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00:00:01
[music]
00:00:11
hello everyone, hello my subscribers, hello
00:00:13
new viewers of my channel and so we
00:00:16
continue the course on aspar and today we have
00:00:19
6 lessons on the topic of
00:00:21
processing, that is, today I want to
00:00:24
fully discuss with you the types of
00:00:27
processing operations, talk about them, but also
00:00:34
what additional opportunities there are exist for
00:00:37
copying and editing the tactics
00:00:39
of these types of processing, well, let's
00:00:43
start with the very first thing
00:00:45
I want to start with, here we can, as always,
00:00:49
change the dimensions of the workpiece at any time, the
00:00:54
thickness and the origin of coordinates 10
00:00:58
begins and
00:00:59
set the natural parking and
00:01:02
safe movement at any time,
00:01:04
click ok even if we have
00:01:06
some of our operations here,
00:01:09
we will carry out all these cultural actions here and
00:01:11
ask them to recalculate ours,
00:01:13
so
00:01:15
it’s very very very inconvenient for you
00:01:18
with trousers, then someone is missing, well,
00:01:22
let’s start the physical education teacher along the contour,
00:01:24
milling along the contour it’s
00:01:28
either a trim or
00:01:31
some kind of village
00:01:35
that we
00:01:37
produce in the art cafe Vard Komi,
00:01:41
let’s say there’s me under and a profile or there’s
00:01:44
just a trim, I do
00:01:47
n’t remember exactly what it’s
00:01:50
called in the old versions
00:01:53
or just there processing according to the profile, in
00:01:56
my opinion, that’s what it’s called here, it’s
00:01:58
milling floor contour contour contour
00:02:01
it’s been around for some centuries,
00:02:04
and let’s quickly go over the
00:02:06
parameters, which means of course the initial
00:02:09
depth is all the same as in
00:02:12
art komi, here are the cutter settings all the
00:02:16
same thing,
00:02:17
there is a difference, this is to change the passes;
00:02:21
quite serious differences and very
00:02:24
very
00:02:26
useful means it is here and we can
00:02:28
manually double-click the left mouse button; you
00:02:31
can set it manually and the number of
00:02:33
passes can be
00:02:34
set with a numerical value; the
00:02:37
number of passes can be set;
00:02:45
our last pass was
00:02:49
at a depth of 12 3, let's now
00:02:54
do it again, I feel the pass, I'm removing it, let's say the
00:02:57
last pass at a depth of
00:03:00
13,333, if I let's say I'll display the
00:03:04
values ​​here, it's the same thing
00:03:08
.
00:03:12
then the finishing pass should have been
00:03:16
there now okay just a second
00:03:20
make
00:03:22
four passes here again I put it feels
00:03:25
passes at 15 and
00:03:31
sorry not at 15 but the
00:03:34
finishing pass I put at 5
00:03:37
millimeters
00:03:38
from here
00:03:43
5 millimeters I put the finishing pass like this
00:03:47
apply 5 millimeters everything,
00:03:49
as apparently, the number and the pass do not create a
00:03:52
new additional pass, it simply
00:03:53
remains at this point and the pass
00:03:56
will be so, but 4 here is April, the number of
00:03:59
passes and the cutter used,
00:04:01
that is, you can click apply, remove the
00:04:04
finishing pass, click apply and,
00:04:07
due to the parameters of the cutter,
00:04:10
you will and the number of passes
00:04:12
here depends on what our
00:04:16
milling depth is,
00:04:19
the last pass removes the allowance, there is also
00:04:22
a difference, but I haven’t talked yet, it’s
00:04:25
interpreted by the lecture hall, it happens both outside and
00:04:27
inside along the contour, everything is the same as in
00:04:31
his mouth Komi, but we can still set
00:04:35
the offset,
00:04:40
we can still for compensation, for some reason, from
00:04:43
the outside to the inside and while we can still
00:04:47
set the offset, that is, we can
00:04:48
shift
00:04:52
the position of our cutter, let’s say then with the
00:04:55
next next magnifying glass, we do
00:04:58
n’t take the offset here and then we clean up our
00:05:01
box, but it all depends on what,
00:05:04
when and how you need how -then Viktor
00:05:07
shifts the size of Viktor by one millimeter there, brothers,
00:05:09
or in some other way it’s
00:05:12
not necessary, that is, the shift does it all like this,
00:05:16
automatically the last one
00:05:18
passes, removes the allowance, and that’s how we see
00:05:21
that we have the last pass of three, that
00:05:24
is, we have two passes they will pass with
00:05:25
an offset, let’s say one millimeter, the
00:05:30
last pass we already have with them is
00:05:34
our finishing pass, or just with them,
00:05:39
the material that will remain from
00:05:42
three passes, well, let’s say we have one pass, and
00:05:45
we will remove one pass
00:05:48
6 happiness six bavaro millimeters
00:05:52
almost 7 millimeters, each pass out of
00:05:54
three would be removed, honest guys, let me
00:05:57
increase the number, let’s say it misses
00:06:01
five millimeters like this,
00:06:02
which means the last pass we will
00:06:05
shoot 5 millimeters of depth and plus
00:06:09
another millimeter on the side, here
00:06:12
we press calculate and let me
00:06:15
show you this is how we see it by one
00:06:18
millimeter and shifted three passes
00:06:21
out of 4 and the last pass is shifted back
00:06:25
to the normal position to clean
00:06:27
this box and
00:06:29
remove it and, in fact,
00:06:34
select all the material that
00:06:36
we have here, here we
00:06:40
made an allowance, well, naturally, according to the last
00:06:42
word, it goes through the depth to add
00:06:45
on the bridge everything is the same as the
00:06:47
ward frames here, it’s a little
00:06:49
more convenient if you compare from can 2008 with
00:06:53
spire if the possibility is already 3d bridge
00:06:56
that’s how we see what they are or the usual
00:07:01
depth depths from the front thickness the
00:07:04
exact number 4 constant intervals the
00:07:07
first music of the starting point
00:07:11
we can also selecting it is all a matter of
00:07:13
inserting it manually and what else is very
00:07:17
convenient here the bridge is placed on the
00:07:20
vector and
00:07:21
if you match vodka, eight more here
00:07:24
the bridge is inserted onto the vector and when we
00:07:28
copy this vector further, these bridges will be saved from it,
00:07:34
which is not in art Komi 2008
00:07:38
there it was necessary each time to select all these
00:07:40
vectors somehow and then manually
00:07:44
drag them over, let’s say if there are a lot of
00:07:47
bi 2 some other ones they are different here the
00:07:50
lecturers keep the bridge they are the most
00:07:54
stubborn among those ruling the program the bridge
00:07:57
was calculated namely directly
00:07:59
on the
00:08:01
ACS vectors, it’s easier directly they just take all the sizes
00:08:04
and that’s it, the next cut into Ryazan and
00:08:07
smoothly zigzag or in a spiral on a
00:08:10
spiral there is no in art Komi there are only
00:08:12
18 more articles very convenient cool
00:08:15
especially when the circle and cut out the
00:08:16
permanent visa are immersed here from
00:08:20
clearly smoothly we perform we set the
00:08:23
length or an angle, that is, not like
00:08:26
Ward Komi smoothly further smoothly closer
00:08:29
smoothly with an angle
00:08:32
there or something else like that also a
00:08:36
zigzag let’s say it’s just written length and
00:08:39
all the length of the minimum length of the
00:08:41
maximum there Ward Komi in my opinion
00:08:44
it gets confused sometimes it even works like then on
00:08:47
the contrary,
00:08:48
here everything is much better simpler in Aspire
00:08:52
and somehow easier it’s all ours
00:08:55
we press out and as we see there on
00:08:58
the bridge we have
00:09:00
everything we have this is our strategy the
00:09:04
next next let’s look at
00:09:07
the milling of the recess frieze fatal nicknames this is the
00:09:10
selection all the same the most important thing to
00:09:13
tell is just a little called
00:09:15
differently the final depth of the cutter of the passage
00:09:18
the number of passes and left it here
00:09:23
here this is the passage of the excavation that is how
00:09:27
the selection will be press re the Raspadskaya spiral
00:09:32
[music]
00:09:33
according to which tractor it will turn out
00:09:36
means there is only one difference
00:09:39
a little and with a minus sign of course in
00:09:41
comparison with Artem, this is that the spiral
00:09:44
here only works with the center,
00:09:49
although here it would only be shown
00:09:52
the other way around, but here’s
00:09:54
how we see it, but it’s just like that, it’s
00:09:59
always shown only from the center, the spiral
00:10:01
and
00:10:03
always starts its work only from the
00:10:05
center in art Komi you can choose outward
00:10:08
or inward from
00:10:10
where
00:10:12
the work of the spiral will begin, or from here to here inward it
00:10:16
will twist, or outward
00:10:19
so zigzag knitting through millimeters and
00:10:22
you can put it, you don’t have to try,
00:10:23
depending on how you
00:10:25
immerse the visa, once the sophie is loaded
00:10:27
exactly in the center and
00:10:29
you can just put it and a small
00:10:31
speed of immersion there on
00:10:33
carefully, it
00:10:35
will load 10 millimeters and then it will go to select
00:10:39
a step there, let’s say 12 millimeters,
00:10:41
how much you will put
00:10:46
so actually this is
00:10:49
the trajectory,
00:10:52
press view and this is
00:10:54
what we get
00:10:57
so the next next is the drill
00:11:02
for drilling needed vectors,
00:11:09
we select them, you can select them manually,
00:11:13
you can select it like this, then find it,
00:11:16
just remove it, it’s clamped by yours, then
00:11:18
it doesn’t matter anymore, of course, I’m the depth of
00:11:21
drilling, the initial depth of drilling
00:11:26
with a drill, or what kind of cutter we’ll
00:11:30
drill in the
00:11:32
article, drilling with a rebound
00:11:36
means it’s higher than the previous pass, that
00:11:40
is, it’s not the pastor will rise
00:11:42
there higher than the material, just a little higher, the
00:11:45
right of passage will be torn from the previous one,
00:11:49
or it will constantly rise to a
00:11:53
safe height at which we will
00:11:55
place the mouths here, here you
00:12:00
can even put a little
00:12:03
delay on the safe networks
00:12:06
in order to all the same,
00:12:09
the cutter still had time to cool down a little, but it all depends on
00:12:12
what kind of material you drill and
00:12:14
press, the calculation of the syrup will always
00:12:17
happen in the
00:12:20
center of the vector, that is, if in art Komi
00:12:23
there, in my opinion, there was an opportunity to
00:12:27
set up some additional ones,
00:12:30
everything depended on the diameter Is there a vector
00:12:32
like in
00:12:34
spore here this is no longer there because the
00:12:39
center is simply determined by the vector the diameter
00:12:42
is determined by you already
00:12:45
setting your cutter
00:12:49
or living your arrow in art homme this is
00:12:52
done perhaps for some
00:12:54
automatic machines there is no such thing here
00:13:00
so the next next is quick
00:13:02
engraving well The thing is that I haven’t
00:13:05
tried it,
00:13:07
so I can’t really tell you much about the hand,
00:13:14
but let’s go over it a little quick
00:13:17
to
00:13:19
at least see what it is,
00:13:23
I remind you once again that the vector a can be
00:13:26
moved with the arrows from left to right,
00:13:30
which means filling,
00:13:34
selecting the width, let’s say entry
00:13:41
01
00:13:44
we have a cutter here, this is a conical cutter,
00:13:49
line width is 3 millimeters,
00:13:53
here the line width determines the
00:13:56
depth directly, that is, it’s not
00:14:00
this that determines the depth, here we already
00:14:02
put mine in general, but
00:14:06
directly at the construction site the line width
00:14:10
determines the depth, let’s do it
00:14:23
this way, as we can see, the reset system didn’t work
00:14:28
once again inspecting the selected operation, so
00:14:33
I did something wrong,
00:14:37
maybe I did something like this, it’s
00:14:40
possible and this is determined by whether the ki woo bina
00:14:43
account is now we’ll see,
00:14:45
yes, here’s how we see one millimeter,
00:14:48
but there are settings
00:14:56
again,
00:15:00
yes again, but these settings and
00:15:06
settings
00:15:11
should also be Definitely the depth, press
00:15:14
calculate
00:15:16
reset,
00:15:19
as we see,
00:15:21
these line width settings also
00:15:23
determine the depth, so here you need to
00:15:26
play with engraving with these
00:15:29
settings for the line width and the
00:15:32
depth itself.
00:15:44
not to get out inside, but just to pass
00:15:46
without smell, the same thing and the same
00:15:50
settings, the
00:15:52
depth of ours, and here
00:15:56
we click calculate and
00:16:00
view,
00:16:04
so the next thing I want to disassemble is the
00:16:08
liner, a
00:16:12
simple liner, we
00:16:14
remove it at the bottom, in fact, these are passes along the
00:16:18
contour, but only
00:16:21
everything is still the same settings but
00:16:25
only here there
00:16:27
will never be any sharp corners here and there
00:16:31
will always be along the diameter of the cutter
00:16:35
because we will put this insert
00:16:40
in the recess which also
00:16:43
works according to the same principle as and
00:16:46
what you put the recess will always be
00:16:53
the recess will always be me make sharp corners
00:16:56
along the diameter of the cutter, that is, apparently there
00:16:59
will be some here, there will be one here,
00:17:01
and here it will be the same,
00:17:07
so the recess will always be selected
00:17:10
so that there remains
00:17:13
some radius here, which is the
00:17:17
diameter of the cutter,
00:17:20
this is how the
00:17:25
liner works recess, so the next stage is
00:17:27
processing with rings with a tool, but
00:17:30
processing with a cone with a tool, it is
00:17:32
more like ave a hand, after all,
00:17:36
we have on our account the depth f to which
00:17:40
we need to engrave,
00:17:43
three millimeters,
00:17:45
we have an initial depth d, well,
00:17:49
let’s say
00:17:52
a recess I have is
00:17:59
that -that’s not what
00:18:02
I just read,
00:18:05
excuse me a little,
00:18:09
and
00:18:12
viewing the operation is selected,
00:18:14
if I have a recess, I
00:18:18
want to do it
00:18:21
now, I’ll make a recess with a cone tool and
00:18:25
take 10 millimeters here,
00:18:28
select a cutter,
00:18:31
there are roughing options and
00:18:34
I click calculate, and that’s
00:18:41
how I’ll do it right now, that’s how
00:18:50
I did it viewing all operations, so
00:18:53
now
00:18:55
you can see the maps and the cone and see the visible
00:18:59
operations,
00:19:03
this is more like
00:19:05
direct engraving, that is, the
00:19:09
processing of cone tools,
00:19:13
I constantly click on the view of the
00:19:16
operation, I’m getting ahead of myself a little, but
00:19:18
I think we already understood that, in fact, speaking
00:19:22
to myself, it’s a secret there is this is
00:19:25
a visualizer those hope ecotourism it was
00:19:28
created here this reset view all
00:19:31
view visible visible these are the ones that
00:19:34
we select with these sticks or
00:19:37
view selected operations
00:19:40
we started with 10 millimeters so
00:19:44
this is the result
00:19:47
so the next creation Camilio is
00:19:52
very interesting
00:19:55
to create flute we need a vector,
00:19:58
the vector can be anything, but in this
00:20:01
case I’ll just take a straight line,
00:20:04
choose the carrier, the initial depth is the
00:20:07
same, it all depends on the water we will
00:20:09
do,
00:20:11
I’ll now make it from 0
00:20:14
maximum depth 3 millimeters
00:20:17
slope along the entire length I want to take not only the
00:20:20
initial slope at the beginning and at the end, that
00:20:22
is, I want to take the corner at the beginning at the end, the
00:20:24
slope is one hundred percent, or
00:20:28
I want to make the length of the slope and the profile of the slope and like this,
00:20:34
in the form of a boat, and
00:20:40
as you can see,
00:20:44
it loads smoothly and off it goes, and
00:20:48
here it smoothly comes out,
00:20:51
and naturally here we can make all these
00:20:54
settings for myself, it depends on
00:20:56
which channel q we want to get
00:21:00
texturing
00:21:02
texturing
00:21:06
texturing means when we click calculate for
00:21:09
our specific parameters
00:21:26
and
00:21:29
as we see these are the
00:21:33
ones we get
00:21:39
now, click view
00:21:45
these are the settings and that’s it depends on
00:21:48
what kind of texture we have outside for such a texture
00:21:51
we will
00:21:53
now get a small cutter was I
00:21:58
can choose a cutter of
00:22:01
some kind, let’s say 20 millimeters, we will
00:22:06
recalculate and see the result the
00:22:13
maximum depth here could be
00:22:15
done and more
00:22:20
viewing the operation was selected due to the fact
00:22:23
that the depth is 4 millimeters for you
00:22:26
to dive into, but still, in any case,
00:22:29
it’s clear that the
00:22:32
texture itself has changed, and here
00:22:34
from here we can change all this, and I didn’t
00:22:38
do the texture here, I just showed
00:22:41
how it works for
00:22:44
p.v. aspire
00:22:47
so the following I create a profile are recognized
00:22:53
so create a prism profile on select a
00:22:57
vector
00:22:58
go here here from we can choose
00:23:01
what your depth is,
00:23:05
let’s say like
00:23:07
this
00:23:09
or we can arrange up to the full
00:23:13
depth of the prism but it all depends on
00:23:15
what kind of cutter you have in this case
00:23:18
14 millimeters almost turns out to be
00:23:22
such a prism, that is, in fact, in the
00:23:27
profile it should be some kind of
00:23:28
triangle,
00:23:33
such a blunt prism,
00:23:38
so the next next thing is a molding
00:23:43
molding quite an interesting thing,
00:23:46
now I’ll show you,
00:23:49
then select the guides for the
00:23:51
processing operation, followed by
00:23:53
the profile that you if you want to win,
00:23:55
you can select several guides, the
00:23:57
last selected vector is a pro, that
00:24:00
is, we need to create now,
00:24:03
we need to create our profile now,
00:24:11
let’s say I want,
00:24:22
I want to pull out something like this,
00:24:36
editing points like
00:24:42
this,
00:24:46
into the mode editing points of this,
00:24:49
now I’ll connect everything here this
00:24:52
means let
00:24:54
's go molding chose the vector chose the
00:24:59
profile and that's how we see the
00:25:05
depth of the cutout exceeds the thickness
00:25:08
so let's go to the size the size I have here is
00:25:13
22 millimeters so I'll just choose 20
00:25:17
millimeters and
00:25:20
now
00:25:22
everything is correct there are no errors, here's
00:25:26
how we see
00:25:29
you can use roughing
00:25:32
like this select a cutter
00:25:35
select a cutter, I want to choose an indirect one, but
00:25:40
still choose a spherical
00:25:43
3 mm one for better quality, but the
00:25:46
truth is, in this place, I still won’t have an
00:25:48
acute angle,
00:25:50
but you can’t feel it, press calculate,
00:25:54
see the trajectories,
00:25:59
they all already
00:26:01
look like our profile and
00:26:05
press viewing and, in
00:26:09
fact,
00:26:12
the cutout was cut out for the profile
00:26:16
that we need, that is, with
00:26:21
this
00:26:25
type of processing, we can make any of
00:26:29
our profiles, we don’t need any
00:26:31
complex
00:26:33
manipulations from manufacturers, some
00:26:36
freeze a lot in order to make any
00:26:39
profile, perhaps this is a little longer, but
00:26:41
in this case we won’t process
00:26:43
it all like 3D, but it will still
00:26:47
go along
00:26:49
just along the contour and process it with the
00:26:52
garden parameters for the cutter according to the
00:26:55
depth for the check, so the next thing is the colors for
00:26:59
roughing and
00:27:01
finishing 3D relief or any relief
00:27:04
that we have,
00:27:10
I do all this, you do our share just so
00:27:13
that it does not interfere, go to the
00:27:15
modeling tab here, import the file,
00:27:18
track the information or 3D component,
00:27:21
insert it here for some kind
00:27:25
of 3d, which means both g files with the resolution
00:27:30
like this aspire also understands how
00:27:34
earth can take us the working field was 901
00:27:40
so here I just put 900
00:27:44
with the connection naturally and
00:27:49
click apply
00:27:50
[music]
00:27:57
so here I need to raise it a little
00:28:00
and
00:28:04
just like that
00:28:07
I have everything and
00:28:09
[music]
00:28:13
remember that
00:28:15
everything the components that I insert and
00:28:24
everything is 3D and the steel control is
00:28:29
like a component you can always change
00:28:31
the size here you are, go out highlighting
00:28:34
these like
00:28:37
this on the account
00:28:40
fine
00:28:42
roughing
00:28:46
means
00:28:48
I want to create
00:28:52
bounding vectors for this I
00:28:53
need to create a draw visible around the
00:28:55
selected components everything I have a vector for the
00:29:00
guys earlier and zones for the
00:29:03
vector of the
00:29:05
milling cutter that I will do this with,
00:29:08
I will have an allowance of 6 millimeters,
00:29:12
one millimeter allowance is
00:29:14
mandatory for
00:29:18
milling like this because it’s better then a
00:29:21
finishing cutter will remove this millimeter,
00:29:24
but there’s nothing anywhere doesn’t fail and
00:29:27
we will have better quality, you are an
00:29:31
opportunity for processing options
00:29:34
like 3D rubbing and and we look
00:29:38
when everything is when we have a direction in this
00:29:42
direction, we already have it here, so it’s better to
00:29:45
change it a little
00:29:47
along the game, let’s say set it to
00:29:50
calculate so that it’s like this and
00:29:56
let me now I’ll
00:30:00
click view the
00:30:03
rough processing has passed and that’s it, that’s
00:30:07
all the tinctures of three d next to
00:30:10
the rough the next it’s clean everything is the
00:30:13
same there’s nothing here but
00:30:17
the spiral raster
00:30:21
here I’ll also do a simple one I’ll click
00:30:25
calculate
00:30:27
and by the way the cutter had to be selected
00:30:31
miscalculations here may take longer
00:30:37
well let this cutter seem to be
00:30:40
fine, everything is fine and
00:30:42
I click on
00:30:45
visualization,
00:30:47
everything is just like
00:30:50
that, quickly we created a u for
00:30:55
3d processing, and so,
00:31:01
in fact, everything that we have in the unit and
00:31:06
in the processing tab,
00:31:10
in fact, it’s all there 10, so the
00:31:15
next thing is that I wanted to show the next thing
00:31:17
that I want to show
00:31:28
this layer has been impossible to delete
00:31:33
for a long time that it is one month
00:31:35
[music]
00:31:37
so the next thing we have here is run to the
00:31:39
bible draw tool I think you already
00:31:42
saw it when I just before this clicked
00:31:45
where to edit select
00:31:48
edit operation that's all the
00:31:50
same thing that we do is double click on
00:31:52
any operation with the left mouse button
00:31:55
edit the operation
00:31:58
duplicate the operation we are simply
00:32:01
copying this operation let’s say we
00:32:03
need to change it a little
00:32:05
right click of the mouse brings up such a
00:32:09
context menu it is here as we see we
00:32:12
can
00:32:13
additionally click edit
00:32:16
rename duplicate that is, copy
00:32:18
recalculate recalculate everything
00:32:21
delete this all invisible visible and
00:32:25
so the next thing is just remove the operation
00:32:30
button so recalculate all operations taking into
00:32:33
account the changes made
00:32:37
now it’s natural that I’ll have problems with this,
00:32:39
by the way I shouldn’t have
00:32:43
pressed this probably because
00:32:48
now all this will be happening for a very long time in a
00:32:52
crush everything is good the texture I
00:32:57
delete
00:33:06
so the finishing and rough strokes the keys
00:33:09
gave a push they gave so the next thing is that we
00:33:12
load a template
00:33:14
what a template is I don’t know I and it’s
00:33:16
good for me save as a template
00:33:19
save everything as a template merging
00:33:21
operations of processing the trajectory
00:33:25
combine operations
00:33:28
it all depends on that one Is there a
00:33:31
tool
00:33:33
selected in these operations and
00:33:36
some other settings? I just merged
00:33:39
1 processing for everyone and one procedure right
00:33:41
there, a tool for video
00:33:43
processing operations using various
00:33:44
tools, I
00:33:45
didn’t use merging, so
00:33:49
but the essence of the principle here is clear,
00:33:52
create a copy of the processing array,
00:33:56
well, let’s say in contour
00:33:58
contour to which we can
00:34:01
transfer it into an array, this is how
00:34:06
any operation will look like, we can transfer it to an
00:34:09
array and
00:34:11
use
00:34:13
it is much more convenient than let’s
00:34:16
copy a bunch of victors and
00:34:19
then calculate them, it works better
00:34:23
than in artka artka we also have one
00:34:25
the path is drawn like this, but there it
00:34:29
works worse, this array can always be
00:34:31
corrected, its dimensions can be corrected, and you
00:34:35
can even correct it from the ansb, and
00:34:38
then naturally it all
00:34:40
recalculates,
00:34:47
so it was oil view operations you have
00:34:51
already seen, I have already shown view
00:34:54
selected operations
00:34:59
views
00:35:00
all operations
00:35:06
view all operations view visible
00:35:09
operations and
00:35:13
reset reset the last ones By the way, as you can see,
00:35:17
you can save the image,
00:35:20
but here we select the material that
00:35:24
we have here, here we want
00:35:26
the texture to be displayed
00:35:28
so display a summary of operations
00:35:31
including the estimated time, but to be
00:35:33
honest, I don’t know if this
00:35:36
works correctly in principle because in word
00:35:39
Komi it all works incorrectly,
00:35:42
there are certain
00:35:45
coefficients that can be used to
00:35:49
calculate the time approximately,
00:35:53
but still it’s better if the anti studio does it,
00:35:56
well, these judges directly
00:35:59
understand what kind of machine the court is speeding and that’s
00:36:03
all the rest is the following processing
00:36:06
by sections,
00:36:07
but as we see, processing by sections
00:36:10
works in this mode, that is, we
00:36:13
create our working field of some kind
00:36:16
with some large task and
00:36:18
then we can
00:36:20
divide it all into separate sections and
00:36:26
now we see how we can divide
00:36:29
then these will not be shared to make
00:36:33
money, I’ll be honest, I haven’t
00:36:36
used it yet, I haven’t got it practically
00:36:40
theoretically, I roughly understand
00:36:42
how it works, but practically
00:36:47
I haven’t gotten to that point yet, let’s say
00:36:49
we divide by 4, I created such sections,
00:36:53
let’s say it
00:36:56
produces
00:37:00
450
00:37:03
450 update this is how we see
00:37:07
sections these sections then we can
00:37:12
select and work with them
00:37:17
so look to create a task card what is
00:37:20
this I don’t know
00:37:23
maybe as we see some html file
00:37:28
like this if you share and fold the container
00:37:31
create a task card and
00:37:40
what this will mean where it
00:37:46
was saved to the desktop
00:37:49
with html resolution
00:37:59
yeah,
00:38:01
that’s a cool thing by the way, I have
00:38:04
n’t done this yet even
00:38:08
all the information is
00:38:10
acceptable in if in production it’s
00:38:13
very cool dimensions of the working
00:38:15
field
00:38:18
safe material where 0 as we can see what
00:38:23
ours are called n and the description with you
00:38:27
bathing cool cool
00:38:34
very cool
00:38:37
so well, actually the mountain save I’ll
00:38:40
mention here different upa and
00:38:43
different phrases so she swore
00:38:46
save y by choosing a post processor and
00:38:49
click save everything
00:38:55
here here we have a list formed by
00:38:58
which we save like this
00:39:01
let’s say this way, but ours must
00:39:03
match,
00:39:09
ours must match, that’s how we
00:39:15
see here, here we are forming
00:39:18
an order, and
00:39:20
there’s a lot of defects, what phrases should we
00:39:24
keep, we should all
00:39:26
match our cutters in the settings and
00:39:29
buy them ourselves because if we
00:39:31
cut different ones, as we see, they start rush
00:39:35
so well, and that’s basically all I wanted to
00:39:38
tell you about the types of processing in
00:39:43
Aspire, I think that this lesson will be
00:39:45
useful for you to understand Aspire, but if
00:39:50
you basically have no consciousness and you just
00:39:53
came to watch my course,
00:39:57
I
00:39:58
highly recommend start doing
00:40:01
this from the first lesson and get to this point,
00:40:03
then you
00:40:05
will be completely familiar with aspire,
00:40:08
but if you have already reached this lesson and
00:40:12
you are still a beginner, I think this lesson will
00:40:14
still help you, in principle,
00:40:15
understand
00:40:17
what
00:40:19
type of processing is and what they exist, and how can you
00:40:22
still create your first one
00:40:25
for processing, say, relief, because
00:40:28
as a rule, everyone buys
00:40:32
small machines, I mean
00:40:34
such productions are usually bought
00:40:36
for 3D processing, and then everything
00:40:39
else, or
00:40:41
rarely it’s some kind of specific work there
00:40:45
under water, of course, I have more experience in the
00:40:47
underwater environment and didn’t work, but as we see in
00:40:50
aspire aspire it’s so simple, well, that
00:40:54
is, here there are 3 4 clicks and that’s
00:40:58
it and
00:40:59
you’ve already created your software in it, save it,
00:41:02
you launch us in the machine for today
00:41:06
everyone thank you all so far successful projects
00:41:09
and look forward to more lessons
00:41:11
[music]

Description:

В етом видео уроке с курса по Aspire, я вас познакомлю с тем как создаются управляющие программы и их виды. Для чего нужны по отдельности и отличие от Artcam. Подписывайтесь и ставте Лайк! Жмите на колокольчик чтоб не пропускать новые видео по курсу! 1. Aspire | Первое знакомство https://www.youtube.com/watch?v=mCpshjOiDns 2. Aspire | Рисование Векторов https://www.youtube.com/watch?v=ymJmQsPxZvA 3. Aspire | Редактирование обьектов https://www.youtube.com/watch?v=_67J_Av1X5U 4. Aspire | Смещение, массив и компоновка https://www.youtube.com/watch?v=Zx7cl7bkalg 5. Aspire | Создание Моделей https://www.youtube.com/watch?v=dlHfD-LgSZA

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