18:54
between the parts
00:18:57
in November 2014, two parts of the
00:19:01
unity franchise were immediately released and Rogue was the first to be released on
00:19:04
new platforms and took the assassins
00:19:06
to a new level and Ruk was released on the
00:19:08
then old ps3 and xbox 360 on it
00:19:12
we will complete our story the outcast connects the
00:19:15
events of the third part and the black flag we
00:19:18
left the warm seas of the Caribbean
00:19:20
and went back to the shores of America
00:19:22
and the cool breeze our about the same neck
00:19:25
karmak a new recruit sconce two assassins in
00:19:27
the colonies right there we will meet old
00:19:29
acquaintances of Achilles mentor Conor in the
00:19:32
future and the assassin gave
00:19:35
Edward Kenuway's former friend, after an
00:19:37
incident, she begins to look at the
00:19:39
brotherhood differently and goes over to the side of the Templar Order
00:19:42
and subsequently becomes a hunter of
00:19:45
yesterday's assassin brothers, right
00:19:47
now for the first time in the series we are on the
00:19:49
other side of the barricades, looking at the
00:19:51
usually light and fluffy assassins and
00:19:53
seeing all the dirt of the brotherhood which are
00:19:56
no better than their sworn enemies, although
00:19:58
the premise is intriguing, but there are no special differences in
00:20:00
gameplay expected, for the most
00:20:02
part we are faced with retextures of the past
00:20:04
black flag with a couple of new mechanics in
00:20:06
new scenery, we are free to do the
00:20:08
same things that we did for Edward and,
00:20:11
however, we have a couple of new features after all,
00:20:13
we saw at first that the combat system
00:20:16
was changed a little over the past year, making it
00:20:18
a little more interesting in the second level in the
00:20:20
glaciers when we have to make our way
00:20:22
through the ice-bound waters on the ship and
00:20:24
later carefully explore those frozen in the
00:20:27
ice here, this doesn’t quite save the game, but
00:20:30
for the sake of some tasks and especially the ending
00:20:32
that will connect the outcast with unity, the game is worth
00:20:35
going through; fortunately, it was the first assassin without a
00:20:37
level system of opponents;
00:20:39
otherwise, we have an extremely lazy
00:20:41
part of the series: several years ago,
00:20:45
assassin's creed brotherhood was criticized for the small number of truly new ideas,
00:20:47
and here again, however, taking into account the second game
00:20:50
this year, where all these new ideas
00:20:52
are presented in the best possible way and you do
00:20:54
n’t really want to scold the outcast, so we’ll
00:20:57
end with all seven games in the series
00:21:00
that at least slightly preserved the spirit of the
00:21:02
original, although it was quite difficult
00:21:04
to find it in a game about pirates now there is a
00:21:06
very conditional connection between the parts and for the
00:21:08
most part this is a connection outside the animus, but we’ll
00:21:11
leave the discussion of new games in the series for
00:21:14
another time, but now let’s take another look
00:21:16
at the games from this release and decide whether it
00:21:19
was better before, a difficult question if you
00:21:22
evaluate the games by the original, but that’s all
00:21:25
Bye

Description:

11 частей за 11 лет. Мы побывали в самых разных странах в разные временные периоды. Мы играли как за благородных дворян, идущих по дороге мести, так и за пиратов, ищущих легкой наживы. Трудно вспомнить более разнообразную серию чем Assassin's Creed. В этом выпуске Раньше было лучше будем разбираться, смогла ли эта серия прожить столько лет и не превратиться в бездушный конвейер? Вторая часть: https://www.youtube.com/watch?v=O59UwB9KLro История игровых серий: https://www.youtube.com/playlist?list=PLer0ZJ3_RnjZiPM2XNgm1OtWQYd6URWj5 Другие выпуски "Раньше было Лучше": https://www.youtube.com/playlist?list=PLer0ZJ3_RnjavJ2enEmVrVyPbFEMrmmOH Текстовая версия видео: http://xdlate.com/assassin-s-creed-ranshe-bylo-luchshe/ Стать спонсором на YouTube: https://www.youtube.com/channel/UCOmAtwe8UxKuj-qIdV77Iog/join Поддержать проект: https://www.patreon.com/xdlate Понравилось видео? Подпишись на наши канал: bit.ly/2OBgmwI Наш сайт посвященный видеоиграм: http://xdlate.com/ ▻Warcraft канал: https://www.youtube.com/xDlateWarcraft ▻Мы Вконтакте: http://vk.com/xdlate ▻Телеграм канал: https://t.me/xdlate ▻Twitter: http://twitter.com/xdlate ▻Twitch стримы: https://www.twitch.tv/xdlate ▻Discord: https://discord.com/invite/xdlate ▻Группа в стиме: https://steamcommunity.com/groups/xdlate По вопросам рекламы и сотрудничества: https://goo.gl/swwpj9

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