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Table of contents
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Table of contents

0:00
Вступление
0:39
Как буду тестировать?
0:53
M-VI-Yoh
1:22
T57 Heavy
2:17
T110E4
2:36
T110E5
3:12
T110E3
3:52
Maus
4:25
E 100
4:40
Разбор как работает "правило трех калибров"
6:49
VK 72.01 K
7:02
VK 90.01 (P)
7:55
Jg.Pz. E 100
8:16
ИС-7
9:12
ИС-4
10:00
Об.777
10:53
Объект 268/4
11:30
Объект 263
11:48
Super Conqueror
12:02
FV217 Badger
12:12
Type 71
12:40
WZ-113
13:11
WZ-113G FT
13:24
AMX M4 mle. 54
13:52
Kranvagn
14:14
60TP Lewandowskiego
14:25
Minotauro
14:55
Vz. 55
15:11
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Subtitles
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Subtitles

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  • ruRussian
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00:00:00
I want you to know where to penetrate
00:00:02
armored Tanks at the tenth level,
00:00:04
these are not default commander towers or
00:00:06
nld, here we will talk about those
00:00:08
penetration zones that the average player did
00:00:10
not even imagine all the seasons that I
00:00:12
will show you today will not be so
00:00:14
simple, but I tried to write a
00:00:15
script so that everything worked out for you,
00:00:17
I also want to point out that in a random environment these
00:00:20
zones are more difficult to target because everyone there is
00:00:21
twitching like crazy, but using
00:00:24
the ingenuity and observation of this video, I’m
00:00:26
sure something will definitely be useful to you
00:00:27
for your Comfort, there are time codes for the
00:00:30
necessary tank If you don’t if you want to spend
00:00:31
your time on all the tanks, you can
00:00:33
only look at the tank that
00:00:34
interests you. I don’t like to make long
00:00:37
introductions, so let’s show you already.
00:00:38
I’ll go Strictly according to the list How the
00:00:41
Angara Carousel goes so that it’s convenient for you,
00:00:43
I’ll mainly shoot level 9 Yoha with
00:00:46
armor-piercing shells with calibrated
00:00:47
projectiles, in other cases, a
00:00:49
die will appear. What tank am I
00:00:51
shooting from now for sure everything? The M6 ​​is a fairly
00:00:54
soft tank in terms of armor and often you don’t
00:00:56
have any difficulty with it to penetrate it.
00:00:57
But I’ll still tell you if the projectiles hit it
00:01:00
very well at a relatively short distance
00:01:02
right under his guns
00:01:04
due to the fact that his turrets are ricocheting,
00:01:06
this plays into our hands and the shells
00:01:08
ricochet right into the upper part of the hull
00:01:10
in which there is very little armor. But to hit
00:01:13
this place. You can also simply
00:01:15
raise the gun and instead of a ricochet, your
00:01:17
enemy will hear non-penetration
00:01:18
in addition to with this you will hide the
00:01:20
vulnerable commander's hatches of the T-57 Heavy
00:01:23
after changing the armor it became
00:01:25
quite random, it seems like And it has cheeks,
00:01:27
but if the player is competent he
00:01:29
will maneuver and increase the angle of the cheeks I
00:01:31
suggest you shoot directly at the gun 9
00:01:34
out of 10 shots There they pass with damage and you’ll
00:01:36
also damage the gun itself, but you
00:01:38
can also find a heavy vehicle ramming away from
00:01:40
cover when it rolls out, of course
00:01:42
you can shoot at the same cheek, but you can
00:01:44
throw it directly into the rear
00:01:46
roller mount, where the armor is very weak and even at a
00:01:49
good angle damage passes through, but there is
00:01:51
a situation when the heavy vehicle is pinched and does not allow you to
00:01:53
escape from his embrace, and even
00:01:55
your tank is low, usually the player will charge gold and
00:01:58
begin to disassemble it little by little, but why should
00:02:00
we waste precious damage from gold
00:02:02
if we can just throw it into the dreamplex,
00:02:04
even if the enemy substitutes a
00:02:06
weapon for you, this will not prevent you from farming
00:02:08
damage to an impudent heavy vehicle But if you are still
00:02:10
worried that you will not penetrate it, you can
00:02:12
shoot at another device. He has
00:02:14
three of them and you can choose the one that is convenient for you.
00:02:16
T110E4 This monster has become quite a meter
00:02:19
and after update 10.0 and now you can
00:02:22
meet him in random places, you can often sew up
00:02:24
his cap, but the armor illumination has still not
00:02:26
been corrected and out of habit We shoot at
00:02:28
this cap but it has a hole under
00:02:30
the mask, place the shells between the hull and the
00:02:32
turret and enjoy farming damage on the
00:02:35
angry bird
00:02:36
t110e5 it also has holes but they are not
00:02:39
so simple but I decided about them
00:02:41
to tell you, this fighter makes its way into the
00:02:42
rear roller mount like a heavy vehicle, but
00:02:45
it’s easier because this roller is better visible
00:02:47
than on a high-vehicle and even without practice you can
00:02:49
throw it there, also it
00:02:51
breaks through triplexes, but it’s not as
00:02:53
stable as a walker and only
00:02:55
shoot the central ones In extreme cases
00:02:57
And if it so happens that you are caught in a
00:03:00
clinch, you have enough vans to lower the
00:03:02
guns on the driver's side, feel free to throw
00:03:04
a shell into this area, just don't aim
00:03:06
closer to the tower itself, you can penetrate there, but
00:03:08
sometimes the shell ricochets right into the mask And
00:03:11
then we'll armor t110e3 will be a bit much
00:03:14
just lately he hasn’t made me happy,
00:03:15
but there are reasons for this in his armor,
00:03:18
probably everyone already knows that he
00:03:19
breaks into the eyebrow to the left of the excuse,
00:03:21
even the seventh level comment leaves shells there.
00:03:23
Not to mention the higher levels
00:03:25
through the cannon If you don’t lose that zone they
00:03:28
also pass damage, this is not a problem at all
00:03:30
when there is such a zone, I think about
00:03:32
other nobility, there is no need because there is
00:03:34
another one right under the mask on the left and on the
00:03:37
right side the shells go there perfectly, the
00:03:39
thing is that this
00:03:40
area is very small and it will be possible to throw it there in a random manner
00:03:42
it’s difficult, but you never know you
00:03:45
’ll stand with him in the clinch And you’ve
00:03:46
got enough Waynes, you can try, but it
00:03:48
seems to me that he’s already going well into the
00:03:50
hangar through the left eyebrow Mouse, he’s waiting for
00:03:53
his Apa, but for now he can be destroyed on Easy
00:03:55
through the rollers, this carcass is
00:03:57
very slow to target it’s just that the
00:03:59
roller is closer to the hull and not only
00:04:02
will you leave it without a track, but
00:04:04
also cause damage to the lynchies; if Mouse
00:04:06
turns the turret away, you can throw it
00:04:07
directly at the edges of the turret, they ricochet very well
00:04:10
and cause damage to the top cover,
00:04:12
but here you need practice, you need to
00:04:14
feel where exactly aim
00:04:16
and yes, the higher the guns are in relation to the
00:04:18
Mouse, the better, since the shells
00:04:20
will automatically initially fly
00:04:22
higher and the chance that it will ricochet is also
00:04:24
greater than the E100, I think everyone has tried at
00:04:27
100 against the same E100, not everyone knows
00:04:29
that it can be pierced directly into the
00:04:31
hull cover this is much easier than aiming at the
00:04:33
top thin bar of this tank,
00:04:35
but I was wondering what
00:04:37
smallest possible gun can be used to penetrate this
00:04:39
tank into this area, since in the game we
00:04:42
have caliber rules that say that
00:04:43
if the nominal armor of a tank is three
00:04:45
times lower than the caliber the gun will be penetrated,
00:04:48
I’m lucky that Yoha has a two-
00:04:50
charge gun with a caliber of 120
00:04:52
mm and the armor of the top cover is E140 mm.
00:04:55
I should have just enough
00:04:57
caliber to pierce the cover, but during the battle I
00:05:00
saw a red light and after trying to
00:05:02
penetrate it I didn’t understand why is this
00:05:04
happening and turned to my
00:05:06
expert subscribers in my Telegram
00:05:08
channel to figure it out, the first one
00:05:10
suggested that I have plus 4
00:05:11
percent in turnover for the E100 armor and I
00:05:14
immediately put it on HP, repeated the race and
00:05:16
saw the same thing, climbed into the
00:05:18
comments again and the second man suggested that we
00:05:20
need to find guns a little more than 120
00:05:22
mm, I found object 752 there 122 mm and yes it
00:05:27
turned out that in order to penetrate the E100 bar
00:05:30
we need a 121 mm caliber gun, but
00:05:33
after testing it with the equipment on the armor, I
00:05:35
again saw a red light and, as
00:05:37
a result, no penetration in this cover turns out to be
00:05:39
equipment for armor that has a good effect
00:05:41
on the growth of millimeters of tanks in any area, and this is
00:05:42
what happened if 40 mm of the top
00:05:45
cover of e100 is added to the same 4% from the
00:05:48
equipment, it turns out to be a little less than 125 mm,
00:05:51
respectively, to penetrate E100 on
00:05:53
armor we need a gun with a caliber of 126
00:05:56
mm or more I didn’t waste time on trifles and took a Su-100 Y
00:05:59
with a caliber of 130 mm and quite confidently
00:06:02
punched it into this cover, despite the
00:06:04
weak penetration which does not affect this at all.
00:06:06
But then I encountered a
00:06:08
strange thing, I took kvass with a caliber of 122
00:06:11
mm, changed the back of E100 to HP and the
00:06:14
backlight turned red, but still there
00:06:15
were penetrations through the tank, but not always.
00:06:17
Then I set the E100 a little lower than the
00:06:20
kvass itself and the armor backlight became white.
00:06:22
Many may think what kind of role the
00:06:25
given armor played, but no, if you go to
00:06:27
look at the reference, then it’s generally 230
00:06:29
mm and above when the class has a maximum
00:06:32
penetration from this gun of 168 mm, here the
00:06:35
role of reducing the impact of
00:06:36
projectile normalization played a role, you can already
00:06:39
read this on the Internet because it does
00:06:40
n’t have much of an effect if you shoot in this
00:06:42
way from tanks of the eighth-ninth
00:06:44
level, but thanks to the Stilya guys who
00:06:46
volunteered to help for this they have already received
00:06:48
UVK 7201k for a month, there is also such
00:06:52
a bar of 40 mm, but it is already smaller and even
00:06:55
higher E100
00:06:57
hits this area very well Yes, and the KV-2 itself
00:06:59
against the gold bbshka put its
00:07:01
imprint VK 9001p That damn thing that is
00:07:05
red even in the cap and players on it
00:07:08
very often like to clinch you.
00:07:09
I spent two hours looking for where to punch him
00:07:12
because I missed the VK 90 01 in this video.
00:07:14
I just couldn’t and finally found it to
00:07:17
show you. In short, shoot his head then the
00:07:19
cheek and you
00:07:21
will be almost stable ricochet to tear the upper
00:07:23
bar of the hull, it consistently breaks
00:07:25
with both the E100 and the super horse. Well, then I
00:07:28
went downhill, took a Yoha of the
00:07:30
ninth level, everything is fine, I advise you to
00:07:32
shoot through the right Pike, there is
00:07:34
an ammunition rack there and you can even
00:07:36
blow it up with the E100 I managed to
00:07:38
break it he has a triplex, but
00:07:41
I can’t say for sure about the stability of the damage through it.
00:07:42
Therefore, this information is a garbage dump. Maybe someone did
00:07:46
n’t notice, but it still has it in the NLD. A
00:07:48
thin strip there generally
00:07:50
pierces the seventh level, but the nine pierces
00:07:52
even at an acute angle from the stock USE
00:07:54
100 gun, usually at a distance with There are
00:07:57
no problems with it, especially if
00:07:59
Random holds the shells directly into the cap, but
00:08:01
there is also a situation when Yaga rides straight into the
00:08:03
clinch cap, you don’t see it, or a
00:08:05
competent player on the Unified State Exam simply
00:08:07
covers him with his healthy weapon, then feel
00:08:09
free to lower the guns into two triplexes
00:08:11
and smash the confidently arrogant player on
00:08:14
Yagodny, the people's grandfather to all and all seven
00:08:17
grandfathers forest and as soon as it is not called a
00:08:19
real tank to test Who is cooler in
00:08:21
PVP from a high tank He easily
00:08:24
breaks into the left commander's upper
00:08:26
part of the hull, which is objectively
00:08:28
difficult to get into in a real battle and even the
00:08:30
cheeks break through but we are interested in a tank
00:08:33
that will be lower, let’s take the IS-8, here
00:08:35
our main focus is on the cheeks, but make sure
00:08:38
that the enemy’s guns do not overlap
00:08:40
your projectile, separate the enemy during
00:08:42
reloading and click towards the
00:08:44
grandfather’s cheek, if the enemy is inactive, then
00:08:46
you can throw it into the previously mentioned
00:08:48
housing cover also If You shoot well, you are
00:08:51
in the mood for a male You can suddenly
00:08:53
switch to the commander’s turret, it is
00:08:55
small but it penetrates even through the
00:08:57
enemy’s gun, in this case
00:09:00
the killer is against you and competently covers your
00:09:02
gun, then you can strike through
00:09:04
his skill, combine all these
00:09:07
methods that I showed and the enemy does not
00:09:09
will be able to read at which point you
00:09:10
are going to hit no less popular
00:09:13
daedalian with serial number 4 if you
00:09:15
like pixel khantiku commander someone will give
00:09:18
you two places Use depending on
00:09:19
which side substitutes is further about a
00:09:22
fairly default shelf It’s just that
00:09:24
many, as it turns out, don’t know about it
00:09:26
the difficulty comes from the
00:09:28
opponent's experience But judging by the randomness Everyone just
00:09:30
tolerates it while I'm tearing apart my grandfather's lid,
00:09:32
especially in randomization he likes to set up a diamond
00:09:35
thinking that I'm punching through the upper frontal
00:09:36
part, but in reality they make my task even
00:09:39
easier and for dessert on both sides of the cheeks of the
00:09:41
ricochet you can throw it into the same lid
00:09:43
already not even in the clinch, but the problem is
00:09:46
that the randomness of the ricochet affects and the
00:09:48
area itself is not so large, but still, if
00:09:51
you are going to cause damage there,
00:09:52
you can very easily blow up the ammo rack for
00:09:54
our friend. Use different methods.
00:09:57
Yes, and the power of accurate
00:10:00
donation object 777 will come to you at first glance
00:10:03
is good according to the armor But in fact, this is not the
00:10:05
case, the beginning lies in the fact that if three axes
00:10:07
get into a clinch, he can destroy his cheeks,
00:10:09
again, if he put the reverse on HP,
00:10:12
then in the cheeks it turns out 266 mm and
00:10:15
you pierce quite confidently, but on the
00:10:17
armor there are already 277 mm and it’s hard to penetrate with
00:10:20
calibrated projectiles from the same Isa seventh,
00:10:22
but it still penetrates,
00:10:24
although it’s no longer as stable and more consistently
00:10:27
cries on the right side of the triplex,
00:10:28
any projectile will be comfortable there,
00:10:30
apparently the tank crew is sipping
00:10:33
cigarettes through it, so there’s a 160 mm window there, and
00:10:35
it’s also breaking through at the base of the tower
00:10:38
there is already a pixel of the Khantik, we are
00:10:40
not interested in this, it is more interesting to set fire
00:10:42
to secret the ammunition rack over the side there
00:10:44
is a place of 90 mm, the shells are
00:10:47
flying in beautifully, I think now you
00:10:49
will definitely be able to break the deal by tanking
00:10:51
the cell you need on Terek 77 object 268
00:10:54
option four is nasty in terms of armor and how to
00:10:57
kill it at a distance I won’t
00:10:59
tell you everything about the commander’s instruments here, but
00:11:01
at close range it’s more interesting,
00:11:03
firstly, if you aim below the gun,
00:11:05
you can ricochet the excuses to cause damage to the
00:11:07
hull cover and you can even set it on fire, but
00:11:10
the place is unstable here, so
00:11:11
try to shoot at the commander in
00:11:13
the key, it also seems like there’s nowhere to shoot
00:11:15
except for the cap, but the thing is that if
00:11:17
the enemy blocks the commander
00:11:19
with a gun, this does not prevent you from punching it.
00:11:21
But if, for example, the caliber does not
00:11:23
allow it, then you can, for example, throw it
00:11:25
inside the tank under a mask, but here the gun at the
00:11:28
shot must be raised, then everything
00:11:29
will turn out, poor fellow, 263 how it’s sewn up
00:11:33
is fine, but because of the poor ween down it’s not
00:11:36
playable, so the situation is when it does
00:11:38
n’t stand much from the relief And so it
00:11:40
penetrates well into the cover due to its
00:11:42
agility, it can move Don’t be
00:11:44
afraid to shoot at the red side directly into the
00:11:46
skating rink, there will be your damage to the super horse
00:11:49
you can check out the place between the headlight and the
00:11:51
VLD, it’s a cool place that makes its way even
00:11:53
when the body is sticking out from behind the cover, you
00:11:55
can also throw pancakes But if
00:11:58
he then gets offended and hides the body, well,
00:12:00
guys, we’ll sweat the rangefinder Badger the old fashioned way,
00:12:02
he has a huge NLD But if
00:12:05
it turns out that it Hid it, throw it
00:12:07
right under the guns I’m already tired of
00:12:09
telling where to fly the projectile after a
00:12:11
ricochet when type 71 was immature, I
00:12:14
encountered difficulties in punching it
00:12:16
in the clinch, it seems like there is this strip under the
00:12:18
turret, but it goes either Ricochet or non-penetration,
00:12:21
and only when it had three balance bars did I
00:12:23
learn how to do it well to pierce,
00:12:24
it turns out you need to shoot the
00:12:26
convex part below this strip.
00:12:29
Penetrations are much more stable there. You can also
00:12:31
shoot at the edge of the red backlight, the projectile
00:12:34
in this case is already 360 at the cover on the
00:12:36
body, but this is no longer as stable as
00:12:38
if you shoot the convex part below, I
00:12:41
honestly didn’t know what you were looking for show
00:12:42
on VAZ 113, but when I tested it I saw a
00:12:45
small white stripe, I turned on the sight
00:12:48
to minimize projectiles flying away Where
00:12:50
I don’t need it and it gets there perfectly,
00:12:52
but of course this kind of
00:12:54
content didn’t give up to you, who would shoot
00:12:56
at a distance under a mask at a twitching
00:12:58
VAZ if there are two wonderful
00:13:00
small ones commanders, so I’m using
00:13:02
this experience. I’ve already driven into a clinch on dd7 and
00:13:05
already the shell’s ricochet from the cover was awesome and
00:13:07
went under the turret. It seems to me that this kind of
00:13:09
content is already normal for
00:13:11
vz 113 gft subscribers, there are no holes here, I couldn’t
00:13:15
find only the avid caps on the wheelhouse,
00:13:17
one of them the illumination curve is red
00:13:20
But the developers correct this when
00:13:22
converting the tank to a new quality
00:13:23
amix 54 The hard drive of a high tank
00:13:27
breaks under the mask where the casing goes,
00:13:29
again because of the curvature of the backlight
00:13:32
you won’t see this But if you understand where
00:13:34
this casing is located you can
00:13:36
throw shells at the top But the small one can
00:13:38
lower the guns and the mask will close this
00:13:40
casing, then feel free to shoot at the devices on the
00:13:42
hull and you will receive damage from a low tank.
00:13:45
Unfortunately, this does not work so consistently
00:13:47
and Leshka himself will not lift the
00:13:49
guns onto a low tank, so
00:13:51
only Golda about the Vagne crane will help here, there’s
00:13:53
really nothing to do I'd like to tell everyone that
00:13:55
his turret is interesting, it has no glaring flaws,
00:13:58
except for the fact that above the cannon you
00:14:00
can then shoot through even from the first level the CO of a
00:14:02
stock gun. But if the crane turret
00:14:04
is lowered down in the realities of randomness, in
00:14:06
this case you can stuff shells into the commander's
00:14:08
hatches if anything this is
00:14:10
the zone where the first level can be penetrated.
00:14:12
There is 0 mm, imagine about 60 TP.
00:14:16
Similarly, nothing interesting, well
00:14:18
-wired, nowhere to ricochet; what’s cool is
00:14:20
that in the shallow part of the triplex there is
00:14:22
40 mm of armor. Where can the first
00:14:24
level be penetrated? Initially, when I was studying the
00:14:26
callision model of the minotaur, I saw a
00:14:28
cool stripe in 150 mm I lost my
00:14:31
handles, now I’ll show it to subscribers But
00:14:34
in fact, it doesn’t have such a bar in the game. I
00:14:35
poked this T-54 tank with shells,
00:14:38
except for a random poke in the triplex, I did
00:14:40
n’t find anything. The only thing that can
00:14:42
sometimes be useful for a large caliber is
00:14:44
that it has a rear the compartment is very
00:14:45
weakly armored, if the enemy
00:14:48
places it, you can throw shells
00:14:49
directly into the cover, but this way Guys who don’t
00:14:51
have enough penetration are trying to get around it and
00:14:53
screw it in. Well, and so on, the newcomer vz55
00:14:56
penetrates well into the cover on the hull
00:14:58
like Soviet sidekick number four, I also
00:15:01
found a place under the turret but in in the realities
00:15:03
of random it will be difficult to throw it only
00:15:05
if in a clinch on a tank with poor
00:15:06
penetration it also has a leaky
00:15:08
triplex on the left side of the tower
00:15:10
Thank you for your time, I hope you
00:15:12
use this information already in random
00:15:14
you can watch my other videos Well,
00:15:16
fly into the cart there too there is useful
00:15:18
information

Description:

Тут про все секретные зоны пробитий крепких десяток в игре Tanks Blitz. В этом ролике ты узнаешь много (наверное) дыр в броне танков на 10 уровне ИС-7, ИС-4, Маус, ВК 90.01 П, Об 268/4 и про другие крепкие танки я рассказал и показал куда пробивать в этом ролике 🔴Подпишись на мой телеграм ► https://t.me/hardblitz ❌Группа ВКонтакте ► https://vk.com/blackberryoff 🥕Вступай в мой клан на RU и EU-сервере ► https://accounts.google.com/v3/signin/identifier?continue=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLScNmk4FsKd4BCb2IQktB6eLUmWSV4OssvuvZKeIGlQkGT5CaA%2Fviewform%3Fusp%3Dsend_form&followup=https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLScNmk4FsKd4BCb2IQktB6eLUmWSV4OssvuvZKeIGlQkGT5CaA%2Fviewform%3Fusp%3Dsend_form&ifkv=AS5LTAQzd_lLBp2AnaRwEgobvViP6ZnyHVSagy9P55vsNaSulITE5v9Lf0KXd4PNRuMpMsOIjgqz&ltmpl=forms&osid=1&passive=1209600&service=wise&flowName=WebLiteSignIn&flowEntry=ServiceLogin&dsh=S84447911%3A1717132042070987 🔗Добавляйте ко мне в друзья ► https://vk.com/evil_blackberry 🤝Стать уникальным ► https://link.mcpay.io/0nba9H3 ✅Телеграм для элиты ► https://t.me/blackberrywho 💰Реклама ► http://blackberry.pr.tilda.ws/ Вступление — 0:00 Как буду тестировать? — 0:39 🇺🇸 США M-VI-Yoh — 0:53 T57 Heavy — 1:22 T110E4 — 2:17 T110E5 — 2:36 T110E3 — 3:12 🇩🇪 Германия Maus — 3:52 E 100 — 4:25 Разбор как работает "правило трех калибров" — 4:40 VK 72.01 K — 6:49 VK 90.01 (P) — 7:02 Jg.Pz. E 100 — 7:55 ☭СССР ИС-7 — 8:16 ИС-4 — 9:12 Об.777— 10:00 Объект 268/4 — 10:53 Объект 263 — 11:30 🇬🇧Великобритания Super Conqueror — 11:48 FV217 Badger — 12:02 🇯🇵Япония Type 71— 12:12 🇨🇳Китай WZ-113— 12:40 WZ-113G FT— 13:11 🇫🇷Франция AMX M4 mle. 54 — 13:24 🌍Европа Kranvagn — 13:52 60TP Lewandowskiego — 14:14 Minotauro — 14:25 Vz. 55 — 14:55 Посмотри другие ролики🙂 —15:11 Права на музыку: Production Music courtesy of Epidemic Sound" www.epidemicsound.com

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