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  • ruRussian
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00:00:07
actually took this topic because it
00:00:08
has worried me quite
00:00:09
a lot lately and it seems to me that it
00:00:11
worries many people in general, but not in the
00:00:13
context in which driving is
00:00:15
usually talked about it will be about the
00:00:21
relationship to time, not not about speed,
00:00:25
not about what it’s like to save and how to
00:00:28
relate to this entity which ones
00:00:31
were operated on because of the fight against cases,
00:00:34
as it seemed to me, this is especially visible
00:00:36
there in the stream somewhere or in some meetings in
00:00:38
dialogues with young guys,
00:00:42
you’ll like to ride away temporarily it works and
00:00:47
how long I drew the countdown didn’t take long can I
00:00:52
want something right away I
00:00:54
want to study I still needed to be there and
00:00:56
how many five years ticket indignation this is
00:01:03
what I illustrated a little more
00:01:06
such groundwork is very close to the dialogue
00:01:09
that took place in this game scenes so
00:01:12
you know you want to eat
00:01:14
strong came home to cook a pie
00:01:18
damn take the recipe eggs flour burn
00:01:25
the oven on low heat for 30 minutes you're in
00:01:27
such a damn
00:01:29
hurry I want to eat
00:01:32
you put it in the oven for 5 minutes without heat
00:01:34
you take it out sensitively and it smells like [ __ ] it's
00:01:42
definitely [ __ ]
00:01:45
why I liked this phrase
00:01:47
because the word ingredient it implies
00:01:49
something thread this constant nothing without which
00:01:54
our team is now collecting money for the
00:01:58
camera we have started a crowdfunding
00:01:59
campaign if you want you can help the
00:02:02
channel in development link in the description
00:02:07
what you produce or are doing
00:02:09
will not work or it will turn out completely different
00:02:12
changing the ingredients in the recipe because it
00:02:15
entails a change in the result but
00:02:19
the ingredient itself does not can be
00:02:21
reduced to zero, that is, eternal attempts
00:02:24
to reduce other production times are
00:02:27
easier than good usually do not result in
00:02:31
most cases, it’s as if from the height of
00:02:33
my bell towers, this is all not
00:02:36
true,
00:02:38
my relationships are easily questioned, I know, but there will be nothing
00:02:41
specific by the way, I forgot to say that I am
00:02:44
very sorry for the guys who spoke before
00:02:46
me, each of the speakers
00:02:49
in one way or another struck about my topic, I don’t
00:02:54
know about pierced it and cut through it, spoke about the
00:02:57
same thing, but maybe from the other
00:02:58
side or even in the same vein, and in
00:03:01
general I can do this strongly refer
00:03:03
especially maybe to the same review
00:03:06
fortunately it was in the morning on how the guys
00:03:08
were not all saying very good
00:03:11
things I will refer to them I will
00:03:14
repeat them for those who
00:03:17
were not there this morning today now we
00:03:24
will tell the report damn it stop this is my topic
00:03:30
stop, the time spent determines the
00:03:36
final result of
00:03:37
the stage, the fact of the vector is the starting thought from
00:03:40
which we will build a little,
00:03:44
let's move on, but the fact is that in most
00:03:48
cases when we talk about time,
00:03:50
especially in the industry,
00:03:51
you hear exactly this phrase and only in the
00:03:57
industry in life, damn time is
00:03:59
money everywhere to become a franklin is what
00:04:07
faceless void says in dota when he takes a bounty
00:04:09
rune. The
00:04:12
trick is that in our interpretations of this
00:04:16
phrase there are a lot of things, starting from the fact that
00:04:19
time is in fact the main
00:04:22
value, that is, from such a more
00:04:27
philosophical interpretation, right down to
00:04:31
literal signs, it’s the same loss of
00:04:34
time means loss of money she she
00:04:41
this statement is true but with one
00:04:43
so with such a small but because they
00:04:54
purely see afro exists
00:04:57
only fair for production and products
00:04:59
that in their own way is a
00:05:04
value by default which is a vector
00:05:08
fireworks or emergency items
00:05:11
such as and the sign of bread which
00:05:17
they bought a chocolate bar if you want to really eat
00:05:19
it and you get this money or some kind of oil,
00:05:22
which is essentially the bigger you look,
00:05:24
the faster you turn off your nerve, the more
00:05:27
you get the amount of oil wo
00:05:29
n’t change much from this, it’s how
00:05:32
valuable it was and will buy it, so yes there the
00:05:34
whole point is to optimize to speed up
00:05:38
the processes, the point is that let’s finish the
00:05:44
same time the most inflexible resource and
00:05:47
in our case the problem is
00:05:49
that the third parameter is wedged in here
00:05:52
and in our body it will be the one that
00:05:54
essentially determines quality, while in
00:06:04
our work quality determines I
00:06:06
always keep in mind that formula and where there was an
00:06:10
equal sign, in fact, they do not become variables
00:06:11
and the quality will be a variable of
00:06:14
the frame, in my opinion, it affects everything
00:06:17
else, on the contrary, it may run
00:06:22
counter to some understandings of us,
00:06:25
even corporate ones,
00:06:27
what are they teaching there? economic, I’m not an
00:06:29
economist and I know, but this is just more of an
00:06:33
experienced observation of the history of vodka, that’s
00:06:35
how long I’ve been in this business and
00:06:37
watching companies for projects
00:06:41
successful successful why it failed how it
00:06:43
happened or vice versa
00:06:45
why this project still exists successfully
00:06:47
even though by all the rules it should
00:06:49
was a long time ago collapsed like this, the trick is
00:06:55
that our goal is the final product,
00:07:00
while each product, I assume, is not
00:07:03
necessarily a direct product to the path that
00:07:05
you sell the day before your
00:07:07
business case, this is really a product work,
00:07:09
even yours, any separate registration,
00:07:11
just everything that was posted there
00:07:13
Essentially, money in this case, the
00:07:18
measure of payment will be the
00:07:20
same likes, but the main thing is that
00:07:23
the attention of the viewer himself,
00:07:25
the viewer pays you
00:07:27
with his time and you should pay it, the
00:07:33
account, the currency does not matter, I would
00:07:36
say in very high abstractions because,
00:07:38
by the way,
00:07:40
Lyosha told more yesterday morning and a
00:07:44
more down-to-earth option,
00:07:46
clearer specific production deadlines, how
00:07:48
they are distributed, why will I
00:07:51
speak directly to high abstractions
00:07:53
that are applicable regardless of the
00:07:56
scale of your project, even a small
00:07:59
sketch, this is another project, you can
00:08:01
narrow it down here, atom or there
00:08:04
was a gigantic report there about this
00:08:07
a little It was said that one of the
00:08:11
obvious facts of the factors influencing the
00:08:15
risks on the occurrence of risks will be
00:08:18
distance or scale, that is, the magnitude
00:08:25
so its duration and has a very strong
00:08:28
influence, for example, I don’t know, let’s look at
00:08:36
how it is approximately there, a comic book diver’s pose
00:08:39
in general, working with comics is a very
00:08:41
long process that requires an approach to
00:08:45
material about 10 times during the entire production cycle, a
00:08:48
rough draft of the storyboard script begins there, a
00:08:50
pencil of the tunnels and then it’s all blah blah blah blah
00:08:53
blah blah and for example you
00:08:56
conceived 1 euro poses he made a comic
00:09:00
drawing his style that brought it out
00:09:06
actually he appeared not because these are
00:09:10
my conjectures
00:09:11
mine the analysis is personal and because he really
00:09:14
wanted this style of good, he understood that
00:09:17
the distance would be such that he could simply
00:09:19
die on the way from the load, God, there was
00:09:22
such an approach, a tool that satisfied
00:09:24
his
00:09:25
quality criteria, yes, I didn’t say what I
00:09:30
mean by quality because there were
00:09:31
cases of quality under quality
00:09:35
imply licked status, I’m talking about
00:09:37
whether the project is wrong or polished,
00:09:41
I’m talking about the defined
00:09:49
quality assessment criteria assigned, specified even before production, specific technical
00:09:52
or artistic requirements, they can
00:09:54
be at completely different levels, which is why it
00:09:56
may be a little further, I’m
00:10:06
a little confused, excuse me, the topic it’s
00:10:08
probably also difficult on the
00:10:11
second factor that will influence the
00:10:14
risk is
00:10:17
good clones, why is there now a
00:10:20
lot of stamping, cloning or
00:10:21
repeating or replicating some of the same thing
00:10:24
because it always
00:10:26
reduces the risks if it worked
00:10:30
once, like it will work again but if
00:10:34
talking about the long-term perspective, in
00:10:35
most cases the
00:10:39
creation of a new one requires a very large
00:10:41
stage of preparation,
00:10:43
for example the creation of the same Zootopia
00:10:46
of the film itself was in production for
00:10:48
3 years, in my opinion, but before that it was still procrastinating for about five years,
00:10:54
rewritten three times and
00:10:57
completely changed like Pixar is the same
00:10:59
approximately the approach and redo them
00:11:01
before the film goes into production itself, it
00:11:05
goes through a very large amount of
00:11:10
preparation for this to reduce the risks that
00:11:12
you will miss because launching a new one
00:11:13
or a franchise is a very tough, very
00:11:16
risky topic, that is, there is a risk of just
00:11:19
investing and not recouping In general, nothing
00:11:21
really is needed, even some kind of
00:11:24
street blizzard might be suitable here,
00:11:27
by the way, you can’t buy what’s on sale,
00:11:29
and actually blizzard with its titanium,
00:11:31
and they’ve been doing it for seven years, they’ve been doing it,
00:11:33
and then it’s like, damn it doesn’t work, we
00:11:37
can’t sell it, no fun and since
00:11:41
the project came up with your long-term idea,
00:11:42
imagine 10 years of support for a
00:11:46
further 10, the scale is very large and the
00:11:50
fact that they spent seven years there
00:11:53
without finding a single result and closing
00:11:59
it, but because in fact it
00:12:02
turns out that resources were wasted, both
00:12:05
time and money financial at
00:12:07
this stage of the search they are much more than
00:12:11
what will be spent
00:12:13
later on supporting the product and it is better to
00:12:16
refuse risks at this stage, that
00:12:19
is, spend money on the search
00:12:21
to minimize these risks so that your
00:12:24
project still works and you get at least something
00:12:27
were able to sell what he said at the beginning, you
00:12:30
can’t sell something that can’t be repaid, something that is
00:12:33
n’t for sale, don’t forget that I’m
00:12:36
not just talking about business, I’m talking about the
00:12:38
same pictures of yours, we have mine, sorry,
00:12:43
it sounded very dumb, everything from the headquarters is
00:12:47
just a very small scale, you
00:12:50
need a little bit here abstract and you were
00:12:54
not frightened by the words of these risks and dad, by
00:12:57
and large it turns out that if you
00:13:04
follow this logic, optimal
00:13:09
quality, these are the same quality criteria
00:13:11
that you set in the same example at the
00:13:15
preparation stage, that is, you
00:13:17
will go to production with specific points not like
00:13:20
cool in general, the concept of cool is so
00:13:22
smoothed out that it’s not about songs, in
00:13:24
fact, it’s very subjective today at the
00:13:28
review session, in principle, you could
00:13:29
make sure that we talked about cool in
00:13:31
different ways, it’s a matter of taste, that is, it’s
00:13:37
very difficult to objectively assess the quality, but it’s
00:13:40
possible, that’s what I want yes, it
00:13:43
seems that you like it, there are
00:13:46
quality criteria, no [ __ ], this city is
00:13:47
more complicated here, I won’t be able to dig deeper
00:13:50
because there will be no sense in the wind for an hour,
00:13:54
and who is interested in just thinking at their
00:13:56
leisure
00:13:57
because they said the actual
00:14:05
quality determine the optimal terms, that
00:14:08
is, not like hell of a lot or very quickly
00:14:14
let's do it quickly but then we have to do it quickly but then we
00:14:16
have to do it in a stretched oven
00:14:20
if you change the quality criteria it is
00:14:23
essentially to get the goal the purpose of the
00:14:27
quality criteria is a specific quality
00:14:30
you need to spend a certain
00:14:32
time with certain techniques that
00:14:34
determine which will help you achieve
00:14:37
this quality but the time frame is not assessed
00:14:43
just kind of smaller, let's
00:14:45
save now I'm talking about large projects
00:14:47
for my personal relationships with companies and not
00:14:52
about other mobile phones about which there are completely
00:14:53
different life cycles, their different rules,
00:14:55
by the way, from the criteria, you can talk about the same mobile phones as an example
00:14:57
because the quality of the
00:15:00
mobile game itself but why is this
00:15:02
why The production time for a mobile game is
00:15:03
so short because for us the audience
00:15:07
that consumes this product
00:15:11
makes it very dynamic, quickly in moments,
00:15:14
always a very quick entry and a quick
00:15:15
exit, so the production and what’s the point of
00:15:20
delaying it for two days, played after 2
00:15:23
days already in a new game and entered it will launch and
00:15:25
The main thing for you is that it launches and
00:15:27
calls out and in this case the timing and
00:15:31
quality of the mobile is optimal so that it
00:15:34
suits this audience determines the
00:15:37
optimal production timing so
00:15:38
that it buys although the budget income of
00:15:42
mobile games seems to me that something is
00:15:44
a little better quality is careless
00:15:47
allows you to increase production timing and
00:15:51
quality accordingly, increase the [ __ ]
00:15:54
is the
00:15:56
mobile market your young you need to
00:15:57
understand that it always depends on the
00:15:58
specific market and until everything is
00:16:00
ripe there everything is bad until they appear there
00:16:02
it’s a normal hit or also plarium or
00:16:06
does it right I don’t play mobile phones for the
00:16:09
guys it’s cool not only from the point of view
00:16:13
from the point of view of the car in general,
00:16:17
the products understand that the client or viewer
00:16:20
also will not regret the fact that he spent,
00:16:23
gave a ruble, exchanged his time or
00:16:26
clicked on the like button for the fact that he received
00:16:29
a response and that is, sales, and this will increase the
00:16:33
likelihood that he will be able to return
00:16:36
when somehow I smeared sperm on bread
00:16:42
as usual, all this actually
00:16:43
brings us to the concept of planning
00:16:47
which, by the way, during these two days
00:16:49
it sounded like a fair amount of studying, asking are you
00:16:53
planning, but I propose planning
00:17:00
as rigid, such a system is only like
00:17:03
now we will plan everything exactly,
00:17:05
predict everything, [ __ ] I'm sure
00:17:08
everything will be fine, you don't [ __ ]
00:17:10
like hard approaches at all, that's
00:17:12
when there's only a sign and like there's a storm here,
00:17:14
something was half an hour late, hira,
00:17:16
and I love checkpoints like this when you
00:17:19
lead the project through checkpoints and
00:17:21
check with your planned route
00:17:24
that you went so where did you take the wrong
00:17:26
turn and essentially planning is
00:17:28
building this route,
00:17:29
simply placing checkpoints along
00:17:31
the route that will allow you to bring
00:17:33
the project to the end and be very
00:17:36
flexible, that is, in the case of a rigid
00:17:37
structure,
00:17:38
I agree that a rigid structure is
00:17:39
necessary in large corporations
00:17:42
because -it’s impossible for anyone else to coordinate this chaos
00:17:44
and mess, but I’m a supporter of
00:17:49
softer approaches in this regard
00:17:55
[music]
00:17:58
that’s what I recently read, I
00:18:01
read it, I bought an
00:18:04
interlude book with illustration art in winter,
00:18:06
there was a phrase that immediately made me feel like
00:18:09
I was not alone so the fact that
00:18:12
planning will determine a very large
00:18:19
share probably influences the final
00:18:22
result, it’s not even an easy target there, it’ll
00:18:26
even be there, we’ll have lectures from the second center of special education,
00:18:31
which was also a little about it, but
00:18:35
something simpler without planning, it’s difficult to
00:18:41
achieve a result at all, because
00:18:43
if you have it where are you going, how will you
00:18:45
pass, that is, damn, indicating it, you just
00:18:47
need to go to the city some point
00:18:49
on the map, of
00:18:50
course you can just go to the wrong place
00:18:52
where you are running, or maybe you will even make it
00:18:57
alive, maybe this car will hit you at the
00:18:59
intersection of this, the risks of references are done
00:19:02
and you you can just have brunettes, so it means
00:19:05
here, but regarding defining an example of means of
00:19:08
achieving quality and reducing risks, for
00:19:11
example, here there is a 1-meter traffic jam, then here, I don’t
00:19:16
know, there is no person victory on a
00:19:19
bicycle, from here to here there is a traffic jam in the
00:19:22
car and I’ll leave the bike, so I’ll walk the subway
00:19:25
here, I’ll go through all the [ __ ] and so I
00:19:28
sort of planned it more or less figured out
00:19:30
this is the risk of a chair getting stuck in a traffic jam
00:19:33
took into account this show car advice on a
00:19:35
bike didn’t just drive like crazy
00:19:38
like this I gave up everything I can’t stand it
00:19:43
when it just ends up well,
00:19:52
sort of summing it up a knife when they’re not
00:19:54
worth it in general, save time on
00:19:56
planning because here they
00:20:00
can be carried out without getting to the
00:20:01
end at all, and in fact you want to give an
00:20:03
example of this, also working with companies,
00:20:06
for example, why just in Russia it doesn’t
00:20:09
sound very good sometimes because
00:20:11
business is very young
00:20:13
capitalism in the country appeared 20 years
00:20:18
twenty- twenty is not enough here in America,
00:20:21
which, as if wishing, grew up with it for a very
00:20:23
long time and it’s worth a little
00:20:25
look there to see how the same gaming companies,
00:20:27
no matter the cinematic ones, relate to this
00:20:31
planning or worked with them in you
00:20:34
will see quite a difference in the
00:20:37
approach to presenting preparation, that is, when
00:20:40
it comes from the same games workshop
00:20:42
in my case it’s punishment banter her strength
00:20:47
comes well, it did
00:20:51
n’t matter, the difference was colossal these
00:20:54
guys set the task so clearly
00:20:56
everything is so clearly
00:20:58
predetermined and planned for you and all the
00:21:00
materials are prepared that you
00:21:02
basically have enough questions, you’re
00:21:03
left with solutions to the problem making
00:21:06
decisions by the artist corolla 100 then
00:21:08
staging the actual character
00:21:10
characters how to solve them as an effort drama
00:21:13
composition and also for a book of
00:21:14
some kind it is necessary to
00:21:16
take into account the layout on which side it
00:21:18
is where the text is how to put it
00:21:22
necessarily useless colors so that the
00:21:26
print and bottom are cut, etc. and there
00:21:29
it’s all cool and clearly put under a
00:21:31
company with such experience and it
00:21:33
knows exactly what it wants because it’s been
00:21:35
doing this crap for so long it’s
00:21:37
necessary to hand over its fans for there was
00:21:39
a situation when I drew it too clean,
00:21:41
they’re so dirty to do it because
00:21:45
our fans love it when everything is drawn by
00:21:48
hand so that this can be seen
00:21:51
otherwise there is a product like a certain one, that is, the
00:21:54
probability of losing a client and
00:21:58
a counterbalance, then a letter arrives from hell to a
00:22:00
Russian company like this, we
00:22:03
need a promotion, this is a project, and you
00:22:05
kind of seem to be generating projections and have
00:22:08
n’t thought about anything at all, a month ago, it’s
00:22:11
not enough to think younger because for ideas
00:22:13
for such a year quickly faster you didn’t
00:22:15
think we need a feature like in advertising I’m
00:22:18
not pulling us there is no content what you had
00:22:21
in development is sad and for six months I’m sure
00:22:23
you could have thought 10 times what you
00:22:26
will need and broadcast how to find a
00:22:29
customer in this client in advance is more
00:22:31
precise
00:22:33
and everything can be predicted, determined
00:22:36
before that, you don’t even need to
00:22:37
put in much effort, you don’t sleep for a long time, you
00:22:49
turn into a folder, let’s
00:22:57
fire up the implementation, this is actually a
00:22:59
reference to my previous lecture,
00:23:01
pre-production, preparation for action, where I
00:23:02
talked about the
00:23:08
waste of how to understand In general,
00:23:09
you are going to do it,
00:23:11
how to prepare for work, I
00:23:14
just gave a few methods there that I was able to
00:23:16
derive, that is, I didn’t take them anywhere, I
00:23:18
just didn’t take them anywhere, there is school, you came, you
00:23:20
wrote, but in this context, how do you
00:23:23
just report yourself, I want to
00:23:25
formulate my own
00:23:28
galapro a little differently It wasn’t about planning the route on the
00:23:30
last slide. and this, or
00:23:32
in an ethereal way, is a hint that
00:23:34
planning is arranging routes,
00:23:36
heat is a means of determining in specific directions,
00:23:38
but now let’s take
00:23:42
atom arno for example, solving a specific
00:23:45
problem, that is, what you, for example, on
00:23:51
which side the planning took place, the
00:23:52
preparation stage is actually unimportant did you
00:23:56
do this or did the art director do it for you, the
00:23:57
art director set the task in advance, having
00:24:00
determined what was needed lately, and
00:24:04
for the last three years I have been working in a
00:24:07
dota 2 workshop through steam, I do
00:24:10
n’t have any contracts, look, you’re just making hats, I
00:24:13
love dota and I can do it without and anyway
00:24:15
and the complexity of the processing is
00:24:19
that now it’s even tougher than freelancing in
00:24:23
that point of view of the USA on freelancing, the
00:24:24
customer tells you what needs to be decided,
00:24:27
no one speaks at all, it’s not clear how
00:24:29
this game is, guess what Valv is thinking
00:24:32
because they don’t communicate much, such
00:24:36
secretive guys and you have to raise
00:24:39
your own decision to prepare on your
00:24:41
own plan how much with whom
00:24:43
you will deal in what quantity on the
00:24:45
mortgage the same risks are you there one of us
00:24:47
got sick did he leave and or did they urgently
00:24:50
roll out the competition we are all abandoning the current
00:24:52
project because there was already one for the competition
00:24:55
[ __ ] in the end the project is smeared
00:24:58
but these are just mistakes
00:25:00
some plan which even in places you ca
00:25:02
n’t predict this risk risk and risks
00:25:05
lick and
00:25:06
and risks and in this case, in essence,
00:25:10
this is the total distance of your work as a
00:25:13
whole, often the stage is me why it’s
00:25:16
written there not work because for some reason
00:25:18
if you don’t move your hands around
00:25:20
the tablet like this it’s not work you’re not working I
00:25:23
may not make sketches at all for example for a
00:25:25
long time before work I’ll lie
00:25:28
on the ceiling and I forgot to look and think,
00:25:29
just go through the options and
00:25:31
run them through different situations,
00:25:33
some decisions,
00:25:35
I’ll sketch something, I’ll record that dancing is
00:25:38
also a job, a manager usually thinks that
00:25:41
if the real estate buttons are repeaters, it’s no
00:25:43
different what type of work you do, so
00:25:46
I’ll say that at this stage of preparation,
00:25:48
the most important decision is made, what the
00:25:50
tepa said for example about tower
00:25:53
preparation, do
00:25:54
you see the work in advance, yes, as
00:25:57
a rule, it’s fifty to sixty
00:25:59
percent of the work,
00:26:00
you determine it even before you even
00:26:02
pick up the stylus, you know which
00:26:04
direction, what you basically get at
00:26:06
the end,
00:26:07
and the more experience you have, the less
00:26:11
time you need to spend on this preparation for
00:26:13
decision-making because in almost all
00:26:15
cases the solution will be similar problems
00:26:17
will be similar and the accumulated experience helps to
00:26:20
make a decision instantly this is the
00:26:22
same example
00:26:25
that we let’s not go ahead of the curve
00:26:28
Georgie the duck saw a person’s experience
00:26:32
how much 3:40
00:26:34
is shorter than a character from the cradle you have not yet
00:26:36
been born in a puddle he drew and drew
00:26:38
basically the same thing and the same
00:26:39
technique, about this too a little later, I
00:26:41
want to send it to him now, so he
00:26:44
does it like this, it’s just not a hail,
00:26:45
well, because he doesn’t need it, it’s
00:26:49
just automatic he made
00:26:51
the decision a long time ago and he always came by the way, he
00:26:52
said himself that when he
00:26:55
starts working, he
00:26:56
sees 60 percent of the work at once, he
00:26:59
just outlines it and then completes
00:27:01
some elements he doesn’t know, I
00:27:04
liked the metaphor of Butusov’s words,
00:27:06
who said that a musician is essentially
00:27:08
when
00:27:09
I took the melody of the song, something that he
00:27:11
wants to say and his skill as a
00:27:15
musician lies in the fact that he
00:27:18
wants to share this with the audience,
00:27:20
give a cake and skill will just
00:27:24
determine what part of the cake he
00:27:26
can give, which will be lost along the way and
00:27:30
without this stage of preparation it will work out
00:27:34
random crap that I don’t even know
00:27:37
as usual now I’ll draw
00:27:41
if you want to draw something it would most likely
00:27:43
turn out something drew
00:27:47
something warm kay
00:27:50
even if it’s beautiful technically cool
00:27:52
this type ok why
00:27:54
forgive me I’m a little bit of a knife like a mundane
00:27:57
one in In this regard, techie, it’s important for me
00:28:01
that it brings some kind of lot that you
00:28:06
give to people so that they don’t regret
00:28:09
what to watch at all, although my cancer
00:28:13
relates to my work, I say that ideally
00:28:15
this is what I would strive for, but what I’m not
00:28:18
even close to didn’t suit us here, the
00:28:24
Pareto law is also indicated, which
00:28:29
its problem is that it is often
00:28:32
taken very literally that the
00:28:36
type and 20 percent and now we’ll make a mistake, let’s go for
00:28:39
it, that’s enough, in fact, it
00:28:42
says that now we’ll read it out, the
00:28:48
point is not that in order to do as
00:28:52
little as possible in order not to get the type and in
00:28:55
general and to strain through life like this is
00:28:57
quite a drop in production, the essence is
00:28:59
to determine the minimum necessary
00:29:02
actions and efforts that you need to
00:29:06
make to achieve that very
00:29:09
intended optimal quality
00:29:12
that determines the optimal timing, taking
00:29:15
into account I just put the risks together like a
00:29:18
mosaic, you understand that they are difficult to
00:29:20
perceive and can be perceived by
00:29:21
servants and without any tr assets, that
00:29:26
is, in the context of preparation and the work itself,
00:29:29
at the preparation stage, you can essentially
00:29:33
determine in advance
00:29:35
what means, that’s the actual effort
00:29:38
you will need to spend
00:29:40
in order for the work itself went well and
00:29:44
reached the price of the Polovtsy
00:29:49
[music]
00:29:52
experience to determine the effectiveness of this I already
00:29:55
said actually and Kenji gave an example
00:29:59
it’s good, in fact it’s not particularly
00:30:02
delayed, but come on, let’s
00:30:08
speed up the return a little because it
00:30:09
will be more obvious, if we talk about it in
00:30:13
general experience it will serve, the
00:30:16
more you work, learn, it will become
00:30:20
for you a guidance system for making these
00:30:23
most correct decisions with greater
00:30:26
confidence, but without experience, you
00:30:29
can do it before because of the same thing, since it
00:30:32
causes a little, obviously in my opinion,
00:30:34
because sleep was born as a small child,
00:30:35
there’s no way knows sticking your fingers into a socket
00:30:39
is experience and more and more it is not a kick or an
00:30:45
electric shock and the most important thing is that experience
00:30:48
allows you to determine the focus it is very
00:30:52
important that your project is clearly
00:30:55
focused on something specific
00:30:58
laconic it is very easy to take and pile
00:31:02
everything and it turned out so cool that
00:31:05
this is some kind of ken stein for us to go
00:31:11
which you just want to finish the cake
00:31:14
that the listeners expect the viewer to be
00:31:16
delicious and crystal clear not mixed up
00:31:20
in some strange mess and this will
00:31:25
also determine the experience in essence what this
00:31:28
leads to is that it is an experience
00:31:30
concentrate your efforts on the
00:31:33
most efficient production for the
00:31:35
last slide
00:31:36
so that at the production stage itself we
00:31:39
use only what is needed less is
00:31:42
always more this is the golden phrase that
00:31:44
he heard me for the first time in the courses
00:31:47
similar to what I was on my streams
00:31:54
on this line to from if you can put
00:31:56
one line uses only one line
00:31:58
because I’ll explain it differently but
00:32:02
when drilling the music can take over your head
00:32:04
too, which means less more
00:32:08
imagine that you are a pianist
00:32:10
you need to play something class galai
00:32:13
music and you just start hammering on
00:32:15
everything keys noise this is chaos this is a mess you ca
00:32:19
n’t understand the poets it blows people’s minds
00:32:21
if you want to play melodies you need to
00:32:24
press the morning exactly
00:32:25
and exactly as much as you need very
00:32:27
succinctly and don’t overdo it when you’re tipsy
00:32:36
and that is less is more and then
00:32:39
your thought or your product is
00:32:41
crystal clear it’s cleaner it’s easier to sell I do
00:32:45
n’t like words to sell giving I have to
00:32:47
speak convey me says on my face
00:32:54
okay let’s follow I’ll be even
00:32:57
a little but soon and that’s what we’re
00:33:02
talking to the radiator of those who weren’t there
00:33:05
what this leads to
00:33:06
but actually these thoughts we
00:33:09
can’t learn everything that is, of course,
00:33:13
brilliant people who know
00:33:14
play the violin and piano equally well
00:33:17
and so on, in fact, he will play
00:33:19
average on the violin, average on the piano
00:33:21
and average
00:33:23
likes to be a virtuoso you need to
00:33:28
masturbate this direction as much
00:33:30
as possible everything else will become
00:33:32
cool for you addition and sometimes
00:33:36
breadth of knowledge is important, especially in our
00:33:39
industry, it’s very important to you how what is a
00:33:41
game in general,
00:33:42
I generally think that graphics win all
00:33:46
graphics, for example about games, this is the interface
00:33:49
I’m a systems engineer as a programmer, everyone thinks
00:33:53
there should merge to some kind of
00:33:55
expressive here I’m burning very strongly,
00:34:00
we see it in general and leaves what we’re
00:34:02
talking about in such cases because, by and
00:34:05
large, everything that the viewer sees, the player, the
00:34:08
feedback of the system, this is
00:34:10
the interface and we cut off the character, his
00:34:13
costume, or this location, this
00:34:16
specific glow, this effect, this waver watch
00:34:19
cool in this regard, that is, they are very
00:34:20
well read, it gives feedback
00:34:23
to the viewer, informing the viewer about the reaction of the system to his
00:34:26
behavior or other players, and this is all there
00:34:29
is an interface like a button in the right
00:34:33
corner, some kind of icon, this is a scale, in this
00:34:38
case, an excellent example would be dead space
00:34:39
who didn’t care at all, he had a
00:34:41
built-in costume for a character with speed in 3rd
00:34:44
person who didn’t see all the [ __ ] in space, it’s a
00:34:45
horror story, but this solution is
00:34:47
still cool, so the focus of the project was laid down,
00:34:51
that is, she penetrated very well, the
00:34:52
gameplay itself is intense because it
00:34:54
concentrates on the states of its and
00:34:57
some attacking creature may not notice,
00:34:59
this enhances the experiment itself with
00:35:03
which we get
00:35:04
emotions, we sell emotions, we sell
00:35:08
ugly pictures, the truth of impressions
00:35:10
and emotions and movies, people don’t go because they’re
00:35:13
horror stories, why look, I’ll get it, they
00:35:15
really love them, they’re afraid of Donets scapolite,
00:35:17
they’re afraid of me, but they’re afraid of it it’s not enough, it’s
00:35:19
necessary, but as I said, if you have the
00:35:23
last penny in your pocket, you’re more
00:35:25
likely to buy bread and milk than a
00:35:27
chocolate bar or ice cream, we make
00:35:29
chocolate bars and ice cream, and in order to sell
00:35:31
chocolate ice cream, they must be
00:35:33
of quality at the level of competitors and
00:35:36
worse or stand out, which is basically
00:35:38
By the way, yes, if we talk about what
00:35:42
we touched on this morning, that companies are
00:35:45
currently quite strongly
00:35:46
focused on people with a personal
00:35:48
vision of the author, why because
00:35:53
if they bring these people into the project because of the
00:35:57
director or some screenwriter,
00:35:59
your part of yourself and they make a project more
00:36:05
different from others because this
00:36:08
person is unique, each of us is
00:36:10
legal and this one shouldn’t be afraid, there’s
00:36:12
no need to be afraid of the fact that you
00:36:15
can do excellent graphic design,
00:36:18
but you absolutely don’t know how to do it, or it
00:36:21
works out or it doesn’t bother you, it doesn’t bother you and to
00:36:23
hell with it, a cool graphic designer
00:36:27
and a cool artist or animator, there are
00:36:29
people who are like there, wide animation
00:36:32
narrowly goes like this, for some it’s wide,
00:36:34
it turns out instantly with one movement,
00:36:36
everything is awesome drying in the community drive and
00:36:39
we like it, the rules are the same, as if I
00:36:41
know it all it should turn out yes no,
00:36:44
we’re just people 1 before us there are different
00:36:45
prerequisites to do it what you love
00:36:48
why try to imitate honey it’s generally
00:36:51
a little annoying there actually
00:36:54
flows of
00:36:56
copy-paste and which country and very much the
00:36:59
trends and something doesn’t get better will be
00:37:03
canceled establish why by the way I love
00:37:07
artstation when they imprison the editors because it’s
00:37:10
easier good taste they
00:37:12
choose perfectly we work in the peak of different
00:37:16
directions absolutely different I really
00:37:19
liked it there too it was good it was the
00:37:21
same essentially at the peak we are the same
00:37:23
author the same same and same
00:37:25
robot you can dust and so we have
00:37:29
pencils and graphics and traditional cars
00:37:33
cool cool so I’m sitting there like what’s
00:37:37
cool and so you want to say
00:37:39
stop whining
00:37:42
seriously life for 1 you need to make a choice
00:37:44
you just have to admit that there is only
00:37:48
one life and that’s all you would be able to do you can’t
00:37:54
make a choice, learn to simply
00:37:57
admire other works or
00:38:01
directions,
00:38:03
respect them and appreciate them and get
00:38:07
inspired by something, perhaps borrow something
00:38:11
and invent some new fresh
00:38:12
techniques like the same jama, essentially being
00:38:14
inspired by related areas of
00:38:16
production was he took
00:38:21
the flow and started paying took one
00:38:24
tool that is important for another siri started
00:38:26
using it as he wanted
00:38:28
got essentially a pretty fresh approach that is
00:38:30
in production that’s what he’s been
00:38:32
doing film sales for years will be very
00:38:35
reasonable and in the near future it may
00:38:37
actually become some standards
00:38:39
I mean these
00:38:41
spatial concepts where the director
00:38:44
gets the opportunity to see his score in
00:38:47
space before he shoots or
00:38:49
even with a virtual camera with virtual
00:38:52
actors can help make
00:38:55
bolder and the same decisions at the
00:38:57
film planning stage reduce risks and
00:39:01
compliance costs and not just
00:39:04
economics also leave the quality to
00:39:07
such a higher level with external forces
00:39:10
to get more quality and how to
00:39:17
do this, in essence, again, we talked
00:39:20
for those who were not there and the enterprises
00:39:24
said your account so that that is, how to
00:39:30
choose a direction, the most difficult thing is
00:39:31
to actually understand what I want to
00:39:34
do this in general and the
00:39:38
answer is very simple, banal, just
00:39:45
do what you love and ask yourself
00:39:49
more often depot really and this
00:39:54
really, although there is no better way and I’ll ask
00:39:57
because the paranoid closet could fall into
00:39:58
my mouth and it will be even worse
00:40:01
admit it, just here I am I love it, I do
00:40:03
n’t like it, and this Stella Vela read a
00:40:06
similar report on the semantics of Comte and the
00:40:10
guy went through it and asked and like how to understand
00:40:14
and why I love and I just thought I thought
00:40:18
next to him and didn’t get in or
00:40:20
wedged in
00:40:21
the impudence allowed me or not this is
00:40:26
what you’re talking about you will come back every time
00:40:28
you try the question love is
00:40:31
what you will return to every time even
00:40:34
if you went very far or to the side or
00:40:36
tried to try something I for example
00:40:38
always considered myself with a wide
00:40:40
profile jenner sheets I am more and more
00:40:44
convinced now that this illustration is mine
00:40:46
I love it and I just can’t live without it, they don’t
00:40:48
want to I always don’t return
00:40:50
to storytelling lustration of what position and it’s
00:40:54
not interesting misinformation the percentage of reconstruction we don’t
00:40:57
really know how to know and master,
00:41:01
but my feelings towards
00:41:05
illustration are much stronger than to any
00:41:09
other direction even if I know how to do it to
00:41:12
her like she gets me in
00:41:16
real there was such a problem I remember in not
00:41:18
believing there is such a problem what if
00:41:20
what to do if everything works out listen to
00:41:23
yourself the problem is that except you yourself
00:41:25
no one will give you an answer not a teacher
00:41:27
not a neighbor at your desk because it’s your
00:41:30
life, your choice, you need to learn to ask
00:41:34
yourself questions and more often different the
00:41:40
same questions of speed, in fact, it’s
00:41:43
also very individual for whom it’s convenient for someone,
00:41:49
someone can’t evict for a long time, they need to
00:41:52
do work there, us for three days and they started
00:41:54
throwing him because he’s so
00:41:55
impatient This is his character and this is his
00:41:57
strength, he does it quickly and for him and
00:42:00
certain gender tasks are better suited, well,
00:42:05
for example, I can’t stand rushing, I like to dive into
00:42:08
the abyss for a long time, one illustration is already there
00:42:11
or crawl for a month if necessary, but
00:42:15
this is a separate pool of tasks, this is what makes
00:42:18
you worse or better than another
00:42:21
specialist it makes you different
00:42:30
introduction
00:42:37
let’s hurry up and now it’s all
00:42:40
on its own why I’ve already partially voiced this in
00:42:48
some places I’m jumping ahead I’m being
00:42:51
vilified and so on this is the same topic about
00:42:57
this crying narcissist after all
00:42:59
cool, but in fact, if you look at
00:43:03
each individual author, just
00:43:05
take this stream of tiles,
00:43:07
turn out any of them, look at what
00:43:11
he does and how often does this
00:43:15
painful feeling of a constant
00:43:18
intense type seem to you, not all the mail you are a train,
00:43:21
I didn’t finish drawing [ __ ], god no,
00:43:24
every single author like the rule draws the
00:43:27
same thing, in fact, it is
00:43:29
not posted very often, no more often than you, no
00:43:33
one is in a hurry, this is an illusion, fear of fear of
00:43:38
being on time, or I know for my life that the spruce forest
00:43:41
in front is attacking the old one, I don’t give a [ __ ] about the
00:43:44
birds, Sasha bidding talked about a guy
00:43:51
who worked in a warehouse in fact, I
00:43:54
sold it with pieces of paper, I went to ksor sage, I want
00:43:56
to be or Matara, I cut you 60, maybe it’s
00:44:00
too late, maybe it’s too late for you in Russia,
00:44:02
we don’t have you, and two years later I became an animator,
00:44:05
I worked already in the department, let’s then,
00:44:10
if we’re going to accelerate so much, we
00:44:14
don’t need to go to full class, why exactly these three authors
00:44:16
because in their example, everything
00:44:19
that I said before about preparation
00:44:20
will be very easy to analyze and
00:44:22
see for yourself if you want on Pinterest
00:44:26
anywhere, it’s just located
00:44:27
there, it looks like the same thing and actually was for an
00:44:30
example of experience, and the fact that this person
00:44:33
he has no essence, but this project of
00:44:38
preparation goes very quickly and
00:44:39
he is not deprived of murder, he just
00:44:42
goes through very quickly in the background, I
00:44:44
advise Joseph Andy Keir to
00:44:47
look at it from the point of view of how he
00:44:52
essentially makes sketches if you look
00:44:55
at them no worse than just the final
00:44:59
work of his every element try his
00:45:01
hand in a different angle something nearby right
00:45:03
on the same canvas without fear without fear
00:45:06
okay cool and this is preparation he doesn’t
00:45:09
regret waiting he covered the table 3 strokes
00:45:12
he made cooler than I did in a week in half an hour but
00:45:17
he did it so that kill doubts, you
00:45:22
get confident in your further
00:45:23
actions to make sure that it
00:45:25
will work, sometimes we need to
00:45:27
spend much more resources to
00:45:29
understand that there is no need to do this, well, for
00:45:31
example, this was a fairly
00:45:33
common situation in produce and the money seemed to
00:45:36
go out the window, in fact it didn’t because that
00:45:38
this is a reduction in risks and risks of crap
00:45:42
at the finish line, like me,
00:45:46
for example, in fact,
00:45:52
and I just adore Riccardo because
00:45:54
some other reference and the very most
00:46:01
important idea is like
00:46:04
radio networks, then when the technology in
00:46:07
yours there accelerates does not accelerate
00:46:09
modern modern like you can draw
00:46:11
with your hands, not with your hands, which specific
00:46:13
technique can you use in an hour? These are in
00:46:15
demand, crap, all this is the most important thing,
00:46:18
not the technique itself,
00:46:19
but the ability to master it, all the techniques are cool,
00:46:24
every single one, whichever one you like best,
00:46:27
take it, jerk it off so much that it’s
00:46:30
like Joseph’s pretty much knocked him out
00:46:32
there was a sketch and to learn from the final
00:46:34
work, roughly speaking from the point of view of the
00:46:36
quality criteria there, it’s difficult and requires you to
00:46:38
study, let’s
00:46:45
turn here to another great master
00:46:48
because this is me when I dared this
00:46:51
[ __ ] this is god this but this guy is one
00:46:57
stroke okay when I I watched look, I
00:47:05
won’t tell you at all, let’s say this is a
00:47:08
guy who he wanted to be a superhero
00:47:11
and when he lost his job he started
00:47:12
training and became a superhero
00:47:13
so much so that he defeats any
00:47:15
opponent with one blow while they shout
00:47:17
super-duper blow from the mountain with a cult on the bottom and
00:47:20
under the vert just an ordinary blow
00:47:23
one who is more terrible is a person who knows a thousand
00:47:26
blows or a person who has achieved one blow
00:47:29
a thousand times, that’s exactly what you like with
00:47:37
techniques, choose what you like
00:47:41
while the damn thing just [ __ ] off, then what did I
00:47:44
lead to the fact that
00:47:46
training is needed, it takes time for this, the
00:47:49
device panel is also needed for honing
00:47:50
the time how much site she worked out for three
00:47:55
years Jadda cheese 100 push-ups 100
00:47:58
squats Ostap pry up and
00:48:01
press ups jog 10 kilometers and so on
00:48:03
every day for 3 years before she went
00:48:05
bald by the way
00:48:07
ok the most interesting thing was when I heard the number
00:48:11
3 years it seemed to me on and case yes I
00:48:13
such pancakes three years in hours is how much
00:48:16
if you count according to workers the shield itself without
00:48:18
days off
00:48:23
8760 no I very much remembered the rule of
00:48:26
10,000 hours I’m really very close
00:48:30
10 hours that’s three and a half years Intel
00:48:32
as practice shows to
00:48:35
start green right from scratch does not start it becomes
00:48:41
fashionable to solve some
00:48:43
production problems it takes from 3 to
00:48:46
4 years
00:48:48
for specialists to put sugar vs already
00:48:51
start making decisions
00:48:53
on their own about five so long for [ __ ] I wanted
00:49:00
tomorrow needs damn this is the secret of
00:49:04
which well and in this case the main thing is
00:49:11
discipline regime I won’t trust
00:49:13
training in fact,
00:49:14
Kostya Vavilov spoke very well about this
00:49:16
plus 10 speed gruel Nevada spin class
00:49:20
on the network there is a knife in my videos find
00:49:23
me was part 2
00:49:25
the king is dead long live the king and he
00:49:28
as a development is also cool and absurd the
00:49:30
recording was not found although the bone of the game that it
00:49:31
lies if anyone finds it please
00:49:33
because I was there just giving a report to us,
00:49:36
I want to listen to it again and show it to my friends
00:49:37
because there are really very
00:49:38
cool things there, well, let’s
00:49:41
wrap up lines kpa full
00:49:43
that there will be a pause
00:49:45
there in the background all the time, maybe
00:49:47
Mircalla tried to see something I
00:49:51
just drew [ __ ] eggs so that something in the background
00:49:52
was just for the report from the bulldozer,
00:49:55
we don’t need a little bit and in the end I
00:49:57
used a little something else because
00:49:58
I want why did this topic excite me at all
00:50:00
lately, after capers I
00:50:04
didn’t work at all or didn’t work at all
00:50:08
I didn’t take any commercial orders, I did
00:50:11
n’t even take dota, I didn’t really work like that with the
00:50:12
left heel of my right foot, the bill
00:50:14
was advised to the boys by rusik I myself, here we are now, I’ll
00:50:19
be like this, I want to become not your
00:50:21
illustration, so that everyone is exactly the same
00:50:23
people and in person it’s embarrassing to say God’s terrible
00:50:26
when I’m standing next to such people how
00:50:27
cool you are with us I will upset you in the sense of how
00:50:30
big in what place I am also afraid and
00:50:32
doubtful and I also need time to
00:50:36
answer some questions within
00:50:38
myself the only difference is that I don’t go
00:50:40
ask this from others but try to
00:50:41
do it stand for myself
00:50:45
let me I’ll just skip ahead and until
00:50:48
recently I’ve been doing this kind of digging
00:50:52
inside myself to solve a specific problem of mine,
00:50:54
and maybe now, using the example of the
00:50:57
last few works that will be
00:50:59
shown in chronological order, I
00:51:05
can illustrate this for someone
00:51:09
more clearly, unfortunately, or it’s even difficult to
00:51:15
formulate what exactly I was looking for in
00:51:17
myself in fact, along the way we will find out this with
00:51:21
the drawings already to show what
00:51:23
format the pictures will be next, these are
00:51:25
on the left you see the colors up to the head when filling
00:51:27
jack dewdrops and each stage a specific
00:51:30
stage sketch all will fall
00:51:32
sketch base render I called his words
00:51:35
so that they are familiar to you by ear,
00:51:37
call them whatever you want, in fact,
00:51:40
we can conditionally assume that the first two are
00:51:42
from the preparation stage, they are mixed,
00:51:44
in fact, there is not that hard, the
00:51:47
gradient is so smeared; the boundary
00:51:50
cannot be accurately drawn when the preparation is over
00:51:52
and production is rushing around,
00:51:53
because all this is actually intertwined
00:51:55
as I said, I already tried
00:51:57
to explain this is also work, even this
00:52:00
dirty
00:52:01
no one will ever see on streams in their life,
00:52:04
you will never see that
00:52:05
a person knows does the primary stage, too,
00:52:10
no one shows dirty laundry, you
00:52:11
see how the napkin is cool, you
00:52:15
quickly do it, it will give everything the finishing
00:52:17
because that he had been preparing for a week before this is
00:52:21
sitting in your render, this is a black third,
00:52:24
this is a simple mechanic, as if there is nothing
00:52:26
complicated, everything is already defined when you
00:52:30
know where to hit, you just take it, you
00:52:32
can try to shoot an
00:52:35
increase from a machine gun and maybe one
00:52:37
bullet will hit, you can just take
00:52:39
aim but it takes
00:52:41
time to aim, okay, they went in a circle again,
00:52:45
let's move on because specifically for the
00:52:48
example for dota, these are all pictures from
00:52:52
dota 2 of them in the game, one of them did
00:52:55
n’t make it to the competition, but why is it
00:52:57
showing what I included because
00:53:00
I’m in it I finally came to my
00:53:02
personal conclusion in this case,
00:53:04
forget about philosophy, right now I’m going to
00:53:06
voice this dialogue with myself a little,
00:53:10
which has been going on for me for
00:53:11
several years, let’s get
00:53:17
the point that before, as I did better,
00:53:21
such and such a variant was sketched out quite
00:53:22
conditionally again same thing . for the option it’s
00:53:26
different and not particularly different, it’s
00:53:27
to choose Shia knew exactly what I want
00:53:29
in advance and since this is not a production and in this
00:53:34
region the art director is the director, I have
00:53:36
unnecessary options to choose from, I know
00:53:38
I’m sure Rome needs a mini in this
00:53:41
situation, how is this a task and here I am did a
00:53:46
blueberry tanker which after
00:53:48
increased followed by
00:53:50
both disappeared this liner is dick too, as if
00:53:54
when the same base is fixed in
00:53:57
essence the blue stage this is your task about the
00:53:59
main thing is to fix about the meaning it
00:54:01
should be as easy as possible, simple and
00:54:03
devoid of technical oddities that
00:54:05
will become a layer between the maciej mouse and
00:54:08
your canvas thought should lie clean
00:54:12
quickly and fixed so
00:54:15
the sketches exist look more lively than the
00:54:17
debt men render either technically
00:54:19
or short-lived however the training videos
00:54:22
back and forth you sit in such pain this light
00:54:24
is the essence of being that at each work
00:54:32
these stripes on the left will change their
00:54:33
ratio proportions, I just made
00:54:37
assumptions and discussed the time
00:54:40
when I was working, it was jarring that some of the
00:54:42
stages here, that there is unnecessary, she
00:54:45
scratch me the process even if you like it,
00:54:49
maybe the result I need to
00:54:52
like the process, this is what I
00:54:54
love, what I really like I
00:54:59
really would like to work
00:55:01
Nikita, it turns out I was trying to
00:55:03
figure out where the plug is and this is
00:55:07
where it took me a lot of time, I’m not
00:55:10
sure that I’ve completely decided it and I can
00:55:12
wake up tomorrow and understand that I’m the one you
00:55:13
got carried away, let’s move on, I’m the
00:55:17
base color that quite big
00:55:19
bad actually relatively although it
00:55:23
seems like buckwheat Satan and why does he have the
00:55:26
most energy every now and then probably because
00:55:29
because yours is further on little by little 1
00:55:35
because if you look at the same
00:55:38
orange then at the final red little has
00:55:40
changed he spent time
00:55:42
in short he leaked a lot you sit there like this and then
00:55:44
it’s all just getting out of the dick, it’s not
00:55:46
clear, she just pissed me off
00:55:48
why did he do that, let’s just continue to work,
00:55:52
I decided to go to extremes, no, I
00:55:55
don’t like the work at all, and by the way, it
00:55:56
was done just to
00:55:58
make sure how not to do it, well, if anything
00:56:00
I don’t like it to understand that you do
00:56:02
n’t like something, you also need to
00:56:04
lick it, come on, it’s dirty garbage, again,
00:56:10
watch the ratio of the stripes,
00:56:14
hell in this case, a decision was made, I
00:56:17
decided I love line,
00:56:20
why not stick with just line and
00:56:23
then minimize the render like nothing at all
00:56:26
don’t clean and I have to where there
00:56:32
were already and where is this work there Vasya is cooked drop dead
00:56:37
gorgeous it turns out all
00:56:39
that was blind blizzard left sitting
00:56:43
like this we are in dota and sadness is bad
00:56:44
blizzard and we played with him in that one
00:56:49
actually
00:56:51
up to the proportion of the head to the preparation was
00:56:52
done so much precisely because
00:56:55
I needed it, I want to be more
00:56:58
confident in Paton’s line, although in the end
00:56:59
I created complete noise and chaos just like we started and
00:57:03
on line, let’s actually
00:57:07
start getting more expensive here, but I just got
00:57:09
under the lines, she’s there multipla or who cares
00:57:11
how convenient this is and how important it is or whether the lines are
00:57:13
just on top
00:57:19
here the base ended here you now give
00:57:24
this a render
00:57:29
there a slight correction was made and
00:57:31
I just like this banner me this line without
00:57:33
why I didn’t like this process I’m a
00:57:35
[ __ ] perfectionist firstly
00:57:38
secondly I love it when work develops
00:57:40
from beginning to end when it doesn’t
00:57:42
rest on the ceiling and when there are classes of
00:57:45
people who have such lines then took
00:57:46
over the games like you this letter from is
00:57:48
cool but damn this line is a curve
00:57:51
push to correct for this I need to
00:57:53
go back to another layer
00:57:54
[ __ ] I don’t want to go back I want to
00:57:57
control right away and that’s why I came to the other
00:58:00
extreme; I can even guess what
00:58:03
extreme this is actually a bot that
00:58:06
didn’t get into dota, but God didn’t
00:58:10
like the results of the processing, but the process
00:58:13
because she followed the feeling that I
00:58:16
got while working, I had an orgasm
00:58:19
because come on,
00:58:21
let's post for this dirt, then they go on,
00:58:25
these guys were made just from the game
00:58:27
there from the editor, the screenshot selected the
00:58:30
animation frame of the screenshot because well, come on,
00:58:38
everything as usual has not really
00:58:41
changed because the pillow prize is
00:58:42
used as I, too, am growing now
00:58:44
on Crysis 3 smart not sure hussar glasses
00:58:49
in general seriously you need to do shading you will make a
00:58:54
mistake and there will be a stream time this time
00:58:59
but you need to kind of take there is a fist
00:59:02
shading went here is
00:59:06
the proportion remember what size
00:59:10
this orange cube was on the last slide
00:59:12
on that extreme or on the first there
00:59:16
just you just come to the place
00:59:24
everything is normal just from above
00:59:26
easily this idea was prompted by the
00:59:30
red card Fedorich I realized that all my
00:59:31
life I wanted to draw just like Henri van
00:59:35
de Rouen brush no types just everything is
00:59:39
simple in the end it turns out to be a line despite the fact
00:59:42
that I’m killing him to render such a
00:59:43
glinka we wish I made it pathetically
00:59:46
gloss over, I just take it and lay out the
00:59:48
individual incest going on, that is, people
00:59:51
saw a cool one from the kizik and it doesn’t offend me,
00:59:55
it allows you to make changes at any
00:59:58
stage, it just continues even if the states
01:00:00
like to
01:00:01
move the movement was not
01:00:04
surprising and didn’t move anything at all
01:00:05
Greece fund crossed s and on the sketch
01:00:08
it turned out kind of indistinct, so
01:00:10
I redid it, thank you,
01:00:22
stingy, wait, I already promised something
01:00:26
that you probably forgot about, I just wanted
01:00:28
to say that I think you guys won’t
01:00:31
mind if we give Oleg an answer a little
01:00:32
last on the schedule
01:00:34
To answer your questions, you can
01:00:36
just sew them all up somewhere there. If
01:00:40
you have questions, raise your hands, let’s who am
01:00:45
I going to throw, we’ll drive the caravan, but no,
01:00:48
let me read out the dialogue from that. when
01:00:52
I leave
01:00:53
the sunset but then darkness comes well at least
01:01:00
someone brave I am a saint officially
01:01:03
continued as a person boldly
01:01:05
I hello to the last of these works you
01:01:09
showed and the proportions of what you spent on what
01:01:12
you had an experiment
01:01:14
the end of what you came to yourself why is this the
01:01:18
last technique I want here -I’ll
01:01:20
probably hit in this direction, but
01:01:22
I’m a human being somehow, I won’t fight for
01:01:31
my beliefs because I may be
01:01:32
mistaken, that is, I assume that
01:01:34
perhaps we are my current
01:01:36
assumptions are incorrect, I always
01:01:38
admit this and advise you, that is, I can
01:01:42
wake up and understand the complete crap of what
01:01:46
this is and I’m carrying it to the point of thunder
01:01:56
why Riccardo shoved a question in there
01:01:58
when I saw I, so I just
01:02:00
felt I realized that this is what I
01:02:02
was looking for, not no, and the content of his works is
01:02:06
not even like what this gives birth to this approach, he did
01:02:09
n’t just remind something I’ve been
01:02:10
wanting to try for a long time, it’s cool since Milchakov
01:02:16
I see you’re pressing first in
01:02:25
the image Oleg thank you for
01:02:34
giving way to the girl thank you very much for the
01:02:38
lectures it was actually very cool I
01:02:40
hope at least I woke you up mascara don’t
01:02:42
you know me such a question talking about
01:02:45
speed and quality to quality in in
01:02:48
principle, you can cut for an infinitely long time,
01:02:51
but personally, no, this is the thing, what I
01:02:55
said is a big case, ambassador quality,
01:02:57
you immediately begin to imagine
01:02:59
stylish, they don’t know, they are unattainable
01:03:03
exponentially, then there’s no damn thing here,
01:03:06
it’s specific, I don’t know how to make the car
01:03:11
work, there must be
01:03:12
engine wheels and a steering wheel and the seat can be, in
01:03:16
principle, this is enough for the car to
01:03:17
drive and a person can sit in it, it
01:03:20
fulfills its function, these are
01:03:22
quality criteria, that is, for a separate task you
01:03:24
can always highlight that for example,
01:03:27
concept art, the main task is to convey
01:03:29
the idea from here the conclusion is why waste time
01:03:32
on renderings about some kind of
01:03:33
artistic oddities, hatch, we take any
01:03:36
technique suitable for your style, for example,
01:03:38
which will
01:03:41
be a quality criterion definitely by the
01:03:42
art director or simply by the team,
01:03:45
the style is always
01:03:47
formulated by him, he also formulated it, it can also be described,
01:03:49
this is not some approximate essence
01:03:51
of which you cannot simply comprehend it
01:03:53
It’s difficult to formulate, which is why
01:03:54
preparation often
01:03:55
takes a lot of time because
01:03:58
you need to choose a wording
01:04:00
that will most succinctly describe what
01:04:03
you get; the quality depends on it,
01:04:06
but it is formed correctly at the preparation stage, and even
01:04:08
then, in essence, the pre-production
01:04:12
goal with a product is to reduce risks and
01:04:14
gain confidence in the future,
01:04:16
production and I need it includes a definition
01:04:18
of quality, that is, Zootopia is so
01:04:20
cool and because it was
01:04:22
determined to be so cool in advance and because
01:04:25
it turned out and because it was predetermined
01:04:27
for a mobile project at such a
01:04:29
level if such a
01:04:32
level comes out with those in incentive
01:04:34
for example,
01:04:35
they won’t buy it, there should be other
01:04:37
products nearby, even if they are more expensive, they are more
01:04:40
interesting and there are very many
01:04:43
options here. The audience, which specific
01:04:46
audience will consume it, that is,
01:04:48
why the games workshop example
01:04:50
gives such great terms, such great
01:04:52
conditions, and because the core audience is
01:04:57
very powerful, they know what their
01:05:00
audience loves, it’s all researched, recorded,
01:05:03
recorded
01:05:04
by them over decades of work, I understand
01:05:10
it’s difficult to simply explain this, I’m sure
01:05:15
that in some sciences you’re like a cog in the
01:05:16
economy, and that is, in others, thank you
01:05:22
again for the lecture, very abstract and very
01:05:25
interesting, nevertheless I have such a
01:05:28
question, you spend a lot of time on
01:05:30
line art, it’s a little dangerous, at
01:05:36
least it looks like a separate
01:05:38
product, that is, which is not a shame
01:05:39
to show as an end in itself, well, it’s just that
01:05:43
from the outside it seems that you’re spending a lot of
01:05:45
time on it, and the rear just
01:05:47
said that it do you still spend a lot of time
01:05:49
on experiments and have you tried
01:05:51
to work straight away with best line art or
01:05:54
make it minimal I thought I thought I would
01:05:58
do the ideas of Henri and van leer vantage
01:06:02
this one wasn’t at home right away no don’t look I
01:06:06
again the technique is
01:06:07
crude just take it and and some
01:06:09
blurt it out and it will work out because after all it’s a
01:06:12
production artist I’m also not here now
01:06:15
and the customer I don’t work I’m here their
01:06:16
employer I’m my own
01:06:18
workshop hats it’s still a production and the
01:06:25
team and apline work and it’s very
01:06:29
convenient for a quick check of the
01:06:33
run of an idea and to convey to others if you
01:06:37
draw without war, in principle, well, it’s
01:06:40
just that it will be more difficult on an
01:06:41
illustration scale, an example of a large one, the same games
01:06:44
workshop and they will ask for a step, we need to make sure
01:06:48
that we are on the right direction for this,
01:06:50
catch is used
01:06:51
as a convenient tool, the approach of a technician and it’s
01:06:56
just convenient no, I just really love
01:06:59
Lois montage I don’t like the example of such
01:07:03
rigid shower graphics when it’s straight
01:07:05
hard Alba pencil I just love
01:07:09
the process it’s you since this work is
01:07:10
personal in fact I
01:07:13
raise the bar for myself in advance and spend more
01:07:16
time just to train for myself
01:07:19
that is, up to according to the Paretto law this
01:07:22
not effective from a production point of view,
01:07:25
I’m learning, I’m intentionally adding an
01:07:29
adjustment on time,
01:07:30
that I want to try it and whether I have
01:07:35
problems, I know with my hands, I’ll put it in time that
01:07:39
I’ll draw these hands
01:07:42
20 times until it works out until it
01:07:47
falls under those points of
01:07:49
quality criteria that I
01:07:51
outlined for myself in n1
01:07:55
on, as blizzard said and worked on the resp,
01:07:59
do it until this or the quality is
01:08:04
sufficient for further sale, the
01:08:07
cover of your product lived in the long
01:08:12
term, develop crowds of fans
01:08:14
who will then karmicly return
01:08:17
a lot to you in return in order to
01:08:19
get something you need to give something, like the
01:08:21
main rule of
01:08:23
all-metal alchemists, okay, well, there are
01:08:30
still questions E100 appeared, you hear of
01:08:33
course the right lola trololoshka not for
01:08:37
the lecture, a question about evaluating your
01:08:41
work, how long should it take
01:08:44
for you to digest the work before
01:08:47
so that I digested it, oh,
01:08:48
well, this microwave before
01:08:53
either using it or
01:08:56
further improving and finishing
01:09:00
it, or already laying it out, or should I even
01:09:03
remove it from the rush, well, either he or you
01:09:08
think that you are too well, you’re already good, you
01:09:10
can post it there is good when
01:09:15
it seems good I put it you take a
01:09:16
good treasure the only one I don’t
01:09:18
advise doing it one day put off
01:09:20
the ASV of residence these specific
01:09:29
levels you have set they will
01:09:31
determine this threshold when you want
01:09:33
when to lay out that is, the Litvak
01:09:36
will sag squeal cool showed
01:09:38
told told not drop dead not needed
01:09:40
render them and you don’t need to waste any more time,
01:09:42
but it was clear that it was
01:09:44
intended to be like that, it didn’t work and it’s clear
01:09:47
that he laid it out not because he
01:09:48
took the line like that, I’ll just lay it out, well, that’s how it was
01:09:50
intended, but it works, it’s
01:09:52
enough, it will
01:09:55
definitely give, but only inside you, no one
01:09:57
except you will answer this question, that’s
01:09:59
what I’m getting at, and thank you very much for
01:10:06
your presentation, this is
01:10:07
actually an excellent example of
01:10:10
how to present a product,
01:10:12
thank you very much indeed because you
01:10:16
really started from small to
01:10:18
highlighting what
01:10:20
then he began to tell the thesis how it was a very
01:10:23
good presentation, thank you,
01:10:25
such a question just worries me personally,
01:10:32
it’s the choice, I’m just interested in
01:10:35
how you made your choice and how
01:10:38
long it took you to get there, so I just gave an
01:10:43
example, we’ll finish it, okay, if it’s
01:10:47
formulated, I don’t I know how long let’s say
01:10:51
from what here’s what you chose games from I
01:10:54
just tried some extremes
01:10:56
that supposedly could I
01:11:01
like one of them the principle worked
01:11:04
actually the most difficult thing is
01:11:10
to understand what’s wrong usually what exactly
01:11:12
excites you to formulate this even
01:11:14
for myself really me there are a couple of just
01:11:17
some offices that I would like to
01:11:20
have, about which I don’t yet
01:11:23
have what I have already done for this and how
01:11:28
in physics lessons setting goals and objectives
01:11:31
conclusions are conclusions but goals and the fact that the
01:11:35
conclusions are buttoned up and indicates how it is
01:11:43
accomplished thanks to the guests from watt on
01:11:47
somehow answered hello thanks for the cool
01:11:53
phrases I was generally very impressed by
01:11:58
the phrase here on but the closet just doesn’t formulate in my
01:12:00
head first of all we sell
01:12:02
emotions so I had the following question:
01:12:04
how much emotion we will evoke
01:12:07
in players and spectators depends from
01:12:10
specific concept artists
01:12:11
who somehow make these ideas who
01:12:14
will wait for the feeling how much they depend
01:12:18
directly said to look for problems dvd
01:12:22
can be on progen yes because it will be
01:12:24
easier to describe the structure I decided to do it in the
01:12:26
city even report which is just the
01:12:28
general work of the artist in the industry
01:12:32
why it was always on fire breadth of knowledge is
01:12:34
very important if you describe the structure of the
01:12:37
game, it has four main nodes,
01:12:40
the bottom one is hidden from everyone, invisible
01:12:44
meat, not felt, technical, that is,
01:12:47
from the engine, this is how it works inside the
01:12:49
park, without having a thankless
01:12:51
job, it doesn’t even see their work, their
01:12:55
cool lines, history on the second
01:12:58
level and it’s
01:13:04
also not directly visible the main thing in the
01:13:09
game
01:13:10
mechanics gameplay is what experience gives
01:13:14
experienced what evokes emotions gameplay is
01:13:18
not really a story, well then it’s
01:13:21
just a slightly different genre
01:13:22
and we were talking about games games as before
01:13:25
on a hard plane separate and the very
01:13:28
top closes the whole thing, the art
01:13:32
picture, the problem is that people
01:13:35
only see the top of this square,
01:13:38
two rhombuses like that, they don’t see only the
01:13:41
top one, because they don’t see through the art,
01:13:44
but they know the story, because the picture and the
01:13:49
tavern
01:13:50
sound are here too, it’s also here
01:13:53
even the vibration of the joystick is here,
01:13:55
everything that connects you like caracas
01:13:57
the systems are in the visible inspectors, but the
01:14:00
rest is the history of the mechanics
01:14:03
working through it like a gateway, so
01:14:07
completely if the art doesn’t work for the
01:14:12
gameplay, it’s not needed, he won’t be able to
01:14:18
drive these two things and that's all and
01:14:20
then the car will stall you won't be able to
01:14:22
sell the emotions there won't be a balance of emotions
01:14:24
brought by the mechanics lu history of experiences
01:14:27
in Denmark are strengthened or one can
01:14:29
emphasize the other there is also a connection like
01:14:31
this inside well it sounds cross
01:14:33
just need to draw or go to the site
01:14:37
there is a diagram on my site
01:14:39
weirdly inconvenient hello this question was
01:14:47
more than a year ago if I’m not mistaken
01:14:49
you had a lecture on rhythm and that’s when
01:14:52
I didn’t really understand anything,
01:14:54
a year has passed, it’s clear and I want to
01:14:57
ask if your actual
01:14:59
form of the line has changed, I called if it has
01:15:01
n’t hasn’t changed on the beauty they talked about it
01:15:03
before my speech,
01:15:05
the problem is that I was then very
01:15:08
tired and slept, I was the first, she
01:15:10
was structuring the report, it
01:15:12
turned out to be more or less completed, but about
01:15:15
this topic is complex because there is very little
01:15:17
material to structure it is impossible and
01:15:19
somehow this is the trouble is that behind everything with
01:15:22
this mishmash of mine the main idea was lost
01:15:25
that I wanted 200 eat it it
01:15:28
was not heard then the thought was that
01:15:32
to accept such an assumption as a
01:15:37
theory that to take Rita as a defining
01:15:44
word for decision-making artistic not
01:15:50
correlations that is, and know the design
01:15:54
level of forms or silhouette
01:15:56
it on one level, but I believe that
01:15:58
rhythm is at the very foundation and
01:16:02
very abstract because rhythm is
01:16:05
not just like repetition, it is any
01:16:07
sound combination of something, and in order to
01:16:11
decide for example which village I want, you need
01:16:15
to build on how it sounds and
01:16:18
what rhythmically am there are no formulas, that’s the
01:16:21
point why it’s difficult for you to speak
01:16:24
[music]
01:16:26
there are no hard formulas of numbers, this is not for
01:16:28
mathematicians about it and I can’t describe it
01:16:33
rigidly
01:16:34
exactly either, it’s not an exact science, you’re a
01:16:37
matter of the world and this was the main idea
01:16:40
before and yes and I still adhere to
01:16:46
both releases
01:16:50
Oleg, thank you very much, a very interesting
01:16:54
philosophical lecture, as always,
01:16:55
philosophical, late at the level, I would like to
01:16:59
ask you this, also a little
01:17:00
philosophical question, imagine that you
01:17:06
found out what is left for you, but we talked
01:17:09
today in time to such an important one via
01:17:11
usb sheet the state has six months left to live
01:17:13
so that you then draw, let's say this is your
01:17:16
last work which you can
01:17:18
leave to this world thanks for the question
01:17:21
the news is worth the point of view said as
01:17:25
if the main answer to your internal
01:17:26
questions is love, well, like to be
01:17:29
liked hoped for the world, too, the answer in the
01:17:31
sense is not simple motivator that is, she is a
01:17:34
simulator catalyst and yes, buddy, so
01:17:38
that I would draw a diagram directly according to the content,
01:17:48
I would draw it like this, dying, in short, this is what I did before, this is how I
01:17:55
died, or a rice cooker like you
01:18:02
all suck at drawing until you reach
01:18:05
your shiny ass and I know to celebrate it
01:18:11
it is specific and unlikely if for an order it is an
01:18:16
order for personal work I
01:18:17
rarely draw and they usually come running
01:18:19
spontaneously from the usual it is inspired by
01:18:22
music or usually music most often or the
01:18:24
artist’s books literature
01:18:27
sometimes games on films only
01:18:31
me because it is uncontrollable and I think
01:18:35
that there’s nothing left I have to
01:18:36
quickly bellucci now what I want to draw
01:18:38
is inspired by a black square I would
01:18:42
draw some and sit there
01:18:45
wondering what kind of crap I drew and the damn hour
01:18:49
fell off at the slightest creepy because I was
01:18:53
n’t even lying next to you thank you well, do you have
01:19:00
any other questions colleague? can be heard
01:19:02
there is one meeting to put otherwise I ca
01:19:07
n’t be seen and can’t be heard
01:19:11
thank you very much for the lecture it was awesome and the
01:19:14
question is I
01:19:19
don’t have fan art among my works at all but now I understand
01:19:20
that I want to do it and before that I had
01:19:23
there was a complex and this is how you feel about
01:19:25
fan art
01:19:26
and this is how the lantern should be there was a chance to be
01:19:29
already an easy wording to answer your
01:19:34
question it should reflect your
01:19:36
attitude towards this project this is what exactly
01:19:39
impressed you about that
01:19:44
you worship something because different people
01:19:46
whether there will be different relationships,
01:19:48
everyone loves the same project, everyone doesn’t like it
01:19:51
differently, and if you do fan art, it
01:19:54
will be valuable, but
01:19:56
I don’t know about your personal relationships in this regard. and
01:19:59
give an example, well, that is, it shouldn’t
01:20:01
just be redrawn exactly the same way,
01:20:04
like the same character, even the same
01:20:06
scene, and by the way, it really helped,
01:20:13
thank you very much for the prices in this witches
01:20:21
went through hearts of stone, this episode with a
01:20:25
wedding is better than a [ __ ] quest which is the most
01:20:30
hilarious,
01:20:31
forgive me I’ll be silent honestly, but the
01:20:36
Ahn’Qiraj, in fact, and a friend invited me
01:20:38
to the wedding, but that’s not the point, that
01:20:40
guy who was there at the beginning said it,
01:20:42
he’s a very powerful
01:20:43
and mysterious character who I
01:20:45
won’t tell you yet, just his name is
01:20:47
Gunter Borod or Mr. Mirror
01:20:50
who’s just selling mirrors
01:20:52
as far as and when it comes to this
01:20:58
barn such a dance wedding the dialogue is
01:21:03
so unremarkable but I
01:21:04
remember it so much when I heard and
01:21:05
understood what I want to talk about, if they
01:21:08
call me to perform somewhere the cap will be
01:21:11
about this
01:21:12
sweet beach from and dialogue this guy he
01:21:14
took place with the grannies in such a process
01:21:16
rustic just grannies it seems like a
01:21:19
gingerbread is just flour honey eggs before
01:21:23
seasoning I
01:21:24
beg to differ in such
01:21:27
gingerbreads the most important ingredient is the
01:21:29
time as this is the most important ingredient
01:21:33
time the correct measured time
01:21:36
will give the gingerbread the right consistency
01:21:40
it will become perfectly crispy on the outside and
01:21:43
delightfully soft on the inside, it’s already an attack,
01:21:47
how long will it take, you wo
01:21:52
n’t find it in any reception, you
01:21:54
will have to surrender to the will of your senses,
01:21:56
trust them, time you need to touch,
01:21:59
smell, even taste, and during is the key
01:22:06
[applause]

Description:

В этом видео будет раскрыт самый главный секрет любого художника - по версии Олега Шеховцова. Здесь будут упомянуты и уроки рисования и материалы для начинающих и причина, почему ваша картинка не получается. Как таковое, это не совсем уроки рисования для начинающих - это скорее философская лекция о том, что наиболее важно в рисовании. Здесь не упомянуты простые рисунки и здесь нет материалов о том как рисовать по клеточкам, здесь - философия в чистом виде. Олег Шеховцов уже очень давно зарекомендовал себя, как опытный художник и один из самых неформальных выступающих. И если ты начинающий художник - обязательно ознакомься с этой лекцией: она тебе поможет! СОБИРАЕМ НА КАМЕРУ: https://vk.cc/7CRW1F ARTIST's PORTFOLIO: Работы автора можно найти по следующим ссылкам: ➤ http://artleshiy.com/ru Хочешь поддержать проект? Жми сюда! » https://www.donationalerts.com/r/cgspeak Wanna support our project? Here is the link! » https://www.donationalerts.com/r/cgspeak OUR LINKS || НАШИ ССЫЛКИ: ➤ VK » https://vk.com/cgspeak ➤ FACEBOOK » https://www.facebook.com/unsupportedbrowser ➤ GUMROAD » https://cgspeak.gumroad.com/ ➤ INSTGRAM » https://www.facebook.com/unsupportedbrowser ➤ TWITTER » https://twitter.com/cg_speak ——————————————————— По вопросам сотрудничества: 📩 [email protected] ——————————————————— P.S. Не забывай, что активность канала зависит от лайков и комментариев! Так что если хочешь нам помочь – ты знаешь, что делать ;) ☛ 2D artist. CG Sketches & Art ☚

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