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Download "MOST UNDERRATED FNAF GAME | Tealerland | FNAF Fangame"

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Table of contents
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Table of contents

0:00
Вступление
0:59
Предисловие
2:02
Предыстория [Fok]
3:07
Сюжет [Дизар]
5:38
Геймплей [Фетси]
7:55
Аниматроники [DimaJazDD]
10:30
Дополнительный контент [Скрэпти]
11:46
Мнение
12:46
Завершение
Video tags
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Video tags

фнаф
fnaf
пять ночей с фредди
five nights at freddy's
tealerland fnaf
five nights at freddys
tealerland game
tealerland gameplay
tealerland ending
фнаф 9
фнаф 10
fnaf 9
fnaf 10
Пародии FNAF
Разбор Tealerland
САМЫЙ НЕДООЦЕНЁННЫЙ ФНАФ
fnaf plus
фнаф плюс
гисми фнаф
фнаф игры
фнаф пародии
пародии фнаф
винди
windy31
гисми
windy
фан игры по фнаф
винди31
fnaf security breach
tjoc
игры по фнаф
фан-игры фнаф
фан-игры по фнаф
five nights
fnaf игры
fivenightsatfreddys
tealerland
фанигры
пятьночейсфредди
fnafvhs
фанигры
fangames
fnaf9
fivenights
vhs
Subtitles
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Subtitles

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  • ruRussian
Download
00:00:06
Everyone loves the background of the game, it quite often
00:00:08
happens that for some
00:00:10
fans the creations are more to their liking than the
00:00:12
original game. As an example with Joy in
00:00:14
Creation or fnak and I must admit this is
00:00:17
their really good and worthy projects. But
00:00:19
why exactly do they exist a decent
00:00:22
number of no less or even more suitable
00:00:24
high-quality original and unusual
00:00:26
projects, but unfortunately many of them
00:00:29
remain underestimated examples of such
00:00:31
games I have already looked at more than once, but today I
00:00:34
would like to separately touch on one of my
00:00:36
favorite fnaf games, but which
00:00:39
many have forgotten about, of course, I’m talking about
00:00:42
Tiller Land before how to start
00:00:43
I remind you about the existence of my
00:00:45
telegram channel and account on boost all the
00:00:48
links are in the description I won’t hesitate and let’s
00:00:51
go with
00:00:59
a little strange comparison but you know
00:01:02
Tillerland is somewhat reminiscent of Gears No I’m
00:01:06
not talking about some kind of Gameplay Or for
00:01:08
example stylistics Although they
00:01:09
really are in this regard a little similar
00:01:11
I mean that both of these games at one time
00:01:14
were able to break the fandom and cover
00:01:17
Thousands of fans' eyes but the truth did
00:01:19
not last long and the
00:01:22
project began to lose popularity quite
00:01:23
quickly, although for Tillerland the situation is
00:01:26
tens of times worse, largely due to the fact
00:01:29
that the developers jrs all they are still
00:01:31
trying to maintain the popularity of the game due
00:01:34
to DLC and the upcoming animated series Yes,
00:01:37
there will be a whole show But Tiller Land
00:01:40
came out and more and more creators have
00:01:44
n’t really touched the game, but there is no need to
00:01:47
deny that at one time Tiller Land
00:01:49
shot reviews and let’s play like ours
00:01:52
and in the West there are a considerable number of
00:01:54
Game Jones subscribers But for such a fan
00:01:57
game this is insanely not enough Why Let's
00:02:04
first understand briefly about Tillerland the game
00:02:07
was created by a developer with the nickname need.ru
00:02:09
as follows from his library in
00:02:11
gamejolty he was not previously involved in game development,
00:02:14
but
00:02:16
has been involved in modeling for quite some time and what’s
00:02:18
interesting is that he worked on models for an
00:02:20
early version of champers, for
00:02:23
his own Tillerland, he also created
00:02:25
models of animatronics and, looking ahead, we
00:02:27
must admit that the design of the local
00:02:29
mascots deserves praise
00:02:32
for at least such attention to small details,
00:02:34
take a look at the endoskeleton of the main
00:02:36
animatronic and his external view as a
00:02:39
whole, development began back in November
00:02:41
2019 and lasted almost two
00:02:44
years, and during this time the
00:02:46
team working on the game grew. And the
00:02:49
developer along the way posted various
00:02:51
teasers every now and then, stirring up interest in the
00:02:54
project even before the release of the game, its page
00:02:56
on gamejold gained over 6 thousand
00:02:59
subscribers which was an excellent
00:03:01
indicator of the interest of the fans and
00:03:03
at the end of August 2021 Tiller Land is
00:03:06
coming out.
00:03:11
Now let's move on to the analysis of the game itself and
00:03:14
perhaps let's start with the plot component. The
00:03:18
Ksenia Corp. company owned the
00:03:21
Tillerland trademark. The company was founded
00:03:23
in 1973 by two brothers David and Till
00:03:28
Artill. David adored and was very interested in
00:03:31
robotics especially the creation of
00:03:34
animatronics, before that, every
00:03:36
establishment of the company had at least one
00:03:38
animatronic. Their last project, the brothers
00:03:41
invested most of their funds. They
00:03:44
opened Tillerland Park in 1981,
00:03:48
which became the most popular among their
00:03:50
establishments. The animatronics in the park were
00:03:53
equipped with certain modules that
00:03:55
allowed the animatronics to have their own
00:03:58
character. and radio control of the bodies However, he
00:04:02
was not happy with the animatronics, wanting
00:04:04
more realism from them, but David
00:04:07
was no longer capable of it. After a year, the
00:04:10
popularity of the park dropped greatly. The reasons for
00:04:13
this, in the opinion of the body, were the animatronics that had a
00:04:16
strong
00:04:17
body that was visible to the naked
00:04:20
eye, so the bodies decided to improve the
00:04:22
animatronics, ruining them like costumes. so the
00:04:26
endoskeletons of the animatronics began
00:04:28
to break often, which of course David himself noticed,
00:04:32
he goes down into the underground building of the building
00:04:34
in search of the reason for this behavior of
00:04:36
the mascot, but finds a corpse which he
00:04:40
hid in the body of the tiller in the room
00:04:42
and sealed it there a week later
00:04:46
without announcing any reasons, the park closed
00:04:49
the company and sold it to an unknown buyer
00:04:51
and the brothers separated altogether. But soon
00:04:56
the body returns to the park with the goal of finding
00:04:58
drawings and spare parts for animatronics and taking
00:05:01
control of the animatronics company, and
00:05:03
he also finds a hand in a mascot
00:05:06
several years later already in 2000. David
00:05:09
wakes up from the call of the body and heads
00:05:11
to an underground structure and takes
00:05:14
Tiller's mask with him in the hope that he will somehow
00:05:17
help the hire. Having arrived there, David
00:05:20
fights off his creations and his
00:05:22
brother's creations for several hours, getting out of the subway, David
00:05:25
meets the body itself and kills him by
00:05:28
throwing an ax and Tiller's mask to the ground.
00:05:31
David escapes, however, judging by the sounds in the
00:05:34
background, it is possible assume that he was
00:05:37
arrested,
00:05:42
now having analyzed the plot, it’s worth coming to the
00:05:45
gameplay, the action of the game comes from the perspective of
00:05:48
David, who must live for several
00:05:50
hours in Tillerland Park. At the very beginning, we
00:05:53
go down into the underground building of the park along
00:05:55
the stairs, simultaneously fighting off
00:05:57
Tiller’s animatronics, he will
00:05:59
appear left and right and the player
00:06:01
needs will scare him away with a
00:06:02
flashlight by going down. We find ourselves in
00:06:05
the control room and after that the game
00:06:07
is divided into hours, which is a kind of
00:06:10
replacement for the nights we are used to, to the left of us
00:06:12
there are corridors, a storage room. Where we can
00:06:14
look through the keyhole, we were
00:06:16
pleased, there is a first aid kit and the so-
00:06:18
called tilyur during the hour the player
00:06:21
must collect its parts in the correct
00:06:23
order, if the player succeeds, then he
00:06:26
will be able to control it using a
00:06:27
computer monitor on which you can see
00:06:29
red and yellow animatronics; the
00:06:31
player’s task is to catch animatronics from the red
00:06:34
category using a tirur and take them
00:06:36
to a special room and then close the door.
00:06:38
However, the animatronics are red categories
00:06:40
can infect Yura by sending isk signals
00:06:43
and entering it into flyme mode, to
00:06:45
prevent this in the pantry on the
00:06:47
tablet, you need to open the Firewall and
00:06:49
correct the file with the name to the sled. If
00:06:52
we don’t do this, then after the
00:06:54
timers in the upper right corner, tilyur will
00:06:56
immediately kill us. This means we have a
00:06:58
health scale, so we don’t die
00:07:00
immediately after the animatronic’s attack.
00:07:02
However, the scale will not always
00:07:05
fill automatically after this. And after the
00:07:07
third hour, we also have
00:07:09
energy; when it runs out, we will be
00:07:11
forced to find canisters using
00:07:13
tillur, after which electricity will return to the location
00:07:15
after passing 5 hours
00:07:18
the player will get to the final, in my opinion, he will have to
00:07:20
kill the boss of the animatronic,
00:07:22
which is the body's response to David's body, the
00:07:25
player's order. There is a computer that
00:07:26
can close the doors and charge the
00:07:29
generators, after opening the door it
00:07:31
will close itself. After a couple of seconds, it
00:07:34
will definitely run into the open room and
00:07:36
then you just need to charge generator to
00:07:39
the maximum fully charged generator
00:07:41
explodes hits
00:07:42
us with a
00:07:44
flashlight in addition to this we can be
00:07:47
stunned by an Easter animatronic about him
00:07:50
And all the animatronics
00:07:58
after we talked about the
00:08:01
Gameplay in general it’s worth dwelling
00:08:02
in more detail on each animatronic
00:08:04
Tiller is the face and main mascot of
00:08:07
Tillerla Park every hour he tries
00:08:09
make your way to the main corridor and then to
00:08:12
one of the keyholes it belongs to the
00:08:14
red category, so to
00:08:16
pass the hour you need to catch him; if
00:08:19
he was able to get to us, then you don’t need to
00:08:20
leave the room or look at the
00:08:22
keyhole. If the player
00:08:26
looks at the tiller for a long time, then the animatronic will
00:08:28
commit attack since it belongs to the
00:08:30
red category if Ti-lure
00:08:32
stands near the dealer for a long time then Lure will be
00:08:35
infected which will force the player to use the
00:08:37
Firewall panel willow belongs to the
00:08:40
yellow category there is no need to
00:08:41
lock her in order to live for an hour to go Liu
00:08:44
to strike she cannot when she
00:08:46
arrives she starts laughing and the player
00:08:48
will have a limited time to go into the
00:08:50
corridor and look at it to
00:08:52
scare away the ad when they reach
00:08:55
the Door, he will start knocking on it until the player
00:08:58
looks behind the powerful hole and also will
00:09:00
not leave until this is done Well,
00:09:03
since he is red categories
00:09:05
he also has the ability to infect lura
00:09:07
tacy in general the behavior is almost identical to the
00:09:11
behavior of friel but she is much quieter which
00:09:13
makes it difficult to detect the pest if
00:09:17
he enters the corridor then under no circumstances
00:09:18
should he leave while his
00:09:20
music box is playing his movement in the
00:09:22
corridor is much louder than the others
00:09:24
he will never look into the
00:09:26
soaked wells also when
00:09:28
the pest is in the corridor he will
00:09:30
hide the doll in the closet or in the
00:09:32
control room when she is active a
00:09:33
faint ticking sound is played it
00:09:36
will become louder as she gets
00:09:37
closer to us If she makes an
00:09:40
attack the player will start bleeding and
00:09:42
you will have to use the first aid kit
00:09:44
deterant This is till artel's answer to
00:09:47
tilyur
00:09:49
davidarent was created to force
00:09:51
David to come to the surface and
00:09:52
meet the body as it was already said
00:09:54
detorent this is the Main antagonist of the finale of the
00:09:57
game in the game there is a Ghost
00:09:59
version of tiller with some differences he
00:10:02
will interfere with the player during the finale
00:10:04
strike with your ax impairing
00:10:06
visibility also in the custom night
00:10:08
exclusive animatronics appear
00:10:10
classic tiller and endo the first will
00:10:13
be in the closet And sometimes
00:10:15
look out of the room in this case
00:10:17
the player must click on it to
00:10:19
return it to normal state enda
00:10:21
may suddenly appear in front of the player and
00:10:24
then you need it will be easy to turn away from
00:10:26
him until he disappears.
00:10:35
Well, in the end, let’s talk about the small
00:10:37
interesting details that were found in the
00:10:40
emergency and also custom night in the
00:10:42
extra menu, we can look at and
00:10:44
learn more about absolutely every
00:10:46
animatronic from the game, view the process of
00:10:49
creating models, concepts and early
00:10:52
versions office it must be admitted in the early
00:10:55
stages the game looked extremely simple
00:10:58
in some places even mediocre in the
00:11:01
extreme there is even a Message from Nitru
00:11:04
in which he expresses gratitude to everyone
00:11:07
who followed his game that in the
00:11:09
custom mode in it, as in the
00:11:12
classic custom fnaf night, you can
00:11:14
adjust the intelligence of animatronics and
00:11:16
choose certain challenges, but you can
00:11:19
also choose the value of health, the presence of a
00:11:21
generator, the ability to set
00:11:23
health and disable infection of tilyur,
00:11:26
you can turn on and off the difficult mode,
00:11:28
as well as unlockable items. By the
00:11:31
way, the game has a system of perks,
00:11:35
they can be bought for coins, and it also
00:11:37
turns out that an hour will pass in a normal
00:11:40
hour we will get one coin zhard mod
00:11:42
mode 2
00:11:45
Well, what can I say as a result of
00:11:48
tillerland the game is on the level of fonverse seriously
00:11:51
Nitro should be in the fan universe
00:11:54
Along with the same physical nixon or
00:11:56
Mako such visuals and Gameplay elaboration of
00:11:59
designs an interesting and atypical plot
00:12:02
you will not find in every fanegre
00:12:03
However, people from fnaf and distant ones, I’m sure
00:12:06
they’ve heard about the same thing, you Jock more than
00:12:08
atillerlandia And in general, some
00:12:11
viewers of this channel, as I understand
00:12:13
from the comments, have not heard
00:12:15
anything about the game before. In general,
00:12:18
you can praise this game for hours, I just sincerely
00:12:22
recommend you can play it, and if this is
00:12:24
not an opportunity, then support the
00:12:25
developer, a trailer for
00:12:28
his new game was recently released and Apparently, the
00:12:30
continuation of Tillerland called
00:12:32
Xanniban, which I personally will be
00:12:35
following, looks very promising And I
00:12:38
hope everything that people loved so much about
00:12:40
Tiller Land will be here multiplied
00:12:43
tens of times,
00:12:46
that's all, thank you for watching this
00:12:49
analysis to the end, write what you think about the
00:12:52
game and whether you think it is as
00:12:54
underrated as I think

Description:

Everyone loves Five Nights at Freddy's fan games. Quite often it happens that for some creations of FNAF fans they like more than the original game. As an example: TJOC or FNAC... And, I must admit, these are really good and worthy games, but... Why exactly them? In the world there is a decent amount of no less, or even more suitable, high-quality, original, unusual, but unfortunately underestimated fnaf games. I've taken them apart over and over again. But today I would like to separately touch on one of my favorite parodies, but about which many ... forgot. Of course, I'm talking about Tealerland. Enjoy watching.

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