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00:00:00
aren’t you tired of the trend of constant
00:00:02
reboots of remakes of cult classics?
00:00:04
On the one hand, I’m already
00:00:06
tired of it, especially when in this way
00:00:08
the publishing house only wants to squeeze an extra
00:00:11
penny out of an already defunct franchise by
00:00:14
releasing a weak remaster like the
00:00:17
GTA trilogy. But on the other hand, a good
00:00:20
remake can be revived a long time ago dead
00:00:22
series this is exactly the situation that arose with
00:00:25
Dead Space cult series died untimely
00:00:31
rose from the ashes on its own thanks to an excellent
00:00:33
rake Let's figure out how it
00:00:36
happened filling Engineering suit
00:00:39
text written by Pavel Zuev voiced in
00:00:42
the church by unitologists Anton Kireev And
00:00:45
mounted with a plasma cutter talai
00:00:48
muradi with you M don’t forget
00:00:51
subscribe to the channel and ring
00:00:53
the bell we
00:00:58
start
00:01:02
[music] a
00:01:12
short pause for the sake of an important disclaimer,
00:01:14
our timing is not flexible, so
00:01:17
today I will tell you only about the
00:01:18
main line of Dead Space games, everything
00:01:21
will have to be left Behind the scenes,
00:01:24
let's go, it was 2006, a simple developer
00:01:28
named G ofi dreamed of creating the most
00:01:32
terrifying horror game in history. Then he
00:01:35
worked at the EA redwood SH studio. This
00:01:38
small appendix of the evil corporation was
00:01:40
created exclusively to
00:01:42
develop games under licenses. That is, for
00:01:45
example, by Simpson. However, the
00:01:47
studio developers have long wanted to
00:01:49
escape from licensing hell and start
00:01:51
working on original projects So
00:01:54
they began to pore over a project
00:01:56
called n Moon, later that same
00:02:00
team took their work to the
00:02:02
head offices of Electronic ards so that they
00:02:04
would give the green light for full
00:02:06
development, EA’s conditions were simple,
00:02:09
make a prototype in 3 months, and then we’ll
00:02:12
see the results the team provided
00:02:15
electronics with their developments and received the
00:02:17
green light. At first, the team was thinking about
00:02:19
making a game in the style of System Shock, but
00:02:21
then he went through it and was inspired by
00:02:25
Resident Evil, after which he decided that the
00:02:27
project should be something in between
00:02:30
classic slow horror and
00:02:32
high-speed third-person shooters.
00:02:34
However, one one of the most important tasks in the
00:02:36
development process was to create complete
00:02:39
immersion so that literally
00:02:41
nothing would be pulled out of the player’s immersion; for
00:02:43
this they decided that all interface elements
00:02:46
would be diegetic;
00:02:50
it became a full-fledged element of the
00:02:53
main character’s spacesuit, and the inventory menu
00:02:56
opened as a separate hologram into
00:02:58
which the character looks; also, all
00:03:00
cutscenes were rendered in real life time and
00:03:03
in the same way, during the game they played an
00:03:05
audio and video diary, to be an
00:03:08
outstanding horror game you need to have
00:03:11
outstanding opponents in the same Resident
00:03:13
Evil, almost every part
00:03:15
demonstrates a new virus and new
00:03:17
mutations of zombies in Silent Hill, each
00:03:20
Monster carries a specific
00:03:22
psychological subtext. So why
00:03:24
I decided to take the first Dead Space
00:03:27
necromorph, incomprehensible, similar to
00:03:30
either zombies or Lovecraftian
00:03:32
monsters. Some of them generally
00:03:35
resembled people with a pair of extra
00:03:37
limbs and twisted joints, but
00:03:39
there were also more extreme
00:03:41
mutations like a flying piece of flesh,
00:03:44
producing new necromorphs, the main thing is
00:03:48
that the developers came up with -a truly
00:03:50
unique system for dealing with these
00:03:52
monsters; strategic
00:03:55
dismemberment; you see what’s the matter with
00:03:57
necromorphs; you can’t kill them just by
00:04:00
shooting off the head or putting the entire
00:04:02
clip of a rifle into the body, even without a head; they will
00:04:04
continue to move in your direction; to
00:04:07
kill them, you probably need to literally shoot off as
00:04:09
many of the player’s limbs as possible
00:04:12
forced to think completely
00:04:14
differently, because during the next
00:04:16
mess you need to quickly decide that it is
00:04:18
better to shoot the necromorph’s legs so that it
00:04:21
slows down or the arms so that it
00:04:23
does less damage, but the main horror of the
00:04:25
necromorphs was that
00:04:27
despite their mutations they look more
00:04:30
realistic and BC because Scofield and
00:04:32
his comrades looked at photographs of
00:04:34
real corpses, including very
00:04:38
badly damaged ones. In order to further
00:04:40
extrapolate what they saw onto the textures of
00:04:42
necromorphs, sick bastards. It
00:04:54
was worth it for the player to constantly sit on the
00:04:57
point. They came up with one necromorphs
00:05:00
spawned at locations in random places. It was
00:05:03
almost never possible to predict with exact certainty the
00:05:04
place of appearance the
00:05:06
next monster was responsible for this, a
00:05:08
special mechanism controlling the
00:05:11
spawn of enemies is worth mentioning separately,
00:05:13
what kind of world the developers came up with for
00:05:15
Dead Space. According to its history,
00:05:18
humanity has long learned
00:05:20
to make interstellar flights, it has
00:05:22
mastered the extraction of resources from other planets
00:05:24
and even began to build special
00:05:26
spaceships for these tasks,
00:05:28
planetary rippers But despite
00:05:31
their ever-widening expansion into the
00:05:33
bottomless blackness of space, People have not
00:05:36
met any aliens; in addition to
00:05:38
everything, the local fantastic setting is
00:05:41
not even visually similar to
00:05:43
typical designs of the future; on the contrary,
00:05:45
most of the technologies shown in the game
00:05:47
look like extremely
00:05:49
bulky and noisy machines whose design
00:05:51
monstrous and a large number of
00:05:53
moving parts does not fit in with the
00:05:56
fantastic visual aesthetics we are used to,
00:05:59
like the same Star Trek, so
00:06:01
the world of the grandfather of Space, if we leave out the
00:06:04
expansion of space, could well
00:06:06
resemble the world of the near future,
00:06:09
only the flickering holographic interfaces here and there give it away
00:06:13
In reality, the future was atypical in their approach
00:06:16
to the design of the main character. Scofield and his
00:06:19
team did not want to once again
00:06:21
place the player in the body of an experienced military man
00:06:24
or a completely defenseless civilian;
00:06:26
they tried to find a middle ground and
00:06:29
it worked out great for them. Azak Clark
00:06:32
is not a military man, but not a simple office clerk either.
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he is a professional engineer who is no stranger to
00:06:38
working with huge mechanisms. That
00:06:40
is, he has experience working in
00:06:42
difficult stressful situations, but
00:06:44
lacks military training, just like a
00:06:47
player who has already managed to
00:06:48
play enough of the same fourth cut and
00:06:50
feel the full power of
00:06:52
Leon Kennedy’s signature suplex, but with In this case,
00:06:55
he remained a simple man sitting
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in front of the TV monitor.
00:07:00
Isaac’s profession, in turn, dictates the
00:07:03
extremely unusual Arsenal. Clark
00:07:05
uses
00:07:07
essentially working tools to kill necromorphs. Miner Nay
00:07:11
laser plasma cutter And many
00:07:13
other devices It would seem completely not
00:07:15
intended for combat operations,
00:07:16
therefore the Combat Rifle in the
00:07:19
engineer's arsenal looks like a real
00:07:21
black sheep and offers the most boring
00:07:24
Gameplay I would especially like to praise
00:07:27
the music and the overall audio design I don’t know to
00:07:30
what god they sold their soul to sound But Dead
00:07:33
Space still sounds like one of the
00:07:35
scariest games in history, just
00:07:38
sit down at night and you won’t even you’ll notice
00:07:40
how you start jumping from every
00:07:42
sharp sound, and not necessarily from a
00:07:53
jump scare As you can see, Dead Space
00:07:55
initially tried to be as
00:07:57
different as possible from other games in the genre, a completely
00:08:00
diegetic interface, some kind of working
00:08:03
scrub instead of normal guns, the main
00:08:07
character is not even a citizen of your
00:08:10
mother, the wrong scenario, the main character a
00:08:13
simple engineer and unique opponents for the entire
00:08:16
industry, the game did not try
00:08:18
to avoid unnecessary harshness and silliness; there are
00:08:21
only about a dozen of the most terrible animations of the death of the
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main character and
00:08:25
each of them still looks Well,
00:08:27
very bloody,
00:08:32
so much so that even the second Postol smokes on the
00:08:34
sidelines with his schizo and when day
00:08:37
was released on October 13, 2008, everyone just
00:08:42
forgive my French, [ __ ] it, it
00:08:45
was defiantly tough, in a good way
00:08:48
difficult,
00:08:58
immersed in blood, the corridors of the planetary
00:09:00
ripper and shima were really frightening, frightening with the
00:09:04
atmosphere of a total nightmare and not with
00:09:06
cheap screamers, so Dead Space
00:09:09
received a well-deserved 86 points from the game
00:09:11
Zhurov and 88.3 points from players complaints were
00:09:15
received only about rare Bugs and
00:09:17
excessive cruelty from all sorts of nezhinos and
00:09:20
here you are probably, as usual, expecting
00:09:21
big sales figures from me But I will disappoint you by
00:09:24
December of the same year they sold only
00:09:29
2009 Electronic Arts reported
00:09:32
that all versions of the game in total sold
00:09:34
more than a million copies. It won’t
00:09:37
be enough, but thanks to excellent reviews from both the
00:09:40
press and ordinary players, Dead Space
00:09:42
became more of a successful image project
00:09:45
for the publisher, so it was decided that there would
00:09:47
be a sequel, and what one of the
00:09:50
best sequels in the history of the video game
00:09:52
industry turned out to be is we
00:09:58
we’ll find out with you now
00:10:02
[music] having
00:10:06
received a bunch of high ratings in its pocket
00:10:08
and quickly retrained the
00:10:11
redwood SH studio into a visal Games studio
00:10:15
that is already engaged in original
00:10:17
projects in its own universes,
00:10:19
surprisingly the evil corporation even allocated a
00:10:21
large credit to the studio and almost didn’t
00:10:24
bother with the truth the
00:10:27
Dead Space 2 development team lost one of its
00:10:29
main
00:10:31
inspirers, he left to found Hammer
00:10:34
Games. However, this did not greatly
00:10:37
affect the development. The team already had a good
00:10:39
foundation in terms of the setting and the very first
00:10:42
part. However, it was obvious to everyone that
00:10:45
the sequel needed to sell much better than the
00:10:47
original, so they wanted to make the game
00:10:49
at the same time for a wider
00:10:51
audience and not to lose the
00:10:53
fans earned by the original, attempts to sit on
00:10:55
two chairs are rarely successful,
00:10:58
but as we all already know, Dead
00:11:00
Space 2 did it, how did it all happen, it was
00:11:04
simple, it was the perfect sequel for everyone
00:11:07
who wanted to be scared already scared in the
00:11:10
first part, so Dead Space 2 decided to
00:11:13
take more action towards Isaac,
00:11:16
made him more mobile and added
00:11:18
Hollywood explosions and other
00:11:20
cinematic action. We were lucky
00:11:23
that this approach played into our hands and from the
00:11:25
point of view of the development of the main character,
00:11:27
Azak Lark had already gone through real hell
00:11:31
in the first part Therefore, in the sequel,
00:11:33
he is already a much more capable fighter and
00:11:36
knows exactly how to deal with
00:11:37
necromorphs. However, the
00:11:41
newly formed Terminator, after the
00:11:43
events on Ishimura, the poor engineer
00:11:46
began to go crazy, which is also absolutely
00:11:50
logical, anyone would have whistled a
00:11:53
flask. If he had gone through the same thing as Ike due to
00:11:55
problems with his head, Clark began to have
00:11:57
hallucinations, which now make up the
00:12:00
main horror layer. The
00:12:02
Necromorph sequel layer is not particularly surprising. Which
00:12:04
means you need to come up with something new, the
00:12:07
main thing is don’t think about what
00:12:08
Dead Space 2 has lost in
00:12:11
horror beyond the hallucinations, thanks to everything still excellent
00:12:14
audio design and good tin
00:12:16
there were plenty of scary moments, just
00:12:18
worth the moment in kindergarten where Iku
00:12:21
standing in the children's gym needs to
00:12:23
shoot necromorph children, the game was
00:12:25
still not afraid to break social
00:12:27
taboos and thanks to this it
00:12:30
stood out favorably against the background of other horror games.
00:12:32
By the way, do you know where else we are talked
00:12:34
about cool horror films but in video format About the
00:12:36
best fashions, of course, at our boost
00:12:39
where we delight donors weekly with
00:12:42
truly
00:12:43
exclusive content girls from games in the
00:12:46
Play fight magazine How
00:12:48
dismemberment of a porn game works Podcasts cover of the
00:12:52
Gelo song And as soon as we reach 5,000
00:12:55
paid subscribers a
00:12:57
ten-hour review awaits you
00:12:59
6 what are you waiting for, follow the link in
00:13:02
the comments and enjoy so much
00:13:04
I’m a Yes, it’s time to
00:13:08
mention another important element of
00:13:09
immersion, which I deliberately kept silent about
00:13:12
in the story about the first part of Dead Space 2,
00:13:14
just like the original was It’s amazing
00:13:17
to direct
00:13:22
continuous action from beginning to end,
00:13:25
thanks to this we are like
00:13:27
simple people and we can additionally feel the
00:13:30
full weight of Ike’s Adventures when he is
00:13:32
continuously
00:13:35
cutting through his life. Of course, the sequel
00:13:38
could have been a little scolded for being more
00:13:40
biased towards action, but Personally, I think that it
00:13:43
was the right decision Why stagnate
00:13:45
When you can try a slightly different
00:13:47
direction, especially when the result
00:13:49
is such a high-quality project That's
00:13:52
what I really want to scold the cycle for,
00:13:54
it's for the absolutely unnecessary
00:13:56
multiplayer, first of all
00:13:59
Electronic Arts, the publisher believed that the
00:14:01
presence of a multiplayer mode
00:14:03
could have a positive effect on sales,
00:14:05
well, the Earth is concrete this multiplayer
00:14:08
It was very sad Dead Space 2 was released on
00:14:12
January 25, 2011 and received no less
00:14:15
enthusiastic reviews from players and critics
00:14:18
87 points from the first and
00:14:20
88.4 from the second, with the version for Xbox
00:14:24
360 at all Galya 90 points from Izhu and
00:14:28
seven tenths from the hard workers This that case
00:14:31
when the sequel could equally please both
00:14:33
newcomers and fans of the original, success
00:14:36
was in terms of sales of 2 million copies in the
00:14:39
first week, twice as much as the
00:14:42
first part for the year in the chart Dead Space 2 was
00:14:44
second only to Call of Duty Black Ops and,
00:14:48
well, Just Dance 2, in short, by 2017 had
00:14:53
already sold 4 million copies, which for a horror game with an
00:14:55
adult rating is more than a good
00:14:58
result, which did not cover the total
00:15:00
costs of Electronic Arts for the development and
00:15:02
marketing of the project such things However,
00:15:05
despite the excellent ratings, neither the studio nor the
00:15:07
publisher could resist the
00:15:09
temptation to release threequel Or
00:15:21
[music]
00:15:25
could Let's show the cards right away, each
00:15:29
of you knows very well that Dead Space 3
00:15:31
was a failed game. However, before you
00:15:33
rush at anyone, Let's figure out
00:15:35
why this happened in the first place, it was
00:15:38
almost canceled in the early stages
00:15:40
of development due to sales Dead Space 2
00:15:42
turned out to be unsatisfactory against the backdrop of an
00:15:45
increased budget, the developers wanted to
00:15:47
save the series by returning it to its roots,
00:15:50
abandoning the emphasis on explosive action, and
00:15:52
again embodying the suffocating horror of the first
00:15:55
part, but Electronic ards had
00:15:58
completely different plans, according to the
00:16:00
publisher, the only way to save
00:16:03
the series was to
00:16:06
cram
00:16:09
elements So they said viral So
00:16:14
what’s popular there now add
00:16:18
some simple Crafting system
00:16:21
Be sure to add
00:16:22
microtransactions There’s no such thing as too much money The tailbone is
00:16:25
also a must Well,
00:16:29
let’s not forget about the DLC guys, in addition
00:16:31
we’ll throw in an ending And yes, make the dynamics
00:16:34
more active Add enemies
00:16:37
of people and implement the shelter system,
00:16:39
the task is clear Now the sun is still high for the work of the farmhands,
00:16:42
however, instead
00:16:45
of once again kicking the poor
00:16:47
third action, if you allow me, I’ll try
00:16:50
to act as the devil’s advocate despite the
00:16:52
absurd demands of the publisher, the
00:16:54
developers tried to squeeze the maximum out of the
00:16:56
new concept, the
00:16:58
crafting system turned out to be simple but
00:17:01
interesting to make the ultimate gun and
00:17:03
then running around and shooting crowds of
00:17:05
necromorphs was fun. Besides, no one
00:17:07
forbade making a double shotgun or a
00:17:09
rifle with an under-barrel cutter;
00:17:13
you could experiment with barrel combinations almost endlessly in an
00:17:16
attempt to find the ideal
00:17:17
weapon combination for yourself, and yes Dada I will
00:17:21
defend the co-op You can argue that
00:17:24
co-op horror is not needed since
00:17:26
the Atmosphere is lost, but here I disagree with you
00:17:29
if your partner is interested in the game
00:17:31
just like you, then on the contrary it will only
00:17:33
improve it. Both of you will flinch from
00:17:35
sharp sounds and sometimes even argue about who will be the
00:17:38
first to enter a closed room
00:17:40
in addition, the developers tried to make the
00:17:42
co-op interesting from a narrative point of view,
00:17:45
now the hallucinations mostly
00:17:47
tormented Isaac’s partner and not the main
00:17:50
character, and the coolest thing is that these
00:17:51
hallucinations were seen only by the player
00:17:53
who controlled the partner, which
00:17:55
led to interesting situations when, for
00:17:57
example, you don’t see anything strange around you
00:17:59
your friend abruptly begins
00:18:01
to talk about how there are somehow
00:18:03
suspiciously a lot of tin soldiers around,
00:18:05
but they haven’t forgotten about Isaac.
00:18:08
We have a full-fledged Adventure of two
00:18:10
crazy people here. The only thing I can’t
00:18:13
justify is the presence of human opponents in Trick Vela,
00:18:15
because the Gameplay is against
00:18:17
them instantly turned Dead SP Space
00:18:19
3 into a typical third-person shooter with a
00:18:21
heavy cover system, it
00:18:23
was uninteresting to shoot with them and
00:18:26
each of their appearances rather only caused a
00:18:28
ringing sound. Don’t get me wrong, Dead Space 3
00:18:31
was a bad part of the series, but it wasn’t a
00:18:34
completely bad game of course in it
00:18:36
there was not a trace of the greatness that was in
00:18:38
the original and the sequel, but that
00:18:41
doesn’t make it trash either, so when Dead Space 3
00:18:43
came out on February 5, 1913, it was
00:18:46
greeted with a warm 78 points from the game reviewer
00:18:50
and a cool
00:18:51
6.2 from the players, everyone agreed that in a
00:18:55
vacuum - it’s just a normal project,
00:18:57
but Grandfather Space is like a franchise, this whole
00:18:59
craft co-op And what’s more, microtransactions
00:19:02
weren’t needed, some general
00:19:05
sales figures are unknown, only one thing is known, for the
00:19:08
third time Dead Space did not live up to
00:19:10
expectations Electronic ards series was quickly
00:19:12
closed down by visal of the masters of the Horror genre
00:19:16
sent make Battlefield
00:19:27
hardline For almost 10 years, there has been no word
00:19:30
or breath about the series, EA’s reputation is in even worse trouble
00:19:34
than in
00:19:35
2013, when suddenly, unexpectedly, on July 22,
00:19:39
2012, they announce a remake of the
00:19:41
first Dead Space, which, judging by the
00:19:43
trailer, does not look like a donation
00:19:46
dump, but on the contrary, as painstakingly made
00:19:48
with love recreated original
00:19:50
further news only
00:19:52
made it more misleading complete absence of
00:19:55
microtransactions almost untouched
00:19:57
original plot in its entirety
00:19:59
Single-player Horror with the same amount of
00:20:01
cruelty as the original without any
00:20:04
deflections for a teenage rating to
00:20:06
enhance potential sales for
00:20:08
modern EA promises just some
00:20:11
fabulous I don’t know how are you? And I was in
00:20:13
complete shock and imagine my
00:20:16
surprise when January 27, 2023 comes,
00:20:20
I launch the game and I am greeted by a
00:20:23
one-piece project that does not [ __ ]
00:20:26
on the legacy of the original
00:20:29
with great respect, the game literally
00:20:31
recreates brick by brick what has been
00:20:33
released for more than 10 years years ago at the same time
00:20:36
It’s not an easy remake of old things in a
00:20:38
new way where it’s needed and it looks
00:20:41
logical the developers added new
00:20:43
elements about many things I don’t want to
00:20:45
talk about now since it’s a remake It came out recently I’m
00:20:47
corny I don’t want to spoil anything for you
00:20:49
However I’ll mention one thing the main character
00:20:52
finally
00:20:57
talks in in the original, Ike was a
00:20:59
silent dummy. Now he
00:21:01
reacts brightly and vividly to everything that happens
00:21:03
around him without hiding his most sincere
00:21:07
[applause]
00:21:11
emotions. This gave the remake a new necessary
00:21:14
depth of revealing the character in general.
00:21:17
Believe me, the first remake of Dead
00:21:20
Space is a piece-quality project.
00:21:23
What is it about? they say 87 points from critics and
00:21:27
8.8 from ordinary players on metacritics,
00:21:30
I highly recommend that you familiarize
00:21:32
yourself with it and implore you to
00:21:35
try to buy it, because the
00:21:38
entire future fate of the franchise depends on the sales of the remake, I do
00:21:40
n’t know about you, but I really
00:21:43
miss the good old Ultra meat
00:21:49
[music]
00:21:57
horror
00:22:02
series Dead Space is a phenomenon phenomenon in
00:22:05
terms of truly adult meat
00:22:07
horror phenomena Despite the fact that not a
00:22:09
single game from the original trilogy
00:22:11
paid off, a phenomenon that even with all the
00:22:14
whims of the publisher tried
00:22:16
to give players something new
00:22:19
and let them try
00:22:21
to correct his evolution, but this only led to a
00:22:23
clinical death lasting 10 years,
00:22:26
now Dead Space is like a Phoenix rising from the ashes
00:22:28
with renewed vigor and shows
00:22:31
players that there is still gunpowder in
00:22:33
the flasks, that his original idea
00:22:35
has room for development, there is still room for
00:22:38
evolution, so no I know about you,
00:22:40
but I’m extremely interested in where the
00:22:43
path that Dead
00:22:45
Space took next will lead. Is a remake of the sequel waiting for us? Or maybe a
00:22:48
full-fledged fourth part? It’s still
00:22:50
unknown, but I’m sure of one thing for sure.
00:22:53
Even if the next project turns out to be a
00:22:55
passage to NM, there will be interesting new ideas.
00:23:00
Don’t forget to put like this video,
00:23:02
click on the bell and subscribe to
00:23:04
our YouTube channel boosti and other social networks
00:23:07
VK discord tiktok Twitch and of course
00:23:10
Telegram Write in the comments what
00:23:12
video you would like to see
00:23:13
next time We'll hear soon
00:23:26
bye
00:23:29
[music]
00:23:35
ah

Description:

Покупай игры в нашем магазине IGM.GG со скидками до 85% - https://igm.gg/ Dead Space - культовая серия, безвременно почившая из-за самодурства издательства, восстала из пепла благодаря отличному ремейку. Сегодня разберёмся как так получилось и что франшизу может ждать в будущем. ЭКСКЛЮЗИВНЫЙ КОНТЕНТ НА BOOSTY (18+) - https://boosty.to/igmtv TWITCH - https://www.twitch.tv/igmtv/%E2%80%8B ТЕЛЕГРАМ - https://t.me/+kFB8m6ZBqwI0MDZi VK - https://vk.com/igm TikTok - https://www.tiktok.com/@igm.tv DISCORD - https://discord.com/invite/IGM

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