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Download "Bevel Pro. Easy фаска в 2 клика"

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Моделирование
Моделирование для игр
3D моделирование
3D Modelling
Tutorial
zbrush уроки
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zbrush
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  • ruRussian
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00:00:01
Hello everyone My name is Nikolay Andrianov
00:00:04
you are on my channel CJ Tams and in
00:00:06
today's lesson we will figure out How to make a
00:00:08
cool zbrush bevel using the
00:00:10
default bevel Pro plugin which
00:00:13
brought zebras starting from 22 and so they
00:00:16
drove We have an object that we
00:00:19
want to skip and, accordingly, an
00:00:20
Object that we want to subtract the Lower
00:00:25
object, we put the upper one in subtraction mode,
00:00:27
turn on the Start arrow,
00:00:31
turn on Bulin on each saptur with a yarn over
00:00:34
2 devices with the Dynamic mode and also on the
00:00:41
Lower one, we also turn on the distant ones,
00:00:45
select the upper sapta, turn on the Dynamic
00:00:49
subdive icon, it will allow us to do
00:00:53
Make Bulin, that is, skip our
00:00:57
Between without using the devices themselves, as if
00:01:00
permanent to our model, we click Make
00:01:03
blin mesh, wait for the calculation to be created, even
00:01:07
Zabulinin Mesh, all the settings that
00:01:10
I have on the shelf in the winter, you can
00:01:13
Google them by name in Google and,
00:01:16
accordingly, Go to Google images and
00:01:19
see in which menu this
00:01:22
or that one is located Accordingly, I once threw another function
00:01:24
onto the shelf, froze my shelf
00:01:27
and did not climb through the corresponding menus
00:01:30
so as not to waste time on this, ours is
00:01:33
jammed,
00:01:36
press Shift F, we see such a grid and
00:01:41
so that our chamfer and our plugin work and
00:01:43
everything is clear We need exactly at
00:01:46
this stage of
00:01:48
our object, perform the following
00:01:51
operation, go to subtool and select
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Thus, we are loading the plugin with you. We are
00:01:59
starting it now. If you
00:02:03
do a long-range mesh recalculation after
00:02:06
this operation, then you will have
00:02:09
a problem and the plugin does not work,
00:02:12
keep an eye on this, as it were, the loading speed of our
00:02:16
plugin and its calculation seems to depend on the
00:02:20
power of your company, as well as the
00:02:25
density of the mesh in your model. That
00:02:29
is, if it is thick enough, then the
00:02:31
calculation of the chamfer will happen there and so on,
00:02:36
and so let’s go, our plugin has loaded
00:02:42
into the top slider, I recommend not touching it,
00:02:45
leaving it at zero If you don’t want to
00:02:47
lose the basic form, yes, because
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if you don’t have devices on the
00:02:52
group field, then you will have it
00:02:53
there if it’s a cube. It’ll just curl up in
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the header; you’ll
00:02:57
have to close the
00:02:59
plugin in short and run it again, that’s why we
00:03:03
leave the first point unchanged; we’re
00:03:06
interested in these two sliders
00:03:09
are responsible for the width of our chamfer to is
00:03:15
responsible for the
00:03:18
rounding along the corner That is, if you
00:03:20
have an angle of 90 degrees, then this
00:03:24
rounding will be responsible for just the same,
00:03:27
then the next one is this coupling with the slider
00:03:30
Yes, accordingly, the chamfer on it will
00:03:32
also be generated according to the radius it is larger, the
00:03:35
radius will be 90 degrees increased, in
00:03:40
my case we won’t see this
00:03:42
because I have a smooth shape. But if you
00:03:46
work with smooth
00:03:48
shapes, then keep in mind that the next
00:03:53
sliders don’t seem to play any role for us. Now
00:03:56
there’s no role in getting a chamfer,
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so I don’t use them. I touch further This is just an
00:04:02
ordinary chamfer which is
00:04:05
straight Yes, like in May the chafer here is also like in
00:04:09
May, rounded in such a semicircle, the
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chafer is influenced by the
00:04:15
following parameter of the mouse Ash resolution,
00:04:18
which is responsible for the density, as it were, the
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rounding
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of our chamfer accordingly, but I will
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make a draw ferabeval, so I have it
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will be put there,
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so we return and return 0 so that there are
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no extra polygons here. Put the meaning in
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this, as if there is no further,
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there is this mouse parameter, all tabout
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is like a Cage that subtracts
00:04:50
our chamfer Yes, accordingly, if I now
00:04:56
turn on the autoplay button, it will be applied to us
00:05:00
our chamfer but has not yet been
00:05:02
applied permanently to our model and
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you see how the piece is so hanging, that
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is, it will turn into a separate group; in
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principle, removing it is not
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difficult.
00:05:13
Why do this when we can simply
00:05:16
enlarge our Cage and
00:05:19
this Cage? Yes, it will cover and cut we have
00:05:23
this hanging culet group as a hanging
00:05:26
polygon. That is, we get a right
00:05:29
angle and it turns out from the middle, yes,
00:05:32
this is the distance it
00:05:35
grows for us, that is, this is the angle and
00:05:37
this offset goes in the middle. If the offset
00:05:40
goes higher, that is, it rises
00:05:44
then it kind of closes the very top corner and
00:05:48
it turns out to be cut off if we don’t
00:05:50
tighten it, then we have this piece
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left which is
00:05:54
at the very peak of the corner before and, accordingly,
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these polygons remain
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as a whole. This is the result we get. You
00:06:03
can also press Fix edges there
00:06:07
if you have some kind of artifacts there
00:06:11
Well, in this case, everything is ok for me, then
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just click OK and our chamfer
00:06:18
is applied, it worked
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correctly,
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we got an excellent result,
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so we can then
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run this whole thing through, you
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can watch
00:06:36
the video on my channel and
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watch accordingly how I work with masks
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overclocking masks do overclocking there and,
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accordingly, Poland,
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respectively. This technique
00:06:48
can also be applied here. If you want, in general,
00:06:51
that’s all Thank you all for your attention,
00:06:53
subscribe to the channel, like,
00:06:56
write comments, ask questions
00:06:59
Bye everyone

Description:

Создаем крутую фаску в 2 клика через новый инструмент в zBrush. 3D графика для игр. Авторский курс: https://cgitems.ru/ Telegram https://tlgg.ru/cgitems_ru VK: https://vk.com/cgitems

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