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Download "История Sonic 1, 2, CD, 3 & Knuckles // Extra Life"

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Sonic the Hedgehog
Sonic
Sonic 1
Sonic 2
Sonic 3
Sonic CD
Sonic & Knuckles
sega
mega drive
genesis
16 bit
16 бит
соник
сега
мега драйв
соник 2
наклз
тейлз
knuckles
tails
history
прохождение
геймплей
Extra Life
gameshelf
игра
game
video
видеоигры
ретро
старые игры
ностальгия
обзор
компьютерные игры
retro
geek
на русском
Николай
Pixel_Devil
Губанов
Николай Губанов
Коля
Пискель Девил
PxlDevil
pixeldevillive
russian geek
sonic
sonic mania
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:00
high feast sonic on calls or tails
00:00:04
attach to sonic cartridge on calls
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cartridge sonic 3 collect the first seven
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emeralds before you reach the end of the
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grindroom hill zone after that collect the
00:00:17
other seven emeralds before you reach the
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end of the lava reef zone now just
00:00:24
collect 50 rings and jump twice
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my sonic trip cartridge looked
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something like this, but the problem is that
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my sonic cartridge on calls was not
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very different from it and the phrase
00:00:42
that you can attach one to the
00:00:44
other
00:00:45
sounded like complete nonsense, however,
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similar secrets could be found in my childhood
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in almost every such book
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then I couldn’t even imagine that the
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real sonic heat cartridge from
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sega looked completely different
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and this is not an ordinary technology with an interesting
00:01:06
story that I want to tell you about today,
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but to understand the material,
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let’s first trace the path
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it took blue hedgehog before the release of this
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cartridge and when else
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will I have such an opportunity
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[music]
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until
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1989, sega did not sell its
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own game consoles in the West
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for this, the Japanese company collaborated
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with a thin toy manufacturer at that
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time they generally tried in every possible way
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to avoid direct competition there is nintendo
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with which Sega even had a number of joint
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projects, so Sega slowly followed the
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leaders in the pc engine market from legs and
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famicom from Nintendo, following the incredible
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success of the latter in the American market,
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everything changed with the arrival of the Sega mega
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drive, firstly, Sega took matters into its own
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hands and opened its own division
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in the USA and secondly, for the mega drive which
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was renamed genesis,
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aggressive marketing aimed at
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teenagers was chosen, while Nintendo was
00:02:21
played mainly by children. Sega also played into the hands of Sega.
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Atari's antitrust court played
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against Nintendo; this opened up the
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possibility of cooperation with
00:02:30
manufacturers of the best The games company
00:02:32
needed a bright, expressive character
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who would replace Alex the whale and
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everything else that Sega then had at
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its disposal, a
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character who could show the new
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system in all its glory and would attract the
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attention of those same Western teenagers.
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Sega organized a whole competition among
00:02:52
its divisions, the goal was come up with a
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hero capable of ousting Nintendo of
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all Marios, although most of the
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Sonic concepts were developed by Japanese employees of
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the company; the cards were in the hands of their
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American colleagues; they abandoned the
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concepts of the hare, clown warrior and other
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bulldogs and chose the blue hedgehog as the hero of the new game,
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which was one of
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several days presented at oto
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oshima an interesting fact in the arcade game
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red mobile is similar to sega vsky and in the
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morning a sonic toy hangs in the interior of the player’s car
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and moreover it looms
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on the screen just constantly the interesting
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fact is that red mobile came out a
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few months before the first game about
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sonic,
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that is, it turns out that this is the very
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first game in which he appears by
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himself for advertising purposes no uta Oshima had previously
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worked on the design of Syria Fantasy Star
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to develop the concept of a future game, he
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joined forces with programmer Yudina,
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who was also involved in the same
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fantasy start later Several more developers were accepted into the team,
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who together would proudly
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call themselves the sonic team. He was fond of
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sports cars like Ferrari and
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really wanted to give this game a similar
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sense of speed, and most importantly, it
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fit perfectly with the plans to capture the
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American video game market
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where sonic the hedgehog
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and hit first in June 91, then
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genesis was sold in the USA for almost
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two years
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[music]
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sonic really stood out
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among its competitors; the game had
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bright, rich graphics and interesting
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gameplay solutions like collecting rings
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that allow the player to make mistakes more often,
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which means the developers could make
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complex levels and how beautifully these rings
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fly apart if sonic gets into an
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unpleasant situation.
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No less impressive was the intricate level
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design, which gave the player
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unprecedented freedom to choose the path along which the
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blue hedgehog should go, but most of all
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the imagination was struck by the speed with which
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sonic could rush forward because
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the picture loaded so quickly at that
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time, no other gaming system could
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afford it in every third
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act of the 6 zones presented in the game
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sonic fights with the boss the same
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boss doctor workers mad
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scientists who turned harmless
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animals robot explosion
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to be honest many of the delights of
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sonic the hedgehog end already
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after green hill, that is, the very first
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zone in the game, then the player increasingly
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begins to find himself in situations where haste
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quickly turns into the end of the game and the
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fastest eater on the planet turns into the
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most leisurely one, and towards the end of
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the game all the ingenious game design
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disappears somewhere and everything turns into
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some kind of disaster,
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nevertheless, the perfectly licked green
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hill zone was already enough to
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give the plumber Yamauchi a tasty
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kick
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and sell millions of copies of the game, many
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of which came complete with genesis and
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mega drive, I have just one of
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these copies not for sale
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Another interesting element of the game
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was that the real ending could
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only be seen by those players who were able to
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collect 6 chaos emeralds,
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they are located in special
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labyrinth levels and this is no longer an easy task
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that can only be done by those who are ready to
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go through the game more than once and learn
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carry at least 50 rings to the end of the levels
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Sega sold sonic and sonic sold
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consoles in the company, apparently they were
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confident in advance of the success of the game, otherwise how
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to explain the fact that a completely new
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character in just six months released three more
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completely different games sonic the hedgehog
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for the master system in the USA Europe and ginger
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in all three regions the puzzle sonic
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erazer for the Japanese digital service
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mega no as well as the arcade game for the
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little ones waku waku sonic patrol also
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only in Japan meanwhile, thanks to the
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wild success of Sonic 1, things in Sega of
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America were gaining momentum to create a
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new studio which will be called
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sega technical institute was hired by mark
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cerne, who was behind the classic hit
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marble madness, later he
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was joined by yuji, who was not
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happy with many of the decisions that were
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made in total of job and the
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resulting team was entrusted with the
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development of the sequel sonic the hedgehog
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and later others joined it
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Japanese developers from Sega all this
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resulted in a clash of two
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completely different cultures because the work of the
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international team was done again with
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an eye on America, but all decisions
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had to be approved in the Japanese
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office and many of them were refused or there
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was a colossal amount of a huge
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plan for 18 time travel zones but
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mainly I wanted to introduce a
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new character into the game and implement a
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two-player game, the deadline was already set for the
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Christmas holidays 92 and many
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things such as the title screen and credits with
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several errors were done in the very
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last days, but sonic 2 came out as a
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great game, there was only one thing left in it
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ten familiar acts, most of
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which already consist of two zones, and in the
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eleventh act only the
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final bosses are located and this benefited the game;
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frequent changes of location do not create the
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impression of prolongation that
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was felt in the first game; dynamism
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was added by Sonic’s new ability
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super dash swelling, which is now better
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known as spin dash now I was noisy
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accelerating from a place in a couple of
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button presses the second character was a little fox with
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two tails in the company they could not
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agree and left him two names
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miles rights and tails to pass the game vk
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api this is of course a strong word, but the
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second player of course can control it,
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it’s more like this a trick in order to
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keep the younger brother occupied and not
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interfere with the process, tails can be
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lost from sight at any time and
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really helps only on bosses,
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and in a single game it is controlled by
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artificial intelligence; to get into the
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bonus level, you now need to collect 50
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rings and jump into portal that
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will appear above the checkpoint flag here
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such levels are made in pseudo 3d
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now the player’s task is to get to the finish line
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by collecting the required number of rings the
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number of chaos emeralds has increased to 7 the
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reward due to receiving all of them is not
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only an extended ending but also a special
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supersonic
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he moves faster and does not receive damage
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from enemies here the name played very well,
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it seems to be made by
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analogy with Super Mario, but at the same time
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the adjective supersonic is translated
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as supersonic. I really like how
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towards the end of the game sonic 2 takes the
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player out of the comfort zone and offers to
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fly on Tails’ plane and then
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transfers the actions to heavens, which gives what is
00:11:13
happening special importance about the battle of
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laughter between Sonic and a huge robot
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worker enhances this effect even
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more
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[music] the
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second big game about Sonic became the
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second best-selling game for the
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16-bit Sega console immediately after the
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first part and the very next year it
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also included in the set of consoles with the
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release of the second models genesis and mega
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drive, the company continued the brothers
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and the second part was also released
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for the master system in Europe and South
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America, since the master system was
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still played there and for game gear in all
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regions one arcade game with a
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strange name sega sonic dash frog was
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also released in all regions in it,
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in addition to Sonic, the battleship Mikey
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and the flying squirrel Ray appeared; it can be played
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simultaneously by one to three players,
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controlling the heroes using track galls
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and buttons; the
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next big game about Sonic is also
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is important for Syria, it
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was released in the fall of 93 and is called
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Cassidy itself. It was a development timed
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to coincide with the release of the Sidi add-on for mega drive and
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genesis and was initially planned as an
00:12:43
improved version of Sonic 1 or 2, however, the
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Japanese office insisted that this
00:12:50
be a separate game for the chapter development
00:12:53
was again put to Oshima, the Japanese
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decided to develop one of the ideas of the
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Sega Technical Institute, the very one
00:13:02
according to which sonic, while
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moving through the level, could go into
00:13:06
the past or future and the Oshima team
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actually managed to implement this
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system, but constant loading of levels
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and melodies that differed
00:13:17
depending on the time period did not
00:13:20
benefit the game for the developers;
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it was probably an extremely unusual and
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interesting task to build each
00:13:29
level in three time periods, but it was
00:13:32
not possible to do it concisely enough; in
00:13:36
addition, many locations were decorated
00:13:40
so that sometimes it was difficult to make out what was happening
00:13:43
on the screen it was not at all easy, some
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elements of the level design again raised
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questions, plus the development team was
00:13:52
focused on 1 sonic and this again
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threw firewood into the furnace of disagreements between the
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Japanese and American branches of Sega,
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here again the zones consisted of three acts, the
00:14:05
bonus level could
00:14:07
only be reached by jumping into the ring the final 1 or 2
00:14:11
art summit levels look like the answer to
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nintendo sun kim mario kart or from zero
00:14:18
the fact that sonic sit did not develop the ideas of
00:14:22
sonic 2 in any way and was made by completely different
00:14:25
people with different intentions visible to the
00:14:28
naked eye here are quite
00:14:30
short levels there are no tails there is no
00:14:33
opportunity to become super sonic and a boring
00:14:37
final boss that does not give the feeling of
00:14:39
this very finale; however, it is
00:14:42
here that new important characters for the series appeared,
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Amy Rose, who act
00:14:48
here as the main motivator for sonic, as well
00:14:51
as Princess Peach for Mario and metal sonic,
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which is not at all the same thing as
00:14:57
clumsy mecha sonic from the second part and
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also sonic here can decrease and this is a
00:15:03
great idea that could be
00:15:05
interestingly developed, but such an
00:15:08
opportunity occurs in just one act when
00:15:11
transferring the game to the American Sega
00:15:13
sit Sega of America considered the music
00:15:16
in the game too nondescript and
00:15:19
decided to remake the soundtrack
00:15:22
this was completely entrusted to Spencer Nelson,
00:15:24
the composer of the music for eco for the dolphin,
00:15:28
in order to be in time for the release, Nelson had to complete it
00:15:30
in just 1 month; they
00:15:34
even rewrote the theme that would play in the introductory
00:15:36
and final
00:15:38
animation videos in the game
00:15:42
[music] the
00:15:44
next game for the master system sonic
00:15:47
ios was already exclusive for
00:15:49
the European region but for ginger it was
00:15:52
released again in all regions,
00:15:54
then pinball appeared for mega drive with
00:15:57
Sonic in the title role, an adaptation of beer
00:16:00
drinks for Western players under the name
00:16:03
doctor worker smin ben machines and
00:16:07
another arcade game for younger audiences
00:16:09
in Japan sega sonic cosma fight the
00:16:12
next big game about Sonic was
00:16:15
scheduled again for the next year, now
00:16:19
1994, and here the story begins
00:16:22
for which I started this release
00:16:25
Yudin didn’t want to
00:16:28
do the same work again and again and with a
00:16:31
joint decision of Sega technicians, the
00:16:33
institute turned to the Japanese office with a
00:16:36
proposal to make a three-dimensional game
00:16:39
using a special chip that
00:16:41
would be a response to Nintendo's super fx
00:16:44
chip, but the answer was negative. Sega
00:16:48
did not have time to complete the technology by the time the
00:16:51
game was released, and as a result, this chip was
00:16:54
useful only once for the port of Verchu
00:16:57
racing for the mega drive. Instead, it was
00:17:00
decided to make an extensive the
00:17:03
greatest game about Sonic that has ever existed,
00:17:06
that is, to implement what the
00:17:08
developers wanted to do back in the
00:17:11
second part, but even this plan was not
00:17:14
destined to come true in full,
00:17:17
there were so many new ideas that such development
00:17:19
would have taken too
00:17:22
much time, one of these ideas was
00:17:25
the addition into the game of another
00:17:26
positive character, but soon it
00:17:29
underwent changes, the action of sonic 3
00:17:32
begins immediately after the end of the second
00:17:35
part, the extended ending, sonic and Tails
00:17:38
fly on their plane along with the
00:17:41
collected emeralds towards the
00:17:43
legendary angel island, but suddenly sonic
00:17:46
encounters the defenders of the island, the
00:17:49
deputy takes away the scattered emeralds and
00:17:52
makes he is because similar
00:17:55
emeralds on the island have already been
00:17:57
appropriated by the doctor worker and blamed
00:18:00
sonic for this, so the characters mistakenly
00:18:03
become opponents of the level in the new
00:18:06
sonic have become as huge as ever and at the
00:18:09
same time it has been perfectly worked out; now the limit
00:18:12
of 10 minutes per level did not always
00:18:15
turn out to be sufficient and gradually
00:18:18
began to push the player, also
00:18:20
powerups and poems appeared here, each of
00:18:23
which is useful in its own way in different
00:18:26
situations,
00:18:27
the dream book can put up a shield for a split second
00:18:29
in a convoy jump and have become more
00:18:32
diverse and are now found in
00:18:35
every act, the developers tried to
00:18:37
stitch this story together more than ever a
00:18:39
complete adventure and added
00:18:41
animated inserts between the zones,
00:18:44
they look great even when playing alone,
00:18:47
sometimes it’s useful to pick up a second
00:18:49
controller to raise the sony kv places
00:18:52
where he can’t reach on his own; the
00:18:54
bonus level is divided into two types of
00:18:57
gumball machines; it’s quite boring, but here,
00:19:01
if you try really hard, you can get
00:19:03
an extra life, but if
00:19:06
the player finds a secret place with a large
00:19:08
ring, he ends up in the arena where I collect
00:19:11
blue spheres, you can get a
00:19:14
chaos emerald and also an additional continue
00:19:17
if you collect ten years of technically
00:19:20
sonic 3 is made at an extremely high
00:19:23
level for its system, but the
00:19:25
game ends already after 6 lunch bass
00:19:29
zones, similar to the second part, the
00:19:32
actions begin to take place somewhere
00:19:34
above the ground, but everything quickly
00:19:36
ends with another simple,
00:19:38
vague bosses, there is no scope and
00:19:41
the game seems to end at the most
00:19:43
interesting place,
00:19:45
in addition, sonic 3 has the ability
00:19:47
to save the game and this is undoubtedly great
00:19:50
but now you can't really
00:19:53
lose and don't have to start all over again
00:19:55
sonic 3 goes by very quickly and
00:19:59
is sent to the shelf all this happened
00:20:02
due to the fact that the developers who
00:20:04
wanted to make a huge and well-
00:20:06
designed game about sonic managed to
00:20:09
convince the Sega bosses to split it into two
00:20:12
parts so they were in time for release at the beginning of
00:20:15
94 and at the same time could realize the
00:20:18
planned scale, meanwhile other
00:20:21
games about Sonic continued to be released in
00:20:24
Japan it was a race for ginger sonic
00:20:27
drift another platformer was released for game
00:20:29
gear sonic the hedgehog 3 the trouble as
00:20:32
well as a couple of games for the little ones
00:20:34
it appeared on the Sega platform, but already in
00:20:38
the fall of the same 94, a continuation of the 3rd
00:20:42
game about sonic was released, which was
00:20:44
called sonic she coles and as a separate
00:20:48
game it raises many questions
00:20:51
why we can now play for heat
00:20:54
for something we made peace in the game there is not even
00:20:56
any intro why is there no mode for
00:20:59
two why are there no tails at all why are there
00:21:03
no saves again because this again
00:21:06
shifts the balance and in this game there are already seven
00:21:09
zones and all of them match the third part, they are
00:21:11
also long, also well designed and there
00:21:15
are two new bonus levels and
00:21:18
the slot machine and this one here is a
00:21:21
strange thing with spheres and pin sick
00:21:24
flipper me, while the system with
00:21:25
emeralds remained the same,
00:21:32
players were given the opportunity to play for a
00:21:35
stake for and I think after the third part,
00:21:38
many were really looking forward to this, the intensity will be able to
00:21:41
plan to cling and climb
00:21:44
walls, which allows him to climb into
00:21:46
places where it’s more difficult for sonic to get to and where
00:21:49
he can’t get to. A special merit
00:21:52
of the developers is that the passages for
00:21:54
different heroes differ significantly,
00:21:58
some paths are built
00:22:00
specifically for playing as an echidna and
00:22:03
going through sonic characters twice is a
00:22:06
separate pleasure, there
00:22:08
is a battle for sonic and intensity for the
00:22:11
story of friendship and the final part finally
00:22:15
gives up this feeling of epicness that was
00:22:17
so lacking since the second part, the
00:22:22
end of 94 was a difficult time for Sega,
00:22:26
32x and Saturn were coming out, players were waiting for a
00:22:30
new generation game and were increasingly
00:22:32
confused about what to turn their
00:22:35
attention to; sonic 3 and sonic 1 class
00:22:38
were still there million sales, but they
00:22:40
were far from the success of the first two parts,
00:22:44
nevertheless, those who dared to buy both
00:22:46
cartridges received this newest game
00:22:50
about sonic on an unprecedented scale in
00:22:54
my childhood, I could not even imagine that you could
00:22:57
actually
00:22:59
insert a sonic 3 cartridge into a sonic class 1 cartridge and what’s
00:23:03
more, in addition to some
00:23:05
secrets from books, this turns out to be
00:23:08
one big game sonic 3 n on calls,
00:23:12
just like the creators intended,
00:23:15
each of these games fits on a
00:23:17
2 megabyte cartridge, technically
00:23:20
releasing a single entire game was not a
00:23:23
problem 4 megabytes for
00:23:26
megadrive games this is a standard story and
00:23:28
street fighter 2 generally exceeded this
00:23:31
limit and here you can blame the company for the fact
00:23:33
that they released 1 game and at the same time
00:23:35
sold it twice, but the point is that
00:23:38
the desire of the developers and
00:23:40
creators met the word must
00:23:44
which came from above it is necessary to release the game on
00:23:48
time must continue to hold its position in the
00:23:51
war of consoles and this is that rare case
00:23:54
when the developers
00:23:56
managed to push through the opinion of
00:23:58
their superiors with this desire for
00:24:00
self-realization. I really like the fact
00:24:03
that this system of connecting
00:24:05
cartridges for which they came up with
00:24:06
the name forehead, it was born, this is
00:24:10
how it works at the software level, two
00:24:13
games do not just show a new start
00:24:15
screen and add up one after the other, they
00:24:18
continuously work together as a single
00:24:22
organism,
00:24:23
here you can play as Sonic, for Tails,
00:24:25
for anesthesia, and for Sonic and Tails at any
00:24:29
level, while all this is a save in
00:24:32
which two suddenly appear
00:24:34
additional slots that were
00:24:36
originally included in the sonic 3 cartridge,
00:24:39
just as
00:24:41
alternative paths for heating were initially placed there
00:24:44
in the first part of the game, if you already
00:24:47
have a saved game and a walkthrough of sonic 3, then
00:24:50
you can simply continue your game
00:24:53
further
00:24:55
in the combined game, all three are present
00:24:58
type of bonuses for collecting rings and lives
00:25:01
throughout the game here you can collect
00:25:04
all 14 chaos emeralds while collecting 1
00:25:09
and 7 from sonic 3 you can play
00:25:11
super sonic again
00:25:14
then you take the emeralds to a special
00:25:17
place in the hill zone grindroom that is in the very
00:25:20
first sonic level on calls there is a
00:25:23
cutscene in the shelter and now you are
00:25:26
collecting super emeralds, 7 more get
00:25:31
them and sonic becomes chopper sonic he
00:25:35
can breathe underwater and do a double
00:25:37
jump;
00:25:40
moreover, there are super tails super
00:25:44
on calls & high pernod calls all this goes without saying
00:25:48
ends with an
00:25:49
additional episode in the final
00:25:52
battle and new endings, can you imagine
00:25:55
what a gift it was for fans of the series,
00:26:00
of course you all understood that selling
00:26:03
two halves of the game separately would result in
00:26:06
unnamed criticism from the players,
00:26:08
but there was no other way and therefore the
00:26:11
developers made another one as a gift to the players
00:26:14
additional work in addition to
00:26:17
sonic 3 and on calls, the player can also
00:26:20
collect sonic 2 and on calls, or as
00:26:24
it says behind the main screen on calls to
00:26:26
sarcastically in sonic 2 the
00:26:31
game itself does not have any
00:26:34
global changes, however, now you
00:26:37
can play it for intensity and all the
00:26:40
same, everything here is done conscientiously and the
00:26:42
graphic design changes
00:26:45
properly and it becomes much
00:26:47
easier to play because it broke the design sonic 2 was not
00:26:50
created taking into account a character who
00:26:52
can climb walls but that’s the
00:26:55
whole beauty of nakov so cool that
00:26:58
passing the previous numbered game about
00:27:00
sonic For him, it’s like going to the store for some
00:27:02
bread. I also
00:27:05
tried to connect Sonic to Knuckles, it won’t
00:27:08
bring much joy, but at
00:27:10
least you will see a special separate screen
00:27:11
embedded in the sonic class 1 cartridge,
00:27:14
however, there is a secret here too by pressing
00:27:18
ABC on the controller at the same time
00:27:21
you can collect blue spheres in
00:27:23
bonus levels and in fact, all this
00:27:26
works with other cartridges for
00:27:28
genesis and mega drive, in addition to all of the above,
00:27:32
the ability to connect cartridges gives
00:27:34
scope for seemingly completely
00:27:37
crazy experiments,
00:27:38
for example, we launch sonic 3 and
00:27:41
enter the code for calls they are on the first
00:27:44
level and we get into the secret menu, go
00:27:47
to machine hill and enter the same code while hanging on
00:27:50
this thing, go to the
00:27:53
secret menu again, hold down and
00:27:56
pull out sonic 3, press reset on the
00:27:59
console and still hold it and press start,
00:28:03
we get to the selection menu level and again
00:28:05
click and plus start we get into the
00:28:09
sonic mode debug on a course where you can rebuild
00:28:11
the level as you wish for the average
00:28:14
player it’s practically magic
00:28:17
[music]
00:28:24
completing this story we can say that
00:28:27
after the release of sonic 3 she calls for the
00:28:31
dream book an entire era ended
00:28:33
just like that just like for its creators,
00:28:36
many Japanese developers who
00:28:39
worked in the USA left the tea and
00:28:42
returned to Japan, Yudina was among them, and the
00:28:46
new chapter in the life of sonic was no longer
00:28:50
so successful and probably the blue one will
00:28:53
never repeat the achievement
00:28:55
that the games brought him for mega drive
00:28:58
and genesis in the new era there was no place for an
00:29:02
experiment like the sonic cartridge
00:29:05
and on the course how and what for verju racing
00:29:08
system log on remained the technology of just
00:29:11
one game and became a unique
00:29:15
precedent of its kind in the history of video games
00:29:20
[music]
00:29:40
[music]

Description:

✔Подписывайся - https://www.youtube.com/user/pixeldevillive?sub_confirmation=1 ✔Поддержать канал - https://www.patreon.com/pixel_devil или https://www.youtube.com/channel/UCOUCBwCGUhrYdqwhlm6el8A/join ↑↑↑ Ваше имя в титрах, чат и многое другое ↑↑↑ История Sonic 1, 2, CD, 3 & Knuckles - Extra Life Обзор 16-битной серии игр Sonic the Hedgehog для Sega Mega Drive и Genesis. От первой части игры до Sonic & Knuckles ★ Футболки с моим дизайном - http://rgeekshop.ru/ ♘ Игра про меня - https://bs-gp.com/pd/ (Steam, Nintendo Switch, скоро на PS4 и XBOX) Pixel Devil and the Broken Cartridge ☆ Мой второй канал (Лайв) - https://www.youtube.com/pixeldevillive ☆ Мой стрим канал - https://www.youtube.com/channel/UCiZCfOkt1XmPKcUHFSdxt1Q Мой паблик Вконтакте - https://vk.com/pxldevil Я Вконтакте - https://vk.com/pixel_devil Твиттер - https://twitter.com/Pixel_Devil Инстаграм - https://www.facebook.com/unsupportedbrowser Перископ - https://www.periscope.tv/pixel_devil ✔ Реклама и сотрудничество - https://vk.com/topic-46775184_27913782 или письмом на [email protected]

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