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Table of contents
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Table of contents

0:00
Вступление
0:20
The Riftbreaker
11:04
Fights in Tight Spaces
16:09
SYNTHETIK 2
23:02
ASCIIDENT
26:48
Re.Surs
30:16
The Captain
37:54
Заключение
Video tags
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Video tags

stopgame
стопгейм
Индикатор
новинки Steam
обзор инди игр
ищем хорошие игры
пиксельные игры
рефанд
лушие инди игры
лучшие игры на пк
инди игры
релизы игр декабрь 2021
инди игры декабрь 2021
The Riftbreaker
Fights in Tight Spaces
SYNTHETIK 2
ASCIIDENT
Re.Surs
The Captain
The Riftbreaker обзор
Fights in Tight Spaces обзор
SYNTHETIK 2 обзор
ASCIIDENT обзор
Re.Surs обзор
The Captain обзор
игры
steam
pc
обзоригры
theriftbreaker
fightsintightspaces
synthetik2
asciident
resurs
thecaptain
инди
лоев
мещеряков
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:00
hello dear viewers on the air at
00:00:02
stopgame.ru the New Year's episode of the
00:00:04
elephant program where we evaluate a
00:00:10
game recently released on platforms like steam we are Gleb Meshcheryakov
00:00:13
and Ivan Loev hello everyone and let's get
00:00:16
started and
00:00:17
[music]
00:00:21
we'll start this episode
00:00:24
closing some kind of gestalt
00:00:27
because it's about the game rift breaker I know
00:00:31
exactly, I wanted to say two facts, but in
00:00:33
essence it’s one fact that this game
00:00:35
is a kind of fusion of two
00:00:39
other mechanics I love: factorio
00:00:42
and crimsonland, what I know about rift breaker is
00:00:45
that they really wanted to see it in a review, and
00:00:48
finally - then this happened, I
00:00:51
actually hoped that maybe it would make
00:00:53
sense to do a full review, but to be
00:00:56
honest, after
00:00:59
four hours in the game today I will
00:01:02
slightly violate some of the canons of
00:01:04
our program to play more than was
00:01:07
necessary and let's start with what
00:01:10
happened after four hours
00:01:12
spent in the game you didn’t say well
00:01:15
nothing happened I just realized that
00:01:16
like I’m not ready review 20 hours then lose let’s
00:01:21
start a substantive discussion with the fact
00:01:24
that the game really
00:01:26
resembles the designated landmarks from
00:01:30
factorio here that there is a main character
00:01:33
it’s actually the heroine which
00:01:35
is also in a huge mech and she
00:01:38
alone finds herself on a planet that she
00:01:41
needs to colonize,
00:01:44
some kind of catastrophe happened on earth and in general
00:01:46
humanity is looking for ways into space and
00:01:48
therefore throws these rift
00:01:50
brokers somewhere on distant planets
00:01:52
that seem to be suitable under the assumption that
00:01:55
people lived there and these pioneers are
00:01:58
busy rebuilding the base,
00:02:00
extracting resources and generally finding out
00:02:03
how much it is really possible to
00:02:04
move here. The main gameplay boils down to the
00:02:08
fact that there are territories surrounding
00:02:12
which are overgrown with grass of some kind of
00:02:16
jungle and throughout which
00:02:18
deposits of various resources are scattered in
00:02:20
fact, it’s not like there’s a lot there that
00:02:23
can be done with liquids using gases and so
00:02:25
on, in general there seems to be
00:02:27
some kind of resource management present, but in
00:02:29
fact, if you compare factorio, it’s
00:02:32
practically absent because you
00:02:35
put a mining thing at
00:02:39
a field, you put a
00:02:42
storage facility somewhere you supply electricity to the
00:02:45
storage of electricity to the mining
00:02:47
thing and the resources are teleported, in general,
00:02:50
from the fact that these same resources are picked in
00:02:52
the storage, respectively, from the point of view of
00:02:57
building some complex matter and
00:03:02
other things, there are not that many
00:03:05
complications, you put a fence around you
00:03:09
put turrets around so that the local the beetles
00:03:12
didn’t eat it all and you’re just busy
00:03:14
further developing some of your things,
00:03:17
studying technologies and other things, the
00:03:20
development tree here is kind of
00:03:21
gigantic and scary, but maybe the game doesn’t
00:03:24
imply that you need all
00:03:26
the technologies from the type, some of them are
00:03:30
set up for combat then you can
00:03:33
choose like I want to develop machine guns and
00:03:35
develop some kind of machine gun arms in
00:03:37
my robots, here we move smoothly to the
00:03:40
second part of the
00:03:41
gameplay component, this is the fight with the
00:03:44
local fauna because on the planet there is a
00:03:46
huge number of some kind of beetles, there are
00:03:49
beetles that hit when they come close, there are
00:03:53
beetles that spit from afar and
00:03:56
they are all ranked a little, but sort of by the
00:03:59
amount of life and the damage they cause and
00:04:01
their shooting screams he lindam again it’s a
00:04:04
little strange to compare
00:04:07
because the trading post also has beetles that also
00:04:11
need to be killed and you can run there and there
00:04:13
’s a bunch of different things there too weapons and, in
00:04:15
principle, I would say that here it’s rather
00:04:17
closer to there, it’s just here since you
00:04:22
control the mech, it’s big and you
00:04:24
can change weapons on it, the right and left
00:04:27
hands are two independent systems and you can
00:04:30
put a shotgun, machine guns, blaster,
00:04:33
rocket launchers, ax, sword and in general
00:04:37
combine as your darling
00:04:39
pleases, I have one question:
00:04:42
can you somehow balance these
00:04:46
two types of gameplay, that is, conditionally, won’t the
00:04:49
combat stage be boring for those who
00:04:51
love city planning more, or
00:04:54
vice versa, probably here you can
00:04:57
somehow influence this by choosing the difficulty I
00:05:00
didn’t conduct this experiment, so I
00:05:02
played on just normal difficulties and the
00:05:04
point is that I didn’t really get any pleasure from the rift
00:05:07
breaker as a city-planning thing,
00:05:10
you’re just
00:05:12
pointing at more more more more
00:05:14
more so that resources can be mined
00:05:17
in order to build more things that are
00:05:20
mined resources and things that
00:05:22
allow you to extract resources there or like
00:05:25
energy, for example, in the intervals between
00:05:27
how you wait until you have accumulated the
00:05:29
required amount of resources and how
00:05:31
the research that you ordered will take place,
00:05:34
you run around the map in order
00:05:37
to firstly look for some
00:05:39
local birthplaces in secondly, in
00:05:41
general, to scout out what is
00:05:43
around and whether you like it or not, there you
00:05:46
are engaged in shelling enemies,
00:05:48
probably on high difficulty it will be
00:05:51
more difficult and
00:05:54
maybe some tactics will be needed there,
00:05:55
but on normal
00:05:58
difficulty you just run into the crowd,
00:06:00
wave your sword, everyone dies or you approach the
00:06:03
crowd and shoot with a machine gun, everyone
00:06:06
dies, so rift breaker is not
00:06:08
so much a crimsonland trading post because
00:06:11
factory rocker is sunland, these games are
00:06:13
quite toothy, they are straight type 1,
00:06:17
it makes you really worry about
00:06:19
logistics, another and conical complex
00:06:23
top-down shooter, and elevator breaker in this
00:06:26
in a sense, this is closer to cookie clicker
00:06:28
because it is very weak, it punishes
00:06:32
you, that is, if you don’t really
00:06:34
do any base defense at all,
00:06:36
you leave the building
00:06:38
just in an open field then they
00:06:41
will come to you and kill these
00:06:44
buildings, but besides that you have lost
00:06:47
resources on then to build them and, in my opinion,
00:06:50
some of them will end up
00:06:52
lying around at the crash site, you won’t
00:06:56
lose anything if you get killed, you lose
00:06:58
one weapon that was
00:07:02
on the robot at that moment, but at the same time the cost of
00:07:05
crafting them is low and most likely
00:07:10
where it’s lying there Almost everyone is already
00:07:11
dead, so you can just
00:07:13
run there; again, the map is also
00:07:16
limited, at least in a single-player
00:07:18
campaign, so you can’t run away
00:07:20
somewhere like three hundred kilometers from
00:07:24
your spawn point and die there, and
00:07:26
therefore, after you’ve been reborn,
00:07:28
sit like that well, how did I do this, I
00:07:32
don’t want this comparison of the boredom of the
00:07:34
clicks of the novel to sound bad for the same
00:07:37
reason that the cookie
00:07:38
clicker works, you get some
00:07:40
pleasure from the fact that
00:07:42
these clicks just grow in you, and in the rift
00:07:44
broker there is a certain state of flow in
00:07:49
which the game introduces you to balancing
00:07:51
between the fact that you
00:07:54
built something a little, then ran away a little,
00:07:55
shot not too intensely, then
00:07:58
returned to the base again built something,
00:08:00
then studied something again, then you got
00:08:03
some plot event a
00:08:04
meteorite happened to fall, an eclipse turned on
00:08:08
or a hurricane started or something
00:08:11
like that, there is generally weather here and
00:08:13
some events
00:08:15
like a lightning storm regularly occur or vice versa in the style
00:08:19
or fog black and therefore the solar
00:08:23
panels then cease to be effective
00:08:25
and useful despite the fact that with
00:08:28
comparison I don’t really agree with the original one with which I went
00:08:31
to the rift breaker,
00:08:34
however, it is quite sticky and
00:08:36
fun and
00:08:38
[music]
00:08:42
before Gleb takes over the words with the
00:08:44
next review, we’ll put another five cents
00:08:47
that the main sponsor of my audio file and the
00:08:50
doctorhead store suggested that we
00:08:52
tell you about the new gaming headset
00:08:54
ips 5 6 about what fs is in brief this is a
00:08:58
former division of sennheiser which
00:09:01
actually I used to produce
00:09:02
headsets for gamers not so long ago
00:09:04
it was organized into an
00:09:06
independent separate structure,
00:09:08
that is, despite the fact that the company is
00:09:10
young, its name is not yet widely known experience and
00:09:14
she already has a lot of what 56 is about this is a
00:09:18
headset for those who, like me, believe in
00:09:21
wires and value sound quality and not
00:09:23
all sorts of gadgets, in fact this is an evolutionary
00:09:27
development of the famous sennheiser headset
00:09:29
JP 601 which at one time was the
00:09:32
flagship of the gaming line and 56 pro
00:09:35
quite rightfully inherits it; there are no
00:09:38
fancy wireless protocols and
00:09:40
active noise reduction, but there is a
00:09:43
serious approach to the quality of the
00:09:45
sound output with an emphasis on the ease of localizing
00:09:48
noise sources to make it easier to find
00:09:51
your enemies, which is facilitated by the emphasis on
00:09:54
bass and the open design of the headphones,
00:09:56
which allows the sound to breathe and be
00:09:59
perceived more naturally At the same time, the
00:10:02
ips 5 6 pro are very comfortable
00:10:05
headphones, lightweight only 300 grams with
00:10:07
soft fabric ear pads and the
00:10:09
classic shape of the cups, which do not
00:10:11
allow you to play quietly for several hours
00:10:13
and not even feel that there is something
00:10:15
on your head, which is, by the way, for those
00:10:18
who like to isolate themselves from the outside world in a
00:10:20
groove We have also provided closed versions of
00:10:22
the headset with a tighter fit on the
00:10:25
head so that household neighbors and other
00:10:27
extraneous sounds do not leak into the
00:10:29
reality of your game, and all this in a
00:10:32
classic, discreet design with
00:10:36
a microphone that can be detached if necessary, with high-quality sound, a body
00:10:39
assembled from high-quality materials,
00:10:41
find out more about headset ips 5 6
00:10:44
pro buy it, but the main thing is to listen to it before
00:10:47
buying in the doctor head store in
00:10:50
Moscow or St. Petersburg, or order it
00:10:52
online, and if you purchase before the end of January,
00:10:54
you can get an additional discount using the
00:10:57
promo code stopgame, links to both
00:11:00
versions of the headset are already waiting in the description and
00:11:02
we continue to release the
00:11:05
genre of card roguelikes continues to be
00:11:08
enriched with various
00:11:10
experiments, and today we will talk about one of these
00:11:12
with you as part of the
00:11:14
next review, fights in tight space,
00:11:17
with the whole name well conveying the essence of
00:11:20
what you will be doing in this
00:11:22
project, you will fight in tight
00:11:26
spaces that filled with dangerous opponents who are
00:11:29
capable of engaging in hand-to-hand combat and
00:11:32
shooting with weapons, and then must
00:11:35
somehow maneuver between them, deliver
00:11:38
their blows, use the
00:11:40
opponents’ forces against themselves and, in
00:11:43
general, demonstrate all sorts of kung fu, all
00:11:47
this happens in a step-by-step mode and the steps
00:11:50
are determined by
00:11:53
movement cards and the tricks that you
00:11:56
are going to add to your deck, that is, these
00:11:59
can be banal strikes one
00:12:01
square forward or two squares forward,
00:12:03
moving changes in the position of the
00:12:07
enemy on the battlefield, and there are also various
00:12:11
tricks that add combo points
00:12:14
that can also be entered and
00:12:18
thus spin up well and the enemies seem to
00:12:21
act more straightforwardly
00:12:23
and during their turn they simply
00:12:26
aim at you or come
00:12:28
closer and intend to hit or take
00:12:30
aim with a weapon and are about to
00:12:33
shoot and you must already react to the
00:12:36
current situation personally, this
00:12:39
reminded me to some extent of inthesis breach,
00:12:41
if only because it is often
00:12:45
necessary here, and in general there is a
00:12:48
certain beauty and charm of this game,
00:12:50
here you have to use the
00:12:52
enemy’s strength against him, that is,
00:12:54
expose
00:12:56
some opponents to the shots of others so that
00:12:58
they also interfere with each other during a
00:13:01
fight in breach breach
00:13:03
Such maneuvers were also observed, but
00:13:05
naturally in the brew there
00:13:07
was less randomness in terms of your actions, you
00:13:10
knew by virtue of your
00:13:12
mechs of what they could do, that they should
00:13:14
do this or that round, and here
00:13:17
there is an element of randomness due to the
00:13:19
cards that drop out at the macro level. how everything
00:13:22
works there is some kind of plot
00:13:26
that we are following because I look at the
00:13:28
screenshots and here the
00:13:30
locations are super different there is an apartment there is a
00:13:33
bar there is some street with cars there is a
00:13:36
prison in general how it is all distributed
00:13:39
we are playing for some super secret
00:13:41
agent who is apparently in a
00:13:45
top-secret service and
00:13:48
certain tasks are given to him, I
00:13:51
went through one story campaign which
00:13:53
was dedicated to a biker group and
00:13:56
there was appropriate scenery and there were
00:13:59
only 5 such story companies,
00:14:02
except for the training mission in
00:14:05
terms of the structure of the company is quite
00:14:06
traditionally organized, there are combat
00:14:09
events in which we fight,
00:14:12
there are some random incidents
00:14:16
that can throw up additional bonuses,
00:14:18
there are points at which we can
00:14:20
get rid of cards or purchase new
00:14:23
cards globally on the map, we can
00:14:26
choose at forks to go there or here to
00:14:30
do this or that in terms of combat
00:14:34
We can also choose episodes, for example, where should
00:14:36
we fight next time, in
00:14:38
the basement, relatively speaking, or in the kitchen,
00:14:42
something like this, this is how it all goes, it’s all
00:14:45
organized in a minimalist
00:14:47
style that you see on your
00:14:49
screens, the style looks like the animations are
00:14:52
cool, and at the end of the battles
00:14:55
you can run a replay of the episodes and it will
00:14:57
show you smoothly how you
00:15:00
dealt with your opponents, maneuvered
00:15:02
and all this is accompanied by such a
00:15:05
driving soundtrack that
00:15:08
sets the mood and in general, from an
00:15:11
artistic point of view, everything is very
00:15:13
polished, neat and very
00:15:16
pleasant to perceive in general, fights and
00:15:18
spaces are an
00:15:20
interesting thing in which
00:15:22
you can have a fun time, get distracted, somehow
00:15:26
unload or something, this process is not
00:15:29
very annoying, although because at
00:15:32
any moment you can rewind the combat segment
00:15:34
to the very beginning if something
00:15:36
went wrong and replay it, there is no
00:15:38
special hardcore, but there is just that, well
00:15:42
getting pleasure from
00:15:45
solving non-
00:15:46
trivial
00:15:50
logical puzzles presented artistically, it seems to me that it is even
00:15:53
more important to consider the option of
00:15:55
console games on the sofa in
00:15:57
the evenings like this, that’s why
00:15:59
I recommend it and I myself
00:16:02
spent those same couple of hours in it with great pleasure
00:16:04
and
00:16:05
[music]
00:16:10
from the game about fights in narrow spaces
00:16:14
we move on to shootouts in very large
00:16:18
locations the sequel is synthetic at first
00:16:21
glance, part 2 seems to be
00:16:25
practically no different from part 1, listen,
00:16:27
well, graphically the game is quite strong,
00:16:29
that is, the first one was more
00:16:32
like that, say pixelated and simple
00:16:34
no 1 there were two stuffy and Sprite Wi
00:16:38
Synthetic 2 in this sense, it is again in
00:16:43
absolutely the same very same way, it
00:16:47
seems to me that it is not very correct to call it
00:16:49
minimalism, but with such very flat
00:16:52
colors, now it has simply moved to
00:16:55
full-fledged 3D, and the cameras
00:16:58
are located differently, well, there was a different angle, but
00:17:01
This is just to the point that if you haven’t played for a long time, you wo
00:17:05
n’t really remember how
00:17:08
important it is in general, no, what’s important is that
00:17:14
synthetic 2 doesn’t really bring any explosive new appearance, it’s about the
00:17:16
same as dark published genie 2, it just
00:17:18
translates everything into honest 3d and again, on the
00:17:21
one hand, this gives the author a little
00:17:25
more freedom, there are
00:17:28
more different backdrops and they are much
00:17:31
more different from each other and they
00:17:34
have become somewhat more
00:17:36
interactive, more
00:17:39
destructibility has appeared in them, in
00:17:41
principle, it used to be so you
00:17:43
shoot at a concrete slab and it
00:17:45
slowly begins to crumble, but
00:17:48
now it’s somehow more pronounced, but at the
00:17:51
same time, from the point of view of the process itself,
00:17:55
the game remains 80 percent itself, there is a
00:17:59
main character, there is a large location
00:18:02
that he needs to walk through in the location,
00:18:05
there are a million enemies that need to be killed,
00:18:08
there are some - upgrades, weapons
00:18:11
shops and similar, in general,
00:18:14
interactive points where you can get
00:18:16
some bonuses for yourself and,
00:18:18
accordingly, there is a way out where you need to
00:18:20
go in order to move to the
00:18:22
next level and every
00:18:25
five levels there is a boss
00:18:27
that you knock down and move on in the
00:18:29
next type of thematic act, while
00:18:33
again the main emphasis remained in place of
00:18:37
synthetics, as it was and remains a game
00:18:40
about very tough
00:18:43
dynamic intense adrenaline
00:18:46
shootouts with enemies, now there are
00:18:48
a little more
00:18:50
opportunities to customize the
00:18:52
level of difficulty because
00:18:55
some modifiers appeared at the start, well that
00:18:58
is, in addition to what you can immediately say,
00:19:00
I want to play there on easy difficult
00:19:04
super difficult ultra difficult and in general
00:19:06
there are a huge number of some
00:19:08
variations of these difficulties there are just
00:19:11
modifiers like I want to play
00:19:13
tactical and they tell you okay, you
00:19:16
will shoot more accurately when you stand
00:19:19
at the site of damage, both yours and your enemies are
00:19:23
greatly increased so that
00:19:24
the shootout can end literally
00:19:27
in one bullet, there are options like I want to
00:19:31
run and shoot and then they say, well,
00:19:33
you will have less spread when you
00:19:35
actually shoot in motion, in general,
00:19:38
now you can tweak the synthetic like this
00:19:41
so that it is
00:19:43
normally complex, regardless of
00:19:46
what you want to get from the game, but
00:19:48
at the same time the game is in early access
00:19:51
and this is especially good on the
00:19:54
sound side because some
00:19:58
weapons
00:20:00
sound very strange on my rocket launchers
00:20:04
during the restart,
00:20:06
well, there were some reloads
00:20:09
I don’t remember the strange things anymore, in my opinion, it’s as if
00:20:12
from a shotgun the local dogs, when they run towards you,
00:20:16
make some very strange
00:20:18
loud sound, as if it was again a
00:20:20
shotgun blast, but perhaps these are
00:20:23
some kind of super hydraulic sounds, but in
00:20:25
any case, the problem the fact is that it’s a
00:20:27
very loud sound and
00:20:31
all the bosses that I got to, and if I’m
00:20:35
not confusing anything, I got to three, they didn’t
00:20:37
make any sounds at all, that is,
00:20:40
you come and just in absolute
00:20:43
silence you run, shoot something,
00:20:45
you emit a convoy that spins around
00:20:47
it radiates silence from you, and what
00:20:50
seemed strange to me in principle was
00:20:53
that it was as if the weak began to
00:20:56
get to the boss much more difficult than to
00:20:59
defeat the boss himself because they are
00:21:01
slow, they are very predictable,
00:21:04
again, those bosses that I got to,
00:21:06
perhaps there is still something ahead - something is
00:21:08
waiting for me and it feels a little strange
00:21:11
because according to the logic of rocklite or
00:21:14
roguelike games you should reach the boss
00:21:16
and the boss should become the ultimate
00:21:18
test of what you have achieved, but here a
00:21:22
random shootout actually turns
00:21:24
out to be a test of what you
00:21:26
have achieved because it still works the
00:21:29
good old system of the fact that when you started
00:21:32
shooting at one group of opponents, they were
00:21:35
alarmed and with a rustling they
00:21:38
excited some other
00:21:40
opponents, and instead of conducting a
00:21:42
shootout with three enemies, a
00:21:44
crowd of 15 is already running towards you - and you need to
00:21:47
think something sharply somewhere maneuver
00:21:50
tactically escape otherwise the
00:21:54
only thing that
00:21:56
caught my attention was that the music seemed to
00:22:00
be more interesting before the
00:22:02
standard story that Vanya
00:22:04
played the game for an hour then turned off the music
00:22:07
and turned on his is frozen synapse so,
00:22:11
in principle, synthetic 2 for fans of
00:22:14
isometric shooters fans of
00:22:17
some kind of hardcore tactical stuff, but
00:22:20
tactical not in the sense of straight
00:22:22
tactics tactics, but in the sense that smart and
00:22:26
strong enemies oppose you and just
00:22:28
run into their faces and shoot a headshot for me,
00:22:30
this is not an option beautiful visuals,
00:22:33
by the way, the locations are huge because
00:22:36
they are straight there is noticeably more steel than there
00:22:39
was in the first part and well, in general, why should I
00:22:43
criticize all this, I already said, but I hope
00:22:47
these costs of early access to the release
00:22:50
will fix everything and synthetic 2 will be a super
00:22:53
worthy successor to the first part
00:22:55
because there are not many such games coming out now
00:22:58
[music]
00:23:02
from one game with expressive visuals
00:23:06
we move on to another, which I
00:23:11
picked out from the comments just for the expressive visuals and
00:23:14
decided that despite the fact that it
00:23:17
came out in early access somewhere in my opinion in
00:23:19
March 2020, why not and finally can’t
00:23:23
touch it, especially since it’s still
00:23:24
in early access, so if anything, he’s not
00:23:27
afraid to give us all the games from early
00:23:29
access on credit ferrets if 6
00:23:31
Ascendant is an
00:23:34
interesting project, not only from a visual
00:23:36
point of view,
00:23:40
I probably won’t comment on the style because you and so
00:23:42
you see on the screens I’ll tell you about something else:
00:23:44
somewhere around
00:23:48
2007 and
00:23:50
2006, when the genre of survival games was
00:23:54
just emerging, there were
00:23:57
these types of games transitioning from adventure to
00:24:01
survival in which the hero
00:24:04
ended up somewhere on an
00:24:06
island or in a deep forest or
00:24:09
somewhere else he had to master
00:24:11
the environment further and further and suddenly in the
00:24:16
face of the ascendant I saw in short, I don’t know, a
00:24:20
conscious or unconscious
00:24:22
tribute in that direction because now
00:24:25
you don’t do chewing games like that, but it
00:24:28
seems to me that adventure games don’t do that in
00:24:31
what the essence is there is a main character
00:24:33
who ended up in
00:24:36
some strange place, like space
00:24:39
or something like that, but all the characters
00:24:42
who were around me and with whom I
00:24:45
could enter some dialogues, they
00:24:47
said something very lengthy, in general I I don’t
00:24:51
understand whether this is some kind of metaphysics and
00:24:53
going beyond the boundaries or just
00:24:56
quirks of the scenarios, but it all comes down to the fact
00:25:00
that you need to run around the accessible territory
00:25:04
in order to collect some
00:25:07
resources there; cutting down trees means breaking
00:25:11
optical fibers, well, actually, to
00:25:14
extract optical fibers fibers kill
00:25:16
all kinds of animals that run around and, in
00:25:19
general, from these resources other characters
00:25:22
can craft you some useful
00:25:25
things like a pickaxe for
00:25:27
digging in stones and other things, by
00:25:31
and large, this is laying out
00:25:34
the environment into small puzzles of how to
00:25:37
kill these opponents, how to get
00:25:39
to this thing, how
00:25:42
to break these robots and none of
00:25:45
this poses any
00:25:47
real complex difficulties, but for me
00:25:50
one problem happened there, formally you can
00:25:53
configure the graph in different ways so that
00:25:56
everything lights up, doesn’t light up, so there are
00:25:58
monochrome icons or pre-Savo
00:26:01
color layout, but with any of these
00:26:04
settings, while the hero is moving, the camera,
00:26:07
or not the camera, but everything on the screen, in short,
00:26:11
also somehow tilts, and in general,
00:26:15
this thing made me stupidly seasick; with the rest,
00:26:18
I had no problems and, like, with a
00:26:20
simple but nostalgic In terms of gameplay,
00:26:22
I can’t imagine whether it would be
00:26:25
very interesting, relatively speaking, for the
00:26:27
new generation, but it
00:26:29
was interesting, but this is the pitching that
00:26:33
can’t be turned off, it ultimately
00:26:37
killed me and how I wish I could spend
00:26:40
more time here, but unfortunately, that’s how
00:26:49
I’m going to play my next game too spoke from the
00:26:51
comments to the refan spirit of the previous one,
00:26:54
looking ahead a little, unfortunately, she
00:26:58
also ended up disappointing me,
00:27:00
this thing is called Rio.
00:27:02
resource and
00:27:04
it actually reminds me of Dima’s
00:27:07
control, but these are generally my
00:27:10
thoughts about control, so nothing really
00:27:13
lends itself in this regard, these are purely the
00:27:16
parallels that arose in my head,
00:27:17
well, yes, I look at the screenshots and there are all sorts of
00:27:20
demons and so on tinny things happen with
00:27:24
sterile control, it doesn’t seem to
00:27:25
fit in very well, but there is also a
00:27:28
mysterious corporation here, research
00:27:31
secret
00:27:33
mysterious energy, that’s all, and the
00:27:36
main character is also very smart and a
00:27:41
good shooter, well, I don’t know, in general,
00:27:43
something prompted me to all these thoughts
00:27:45
regarding the gameplay then here we have a
00:27:47
classic shoot em up in fairly
00:27:51
flat and simple locations, you
00:27:56
know, not fraught with different
00:27:58
secrets and possibilities, we just go from
00:28:02
left to right,
00:28:03
sometimes we don’t go, we roll on some kind of
00:28:06
transport and just periodically
00:28:09
exchange fire with opponents who
00:28:12
fly into there are a lot of us from different sides here,
00:28:15
they are quite intrusive, but at the same time,
00:28:18
it seems that there are no special difficulties when using
00:28:21
arrows, you just
00:28:24
breathe steadily, here there is such a
00:28:27
technique, shoot, breathe, shoot,
00:28:29
d6 shoot, you will breathe, and the whole time I was playing,
00:28:33
I was essentially doing this, although it seems as
00:28:37
there are other abilities, techniques for the main
00:28:40
character and
00:28:42
her assistant, here from a certain
00:28:45
moment you can play for two characters,
00:28:47
that is, choose who you play for, there
00:28:49
is
00:28:50
a shield to protect against shots, electric shock
00:28:55
for close combat, there is a special
00:28:58
ability to concentrate and
00:29:00
attack certain targets, but that’s all this,
00:29:04
unfortunately, is essentially not useful
00:29:07
because you just have shooting and the dash
00:29:10
game does not force you to use the
00:29:14
assortment and arsenal that it
00:29:18
generally gives the player and as a result the process
00:29:21
becomes very monotonous, plus, as I
00:29:23
already said, the locations are too
00:29:26
flat, too
00:29:29
single-level platforming, there’s really no platforming
00:29:32
although there are some rudimentary manifestations of it
00:29:35
and in general the design was watered down, the
00:29:38
game is also unfortunately disappointing, it’s
00:29:41
drawn in a cool atmosphere, it’s
00:29:44
quite cool, it’s done, there’s
00:29:47
some intrigue
00:29:50
in terms of the plot,
00:29:51
there’s interest in
00:29:54
what all this will lead to, and
00:29:56
from an artistic point of view, the world is well
00:29:59
presented presented, but unfortunately the
00:30:01
gameplay of this whole thing in the end was not
00:30:04
supported from my point of view, so the
00:30:07
resource is getting a refund from me. The
00:30:16
game captain is a
00:30:19
classic example of how I was expecting one thing and
00:30:24
got something completely different.
00:30:27
This is a game that Kyle Hitler undertook to publish,
00:30:31
if that’s what it is the comrade who
00:30:34
is responsible for the world of goods and
00:30:37
billing humans human resource machines is
00:30:40
generally a cool guy and as regularly
00:30:44
happens in such cases when
00:30:46
some film like with the
00:30:48
production help of Guillermo del Toro comes out, you
00:30:51
always ask yourself a question like is it worth
00:30:54
it or is it just someone
00:30:56
promotes their friends, helps them in
00:30:58
this way, it will be highlighted, but I watched
00:31:01
the trailer and it gave me the feeling that
00:31:05
it was like a roguelike like I don’t know,
00:31:08
fast as an elite, only a little more
00:31:10
normative because there is a main
00:31:13
character who was thrown somewhere out there into the
00:31:15
wilds of space and he needs to return, like,
00:31:18
to his limits, this must be done through a
00:31:22
number of actual points where
00:31:25
some stories happen, and there are some
00:31:28
space battles,
00:31:29
again in the video they are drawn and I
00:31:33
expected something and as a result I got a
00:31:36
point -and-click quest means yes,
00:31:39
indeed
00:31:40
the hero ends up somewhere in the cores of
00:31:42
space, he needs to fly through
00:31:44
several planets and besides, he is a member
00:31:47
of a star trek of scam, this type of
00:31:50
starfleet whose charter
00:31:52
states that you are there, are you received an
00:31:54
alarm signal, you must respond to it, a
00:31:57
curious how to say this, the twist is
00:32:00
that all this is written with
00:32:03
such a little black humor because
00:32:06
we have a captain who, in general,
00:32:12
treats the strange situation in which he found himself, but not that stoically, well, in
00:32:14
short, relatively Quietly, there is a
00:32:17
ship that has its own
00:32:20
artificial intelligence, which
00:32:21
has its own opinion on every issue; on the
00:32:24
ship, there is a small robot
00:32:26
that does maintenance,
00:32:28
which also has its own intelligence, and
00:32:30
there is a shuttle on which we land on the
00:32:33
planet, which also has its own
00:32:36
intelligence and which also has everything that
00:32:37
happens somehow comments
00:32:39
just so you understand, in short, the level of
00:32:42
easy draft marks that you
00:32:44
can encounter here, I
00:32:46
’ll spoil it a little, but since this is literally
00:32:49
practically the first task and this is only
00:32:51
one of the options for passing it, I
00:32:53
hope it won’t be scary, I came across a
00:32:56
guy who in in general, many
00:33:00
years ago, he survived the wreck of his
00:33:02
ship, all his
00:33:05
colleagues eventually died,
00:33:07
he began to run out of supplies and he was
00:33:10
like this, there is a freezer, I’ll
00:33:13
put myself in there, reconfigure it a little so that
00:33:15
it doesn’t just freeze, it works like a
00:33:18
cryochamber so that I can be
00:33:20
defrosted, that means I fly here a hundred years later,
00:33:23
find this guy, log into
00:33:27
his computer under his login and
00:33:29
dramatically read his mail, which
00:33:33
means his friend expresses his worry
00:33:35
that like, what happened to you,
00:33:37
his wife disappeared somewhere, writes here, it means the
00:33:39
news reported that
00:33:41
your the ship crashed, but it seems like your
00:33:45
very signatures indicate that you are
00:33:48
still alive, we will organize a spies search
00:33:50
expedition, we will find everything trawled, it means
00:33:53
how many years later she continues to
00:33:56
write, and his son begins to write to him,
00:33:59
and then the government
00:34:01
announces that everything is critical the period of
00:34:03
searching has passed, we abandon this case, the
00:34:06
wife after some time, no, a few
00:34:10
months after this news, he dies and
00:34:13
his son there writes that you, well, dad,
00:34:16
things like this, as if I was reading this,
00:34:18
soaking in the drama, and I see in front of me
00:34:21
three buttons on the computer 1 actually
00:34:24
it was these are the messages 2 start the
00:34:27
procedure 3 defrost I think since the guy
00:34:32
reconfigured this industrial
00:34:34
freezer for himself, I probably need to do more than just
00:34:37
defrost start the procedure and in short it
00:34:40
turns out that in fact this is not
00:34:42
just an industrial
00:34:44
freezer it’s a meat grinder after pressing the
00:34:47
button to start the procedure I make a
00:34:50
small box out of the guy fresh minced meat
00:34:53
and, in short, it’s strange for me to
00:34:57
do this because on the one
00:34:59
hand, he himself had an inscription
00:35:01
if you flew here, I’ve been frozen for
00:35:04
longer than 50 years, don’t
00:35:06
defrost just kill him, but
00:35:09
on the other hand, I have this this
00:35:11
whole background and on the third hand I
00:35:13
kind of miss the obvious
00:35:15
defrost button and
00:35:17
make mincemeat out of a friend and all the stories
00:35:22
that are in the
00:35:25
game they are like this is a short
00:35:29
adventure very succinctly
00:35:31
formulated some problem
00:35:32
that can be solved there in several
00:35:35
ways and the
00:35:36
game itself constantly says about the fact that I am
00:35:40
intended for multiple
00:35:42
passages, my trick is
00:35:44
that you can go through each story in
00:35:46
several circles and, at the end of each
00:35:49
of them, get some goodies that
00:35:51
will play then how they play, I honestly have
00:35:54
n’t seen it yet, but in general all
00:35:58
the quests are built on the fact that you can
00:36:01
do something conditionally evil and something
00:36:05
conditionally good and something conditionally
00:36:07
chaotic, and at the same time I’m in short with the
00:36:10
very battles that I was taught that
00:36:12
I saw in the trailer,
00:36:15
I took them for a drive or didn’t get to them
00:36:17
no at all, and it’s just a game pumping up a
00:36:19
video, so I just wanted to ask, that
00:36:21
is, it’s not clear how this adventures
00:36:23
connects with
00:36:25
space battles, and apart from
00:36:28
point-n-click adventure, I didn’t see anything in the game,
00:36:30
well, that is, maybe there
00:36:31
are just some parodies here to other
00:36:34
genres that quickly appear and
00:36:37
die out also be yes, that is, perhaps
00:36:40
the game is just an anthology of
00:36:42
various interesting sketches like a black
00:36:46
mirror or the love of death and robots and
00:36:49
perhaps something really
00:36:51
cool happens at the end but before that you
00:36:54
still need to give and for the rest cool,
00:36:58
well drawn, or even well
00:37:01
written because the dialogue here in some
00:37:03
places is just excellent characters,
00:37:07
they feel quite alive, the only
00:37:10
problem is that, firstly, it all exists only in the
00:37:13
text version, that is, you have to
00:37:15
read what is written on the screen, there is no
00:37:17
voice acting, and secondly, it is only in
00:37:19
English and I want to believe that the game
00:37:22
will have some kind of fan community, and
00:37:24
even if there is no official translation,
00:37:26
at least the fans will do it because for the sake of
00:37:29
cardboard it’s a rather original and
00:37:32
interesting thing, and
00:37:34
as far as I’m concerned, I’m not very interested in the
00:37:37
point-and-click genre, but in short this is a
00:37:41
rare case when I really want to
00:37:44
immerse myself in the game, probably go for
00:37:46
a few laps, so it’s not a
00:37:49
refund
00:37:50
[music]
00:37:52
[applause]
00:37:55
that’s all for today, thank you for your
00:37:58
attention,
00:37:59
special thanks to Andrey Maestro
00:38:01
Berest for his help with the installation, well, we
00:38:04
’ll see you now in
00:38:06
2022 gi let him be better 21
00:38:10
everyone happy
00:38:15
[music]

Description:

Промокод StopGame до конца января на покупку открытых или закрытых EPOS H6PRO в Dr.Head: EPOS H6PRO Open — https://doctorhead.ru/product/epos_h6pro_open_sebring_black/ EPOS H6PRO Closed — https://doctorhead.ru/product/epos_h6pro_closed_sebring_black/ Что общего между колонизацией планеты и печеньем? Как могут помочь карты в драке? И нужно ли всё-таки запускать процедуру перед разморозкой? Игры выпуска: — The Riftbreaker ( https://stopgame.ru//game/riftbreaker ); — Fights in Tight Spaces ( https://stopgame.ru/game/fights_in_tight_spaces ); — SYNTHETIK 2 ( https://stopgame.ru/game/synthetik_2 ); — ASCIIDENT; — Re.Surs ( https://stopgame.ru/game/re_surs ); — The Captain. • Комментарии и обсуждения — https://stopgame.ru/show/124479/ischem_horoshie_igry • Ещё больше об играх — https://www.youtube.com/user/StopGameRu?sub_confirmation=1 00:00 — Вступление 00:20 — The Riftbreaker 11:04 — Fights in Tight Spaces 16:09 — SYNTHETIK 2 23:02 — ASCIIDENT 26:48 — Re.Surs 30:16 — The Captain 37:54 — Заключение *** Видеоигры на StopGame.ru — https://stopgame.ru Расписание эфиров — https://stopgame.ru/live_schedule Инфакт (игровые новости) - https://www.youtube.com/channel/UC3G2Z2qfGoOzr8kSQYkFDaQ Прямые трансляции на Twitch — https://www.twitch.tv/stopgameru/ Футболки от StopGame — https://shop.stopgame.ru/ Мы в Дзене - https://dzen.ru/stopgame Мы ВКонтакте — https://vk.com/stopgameru Мы в Discord — https://discord.com/invite/wWFuEfeEjF Мы в Steam — https://steamcommunity.com/groups/stopgamecommunity Мы в Facebook — https://www.facebook.com/stopgameteam Мы в Twitter — https://twitter.com/stopgameru Мы в Telegram (дайджест) — https://t.me/stopgameru Мы в Telegram (новости) - https://t.me/stopgamenews Мы в Instagram — https://www.instagram.com/stopgameru/

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  • You can download a video to your smartphone using the website or the PWA application UDL Lite. It is also possible to send a download link via QR code using the UDL Helper extension.

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  • The most convenient way is to use the UDL Client program, which supports converting video to MP3 format. In some cases, MP3 can also be downloaded through the UDL Helper extension.

mobile menu iconHow can I save a frame from a video "Рефанд?! — The Riftbreaker, Fights in Tight Spaces, SYNTHETIK 2, The Captain, ASCIIDENT..."?mobile menu icon

  • This feature is available in the UDL Helper extension. Make sure that "Show the video snapshot button" is checked in the settings. A camera icon should appear in the lower right corner of the player to the left of the "Settings" icon. When you click on it, the current frame from the video will be saved to your computer in JPEG format.

mobile menu iconWhat's the price of all this stuff?mobile menu icon

  • It costs nothing. Our services are absolutely free for all users. There are no PRO subscriptions, no restrictions on the number or maximum length of downloaded videos.