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00:00:02
those few characters in Smash Bros that
00:00:04
will be recognized by people who
00:00:05
know almost nothing about video games. Even if
00:00:08
the name does not come to mind, it is
00:00:10
impossible not to have come
00:00:12
across some merchandise or product
00:00:14
showing the little rat Or on the contrary, if
00:00:17
they see any other Pokémon they say Ah, a
00:00:20
Pikachu
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was already incredibly well known before
00:00:24
its appearance in Smash And that was When it
00:00:26
was only three years old, a lot of water
00:00:29
has flowed under the bridge since then
00:00:31
and we all know that He ended up becoming
00:00:33
the mascot among mascots in
00:00:36
entertainment and his reward was that he was
00:00:39
smashed into a commercial. Wow,
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the popularity would not only remain among
00:00:43
the casual public because from
00:00:45
day 1 Pikachu was crowned as a power in
00:00:48
the competitive world and Through each
00:00:51
and every one of the installments he has been able to
00:00:53
stand out and have some type of
00:00:54
protagonism thanks to his
00:00:57
character archetype with balanced forces that can handle
00:00:59
almost any situation and movements
00:01:02
that harmonize well with each other. How
00:01:04
was it that he managed to always be at the height
00:01:06
of the best characters while others
00:01:09
from the original Roster had trouble
00:01:11
shining Beyond a single game
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What was his secret stopping being
00:01:15
chubby made him better that's what
00:01:17
we're going to explore today I am
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smashhub And this is the
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competitive story of Pikachu in Smash Bros
00:01:26
[Applause]
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what better way to start this journey
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than with a high note in a game like
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smash64 where there are characters that
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have specific strengths but
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weaknesses that can be exploited
00:01:41
by another member of the Roster
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Pikachu excels in all
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categories Being the most
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complete fighter of all and Pikachu occupies
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first place out of 12 characters on
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earth, at no time was
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his position as number one questioned, not
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even in the
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international versions of the game. Pikachu has
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fantastic speed of movement both
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when running and walking. which always
00:02:05
serves but also has great
00:02:07
aerial movement speed in combination with
00:02:09
a slow fall speed which
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makes him the character with the best
00:02:14
presence both on and off
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stage since he can pressure
00:02:19
opponents trying to return for
00:02:21
prolonged periods of time without the need
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to put himself in danger courtesy
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of his incredible recovery, this
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game plan makes him super Solid and if they
00:02:30
offer him tools to remove stocks
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in a quick and effective way, let's look at
00:02:35
his ground attacks. His key is a very
00:02:38
fast headbutt that only has one
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hit each Pressing the button is a
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headbutt and can be done as many times as you
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want without limit with yourself or
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allows you to get a grip your favor is
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a small kick that can be
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angled in three directions it does not carry
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anything it is weak and has lag at the end
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nothing remarkable in Sudan tilt attacks with
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its tail at ground level, it has
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the advantage of certiced, it is fast and it is a
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fearsome tool on the edge when
00:03:06
the opponent seeks to recover, this is
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thanks to the diagonal semis pike angle
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in which the attack if it hits,
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as we will see, intercepting recoveries
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would be Pikachu's specialty. This tail
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blow is its aptel and is one of the
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best attacks in the game. It can
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change itself several times and at
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higher percentages with it going to its
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aerials, being a great initiator and
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combo extender is also
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safe to use because of how fast it is and
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because of the position in which Pikachu
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gets when using it. sudaya tag is a
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headbutt that is not
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powerful enough to eliminate stocks but is
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almost instantaneous so it allows you
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to prepare chases off
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stage, the animation is also so
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Absurd that it has the bonus of being able to be
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called Rafa's
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Pikachu. Versatility is the word that
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best describes Pikachu and his
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smashitacks offer Exactly that. The
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first is a forwards match that takes a
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while to start. And when comes out
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causes Pikachu to release a torrent of
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Electricity from his cheeks.
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Unlike other forwards that
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are usually a character's strongest options,
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Pikachu's exchanges
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power for Range and duration, an
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accustomed to the duration of other
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smashitacks can be taken by
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surprise and falling victim to him trying
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to punish him, he
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has one of the cutest animations
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in the game, performing a break dance
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standing on his little hand, hitting first
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in front of him and then behind him, his first
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blow is incredibly strong, carrying as
00:04:37
much power as the Force Kirby, which
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we remember is the most powerbash powerful
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of the game the second hit is nothing
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surprising but it serves as an
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emergency plan in case the first
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hit fails Pikachu's Apps match is
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a backflip while hitting with its tail
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Compared to other Apps mages it has
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decent power but the main
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advantage is Its lack of doing it at the end
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means that it is perfect to be
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able to start combos at
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low, medium and high percentages, converting a Touch at
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low percentages to an Upper at
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medium percentages and a Thunder at
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high percentages and if it is too much
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percentage it simply knocks out if it fails. It is
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very difficult to punish him so it
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is a victory for Pikachu no matter what
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happens you are doing well I
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am doing everything his
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ground attacks do their job but
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it is in his aerials where the
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madness starts in his neutraler is where
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his design is used the most chubby and uses his foot
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to attack with an almost
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instantaneous kick and an active hitbox while
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he falls, very useful in case you need a
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reliable option if he ends up
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next to your opponent and besides it has the
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funny name
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his forever makes him spin on himself
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surrounded in electricity, an attack that
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hits multiple times adds good damage,
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more than 20%, and is a powerful
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combo starter. The weakness would be that it is not
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as useful for closing stocks,
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but there is no problem since there is its
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backer, a rear kick in which For
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a brief moment, Pikachu's foot
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extends, expanding his range. It serves as
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an excellent ending to combos and is the
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second strongest backer in the game, only
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behind Samus's. A character as
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fast as an aerial this strong
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puts him in danger. which must be respected,
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not to mention a threat, as if that were not
00:06:32
enough, there is also its vaper where it makes
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a turn and attacks with its tail, sending the
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opponent horizontally like all of
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Pikachu's other tail attacks, it is
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super Dish, that is, the area with
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which spike attack is not connected to his
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body so they attack it again
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absurdly safe look at this the
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speed of the attack allows you to start
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combos prevent the opponent from landing
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do simple things it is a great anti-aircraft it
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pays your taxes it waters your plants
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everything for all these benefits
00:07:06
Combined with
00:07:08
Pikachu's movement speed and recovery, he is considered
00:07:12
the best aerial in the entire game. In his
00:07:15
downer, things are somewhat calmer.
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It is similar to his favor, spinning on
00:07:20
himself with electricity, with the difference
00:07:22
that he hits once the opponent throws him.
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Horizontally, it is similar to Link's
00:07:27
in a couple of ways. If the
00:07:30
Yes Canceling technique is not used, that is, pressing
00:07:32
the shield button at the same time as
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touching the ground, the attack will have
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a lot of lag at the end, which is why it requires
00:07:38
precision when using it and it is the other downer
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that does not have a Spike to send
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the rival straight down, that would
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be too much. Can
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you imagine if they gave Pikachu a
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Spike
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[Laughs]
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Pikachu's grips are overflowing with
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usefulness, also its favor makes it
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launch his opponent after turning
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once with the so low at the end that
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he is able to make change at very
00:08:10
low percentages, accumulating good damage and
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opening the advantage exchards the backdrow
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makes his rival put on his back
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and release a discharge of Electricity
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animation that It always reminded me of
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one of the movements of the one-
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star dragon in Tenkaichi 3.
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It is one of the most beastly trolls in the
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game, enough to be able to remove
00:08:32
stocks on its own. Its specials are
00:08:35
all important allies that help it
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close small gaps that it leaves. His
00:08:40
normals, for example, his normal special,
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the Thunder joke, is an
00:08:45
Electricity projectile that travels across the stage
00:08:46
in the shape of a diagonal sphere. If it touches
00:08:49
the floor, it becomes a wave. It is capable of
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traveling through walls and will stop suddenly and
00:08:54
damage upon contact. Having a
00:08:57
projectile is always good and Pica has
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one of the best, helping him
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control the stage from a distance and
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assisting in approaching something
00:09:06
that would last. During the following
00:09:08
games, his down special is
00:09:10
Thunder in which Pikachu summons a lightning bolt.
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Electricity from the sky that already
00:09:16
generates good damage in itself. When the
00:09:18
Lightning strikes, a wave of Electricity is generated
00:09:20
around it,
00:09:22
strongly damaging anyone who makes
00:09:24
contact. It has the benefit of being able to
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spend time in the air with this
00:09:27
explosion, creating a great defense. but
00:09:30
the best feature of this attack
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is that Lightning has infinite range, no
00:09:35
matter where you call it from, it will always
00:09:37
fall, covering the entire screen. With
00:09:39
this in mind, it allows you to perform something
00:09:42
called Thunder spiking, which consists of
00:09:44
eliminating the opponent from above after
00:09:47
launching them. very close to the
00:09:48
upper square a solid final blow another
00:09:52
important fact is that the Lightning cannot be
00:09:54
absorbed or moved away thanks to this
00:09:57
Pikachu dominates the air as long as his
00:10:00
opponent is above him and the
00:10:03
berries on the final cake that
00:10:04
special upwards The cuicattack, when
00:10:07
activated, Pikachu can move in a
00:10:09
desired direction at full speed both
00:10:12
once and twice. It is by far the best
00:10:15
recovery in the game due to the distance it
00:10:18
covers, being able to go wherever you want without
00:10:20
restrictions and being 100% intangible
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while preparing to fly away
00:10:24
thanks to this it is almost impossible
00:10:27
to interrupt recovery and if you execute it
00:10:30
correctly you can make time on the
00:10:32
edge to pure intangibility it is the only
00:10:35
recovery in the game that is not predictable
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that is to say that it does not cover a
00:10:39
linear distance to interrupt it you have to
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guess where the pic
00:10:44
horses player does not add any damage but
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opens the door for Pikachu to overcome
00:10:49
any opponent off stage
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going to the extremes with the
00:10:53
certainty that he will be able to return
00:10:55
no risk basically this
00:10:58
move is the definition of being God
00:11:00
there is no no attack that stands out
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too much, just synergy with his own
00:11:05
attacks and complete combos that make him
00:11:07
win against all the other characters
00:11:09
by being the faint king64 Pikachu has
00:11:12
had an excellent representation in
00:11:14
tournaments with dedicated mains
00:11:17
and players who have him as an option
00:11:19
emergency if they are Main has
00:11:20
difficulties as you can imagine it has
00:11:23
an impressive representation
00:11:25
throughout the world and the best results
00:11:27
in the history of the game
00:11:29
saw me the introduction of new
00:11:31
mechanics and universal changes that
00:11:33
benefited some characters and
00:11:35
massively harmed others in the case
00:11:38
of Pikachu considering him dominant that
00:11:41
he was in the previous game and unlike
00:11:43
other number one when it came to changing
00:11:44
games he came out very well because
00:11:47
Pikachu is located ninth out of 26
00:11:50
characters on earth, a worse
00:11:52
position than in 64 but after the best
00:11:55
any another position sounds not enough
00:11:57
Although they want a spoiler This is his
00:12:01
worst position in any Smash If that
00:12:04
is not a privilege I do not know what it is most
00:12:07
of his changes consisted of nerfs or
00:12:09
lowering a change to his forces such as the
00:12:11
aptel no longer being such a tool
00:12:13
Powerful to copy himself and add
00:12:15
damage attacks that previously knocked out
00:12:17
comfortably, such as his Dance match or his
00:12:19
backdrow, now had other uses, which
00:12:22
combined with his poor Range made it more
00:12:25
difficult for Pikachu to approach
00:12:26
opponents without first putting
00:12:28
his air speed at risk. and terrestrial
00:12:31
that was previously one of the best was now
00:12:34
hopefully standard that in a game like
00:12:36
mele not being fast complicates your life
00:12:39
when trying to put pressure on. At
00:12:41
least against characters like Fox or
00:12:43
jigglypuff this is a problem that if
00:12:46
they decide not playing you can decide not to
00:12:49
interact with Pikachu in his
00:12:51
movements we see some changes his
00:12:54
Dance
00:12:55
but rather he spins on himself surrounded by
00:12:58
Electricity he is very fast and hits
00:13:01
multiple times before throwing the opponent
00:13:02
his neutraler now makes him turn into
00:13:05
a ball and spin being this
00:13:08
Versatile enough attack to be useful
00:13:10
when it comes to dealing damage, knocking out off the
00:13:12
stage or as a panic button if the
00:13:15
opponent is next to you Although I'm not
00:13:17
going to lie to you, I miss the Absurd kick
00:13:19
from before, his cowboy again makes him
00:13:23
spin around same and despite the
00:13:25
animation it only hits once, not
00:13:27
multiple times, it continues to be a
00:13:30
reliable tool with Range and
00:13:31
power to finish you off but Che
00:13:35
are noticing that until now everything they
00:13:37
changed was replaced by a
00:13:39
twist What's up The blow they decided that the
00:13:42
personality of Pikachu was turning
00:13:45
You could say that Pikachu's other attacks
00:13:48
went on a turn His
00:13:52
grappling game is possibly the part that
00:13:54
suffered the most about Pikachu because he now has
00:13:56
the shortest grappling range in
00:13:58
the entire game
00:14:00
His reward for getting a grapple right
00:14:03
continues still decent however his
00:14:05
powerdrow is what he used to do before his
00:14:07
backdrow placing the opponent on his
00:14:09
back and discharging electricity
00:14:11
used to be monstrous but now it is only
00:14:14
useful as a damage adder his bactron
00:14:17
now makes him briefly spin
00:14:19
forward next to his opponent throwing him
00:14:21
and offering the possibility of preparing
00:14:23
an Edgar that does not kill his new
00:14:27
movements up and down,
00:14:29
they are very useful combo options with the one
00:14:32
below and the one above changing, for
00:14:34
example, his Apps match to
00:14:36
light characters that, as an important fact, went
00:14:39
from be decent to be the strongest in the
00:14:42
entire game even more than Fox
00:14:44
famous for his power although he does not have
00:14:48
a tron ​​that kills constantly
00:14:49
Pikachu was one of the few characters
00:14:51
blessed with a chaingraph in
00:14:53
light characters which allows him to
00:14:55
add large amounts of damage In the
00:14:57
case of getting a grab and in its
00:15:00
specials We also have changes such as
00:15:02
its new schoolbach special, an attack
00:15:05
where Pikachu charges a headbutt and the
00:15:07
more it is charged, the further it will go and the
00:15:10
stronger it will be Although offensively it has
00:15:12
respectable strength The real
00:15:15
function is that it helped make
00:15:17
Pikachu's already versatile recovery even more
00:15:19
unpredictable. Thunder no longer has
00:15:22
infinite range. When Pikachu summons
00:15:24
thunder, a Black Cloud is created above
00:15:26
instead of falling from the sky, which
00:15:29
eliminates the chance to do so. Thunder
00:15:31
spiking from any position But it
00:15:33
is still possible, its cueca tag now
00:15:36
does damage while traveling but it
00:15:39
completely lost its intangibility when
00:15:40
activated, making it vulnerable and it is no longer
00:15:43
the button to return with
00:15:45
guaranteed capacity, however with the inclusion
00:15:48
of the schoolbach, Pikachu's recovery is
00:15:50
still there. among the best,
00:15:52
allowing him to mix all his options
00:15:54
and making him a hard target to
00:15:56
intercept, as the nerfs will see, does not
00:15:59
mean that Pikachu is no longer capable of
00:16:01
fighting since he is considered one of
00:16:04
the few mele fighters who are
00:16:05
truly viable to win
00:16:07
tournaments. Yes, requires an
00:16:10
abysmal amount of precision and knowledge of the
00:16:13
character and the game to be good use
00:16:15
of its tools Pikachu players
00:16:18
have been able to overcome this barrier of
00:16:20
demand and achieve
00:16:21
remarkable results with it, the best known of
00:16:24
all being aks Who is responsible
00:16:27
for Pikachu appear in the top 8s of
00:16:29
massive tournaments and the bearer of
00:16:32
Pikachu's only victory in these super
00:16:34
majors, specifically a tournament where
00:16:36
only Players appeared called
00:16:39
samed 8, proving that even with the nerfs it is still
00:16:42
difficult but it is still necessary to
00:16:45
compete at the level. highest
00:16:49
in the transfer to brawl unlike
00:16:52
his fellow veterans Pikachu told
00:16:54
this to the nerds and continues to impose
00:16:57
with his speed and mobility ranked
00:17:00
eighth of 38 characters on earth,
00:17:03
this time with some new beams in his
00:17:06
sleeve or lack of sleeves goes I don't know this
00:17:10
counts as mangas Pikachu is one of the
00:17:12
few fighters with acceptable mobility
00:17:14
in Brawl and now he was given a
00:17:17
wall jump which, added to his good recovery and the
00:17:20
ability to stop all momentum when
00:17:21
launched thanks to the schoolbachs,
00:17:24
offered him enormous survival As an
00:17:26
extra, its Air Dodge is now one of the
00:17:29
best, this game was also the first
00:17:32
where Pica appeared with its more
00:17:34
modern design, leaving behind the chubby ones and
00:17:36
with much more elastic animations,
00:17:38
apart from being an aesthetic change, it
00:17:41
made it more difficult to hit and to
00:17:43
copy he was given a crow the
00:17:46
ability to move while
00:17:47
crouching which not only serves to zoom in
00:17:49
while moving from projectiles but
00:17:51
has other uses such as
00:17:52
repositioning himself on the stage without
00:17:55
stopping looking in one direction, for example
00:18:02
he is the strongest in the game but it continues
00:18:05
to copy the Thunder and is still an
00:18:07
option with little lag. Its backer, which
00:18:10
I like to call the blender, now
00:18:12
has multiple hit boxes instead of just
00:18:14
one, making it easier to
00:18:17
connect, especially off
00:18:19
stage, most of the time
00:18:22
it had a great chance to trip
00:18:24
the opponent which left him open to
00:18:27
a grab and speaking of grabs his
00:18:30
chaingraph potential improved even
00:18:31
more since sudantrow allowed
00:18:34
characters who
00:18:36
fall quickly and in a relatively
00:18:39
simple way to be inescapable zeros. Enough is enough Frieza the cuicatack
00:18:43
Previously considered one of the best
00:18:45
moves for its
00:18:46
defensive capabilities, it could now also be used
00:18:49
aggressively with the addition of
00:18:51
Quick Attack Cancel, a technique that
00:18:54
allowed Pikachu to use it
00:18:56
repeatedly without having to go through the lag at the
00:18:58
end of the animation and therefore not
00:19:01
the logs worked in this game it opened
00:19:02
the door things like this
00:19:07
in general Pikachu remains similar
00:19:10
in concept amele benefiting from the
00:19:13
universal changes to the game engine
00:19:15
as all the other characters receive a
00:19:17
blow in the mobilities that
00:19:19
had been given to them in mele pica again He
00:19:21
once again stood out for his agility and for
00:19:24
having a varied book set that
00:19:25
allowed him to adapt to most
00:19:28
rival characters. His machops are very
00:19:30
interesting because he does well against
00:19:33
some top tiers like snake or falco
00:19:34
while he suffers with others like
00:19:37
Ice climbers. Walmart but the most
00:19:39
notable thing is that he can go head to head
00:19:41
against meta Knight, being the only
00:19:44
character in the game who does not have a
00:19:46
negative match against him, at least in
00:19:49
theory because the results say
00:19:51
otherwise, even so considering him dominated that
00:19:54
brawl was by meta Knight He will not be
00:19:56
overwhelmed by him, it was already a privilege,
00:19:59
speaking of results, the player who
00:20:02
has stood out the most with him in the world
00:20:03
and who would carry the character's flag
00:20:06
in massive tournaments is
00:20:08
considered the best Pikachu in the world
00:20:11
since Brawl and would continue like this over the
00:20:13
years. Oh and he has my favorite shout in
00:20:16
Smash history too
00:20:23
the thing looked good for Pikachu This was
00:20:26
the third game in which he was
00:20:27
competitively viable and of the
00:20:29
original eight he is by far the best
00:20:33
in Smash 4 Pikachu is a case in point very
00:20:36
interesting at a competitive level because
00:20:38
fundamentally it remained the same as in
00:20:41
Brawl, most of its changes being
00:20:43
universal that affected the entire cast.
00:20:45
In the case of Pikachu, they hit him hard,
00:20:49
for example, his looks now. They had a
00:20:52
limit of 3 hits before the
00:20:54
opponent can react by eliminating his
00:20:56
infinities, the removal of the chaingraps
00:20:59
nullified his extensive combos and with the
00:21:01
arrival of the rage mechanic, not
00:21:04
being a heavyweight, he was a frequent victim
00:21:06
of this and could barely take advantage of it. The
00:21:09
bad news does not stop there because
00:21:11
the one who received the biggest bullet was the
00:21:13
cuicattack it couldn't be used
00:21:15
freely anymore now the cancers were
00:21:18
limited to slopes or edges
00:21:20
it hurt Box for a reason Mystic
00:21:24
spread too much while traveling
00:21:25
I talk about too much there are thousands of cases
00:21:30
where Pikachu is hit in situations
00:21:32
where it doesn't should as he uses the attack
00:21:35
transforming a move that
00:21:37
was once famous for its intangibility into
00:21:40
an infamous one that could be your worst enemy
00:21:42
when all you were looking to do was
00:21:44
move
00:21:46
Gimme What the [ __ ] is this on a more
00:21:49
positive note his app tilde returned to being a
00:21:52
movement to copy himself his
00:21:54
dance kept the opponent more constantly
00:21:57
Caught in the attack before
00:21:58
being launched his floweater now connects
00:22:01
all the blows without the opponent falling
00:22:03
from the attack unless one wishes it
00:22:06
the Thunder received a much needed wow
00:22:09
if the opponent is hit by the cloud
00:22:11
while it appears it is a Spike
00:22:14
which is excellent for forcing the
00:22:16
opponent to fall next to Pikachu and
00:22:18
receive the electric shock that in
00:22:20
theory was always the joke of the attack
00:22:22
but after four games it finally
00:22:25
this explosion is useful the video
00:22:28
was a way of configuring the
00:22:30
controls that allowed
00:22:32
perfect precision actions to be made much more accessible
00:22:34
in real time pica He was one of the
00:22:37
users who benefited the most from this
00:22:39
and if he took the time to
00:22:41
learn it Give me access to techniques that
00:22:44
were demanding Although it was exposed how
00:22:47
dependent Pikachu was on
00:22:49
constant perfect precision to function as a
00:22:51
good fighter, the correct position in
00:22:54
Pikachu's tierlist was always surrounded in
00:22:56
debate, it was said that he was an excellent
00:22:59
character but he did not have the
00:23:02
player base to support this
00:23:03
information in the first list he was
00:23:06
ranked in fifth place out of 56
00:23:08
justified thanks to the excellent
00:23:11
results that Izan had but as
00:23:14
the months went by
00:23:16
Pikachu's results did not compare to those of the
00:23:19
other Haitiers so it drops below 12
00:23:22
of 58 now with run and bayonet
00:23:25
released in the last tierlist after
00:23:28
the patches it was 15 out of 55, many
00:23:32
considered that even this position
00:23:33
was too high because if
00:23:36
Pikachu was supposedly such a good
00:23:38
character and had all the
00:23:40
right tools to compete, then why did
00:23:43
no one do it? I played to try to find
00:23:47
the best Pikachu in Argentina and
00:23:49
one of the best in Latin America,
00:23:51
elusive what he told me in Smash 4
00:23:54
Pikachu was and I think that as such, although he
00:23:58
was strong and had positive machaps
00:24:00
within the top tiers, his
00:24:02
representation was the best. expected to be
00:24:03
top 15 or top 20 in the game as it was light,
00:24:07
complex to use and had techniques that,
00:24:09
for example, you could only do well
00:24:11
using the average Widow, which
00:24:13
made you question whether it was worth
00:24:15
practicing the character a lot, I think in
00:24:17
Smash 4 what The more people distanced themselves from
00:24:19
using pica were their
00:24:21
unfavorable machops, Mario Inés does
00:24:23
mainly
00:24:25
to that plus the more chaps that in theory
00:24:28
were tied but that pica had
00:24:31
to work a lot individually
00:24:32
in each gear for them to be the effect
00:24:35
Equal or advantageous example Lucina
00:24:38
Pica supposedly won that matchapp
00:24:40
but the way it had to be
00:24:42
played was extremely camping and patient
00:24:44
not to play it like that Lucina won
00:24:47
easily and many of those machops
00:24:49
mentioned were quite common in a
00:24:51
tournament environment so one felt
00:24:54
that on paper the character should to be
00:24:56
incredible but to get it to that point and
00:24:58
that knowledge required a lot of time and
00:25:01
experience and the latter I think is
00:25:04
something that the top cute characters in the
00:25:05
game did not have to worry
00:25:07
so much about, its Gameplay used to remain
00:25:10
relatively constant between spots and
00:25:12
in the case of Pikachu It was not like that, so
00:25:15
Pikachu remained a character with
00:25:17
enormous potential and who had a
00:25:19
good amount of results courtesy of
00:25:21
great players, but we rarely
00:25:23
saw him in his maximum splendor.
00:25:26
We concluded with the arrival of Pikachu to
00:25:28
Ultimate and on this occasion he was again
00:25:31
massively buffed Yes all of
00:25:34
Pikachu's attacks got some kind of
00:25:36
change that improved the already solid neutral and
00:25:39
Combo game he had filling the
00:25:41
small gaps he needed to
00:25:43
complete it At the same level as faint64
00:25:46
his app tilde better covers Pikachu's body
00:25:49
giving him back the
00:25:51
Apple's anti-aircraft ability is excellent at not
00:25:54
allowing the enemy to land and
00:25:56
combined with its air speed it is a
00:25:58
permanent threat. Thanks to this
00:26:01
powerful combination, Pikachu can now
00:26:03
perform what is called the Upper Bridge
00:26:05
where it slowly moves the opponent
00:26:07
towards the position it needs. he wants and takes away
00:26:09
his stock in the blink of an eye,
00:26:12
now it really became Rafa's
00:26:15
because after four games being a
00:26:18
decent attack but that did not generate
00:26:20
fear, it is an attack that kills now and
00:26:24
gives him a very fast option to
00:26:26
knock out. unexpectedly
00:26:27
sudaner Yes they can come now it
00:26:31
has a Spike at the beginning allowing it to
00:26:34
close stocks abruptly without
00:26:37
the need to clean recoveries
00:26:39
making the
00:26:41
off-stage game against Pikachu even more terrifying
00:26:43
talking about those air attacks all of
00:26:46
them when finished now have
00:26:48
a special animation If Pikachu
00:26:50
lands during its duration in which it
00:26:53
flattens and it becomes very difficult to
00:26:55
punish it Because many attacks
00:26:58
pass over it this would become
00:27:00
known as The Pancake Pikachu for
00:27:03
his part is happy to be able to dodge
00:27:05
these attacks but others are not so
00:27:08
happy With that, what a son of a [ __ ]
00:27:10
that Pikachu is, it
00:27:12
now allows him to knock out at
00:27:14
high percentages and change the Thunder better than ever
00:27:17
at specific percentages. To
00:27:19
all these improvements is added the
00:27:22
addition of his new neutron Air in
00:27:24
which he wraps his body in electricity
00:27:26
for a few seconds and hits multiple
00:27:28
times due to this Pikachu gained access
00:27:31
to an excellent movement to do a
00:27:33
trackdown and with correct execution
00:27:35
extend combos to end up adding
00:27:38
an Absurd amount of damage from a single
00:27:40
grab this character gives the profile
00:27:43
that he is the best in the game no Well, the
00:27:46
truth is that today there is no
00:27:48
answer. Clara, there were several
00:27:50
contenders for the title of number one
00:27:52
in Ultimate, including palutena, Pitch
00:27:55
joker pichu, but all of them were
00:27:58
nerfed to a greater or lesser extent. Pikachu
00:28:01
not only escaped the Hammer of
00:28:03
the Nerds. but he was slightly buffed,
00:28:06
for example his Grappling Range was
00:28:08
increased in one of the patches and
00:28:10
yet he barely has any representation in the
00:28:13
competitive game and is not present in the
00:28:16
way that the supposed
00:28:18
best character in a fighting title should be. I
00:28:21
asked him about it. This is elusive and he
00:28:23
told me the case of Pikachu has already become
00:28:26
more interesting in Ultimate because now he
00:28:28
is clearly a top 3 character in the
00:28:30
game with incredible tools for
00:28:32
any fighter's kit but as
00:28:34
you say he lacks a lot of representation
00:28:36
I think that as I learn more of the
00:28:39
game goes a little deeper into the
00:28:41
reasons why this is so today I
00:28:44
would tell you that for me the lack of
00:28:45
representation occurs for a mix of
00:28:47
reasons Pikachu has combos with
00:28:51
incredible neutral versions and tools but each of them has
00:28:54
Counter Play that is not technically a
00:28:57
form of escape but that allows
00:28:59
whoever is receiving the blows to
00:29:00
make life a little more complicated for the
00:29:02
Pikachu player. Things like El dia and
00:29:04
Smash already make what were
00:29:07
simple conversions and combos with
00:29:08
a lot of reward become They return in
00:29:11
combos of little that do not achieve much, this
00:29:14
can be covered by learning to react
00:29:16
to these and acting accordingly to
00:29:18
exploit Pikachu's potential. The
00:29:20
problem is that this requires a lot of
00:29:22
knowledge of the character and all of
00:29:24
his tools in each
00:29:26
specific situation. rage weight. of the character how
00:29:30
much float percentages day and Smash are
00:29:33
all variables that only complicate the
00:29:35
combo path for the
00:29:37
Pikachu player so what ends up
00:29:39
happening is that Pikachu's punishment game
00:29:41
when one starts or When
00:29:43
he plays with someone who knows how to
00:29:44
defend himself in That male feels very
00:29:46
demanding. I
00:29:48
also asked him why there aren't
00:29:50
more players who dare to use it and he
00:29:52
answered what really bothers
00:29:55
Pikachu players at first, I
00:29:56
think, are his tools in the middle
00:29:59
of the neutral, he has excellent buttons
00:30:01
where Look at it, but they usually have
00:30:03
very specific uses that if one does not
00:30:06
use them carefully, being a character with
00:30:08
little Rank, one ends up on top of the other,
00:30:11
potentially being punished. This,
00:30:13
added to the fact that they are light, makes the
00:30:15
margin of error for making these
00:30:17
mistakes small. Despite this
00:30:19
situation, no one can deny that Pikachu
00:30:22
is a character. And although he does not dominate, he is
00:30:25
present in Ultimate used by
00:30:28
great players in different parts
00:30:29
of the world and again with Izan being
00:30:32
the best international representative and
00:30:34
giving him powerful results in super
00:30:36
meyers. The question is may at some
00:30:39
point take that status as number
00:30:41
one in the game or the day there is an
00:30:44
official ready aunt we will see it lower
00:30:46
than expected in this way Pikachu
00:30:49
has the honor of never having been bad
00:30:51
in any of the five games and is a
00:30:54
candidate to statistically make the
00:30:56
most successful character in all of Smash
00:30:58
because also outside of competitions
00:31:00
he is absurdly popular. Don't forget
00:31:05
what people think of Pikachu in Smash Bros. Do you
00:31:07
have any anecdotes related
00:31:09
to the character and which fighter
00:31:11
would you like to see soon in a
00:31:13
story? competitive let me know in
00:31:16
the comments that the Leos all already
00:31:18
know what it's like with a like you help
00:31:21
the channel grow you can follow
00:31:23
me and my friend yumay the artist of the
00:31:25
channel on Twitter to stay in touch
00:31:27
and I have my secondary live channel
00:31:29
and games is Machu ultimax everything in the
00:31:32
description Thank you for watching see you in
00:31:35
another and here we say goodbye is machú
00:31:42
[Music]

Description:

Es imposible no reconocer a Pikachu con su aspecto tan icónico. En su paso por Smash, ha dejado sus huellas, y es increíble pensar que podría haber dejado una incluso más fuerte de no ser por la precisión masiva que requiere. Estamos frente al posible mejor personaje en la historia de Smash? Vamos a averiguarlo! Muchas gracias por ver, espero les guste!! Mi Twitter: https://twitter.com/SmashuFlashu Arte de la miniatura: https://twitter.com/spicyshumai CANAL DE DIRECTOS: https://www.youtube.com/channel/UCNER... Discord de Estamos en Beta: https://discord.com/invite/estamosenbeta Servidor de ESTAMOS EN BETA: https://discord.com/invite/estamosenbeta Smashu Flashu SmashuFlashu smashflash smashflash98 supersmashflash supersmashflash98 argentina #Smashu #Flashu

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