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Download "3D моделирование авто в Blender. Урок 1."

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уроки blender
создание авто в blender
авто в Blender 2.82
3d моделирование
3D моделирование авто в Blender
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blender car
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3d car modeling tutorial
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  • ruRussian
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00:00:00
Hello everyone, Dmitry is here again,
00:00:03
welcome to the first lesson of the video
00:00:06
course on creating a car,
00:00:08
we will work at angles of 282,
00:00:12
well, as you understand, we can
00:00:16
customize it on our own, I configured it this
00:00:18
way, but in essence it doesn’t change anything,
00:00:21
I just don’t like Kolya here
00:00:24
extra elements let's start the first
00:00:28
thing we need to do is prepare
00:00:31
the materials for creating
00:00:34
studios for modeling directly, well, there is
00:00:39
such a site 3d car dot ru here you can
00:00:42
find drawings good well, in general, the devils
00:00:45
live long enough on the Internet,
00:00:49
go to the site and go to the
00:00:55
chokers section actually here their children
00:00:59
take a lot of rough stuff, there is a drawing,
00:01:05
click on it and accordingly you can
00:01:08
download the right wing, in short, save
00:01:11
the picture as it
00:01:12
means, make sure that the drawing has
00:01:15
dimensions, it is very important that the drawing
00:01:18
must have a front view, a rear view from the
00:01:24
side and from above, these are mandatory views
00:01:27
for modeling, of course maybe
00:01:30
we’ll go make a cross, but this is a more difficult
00:01:33
task, so I’ll say it right away, I want to say
00:01:36
that the drawings are not always ideal, which is why
00:01:41
there are some deviations
00:01:43
when you assemble a studio, you can
00:01:46
find such a thing when the network
00:01:48
simulates that somewhere something is not
00:01:50
coincided,
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well, that means you need to somehow dodge
00:01:54
and model or look for a
00:01:57
better feeling,
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well, let’s see what I found,
00:02:04
we’ll model an opel speedster,
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what kind of car is the
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drawing I downloaded and also look on the
00:02:13
Internet for a
00:02:14
regular picture of this car in order to
00:02:16
generally see with your own eyes what is being modeled
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in details in subtleties there, if you
00:02:23
find a 3D model, let’s say pictures of a 3D
00:02:26
model, then also look at how
00:02:29
I did this too, it’s also very indicative, well, as
00:02:34
for the drawings, I downloaded this one
00:02:39
only because of the size, but still it
00:02:44
looked like this, this is how it looked you need to
00:02:48
cut the photoshop program, well, I’ll say this, you do
00:02:52
n’t have to do it, there are
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different ways to build a studio,
00:02:57
as I’ll do it, I don’t need to build it,
00:03:00
you can use [ __ ] or
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photoshop, that is, accordingly, we take
00:03:06
a ruler and set it as needed from top
00:03:10
to bottom and then select it, it’s cut out, well, the
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course is not according to photoshop so to speak, I think
00:03:17
you’ll figure out how to do it, it’s not difficult,
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the only thing I want to say is based on the drawing,
00:03:22
again, when you’re in Photoshop, it would be a
00:03:25
good idea to check how
00:03:27
correct it is. For this, we take the glacier and
00:03:30
look at bringing the critter to us. we and that is,
00:03:35
look, our headlight is running
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out, it’s running out, it’s
00:03:39
running out, it coincides great, look
00:03:43
further, now I’ll show you just such a
00:03:46
moment that seemed to be
00:03:52
correct here, but when we assemble the studio, it may
00:03:55
seem that it’s wrong, this is not so,
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this is on complex machines this is a
00:04:01
complex logic, that is, then I’ll show you what’s going on,
00:04:05
well, look, let’s check again, this is
00:04:08
very important, these are the details that will be
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checked, look,
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that is, we have this one. here and
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here they match, it’s very
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good now with them, let’s transfer the ships, it
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may seem like we have a
00:04:31
mismatch because this is like the
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farthest part and here it’s
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not visible, but if we look
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at the drawing here in the front view, let’s say
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we see that we have a bend here and
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of course in the top view we will
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only see a certain point and
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then we won’t see it, so when
00:04:55
we make the models,
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accordingly, we will have
00:04:58
a discrepancy here, as if in reality everything
00:05:00
will fit together we check the mirrors
00:05:07
match and check in the center usually the
00:05:11
door handle look in the center the blood
00:05:15
matches matches let's check from the back
00:05:19
don't disdain this procedure
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check the drawings because you will learn
00:05:26
but here they also fall here we cut and
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save again I do this you can
00:05:36
do it your own way there are b front sites
00:05:39
top video now we need to create a
00:05:44
studio of all to be real ordinary cube
00:05:49
as for metrics, that is, metric
00:05:52
units before the blender of the early years of all
00:05:56
279 which everyone knows probably
00:06:00
using the default blenders
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units
00:06:03
many did not even know there were
00:06:04
metrics but it was and now there is
00:06:09
now
00:06:12
the metric is set by default, that is, as you can see
00:06:14
here, death I won’t use it,
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I’m used to it without any of these letters, so I’ll
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take them off, it’s in this section, the metric
00:06:25
morte is the choice of what you need and it’s
00:06:27
set, I
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won’t work in the usual grateful
00:06:29
denits and why is this needed? usually it is
00:06:33
used to transfer the model in the future
00:06:36
some other 3d editor is the
00:06:38
same 3d max example they use
00:06:41
metrics,
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well, it seems convenient, I’m not
00:06:44
going to transfer it anywhere, and even if
00:06:46
you transfer it, it’s no big deal, all this
00:06:48
can be done here in Zepelev size
00:06:54
means when you downloaded the drawings, I
00:07:00
told you to look at the size,
00:07:01
maybe one won’t have it, but the other
00:07:03
will have some kind of shape, and accordingly we are
00:07:07
building lips according to the dimensions of the machine,
00:07:11
which means here we have such a large
00:07:14
number, I’ll split it up, don’t pay
00:07:16
attention, do it whatever you want from it,
00:07:18
the design of the forte coincided, that’s all
00:07:21
3076
00:07:25
means by X we have 37. 86
00:07:34
great yyyyyyyy we take this I
00:07:41
take the benefit of the column of the fact that the car with
00:07:43
mirrors in the drawing 1884 1884 for
00:07:55
complete beginners
00:07:56
I want to say blender they use the point
00:07:59
they, but of course everyone probably knows
00:08:04
so and according to z 11:11 11 here is our size
00:08:18
now for creating a studio, we
00:08:22
need to set the parameters of the fluttering
00:08:26
smoking room, but for this we need to rotate everything normally
00:08:27
and let it delete a
00:08:32
couple of unnecessary face polygons, delete them,
00:08:41
select them all on the keyboard, press
00:08:45
alt and for the whole I will turn on the screen cast
00:08:55
turned on, turned on, press alt on the
00:09:02
keyboard and select ri calculatin site
00:09:06
that is, we ca
00:09:10
n’t see anything to recalculate the normals inward now, but if
00:09:13
we turn on the bepashka ring, and by the way, in
00:09:18
this tab, I put it, while
00:09:22
I have this mode turned on, and here we
00:09:26
will need to put the texture like this,
00:09:28
since we will have textures here
00:09:30
to it was visible in this view and as
00:09:34
you can see now, when we rotate those
00:09:37
polygons whose normals
00:09:41
the court looks like you would the market of the country, they are
00:09:45
simply not visible, here’s mine inside the course,
00:09:47
so what’s inside we see is built according to the
00:09:51
same principle, they make a
00:09:53
maxik studio it works, now all
00:09:57
we have to do is
00:09:58
put the material on impact, let's
00:10:02
apply control, and if you rotated it there
00:10:05
the rotation, well, you have a march on the
00:10:08
field that doesn't match the mole and the Finnish y, let
00:10:10
's put it in, so to speak, well,
00:10:17
now let's take the options with the materials and
00:10:20
create new materials we'll need
00:10:25
how many of them are there 45 pieces we have 1 2 3 4 to
00:10:33
immediately started let’s say well, a little as in
00:10:37
that picture
00:10:40
they themselves called the next path will be the top the next
00:10:58
front not the next we will excite the brik in all
00:11:14
these cartoon materials a number of
00:11:16
obligations so that you will use
00:11:17
this bsdf huge I’m in
00:11:23
the habit the simpler the better, but in
00:11:26
fact this is a nonsense; we select the necessary
00:11:30
field ones; by the way, you can do it right away; you
00:11:35
can do a scan right away; you can do it using polygamy; in
00:11:38
fact, you’re not very important; we make
00:11:41
the sauce and take smart here; we take the first
00:11:50
site;
00:11:52
we assign the image
00:11:56
textures inappropriately; we open our folder with with drawings
00:12:04
so that the pictures are visible, we select here
00:12:07
this is our site, you will understand, after
00:12:14
this moment, this mountain will seem to
00:12:18
spread all over, but we will open it here, our
00:12:28
editor, well, what do we see, that is, of course,
00:12:32
it was done incorrectly, we will put it
00:12:35
correctly, so it will most likely be turned
00:12:45
better there to do this is called to
00:12:58
customize what was correct to pass
00:13:04
now seems to be correct no rules
00:13:11
select the
00:13:13
necessary edges they can by the way
00:13:17
select the edge at once and need to be moved
00:13:22
along the x axis
00:13:23
wear g x adjust exactly so that the
00:13:33
more precisely you do it the better it will be
00:13:41
before it must exactly match what
00:13:44
mine the scan was completed, it was clear and
00:13:46
tried, well, great, let's take the next one
00:13:56
here, we'll have another picture, we'll
00:14:00
also do the scan again,
00:14:07
we'll have another picture, put it here, we assign a table,
00:14:15
look at this thing, and you can also
00:14:18
move it up and down as you like, I'll
00:14:20
bring it in moved so it’s more convenient here
00:14:26
to display our picture that
00:14:29
we need, so why wasn’t he assigned
00:14:35
because he wasn’t assigned a picture, you
00:14:40
teach them what, in fact, this is all a
00:14:44
very, very simple
00:14:46
dialogue, you still need to do it, don’t
00:14:58
beltoll,
00:15:10
you need to expand everything, look so that
00:15:13
it matches she proudly looks here and here
00:15:15
we have here you immediately returned it here we
00:15:19
just have mirroring going on here we
00:15:22
don’t have 3d space it’s 2d
00:15:25
so here we have x like this y goes
00:15:28
so we need to mirror along the y axis with
00:15:33
control to y and as you can see we've
00:15:37
turned it around here and now move it along the
00:15:41
y axis and don't forget to move it all away,
00:15:46
drive it anywhere,
00:15:56
well, the
00:15:57
same principle and there's a slight subtlety
00:16:00
when we did it on the sides, look,
00:16:04
when we model the face, that
00:16:08
is, we're here model model in
00:16:09
models and so that everything is convenient for us to
00:16:12
go down here, look there gulim
00:16:15
from here, so we put the face, that is, the front view
00:16:19
back, and from back to front we will
00:16:23
put pictures,
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well, in a word, the same thing, I think I’ll
00:16:28
repeat it, I won’t waste time, you
00:16:30
will put it yourself, that is, also assign
00:16:32
the material the pictures are all on the same
00:16:35
principle,
00:16:36
thank you for your attention, we will continue in the
00:16:39
next lesson until we meet again

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3D моделирование авто в Blender. Урок 1 Видео курс состоит из 28 уроков и подходит для новичков. Донаты: https://yoomoney.ru/to/410012395190196 Процесс моделирования происходит как он есть, без ускорения записи. Группа ВК: https://vk.com/blender_style Группа Фейсбук: https://www.facebook.com/unsupportedbrowser Инстаграм: https://www.facebook.com/unsupportedbrowser

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