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Download "RPG Maker MZ: урок №19. Плагины, Генератор Персонажей и Файловая структура проекта"

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RPG Maker
Gamedev
Создание игры
как сделать игру
РПГ Мейкер
как делать игры
уроки RPG Maker
RPG Maker MZ
RPG Maker MV
плагины
как работают плагины
генератор подземелий
генератор персонажей
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  • ruRussian
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00:00:04
fact, the final one, we’ve reached the
00:00:06
end, there’s just a little left to
00:00:08
consider, first of all, the plugins, as
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I promised, what many were waiting for, well, I
00:00:12
hope guys that you don’t expect me to
00:00:14
review everything in general as part of the basic course
00:00:17
existing plugins, but at
00:00:20
least because there are more than one hundred of them written,
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that is, this matter is very, very long, it is
00:00:25
necessary to devote a separate video to each plugin,
00:00:27
but I did
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n’t plan to go into maker bloggers yet,
00:00:32
why because, first of all, there are so many
00:00:33
such bloggers Without me, you
00:00:36
can find them on YouTube and somewhere
00:00:38
else in the second place, but this is not for one year
00:00:42
of work.
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I don’t have a
00:00:46
lot of time yet, so
00:00:48
I give training information there, and with plugins there, you can
00:00:50
choose for yourself what you need need
00:00:53
means what is a plugin plugin is a piece of
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code script before a script plugin is
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about the same piece of code that
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expands the functionality of your future game,
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that is, the same thing that RPK maker cannot give you
00:01:08
out of the box, you can get with the
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help of a plugin if you connect a
00:01:12
special plugin for yourself
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I have repeatedly encountered such
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cases that a person is looking for
00:01:22
some kind of function, let’s say he needs to do it. I
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personally saw such a situation: a person
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needs to make a combination lock on the door and
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he immediately runs to look for the
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corresponding plugin. This is the scourge of all
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beginners, the first thing to do is to look for ready-made
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plugins, ready-made solutions for all cases
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life of
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such a plugin, a person finds and immediately
00:01:41
becomes depressed
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why he doesn’t find it because a
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combination lock can be implemented
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using events, we sorted this out
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when we were sorting out the tapes because you can
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have variables, it is possible to enter
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numbers for the player to take the
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entered value from him in variable
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to compare these variables, this is how
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code locks are made,
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you most likely won’t find any plugin for this, if
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you find one with ultra
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advanced functionality, this is if there
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was a great demand for this,
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that is, before you look for plugins,
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you look and see if you can do it
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or decide on another action using
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events in the lpg maker because with a
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high degree of probability it may
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turn out that the matter is done easily out of the
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box on the engine itself without any
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hemorrhoids of a you will be looking for a plugin
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that naturally no one wrote
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simply because there is no need for it
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that let’s not forget that the plugin is
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written by real people, enthusiasts, these are not the
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developers of the inter brain company, and
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when someone is released and made
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accordingly, arpg maker is
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exclusively just people from the community
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who write those plugins for which
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this community asks them what to write, they
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decide for themselves because in most
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cases, they do this free of charge,
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so you can expect that
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any of your ideas will already be done by someone in advance,
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but you don’t have to, firstly,
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secondly, for example, not so long ago, a
00:03:13
person unsubscribed in my comments a couple of days ago, you can Is it possible to make
00:03:16
mechanics in a game into the future on an lpg maker
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mechanics like in the first two fallouts, but to
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put it briefly, it’s possible
00:03:25
because it can be done, if not everything, then a lot,
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but if it’s long to explain, then this is, firstly,
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a topic for a whole whole work, yes, that is
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this is to take it all apart and
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consider how to do it and secondly,
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what does the mechanics from Fallout mean, what
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kind of mechanics are they different there, what
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exactly is meant if the stats are all the
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same as they were in Fallout, then for this
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there are variables to display the values ​​of the
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variables on the screen to make yourself
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thin, yes with these stats there is a move
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maker sk such a special plugin is
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quite powerful customizable
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if the isometric view there are sets of
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graphics with isometric drawn
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graphs as they call h&f on khai
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fantasy it isometrically you can
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add a plugin from the head to it
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diagonal movement will be in your
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character to walk along diagonals if the
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tactical combat system is
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implemented like this at events, I
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saw it somewhere and look for ready-made options in plugins too,
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that is, each mechanic
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separately needs to be analyzed what it
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consists of and what you want for each you
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need to look for a separate plugin, if it
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exists, the plugin may not be available in general
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and the engine may not give you the selected
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features you need, and here you have three
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options: either hire programmers, it
00:04:47
costs money, or learn to program,
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it takes a long time, or abandon the idea for the
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feature some of the game sometimes, of course,
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the idea determines everything in the future, the
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entire type of game is the future, that is, everything
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is based on 1 feature, but more often than not,
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some features can be neglected in
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principle without much harm
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to the project, but there is of course a
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fourth option: change the engine, but
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don’t forget that all the other engines
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for you would also be ready-made, I don’t
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encourage you to not prepare it outside, that is,
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we and the general if I hope it’s clear that it’s
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impossible to get the desired result anywhere in a couple of clicks, not on an lpg
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maker, although this is one of the simplest
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engines not on unity, not where you still
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have to learn to tinker, figure out
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how it all works and do it all
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comprehensively gradually and slowly,
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so come on, wife, for a change,
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by the way, I’ll leave links to useful ones
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in the description of the video, take a look
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there will be links to the master sheet
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plugins it looks specifically like this, this is the
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master list of plugins here specifically for m
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z for example you see yes in alphabetical order you see
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how much has already been written here this is for the year of the
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engine’s existence well of course most
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of these plugins were transferred from m
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to they were simply remade for a new
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version of the java script but it’s a fact what the hell do they care about
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as you see for m-zeta for m in
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also there is everything the same all this is
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not the same but also its own
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set of plugins some are the same
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as in incet some others but one way or
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another a link to this master sheet will be
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in the description message here follow
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the links see the terms of use
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some are intended for
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non-commercial use some are
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suitable for free they are for
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commercial or non-commercial, that
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is, everywhere is different also I will leave
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links to the main authors of the plugins
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because some then the plugins may not
00:06:48
be on this list, but they may
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be on the author’s website there, you
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can also look there at the same time, by the way,
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paid versions are here, I don’t know, to be
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honest, in this master list, in my opinion,
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paid versions of plugins are not included in the master list,
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but if, for example, you have
00:07:03
a little money, you are ready to invest, then
00:07:05
you might be interested in looking
00:07:07
at the sites of the scribe plugin in the most
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famous ones, let’s say so, yes, there I
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have selected how many I have listed here,
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five people, one of them is Russian,
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the rest are all English-speaking, well,
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let’s install the plugin in my plans
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in a further extended course will
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review about lax mapping, that is,
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mapping using pictures drawn in
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Photoshop, for this you will need a
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cyclone abs cycle plugin, it is used for m z
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for specifically pro lax mapping, which means
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we click on the parcels, I’ll leave a link
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in the comments for anyone who stinks, but
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for now, for you it won’t be needed, but in the next
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lessons there I will definitely duplicate it,
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here’s the external link, click on it, it
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will open now, and here we download this file, I
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naturally already downloaded it and we upload
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it, respectively, the project folder on the
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site draws the Jess
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plugin folder and here we upload it
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accordingly. why is it
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not thrown here by the way, well
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now it’s thrown behind the thrown and
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here it is cyclone maps now go to
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our project here there is a button for
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managing plugins, you can also call
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this menu through the tools menu or the
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f10 key
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opens about managing plugins
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here is empty and a lot of people are stupid here, I myself was the
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first one, but it was still on mv, but
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when I first saw the plugin system,
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I bought it, well, I mean, I added the plugin,
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where the hell is it, and the trick is that
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only connected
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plugins that you already had before are displayed here
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integrated, we haven’t added anything yet,
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so double-click on an empty
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space and the settings open,
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plugin settings name, select our
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desired one, these are all the alternatives
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saving the alternative avenue avenue
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menu image buttons others, in short,
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these are the plugins that come with the
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engine, you can then go to in your spare time,
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dig around to see what they
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represent themselves, we open the ips cyclone,
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click ok, here we have it,
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respectively, here we see instructions on
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how to use the plugin, all its
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settings, everything that this all
00:09:31
means, good
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programmers always decipher these instructions, these are the instructions that
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write the documentation, bad programmers,
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mediocre of course they often neglect this,
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I’ve been tinkering with a plugin here not long ago, what’s it
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called on manager
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Christophe, that is, one subscriber to Christophe’s magazine
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asked to look at it, to be
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honest, you’ll only have to
00:09:58
study it at random, it’s a long story and it’s
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not like I couldn’t help if
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there was free time, unfortunately
00:10:04
there was no time, but you just need to
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change the parameters at random and see what they
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affect because the developer
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carefully did not
00:10:13
bother to produce normal documentation, but nothing can
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be done,
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accordingly, here we have all the parameters
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that can be configured directly from here, that
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is you don’t need to go into the script itself, you just need
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to change some
00:10:27
parameters here, specifically what these
00:10:30
parameters all mean is written here in
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English, but this text can always be
00:10:34
controlled and controlled in the thread
00:10:38
translators if you and I have problems with English,
00:10:39
like this
00:10:42
plugins of any kind are connected, they are configured, they
00:10:44
depend, of course, about pathetically, and
00:10:46
it appeared here and its state is on,
00:10:48
if you need to turn it off, then I don’t
00:10:51
even need to open it, here it is on off, I
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do it like this, in principle, this is how
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the plugin is installed and configured
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accordingly, as everyone said year
00:10:59
for yourself separately, that is, it is necessary to
00:11:00
disassemble each plugin separately,
00:11:02
if you make some kind of instructions for this,
00:11:04
then let’s go further
00:11:07
generator
00:11:08
character generator well, what could be
00:11:11
simpler than a generator is difficult for me to imagine
00:11:13
because but if you have at least once
00:11:15
played games where there is a
00:11:17
character generator, you will figure out how to
00:11:18
use it, that is, you choose
00:11:20
some elements, configure
00:11:22
accordingly how this graphic element should
00:11:24
look like here it changes like the
00:11:26
character’s face, for example, in some
00:11:29
cases, his clothes are from charset and
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accordingly this is convenient when you don’t
00:11:34
know how to draw or you know how to draw a new one for a long time,
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like me, for example, for example,
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these features of you for some fan game would be a
00:11:42
waste of time to draw because this is a very
00:11:44
painful, tedious task,
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here is an option to whip up
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some kind of something that means
00:11:52
giving your appearance to the hero but also,
00:11:54
accordingly, the displacement control of
00:11:56
individual elements is it possible to move them a little
00:11:59
somehow? Sometimes this is very useful,
00:12:01
for example, by changing the height
00:12:03
of the nose, we can even change the
00:12:06
appearance of the face, let’s
00:12:08
say the height of the eyes is a little lower and the face
00:12:11
will come out differently, agree that higher than it is already
00:12:14
different in general something like this, what
00:12:17
you need to focus on is these functions,
00:12:20
the avatar saves a face in the face, that is, a
00:12:25
standard file with a set of faces, the
00:12:28
import button loads an existing one here,
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export saves, that is,
00:12:35
let’s say, if I want to export,
00:12:36
I’ll just name units so as not to
00:12:38
philosophize with the names all I
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saved it now let’s say I want to make
00:12:43
him
00:12:44
smile more day and I need to
00:12:47
save it again you see yes it’s a blank sheet
00:12:50
I need to first import the
00:12:53
existing one here and then export these two
00:12:56
accordingly replacements I exported
00:12:58
then I again make some changes
00:13:01
let’s say I don’t know let’s dissatisfied
00:13:04
face yes for the sake of emotions and you
00:13:07
see that this creature remembers what
00:13:09
was opened before the
00:13:12
last open
00:13:13
imported file it remembers, that
00:13:16
is, now it will remember this, this is this,
00:13:17
it won’t remember this dude
00:13:19
who is here, so every time you
00:13:20
have to import again here
00:13:23
because it doesn’t remember the last saved one,
00:13:25
it remembers the last
00:13:27
imported file, or you can
00:13:28
immediately import it, close it, and
00:13:31
after you change, for example, the eyes of the
00:13:34
eyes, as one famous blogger says,
00:13:37
and
00:13:38
now yes, now the most
00:13:41
offensive thing is when you need to do
00:13:42
several
00:13:43
characters are different and every time it will
00:13:46
open such an infection to you already before the
00:13:50
pre-made sheet, that is,
00:13:52
let’s say I filled out all these faces and
00:13:55
this dude and between the next
00:13:57
dude I would like to start from
00:13:59
scratch, well, there is no such function, this
00:14:02
infection will be open again, they are
00:14:03
filled in, which are in his security cache,
00:14:05
this one is a picture with these
00:14:07
muzzles and you need to save on top of them, they are
00:14:09
words God overwrite each other, but the point is
00:14:12
that this is a little inconvenient
00:14:13
why they added this there was no version of
00:14:16
m.v. in the world of the version, he basically didn’t remember
00:14:19
what was open, of
00:14:21
course he didn’t save anything, he just
00:14:23
opened accordingly just
00:14:26
import and export and import and export, but
00:14:28
here for some reason they introduced this memorized q
00:14:31
which doesn’t add any convenience but
00:14:33
gives hemorrhoids more further
00:14:37
character but the character we save the
00:14:39
charset in 1 of 8 slots on the standard
00:14:43
cheers sheet this is in the graphics here it’s just
00:14:46
knocked out we have the ability
00:14:49
to generate three options knocked out,
00:14:52
that is, an unconscious or
00:14:54
sleeping hero, unlike the version where there
00:14:58
was only there was only one one
00:15:02
option, this one lying here, this
00:15:04
was the option to start here, there are already three of them,
00:15:06
progress is however a fighter, but here,
00:15:09
accordingly, the animation for the battle is also
00:15:13
generated, which are the main questions
00:15:15
asked: how to add new resources to the
00:15:17
generator, for this you need to
00:15:20
find these resources, download them, then go to the
00:15:23
folder where they are your engine is not a project
00:15:27
engine, that is, if you bought an engine with
00:15:29
those, for example, then it will be in your
00:15:31
steam commune folders ps there will be a
00:15:34
lpg maker m z folder in it there will be a
00:15:37
generator folder and now you will need to
00:15:40
add the graphon that you download to it it
00:15:42
will pick up automatically, it
00:15:45
will appear here in this generator, unless of
00:15:47
course the resources are drawn by
00:15:49
the artist correctly and named correctly,
00:15:52
but as a rule, if you are downloading not
00:15:54
some left-field work, but from some
00:15:56
bullet less than a forum there to a well-known one,
00:15:59
let’s say from an official forum or from
00:16:00
some something like a fan form there, as
00:16:02
a rule, the authors make it so that the resources
00:16:04
are easy to import,
00:16:05
implement more precisely, they don’t import,
00:16:07
they export their project,
00:16:09
they import anyway, oh well, don’t care what else
00:16:12
they ask, they ask
00:16:16
how to
00:16:19
add normal tall characters instead of these caps,
00:16:21
not like for In this case, the entire generator will have to be
00:16:24
rewritten, well, maybe not all of it,
00:16:26
I’m not really a programmer, but one way or
00:16:30
another you’ll have to go into the code generator, but
00:16:32
because it’s configured for caps, you
00:16:34
can’t get into the generator code
00:16:37
because the license is flying according to the license,
00:16:41
even though it’s the source code and you can get it, but
00:16:44
you don’t have the right to change it, so
00:16:47
either take ready-made characters from
00:16:50
the Internet or draw yourself like everyone else
00:16:52
does, or use some
00:16:54
third-party generator, they can also
00:16:56
save settings, load settings
00:16:58
if, for example, you have already made
00:17:01
some character that you like but
00:17:04
you are not sure what your trend is, well, well, what are
00:17:07
the trends here, it’s wrong to say dos, you
00:17:09
have collected all the necessary sets of
00:17:11
graphics, well, that is, you make games like this,
00:17:14
I would like this hero now to have winter
00:17:16
clothes, they are moving to winter locations for me,
00:17:18
but I in advance you don’t I thought
00:17:20
about this and why should I now see all the
00:17:23
hair in the eye from the pictures to select
00:17:25
clothes there to select it, that’s all yes
00:17:28
no it’s not necessary enough to save the
00:17:30
settings they are saved in the
00:17:32
Jason file and basically then you can
00:17:36
just load the settings of this
00:17:37
character again change and add
00:17:39
what - to load it in exactly the same way, the
00:17:41
function works; there are for men for
00:17:43
women and for children for children, but these
00:17:45
options with a graph for children here are a bit
00:17:47
stupid; in principle, for children,
00:17:50
too, quite a lot of things used to be
00:17:52
smaller, but in general, with the generator everything is
00:17:55
quite simple and here you are unlikely to
00:17:56
experience any problem, so now
00:18:00
the file structure here will have to be
00:18:01
a little bit, but in principle, I spent more time writing
00:18:03
than I will talk about it, what it
00:18:05
consists of, I’ll take your project, in fact, I
00:18:07
actually planned to talk about this in the very first
00:18:09
lesson, but then I thought that it
00:18:11
would be too difficult and it’s not clear at
00:18:13
the beginning why it’s needed, but now it’s clear it
00:18:15
means the audio folder, but here it’s clear
00:18:17
here all the sound of
00:18:18
the game bgm select ground music
00:18:23
ogg format I remind you of all
00:18:25
gs background sound, that is, all
00:18:28
sorts of sounds that are in the background
00:18:30
m.e. music effect that is, all sorts of what
00:18:36
they are called fanfares there and so on and so
00:18:38
forth
00:18:39
these are short shorter music
00:18:41
files here and with me these are samples of all sorts of sounds
00:18:44
that can short sounds
00:18:47
that can also be used there
00:18:48
like in locations and in the game further css but
00:18:52
this is only of interest to those who will
00:18:54
post the project on the Internet and try to
00:18:57
do it in the official version. We are not
00:18:59
interested in this yet, and in general, in principle, rpg
00:19:01
maker is not intended for this, although of
00:19:03
course it is possible, but this already concerns those
00:19:06
people who are familiar with how to do it sites
00:19:08
and so on, that is, it is for them that this file
00:19:10
will be useful to you and me, it is not particularly
00:19:12
interested in the date, here
00:19:15
essentially your entire game is stored in these files, that is, all the
00:19:17
contents that are in other valves,
00:19:20
all the contents that you give us, everything
00:19:22
is saved here as- then once I remember a
00:19:25
newbie came to the forum who
00:19:27
asked where I can get the pictures of the cards
00:19:30
that I wound up in the editor where
00:19:33
they are stored they are not stored guys
00:19:35
where because the maker does not store the map as a
00:19:39
picture he stores it as tiles the numbers of the
00:19:42
tiles and the coordinates on which they are
00:19:45
located it's all sorry
00:19:47
it's all located in a folder in this
00:19:50
file maps more precisely map and it looks like this
00:19:56
as you can see everything is clear here without a
00:19:59
normal new one with an ordinary notepad
00:20:01
I opened it if now I open it somehow
00:20:03
not under plus plus then I think that in
00:20:06
principle it will be more readable, but in
00:20:10
principle, all this can be changed
00:20:12
manually, including if you are more or less
00:20:13
versed in the topic, it’s too early to
00:20:17
get into this, I don’t advise you to not yet also
00:20:20
mapinfo is responsible for the content, more precisely
00:20:23
mapinfo for this part is responsible for the
00:20:26
order of the map as which
00:20:29
which belongs which which is which is parental which is
00:20:31
not parental and so on and so on means
00:20:35
that we have it further where I have it but
00:20:38
here everything else is understood here in general,
00:20:40
that is, the settings of the animation characters, the weapon
00:20:43
class and the entire database, in short, everything
00:20:45
is here in these folder files data
00:20:49
effect effect but the effects we analyzed are
00:20:53
3d 3d effects from
00:20:56
the fixer,
00:20:57
here the models of their textures
00:21:01
and animations font font are stored and here it is clear the
00:21:04
icons this icon that
00:21:07
appears when you launch the project and
00:21:10
which corresponds to yours and
00:21:13
corresponds to the xh nickname of the game, that is, here
00:21:15
it appears in the 3rd icon, this is it,
00:21:19
the icon can be replaced with your own, that is,
00:21:22
it is 128 by 128 pixels, you can
00:21:25
put any picture at your discretion,
00:21:27
then
00:21:29
the image, but here we are, in principle, with
00:21:32
this folder, we understood in great
00:21:33
detail all the rest, I can only
00:21:35
to say that battle dex is everything that
00:21:37
concerns battle backdrops, respectively,
00:21:40
there are two options:
00:21:42
the top layer and the bottom layer, this is the
00:21:45
bottom layer, the
00:21:48
size of these pictures is arbitrary
00:21:51
determined by the size of the game window
00:21:53
that you set by default to
00:21:55
1740, but the window is smaller, but by default
00:21:59
here they are like this the pictures are embedded
00:22:01
here in a larger size,
00:22:04
so
00:22:06
you can add your own as many as you like, that
00:22:10
is, you can write them here as much
00:22:11
as your heart desires. Character again,
00:22:14
we remember this cheers is that not
00:22:16
only the cheers are characters, but also the cheers
00:22:18
are various animated objects, that
00:22:20
is, the doors there what are these all the
00:22:22
gates and name are the enemies for the combat
00:22:26
system with a frontal view
00:22:30
of the faces and well, the enemies can be of any
00:22:33
size, as I already said, as long as the
00:22:35
faces come out of the window, but the faces are also understandable,
00:22:39
including those that we
00:22:41
only generated in the generator that
00:22:43
he took the promotional pictures of the background that we
00:22:47
sorted out with you on what in the past
00:22:49
so lessons can be signed under our
00:22:52
pictures cards an image that we
00:22:55
can display on the screen using
00:22:57
event commands and our actors’
00:23:02
name is this, accordingly, there are
00:23:05
combat animations for the heroes of the characters and
00:23:09
for enemies for side combat are also a
00:23:12
battler and it’s called it’s called a
00:23:15
battler and the systems here are a little more
00:23:17
interesting the balance of the ball, well, more precisely, the
00:23:21
balloon balloon is the emotions that you
00:23:24
pop up above the character’s head, how
00:23:27
you can call it using the event command
00:23:28
in order to somehow
00:23:30
diversify it, well there is a way to evoke an
00:23:31
emotional reaction from a character
00:23:34
in a game in order to explain without words what
00:23:36
he is feeling now, you know,
00:23:37
standard comics, these are
00:23:39
the images in total here, 15 rows of
00:23:43
eight animation frames in each
00:23:46
cell size 48 by 48 pixels, respectively,
00:23:49
you can delete and put your own, you can
00:23:51
add five more options for emotions the
00:23:54
file can’t be expanded here,
00:23:56
this is the maximum size, unfortunately, there will probably be
00:23:59
plugins for expansion,
00:24:01
I don’t know, I didn’t look for it on purpose, I won’t lie, the
00:24:03
loaf set is the buttons, the appearance of the
00:24:06
control buttons in the game for
00:24:09
mobile phones, tablets, and so
00:24:11
on, that is, for touch screen game
00:24:14
over picture called event command the
00:24:17
end of the game, not to be confused, that is, you need to not
00:24:21
only not to confuse you need to understand that the
00:24:23
command is the end of the game and the game over is a
00:24:25
defeat and it calls up a special
00:24:28
gameover screen, that’s
00:24:30
because if you are a player who has completed the game,
00:24:33
then it’s accepted using event commands,
00:24:35
show a picture like kangaroo
00:24:38
congratulations and so on, yes we
00:24:40
can breastfeed you and bark with the passage and then
00:24:43
bring it to the initial screen of the game but
00:24:46
play some credits and then
00:24:47
bring it to the initial screen a
00:24:50
game over this is where is mine but in
00:24:52
principle no one forbids you
00:24:53
to replace this picture with something else in
00:24:55
size it should be equal to the size of the
00:24:57
game window icon set but this is
00:25:01
cool and interesting
00:25:02
icon set this icon you remember we
00:25:05
have icons in the database where you
00:25:07
database, that is, we have, for example, the skills of
00:25:11
weapon items and so on, everything
00:25:14
else has these icons, you
00:25:16
see a standard set of kong, size 1,
00:25:19
icons 24 by twenty-four pixels, the
00:25:23
width of this file is always 640 pixels
00:25:27
and it can be expanded downwards
00:25:31
indefinitely as much as you like that is, this is
00:25:34
the case when for
00:25:35
once you are not limited by
00:25:38
any strict framework, that is, you
00:25:40
can expand this file downwards by
00:25:42
as many rows as you like more more
00:25:44
more add your own icons at least yes I do
00:25:46
n’t know there to some unreasonable ones
00:25:48
limits on your look shadow one is this
00:25:51
shadow that is displayed under the hero in the
00:25:54
side combat shadow 2 this is the shadow that
00:25:56
is displayed under the enemy just in the combat
00:25:59
in any
00:26:00
states this is the status and remember when we
00:26:04
looked at that we
00:26:06
looked at the states before
00:26:10
additional animation poisoning blinded
00:26:13
silence, this is it, is the direction of the
00:26:16
trace of silence, and so on, this is where they are
00:26:18
defined; expand; cannot be
00:26:21
changed; you can use your own; again, yes, and
00:26:25
in the last lesson I sorted out the oppant;
00:26:27
I told you about windows;
00:26:29
windows is a
00:26:31
standard file that defines
00:26:34
skins; window skins;
00:26:37
cursor skins; selections in every possible way and a
00:26:41
color palette for the text, a color
00:26:44
template for colors for colored text, in
00:26:47
principle, something like this tiles it’s not
00:26:50
all set and we discussed it in detail at the
00:26:52
very beginning, we don’t have to,
00:26:54
well, this tales are two layers of the title of
00:26:57
which you can use for
00:26:58
creating a Titanic in the start menu, but
00:27:02
as a rule, it’s all thrown out to
00:27:04
hell and you draw your
00:27:06
own titrated horizontal bar or it
00:27:08
goes to Photoshop, it doesn’t matter and pushes it
00:27:11
here ti tronic should be
00:27:13
equal in size to the size of the game window
00:27:16
ok ok moving on d.s. but here we are
00:27:20
only interested in the plugins folder, we
00:27:22
throw in here the plugins that we will download,
00:27:24
everything else we don’t care about the shepherd
00:27:26
because movies rpg maker supports
00:27:30
video playback there are special
00:27:33
commands in events
00:27:35
it plays videos in the format of the gdp
00:27:38
usa we are the so-called so you can
00:27:42
use this which are not screensavers for example,
00:27:44
why not do it, well, the safe folder safe
00:27:48
here game saves are saved by
00:27:50
default, but game saves are added up,
00:27:52
in principle the entire file
00:27:54
structure is simple, you will agree, but
00:27:56
it’s worth starting to explain from the very beginning in the
00:27:58
first lesson, I’m afraid that you
00:27:59
simply wouldn’t understand half of it, unfortunately, so I
00:28:03
forgot what I didn’t talk about, I didn’t talk about, but
00:28:06
such things as, firstly, about
00:28:09
such a thing as search,
00:28:11
there is a command to find or right-click on the map in the
00:28:16
mode of these here, it doesn’t work here,
00:28:18
but in event mode the command to find or
00:28:22
control of allows you to find an event by
00:28:25
the word that is contained in its title
00:28:27
or in the note, if you lost an
00:28:30
event in some event but remember the words
00:28:33
from its name or description, it
00:28:34
finds you, it can work by partial
00:28:37
match, that is, one word by
00:28:39
phrase entirely, by individual words from
00:28:42
the phrase, and so on then here
00:28:44
are several options and also according to the regular
00:28:47
expression this is a line of code if there
00:28:50
was a cat in a java script of some kind used
00:28:52
in the event then it will find it
00:28:54
honestly I have never used it and I don’t know
00:28:58
people who would use it but
00:29:00
maybe someone has the functions then it will be useful, I won’t say
00:29:02
that it’s bad that it exists, let it be
00:29:04
better let it be than not be further
00:29:07
if you remember, yes, here we right-
00:29:10
click on the menu with maps
00:29:12
and see that here we still have
00:29:14
menu items that we never
00:29:16
consider simply because
00:29:17
most of them are simply not worth it.
00:29:19
Load a sample map in our rpg
00:29:21
maker by default. I don’t know
00:29:24
how many pieces there are, I’m too lazy to count, well,
00:29:26
40 pieces, then there will probably be maps already from gas
00:29:30
before being taken prisoner; they’re even called
00:29:33
examples of maps, I’d say these are examples of
00:29:35
what you shouldn’t do, that is, these are
00:29:37
bad maps, look at them and make them
00:29:40
better, for the sake of this alone they will
00:29:43
probably come in handy, this is terrible, what kind of
00:29:45
forest is this, this is at least that’s why
00:29:48
they shouldn’t be used, and
00:29:50
what else as an option why shouldn’t you
00:29:53
use them because outside you are so
00:29:56
smart and there have already been enough projects on ready-made cards
00:29:58
and to be honest, such
00:30:01
authors are usually despised because they’re like
00:30:04
dude, oh well, you don’t know how to prograf
00:30:07
programming, you’re bad at this or
00:30:09
you’re there,
00:30:10
I don’t know there you don’t know how to draw, but [ __ ], at
00:30:13
least you can make maps
00:30:15
yourself, what kind of hackwork is this, that
00:30:18
’s why you shouldn’t hack hacks, no
00:30:20
one likes hacks,
00:30:22
so we figured it out
00:30:25
next, what do
00:30:27
we have next? shift, this is a
00:30:29
useful thing, here’s a shift, a useful thing,
00:30:31
let’s say you have it happens 100 that you made
00:30:33
some kind of map and suddenly it turns out that the
00:30:35
map is small, that is, you should
00:30:38
add more here on this side on the left,
00:30:41
but add it if we want to increase
00:30:44
the size of the map, that is, we will go into
00:30:47
the settings, we want to increase it, let’s say
00:30:49
inside the file in width by 3 cells
00:30:52
they add a drain on the right we need to become
00:30:54
a country, how to which exit should we move
00:30:57
this entire map to the right, for this there is a
00:30:59
shift command and accordingly we need to
00:31:01
the right, which means the ration means we shift by 3
00:31:04
units about and our map has moved, the
00:31:07
main thing is to remember that it was positive
00:31:11
value in x and then to the right, positive
00:31:13
value in y is down, negative in
00:31:16
y is up and negative along the way, then to
00:31:18
the left, respectively,
00:31:19
but if you mix it up, it’s never too late to
00:31:21
move again, only taking into account it is necessary
00:31:23
correctly, in principle,
00:31:26
we use a useful function and regularly yours it
00:31:28
moves it what’s good is that it pushes the
00:31:30
event map at the same time, and if you
00:31:32
just roughly speaking make the map like this,
00:31:34
copying and rearranging it
00:31:38
with a pencil, and like that, like that, and then at least we have
00:31:44
a piece left for him here, we can cut it out,
00:31:45
but we don’t even have tape moved, that's the
00:31:47
problem, so the shift in this regard is
00:31:50
more convenient to create a dungeon, but how can I
00:31:54
say it,
00:31:55
let's create some kind of map,
00:31:58
let's say
00:32:00
it only works on fairly
00:32:02
large maps, not at least 30 by 30,
00:32:05
I'll do it, but that is, you see it gives me,
00:32:08
pay attention to the slider this
00:32:10
now it’s one to one in scale, this
00:32:12
hefty map is a football field,
00:32:14
motives, just let’s tlc john choose so
00:32:18
that everything works correctly for us, well,
00:32:22
that is, yes, it’s huge, and if
00:32:24
we reduce it, reduce it, reduce it, scale
00:32:26
it down, scale the dream to see it to
00:32:28
how big the damn thing is there is no walking here,
00:32:30
no bypassing,
00:32:32
creating a dungeon, you can simply create a
00:32:36
dungeon with rooms, that is, press ok and
00:32:38
you see, yes,
00:32:40
such a randomly created dungeon has appeared,
00:32:43
or we can create a labyrinth, this is
00:32:47
how we get a labyrinth, but it
00:32:50
works adequately on large maps,
00:32:53
why is this necessary, but a labyrinth even
00:32:56
less so so that you don’t have to learn from them and do
00:32:58
n’t draw it manually, just quickly
00:33:01
generate it and then add it to it
00:33:04
in Photoshop, edit it, make it about
00:33:06
locs, and so on and so forth, but in
00:33:09
principle, I honestly don’t remember
00:33:12
anyone seriously using these
00:33:13
labyrinths in -no one among the players likes the first ones,
00:33:16
so to put it bluntly, the
00:33:19
ungrateful one did it, they’ll throw slippers at you,
00:33:22
not everyone hates wandering through
00:33:24
labyrinths, it doesn’t bring pleasure,
00:33:26
but we can do the dungeon again manually, that
00:33:29
is, why it’s needed, who the hell
00:33:31
knows, but it’s there and for a very long time there are
00:33:33
still makers from the old ones, let it be
00:33:35
why not, that’s it, our course with you
00:33:39
has come to an end like this, in principle, I
00:33:42
said everything that can be said in the basic
00:33:44
course because, well, get it right, a
00:33:46
hug everything all at once within the framework one
00:33:49
course is unrealistic, it will stretch out the issues, the
00:33:52
infusions will be very inconvenient, and so you
00:33:55
have watched 19 condensed lessons and can now
00:33:59
begin to figure it out on your own, that
00:34:01
is, you already know how to
00:34:02
at least approach what from which side, I hope
00:34:05
I was able to explain this,
00:34:07
we are also planning an extended course on
00:34:11
how I promised, but I will need to at
00:34:14
least take a little break after this
00:34:16
because there were, well,
00:34:17
extended lessons will be published less frequently
00:34:19
because releasing one lesson for 2-3
00:34:23
days is not real Madrid because it takes
00:34:26
four to five hours to create it
00:34:28
I just do
00:34:30
n’t always have free time, I’m already the last one,
00:34:32
if anyone noticed, I don’t release lessons
00:34:35
as often as before, every other day it
00:34:36
was at first, now
00:34:40
I can’t keep up anymore, so guys, I’m sorry, but I’ve
00:34:42
taken it n times a week, maybe they’ll
00:34:44
come out I don’t know yet, but for now there’s a
00:34:46
short break, I don’t need to take a break,
00:34:49
so we’ll get started, and we also have a
00:34:52
series planned, but it will generally be
00:34:54
released haphazardly, that is, I don’t know
00:34:55
how it will be released there, it’s not yet
00:34:58
known what the series will be called from
00:35:00
idea to release, that is, we will directly take
00:35:02
some simple idea and
00:35:05
implement it from
00:35:07
scratch, when I write out the design ideas for the
00:35:09
idea, bring it into plans, some kind of
00:35:12
documentation on it, how to write it,
00:35:14
show it, and how to design it all, how
00:35:16
this is all to do food right from the final
00:35:19
version until the very end until 100%
00:35:21
ready so that it is clear what the
00:35:24
game consists of strictly what stages
00:35:27
the creation of the game consists of also probably the
00:35:29
maker because why not it’s a
00:35:31
convenient and simple tool for
00:35:33
beginners
00:35:35
next what would you like more I’ll say I try
00:35:38
to answer your questions there in
00:35:40
the comments and on the peekaboo there are
00:35:42
questions and in the videos there are questions
00:35:46
firstly guys don’t be offended but I do
00:35:49
n’t answer them right away please
00:35:51
because this is not my main account on
00:35:52
youtube and therefore I don’t see them right away
00:35:55
secondly, I am busy like all normal
00:35:57
people, and thirdly, I also want to draw
00:35:59
your attention to the fact that of course I answer, but within
00:36:04
reasonable limits, because I cannot
00:36:05
write down the answer to any question for you
00:36:08
simply because, firstly, he is not
00:36:10
present, and secondly, I don’t have time for
00:36:11
consultation for each is separate and
00:36:13
individual, so
00:36:16
I don’t take on project supervision; I don’t provide personal
00:36:18
consultations anywhere
00:36:21
because I have three projects at the same time, one
00:36:23
for work for money, one with the team from
00:36:29
which we work together, and one that’s
00:36:30
my own, not to omit my
00:36:32
own, it’s always is postponed and the
00:36:33
other two they eat until a decent
00:36:36
time, so I don’t have much time, I
00:36:38
can show you something in the lessons and
00:36:43
I will be happy to answer your questions, some simple questions, and
00:36:45
for long ones, sorry, don’t be
00:36:49
discouraged, make games for people and not for
00:36:51
yourself, this is the main secret of success, remember, you
00:36:55
always think about the player who
00:36:58
will play this, push your sky
00:37:00
into the background and try to
00:37:03
realize your dreams so that
00:37:05
not only you alone will like them, and
00:37:07
you will have success, you will have popularity and
00:37:10
friends thank you all, good luck, I’m not
00:37:13
saying goodbye forever, we
00:37:15
’ll definitely see you in the extended course

Description:

Последний урок базового курса Ссылки: Мастер-лист плагинов: https://makerdevs.com/mz/master-list Янфлай: http://yanfly.moe/ Галв: https://galvs-scripts.com/ Мог: https://mogplugins.wordpress.com/ Виктор: https://victorenginescripts.wordpress.com/ ДК: https://dk-plugins.ru/ Плагин Циклон Мапс: https://makerdevs.com/plugin/cyclone-maps Текстовая версия на Пикабу: https://pikabu.ru/story/rpg_maker_mz_urok_19_plaginyi_generator_personazhey_i_faylovaya_struktura_proekta_8445259 Текстовая версия на Дзене: https://zen.me/1UnT6C Предыдущие статьи: https://dzen.ru/id/60f59c18bf54fa3b9f4d2ff3

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