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Download "Autocad Episode 2 Modélisation 3D! Tuto de A à Z."

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  • ruRussian
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00:00:00
back the world knows cyborg and
00:00:02
today we rub room for the rest
00:00:06
of the tutorial on autocad
00:00:10
so I put dry and here later
00:00:12
I will simply resume where I
00:00:15
left off so I will now
00:00:18
adjust a it is these two lines to
00:00:21
create the door and also cut these
00:00:24
two lines there you go
00:00:29
once we have done that we
00:00:30
now have to create an opening for the
00:00:33
door to the bathroom of the bedroom
00:00:34
and the second bedroom
00:00:36
we are going to now create a wolf
00:00:40
virtue of our kitchen
00:00:42
so our kitchen we are going to make an
00:00:44
opening they have on this side so in
00:00:48
the same way we are going perhaps to this side or
00:00:53
perhaps even to this side that is how
00:00:56
we are going to do and we are therefore going to
00:00:58
use the command of the rods is
00:01:00
entered and we shift by na years we are
00:01:06
also going to cut the lines in the same
00:01:08
way that we called earlier
00:01:11
so once we have done that
00:01:15
before we will now create our
00:01:20
windows and also we will create the
00:01:25
door of our house
00:01:26
so for that we will also repeat
00:01:32
the extrusion step finally of the
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adjusted command that we had done
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earlier where we have a second
00:01:44
option which is to use the
00:01:49
subtraction command once we have
00:01:50
switched to 3d mode so it's a bit
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up to you to see
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it depends on what you do I
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generally
00:02:03
use the frustration command when
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I'm in 3d mode but to stay in
00:02:08
simple basics juve and for the moment
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simply cut my wall so
00:02:15
for that we are going to repeat once again
00:02:20
the step that I was able to do
00:02:23
to bring so we are going to put a
00:02:26
window here for example so we draw a loan
00:02:29
so excuse me I will just have the
00:02:32
window in front of me to roughly
00:02:33
see the dimensions that it could
00:02:36
be so I would say approximately to put
00:02:38
to put 30
00:02:40
so we are going to shift this line of 1300
00:02:44
so 1300 and we shift down
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here once we have shifted 1 this
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window
00:02:57
we are going is quite simply when
00:03:01
people they have shifted here is this text
00:03:04
and we are going to copy it in the same way
00:03:08
as earlier these two lines for the displaced in
00:03:11
our field once we place them here
00:03:14
we will once again almost copy our
00:03:19
two very outside of our house
00:03:21
so we end up with our two
00:03:24
lines here so we select them and we
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will go to the rotation command
00:03:32
here we complicate anywhere on
00:03:35
the object space and we rotate we
00:03:38
direct our wish so that
00:03:41
the object rotates so our madder rate
00:03:44
is active and therefore what causes our
00:03:47
object to fall from 90 100 90 active missions
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we can see that fall as
00:03:53
we want so I
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simply want the meters vertically
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I select my spleen and using
00:04:01
the place command and I will
00:04:03
simply abc this is not this is not a
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skin create a new window
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so I place them as I want where I
00:04:10
mark it with its line approximately there and
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I will now simply
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once again copy its from Spain and
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shift them to our right here to
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create a small bay window so that he
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would visit is very complicated we are
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just going to copy these two lines and we are
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going as soon as it is one of the two
00:04:32
lines to the right to enlarge
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our window so like that approximately
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there and there
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we are now going to copy its two
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lines are simply moved if
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dust lane on the other room
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we will also copy these two
00:05:02
styles and shift them to this room
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then of course you can pass your
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windows as you wish me I
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chose the easy solution of a
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copy move
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then of course you can also
00:05:21
copy and move your objects with the
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shortcuts control these controls
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done there so once you have
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done all that we will perhaps also
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apply a window here a window
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here so we select its two
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windows we are going to make a copy and we are going to
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select the horde mode to be able to
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place them where we want
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so we are going to put one like this and one
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like this then our door is going to be located here
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so we are simply going to trace a line
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in mode everywhere and we are going to use
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the command offset some we are going to
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set the offset value to 900
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so we shift then we are going to
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apply exactly the same things
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as we did for the doors but
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we are going to apply a set this thing for
00:06:33
the windows and the door young chris
00:06:36
so not we are going to select all our
00:06:40
object is packaged on the adjusted command
00:06:42
so we are going to cut these two lines the cde
00:06:45
trélat and this one then these two
00:06:49
lines it is the other and this one
00:06:51
these two spectrum traits and this one
00:06:56
these two traits these two traits this one
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so there this trait was not cut
00:07:00
giraud would subsequently have
00:07:03
these two traits showed itself this one
00:07:08
that
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then
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those there
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so I will come back exactly to speak by
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these two
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there so I'm going to once again
00:07:30
associate everyone with the object with click
00:07:32
on the adjusted command and I cut my
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tricks so was cut there so there
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we have now created in fact
00:07:45
all the openings of our house
00:07:49
so now that we don't want that we no
00:07:52
longer need maybe create a
00:07:54
tessellation so for that india at the age
00:07:56
we will simply go on
00:08:01
a line so all already we will I
00:08:06
will teach you to manage the cases that
00:08:08
before creating one
00:08:09
so there the d kalck control in fact will
00:08:13
serve us to superimpose several
00:08:15
kinds of objects without without us being able to
00:08:21
understand them
00:08:23
so we are going to go to this icon
00:08:26
management of the properties of d kalck a leak
00:08:28
on it and we are going to click on this icon
00:08:30
a new layer we are going to rename this
00:08:33
layer to here
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it is
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and we create a new calculation and we
00:08:42
call it to be tiling of the boxes
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here then we are simply going
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to select all our sails as well as
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the texts which are located in the
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rooms and we are going to do put our
00:09:07
sails on a sail layer by
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simply clicking on it so
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now you can see that
00:09:15
our flights have gone into sail mode
00:09:17
we will now be able to
00:09:20
deactivate and reactivate the layer so if
00:09:22
I deactivate the new layer
00:09:24
disappear and I can also reactivate it
00:09:27
I can also apply a color to this layer
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veil so I can put red
00:09:36
finally any color we
00:09:38
can also modify the type of
00:09:41
line by loading a new type of
00:09:44
line so I have ten continuous-continuous very
00:09:46
double line at the door or other style
00:09:51
of line we can also modify
00:09:53
its thickness
00:09:55
so here it is if for the thickness
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there is a small chance of knowing if I
00:10:02
put for example 40 km I will have to
00:10:05
click on this icon to display the
00:10:07
mass which pays them 100 wins so
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when I explained it suddenly you will
00:10:10
see the lines a crude so I
00:10:14
will try all that
00:10:15
by default and and that we can
00:10:18
also freeze our calm
00:10:20
well that will be later that I
00:10:24
will explain to you because I have some layers
00:10:27
actually intervene in the presentation
00:10:30
of the object
00:10:32
so once we call that
00:10:34
we are going to apply a
00:10:36
color on our paving so we are going to
00:10:38
put red
00:10:39
ok so that means we are now going to
00:10:43
place ourselves on our dallas so
00:10:45
now all the lines that we will
00:10:47
beat will be located by default
00:10:51
in in let's say the paving layer
00:10:59
here so I'm going to pass a
00:11:03
paving layer finally the paving hours all
00:11:06
around our houses and I'm going to create
00:11:09
a small landing so here on the flat
00:11:18
hop
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and 1
00:11:25
here and
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here so that's a shame in fact it's going to
00:11:29
serve us quite simply with them alone
00:11:38
so once we've done that we'll
00:11:41
perhaps now switch to 3d mode
00:11:49
so I'm in thinking to
00:11:51
see if I wouldn't have forgotten
00:11:53
certain things before starting to
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move into 3d so apparently I
00:12:02
don't think I have forgotten many
00:12:05
things so I of course remind
00:12:09
people to simply look at the
00:12:12
second auriel title that I I'm simply going to
00:12:16
create a house,
00:12:18
let's say from a to z, in 3d, so my plan
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is to ensure that it is carried out in such a way that
00:12:27
I can extract the walls in 3d,
00:12:31
so once we are faced with it,
00:12:33
we are now going to deactivate our
00:12:35
paving by deactivating the layer our
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paving has disappeared and we are going to
00:12:43
select good before selecting
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all our walls we are going to create a
00:12:51
new layer and we are going to call it
00:12:56
denomination to name a denomination
00:13:02
in nominations I am going to one of the
00:13:05
young geniuses a calculation that I did not
00:13:09
want dangerous to delete it and
00:13:11
nominations I'm going to pass it
00:13:12
into white here's a quarter of the blanks and
00:13:21
I'm going to simply pass the
00:13:23
kitchen baby's room living room bedroom and
00:13:29
we're going to pass it in batches
00:13:30
but this is what means that we
00:13:35
now have more than here they are so we are
00:13:38
going to kill all our sails and
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then wait for the weather to decrease I
00:13:46
may have added a small window here
00:13:47
in the kitchen that would perhaps be a
00:13:49
little bit nicer
00:13:50
so I draw a line then there you
00:13:54
see that I have drawn a line but
00:13:55
rennes has simply appeared because I
00:13:56
am in the paving layer and our
00:13:58
some paving and deactivating brussels
00:14:00
reactivates the powers that our very has
00:14:03
been put here so we are going to delete it
00:14:06
I deactivate in some paving and I
00:14:09
go back to the calq
00:14:11
so here it is not if I draw a line and
00:14:15
I go with the shifted command
00:14:18
which our hit 2003 this way
00:14:22
and I am now going to adjust our two
00:14:24
lines to the cloud and suddenly we
00:14:28
now have a window in the kitchen
00:14:30
so now that we are here we are
00:14:32
now going to extrude our walls so we are going to
00:14:35
select all our sails and we
00:14:38
are going to the pond monnin drawing
00:14:40
modeling extrusion
00:14:44
here so we see already you are going to
00:14:47
have the pc which the army slightly so that
00:14:49
is normal we are going to extrude 1 to the
00:14:52
veil of a height of gold I look
00:14:59
a little bit around me I will
00:15:02
perhaps explode our walls at a
00:15:04
height of 10 have two meters fifty
00:15:09
to put 40 of m so wait until I
00:15:17
think 2 meters 40 with 20
00:15:21
centimeters of age we would have left
00:15:23
and 20 centimeters of snow
00:15:25
restore us meters one of them puts
00:15:28
in we are going to put 2 meters 50
00:15:35
there so we are going to put 2500 because
00:15:39
I see I will remind you that the dimension
00:15:41
is in mm once you have extruded
00:15:44
your walls there you say to yourself
00:15:47
yeah but its remains in 2d so I have a
00:15:51
problem and well in fact
00:15:54
obviously you only have on the
00:15:56
ends of the wall but you are still
00:15:57
in the actually duo view so you can
00:16:00
switch to 3d mode quite simply by
00:16:02
clicking on your little square here and
00:16:05
you see that your walls have been extradited
00:16:09
so there you can see that your
00:16:13
walls are actually squarely gridded
00:16:17
in all directions
00:16:18
so to adjust that we will
00:16:21
simply already cancel what we like to
00:16:26
do with the control key z here is the
00:16:31
key against z until we return to 2d and
00:16:37
once you are on the menu in 2d
00:16:38
we will simply switch our
00:16:41
our walls to block mode so to pass
00:16:44
as a block
00:16:45
we are going to select we are going to
00:16:47
go to drawing tools during region
00:16:51
and we are going to select our region
00:16:56
so this now you can
00:16:58
see that when we pass on
00:17:00
our sail it is all all of Spain
00:17:04
which are selected when we pass
00:17:06
when we select just a week
00:17:08
here and we are going to repeat this step for
00:17:11
in fact
00:17:12
all all of Spain so for that
00:17:18
we are going to simply section all
00:17:21
our shadow object to help drawing
00:17:25
region and we are going to all those which
00:17:28
have us enter so now you
00:17:31
can then then I told you something
00:17:33
stupid we are not going to be able to do like that
00:17:35
we are simply going to select
00:17:42
surpass us one by one so there like
00:17:46
here it was created then this phase there
00:17:51
was created this one was created
00:17:54
normally this one also this one
00:17:56
also there there there and there so all that remains is to
00:18:02
make this surface there is
00:18:05
this one also
00:18:06
so why these have not been
00:18:10
have not been put into driving mode mode
00:18:14
blocks everything simply
00:18:17
because here no no spain in fact
00:18:22
closes our our block
00:18:26
so if I make devices and
00:18:28
objects you will immediately
00:18:29
understand what I mean so if
00:18:31
I can for example pass this veil in
00:18:33
the paving mode you will see here that there
00:18:35
is no spain which allows us to
00:18:37
do but our object so we will
00:18:39
simply put a spleen
00:18:43
here and repeat our step by
00:18:48
selecting the five regions we
00:18:50
select and between the mother go
00:18:54
in block mode or woman lanouf have done the
00:18:56
same thing for this block has it so region
00:19:03
we select all
00:19:07
entry and we have also embarked so
00:19:10
I will now reappear
00:19:12
my veil which were here
00:19:15
selecting it and in addition pass in
00:19:17
here so now we have
00:19:23
each time a glock for 1 1 so
00:19:26
now we are going to all selected and
00:19:28
we are going to go in a
00:19:31
modeling and extrusion purpose we are going to
00:19:34
express our our sails of 2002 2
00:19:37
meters 50
00:19:38
here we are now going into 3d mode
00:19:40
using this cube so now it has it
00:19:45
you can see that it was possible
00:19:47
to push the grid on a bone so
00:19:50
it is already much more practical for
00:19:55
the drawing and that we are going to do and it will
00:19:58
also be easier on the computer
00:20:01
for the calculation so there we are
00:20:05
forced by the cube to move in
00:20:08
3d according to the ied which offers us
00:20:14
I offer you something
00:20:17
more interesting in Holland in
00:20:19
orbit display and free arbitrators
00:20:22
which will allow us to move
00:20:23
a little in the water of 10 in our design
00:20:27
so here we can see that it is not
00:20:31
very visible
00:20:32
it is not really speaking our 3d so
00:20:38
we are simply going to add textures
00:20:39
on our walls so for that we are going to
00:20:42
go to display six visuals and we
00:20:44
are going to go to conceptual so there you go
00:20:47
so a texture was applied to
00:20:49
our sailboats so I'm going to stop here
00:20:55
for these parts earlier and we'll
00:20:58
see you in the next video for the
00:21:00
creation of the lintels of the
00:21:05
bases of the knowledge and also
00:21:09
the lintels of the interior doors and
00:21:14
the realization of the paving so see you
00:21:17
later
00:21:19
and thank you for following my videos keep it up
00:21:22
everyone

Description:

N'hésitez pas à LIKEZ et à COMMENTEZ, ça fait plaisir à mon petit coeur ! :D Vous pouvez aussi vous Abonner / Subscribe! Love DESCRIPTION Le deuxième tutoriel, va vous permettre de apprendre la 3D, de la manipuler de la meilleure façon qu'il soit, J'essayerai de vous expliquer le plus clairement possible ce qui normalement est compliquer à comprendre. N'hésitez pas à aimer la vidéo, la commenter, et même la partager! Salut tout le monde, pour les questions, c'est par MP ou par commentaire, je répond à tout le monde :)

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